summaryrefslogtreecommitdiff
path: root/npc/pre-re/cities/brasilis.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/pre-re/cities/brasilis.txt')
-rw-r--r--npc/pre-re/cities/brasilis.txt161
1 files changed, 0 insertions, 161 deletions
diff --git a/npc/pre-re/cities/brasilis.txt b/npc/pre-re/cities/brasilis.txt
deleted file mode 100644
index d005a72f3..000000000
--- a/npc/pre-re/cities/brasilis.txt
+++ /dev/null
@@ -1,161 +0,0 @@
-//===== rAthena Script =======================================
-//= Brasilis Town
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Brasilis Town Script
-//===== Additional Comments: =================================
-//= 1.0 First version. Transportation and Basic NPCs.
-//= 1.1 Fixed Zeny not being removed for payment. [Kisuka]
-//= 1.2 Updated dialog, added Ice Cream Maker. [L0ne_W0lf]
-//============================================================
-
-alberta,246,82,3 script Crewman#bra2 100,{
- mes "[Crewman]";
- mes "Hey, have you heard of a place called Brasilis?";
- mes "It's a tropical city that's hot like the desert but also rainy. It is a very mysterious place.";
- next;
- mes "[Crewman]";
- mes "We recently found a new ocean route to get there easily.";
- mes "It's just 10,000 zeny for a round trip! So do you want to go?";
- next;
- switch(select("Take me to Brasilis!:I'll stay here.")) {
- case 1:
- if (Zeny > 9999) {
- mes "[Crewman]";
- mes "Cool~!! Let's go~!";
- set zeny,zeny-10000;
- close2;
- warp "brasilis",314,60;
- end;
- }
- else {
- mes "[Crewman]";
- mes "I said 10,000 zeny.";
- close;
- }
- case 2:
- mes "[Crewman]";
- mes "Well if you're ever interested, let me know and I can take you there.";
- close;
- }
-}
-
-brasilis,316,57,3 script Crewman#bra1 100,{
- mes "[Crewman]";
- mes "My ship is going to back to Alberta, do you want to join us?";
- next;
- switch(select("Go back to Alberta.:Not yet~.")) {
- case 1:
- mes "[Crewman]";
- mes "I sure do miss home.";
- close2;
- warp "alberta",243,82;
- end;
- case 2:
- mes "[Crewman]";
- mes "Ok, suit yourself. We'll see you when we get back then.";
- close;
- }
-}
-
-brasilis,155,165,3 script Signpost#bra1 858,{
- mes ":: Art Museum ::";
- close;
-}
-
-brasilis,195,231,3 script Signpost#bra2 858,{
- mes ":: Verass Monument ::";
- close;
-}
-
-brasilis,240,247,3 script Signpost#bra3 858,{
- mes ":: Market ::";
- mes " ";
- mes "- For your Potions and Weaponry -";
- close;
-}
-
-brasilis,303,309,3 script Signpost#bra4 858,{
- mes ":: Jungle Cable ::";
- mes "";
- mes "- Not for the faint of heart -";
- close;
-}
-
-brasilis,278,137,3 script Signpost#bra5 858,{
- mes ":: Brasilis Hotel ::";
- close;
-}
-
-brasilis,137,77,5 script Ice-Cream Maker 85,{
- mes "[Ice Cream Maker]";
- mes "Come~come~";
- mes "Ice cream is the perfect snack for a hot day~";
- mes "It's just ^3355FF100 Zeny^000000~";
- mes "Ice Cream~";
- mes "Get 'yer Ice Cream!";
- next;
- switch(select("Give me one!:Ice Cream?:Cancel.")) {
- case 1:
- mes "[Ice Cream Maker]";
- mes "Since there are so many people want to get a cool ice cream you can order only 5 at a time.";
- mes "So how many d'ya want?";
- next;
- while(1) {
- input .@input; //,1,5;
- if (.@input == 0) {
- mes "[Ice Cream Maker]";
- mes "None?";
- mes "Fine get outta the way, I have customers to serve.";
- close;
- }
- else if ((.@input < 0) || (.@input > 5)) {
- mes "[Ice Cream Maker]";
- mes "Wow.";
- mes "You ordered too much.";
- mes "If you eat over 5 you might need to fight with a monster in your stomach. Calm down buddy.";
- next;
- }
- else
- break;
- }
- set .@icecream_hap,.@input*100;
- if (Zeny < .@icecream_hap) {
- mes "[Ice Cream Maker]";
- mes "Dood~! You don't have enough money.";
- mes "It's only ^3355FF100 Zeny^000000~ Seriously!";
- close;
- }
- if (!checkweight(536,.@input)) {
- mes "[Ice Cream Maker]";
- mes "You seem to have too much stuff.";
- mes "Lighten your pack before buying this.";
- close;
- }
- set zeny,zeny-.@icecream_hap;
- getitem 536,.@input; //Ice_Cream
- close;
- case 2:
- mes "[Ice Cream Maker]";
- mes "'Ice cream is...";
- mes "Wait, don't you know";
- mes "what Ice Cream is?";
- mes "What rock have you";
- mes "been living under?";
- next;
- mes "[Ice Cream Maker]";
- mes "I'm not going to even start with how weird that sounds.";
- mes "Anyway, get 'yer Ice Cream right here while it's nice and cold.";
- close;
- case 3:
- mes "[Ice Cream Maker]";
- mes "Don't miss your chance to eat the greatest Ice Cream in all the land~!";
- close;
- }
-}