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-rw-r--r--npc/pre-re/battleground/kvm/kvm01.txt430
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diff --git a/npc/pre-re/battleground/kvm/kvm01.txt b/npc/pre-re/battleground/kvm/kvm01.txt
deleted file mode 100644
index b69649944..000000000
--- a/npc/pre-re/battleground/kvm/kvm01.txt
+++ /dev/null
@@ -1,430 +0,0 @@
-//===== rAthena Script =======================================
-// BattleGround System - KvM 80-99
-//===== By: ==================================================
-//= ???, L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= rAthena 1.0
-//===== Description: =========================================
-//= [AEGIS Conversion]
-//= Kreiger Von Midgard Battleground for levels 80 to 99
-//= - Winning Team: 5 points
-//= - Losing Team: 1 point
-//===== Additional Comments: =================================
-//= 1.0 First Version.
-//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
-//= 1.2 Upated some announces and dialogs from iRO.
-//= Changed how the scoreboard works slightly.
-//= Removed the areapercentheals, and minor things.
-//============================================================
-
-// Waiting Room NPCs
-//============================================================
-bat_room,169,226,5 script KVM Waiting Room#a::KvM01R_Guillaume 418,{
- end;
-
-OnInit:
- waitingroom "Battle Station 5 Players",6,"KvM01_BG::OnGuillaumeJoin",1;
- end;
-
-OnEnterBG:
- set $@KvM01BG_id1, waitingroom2bg("bat_c01",52,129,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie");
- end;
-}
-
-bat_room,169,220,0 warp #kvm801 2,2,bat_room,154,150
-
-bat_room,169,205,3 script KVM Waiting Room#b::KvM01R_Croix 414,{
- end;
-
-OnInit:
- waitingroom "Battle Station 5 Players",6,"KvM01_BG::OnCroixJoin",1;
- end;
-
-OnEnterBG:
- set $@KvM01BG_id2, waitingroom2bg("bat_c01",147,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie");
- end;
-}
-
-bat_room,169,211,0 warp #kvm802 2,2,bat_room,154,150
-
-// Starting Line
-//============================================================
-- script KVM01::CellEffect -1,{
- end;
-
-OnKvM01One:
- misceffect EF_CHANGECOLD;
- end;
-
-OnKvM01Two:
- misceffect EF_CHANGEPOISON;
- end;
-}
-
-bat_c01,54,124,3 duplicate(CellEffect) #RedcellA1-1 139
-bat_c01,55,124,3 duplicate(CellEffect) #RedcellA2-1 139
-bat_c01,56,124,3 duplicate(CellEffect) #RedcellA3-1 139
-bat_c01,57,124,3 duplicate(CellEffect) #RedcellA4-1 139
-bat_c01,57,125,3 duplicate(CellEffect) #RedcellA5-1 139
-bat_c01,57,126,3 duplicate(CellEffect) #RedcellA6-1 139
-bat_c01,57,127,3 duplicate(CellEffect) #RedcellA7-1 139
-
-bat_c01,145,59,3 duplicate(CellEffect) #RedcellB1-1 139
-bat_c01,144,59,3 duplicate(CellEffect) #RedcellB2-1 139
-bat_c01,143,59,3 duplicate(CellEffect) #RedcellB3-1 139
-bat_c01,142,59,3 duplicate(CellEffect) #RedcellB4-1 139
-bat_c01,142,56,3 duplicate(CellEffect) #RedcellB5-1 139
-bat_c01,142,57,3 duplicate(CellEffect) #RedcellB6-1 139
-bat_c01,142,58,3 duplicate(CellEffect) #RedcellB7-1 139
-
-bat_c01,54,128,3 script #A_camp_start01 139,4,4,{
- end;
-
-OnInit:
- disablenpc "#A_camp_start01";
- end;
-
-OnEnable:
- enablenpc "#A_camp_start01";
- end;
-
-OnDisable:
- disablenpc "#A_camp_start01";
- end;
-
-OnTouch:
- set Bat_Team,1;
- setquest 6025;
- end;
-}
-
-bat_c01,146,56,3 script #B_camp_start01 139,4,4,{
- end;
-
-OnInit:
- disablenpc "#B_camp_start01";
- end;
-
-OnEnable:
- enablenpc "#B_camp_start01";
- end;
-
-OnDisable:
- disablenpc "#B_camp_start01";
- end;
-
-OnTouch:
- set Bat_Team,2;
- setquest 6025;
- end;
-}
-
-// Battleground Engine
-//============================================================
-- script KvM01_BG -1,{
- end;
-
-OnInit:
- setwall "bat_c01",54,122,6,7,0,"batc01wall_a";
- setwall "bat_c01",55,122,5,7,0,"batc01wall_b";
- setwall "bat_c01",140,56,6,7,0,"batc01wall_c";
- setwall "bat_c01",140,57,5,7,0,"batc01wall_d";
- disablenpc "KVM Officer#KVM01A";
- disablenpc "KVM Officer#KVM01B";
- end;
-
-OnGuillaumeJoin:
-OnCroixJoin:
- donpcevent "KvM01_BG::OnReadyCheck";
- end;
-
-OnGuillaumeQuit:
- //set BG_Delay_Tick, gettimetick(2) + 1200;
-OnGuillaumeDie:
- if( $@KvM01BG == 2 )
- {
- set .Guillaume_Count, .Guillaume_Count - 1;
- bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
- if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin";
- else {
- mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
- }
- }
- end;
-
-OnCroixQuit:
- //set BG_Delay_Tick, gettimetick(2) + 1200;
-OnCroixDie:
- if( $@KvM01BG == 2 )
- {
- set .Croix_Count, .Croix_Count - 1;
- bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
- if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin";
- else {
- mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
- }
- }
- end;
-
-OnReadyCheck:
- if( $@KvM01BG )
- end;
- set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume");
- set .@Croix, getwaitingroomstate(0,"KvM01R_Croix");
-
- if( .@Guillaume < 5 || .@Croix < 5 )
- end;
-
- set $@KvM01BG, 1; // Starting
- donpcevent "KvM01R_Croix::OnEnterBG";
- donpcevent "KvM01R_Guillaume::OnEnterBG";
- donpcevent "KvM01_BG::OnStart";
- end;
-
-OnStart:
- disablenpc "KVM Officer#KVM01A";
- disablenpc "KVM Officer#KVM01B";
- set $@KvM01BG_Victory, 0;
- // Warp Teams
- bg_warp $@KvM01BG_id1,"bat_c01",53,128;
- bg_warp $@KvM01BG_id2,"bat_c01",146,55;
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce "bat_c01", "In 1 minute, KVM will start.",bc_map,"0x00ff00";
- end;
-
-OnTimer3000:
- mapannounce "bat_c01", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00";
- end;
-
-OnTimer6000:
- mapannounce "bat_c01", "Please prepare for the KVM battle.",bc_map,"0x00ff00";
- mapannounce "bat_c01", "You can buff your people.",bc_map,"0x00ff00";
- donpcevent "#A_camp_start01::OnEnable";
- donpcevent "#B_camp_start01::OnEnable";
- end;
-
-OnTimer13000:
- donpcevent "#A_camp_start01::OnDisable";
- donpcevent "#B_camp_start01::OnDisable";
- end;
-
-OnTimer30000:
- mapannounce "bat_c01", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
- end;
-
-OnTimer45000:
- mapannounce "bat_c01", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
- donpcevent "::OnKvM01One";
- end;
-
-OnTimer50000:
- mapannounce "bat_c01", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
- donpcevent "::OnKvM01Two";
- end;
-
-OnTimer55000:
- mapannounce "bat_c01", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
- donpcevent "::OnKvM01One";
- end;
-
-OnTimer59000:
- mapannounce "bat_c01", "KVM is now commencing.",bc_map,"0x00ff00";
- donpcevent "::OnKvM01Two";
- end;
-
-OnTimer61000:
- // Team Members
- set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0);
- set .Croix_Count, bg_get_data($@KvM01BG_id2, 0);
- if( .Guillaume_Count < 5 || .Croix_Count < 5 )
- {
- set $@KvM01BG_Victory, 3;
- set $@KvM01BG, 3;
- mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969;
- stopnpctimer;
- donpcevent "KvM01_BG::OnStop";
- end;
- }
- set $@KvM01BG, 2; // Playing
- bg_warp $@KvM01BG_id1,"bat_c01",61,120;
- bg_warp $@KvM01BG_id2,"bat_c01",138,63;
- end;
-
-OnTimer300000:
- mapannounce "bat_c01", "1 minute remaining to finish the KVM battle.",bc_map,"0x00ff00";
- end;
-
-OnTimer330000:
- mapannounce "bat_c01", "30 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
- end;
-
-OnTimer345000:
- mapannounce "bat_c01", "15 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
- end;
-
-OnTimer350000:
- mapannounce "bat_c01", "10 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
- end;
-
-OnTimer355000:
- mapannounce "bat_c01", "5 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
- end;
-
-OnTimer360000:
- mapannounce "bat_c01", "The KVM battle is over.",bc_map,"0x00ff00";
- if( .Croix_Count > .Guillaume_Count )
- donpcevent "KvM01_BG::OnCroixWin";
- else if( .Croix_Count < .Guillaume_Count )
- donpcevent "KvM01_BG::OnGuillaumeWin";
- else
- { // Draw Game
- set $@KvM01BG, 3;
- set $@KvM01BG_Victory, 3;
- mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c01", "This battle has ended in a draw.",bc_map,"0x00ff00";
- donpcevent "KvM01_BG::OnStop";
- }
- end;
-
-OnGuillaumeWin:
- set $@KvM01BG, 3;
- set $@KvM01BG_Victory, 1;
- mapannounce "bat_c01", "Guillaume wins!",bc_map,"0x00ff00";
- mapannounce "bat_c01", "Congratulations to Guillaume members.",bc_map,"0x00ff00";
- mapannounce "bat_c01", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
- donpcevent "KvM01_BG::OnStop";
- end;
-
-OnCroixWin:
- set $@KvM01BG, 3;
- set $@KvM01BG_Victory, 2;
- mapannounce "bat_c01", "Croix wins!",bc_map,"0x00ff00";
- mapannounce "bat_c01", "Congratulations to Croix members.",bc_map,"0x00ff00";
- mapannounce "bat_c01", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
- donpcevent "KvM01_BG::OnStop";
- end;
-
-OnStop:
- stopnpctimer;
- enablenpc "KVM Officer#KVM01A";
- enablenpc "KVM Officer#KVM01B";
- // Warp Teams
- bg_warp $@KvM01BG_id1,"bat_c01",53,128;
- bg_warp $@KvM01BG_id2,"bat_c01",146,55;
- donpcevent "KvM01_BG_Out::OnBegin";
- end;
-
-OnReset:
- set .Croix_Count, 0;
- set .Guillaume_Count, 0;
- set $@KvM01BG_Victory, 0;
- if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; }
- if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; }
- disablenpc "KVM Officer#KVM01A";
- disablenpc "KVM Officer#KVM01B";
- mapwarp "bat_c01","bat_room",154,150;
- maprespawnguildid "bat_c01",0,3; // Just in case someone else
- bg_updatescore "bat_c01",5,5;
- set $@KvM01BG, 0;
- donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start
- end;
-}
-
-- script KvM01_BG_Out -1,{
- end;
-
-OnBegin:
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce "bat_c01", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00";
- end;
-
-OnTimer3000:
- mapannounce "bat_c01", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00";
- mapannounce "bat_c01", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00";
- end;
-
-OnTimer5000:
- mapannounce "bat_c01", "Unless you talk to the Officer, you cannot gain the points.",bc_map,"0x00ff00";
- mapannounce "bat_c01", "Please be careful.",bc_map,"0x00ff00";
- end;
-
-OnTimer:55000:
- mapannounce "bat_c01", "You will be sent back.",bc_map,"0x00ff00";
- end;
-
-OnTimer60000:
- stopnpctimer;
- donpcevent "KvM01_BG::OnReset";
- end;
-}
-
-// Battleground rewards
-//============================================================
-bat_c01,51,130,5 script KVM Officer#KVM01A 419,{
- if( $@KvM01BG_Victory )
- {
- if( $@KvM01BG_Victory == Bat_Team )
- { // Victory
- set kvm_point,kvm_point + 5;
- mes "[KVM Officer]";
- mes "Good Game.";
- mes "May the glory of KVM be with you.";
- mes "You aquire the winning points: 5";
- close2;
- }
- else
- { //
- set kvm_point,kvm_point + 1;
- mes "[KVM Officer]";
- mes "I am so sorry.";
- mes "I wish you better luck next time.";
- mes "You aquire the losing points: 1";
- close2;
- }
- bg_leave;
- set Bat_Team,0;
- warp "bat_room",154,150;
- end;
- }
- end;
-}
-
-bat_c01,148,53,1 script KVM Officer#KVM01B 415,{
- if( $@KvM01BG_Victory )
- {
- if( $@KvM01BG_Victory == Bat_Team )
- { // Victory
- set kvm_point,kvm_point + 5;
- mes "[KVM Officer]";
- mes "Good Game.";
- mes "May the glory of KVM be with you.";
- mes "You aquire the winning points: 5";
- close2;
- }
- else
- { //
- set kvm_point,kvm_point + 1;
- mes "[KVM Officer]";
- mes "I am so sorry.";
- mes "I wish you better luck next time.";
- mes "You aquire the losing points: 1";
- close2;
- }
- bg_leave;
- set Bat_Team,0;
- warp "bat_room",154,150;
- end;
- }
- end;
-}