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+//===== rAthena Script =======================================
+//= War of Emperium Treasure Rooms for NGuild Guild Castles
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.3b
+//===== Compatible With: =====================================
+//= rAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
+//= 1.2 Official treasure spawn [Lupus]
+//= 1.3 Added F_GldTreas function. (bugreport:1788) [L0ne_W0lf]
+//= 1.3b Added F_GldTreasSw function. (bugreport:3292) [brianluau]
+//============================================================
+
+
+//================================================
+// Treasure Spawning Function
+//================================================
+function script F_GldTreas {
+ if(getarg(10) != 1) {
+ setcastledata getarg(0),4,0;
+ setcastledata getarg(0),5,0;
+
+ // Why on earth are we killing old treasure chest spawns?
+ //killmonster getarg(0),"Treasure_"+getarg(1)+"::OnDied";
+
+ // Don't spawn treasures if Castle is empty, or Eco is greater than 100
+ if(GetCastleData(getarg(0),2) > 100 || GetCastleData(getarg(0),1) == 0) return;
+
+ // Only spawn one treasure chest for novice castles.
+ if (compare(getarg(0),"nguild"))
+ set getarg(2),1;
+ else
+ set getarg(2),GetCastleData(getarg(0),2)/5+4;
+
+ if (getarg(2) <= 0) return;
+
+ //sets the counter variable = to the box number amount
+ set getarg(3), getarg(2);
+ }
+ for (set .@i,1; .@i <= getarg(3) ; set .@i,.@i+1) {
+ // set treasure box ID
+ set getarg(4), getarg(5) + (.@i+1) % 2;
+ areamonster getarg(0),getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
+ }
+ return;
+}
+
+//==============================================================
+// Treasure Room Switch
+//===============================================================
+function script F_GldTreasSw {
+ mes " ";
+ mes "There's a small lever. Will you pull it?";
+ next;
+
+ if (select("Pull.:Do not.") == 1) {
+ warp getarg(0),getarg(1),getarg(2);
+ return;
+ }
+ close;
+}
+
+//<=============================== Castle 1 =================================>\\
+
+// Treasure Spawn -----------------------
+nguild_alde,1,1,1 script Treasure_N01 -1,{
+
+OnRecvCastleN01:
+ end;
+OnInit:
+ if($boxNumN01 == 0) end;
+ set $@bxN01, $boxNumN01;
+ callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324+rand(10),114,218,123,227,1;
+ end;
+
+OnDied:
+ mapannounce "nguild_alde","Treasure Chest Broken Open",17;
+ set $boxNumN01, $boxNumN01 -1;
+ if($boxNumN01 == 0) mapannounce "nguild_alde", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch --------------------
+nguild_alde,123,223,0 script Switch#TresN01 111,{
+ callfunc "F_GldTreasSw", "nguild_alde",218,176;
+ end;
+}
+
+//<================================ Castle 2 ================================>\\
+
+// Treasure Spawn ----------------------------
+nguild_gef,1,1,1 script Treasure_N02 -1,{
+
+OnRecvCastleN02:
+ end;
+OnInit:
+ if($boxNumN02 == 0) end;
+ set $@bxN02, $boxNumN02;
+ callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334+rand(10),150,108,158,114,1;
+ end;
+
+OnDied:
+ mapannounce "nguild_gef","Treasure Chest Broken Open",17;
+ set $boxNumN02, $boxNumN02 -1;
+ if($boxNumN02 == 0) mapannounce "nguild_gef", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Room Switch ---------------------------------------------------------
+nguild_gef,152,117,0 script Switch#TresN02 111,{
+ callfunc "F_GldTreasSw","nguild_gef",40,49;
+ end;
+}
+
+//<================================ Castle 3 ================================>\\
+
+// Treasure Spawn ---------------------------
+nguild_pay,1,1,0 script Treasure_N03 -1,{
+OnRecvCastleN03:
+ end;
+OnInit:
+ if($boxNumN03 == 0) end;
+ set $@bxN03, $boxNumN03;
+ callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344+rand(10),286,4,295,13,1;
+ end;
+
+OnDied:
+ mapannounce "nguild_pay","Treasure Chest Broken Open",17;
+ set $boxNumN03, $boxNumN03 -1;
+ if($boxNumN03 == 0) mapannounce "nguild_pay", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch ---------------------------------------------------
+nguild_pay,295,8,0 script Switch#TresN03 111,{
+ callfunc "F_GldTreasSw", "nguild_pay",120,59;
+ end;
+}
+
+//<================================ Castle 4 ================================>\\
+
+// Treasure Spawn -------------------------------
+nguild_prt,1,1,0 script Treasure_N04 -1,{
+OnRecvCastleN04:
+ end;
+OnInit:
+ if($boxNumN04 == 0) end;
+ set $@bxN04, $boxNumN04;
+ callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354+rand(10),6,204,15,213,1;
+ end;
+
+OnDied:
+ mapannounce "nguild_prt","Treasure Chest Broken Open",17;
+ set $boxNumN04, $boxNumN04 -1;
+ if($boxNumN04 == 0) mapannounce "nguild_prt", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ end;
+}
+
+// Treasure Room Switch ----------------------------------------------------
+nguild_prt,15,209,0 script Switch#TresN04 111,{
+ callfunc "F_GldTreasSw", "nguild_prt",109,179;
+ end;
+}