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diff --git a/npc/pre-re/events/nguild/nguild_flags.txt b/npc/pre-re/events/nguild/nguild_flags.txt
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+//===== rAthena Script =======================================
+//= War of Emperium N Guild Flags
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= rAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= WoE flag scripts. Display guild emblems on flags.
+//===== Additional Comments: =================================
+// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
+// 1.1 Inner Flags don't teleport you to your HQ anymore [Lupus]
+// 1.2 updated flags to use the new arguments. [L0ne__W0lf]
+// 1.3 Guild flag function added. [L0ne_W0lf]
+//============================================================
+
+/// Flag Function
+//============================================================
+function script F_Flags {
+ set .@GID, GetCastleData(getarg(1),1);
+ if (getarg(5) == 0) return;
+ if (.@GID == 0) {
+ mes " [ Edict of the Divine Rune Midgard Kingdom ]";
+ mes " ";
+ mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
+ mes "We declare that";
+ mes "there is no formal master of this castle.";
+ mes " ";
+ mes "2. To the one who can ";
+ mes "overcome all trials";
+ mes "and destroy the Emperium,";
+ mes "the king will endow the one with";
+ mes "ownership of this castle.";
+ return;
+ }
+ else {
+ if (getcharid(2) == .@GID && getarg(4) == 1) {
+ mes "Brave ones...";
+ mes "Do you wish to return to your honorable place?";
+ next;
+ if (select("Return to the guild castle.:Quit.") == 1) {
+ if (getcharid(2) == GetCastleData(getarg(1),1))
+ warp getarg(1),getarg(2),getarg(3);
+ }
+ return;
+ }
+ mes "[ Edict of the Divine Rune Midgard Kingdom ]";
+ mes " ";
+ mes "1. Following the ordinance of the";
+ mes "Divine Rune Midgard Kingdom,";
+ mes "we approve that this place is in";
+ mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
+ mes " ";
+ mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
+ mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
+ mes "If there is anyone who objects to this,";
+ mes " prove your strength and honor with a steel blade in your hand.";
+ return;
+ }
+}
+
+//============================================================================//
+// Castle 1
+//============================================================================//
+n_castle,110,96,1 script NGuild Aldebaran#a1-1 722,{
+ callfunc "F_Flags","Al De Baran","nguild_alde",218,170,1,1;
+ close;
+
+OnRecvCastleN01:
+ FlagEmblem GetCastleData("nguild_alde",1);
+ end;
+}
+
+nguild_alde,30,248,4 script NGuild Aldebaran#a1-6::NGuildAlde 722,{
+ callfunc "F_Flags","Al De Baran","nguild_alde",218,170,0,1;
+ close;
+
+OnRecvCastleN01:
+ FlagEmblem GetCastleData("nguild_alde",1);
+ end;
+}
+// In Castle ============================================
+nguild_alde,30,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-7 722
+nguild_alde,37,248,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-8 722
+nguild_alde,37,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-9 722
+nguild_alde,95,80,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-10 722
+nguild_alde,95,59,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-11 722
+nguild_alde,62,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-12 722
+nguild_alde,70,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-13 722
+nguild_alde,74,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-14 722
+nguild_alde,62,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-15 722
+nguild_alde,66,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-16 722
+nguild_alde,70,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-17 722
+nguild_alde,74,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-18 722
+nguild_alde,203,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-19 722
+nguild_alde,210,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-20 722
+
+
+
+
+//============================================================================//
+// Castle 2
+//============================================================================//
+n_castle,110,109,3 script NGuild Geffen#g1-1 722,{
+ callfunc "F_Flags","Geffen","nguild_gef",83,47,1,1;
+ close;
+
+OnRecvCastleN02:
+ FlagEmblem GetCastleData("nguild_gef",1);
+ end;
+}
+
+nguild_gef,28,157,4 script NGuild Geffen#g1-6::NGuildGef 722,{
+ callfunc "F_Flags","Geffen","nguild_gef",83,47,0,1;
+ close;
+
+OnRecvCastleN02:
+ FlagEmblem GetCastleData("nguild_gef",1);
+ end;
+}
+// In Castle =============================================
+nguild_gef,32,157,4 duplicate(NGuildGef) NGuild Geffen#g1-7 722
+nguild_gef,22,156,5 duplicate(NGuildGef) NGuild Geffen#g1-8 722
+nguild_gef,68,185,3 duplicate(NGuildGef) NGuild Geffen#g1-9 722
+nguild_gef,17,171,5 duplicate(NGuildGef) NGuild Geffen#g1-10 722
+nguild_gef,59,16,4 duplicate(NGuildGef) NGuild Geffen#g1-11 722
+nguild_gef,64,16,4 duplicate(NGuildGef) NGuild Geffen#g1-12 722
+
+
+
+//============================================================================//
+// Castle 3
+//============================================================================//
+n_castle,94,109,5 script NGuild Payon#f1-1 722,{
+ callfunc "F_Flags","Payon","nguild_pay",87,29,1,1;
+ close;
+
+OnRecvCastleN03:
+ FlagEmblem GetCastleData("nguild_pay",1);
+ end;
+}
+
+nguild_pay,238,67,4 script NGuild Payon#f1-6::NGuildPay 722,{
+ callfunc "F_Flags","Payon","nguild_pay",87,29,0,1;
+ close;
+
+OnRecvCastleN03:
+ FlagEmblem GetCastleData("nguild_pay",1);
+ end;
+}
+// In Castle ===============================================
+nguild_pay,238,67,4 duplicate(NGuildPay) NGuild Payon#f1-6 722
+nguild_pay,233,67,4 duplicate(NGuildPay) NGuild Payon#f1-7 722
+nguild_pay,221,123,4 duplicate(NGuildPay) NGuild Payon#f1-8 722
+nguild_pay,221,116,4 duplicate(NGuildPay) NGuild Payon#f1-9 722
+nguild_pay,206,108,4 duplicate(NGuildPay) NGuild Payon#f1-10 722
+nguild_pay,212,108,4 duplicate(NGuildPay) NGuild Payon#f1-11 722
+
+
+
+
+//=============================================================================//
+// Castle 4
+//=============================================================================//
+n_castle,94,96,7 script NGuild Prontera#p1-1 722,{
+ callfunc "F_Flags","Prontera","nguild_prt",97,174,1,1;
+ close;
+
+OnRecvCastleN04:
+ FlagEmblem GetCastleData("nguild_prt",1);
+ end;
+}
+
+nguild_prt,58,56,4 script NGuild Prontera#p1-7::NGuildPrt 722,{
+ callfunc "F_Flags","Prontera","nguild_prt",97,174,0,1;
+ close;
+
+OnRecvCastleN04:
+ FlagEmblem GetCastleData("nguild_prt",1);
+ end;
+}
+// In Castle =============================================
+nguild_prt,64,56,4 duplicate(NGuildPrt) NGuild Prontera#p1-8 722
+nguild_prt,76,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-9 722
+nguild_prt,84,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-10 722
+nguild_prt,94,39,4 duplicate(NGuildPrt) NGuild Prontera#p1-11 722
+nguild_prt,94,24,4 duplicate(NGuildPrt) NGuild Prontera#p1-12 722
+nguild_prt,73,14,4 duplicate(NGuildPrt) NGuild Prontera#p1-13 722
+nguild_prt,73,6,4 duplicate(NGuildPrt) NGuild Prontera#p1-14 722
+nguild_prt,55,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-15 722
+nguild_prt,45,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-16 722