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+//===== rAthena Script =======================================
+//= Lunar New Year Event (2008)
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= iRO Lunar New Year event; Year of the Rat. (2008)
+//= Kill Cramps, Taruus, and Matrins to retrieve "Rice Pouches"
+//= in return for various rice-themed foods, envelopes, and
+//= a "New year Doll" egg. Rates are guessed.
+//=
+//= Cramp, Tarou, and Matrin drops altered, Uncomment in
+//= mob_db2 to enable. [required]
+//=
+//= Miss Lunar NPC uses the sprite 4_f_nacoruri, which isn't
+//= standard in kRO's data files. If you're having problems
+//= or are unsure if your client supports that sprite, an
+//= alternate NPC header has been included.
+//===== Additional Comments: =================================
+//= 1.0 First version. [L0ne_W0lf]
+//= 1.1 Added missing checkweights. [L0ne_W0lf]
+//============================================================
+
+payon_in01,193,30,4 script Rice Mill Grandma#rat 78,{
+ mes "[Rice Mill Grandma]";
+ if (!lunar_rat) {
+ mes "Those filthy little";
+ mes "creatures! Scurrying";
+ mes "around, snatching things";
+ mes "from me! If only they";
+ mes "weren't so blamed quick...";
+ next;
+ select("What's wrong?");
+ mes "[Rice Mill Grandma]";
+ mes "Oh, I was just making";
+ mes "some rice cakes and";
+ mes "pastries to celebrate";
+ mes "the new year, but these";
+ mes "animals have been stealing";
+ mes "the Rice Pouches I've prepared.";
+ next;
+ select("Rice Pouches?");
+ mes "[Rice Mill Grandma]";
+ mes "Yes, my son needs those";
+ mes "Rice Pouches to pound the";
+ mes "rice in a mortar, but I can't";
+ mes "make any pastries if I don't";
+ mes "even have the rice. Do you";
+ mes "think you can help me?";
+ next;
+ if (select("Of course.:I don't even know you.") == 1) {
+ set lunar_rat,1;
+ mes "[" + strcharinfo(0)+"]";
+ mes "Of course.";
+ mes "What can I do?";
+ next;
+ mes "[Rice Mill Grandma]";
+ mes "Well, do you think you";
+ mes "can catch the animals that";
+ mes "stole my Rice Pouches?";
+ mes "They're these blue and";
+ mes "white rats and these";
+ mes "nasty little moles.";
+ next;
+ select("Not a problem.");
+ mes "[" + strcharinfo(0)+"]";
+ mes "Not a problem.";
+ mes "I'll catch those animals,";
+ mes "and bring back any Rice";
+ mes "Pouches that I can find.";
+ next;
+ mes "[Rice Mill Grandma]";
+ mes "Oh, thank you!";
+ mes "Good luck catching";
+ mes "those pests for me~";
+ close;
+ }
+ mes "[Rice Mill Grandma]";
+ mes "I... Well...";
+ mes "That's true, but I was";
+ mes "planning on giving you";
+ mes "something nice in return";
+ mes "for your help. I know you're";
+ mes "not a bad person, so...";
+ close;
+ }
+ else if ((lunar_rat >= 1 && lunar_rat <= 2) || lunar_rat == 4) {
+ if (countitem(7770) >= 1 && lunar_rat == 2) {
+ mes "Oh, is that the";
+ mes "Sweet Rice my son made?";
+ mes "Would you let me have it?";
+ mes "Please wait here a moment,";
+ mes "and I'll make you some pastry~";
+ delitem 7770,1; //Sweet_rice
+ set lunar_rat,3;
+ close;
+ }
+ else if (lunar_rat == 4) {
+ if (countitem(7770) >= 1) {
+ mes "Oh, is that the";
+ mes "Sweet Rice my son made?";
+ mes "Would you let me have it?";
+ mes "Please wait here a moment,";
+ mes "and I'll make you some pastry~";
+ delitem 7770,1; //Sweet_rice
+ set lunar_rat,5;
+ close;
+ }
+ mes "Oh, where are all the";
+ mes "Rice Pouches? We need";
+ mes "them to make more rice cakes...";
+ close;
+ }
+ else if (countitem(7869) < 1 && lunar_rat <= 2) {
+ mes "Ooh, those white and";
+ mes "blue mouses might have";
+ mes "snatched my Rice Pouches";
+ mes "Those moles probably took";
+ mes "them too. Such nasty little";
+ mes "creatures, aren't they?";
+ close;
+ }
+ mes "Oh, is that one of my";
+ mes "Rice Pouches? I'm sorry,";
+ mes "but the pain my hips..";
+ mes "Would you mind being";
+ mes "a dear, and delivering";
+ mes "that to my son for me?";
+ set lunar_rat,2;
+ close;
+ }
+ else if (lunar_rat == 3 || lunar_rat == 5) {
+ set .@reward,rand(1,100);
+ if (.@reward <= 5) {
+ if (lunar_rat == 3) {
+ getitem 9038,1; // New_Year_Doll_Egg
+ set lunar_rat,4;
+ }
+ else if (lunar_rat == 5) {
+ getitem 668,1; // Red_Envelope
+ }
+ }
+ else if (.@reward >= 6 && .@reward <= 10) getitem 12198,2; // Lucky_Rice_Cake
+ else if (.@reward >= 11 && .@reward <= 30) getitem 12195,3; // Plain_Rice_Cake
+ else if (.@reward >= 31 && .@reward <= 40) getitem 12196,2; // Hearty_Rice_Cake
+ else if (.@reward >= 41 && .@reward <= 55) getitem 12123,2; // Honey_Pastry
+ else if (.@reward >= 56 && .@reward <= 70) getitem 12122,2; // Sesame_Pastry
+ else if (.@reward >= 71 && .@reward <= 80) getitem 12124,2; // Rainbow_Cake
+ else if (.@reward >= 81 && .@reward <= 90) getitem 12198,2; // Korean_Rice_Cake
+ else if (.@reward >= 91 && .@reward <= 100) getitem 12197,3; // Salty_Rice_Cake
+ // After getting the egg there is a chance to get an envelope with each turn in
+ if (rand(1,20) <= 5 && lunar_rat == 4) getitem 668,1; // Red_Envelope
+ // Set the quest accordingly for repeat turn-ins.
+ if (lunar_rat == 3) set lunar_rat,2;
+ else if (lunar_rat == 5) set lunar_rat,4;
+ mes "It's not nearly enough";
+ mes "to repay you for what you've";
+ mes "done for me, but I'd like";
+ mes "you to have this pastry that";
+ mes "I just made. Please enjoy it~";
+ next;
+ mes "[Rice Mill Grandma]";
+ mes "Thank you for the";
+ mes "Sweet Rice! I'll be";
+ mes "sure to make something";
+ mes "delicious for you if you";
+ mes "bring me more, okay?";
+ close;
+ }
+}
+
+payon,215,127,4 script Rice Mill Man#rat 54,{
+ mes "[Rice Mill Man]";
+ if (!lunar_rat) {
+ mes "Breaks my heart...";
+ mes "My mom spends all this";
+ mes "time preparing rice for";
+ mes "the new year, and it's all";
+ mes "stolen by rats and vermin!";
+ close;
+ }
+ else if (lunar_rat == 1) {
+ mes "I hear from my mother";
+ mes "that you're helping her out.";
+ mes "She's a sweet old lady, huh?";
+ mes "If you find ang Rice Pouches,";
+ mes "you might want to have her";
+ mes "inspect them first.";
+ close;
+ }
+ else if (lunar_rat >= 2) {
+ if (countitem(7869) < 1) {
+ mes "If you bring me some";
+ mes "Rice Pouches, then I can";
+ mes "pound into into Sweet Rice.";
+ mes "You're here to help out my";
+ mes "mother, right? Thanks,";
+ mes "I really appreciate that.";
+ close;
+ }
+ mes "Oh, you brought me some";
+ mes "Rice Pouches from my mother?";
+ mes "Give me a second, and I'll";
+ mes "get this rice pounded into";
+ mes "paste, lickety split.";
+ next;
+ mes "[Rice Mill Man]";
+ mes "Hoo! Haa! Hi-yah!";
+ mes "Woosha! Whoosha!";
+ mes "Ka-taaaaaaaaaa!";
+ mes "WOOOSHA!";
+ next;
+ mes "[Rice Mill Man]";
+ mes "All done. Here, this";
+ mes "Sweet Rice is ready to";
+ mes "be made into pastries";
+ mes "Would you please bring";
+ mes "this to my mother?";
+ delitem 7869,1; //Rice_Pouch
+ getitem 7770,1; //Sweet_Rice
+ close;
+ }
+}
+
+//payon,126,113,4 script Miss Lunar#rat 862,{
+payon,126,113,4 script Miss Lunar#rat 719,{
+ mes "[Lunar]";
+ if ((MaxWeight-Weight) < 3000 || checkweight(1201,1) == 0) {
+ mes "Oh, I'm sorry, but we";
+ mes "can't do any business if";
+ mes "you're carry so much stuff.";
+ mes "Would you mind storing some of";
+ mes "your things with the Kafra Service?";
+ close;
+ }
+ if (lunar_rat < 4) {
+ mes "I want to earn enough";
+ mes "money to buy that big";
+ mes "crescent silver pin.";
+ mes "I have to sell as much";
+ mes "of this Mojji as I can!";
+ close;
+ }
+ else if (lunar_rat >= 4) {
+ mes "Oh, hello! I'm selling";
+ mes "special rice cakes made";
+ mes "from sweet rice. You can";
+ mes "eat it yourself, or feed it";
+ mes "to your New Year Doll if";
+ mes "you have one as a pet.";
+ next;
+ mes "[Lunar]";
+ mes "Anyway, I'm selling";
+ mes "10 Mojji for 3,000 zeny";
+ mes "Would you like to try some?";
+ next;
+ if (select("Yes:No") == 1) {
+ if (Zeny >= 3000) {
+ set Zeny,Zeny-3000;
+ getitem 554,10; // Mojji
+ mes "[Lunar]";
+ mes "Thank you, and I hope you";
+ mes "have a happy new year!";
+ mes "Please come again~";
+ close;
+ }
+ mes "[Lunar]";
+ mes "Oh, I'm sorry, but you";
+ mes "don't have enough";
+ mes "zeny right now....";
+ close;
+ }
+ mes "[Lunar]";
+ mes "Oh, alright. Well, I'll";
+ mes "be here if you or your";
+ mes "friends want some Mojji";
+ mes "later, alight? Goodbye~";
+ close;
+ }
+}