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-rw-r--r--npc/other/poring_war.txt40
1 files changed, 20 insertions, 20 deletions
diff --git a/npc/other/poring_war.txt b/npc/other/poring_war.txt
index 0515cab67..f3a1df913 100644
--- a/npc/other/poring_war.txt
+++ b/npc/other/poring_war.txt
@@ -60,7 +60,7 @@ prt_fild08,159,371,3 script Poring War Recruiter#wop 4_PORING,{
mes "[Poring]";
mes "Oh, and there's an entrance fee of 500 zeny, ring.";
mes "Have a good time, ring.";
- delitem 7773,countitem(War_Badge);
+ delitem War_Badge,countitem(War_Badge);
Zeny -= 500;
close2;
warp "poring_w01",112,138;
@@ -100,22 +100,22 @@ poring_w01,100,97,3 script Poring Vending Machine#w 4_PORING,{
next;
switch(select("Marvelous Medal - 4 P.Co:Union of Tribe - 20 P.Co:Poring Box - 30 P.Co:Next")) {
case 1:
- callsub S_PoringVending,7515,4;
+ callsub S_PoringVending,Marvelous_Medal,4;
case 2:
- callsub S_PoringVending,658,20;
+ callsub S_PoringVending,Union_Of_Tribe,20;
case 3:
- callsub S_PoringVending,12109,30;
+ callsub S_PoringVending,Poring_Box,30;
case 4:
mes "This is a special item.";
mes "Item name - Poring Coin(P.Co)";
next;
switch(select("Wild Rose - 15 P.Co:Doppelganger - 20 P.Co:Egnigem Cenia - 20 P.Co:Collection Item")) {
case 1:
- callsub S_PoringVending,12300,15;
+ callsub S_PoringVending,Wild_Rose_Scroll,15;
case 2:
- callsub S_PoringVending,12301,20;
+ callsub S_PoringVending,Doppelganger_Scroll,20;
case 3:
- callsub S_PoringVending,12302,20;
+ callsub S_PoringVending,Ygnizem_Scroll,20;
case 4:
mes "Figures of 1st Job Class Characters including Novice are finally on sale!";
mes "Figures except for Novice are all ^4d4dffCharacter bound items^000000.";
@@ -124,19 +124,19 @@ poring_w01,100,97,3 script Poring Vending Machine#w 4_PORING,{
next;
switch(select("Novice Figure - 50 P.Co:Swordman Figure - 100 P.Co:Thief Figure - 100 P.Co:Merchant Figure - 100 P.Co:Acolyte Figure - 100 P.Co:Mage Figure - 100 P.Co:Archer Figure - 100 P.Co:Random Draw - 50 P.Co:Cancel")) {
case 1:
- callsub S_PoringVending,2765,50;
+ callsub S_PoringVending,Novice_Figure,50;
case 2:
- callsub S_PoringVending,2766,100;
+ callsub S_PoringVending,Swordman_Figure,100;
case 3:
- callsub S_PoringVending,2770,100;
+ callsub S_PoringVending,Thief_Figure,100;
case 4:
- callsub S_PoringVending,2771,100;
+ callsub S_PoringVending,Merchant_Figure,100;
case 5:
- callsub S_PoringVending,2767,100;
+ callsub S_PoringVending,Acolyte_Figure,100;
case 6:
- callsub S_PoringVending,2768,100;
+ callsub S_PoringVending,Mage_Figure,100;
case 7:
- callsub S_PoringVending,2769,100;
+ callsub S_PoringVending,Archer_Figure,100;
case 8:
mes "You have chosen Random Draw.";
mes "1 of 7 diffeent kinds of figures will be selected.";
@@ -326,7 +326,7 @@ OnPCLogoutEvent:
WoP_SaveMap_X = 0;
WoP_SaveMap_Y = 0;
}
- delitem 7773,countitem(War_Badge);
+ delitem War_Badge,countitem(War_Badge);
wop_team = 0;
}
end;
@@ -351,7 +351,7 @@ OnPCDieEvent:
OnPCKillEvent:
getmapxy .@map$,.@x,.@y,0;
if (.@map$ == "poring_w02" && wop_team) {
- getnameditem 7773,rid2name(killedrid);
+ getnameditem War_Badge,rid2name(killedrid);
}
end;
@@ -674,7 +674,7 @@ poring_w02,26,181,3 script Mr. Doppel#wop_team_a 8_DOPPEL,{
case 2:
mes "[Mr. Doppel]";
mes "Very well. Nice you have done everything on time.";
- delitem 7773,countitem(War_Badge);
+ delitem War_Badge,countitem(War_Badge);
close2;
wop_team = 0;
warp "poring_w02",44,82;
@@ -685,7 +685,7 @@ poring_w02,26,181,3 script Mr. Doppel#wop_team_a 8_DOPPEL,{
mes "[Mr. Doppel]";
mes "Right. I'm gonna send you to the battle staging area.";
mes "Wait for all the other party members there.";
- delitem 7773,countitem(War_Badge);
+ delitem War_Badge,countitem(War_Badge);
close2;
wop_team = 0;
warp "poring_w02",44,82;
@@ -805,7 +805,7 @@ poring_w02,170,181,3 script Mr. Doppel#wop_team_d 8_DOPPEL,{
case 2:
mes "[Mr. Doppel]";
mes "Very well. Nice you have done everything on time.";
- delitem 7773,countitem(War_Badge);
+ delitem War_Badge,countitem(War_Badge);
close2;
wop_team = 0;
warp "poring_w02",153,82;
@@ -815,7 +815,7 @@ poring_w02,170,181,3 script Mr. Doppel#wop_team_d 8_DOPPEL,{
mes "[Mr. Doppel]";
mes "Right. I'm gonna send you to the battle staging area.";
mes "Wait for all the other party members there.";
- delitem 7773,countitem(War_Badge);
+ delitem War_Badge,countitem(War_Badge);
close2;
wop_team = 0;
warp "poring_w02",153,82;