diff options
Diffstat (limited to 'npc/other')
32 files changed, 9430 insertions, 528 deletions
diff --git a/npc/other/CashShop_Functions.txt b/npc/other/CashShop_Functions.txt index 07630674b..89bb76bab 100644 --- a/npc/other/CashShop_Functions.txt +++ b/npc/other/CashShop_Functions.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Cash Shop Functions //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.5 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= Used explicitly in the Item Database for Cash shop items //= - Kafra Card diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt index fb6bf4f56..ec8688326 100644 --- a/npc/other/Global_Functions.txt +++ b/npc/other/Global_Functions.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Global Functions //===== By: ================================================== //= Lupus, kobra_k88 //===== Current Version: ===================================== //= 2.16 -//===== Compatible With: ===================================== -//= rAthena 1.0 //===== Description: ========================================= //= <Description> //===== Additional Comments: ================================= diff --git a/npc/other/arena/arena_aco.txt b/npc/other/arena/arena_aco.txt new file mode 100644 index 000000000..60077b88e --- /dev/null +++ b/npc/other/arena/arena_aco.txt @@ -0,0 +1,1845 @@ +//===== Hercules Script ====================================== +//= Izlude Arena script +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.2 +//===== Description: ========================================= +//= Izlude Acolyte Battle Arena +//===== Additional Comments: ================================= +//= 1.0 First version. +//= 1.1 Corrected variable typos. (bugreport:4374) [L0ne_w0lf] +//= 1.2 Updated 'waitingroom' to support required zeny/lvl. [Kisuka] +//============================================================ + +arena_room,114,102,0 script onlyaco#arena 45,1,1,{ +OnTouch: + if (baseclass == job_acolyte && baselevel > 9) { + warp "arena_room",135,129; + end; + } + else { + mes "Only Acolyte class are applicable to join this mode."; + close; + } +} + +arena_room,135,126,0 warp byeaco#arena 1,1,arena_room,111,99 + +arena_room,136,138,3 script Acolyte Waiting Room 124,{ + end; + +OnInit: + waitingroom "Personal Force, Acolyte Class",50,"Acolyte Waiting Room::OnStartArena",1,1000,10,99; + enablewaitingroomevent; + end; + +OnStartArena: + warpwaitingpc "force_5-1",99,12; + enablenpc "arena#aco"; + disablewaitingroomevent; + end; + +Onstart: + enablewaitingroomevent; + end; +} + +force_5-1,100,12,0 script arena#aco -1,5,5,{ +OnTouch: + donpcevent "allkill#aco::OnEnable"; + if (basejob == job_acolyte) { + donpcevent "arena_aco1::Onstart"; + } + else { + donpcevent "arena_aco2::Onstart"; + } + disablenpc "arena#aco"; + end; +} + +- script arena_aco1 -1,{ +Onstart: + donpcevent "Trocco#aco1::OnEnable"; + end; + +Onreset_01: + enablenpc "force_01_02#aco"; + enablenpc "force_02start#aco"; + end; + +Onreset_02: + donpcevent "force_02mob#aco::Onreset"; + enablenpc "force_02_03#aco"; + enablenpc "force_03start#aco"; + end; + +Onreset_03: + enablenpc "force_03_04#aco"; + enablenpc "force_04start#aco"; + end; + +Onreset_04: + enablenpc "force_04_05#aco"; + enablenpc "force_05start#aco"; + end; + +Onreset_05: + enablenpc "force_05_06#aco"; + enablenpc "force_06start#aco"; + end; + +Onreset_06: + enablenpc "force_06_07#aco"; + enablenpc "force_07start#aco"; + end; + +Onreset_07: + enablenpc "force_07_08#aco"; + enablenpc "force_08start#aco"; + end; + +Onreset_08: + enablenpc "force_08_09#aco"; + enablenpc "force_09start#aco"; + end; + +Onreset_09: + enablenpc "force_exit#aco"; + end; +} + +- script Trocco#aco1 -1,{ +OnEnable: + initnpctimer; + set $@arn_1,gettimetick(2); + end; + +OnTimer2000: + mapannounce "force_5-1","Good day! I am Trocco, your host for the Acolyte Class Time Force Battle!",bc_map|bc_npc; + end; + +OnTimer3000: + mapannounce "force_5-1","Make your decisions carefully. Here, the right choices make the difference between victory and defeat!",bc_map|bc_npc; + end; + +OnTimer4000: + mapannounce "force_5-1","You now have 8 minutes to complete this challenge. Enter the Left Entrance now to begin. Remember that you will be traveling clockwise as you clear the stages.",bc_map|bc_npc; + end; + +OnTimer60000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco1::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 7 Minutes",bc_map|bc_npc; + end; + +OnTimer120000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco1::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 6 Minutes",bc_map|bc_npc; + end; + +OnTimer180000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco1::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 5 Minutes",bc_map|bc_npc; + end; + +OnTimer240000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco1::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 4 Minutes",bc_map|bc_npc; + end; + +OnTimer300000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco1::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 3 Minutes",bc_map|bc_npc; + end; + +OnTimer360000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco1::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 2 Minutes",bc_map|bc_npc; + end; + +OnTimer420000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco1::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 1 Minute",bc_map|bc_npc; + end; + +OnTimer480000: + mapannounce "force_5-1","Time's up! I hope you had fun!",bc_map|bc_npc; + end; + +OnTimer485000: +OnTimer486000: +OnTimer487000: +OnTimer488000: +OnTimer489000: +OnTimer490000: +OnTimer491000: +OnTimer492000: +OnTimer493000: +OnTimer494000: + mapwarp "force_5-1","prt_are_in",177,86; + end; + +OnTimer495000: + mapwarp "force_5-1","prt_are_in",177,86; + donpcevent "Trocco#aco1::Onfailclearstage"; + end; + +Ontimeroff: + stopnpctimer; + end; + +Onfailclearstage: + mapwarp "force_5-1","prt_are_in",177,86; + donpcevent "Trocco#aco1::Ontimeroff"; + donpcevent "arena_aco1::Onreset"; + donpcevent "Acolyte Waiting Room::OnStart"; + end; + +On01_start: + mapannounce "force_5-1","Objective: Destroy all Red Plants!",bc_map|bc_npc; + end; + +On01_end: + mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc; + end; + +On02_start: + mapannounce "force_5-1","Objective: Kill at least 10 Drops!",bc_map|bc_npc; + end; + +On02_end: + mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc; + end; + +On03_start: + mapannounce "force_5-1","Objective: Terminate all Zombies!",bc_map|bc_npc; + end; + +On03_end: + mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc; + end; + +On04_start: + mapannounce "force_5-1","As a courtesy, we'll restore some of your HP and SP. Now, head to the next room! Go go go!!",bc_map|bc_npc; + end; + +On05_start: + mapannounce "force_5-1","Objective: Obliterate all Orc Zombies!",bc_map|bc_npc; + end; + +On05_end: + mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc; + end; + +On06_start: + mapannounce "force_5-1","Objective: Reach the South Exit while dodging Hydras!",bc_map|bc_npc; + end; + +On07_start: + mapannounce "force_5-1","Objective: Kill all Archer Skeletons and Firelock Soldiers!",bc_map|bc_npc; + end; + +On07_end: + mapannounce "force_5-1","The West Exit has opened!",bc_map|bc_npc; + end; + +On08_start: + mapannounce "force_5-1","Objective: Boss Battle. Please proceed to the room to the north!",bc_map|bc_npc; + end; + +On09_start: + mapannounce "force_5-1","Objective: Kill Zombie Prisoners, Skel Prisoners and Zombie Troops!",bc_map|bc_npc; + end; + +On09_end: + mapannounce "force_5-1","Boss Defeated! The North Exit has opened. Thank you.",bc_map|bc_npc; + end; +} + +force_5-1,40,26,0 script force_01start#aco -1,1,1,{ +OnTouch: + donpcevent "force_01mob#aco::OnEnable"; + disablenpc "force_01start#aco"; + end; +} + +- script force_01mob#aco -1,{ +OnEnable: + donpcevent "Trocco#aco1::On01_start"; + monster "force_5-1",22,29,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; + monster "force_5-1",29,29,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; + monster "force_5-1",29,22,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; + monster "force_5-1",22,22,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; + monster "force_5-1",25,25,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_01mob#aco::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_01mob#aco::OnMyMobDead") < 1) { + donpcevent "Trocco#aco1::On01_end"; + donpcevent "arena_aco1::Onreset_01"; + } + end; +} + +force_5-1,25,69,0 script force_02start#aco -1,1,1,{ +OnTouch: + set $@drop_gate,0; + donpcevent "force_02mob#aco::OnEnable"; + disablenpc "force_02start#aco"; + end; +} + +- script force_02mob#aco -1,{ +OnEnable: + donpcevent "Trocco#aco1::On02_start"; + areamonster "force_5-1",22,69,29,130,"Drops",1572,20,"force_02mob#aco::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_02mob#aco::OnMyMobDead"; + end; + +OnMyMobDead: + if ((mobcount("force_5-1","force_02mob#aco::OnMyMobDead") < 11) && ($@drop_gate == 0)) { + set $@drop_gate,1; + donpcevent "Trocco#aco1::On02_end"; + donpcevent "arena_aco1::Onreset_02"; + } + end; +} + +force_5-1,25,159,0 script force_03start#aco -1,1,1,{ +OnTouch: + donpcevent "force_03mob#aco::OnEnable"; + disablenpc "force_03start#aco"; +} + +- script force_03mob#aco -1,{ +OnEnable: + donpcevent "Trocco#aco1::On03_start"; + areamonster "force_5-1",9,157,41,190,"Zombie",1394,10,"force_03mob#aco::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_03mob#aco::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_03mob#aco::OnMyMobDead") < 1) { + donpcevent "Trocco#aco1::On03_end"; + donpcevent "arena_aco1::Onreset_03"; + } + end; +} + +force_5-1,69,174,0 script force_04start#aco -1,1,1,{ +OnTouch: + donpcevent "Trocco#aco1::On04_start"; + donpcevent "arena_aco1::Onreset_04"; + percentheal 50,50; + disablenpc "force_04start#aco"; + end; +} + +force_5-1,159,174,0 script force_05start#aco -1,1,1,{ +OnTouch: + donpcevent "force_05mob#aco::OnEnable"; + disablenpc "force_05start#aco"; + end; +} + +- script force_05mob#aco -1,{ +OnEnable: + donpcevent "Trocco#aco1::On05_start"; + areamonster "force_5-1",159,157,187,190,"Orc Zombie",1463,8,"force_05mob#aco::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_05mob#aco::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_05mob#aco::OnMyMobDead") < 1) { + donpcevent "Trocco#aco1::On05_end"; + donpcevent "arena_aco1::Onreset_05"; + } + end; +} + +force_5-1,174,130,0 script force_06start#aco -1,1,1,{ +OnTouch: + donpcevent "force_06mob#aco::OnEnable"; + donpcevent "arena_aco1::Onreset_06"; + disablenpc "force_06start#aco"; + end; +} + +- script force_06mob#aco -1,{ +OnEnable: + donpcevent "Trocco#aco1::On06_start"; + monster "force_5-1",170,124,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",170,121,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",173,116,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",175,113,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",175,110,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",170,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",173,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",176,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",179,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",174,100,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",174,96,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",174,92,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",174,88,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",170,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",173,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",176,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",179,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_06mob#aco::OnMyMobDead"; + end; + +OnMyMobDead: + end; +} + +force_5-1,174,40,0 script force_07start#aco -1,1,1,{ +OnTouch: + donpcevent "force_07mob#aco::OnEnable"; + disablenpc "force_07start#aco"; +} + +- script force_07mob#aco -1,{ +OnEnable: + donpcevent "Trocco#aco1::On07_start"; + monster "force_5-1",170,32,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead"; + monster "force_5-1",184,23,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead"; + monster "force_5-1",165,9,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead"; + monster "force_5-1",184,15,"Firelock Soldier",1523,1,"force_07mob#aco::OnMyMobDead"; + monster "force_5-1",189,23,"Firelock Soldier",1523,1,"force_07mob#aco::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_07mob#aco::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_07mob#aco::OnMyMobDead") < 1) { + donpcevent "Trocco#aco1::On07_end"; + donpcevent "arena_aco1::Onreset_07"; + } + end; +} + +force_5-1,132,26,0 script force_08start#aco -1,1,1,{ +OnTouch: + percentheal 50,50; + donpcevent "Trocco#aco1::On08_start"; + donpcevent "arena_aco1::Onreset_08"; + disablenpc "force_08start#aco"; + end; +} + +force_5-1,99,82,0 script force_09start#aco -1,1,1,{ +OnTouch: + donpcevent "Trocco#aco1::On09_start"; + donpcevent "force_09mob#aco::OnEnable"; + disablenpc "force_09start#aco"; + end; +} + +- script force_09mob#aco -1,{ +OnEnable: + monster "force_5-1",rand(88,111),rand(89,110),"Zombie Prisoner",1480,1,"force_09mob#aco::OnMyMobDead"; + monster "force_5-1",rand(88,111),rand(89,110),"Skel Prisoner",1479,1,"force_09mob#aco::OnMyMobDead"; + areamonster "force_5-1",88,89,111,110,"Zombie",1394,4,"force_09mob#aco::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_09mob#aco::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_09mob#aco::OnMyMobDead") < 1) { + donpcevent "Trocco#aco1::On09_end"; + set $@arn_2,gettimetick(2); + donpcevent "arena_aco1::Onreset_09"; + } + end; +} + +- script arena_aco2 -1,{ +Onstart: + donpcevent "Trocco#aco2::OnEnable"; + end; + +Onreset_01: + enablenpc "force_01_02#aco"; + enablenpc "force_02start#pri"; + end; + +Onreset_02: + donpcevent "force_02mob#pri::Onreset"; + enablenpc "force_02_03#aco"; + enablenpc "force_03start#pri"; + end; + +Onreset_03: + enablenpc "force_03_04#aco"; + enablenpc "force_04start#pri"; + end; + +Onreset_04: + enablenpc "force_04_05#aco"; + enablenpc "force_05start#pri"; + end; + +Onreset_05: + enablenpc "force_05_06#aco"; + enablenpc "force_06start#pri"; + end; + +Onreset_06: + enablenpc "force_06_07#aco"; + enablenpc "force_07start#pri"; + end; + +Onreset_07: + enablenpc "force_07_08#aco"; + enablenpc "force_08start#pri"; + end; + +Onreset_08: + enablenpc "force_08_09#aco"; + enablenpc "force_09start#pri"; + end; + +Onreset_09: + enablenpc "force_exit#aco"; +} + +- script Trocco#aco2 -1,{ +OnEnable: + initnpctimer; + set $@arn_1,gettimetick(2); + end; + +OnTimer2000: + mapannounce "force_5-1","Good day! I am Trocco, your host for the Acolyte Class Time Force Battle!",bc_map|bc_npc; + end; + +OnTimer3000: + mapannounce "force_5-1","Make your decisions carefully. Here, the right choices make the difference between victory and defeat!",bc_map|bc_npc; + end; + +OnTimer4000: + mapannounce "force_5-1","You now have 8 minutes to complete this challenge. Enter the Left Entrance now to begin. Remember that you will be traveling clockwise as you clear the stages.",bc_map|bc_npc; + end; + +OnTimer60000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco2::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 7 Minutes",bc_map|bc_npc; + end; + +OnTimer120000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco2::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 6 Minutes",bc_map|bc_npc; + end; + +OnTimer180000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco2::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 5 Minutes",bc_map|bc_npc; + end; + +OnTimer240000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco2::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 4 Minutes",bc_map|bc_npc; + end; + +OnTimer300000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco2::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 3 Minutes",bc_map|bc_npc; + end; + +OnTimer360000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco2::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 2 Minutes",bc_map|bc_npc; + end; + +OnTimer420000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco2::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 1 Minute",bc_map|bc_npc; + end; + +OnTimer480000: + mapannounce "force_5-1","Time's up! I hope you had fun!",bc_map|bc_npc; + end; + +OnTimer485000: +OnTimer486000: +OnTimer487000: +OnTimer488000: +OnTimer489000: +OnTimer490000: +OnTimer491000: +OnTimer492000: +OnTimer493000: +OnTimer494000: + mapwarp "force_5-1","prt_are_in",177,86; + end; + +OnTimer495000: + mapwarp "force_5-1","prt_are_in",177,86; + donpcevent "Trocco#aco2::Onfailclearstage"; + end; + +Ontimeroff: + stopnpctimer; + end; + +Onfailclearstage: + mapwarp "force_5-1","prt_are_in",177,86; + donpcevent "Trocco#aco2::Ontimeroff"; + donpcevent "arena_aco2::Onreset"; + donpcevent "Acolyte Waiting Room::OnStart"; + end; + +On01_start: + mapannounce "force_5-1","Objective: Kill all Zombies!",bc_map|bc_npc; + end; + +On01_end: + mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc; + end; + +On02_start: + mapannounce "force_5-1","Objective: Defeat all monsters!",bc_map|bc_npc; + end; + +On02_end: + mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc; + end; + +On03_start: + mapannounce "force_5-1","Objective: Destroy all Red Plants!",bc_map|bc_npc; + end; + +On03_end: + mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc; + end; + +On04_start: + mapannounce "force_5-1","Objective: Obliterate every monster!",bc_map|bc_npc; + end; + +On04_end: + mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc; + end; + +On05_start: + mapannounce "force_5-1","Objective: Defeat Gargoyle!",bc_map|bc_npc; + end; + +On05_end: + mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc; + end; + +On06_start: + mapannounce "force_5-1","Objective: Kill all Khalitzburgs!",bc_map|bc_npc; + end; + +On06_end: + mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc; + end; + +On07_start: + mapannounce "force_5-1","Objective: Kill 1 Ancient Mummy!",bc_map|bc_npc; + end; + +On07_end: + mapannounce "force_5-1","The West Exit has opened!",bc_map|bc_npc; + end; + +On08_start: + mapannounce "force_5-1","The time has come for the Boss Battle. Please move north into the next room...",bc_map|bc_npc; + end; + +On09_start: + mapannounce "force_5-1","Objective: Defeat the Boss Monster!",bc_map|bc_npc; + end; + +On09_end: + mapannounce "force_5-1","Boss Cleared! The North Exit has opened! Thank you.",bc_map|bc_npc; + end; +} + +force_5-1,40,26,0 script force_01start#pri -1,1,1,{ +OnTouch: + donpcevent "force_01mob#pri::OnEnable"; + disablenpc "force_01start#pri"; + end; +} + +- script force_01mob#pri -1,{ +OnEnable: + donpcevent "Trocco#aco2::On01_start"; + areamonster "force_5-1",13,9,38,41,"Zombie",1394,10,"force_01mob#pri::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_01mob#pri::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_01mob#pri::OnMyMobDead") < 1) { + donpcevent "Trocco#aco2::On01_end"; + donpcevent "arena_aco2::Onreset_01"; + } + end; +} + +force_5-1,25,69,0 script force_02start#pri -1,1,1,{ +OnTouch: + if (BaseLevel < 70) { + donpcevent "force_02mob#pri::OnOn1"; + } + else { + donpcevent "force_02mob#pri::OnOn2"; + } + disablenpc "force_02start#pri"; + end; +} + +- script force_02mob#pri -1,{ +OnOn1: + donpcevent "Trocco#aco2::On02_start"; + areamonster "force_5-1",22,69,29,130,"Orc Skeleton",1462,5,"force_02mob#pri::OnMyMobDead"; + end; + +OnOn2: + donpcevent "Trocco#aco2::On02_start"; + areamonster "force_5-1",22,69,29,130,"Ghoul",1423,5,"force_02mob#pri::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_02mob#pri::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_02mob#pri::OnMyMobDead") < 1) { + donpcevent "Trocco#aco2::On02_end"; + donpcevent "arena_aco2::Onreset_02"; + } + end; +} + +force_5-1,25,159,0 script force_03start#pri -1,1,1,{ +OnTouch: + donpcevent "force_03mob#pri::OnEnable"; + disablenpc "force_03start#pri"; + end; +} + +- script force_03mob#pri -1,{ +OnEnable: + donpcevent "Trocco#aco2::On03_start"; + areamonster "force_5-1",14,163,37,185,"Red Plant",1078,5,"force_03mob#pri::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_03mob#pri::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_03mob#pri::OnMyMobDead") < 1) { + donpcevent "Trocco#aco2::On03_end"; + donpcevent "arena_aco2::Onreset_03"; + } + end; +} + +force_5-1,69,174,0 script force_04start#pri -1,1,1,{ +OnTouch: + if (BaseLevel < 90) { + donpcevent "force_04mob#pri::OnOn1"; + } + else { + donpcevent "force_04mob#pri::OnOn2"; + } + disablenpc "force_04start#pri"; + end; +} + +- script force_04mob#pri -1,{ +OnOn1: + donpcevent "Trocco#aco2::On04_start"; + monster "force_5-1",rand(71,130),rand(170,178),"Evil Druid",1435,1,"force_04mob#pri::OnMyMobDead"; + monster "force_5-1",rand(71,130),rand(170,178),"Wrath",1475,1,"force_04mob#pri::OnMyMobDead"; + monster "force_5-1",rand(71,130),rand(170,178),"Zombie Prisoner",1480,1,"force_04mob#pri::OnMyMobDead"; + monster "force_5-1",rand(71,130),rand(170,178),"Skel Prisoner",1479,1,"force_04mob#pri::OnMyMobDead"; + end; + +OnOn2: + donpcevent "Trocco#aco2::On04_start"; + areamonster "force_5-1",71,170,130,178,"Evil Druid",1435,2,"force_04mob#pri::OnMyMobDead"; + areamonster "force_5-1",71,170,130,178,"Wrath",1475,2,"force_04mob#pri::OnMyMobDead"; + areamonster "force_5-1",71,170,130,178,"Zombie Prisoner",1480,2,"force_04mob#pri::OnMyMobDead"; + monster "force_5-1",rand(71,130),rand(170,178),"Skel Prisoner",1479,1,"force_04mob#pri::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_04mob#pri::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_04mob#pri::OnMyMobDead") < 1) { + donpcevent "Trocco#aco2::On04_end"; + donpcevent "arena_aco2::Onreset_04"; + } + end; +} + +force_5-1,159,174,0 script force_05start#pri -1,1,1,{ +OnTouch: + donpcevent "force_05mob#pri::OnEnable"; + if (BaseLevel < 70) { + donpcevent "force_05ex#pri::OnOn1"; + } + else { + donpcevent "force_05ex#pri::OnOn2"; + } + disablenpc "force_05start#pri"; + end; +} + +- script force_05ex#pri -1,{ +OnOn1: + areamonster "force_5-1",161,159,187,190,"Hydra",1579,10,"force_05ex#pri::OnMyMobDead"; + end; + +OnOn2: + areamonster "force_5-1",161,159,187,190,"Penomena",1441,10,"force_05ex#pri::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_05ex#pri::OnMyMobDead"; + end; + +OnMyMobDead: + end; +} + +- script force_05mob#pri -1,{ +OnEnable: + donpcevent "Trocco#aco2::On05_start"; + areamonster "force_5-1",161,159,187,190,"Gargoyle",1597,4,"force_05mob#pri::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_05mob#pri::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_05mob#pri::OnMyMobDead") < 1) { + donpcevent "force_05ex#pri::Onreset"; + donpcevent "Trocco#aco2::On05_end"; + donpcevent "arena_aco2::Onreset_05"; + } + end; +} + +force_5-1,174,130,0 script force_06start#pri -1,1,1,{ +OnTouch: + donpcevent "force_06ex#pri::OnEnable"; + if (BaseLevel < 70) { + donpcevent "force_06mob#pri::OnOn1"; + } + else if (BaseLevel < 80) { + donpcevent "force_06mob#pri::OnOn2"; + } + else { + donpcevent "force_06mob#pri::OnOn3"; + } + disablenpc "force_06start#pri"; + end; +} + +- script force_06ex#pri -1,{ +OnEnable: + areamonster "force_5-1",170,67,178,131,"Permeter",1314,5,"force_06ex#pri::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_06ex#pri::OnMyMobDead"; + end; + +OnMyMobDead: + end; +} + +- script force_06mob#pri -1,{ +OnOn1: + donpcevent "Trocco#aco2::On06_start"; + monster "force_5-1",rand(170,178),rand(67,131),"Khalitzburg",1438,1,"force_06mob#pri::OnMyMobDead"; + end; + +OnOn2: + donpcevent "Trocco#aco2::On06_start"; + areamonster "force_5-1",170,67,178,131,"Khalitzburg",1438,2,"force_06mob#pri::OnMyMobDead"; + end; + +OnOn3: + donpcevent "Trocco#aco2::On06_start"; + areamonster "force_5-1",170,67,178,131,"Khalitzburg",1438,4,"force_06mob#pri::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_06mob#pri::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_06mob#pri::OnMyMobDead") < 1) { + donpcevent "force_06ex#pri::Onreset"; + donpcevent "Trocco#aco2::On06_end"; + donpcevent "arena_aco2::Onreset_06"; + } + end; +} + +force_5-1,174,40,0 script force_07start#pri -1,1,1,{ +OnTouch: + donpcevent "force_07mob#pri::OnEnable"; + disablenpc "force_07start#pri"; + end; +} + +- script force_07mob#pri -1,{ +OnEnable: + donpcevent "Trocco#aco2::On07_start"; + monster "force_5-1",rand(160,188),rand(9,42),"Ancient Mummy",1522,1,"force_07mob#pri::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_07mob#pri::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_07mob#pri::OnMyMobDead") < 1) { + donpcevent "Trocco#aco2::On07_end"; + donpcevent "arena_aco2::Onreset_07"; + } + end; +} + +force_5-1,132,26,0 script force_08start#pri -1,1,1,{ +OnTouch: + donpcevent "Trocco#aco2::On08_start"; + donpcevent "arena_aco2::Onreset_08"; + disablenpc "force_08start#pri"; + end; +} + +force_5-1,99,82,0 script force_09start#pri -1,1,1,{ +OnTouch: + donpcevent "Trocco#aco2::On09_start"; + if (BaseLevel < 70) { + donpcevent "force_09mob#pri::OnOn4"; + } + else if (BaseLevel < 80) { + donpcevent "force_09mob#pri::OnOn1"; + } + else if (BaseLevel < 90) { + donpcevent "force_09mob#pri::OnOn2"; + } + else { + donpcevent "force_09mob#pri::OnOn3"; + } + disablenpc "force_09start#pri"; + end; +} + +- script force_09mob#pri -1,{ +OnOn1: + monster "force_5-1",rand(88,111),rand(89,110),"Mimic",1474,1,"force_09mob#pri::OnMyMobDead"; + end; + +OnOn2: + monster "force_5-1",rand(88,111),rand(89,110),"Wrath Dead",1566,1,"force_09mob#pri::OnMyMobDead"; + end; + +OnOn3: + monster "force_5-1",rand(88,111),rand(89,110),"Dark Illusion",1605,1,"force_09mob#pri::OnMyMobDead"; + end; + +OnOn4: + monster "force_5-1",rand(88,111),rand(89,110),"Zombie Prisoner",1480,1,"force_09mob#pri::OnMyMobDead"; + monster "force_5-1",rand(88,111),rand(89,110),"Skel Prisoner",1479,1,"force_09mob#pri::OnMyMobDead"; + areamonster "force_5-1",88,89,111,110,"Zombie",1394,4,"force_09mob#pri::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_09mob#pri::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_09mob#pri::OnMyMobDead") < 1) { + donpcevent "Trocco#aco2::On09_end"; + set $@arn_2,gettimetick(2); + donpcevent "arena_aco2::Onreset_09"; + } + end; +} + +force_5-1,62,26,0 script force_08_01#aco 45,1,1,{ +OnTouch: + warp "force_5-1",40,26; + if (basejob == job_acolyte) { + enablenpc "force_01start#aco"; + } + else { + enablenpc "force_01start#pri"; + } + end; +} + +/* +force_5-1,25,44,0 warp force_01_02#aco 1,1,force_5-1,25,69 +force_5-1,25,134,0 warp force_02_03#aco 1,1,force_5-1,25,159 +force_5-1,44,174,0 warp force_03_04#aco 1,1,force_5-1,69,174 +force_5-1,134,174,0 warp force_04_05#aco 1,1,force_5-1,159,174 +force_5-1,174,155,0 warp force_05_06#aco 1,1,force_5-1,174,130 +force_5-1,174,65,0 warp force_06_07#aco 1,1,force_5-1,174,40 +force_5-1,155,26,0 warp force_07_08#aco 1,1,force_5-1,132,26 +force_5-1,99,54,0 warp force_08_09#aco 1,1,force_5-1,99,82 +*/ + +force_5-1,25,44,0 script force_01_02#aco 45,1,1,{ +OnTouch: + warp "force_5-1",25,69; + end; +} + +force_5-1,25,134,0 script force_02_03#aco 45,1,1,{ +OnTouch: + warp "force_5-1",25,159; + end; +} + +force_5-1,44,174,0 script force_03_04#aco 45,1,1,{ +OnTouch: + warp "force_5-1",69,174; + end; +} + +force_5-1,134,174,0 script force_04_05#aco 45,1,1,{ +OnTouch: + warp "force_5-1",159,174; + end; +} + +force_5-1,174,155,0 script force_05_06#aco 45,1,1,{ +OnTouch: + warp "force_5-1",174,130; + end; +} + +force_5-1,174,65,0 script force_06_07#aco 45,1,1,{ +OnTouch: + warp "force_5-1",174,40; + end; +} + +force_5-1,155,26,0 script force_07_08#aco 45,1,1,{ +OnTouch: + warp "force_5-1",132,26; + end; +} + +force_5-1,99,54,0 script force_08_09#aco 45,1,1,{ +OnTouch: + warp "force_5-1",99,82; + end; +} + +force_5-1,99,124,0 script force_exit#aco 45,1,1,{ +OnTouch: + donpcevent "Trocco#aco1::Ontimeroff"; + donpcevent "#arn_timer_aco::OnEnable"; + mapwarp "force_5-1","prt_are_in",21,35; + end; +} + +prt_are_in,181,83,3 script Staff#aco-1 67,{ + mes "[Staff]"; + mes "Nice work!"; + mes "You might have failed"; + mes "the Time Attack battle,"; + mes "but you still earned a"; + mes "small Arena Point reward~"; + next; + if (arena_point == 30000) { + mes "[Staff]"; + mes "Wait, I'm sorry, but you"; + mes "have too many Arena Points."; + mes "Since you've reached the point"; + mes "limitation, I can't give you any point rewards until you spend"; + mes "some of your Arena Points."; + next; + } + else { + set arena_point,arena_point+1; + } + mes "[Staff]"; + mes "Well, let me guide"; + mes "you back outside."; + mes "I hope you enjoyed"; + mes "your battle in the area~"; + close2; + specialeffect2 EF_EXIT; + warp "arena_room",100,75; + end; +} + +prt_are_in,25,31,3 script Staff#aco-2 67,{ + set .@start_timeaco, $@arn_1; + set .@hour_startaco, .@start_timeaco / 10000; + set .@min_startaco, ((.@start_timeaco % 10000) / 100); + set .@sec_startaco, .@start_timeaco % 100; + set .@end_timeaco, $@arn_2; + set .@hour_endaco, .@end_timeaco / 10000; + set .@min_endaco, ((.@end_timeaco % 10000) / 100); + set .@sec_endaco, .@end_timeaco % 100; + if ((.@hour_startaco == 23) & (.@hour_endaco == 0)) { + set .@hour_endaco,24; + } + set .@st_to_secaco, ((.@hour_startaco * 3600) + (.@min_startaco * 60) + (.@sec_startaco)); + set .@et_to_secaco, ((.@hour_endaco * 3600) + (.@min_endaco * 60) + (.@sec_endaco)); + set .@record_timeaco, (.@et_to_secaco - .@st_to_secaco); + set .@record_houraco, .@record_timeaco / 3600; + set .@record_minaco, ((.@record_timeaco % 3600) / 60); + set .@record_secaco, .@record_timeaco % 60; + if ((.@record_timeaco < 0 ) || (.@record_houraco < 0) || (.@record_minaco < 0 ) || (.@record_secaco < 0)) { + emotion e_omg; + mes "[Staff]"; + mes "How did you...?"; + mes "According to these re-"; + mes "Uh oh. These records"; + mes "got messed up somehow."; + mes "Th-This isn't good at all!"; + mes "Now what am I gonna do?"; + next; + mes "[Staff]"; + mes "Well, I'll give you the"; + mes "benefit of the doubt and"; + mes "assume you completed the"; + mes "arena battle under the time"; + mes "limit. So, let me give you the"; + mes "standard Arena Point reward."; + next; + mes "[Staff]"; + mes "I'm really sorry about"; + mes "this, especially if you"; + mes "broke some record, but"; + mes "all I can do is restore your"; + mes "HP and SP for you, "+strcharinfo(0)+"."; + percentheal 100,100; + next; + mes "[Staff]"; + emotion e_korea; + mes "Thank you."; + mes "I hope you enjoy"; + mes "your time in the Arena~"; + close2; + if (arena_point < 29981) { + set arena_point,arena_point+20; + warp "arena_room",100,75; + donpcevent "#arn_timer_aco::Onstop"; + donpcevent "Acolyte Waiting Room::OnStart"; + } + else { + warp "arena_room",100,75; + donpcevent "#arn_timer_aco::Onstop"; + donpcevent "Acolyte Waiting Room::OnStart"; + } + end; + } + else { + if (basejob == job_acolyte) { + set .@acotop_t,$arn_acotop; + set .@acotop_n$,$arn_acotopn$; + } + else { + if (BaseLevel < 70) { + set .@acotop_t,$arn_pritop60; + set .@acotop_n$,$arn_pritopn60$; + } + else if (BaseLevel < 80) { + set .@acotop_t,$arn_pritop70; + set .@acotop_n$,$arn_pritopn70$; + } + else if (BaseLevel < 90) { + set .@acotop_t,$arn_pritop80; + set .@acotop_n$,$arn_pritopn80$; + } + else { + set .@acotop_t,$arn_pritop90; + set .@acotop_n$,$arn_pritopn90$; + } + } + set .@topbunaco, ((.@acotop_t % 3600) / 60); + set .@topchoaco, .@acotop_t % 60; + set .@gapaco, .@acotop_t - .@record_timeaco; + mes "[Staff]"; + mes "^3131FF"+strcharinfo(0)+"^000000, right?"; + mes "Hey, you did great! You"; + mes "completed this Arena Battle"; + mes "in "+.@record_minaco+" min and "+.@record_secaco+" seconds!"; + next; + mes "[Staff]"; + mes "Currently, ^3131FF"+.@acotop_n$+"^000000"; + mes "is the top player, with a record"; + mes "of ^3131FF"+.@topbunaco+"^000000 minutes, ^3131FF"+.@topchoaco+"^000000 seconds, of the Acolyte Class Time Force Battle."; + next; + if ((.@acotop_t < 0) || (.@topbunaco < 0 ) || (.@topchoaco < 0)) { + emotion e_omg; + mes "[Staff]"; + mes "Wait a second..."; + mes "Your time is better"; + mes "than that. Well now."; + mes "It's time I made a little"; + mes "correction to the records."; + next; + emotion e_no1; + mes "[Staff]"; + mes "Wow! A new record!"; + mes "Excellent!"; + next; + mes "[Staff]"; + mes "^333333*Ahem*^000000 Oh wow!"; + mes "A new record! Your"; + mes "name will now be listed"; + mes "under the Time Force Battle"; + mes "Arena - Acolyte Class Record!"; + if (basejob == job_acolyte) { + set $arn_acotop,.@record_timeaco; + set $arn_acotopn$, strcharinfo(0); + donpcevent "Vendigos::Onlinerec_aco"; + } + else { + if (BaseLevel < 70) { + set $arn_pritop60,.@record_timeaco; + set $arn_pritopn60$, strcharinfo(0); + } + else if (BaseLevel < 80) { + set $arn_pritop70,.@record_timeaco; + set $arn_pritopn70$, strcharinfo(0); + } + else if (BaseLevel < 90) { + set $arn_pritop80,.@record_timeaco; + set $arn_pritopn80$, strcharinfo(0); + } + else { + set $arn_pritop90,.@record_timeaco; + set $arn_pritopn90$, strcharinfo(0); + } + donpcevent "Vendigos::Onlinerec_pri"; + } + next; + if (arena_point == 30000) { + mes "[Staff]"; + mes "Alright, let me reward you"; + mes "with some Arena Poi--Wait."; + mes "I can't. Your Arena Points are"; + mes "already maxed out. I'm sorry,"; + mes "but you'll have to spend some before you can receive more points."; + next; + mes "[Staff]"; + mes "Anyway, you can check"; + mes "your current Arena Point"; + mes "total in the Arena Lobby"; + mes "with Vendigos. Well, I hope"; + mes "you enjoyed your battle. Now, let me guide you back outside..."; + close2; + } + else if (arena_point > 29950) { + mes "[Staff]"; + mes "Let me reward you with some"; + mes "Arena Points. This time, you'll"; + mes "be getting more points since"; + mes "you set a new record. Please"; + mes "talk with ^3131FFVendigos^000000 in the lobby"; + mes "to check your new point total."; + next; + mes "[Staff]"; + mes "Well, I hope you"; + mes "enjoyed your battle."; + mes "Now let me guide you"; + mes "back to the Arena Lobby..."; + close2; + set arena_point,30000; + } + else { + mes "[Staff]"; + mes "Let me reward you with some"; + mes "Arena Points. This time, you'll"; + mes "be getting more points since"; + mes "you set a new record. Please"; + mes "talk with ^3131FFVendigos^000000 in the lobby"; + mes "to check your new point total."; + next; + mes "[Staff]"; + mes "Well, I hope you"; + mes "enjoyed your battle."; + mes "Now let me guide you"; + mes "back to the Arena Lobby..."; + close2; + set arena_point,arena_point+50; + } + specialeffect2 EF_EXIT; + warp "arena_room",100,75; + donpcevent "#arn_timer_aco::Onstop"; + donpcevent "allkill#aco::OnEnable"; + donpcevent "Acolyte Waiting Room::OnStart"; + end; + } + if (gapaco < 0) { + mes "[Staff]"; + mes "You didn't break the"; + mes "current record this time,"; + mes "but you still gave an awesome"; + mes "performance. Excellent work!"; + next; + if (arena_point == 30000) { + mes "[Staff]"; + mes "Alright, let me reward you"; + mes "with some Arena Poi--Wait."; + mes "I can't. Your Arena Points are"; + mes "already maxed out. I'm sorry,"; + mes "but you'll have to spend some before you can receive more points."; + next; + mes "[Staff]"; + mes "Anyway, you can check"; + mes "your current Arena Point"; + mes "total in the Arena Lobby"; + mes "with Vendigos. Well, I hope"; + mes "you enjoyed your battle. Now, let me guide you back outside..."; + close2; + } + else if (arena_point > 29980) { + mes "[Staff]"; + mes "Let me reward you"; + mes "with some Arena Points."; + mes "Please check your new"; + mes "Arena Point total in the"; + mes "Arena Lobby by speaking"; + mes "to the friendly ^3131FFVendigos.^000000"; + next; + mes "[Staff]"; + mes "Well, I hope you"; + mes "enjoyed your battle."; + mes "Now let me guide you"; + mes "back to the Arena Lobby..."; + close2; + set arena_point,30000; + } + else { + mes "[Staff]"; + mes "Let me reward you"; + mes "with some Arena Points."; + mes "Please check your new"; + mes "Arena Point total in the"; + mes "Arena Lobby by speaking"; + mes "to the friendly ^3131FFVendigos.^000000"; + next; + mes "[Staff]"; + mes "Well, I hope you"; + mes "enjoyed your battle."; + mes "Now let me guide you"; + mes "back to the Arena Lobby..."; + close2; + set arena_point,arena_point+20; + } + specialeffect2 EF_EXIT; + warp "arena_room",100,75; + donpcevent "#arn_timer_aco::Onstop"; + donpcevent "allkill#aco::OnEnable"; + donpcevent "Acolyte Waiting Room::OnStart"; + end; + } + else { + emotion e_omg; + mes "[Staff]"; + mes "Wow! A new record!"; + mes "This is awsome!"; + next; + mes "[Staff]"; + mes "Oooh... A brand new"; + mes "record. ^3131FF"+ strcharinfo(0)+"^000000, your"; + mes "name will now be listed in"; + mes "the Time Force Battle Arena"; + mes "Acolyte Class Records."; + mes "Congratulations~"; + if (basejob == job_acolyte) { + set $arn_acotop,.@record_timeaco; + set $arn_acotopn$, strcharinfo(0); + donpcevent "#Vendigos::Onlinerec_aco"; + } + else { + if (BaseLevel < 70) { + set $arn_pritop60,.@record_timeaco; + set $arn_pritopn60$, strcharinfo(0); + donpcevent "#Vendigos::Onlinerec_pri60"; + } + else if (BaseLevel < 80) { + set $arn_pritop70,.@record_timeaco; + set $arn_pritopn70$, strcharinfo(0); + donpcevent "#Vendigos::Onlinerec_pri70"; + } + else if (BaseLevel < 90) { + set $arn_pritop80,.@record_timeaco; + set $arn_pritopn80$, strcharinfo(0); + donpcevent "#Vendigos::Onlinerec_pri80"; + } + else { + set $arn_pritop90,.@record_timeaco; + set $arn_pritopn90$, strcharinfo(0); + donpcevent "#Vendigos::Onlinerec_pri90"; + } + } + next; + if (arena_point == 30000) { + mes "[Staff]"; + mes "Alright, let me reward you"; + mes "with some Arena Poi--Wait."; + mes "I can't. Your Arena Points are"; + mes "already maxed out. I'm sorry,"; + mes "but you'll have to spend some before you can receive more points."; + next; + mes "[Staff]"; + mes "Anyway, you can check"; + mes "your current Arena Point"; + mes "total in the Arena Lobby"; + mes "with Vendigos. Well, I hope"; + mes "you enjoyed your battle. Now, let me guide you back outside..."; + close2; + } + else if (arena_point > 29980) { + mes "[Staff]"; + mes "Let me reward you with some"; + mes "Arena Points. This time, you'll"; + mes "be getting more points since"; + mes "you set a new record. Please"; + mes "talk with ^3131FFVendigos^000000 in the lobby"; + mes "to check your new point total."; + next; + mes "[Staff]"; + mes "Well, I hope you"; + mes "enjoyed your battle."; + mes "Now let me guide you"; + mes "back to the Arena Lobby..."; + close2; + set arena_point,30000; + } + else { + mes "[Staff]"; + mes "Let me reward you with some"; + mes "Arena Points. This time, you'll"; + mes "be getting more points since"; + mes "you set a new record. Please"; + mes "talk with ^3131FFVendigos^000000 in the lobby"; + mes "to check your new point total."; + next; + mes "[Staff]"; + mes "Well, I hope you"; + mes "enjoyed your battle."; + mes "Now let me guide you"; + mes "back to the Arena Lobby..."; + close2; + set arena_point,arena_point+20; + } + specialeffect2 EF_EXIT; + warp "arena_room",100,75; + donpcevent "#arn_timer_aco::Onstop"; + donpcevent "allkill#aco::OnEnable"; + donpcevent "Acolyte Waiting Room::OnStart"; + } + close; + } +} + +- script #arn_timer_aco -1,{ +OnEnable: + initnpctimer; + end; + +OnTimer2000: + mapannounce "prt_are_in","This broadcast is to inform you about the Acolyte Class Arena.",bc_map,"0xFFCE00"; + end; + +OnTimer3000: + mapannounce "prt_are_in","For smoother game play, the Warp Portal in the Final Waiting Room will activate in 1 minute.",bc_map,"0xFFCE00"; + end; + +OnTimer4000: + mapannounce "prt_are_in","Thank you.",bc_map,"0xFFCE00"; + end; + +OnTimer60000: + donpcevent "arn_warp_aco::Onout"; + donpcevent "#arn_timer_aco::Onstop"; + //donpcevent "alloff#aco::OnEnable"; + donpcevent "Acolyte Waiting Room::OnStart"; + end; + +Onstop: + stopnpctimer; + end; +} + +prt_are_in,22,29,0 script arn_warp_aco -1,20,20,{ +OnInit: + disablenpc "arn_warp_aco"; + end; + +Onout: + enablenpc "arn_warp_aco"; + end; + +Onhide: + disablenpc "arn_warp_aco"; + end; + +OnTouch: + warp "arena_room",100,75; + donpcevent "arn_warp_aco::Onhide"; + end; +} + +- script timer_aco2 -1,{ +OnEnable: + initnpctimer; + end; + +Onstop: + stopnpctimer; + end; +} + +- script allkill#aco -1,{ +OnEnable: + donpcevent "force_01mob#aco::Onreset"; + donpcevent "force_02mob#aco::Onreset"; + donpcevent "force_03mob#aco::Onreset"; + donpcevent "force_05mob#aco::Onreset"; + donpcevent "force_06mob#aco::Onreset"; + donpcevent "force_07mob#aco::Onreset"; + donpcevent "force_09mob#aco::Onreset"; + donpcevent "force_01mob#pri::Onreset"; + donpcevent "force_02mob#pri::Onreset"; + donpcevent "force_03mob#pri::Onreset"; + donpcevent "force_04mob#pri::Onreset"; + donpcevent "force_05mob#pri::Onreset"; + donpcevent "force_06mob#pri::Onreset"; + donpcevent "force_07mob#pri::Onreset"; + donpcevent "force_09mob#pri::Onreset"; + donpcevent "force_05ex#pri::Onreset"; + disablenpc "force_01start#aco"; + disablenpc "force_02start#aco"; + disablenpc "force_03start#aco"; + disablenpc "force_04start#aco"; + disablenpc "force_05start#aco"; + disablenpc "force_06start#aco"; + disablenpc "force_07start#aco"; + disablenpc "force_08start#aco"; + disablenpc "force_09start#aco"; + disablenpc "force_01start#pri"; + disablenpc "force_02start#pri"; + disablenpc "force_03start#pri"; + disablenpc "force_04start#pri"; + disablenpc "force_05start#pri"; + disablenpc "force_06start#pri"; + disablenpc "force_07start#pri"; + disablenpc "force_08start#pri"; + disablenpc "force_09start#pri"; + disablenpc "force_01_02#aco"; + disablenpc "force_02_03#aco"; + disablenpc "force_03_04#aco"; + disablenpc "force_04_05#aco"; + disablenpc "force_05_06#aco"; + disablenpc "force_06_07#aco"; + disablenpc "force_07_08#aco"; + disablenpc "force_08_09#aco"; + disablenpc "force_exit#aco"; + disablenpc "arn_warp_aco"; //050630 + donpcevent "Trocco#aco1::Onstop"; + donpcevent "Trocco#aco2::Onstop"; + donpcevent "#arn_timer_aco::Onstop"; + end; +} + +arena_room,94,82,7 script Arena Record Staff#aco 79,{ + mes "[Mathea]"; + mes "Hello, I'm in charge of"; + mes "the Acolyte Class Records"; + mes "in the Arena. If you'd like to"; + mes "view the other records, please"; + mes "talk to the Arena Record Staff,"; + mes "Owen Kheuv, and he'll help you."; + next; + mes "[Mathea]"; + mes "Would you like to"; + mes "see who are the top"; + mes "players in the Acolyte"; + mes "Class Arena Challenges?"; + mes "Please choose from the menu."; + next; + switch(select("Acolyte Mode:Priest - Level 70 or lower:Priest - Level 80 or lower:Priest - Level 90 or lower:Priest - Level 91 ~ 99")) { + case 1: + set .@acotop_t,$arn_acotop; + set .@acotop_n$,$arn_acotopn$; + set .@acotopbun, ((.@acotop_t % 3600) / 60 ); + set .@acotopcho, (.@acotop_t % 60); + mes "[Mathea]"; + mes "^3131FF"+.@acotop_n$+"^000000"; + mes "is the top player of the"; + mes "Acolyte Mode, finishing"; + mes "with a time of ^3131FF"+.@acotopbun+"^000000 minutes"; + mes "and ^3131FF"+.@acotopcho+"^000000 seconds. Thank you"; + mes "for participating in the Arena."; + close; + case 2: + set .@pritop_t,$arn_pritop60; + set .@pritop_n$,$arn_pritopn60$; + break; + case 3: + set .@pritop_t,$arn_pritop70; + set .@pritop_n$,$arn_pritopn70$; + break; + case 4: + set .@pritop_t,$arn_pritop80; + set .@pritop_n$,$arn_pritopn80$; + break; + case 5: + set .@pritop_t,$arn_pritop90; + set .@pritop_n$,$arn_pritopn90$; + break; + } + set .@pritopbun, ((.@pritop_t % 3600) / 60 ); + set .@pritopcho, (.@pritop_t % 60); + mes "[Mathea]"; + mes "^3131FF"+.@pritop_n$+"^000000"; + mes "is the top player of this"; + mes "Priest Mode, finishing "; + mes "with a time of ^3131FF"+.@pritopbun+" minutes"; + mes "and ^3131FF"+.@pritopcho+" seconds. Thank you"; + mes "for participating in the Arena."; + close; + +OnInit: + if ($arn_acotopn$ == "") { + set $arn_pritop60, 480; + set $arn_pritop70, 480; + set $arn_pritop80, 480; + set $arn_pritop90, 480; + set $arn_acotop, 480; + set $arn_pritopn60$, "Default"; + set $arn_pritopn70$, "Default"; + set $arn_pritopn80$, "Default"; + set $arn_pritopn90$, "Default"; + set $arn_acotopn$, "Default"; + } + end; +} + +- script #Vendigos -1,{ +Onlinerec_aco: + mapannounce "arena_room","Vendigos: "+$arn_acotopn$+" has made a new record in the Arena Time Force Battle - Acolyte Mode. Congratulations!",bc_map,"0xFFFF00"; + end; + +Onlinerec_pri60: + mapannounce "arena_room","Vendigos: "+$arn_pritopn60$+" has made a new record in the Arena Time Force Battle - Priest: Level 70 or lower. Congratulations!",bc_map,"0xFFFF00"; + end; + +Onlinerec_pri70: + mapannounce "arena_room","Vendigos: "+$arn_pritopn70$+" has made a new record in the Arena Time Force Battle - Priest: Level 80 or lower. Congratulations!",bc_map,"0xFFFF00"; + end; + +Onlinerec_pri80: + mapannounce "arena_room","Vendigos: "+$arn_pritopn80$+" has made a new record in the Arena Time Force Battle - Priest: Level 90 or lower. Congratulations!",bc_map,"0xFFFF00"; + end; + +Onlinerec_pri90: + mapannounce "arena_room","Vendigos: "+$arn_pritopn90$+" has made a new record in the Arena Time Force Battle - Priest: Level 91~99. Congratulations!",bc_map,"0xFFFF00"; + end; +} + +arena_room,140,136,3 script Guide Alias 729,{ + mes "[Alias]"; + mes "Hello there, I'm here"; + mes "to inform you about"; + mes "the Izlude Arena's"; + mes "Acolyte Class Mode."; + mes "My name is Alias,"; + mes "your Arena Guide."; + next; + mes "[Alias]"; + mes "Now, there are two modes"; + mes "under Acolyte Class Mode."; + mes "These are ^3131FFAcolyte Mode^000000 and"; + mes "^3131FFPriest Mode^000000. For both modes,"; + mes "you will need to wait inside the ^3131FFAcolyte Class Waiting Room^000000."; + next; + mes "[Alias]"; + mes "Once it's your turn,"; + mes "you'll be sent out of the"; + mes "waiting room and guided to"; + mes "the arena grounds. Oh, and"; + mes "the entrance fee is 1,000 zeny."; + next; + mes "[Alias]"; + mes "It'll be handy to know"; + mes "that the Red Plants and"; + mes "Permeters in the Acolyte"; + mes "Class Mode will drop items"; + mes "and give experience. Other"; + mes "monsters, however, won't."; + next; + mes "[Alias]"; + mes "Once you've been guided"; + mes "to the actual arena grounds,"; + mes "listen to ^3131FFTrocco^000000 for the mission objectives that you will have to"; + mes "complete within the time limit"; + mes "of ^3131FF8 minutes^000000. Don't forget~"; + next; + mes "[Alias]"; + mes "Upon completing the"; + mes "entire stage, you will be"; + mes "warped to the ^3131DDFinale Waiting"; + mes "Room^000000 where you'll be rewarded"; + mes "with Arena Points. But you must^FFFFFFaaaa^000000 get your points within 1 minute."; + next; + mes "[Alias]"; + mes "Once you're automatically"; + mes "sent outside of the Finale"; + mes "Waiting Room, you won't have"; + mes "the chance to get your Arena"; + mes "Points if you didn't get them"; + mes "there, so be careful~"; + next; + mes "[Alias]"; + mes "Well, I hope you enjoy"; + mes "the Acolyte Mode Arena!"; + mes "Good luck and good fighting!"; + close; +} + +/* +arena_room,195,5,3 script log-on-aco#arena 802,{ + input .@input; //,0,2000; + if (.@input == 0) { + mes "^3355FFIncorrect Password.^000000"; + close; + } + else if (.@input == 1357) { + mes "[!!CAUTION!!]"; + mes "^3355FFThe following menu"; + mes "the record for that"; + mes "particular mode in the"; + mes "Arena Acolyte Class Mode.^000000"; + next; + switch(select("Cancel:Acolyte:~level 70:~level 80:~level 90:~level 99")) { + case 1: + mes "^3355FFCommand has"; + mes "been canceled.^000000"; + close; + case 2: + set $arn_acotop, 480; + set $arn_acotopn$, "Default"; + break; + case 3: + set $arn_pritop60, 480; + set $arn_pritopn60$, "Default"; + break; + case 4: + set $arn_pritop70, 480; + set $arn_pritopn70$, "Default"; + break; + case 5: + set $arn_pritop80, 480; + set $arn_pritopn80$, "Default"; + break; + case 6: + set $arn_pritop90, 480; + set $arn_pritopn90$, "Default"; + break; + } + close; + } +} + +arena_room,195,10,3 script acolink#arena 802,{ + input .@input; //,0,2000; + if (.@input == 0) { + mes "Command has"; + mes "been canceled."; + close; + } + else if (.@input == 1357) { + mes "This NPC opens and"; + mes "closes the Warp Portal"; + mes "to the Arena's Acolyte"; + mes "Class Mode. Choose"; + mes "an option from the menu."; + next; + switch(select("Cancel:Warp ON:Warp OFF")) { + case 1: + mes "Command has"; + mes "been canceled."; + close; + case 2: + enablenpc "onlyaco#arena"; + mes "The Warp Portal"; + mes "will be opened shortly."; + close; + case 3: + disablenpc "onlyaco#arena"; + mes "The Warp Portal"; + mes "will be closed shortly."; + close; + } + } +} +*/ diff --git a/npc/other/arena/arena_lvl50.txt b/npc/other/arena/arena_lvl50.txt new file mode 100644 index 000000000..9eaba7376 --- /dev/null +++ b/npc/other/arena/arena_lvl50.txt @@ -0,0 +1,1106 @@ +//===== Hercules Script ====================================== +//= Izlude Arena lvl 50 +//===== By: ================================================== +//= SinSloth +//===== Current Version: ===================================== +//= 1.1 +//===== Description: ========================================= +//= Izlude Battle Arena Level 50 +//===== Additional Comments: ================================= +//= 1.0 First version. +//= 1.1 Replaced effect numerics with constants. [Samuray22] +//============================================================ + +arena_room,64,138,5 script lvl 50s Waiting Room 124,{ + end; + +OnInit: + waitingroom "Individual; Level 50 to 69",50,"lvl 50s Waiting Room::OnStartArena",1,1000,50,69; + enablewaitingroomevent; + end; + +OnStartArena: + warpwaitingpc "force_1-1",99,12; + donpcevent "arena#50::Onstart"; + disablewaitingroomevent; + end; + +Onstart: + enablewaitingroomevent; + end; +} + +force_1-1,99,20,4 script Heel and Toe#arena 124,{ + end; + +OnInit: + set $@mapcount50, 0; + end; + +Onstart: + initnpctimer; + set $arena_min50st,gettime(2); + set $arena_sec50st,gettime(1); + end; + +OnTimer3000: + mapannounce "force_1-1","Good day, my name is Heel and Toe, the guide of Time Force Battle for lvl 50s!",0; + end; + +OnTimer4000: + mapannounce "force_1-1","Remember your right decision will save a lot of your time!",0; + end; + +OnTimer5000: + mapannounce "force_1-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 5 minutes from now.",0; + end; + +OnTimer60000: + set $@mapcount50, getmapusers ("force_1-1"); + if ($@mapcount50 == 0) { + donpcevent "Heel and Toe#arena::Onfailclearstage"; + } + mapannounce "force_1-1","Remaining Time : 4 minutes ",0; + end; + +OnTimer120000: + set $@mapcount50, getmapusers ("force_1-1"); + if ($@mapcount50 == 0) { + donpcevent "Heel and Toe#arena::Onfailclearstage"; + } + mapannounce "force_1-1","Remaining Time : 3 minutes ",0; + end; + +OnTimer180000: + set $@mapcount50, getmapusers ("force_1-1"); + if ($@mapcount50 == 0) { + donpcevent "Heel and Toe#arena::Onfailclearstage"; + } + mapannounce "force_1-1","Remaining Time : 2 minutes ",0; +end; +OnTimer240000: + set $@mapcount50, getmapusers ("force_1-1"); + if ($@mapcount50 == 0) { + donpcevent "Heel and Toe#arena::Onfailclearstage"; + } + mapannounce "force_1-1","Remaining Time : 1 minute ",0; + end; + +OnTimer300000: + mapannounce "force_1-1","Your time is over. I hope you had a good time~",0; + end; + +OnTimer305000: +OnTimer306000: +OnTimer307000: +OnTimer308000: +OnTimer309000: +OnTimer310000: +OnTimer311000: +OnTimer312000: +OnTimer313000: +OnTimer314000: + mapwarp "force_1-1","prt_are_in",126,190,0,0; + end; + +OnTimer315000: + mapwarp "force_1-1","prt_are_in",126,190,0,0; + donpcevent "Heel and Toe#arena::Onfailclearstage"; + end; + +Ontimeroff: + stopnpctimer; + end; + +Onfailclearstage: + donpcevent "cast#50::Ontimeover1"; + mapwarp "force_1-1","prt_are_in",126,190,0,0; + donpcevent "Heel and Toe#arena::Ontimeroff"; + donpcevent "arena#50::Onreset_all"; + donpcevent "alloff#50::Onon"; + donpcevent "lvl 50s Waiting Room::Onstart"; + end; + +On01_start: + mapannounce "force_1-1","In order to clear this battle, you must kill all Smokies!",0; + end; + +On01_end: + mapannounce "force_1-1","A door to the north room has opened!",0; + end; + +On02_start: + mapannounce "force_1-1","Please escape to the door from monsters!",0; + end; + +On02_end: + mapannounce "force_1-1","A door to the north room has opened!",0; + end; + +On03_start: + mapannounce "force_1-1","In order to clear this battle, you must kill all Karakasa!",0; + end; + +On03_end: + mapannounce "force_1-1","Clear! A door to the east room has opened!",0; + end; + +On04_start: + mapannounce "force_1-1","In order to clear this battle, you must kill all Kobolds and escape to the east room!",0; + end; + +On04_end: + mapannounce "force_1-1","A door to the east room has opened!",0; + end; + +On05_start: + mapannounce "force_1-1","In order to clear this battle, you must kill all monsters except obstructor monsters!",0; + end; + +On05_end: + mapannounce "force_1-1","Clear! A door to the south room has opened!",0; + end; + +On06_start: + mapannounce "force_1-1","In order to clear this battle, you must kill all Drops and escape to the south room!",0; + end; + +On06_end: + mapannounce "force_1-1","A door to the south room has opened!",0; + end; + +On07_start: + mapannounce "force_1-1","In order to clear this battle, you must get rid of a Red Plant in the center of this room while dodging attacks from Hydras!",0; + end; + +On07_end: + mapannounce "force_1-1","Clear! A door to the west room has opened!",0; + end; + +On08_start: + mapannounce "force_1-1","Please escape to the north exit!",0; + end; + +On09_start: + mapannounce "force_1-1","In order to clear this battle, you must defeat a Vocal!",0; + end; + +On09_end: + mapannounce "force_1-1","Boss Clear! - A door at the north has opened. Thank you. ",0; + end; + +} + +- script arena#50 -1,{ + +Onreset_01: + donpcevent "force_01ex#50::Onreset"; + donpcevent "force_02start#50::Onon"; + enablenpc "force_01_02#50"; + enablenpc "force_02_03#50"; + end; + +Onreset_02: + donpcevent "force_02mob#50::Onreset"; + donpcevent "force_03start#50::Onon"; + end; + +Onreset_03: + enablenpc "force_03_04#50"; + donpcevent "force_04start#50::Onon"; + donpcevent "force_03ex#50::Onreset"; + end; + +Onreset_04: + enablenpc "force_04_05#50"; + donpcevent "force_05start#50::Onon"; + donpcevent "force_04ex#50::Onreset"; + end; + +Onreset_05: + enablenpc "force_05_06#50"; + donpcevent "force_06start#50::Onon"; + donpcevent "force_05ex#50::Onreset"; + end; + +Onreset_06: + enablenpc "force_06_07#50"; + donpcevent "force_07start#50::Onon"; + donpcevent "force_06ex#50::Onreset"; + end; + +Onreset_07: + enablenpc "force_07_08#50"; + donpcevent "force_07ex#50::Onreset"; + donpcevent "force_08start#50::Onon"; + end; + +Onreset_08: + donpcevent "force_09start#50::Onon"; + enablenpc "force_08_09#50"; + end; + +Onreset_09: + enablenpc "force_exit#50"; + end; + +Onstart: + disablenpc "force_01_02#50"; + disablenpc "force_02_03#50"; + disablenpc "force_03_04#50"; + disablenpc "force_04_05#50"; + disablenpc "force_05_06#50"; + disablenpc "force_06_07#50"; + disablenpc "force_07_08#50"; + disablenpc "force_08_09#50"; + disablenpc "force_exit#50"; + donpcevent "Heel and Toe#arena::Ontimeroff"; + donpcevent "force_01mob#50::Onreset"; + donpcevent "force_02mob#50::Onreset"; + donpcevent "force_03mob#50::Onreset"; + donpcevent "force_04mob#50::Onreset"; + donpcevent "force_05mob#50::Onreset"; + donpcevent "force_06mob#50::Onreset"; + donpcevent "force_07mob#50::Onreset"; + donpcevent "force_09mob#50::Onreset"; + donpcevent "force_01ex#50::Onreset"; + donpcevent "force_03ex#50::Onreset"; + donpcevent "force_04ex#50::Onreset"; + donpcevent "force_05ex#50::Onreset"; + donpcevent "force_06ex#50::Onreset"; + donpcevent "force_07ex#50::Onreset"; + donpcevent "force_08ex#50::Onreset"; + donpcevent "force_09ex#50::Onreset"; + enablenpc "force_08_01#50"; + donpcevent "force_01start#50::Onon"; + donpcevent "Heel and Toe#arena::Onstart"; + end; + +Onreset_all: + donpcevent "force_01mob#50::Onreset"; + donpcevent "force_02mob#50::Onreset"; + donpcevent "force_03mob#50::Onreset"; + donpcevent "force_04mob#50::Onreset"; + donpcevent "force_05mob#50::Onreset"; + donpcevent "force_06mob#50::Onreset"; + donpcevent "force_07mob#50::Onreset"; + donpcevent "force_09mob#50::Onreset"; + donpcevent "force_01ex#50::Onreset"; + donpcevent "force_03ex#50::Onreset"; + donpcevent "force_04ex#50::Onreset"; + donpcevent "force_05ex#50::Onreset"; + donpcevent "force_06ex#50::Onreset"; + donpcevent "force_07ex#50::Onreset"; + donpcevent "force_08ex#50::Onreset"; + donpcevent "force_09ex#50::Onreset"; + end; + +} + +force_1-1,62,26,1 script force_08_01#50 45,1,1,{ + +OnTouch: + donpcevent "Heel and Toe#arena::On01_start"; + warp "force_1-1",40,26; + end; + +} + +force_1-1,25,44,1 script force_01_02#50 45,1,1,{ + +OnTouch: + donpcevent "Heel and Toe#arena::On02_start"; + warp "force_1-1",25,69; + end; + +} + +force_1-1,25,134,1 script force_02_03#50 45,1,1,{ + +OnTouch: + donpcevent "arena#50::Onreset_02"; + donpcevent "Heel and Toe#arena::On03_start"; + warp "force_1-1",25,159; + end; + +} + +force_1-1,44,174,1 script force_03_04#50 45,1,1,{ + +OnTouch: + donpcevent "Heel and Toe#arena::On04_start"; + warp "force_1-1",69,174; + end; + +} + +force_1-1,134,174,1 script force_04_05#50 45,1,1,{ + +OnTouch: + donpcevent "Heel and Toe#arena::On05_start"; + warp "force_1-1",159,174; + end; + +} + +force_1-1,174,155,1 script force_05_06#50 45,1,1,{ + +OnTouch: + donpcevent "Heel and Toe#arena::On06_start"; + warp "force_1-1",174,130; + end; + +} + +force_1-1,174,65,1 script force_06_07#50 45,1,1,{ + +OnTouch: + donpcevent "Heel and Toe#arena::On07_start"; + warp "force_1-1",174,40; + end; + +} + +force_1-1,155,26,1 script force_07_08#50 45,1,1,{ + +OnTouch: + donpcevent "Heel and Toe#arena::On08_start"; + warp "force_1-1",132,26; + enablenpc "force_08_09#50"; + end; + +} + +force_1-1,99,54,1 script force_08_09#50 45,1,1,{ + +OnTouch: + donpcevent "Heel and Toe#arena::On09_start"; + warp "force_1-1",99,82; + end; + +} + +force_1-1,99,124,1 script force_exit#50 45,1,1,{ + +OnTouch: + donpcevent "Heel and Toe#arena::Ontimeroff"; + donpcevent "#arn_timer_50::Onon"; + mapwarp "force_1-1","prt_are_in",22,191,0,0; + end; + +} + +- script force_01start#50 -1,{ +Onon: + donpcevent "force_01mob#50::Onon"; +end; + +} + +- script force_01ex#50 -1,{ + +Onreset: + killmonster "force_1-1","force_01ex#50::OnMobEx"; + end; + +Onsummonmob1: + monster "force_1-1",25,26,"Drops",1572,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",15,25,"Drops",1572,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",30,25,"Drops",1572,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",25,31,"Drops",1572,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",24,19,"Drops",1572,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",25,28,"Drops",1572,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",18,23,"Drops",1572,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",24,25,"Drops",1572,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",23,18,"Drops",1572,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",20,18,"Drops",1572,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",35,31,"Hydra",1579,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",35,28,"Hydra",1579,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",35,25,"Hydra",1579,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",35,21,"Hydra",1579,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",26,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",26,15,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",26,14,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",23,17,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",23,18,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",23,19,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",29,20,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",23,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",19,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; + monster "force_1-1",32,19,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; + end; + +OnMobEx: + end; + +} + +- script force_01mob#50 -1,{ + +Onon: + donpcevent "force_01ex#50::Onsummonmob1"; + monster "force_1-1",25,25,"Smokie",1561,1,"force_01mob#50::OnMobDeath"; + monster "force_1-1",18,25,"Smokie",1561,1,"force_01mob#50::OnMobDeath"; + monster "force_1-1",32,25,"Smokie",1561,1,"force_01mob#50::OnMobDeath"; + monster "force_1-1",25,32,"Smokie",1561,1,"force_01mob#50::OnMobDeath"; + monster "force_1-1",25,18,"Smokie",1561,1,"force_01mob#50::OnMobDeath"; + set $force_01_50,5; + end; + +Onreset: + killmonster "force_1-1","force_01mob#50::OnMobDeath"; + end; + +OnMobDeath: + set $force_01_50,$force_01_50 -1; + if ($force_01_50 < 1) { + donpcevent "Heel and Toe#arena::On01_end"; + donpcevent "arena#50::Onreset_01"; + } + end; +} + +- script force_02start#50 -1,{ + +Onon: + donpcevent "force_02mob#50::Onsummonmob2"; + end; +} + +- script force_02mob#50 -1,{ + +Onreset: + killmonster "force_1-1","force_02mob#50::OnMobEx"; + end; + +Onsummonmob2: + monster "force_1-1",24,76,"Familiar",1419,1,"force_02mob#50::OnMobEx"; + monster "force_1-1",28,76,"Familiar",1419,1,"force_02mob#50::OnMobEx"; + monster "force_1-1",24,86,"Familiar",1419,1,"force_02mob#50::OnMobEx"; + monster "force_1-1",26,86,"Ghoul",1423,1,"force_02mob#50::OnMobEx"; + monster "force_1-1",25,100,"Ghoul",1423,1,"force_02mob#50::OnMobEx"; + monster "force_1-1",26,118,"Ghoul",1423,1,"force_02mob#50::OnMobEx"; + monster "force_1-1",28,79,"Mummy",1393,1,"force_02mob#50::OnMobEx"; + monster "force_1-1",23,87,"Mummy",1393,1,"force_02mob#50::OnMobEx"; + monster "force_1-1",28,99,"Mummy",1393,1,"force_02mob#50::OnMobEx"; + monster "force_1-1",23,112,"Mummy",1393,1,"force_02mob#50::OnMobEx"; + monster "force_1-1",28,128,"Mummy",1393,1,"force_02mob#50::OnMobEx"; + end; + +OnMobEx: + end; +} + +- script force_03start#50 -1,{ + +Onon: + donpcevent "force_03mob#50::Onon"; + end; +} + +- script force_03ex#50 -1,{ + +Onreset: + killmonster "force_1-1","force_03ex#50::OnMobEx"; + end; + +Onsummonmob_03: + monster "force_1-1",26,173,"Hydra",1579,1,"force_03ex#50::OnMobEx"; + monster "force_1-1",21,173,"Hydra",1579,1,"force_03ex#50::OnMobEx"; + monster "force_1-1",31,173,"Hydra",1579,1,"force_03ex#50::OnMobEx"; + monster "force_1-1",26,186,"Marse",1551,1,"force_03ex#50::OnMobEx"; + monster "force_1-1",26,161,"Marse",1551,1,"force_03ex#50::OnMobEx"; + monster "force_1-1",13,173,"Marse",1551,1,"force_03ex#50::OnMobEx"; + monster "force_1-1",38,173,"Marse",1551,1,"force_03ex#50::OnMobEx"; + monster "force_1-1",29,174,"Marse",1551,1,"force_03ex#50::OnMobEx"; + end; + +OnMobEx: + end; +} + +- script force_03mob#50 -1,{ + +Onon: + donpcevent "force_03ex#50::Onsummonmob_03"; + monster "force_1-1",23,174,"Karakasa",1544,1,"force_03mob#50::OnMobDeath"; + monster "force_1-1",18,173,"Karakasa",1544,1,"force_03mob#50::OnMobDeath"; + monster "force_1-1",33,173,"Karakasa",1544,1,"force_03mob#50::OnMobDeath"; + monster "force_1-1",26,181,"Karakasa",1544,1,"force_03mob#50::OnMobDeath"; + monster "force_1-1",26,166,"Karakasa",1544,1,"force_03mob#50::OnMobDeath"; + set $force_03_50,5; + end; + +Onreset: + killmonster "force_1-1","force_03mob#50::OnMobDeath"; + end; + +OnMobDeath: + set $force_03_50,$force_03_50 -1; + donpcevent "force_03mob#50::Onsummonmob_03"; + if ($force_03_50 < 1) { + donpcevent "Heel and Toe#arena::On03_end"; + donpcevent "arena#50::Onreset_03"; + } + end; +} + +- script force_04start#50 -1,{ + +Onon: + donpcevent "force_04mob#50::Onon"; +end; + +} + +- script force_04ex#50 -1,{ + +Onreset: + killmonster "force_1-1","force_04ex#50::OnMobEx"; + end; + +Onsummonmob_04: + monster "force_1-1",99,174,"Familiar",1419,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",103,174,"Familiar",1419,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",107,174,"Familiar",1419,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",111,176,"Familiar",1419,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",115,176,"Familiar",1419,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",119,172,"Familiar",1419,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",95,178,"Familiar",1419,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",100,178,"Familiar",1419,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",105,172,"Familiar",1419,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",110,172,"Flora",1575,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",115,172,"Flora",1575,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",120,172,"Flora",1575,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",125,172,"Flora",1575,1,"force_04ex#50::OnMobEx"; + monster "force_1-1",105,178,"Flora",1575,1,"force_04ex#50::OnMobEx"; + end; + +OnMobEx: + end; + +} + +- script force_04mob#50 -1,{ + +Onon: + donpcevent "force_04ex#50::Onsummonmob_04"; + monster "force_1-1",85,172,"Kobold",1547,1,"force_04mob#50::OnMobDeath"; + monster "force_1-1",95,172,"Kobold",1547,1,"force_04mob#50::OnMobDeath"; + monster "force_1-1",120,172,"Kobold",1545,1,"force_04mob#50::OnMobDeath"; + set $force_04_50,3; + end; +Onreset: + killmonster "force_1-1","force_04mob#50::OnMobDeath"; + end; + +OnMobDeath: + set $force_04_50,$force_04_50 -1; + if ($force_04_50 < 1) { + donpcevent "Heel and Toe#arena::On04_end"; + donpcevent "arena#50::Onreset_04"; + } + end; +} + +- script force_05start#50 -1,{ + +Onon: + donpcevent "force_05mob#50::Onon"; + end; +} + +- script force_05ex#50 -1,{ + +Onreset: + killmonster "force_1-1","force_05ex#50::OnMobEx"; + end; + +Onsummonmob_05: + set $@randmonster50,rand(1,2); + switch($@randmonster50) { + case 1: + monster "force_1-1",174,174,"Desert Wolf",1432,1,"force_05ex#50::OnMobEx"; + break; + case 2: + monster "force_1-1",173,173,"Zerom",1470,1,"force_05ex#50::OnMobEx"; + break; + } + end; + +OnMobEx: + end; +} + +- script force_05mob#50 -1,{ + +Onon: + monster "force_1-1",173,166,"Hydra",1579,1,"force_05mob#50::OnMobDeath"; + monster "force_1-1",171,170,"Hydra",1579,1,"force_05mob#50::OnMobDeath"; + monster "force_1-1",177,170,"Hydra",1579,1,"force_05mob#50::OnMobDeath"; + monster "force_1-1",183,173,"Orc Lady",1452,1,"force_05mob#50::OnMobDeath"; + monster "force_1-1",173,173,"Orc Lady",1452,1,"force_05mob#50::OnMobDeath"; + monster "force_1-1",181,173,"Golem",1540,1,"force_05mob#50::OnMobDeath"; + monster "force_1-1",171,177,"Golem",1540,1,"force_05mob#50::OnMobDeath"; + set $force_05_50,7; + end; + +Onreset: + killmonster "force_1-1","force_05mob#50::OnMobDeath"; + end; + +OnMobDeath: + set $force_05_50,$force_05_50 -1; + if ($force_05_50 < 1) { + donpcevent "Heel and Toe#arena::On05_end"; + donpcevent "arena#50::Onreset_05"; + } + else donpcevent "force_05ex#50::Onsummonmob_05"; + end; + +} + +- script force_06start#50 -1,{ + +Onon: + donpcevent "force_06mob#50::Onon"; + end; +} + +- script force_06ex#50 -1,{ + +Onreset: + killmonster "force_1-1","force_06ex#50::OnMobEx"; + end; + +Onsummonmob_06: + monster "force_1-1",173,118,"Smokie",1561,1,"force_06ex#50::OnMobEx"; + monster "force_1-1",173,108,"Smokie",1561,1,"force_06ex#50::OnMobEx"; + monster "force_1-1",173,99,"Smokie",1561,1,"force_06ex#50::OnMobEx"; + monster "force_1-1",171,108,"Golem",1540,1,"force_06ex#50::OnMobEx"; + monster "force_1-1",171,99,"Skel Worker",1469,1,"force_06ex#50::OnMobEx"; + monster "force_1-1",171,85,"Skel Worker",1469,1,"force_06ex#50::OnMobEx"; + monster "force_1-1",171,90,"Golem",1540,1,"force_06ex#50::OnMobEx"; + monster "force_1-1",171,79,"Scorpion",1559,1,"force_06ex#50::OnMobEx"; + monster "force_1-1",175,118,"Scorpion",1559,1,"force_06ex#50::OnMobEx"; + monster "force_1-1",175,108,"Sandman",1558,1,"force_06ex#50::OnMobEx"; + monster "force_1-1",175,99,"Sandman",1558,1,"force_06ex#50::OnMobEx"; + end; + +OnMobEx: + end; +} + +- script force_06mob#50 -1,{ + +Onon: + donpcevent "force_06ex#50::Onsummonmob_06"; + monster "force_1-1",173,90,"Drops",1572,1,"force_06mob#50::OnMobDeath"; + monster "force_1-1",173,79,"Drops",1572,1,"force_06mob#50::OnMobDeath"; + monster "force_1-1",172,70,"Drops",1572,1,"force_06mob#50::OnMobDeath"; + monster "force_1-1",175,70,"Drops",1572,1,"force_06mob#50::OnMobDeath"; + monster "force_1-1",171,118,"Drops",1572,1,"force_06mob#50::OnMobDeath"; + set $force_06_50,5; + end; + +Onreset: + killmonster "force_1-1","force_06mob#50::OnMobDeath"; + end; + +OnMobDeath: + set $force_06_50,$force_06_50 -1; + if ($force_06_50 < 1) { + donpcevent "Heel and Toe#arena::On06_end"; + donpcevent "arena#50::Onreset_06"; + } + end; +} + +- script force_07start#50 -1,{ + +Onon: + donpcevent "force_07mob#50::Onon"; + end; +} + +- script force_07ex#50 -1,{ + +Onreset: + killmonster "force_1-1","force_07ex#50::OnMobEx"; + end; + +Onsummonmob_07: + monster "force_1-1",163,36,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",167,36,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",171,36,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",175,36,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",179,36,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",183,36,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",183,32,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",183,28,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",183,24,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",183,20,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",183,16,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",179,16,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",175,16,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",171,16,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",167,16,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",163,16,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",163,20,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",163,24,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",163,28,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",163,32,"Hydra",1579,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",163,31,"Punk",1481,1,"force_07ex#50::OnMobEx"; + monster "force_1-1",163,23,"Punk",1481,1,"force_07ex#50::OnMobEx"; + end; + +OnMobEx: + end; +} + +- script force_07mob#50 -1,{ + +Onon: + donpcevent "force_07ex#50::Onsummonmob_07"; + monster "force_1-1",174,25,"Red Plant",1078,1,"force_07mob#50::OnMobDeath"; + set $force_07_50,1; + end; + +Onreset: + killmonster "force_1-1","force_07mob#50::OnMobDeath"; + end; + +OnMobDeath: + set $force_07_50,$force_07_50 -1; + if ($force_07_50 < 1) { + donpcevent "Heel and Toe#arena::On07_end"; + donpcevent "arena#50::Onreset_07"; + } + end; +} + +- script force_08start#50 -1,{ + +Onon: + donpcevent "force_08ex#50::Onon"; + end; +} + +- script force_08ex#50 -1,{ + +Onon: + donpcevent "arena#50::Onreset_08"; + end; +} + +- script force_09start#50 -1,{ + +Onon: + donpcevent "force_09mob#50::Onon"; + end; +} + +- script force_09ex#50 -1,{ + +Onreset: + killmonster "force_1-1","force_09ex#50::OnMobEx"; + end; + +Onsummonmob_09: + monster "force_1-1",110,110,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",89,110,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",89,89,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",110,89,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",105,105,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",94,105,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",94,94,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",110,110,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",89,110,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",89,89,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",110,89,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",105,105,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",94,105,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",94,94,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + monster "force_1-1",105,94,"Familiar",1419,1,"force_09ex#50::OnMobEx"; + end; + +OnMobEx: + end; +} + +- script force_09mob#50 -1,{ + +Onon: + monster "force_1-1",99,99,"Vocal",1581,1,"force_09mob#50::OnMobDeath"; + donpcevent "force_09ex#50::Onsummonmob_09"; + set $force_09_50,1; + end; + +Onreset: + killmonster "force_1-1","force_09mob#50::OnMobDeath"; + end; + +OnMobDeath: + set $force_09_50,$force_09_50 -1; + if ($force_09_50 < 1) { + donpcevent "Heel and Toe#arena::On09_end"; + donpcevent "arena#50::Onreset_09"; + donpcevent "arena#50::Onreset_all"; + set $arena_min50end,gettime(2); + set $arena_sec50end,gettime(1); + } + end; +} + +prt_are_in,129,188,3 script Staff#50-1 67,{ + + mes "[Staff]"; + mes "You did a good job."; + mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points."; + next; + if (arena_point == 30000) { + mes "[Staff]"; + mes "Uh huh!"; + mes "You already have enough arena points."; + mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward."; + next; + } + else set arena_point, arena_point + 1; + mes "[Staff]"; + mes "Let me guide you outside. I hope you had a good time."; + close2; + specialeffect2 EF_EXIT; + warp "arena_room",100,75; + end; +} + +prt_are_in,25,188,3 script Staff#50-2 67,{ + + if($arena_min50end < $arena_min50st) + { + if($arena_sec50end < $arena_sec50st) + { + set @record_min50,60 - $arena_min50st + $arena_min50end -1; + set @record_sec50,60 - $arena_sec50st + $arena_sec50end; + } + else + { + set @record_min50,60 - $arena_min50st + $arena_min50end; + set @record_sec50,$arena_sec50end - $arena_sec50st; + } + } + else + { + if($arena_sec50end < $arena_sec50st) + { + set @record_min50,$arena_min50end - $arena_min50st -1; + set @record_sec50,60 - $arena_sec50st + $arena_sec50end; + } + else + { + set @record_min50,$arena_min50end - $arena_min50st; + set @record_sec50,$arena_sec50end - $arena_sec50st; + } + } + set @gap50,(60 * $top_50min + $top_50sec) - (60 * @record_min50 + @record_sec50); + mes "[Staff]"; + mes "Wow, you did a good job~ "; + mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?"; + mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle.."; + next; + mes "[Staff]"; + mes "is "+@record_min50+"minutes "+@record_sec50+"seconds."; + mes "Congratulations!"; + next; + mes "[Staff]"; + mes "The fastest player among people who cleared lvl 50s arena time force battle is ^3131FF"+$arena_50topn$+"^000000."; + next; + mes "[Staff]"; + mes "^3131FF"+$arena_50topn$+"^000000's running time was ^3131FF"+$top_50min+"^000000minutes ^3131FF"+$top_50sec+"^000000seconds."; + next; + if (@gap50 < 0) { + mes "[Staff]"; + mes "Although you failed to make a new record, I hope you will succeed next time."; + next; + if (arena_point > 29980) { + mes "[Staff]"; + mes "Then let me reward you with some arena points....eh?"; + mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; + next; + mes "[Staff]"; + mes "You can check the amount of arena points you have in the arena waiting room."; + next; + mes "[Staff]"; + mes "I hope you had a good time and let me guide you to the entrance of arena."; + mes "Thank you."; + close2; + } + else + { + set arena_point, arena_point + 20; + mes "[Staff]"; + mes "Let me reward you some arena points."; + mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; + next; + mes "[Staff]"; + mes "Let me guide you to the entrance of arena."; + mes "See you later~"; + close2; + } + specialeffect2 EF_EXIT; + donpcevent "cast#50::Onnomal1"; + warp "arena_room",100,75; + donpcevent "#arn_timer_50::Onstop"; + donpcevent "alloff#50::Onon"; + donpcevent "lvl 50s Waiting Room::Onstart"; + end; + } + else + { + emotion e_omg; + mes "[Staff]"; + mes "Wow! You have renewed the record!"; + mes "What a great job!"; + next; + mes "[Staff]"; + mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 50s^000000, ^3131FF"+strcharinfo(0)+"^000000."; + set $top_50min, @record_min50; + set $top_50sec, @record_sec50; + set $arena_50topn$,strcharinfo(0); + donpcevent "Vendigos::Onlinerec_50"; + next; + if (arena_point > 29950) { + mes "[Staff]"; + mes "Then let me reward you with some arena points....eh?"; + mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; + next; + mes "[Staff]"; + mes "You can check the amount of arena points you have in the arena waiting room."; + next; + mes "[Staff]"; + mes "I hope you had a good time and let me guide you to the entrance of arena."; + mes "Thank you."; + close2; + } + else + { + mes "[Staff]"; + mes "Let me reward you with some arena points."; + mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time."; + next; + set arena_point, arena_point + 50; + mes "[Staff]"; + mes "Let me reward you some arena points."; + mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; + next; + mes "[Staff]"; + mes "Let me guide you to the entrance of arena."; + mes "See you later~"; + close2; + } + specialeffect2 EF_HIT5; + donpcevent "cast#50::Onnomal2"; + warp "arena_room",100,75; + donpcevent "#arn_timer_50::Onstop"; + donpcevent "alloff#50::Onon"; + donpcevent "lvl 50s Waiting Room::Onstart"; + end; + } +} + +- script #arn_timer_50 -1,{ + +Onon: + initnpctimer; + end; + +OnTimer2000: + mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 50s.",0,0xFFCE00; + end; + +OnTimer3000: + mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00; + end; + +OnTimer4000: + mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00; + end; + +OnTimer60000: + donpcevent "cast#50::Ontimeover2"; + donpcevent "arn_warp_50::Onout"; + donpcevent "#arn_timer_50::Onstop"; + donpcevent "alloff#50::Onon"; + donpcevent "lvl 50s Waiting Room::Onstart"; + end; + +Onstop: + stopnpctimer; + end; + +} + +- script arn_warp_50 -1,{ + +Onout: + areawarp "prt_are_in",14,195,29,178,"arena_room",100,75; + end; +} + +- script cast#50 -1,{ +Ontimeover1: + mapannounce "force_1-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00; + end; +Ontimeover2: + mapannounce "force_1-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00; + end; +Onnomal1: + mapannounce "force_1-1","Arena will be reactivated.",0,0xFFCE00; + end; +Onnomal2: + mapannounce "force_1-1","Arena will be reactivated.",0,0xFFCE00; + end; +} + +- script alloff#50 -1,{ + +Onon: + mapwarp "force_1-1","prt_are_in",126,190,0,0; + donpcevent "force_01mob#50::Onreset"; + donpcevent "force_02mob#50::Onreset"; + donpcevent "force_03mob#50::Onreset"; + donpcevent "force_04mob#50::Onreset"; + donpcevent "force_05mob#50::Onreset"; + donpcevent "force_06mob#50::Onreset"; + donpcevent "force_07mob#50::Onreset"; + donpcevent "force_09mob#50::Onreset"; + donpcevent "force_01ex#50::Onreset"; + donpcevent "force_03ex#50::Onreset"; + donpcevent "force_04ex#50::Onreset"; + donpcevent "force_05ex#50::Onreset"; + donpcevent "force_06ex#50::Onreset"; + donpcevent "force_07ex#50::Onreset"; + donpcevent "force_08ex#50::Onreset"; + donpcevent "force_09ex#50::Onreset"; + donpcevent "Heel and Toe#arena::Ontimeroff"; + disablenpc "Heel and Toe#arena"; + disablenpc "force_01_02#50"; + disablenpc "force_02_03#50"; + disablenpc "force_03_04#50"; + disablenpc "force_04_05#50"; + disablenpc "force_05_06#50"; + disablenpc "force_06_07#50"; + disablenpc "force_07_08#50"; + disablenpc "force_08_09#50"; + disablenpc "force_exit#50"; + disablenpc "arena#50"; + donpcevent "#arn_timer_50::Onstop"; + enablenpc "Heel and Toe#arena"; + enablenpc "arena#50"; + end; + +OnInit: + if(!$top_50min && !$top_50sec) set $top_50min,5; + end; + +} diff --git a/npc/other/arena/arena_lvl60.txt b/npc/other/arena/arena_lvl60.txt new file mode 100644 index 000000000..b83dc8eea --- /dev/null +++ b/npc/other/arena/arena_lvl60.txt @@ -0,0 +1,1108 @@ +//===== Hercules Script ====================================== +//= Izlude Arena lvl 60 +//===== By: ================================================== +//= SinSloth +//===== Current Version: ===================================== +//= 1.2 +//===== Description: ========================================= +//= Izlude Battle Arena Level 60 +//===== Additional Comments: ================================= +//= 1.0 First version. +//= 1.1 Fixed coordinate typo. (bugreport:1663) [L0ne_W0lf] +//= 1.2 Replaced effect numerics with constants. [Samuray22] +//============================================================ + +arena_room,38,88,5 script lvl 60s Waiting Room 124,{ + end; + +OnInit: + waitingroom "Individual; Level 60 to 79",50,"lvl 60s Waiting Room::OnStartArena",1,1000,60,79; + enablewaitingroomevent; + end; + +OnStartArena: + warpwaitingpc "force_2-1",99,12; + donpcevent "arena#60::Onstart"; + disablewaitingroomevent; + end; + +Onstart: + enablewaitingroomevent; + end; +} + +force_2-1,99,20,4 script Minilover#arena 124,{ + end; + +OnInit: + set $@mapcount60, 0; + end; + +Onstart: + initnpctimer; + set $arena_min60st,gettime(2); + set $arena_sec60st,gettime(1); + end; + +OnTimer3000: + mapannounce "force_2-1","Good day, my name is Minilover, the guide of Time Force Battle for lvl 60s!",0; + end; + +OnTimer4000: + mapannounce "force_2-1","Remember your right decision will save a lot of your time!",0; + end; + +OnTimer5000: + mapannounce "force_2-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 6 minutes from now.",0; + end; + +OnTimer60000: + set $@mapcount60, getmapusers ("force_2-1"); + if ($@mapcount60 == 0) { + donpcevent "Minilover#arena::Onfailclearstage"; + } + mapannounce "force_2-1","Remaining Time : 5 minutes ",0; + end; + +OnTimer120000: + set $@mapcount60, getmapusers ("force_2-1"); + if ($@mapcount60 == 0) { + donpcevent "Minilover#arena::Onfailclearstage"; + } + mapannounce "force_2-1","Remaining Time : 4 minutes ",0; + end; + +OnTimer180000: + set $@mapcount60, getmapusers ("force_2-1"); + if ($@mapcount60 == 0) { + donpcevent "Minilover#arena::Onfailclearstage"; + } + mapannounce "force_2-1","Remaining Time : 3 minutes ",0; + end; + +OnTimer240000: + set $@mapcount60, getmapusers ("force_2-1"); + if ($@mapcount60 == 0) { + donpcevent "Minilover#arena::Onfailclearstage"; + } + mapannounce "force_2-1","Remaining Time : 2 minutes ",0; + end; + +OnTimer300000: + set $@mapcount60, getmapusers ("force_2-1"); + if ($@mapcount60 == 0) { + donpcevent "Minilover#arena::Onfailclearstage"; + } + mapannounce "force_2-1","Remaining Time : 1 minute ",0; + end; + +OnTimer360000: + mapannounce "force_2-1","Your time is over. I hope you had a good time~",0; + end; + +OnTimer365000: +OnTimer366000: +OnTimer367000: +OnTimer368000: +OnTimer369000: +OnTimer370000: +OnTimer371000: +OnTimer372000: +OnTimer373000: +OnTimer374000: + mapwarp "force_2-1","prt_are_in",126,139,0,0; + end; + +OnTimer375000: + mapwarp "force_2-1","prt_are_in",126,139,0,0; + donpcevent "Minilover#arena::Onfailclearstage"; + end; + +Ontimeroff: + stopnpctimer; + end; + +Onfailclearstage: + donpcevent "cast#60::Ontimeover1"; + mapwarp "force_2-1","prt_are_in",126,139,0,0; + donpcevent "Minilover#arena::Ontimeroff"; + donpcevent "arena#60::Onreset_all"; + donpcevent "alloff#60::Onon"; + donpcevent "lvl 60s Waiting Room::Onstart"; + end; + +On01_start: + mapannounce "force_2-1","In order to clear this battle, you must kill at least 5 Goblins while dodging Rotar Zairos!",0; + end; + +On01_end: + mapannounce "force_2-1","A door to the north room has opened!",0; + end; + +On02_start: + mapannounce "force_2-1","Escape to the north exit from the monsters!",0; + end; + +On02_end: + mapannounce "force_2-1","A door to the north room has opened!",0; + end; + +On03_start: + mapannounce "force_2-1","In order to clear this battle, you must kill all Mantises!",0; + end; + +On03_end: + mapannounce "force_2-1","Clear! A door to the east room has opened!",0; + end; + +On04_start: + mapannounce "force_2-1","In order to clear this battle, you must kill all non-aggressive monsters while dodging aggressive monsters!",0; + end; + +On04_end: + mapannounce "force_2-1","A door to the east room has opened!",0; + end; + +On05_start: + mapannounce "force_2-1","In order to clear this battle, you must kill all monsters except Hydras and Kaphas!",0; + end; + +On05_end: + mapannounce "force_2-1","Clear! A door to the south room has opened!",0; + end; + +On06_start: + mapannounce "force_2-1","In order to clear this battle, you must kill all Miyabi Dolls and escape to the south exit!",0; + end; + +On06_end: + mapannounce "force_2-1","A door to the south room has opened!",0; + end; + +On07_start: + mapannounce "force_2-1","In order to clear this battle, you must kill all monsters!",0; + end; + +On07_end: + mapannounce "force_2-1","Clear! A door to the west room has opened!",0; + end; + +On08_start: + mapannounce "force_2-1","Please escape to the north exit!",0; + end; + +On09_start: + mapannounce "force_2-1","In order to clear this battle, you must defeat a Goblin Leader!",0; + end; + +On09_end: + mapannounce "force_2-1","Boss Clear! - North exit has opened. Thank you.",0; + end; + +} + +- script arena#60 -1,{ + +Onreset_01: + donpcevent "force_01ex#60::Onreset"; + donpcevent "force_01mob#60::Onreset"; + donpcevent "force_02start#60::Onon"; + enablenpc "force_01_02#60"; + enablenpc "force_02_03#60"; + end; + +Onreset_02: + donpcevent "force_02mob#60::Onreset"; + donpcevent "force_03start#60::Onon"; + end; + +Onreset_03: + enablenpc "force_03_04#60"; + donpcevent "force_04start#60::Onon"; + donpcevent "force_03ex#60::Onreset"; + end; + +Onreset_04: + enablenpc "force_04_05#60"; + donpcevent "force_05start#60::Onon"; + donpcevent "force_04ex#60::Onreset"; + end; + +Onreset_05: + enablenpc "force_05_06#60"; + donpcevent "force_06start#60::Onon"; + donpcevent "force_05ex#60::Onreset"; + donpcevent "force_05mob#60::Onreset"; + end; + +Onreset_06: + enablenpc "force_06_07#60"; + donpcevent "force_07start#60::Onon"; + donpcevent "force_06ex#60::Onreset"; + donpcevent "force_06mob#60::Onreset"; + end; + +Onreset_07: + enablenpc "force_07_08#60"; + donpcevent "force_08start#60::Onon"; + end; + +Onreset_08: + donpcevent "force_09start#60::Onon"; + enablenpc "force_08_09#60"; + end; + +Onreset_09: + enablenpc "force_exit#60"; + end; + +Onstart: + disablenpc "force_01_02#60"; + disablenpc "force_02_03#60"; + disablenpc "force_03_04#60"; + disablenpc "force_04_05#60"; + disablenpc "force_05_06#60"; + disablenpc "force_06_07#60"; + disablenpc "force_07_08#60"; + disablenpc "force_08_09#60"; + disablenpc "force_exit#60"; + donpcevent "Minilover#arena::Ontimeroff"; + donpcevent "force_01mob#60::Onreset"; + donpcevent "force_02mob#60::Onreset"; + donpcevent "force_03mob#60::Onreset"; + donpcevent "force_04mob#60::Onreset"; + donpcevent "force_05mob#60::Onreset"; + donpcevent "force_06mob#60::Onreset"; + donpcevent "force_07mob#60::Onreset"; + donpcevent "force_08mob#60::Onreset"; + donpcevent "force_09mob#60::Onreset"; + donpcevent "force_01ex#60::Onreset"; + donpcevent "force_03ex#60::Onreset"; + donpcevent "force_04ex#60::Onreset"; + donpcevent "force_05ex#60::Onreset"; + donpcevent "force_06ex#60::Onreset"; + donpcevent "force_08ex#60::Onreset"; + donpcevent "force_09ex#60::Onreset"; + enablenpc "force_08_01#60"; + donpcevent "force_01start#60::Onon"; + donpcevent "Minilover#arena::Onstart"; + end; + +Onreset_all: + donpcevent "force_01mob#60::Onreset"; + donpcevent "force_02mob#60::Onreset"; + donpcevent "force_03mob#60::Onreset"; + donpcevent "force_04mob#60::Onreset"; + donpcevent "force_05mob#60::Onreset"; + donpcevent "force_06mob#60::Onreset"; + donpcevent "force_07mob#60::Onreset"; + donpcevent "force_08mob#60::Onreset"; + donpcevent "force_09mob#60::Onreset"; + donpcevent "force_01ex#60::Onreset"; + donpcevent "force_03ex#60::Onreset"; + donpcevent "force_04ex#60::Onreset"; + donpcevent "force_05ex#60::Onreset"; + donpcevent "force_06ex#60::Onreset"; + donpcevent "force_08ex#60::Onreset"; + donpcevent "force_09ex#60::Onreset"; + end; + +} + +force_2-1,62,26,1 script force_08_01#60 45,1,1,{ + +OnTouch: + donpcevent "Minilover#arena::On01_start"; + warp "force_2-1",40,26; + end; +} + +force_2-1,25,44,1 script force_01_02#60 45,1,1,{ + +OnTouch: + donpcevent "Minilover#arena::On02_start"; + warp "force_2-1",25,69; + end; +} + +force_2-1,25,134,1 script force_02_03#60 45,1,1,{ + +OnTouch: + donpcevent "arena#60::Onreset_02"; + donpcevent "Minilover#arena::On03_start"; + warp "force_2-1",25,159; + end; +} + +force_2-1,44,174,1 script force_03_04#60 45,1,1,{ + +OnTouch: + donpcevent "Minilover#arena::On04_start"; + warp "force_2-1",69,174; + end; +} + +force_2-1,134,174,1 script force_04_05#60 45,1,1,{ + +OnTouch: + donpcevent "Minilover#arena::On05_start"; + warp "force_2-1",159,174; + end; +} + +force_2-1,174,155,1 script force_05_06#60 45,1,1,{ + +OnTouch: + donpcevent "Minilover#arena::On06_start"; + warp "force_2-1",174,130; + end; +} + +force_2-1,174,65,1 script force_06_07#60 45,1,1,{ + +OnTouch: + donpcevent "Minilover#arena::On07_start"; + warp "force_2-1",174,40; + end; +} + +force_2-1,155,26,1 script force_07_08#60 45,1,1,{ + +OnTouch: + donpcevent "Minilover#arena::On08_start"; + warp "force_2-1",132,26; + enablenpc "force_08_09#60"; + end; +} + +force_2-1,99,54,1 script force_08_09#60 45,1,1,{ + +OnTouch: + donpcevent "Minilover#arena::On09_start"; + warp "force_2-1",99,82; + end; +} + +force_2-1,99,124,1 script force_exit#60 45,1,1,{ + +OnTouch: + donpcevent "Minilover#arena::Ontimeroff"; + donpcevent "#arn_timer_60::Onon"; + mapwarp "force_2-1","prt_are_in",22,139,0,0; + end; +} + +- script force_01start#60 -1,{ + +Onon: + donpcevent "force_01mob#60::Onon"; +end; +} + +- script force_01ex#60 -1,{ + +Onreset: + killmonster "force_2-1","force_01ex#60::OnMobEx"; + end; + +Onon: + monster "force_2-1",25,25,"Rotar Zairo",1392,1,"force_01ex#60::OnMobEx"; + end; + +OnMobEx: + end; +} + +- script force_01mob#60 -1,{ + +Onreset: + killmonster "force_2-1","force_01mob#60::OnMobDeath"; + end; + +Onon: + donpcevent "force_01ex#60::Onon"; + monster "force_2-1",25,32,"Goblin Archer",1577,1,"force_01mob#60::OnMobDeath"; + monster "force_2-1",21,26,"Goblin",1534,1,"force_01mob#60::OnMobDeath"; + monster "force_2-1",25,36,"Goblin",1536,1,"force_01mob#60::OnMobDeath"; + monster "force_2-1",25,15,"Goblin",1534,1,"force_01mob#60::OnMobDeath"; + monster "force_2-1",40,30,"Goblin",1536,1,"force_01mob#60::OnMobDeath"; + monster "force_2-1",25,24,"Goblin",1534,1,"force_01mob#60::OnMobDeath"; + monster "force_2-1",25,9,"Goblin",1536,1,"force_01mob#60::OnMobDeath"; + monster "force_2-1",28,15,"Goblin Archer",1577,1,"force_01mob#60::OnMobDeath"; + monster "force_2-1",12,33,"Goblin",1536,1,"force_01mob#60::OnMobDeath"; + monster "force_2-1",24,20,"Goblin",1535,1,"force_01mob#60::OnMobDeath"; + set $force_01_60,5; + end; + +OnMobDeath: + set $force_01_60,$force_01_60 -1; + if ($force_01_60 < 1) { + donpcevent "Minilover#arena::On01_end"; + donpcevent "arena#60::Onreset_01"; + } + end; +} + +- script force_02start#60 -1,{ + +Onon: + donpcevent "force_02mob#60::Onon"; + end; +} + +- script force_02mob#60 -1,{ + +Onreset: + killmonster "force_2-1","force_02mob#60::OnMobEx"; + end; +Onon: + monster "force_2-1",24,76,"Drainliar",1434,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",28,76,"Drainliar",1434,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",24,86,"Drainliar",1434,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",24,76,"Drainliar",1434,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",28,76,"Drainliar",1434,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",24,86,"Drainliar",1434,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",24,76,"Drainliar",1434,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",28,76,"Drainliar",1434,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",23,76,"Requiem",1468,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",27,76,"Requiem",1468,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",25,86,"Requiem",1468,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",26,86,"Ghoul",1423,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",25,100,"Ghoul",1423,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",26,118,"Ghoul",1423,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",25,100,"Ghoul",1423,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",26,118,"Ghoul",1423,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",28,79,"Zerom",1470,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",23,87,"Zerom",1470,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",28,99,"Zerom",1470,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",23,112,"Zerom",1470,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMobEx"; + monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMobEx"; + end; + +OnMobEx: + end; +} + +- script force_03start#60 -1,{ + +Onon: + donpcevent "force_03mob#60::Onon"; + end; +} + +- script force_03ex#60 -1,{ + +Onreset: + killmonster "force_2-1","force_03ex#60::OnMobEx"; + end; + +Onon: + monster "force_2-1",26,173,"Hydra",1579,1,"force_03ex#60::OnMobEx"; + monster "force_2-1",21,173,"Hydra",1579,1,"force_03ex#60::OnMobEx"; + monster "force_2-1",31,173,"Hydra",1579,1,"force_03ex#60::OnMobEx"; + monster "force_2-1",26,178,"Hydra",1579,1,"force_03ex#60::OnMobEx"; + monster "force_2-1",21,178,"Hydra",1579,1,"force_03ex#60::OnMobEx"; + monster "force_2-1",31,178,"Hydra",1579,1,"force_03ex#60::OnMobEx"; + monster "force_2-1",19,174,"Obeaune",1425,1,"force_03ex#60::OnMobEx"; + monster "force_2-1",26,161,"Obeaune",1425,1,"force_03ex#60::OnMobEx"; + monster "force_2-1",13,173,"Obeaune",1425,1,"force_03ex#60::OnMobEx"; + monster "force_2-1",38,173,"Obeaune",1425,1,"force_03ex#60::OnMobEx"; + end; + +OnMobEx: + end; +} + +- script force_03mob#60 -1,{ + +Onon: + donpcevent "force_03ex#60::Onon"; + monster "force_2-1",23,174,"Mantis",1457,1,"force_03mob#60::OnMobDeath"; + monster "force_2-1",18,173,"Mantis",1457,1,"force_03mob#60::OnMobDeath"; + monster "force_2-1",33,173,"Mantis",1457,1,"force_03mob#60::OnMobDeath"; + monster "force_2-1",26,181,"Mantis",1457,1,"force_03mob#60::OnMobDeath"; + set $force_03_60,4; + end; + +Onreset: + killmonster "force_2-1","force_mob01#60::OnMobDeath"; + end; + +OnMobDeath: + set $force_03_60,$force_03_60 -1; + if ($force_03_60 < 1) { + donpcevent "Minilover#arena::On03_end"; + donpcevent "arena#60::Onreset_03"; + } + end; +} + +- script force_04start#60 -1,{ + +Onon: + donpcevent "force_04mob#60::Onon"; + end; +} + +- script force_04ex#60 -1,{ + +Onreset: + killmonster "force_2-1","force_04ex#60::OnMobEx"; + end; + +Onon: + monster "force_2-1",84,177,"Sasquatch",1442,1,"force_04ex#60::OnMobEx"; + monster "force_2-1",125,170,"Sasquatch",1442,1,"force_04ex#60::OnMobEx"; + monster "force_2-1",109,172,"Baby Leopard",1524,1,"force_04ex#60::OnMobEx"; + monster "force_2-1",121,172,"Baby Leopard",1524,1,"force_04ex#60::OnMobEx"; + monster "force_2-1",104,173,"Chepet",1444,1,"force_04ex#60::OnMobEx"; + monster "force_2-1",75,174,"Dokebi",1491,1,"force_04ex#60::OnMobEx"; + monster "force_2-1",102,176,"Dokebi",1491,1,"force_04ex#60::OnMobEx"; + end; + +OnMobEx: + end; +} + +- script force_04mob#60 -1,{ + +Onreset: + killmonster "force_2-1","force_04mob#60::OnMobDeath"; + end; + +Onon: + donpcevent "force_04ex#60::Onon"; + monster "force_2-1",79,174,"Golem",1540,1,"force_04mob#60::OnMobDeath"; + monster "force_2-1",131,178,"Marse",1551,1,"force_04mob#60::OnMobDeath"; + set $force_04_60,2; + end; + +OnMobDeath: + set $force_04_60,$force_04_60 -1; + if ($force_04_60 < 1) { + donpcevent "force_04ex#60::Onreset"; + donpcevent "Minilover#arena::On04_end"; + donpcevent "arena#60::Onreset_04"; + } + end; +} + +- script force_05start#60 -1,{ + +Onon: + donpcevent "force_05mob#60::Onon"; + end; +} + +- script force_05ex#60 -1,{ + +Onreset: + killmonster "force_2-1","force_05ex#60::OnMobEx"; + end; + +Onsummonmob_05: + monster "force_2-1",168,177,"Hydra",1579,1,"force_05ex#60::OnMobEx"; + monster "force_2-1",170,179,"Hydra",1579,1,"force_05ex#60::OnMobEx"; + monster "force_2-1",177,179,"Hydra",1579,1,"force_05ex#60::OnMobEx"; + monster "force_2-1",179,178,"Hydra",1579,1,"force_05ex#60::OnMobEx"; + monster "force_2-1",179,170,"Hydra",1579,1,"force_05ex#60::OnMobEx"; + monster "force_2-1",177,168,"Hydra",1579,1,"force_05ex#60::OnMobEx"; + monster "force_2-1",170,168,"Hydra",1579,1,"force_05ex#60::OnMobEx"; + monster "force_2-1",173,174,"Hydra",1579,1,"force_05ex#60::OnMobEx"; + monster "force_2-1",174,174,"Hydra",1579,1,"force_05ex#60::OnMobEx"; + monster "force_2-1",173,173,"Hydra",1579,1,"force_05ex#60::OnMobEx"; + monster "force_2-1",174,173,"Hydra",1579,1,"force_05ex#60::OnMobEx"; + monster "force_2-1",173,181,"Kapha",1543,1,"force_05ex#60::OnMobEx"; + end; + +OnMobEx: + end; +} + +- script force_05mob#60 -1,{ + +Onreset: + killmonster "force_2-1","force_05mob#60::OnMobDeath"; + end; + +Onon: + donpcevent "force_05ex#60::Onsummonmob_05"; + monster "force_2-1",163,173,"Drainliar",1434,1,"force_05mob#60::OnMobDeath"; + monster "force_2-1",173,173,"Myst",1553,1,"force_05mob#60::OnMobDeath"; + monster "force_2-1",181,173,"Orc Skeleton",1462,1,"force_05mob#60::OnMobDeath"; + monster "force_2-1",171,177,"Orc Skeleton",1462,1,"force_05mob#60::OnMobDeath"; + monster "force_2-1",173,181,"Raggler",1445,1,"force_05mob#60::OnMobDeath"; + set $force_05_60,5; + end; + +OnMobDeath: + set $force_05_60,$force_05_60 -1; + if ($force_05_60 < 1) { + donpcevent "Minilover#arena::On05_end"; + donpcevent "arena#60::Onreset_05"; + } + end; +} + +- script force_06start#60 -1,{ + +Onon: + donpcevent "force_06mob#60::Onon"; + end; +} + +- script force_06ex#60 -1,{ + +Onreset: + killmonster "force_2-1","force_06ex#60::OnMobEx"; + end; + +Onon: + monster "force_2-1",169,130,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + monster "force_2-1",178,130,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + monster "force_2-1",169,125,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + monster "force_2-1",178,125,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + monster "force_2-1",169,120,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + monster "force_2-1",178,120,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + monster "force_2-1",169,115,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + monster "force_2-1",178,115,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + monster "force_2-1",169,110,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + monster "force_2-1",178,110,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + monster "force_2-1",169,105,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + monster "force_2-1",178,105,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + monster "force_2-1",169,100,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + monster "force_2-1",178,100,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + monster "force_2-1",169,95,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + monster "force_2-1",178,95,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + monster "force_2-1",169,90,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + monster "force_2-1",178,90,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + monster "force_2-1",169,85,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + monster "force_2-1",178,85,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + monster "force_2-1",169,80,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + monster "force_2-1",178,80,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + monster "force_2-1",169,75,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + monster "force_2-1",178,75,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; + end; + +Onsubon: + set $@randmonster60,rand(1,3); + switch($@randmonster60) { + case 1: + monster "force_2-1",rand(170,177),rand(70,120),"Sidewinder",1424,1,"force_06ex#60::OnMobEx"; + break; + case 2: + monster "force_2-1",rand(170,177),rand(70,120),"Hermit Plant",1565,1,"force_06ex#60::OnMobEx"; + break; + case 3: + monster "force_2-1",rand(170,177),rand(70,120),"Cruiser",1443,1,"force_06ex#60::OnMobEx"; + break; + } + end; + +OnMobEx: + end; +} + +- script force_06mob#60 -1,{ + +Onreset: + killmonster "force_2-1","force_06mob#60::OnMobDeath"; + end; + +Onon: + donpcevent "force_06ex#60::Onon"; + monster "force_2-1",174,100,"Miyabi Doll",1552,1,"force_06mob#60::OnMobDeath"; + monster "force_2-1",174,80,"Miyabi Doll",1552,1,"force_06mob#60::OnMobDeath"; + set $force_06_60,2; + end; + +OnMobDeath: + set $force_06_60,$force_06_60 -1; + if ($force_06_60 < 1) { + set door, 1; + donpcevent "Minilover#arena::On06_end"; + donpcevent "arena#60::Onreset_06"; + } + else donpcevent "force_06ex#60::Onsubon"; + end; +} + +- script force_07start#60 -1,{ + +Onon: + donpcevent "force_07mob#60::Onon"; + end; +} + +- script force_07mob#60 -1,{ + +Onreset: + killmonster "force_2-1","force_07mob#60::OnMobDeath"; + end; + +Onon: + monster "force_2-1",170,25,"Jakk",1436,1,"force_07mob#60::OnMobDeath"; + monster "force_2-1",170,25,"Jakk",1436,1,"force_07mob#60::OnMobDeath"; + monster "force_2-1",175,25,"Myst",1553,1,"force_07mob#60::OnMobDeath"; + monster "force_2-1",179,25,"Isis",1421,1,"force_07mob#60::OnMobDeath"; + set $force_07_50,4; + end; + +OnMobDeath: + set $force_07_50,$force_07_50 -1; + if ($force_07_50 < 1) { + donpcevent "Minilover#arena::On07_end"; + donpcevent "arena#60::Onreset_07"; + } + end; +} + +- script force_08start#60 -1,{ + +Onon: + donpcevent "force_08ex#60::Onon"; + end; +} + +- script force_08ex#60 -1,{ + +Onon: + donpcevent "arena#60::Onreset_08"; + end; +} + +- script force_09start#60 -1,{ + +Onon: + donpcevent "force_09mob#60::Onon"; + end; +} + +- script force_09ex#60 -1,{ + +Onreset: + killmonster "force_2-1","force_09ex#60::OnMobEx"; + end; + +Onsummonmob_09: + monster "force_2-1",90,100,"Horong",1578,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",92,100,"Horong",1578,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",99,100,"Horong",1578,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",105,100,"Horong",1578,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",91,108,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",91,104,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",91,100,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",91,96,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",91,92,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",95,108,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",99,108,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",100,108,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",104,108,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",108,108,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",108,104,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",108,100,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",108,96,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",108,92,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",104,102,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",196,102,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",114,100,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",121,100,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",85,100,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",78,100,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",96,118,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; + monster "force_2-1",103,118,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; + end; + +OnMobEx: + end; +} + +- script force_09mob#60 -1,{ + +Onon: + donpcevent "force_09ex#60::Onsummonmob_09"; + monster "force_2-1",99,99,"Goblin Leader",1539,1,"force_09mob#60::OnMobDeath"; + set $force_09_60,1; + end; + +Onreset: + killmonster "force_2-1","force_09mob#60::OnMobDeath"; + end; + +OnMobDeath: + set $force_09_60,$force_09_60 -1; + if ($force_09_60 < 1) { + donpcevent "Minilover#arena::On09_end"; + donpcevent "arena#60::Onreset_09"; + donpcevent "arena#60::Onreset_all"; + set $arena_min60end,gettime(2); + set $arena_sec60end,gettime(1); + } + end; +} + +prt_are_in,129,135,3 script Staff#60-1 67,{ + + mes "[Staff]"; + mes "You did a good job."; + mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points."; + next; + if (arena_point == 30000) { + mes "[Staff]"; + mes "Uh huh!"; + mes "You already have enough arena points."; + mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward."; + next; + } + else set arena_point, arena_point + 1; + mes "[Staff]"; + mes "Let me guide you outside. I hope you had a good time."; + close2; + specialeffect2 EF_EXIT; + warp "arena_room",100,75; + end; +} + +prt_are_in,25,135,3 script Staff#60-2 67,{ + + if($arena_min60end < $arena_min60st) + { + if($arena_sec60end < $arena_sec60st) + { + set @record_min60,60 - $arena_min60st + $arena_min60end -1; + set @record_sec60,60 - $arena_sec60st + $arena_sec60end; + } + else + { + set @record_min60,60 - $arena_min60st + $arena_min60end; + set @record_sec60,$arena_sec60end - $arena_sec60st; + } + } + else + { + if($arena_sec60end < $arena_sec60st) + { + set @record_min60,$arena_min60end - $arena_min60st -1; + set @record_sec60,60 - $arena_sec60st + $arena_sec60end; + } + else + { + set @record_min60,$arena_min60end - $arena_min60st; + set @record_sec60,$arena_sec60end - $arena_sec60st; + } + } + set @gap60,(60 * $top_60min + $top_60sec) - (60 * @record_min60 + @record_sec60); + mes "[Staff]"; + mes "Wow, you did a good job~ "; + mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?"; + mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle.."; + next; + mes "[Staff]"; + mes "is "+@record_min60+"minutes "+@record_sec60+"seconds."; + mes "Congratulations!"; + next; + mes "[Staff]"; + mes "The fastest player among people who cleared lvl 60s arena time force battle is ^3131FF"+$arena_60topn$+"^000000."; + next; + mes "[Staff]"; + mes "^3131FF"+$arena_60topn$+"^000000's running time was ^3131FF"+$top_60min+"^000000minutes ^3131FF"+$top_60sec+"^000000seconds."; + next; + if (@gap60 < 0) { + mes "[Staff]"; + mes "Although you failed to make a new record, I hope you will succeed next time."; + next; + if (arena_point > 29980) { + mes "[Staff]"; + mes "Then let me reward you with some arena points....eh?"; + mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; + next; + mes "[Staff]"; + mes "You can check the amount of arena points you have in the arena waiting room."; + next; + mes "[Staff]"; + mes "I hope you had a good time and let me guide you to the entrance of arena."; + mes "Thank you."; + close2; + } + else + { + set arena_point, arena_point + 20; + mes "[Staff]"; + mes "Let me reward you some arena points."; + mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; + next; + mes "[Staff]"; + mes "Let me guide you to the entrance of arena."; + mes "See you later~"; + close2; + } + specialeffect2 EF_EXIT; + donpcevent "cast#60::Onnomal1"; + warp "arena_room",100,75; + donpcevent "#arn_timer_60::Onstop"; + donpcevent "alloff#60::Onon"; + donpcevent "lvl 60s Waiting Room::Onstart"; + end; + } + else + { + emotion e_omg; + mes "[Staff]"; + mes "Wow! You have renewed the record!"; + mes "What a great job!"; + next; + mes "[Staff]"; + mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 60s^000000, ^3131FF"+strcharinfo(0)+"^000000."; + set $top_60min, @record_min60; + set $top_60sec, @record_sec60; + set $arena_60topn$,strcharinfo(0); + donpcevent "Vendigos::Onlinerec_60"; + next; + if (arena_point > 29950) { + mes "[Staff]"; + mes "Then let me reward you with some arena points....eh?"; + mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; + next; + mes "[Staff]"; + mes "You can check the amount of arena points you have in the arena waiting room."; + next; + mes "[Staff]"; + mes "I hope you had a good time and let me guide you to the entrance of arena."; + mes "Thank you."; + close2; + } + else + { + mes "[Staff]"; + mes "Let me reward you with some arena points."; + mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time."; + next; + set arena_point, arena_point + 50; + mes "[Staff]"; + mes "Let me reward you some arena points."; + mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; + next; + mes "[Staff]"; + mes "Let me guide you to the entrance of arena."; + mes "See you later~"; + close2; + } + specialeffect2 EF_HIT5; + donpcevent "cast#60::Onnomal2"; + warp "arena_room",100,75; + donpcevent "#arn_timer_60::Onstop"; + donpcevent "alloff#60::Onon"; + donpcevent "lvl 60s Waiting Room::Onstart"; + end; + } + +} + +- script #arn_timer_60 -1,{ + +Onon: + initnpctimer; + end; + +OnTimer2000: + mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 60s.",0,0xFFCE00; + end; + +OnTimer3000: + mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00; + end; + +OnTimer4000: + mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00; + end; + +OnTimer60000: + donpcevent "cast#60::Ontimeover2"; + donpcevent "arn_warp_60::Onout"; + donpcevent "#arn_timer_60::Onstop"; + donpcevent "alloff#60::Onon"; + donpcevent "lvl 60s Waiting Room::Onstart"; + end; + +Onstop: + stopnpctimer; + end; +} + +- script arn_warp_60 -1,{ + +Onout: + areawarp "prt_are_in",14,143,29,126,"arena_room",100,75; + end; +} + +- script cast#60 -1,{ + +Ontimeover1: + mapannounce "force_2-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00; + end; + +Onnomal1: + mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00; + end; + +Onnomal2: + mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00; + end; + +Ontimeover2: + mapannounce "force_2-1","Arena will be reactivated due to an error occurred in the waiting room.",0,0xFFCE00; + end; +} + +- script alloff#60 -1,{ + +Onon: + mapwarp "force_2-1","prt_are_in",126,139,0,0; + donpcevent "force_01mob#60::Onreset"; + donpcevent "force_02mob#60::Onreset"; + donpcevent "force_03mob#60::Onreset"; + donpcevent "force_04mob#60::Onreset"; + donpcevent "force_05mob#60::Onreset"; + donpcevent "force_06mob#60::Onreset"; + donpcevent "force_07mob#60::Onreset"; + donpcevent "force_08mob#60::Onreset"; + donpcevent "force_09mob#60::Onreset"; + donpcevent "force_01ex#60::Onreset"; + donpcevent "force_03ex#60::Onreset"; + donpcevent "force_04ex#60::Onreset"; + donpcevent "force_05ex#60::Onreset"; + donpcevent "force_06ex#60::Onreset"; + donpcevent "force_08ex#60::Onreset"; + donpcevent "force_09ex#60::Onreset"; + donpcevent "Minilover#arena::Ontimeroff"; + disablenpc "Minilover#arena"; + disablenpc "force_01_02#60"; + disablenpc "force_02_03#60"; + disablenpc "force_03_04#60"; + disablenpc "force_04_05#60"; + disablenpc "force_05_06#60"; + disablenpc "force_06_07#60"; + disablenpc "force_07_08#60"; + disablenpc "force_08_09#60"; + disablenpc "force_exit#60"; + disablenpc "arena#60"; + donpcevent "#arn_timer_60::Onstop"; + enablenpc "Minilover#arena"; + enablenpc "arena#60"; + end; + +OnInit: + if(!$top_60min && !$top_60sec) set $top_60min,6; + end; + +} diff --git a/npc/other/arena/arena_lvl70.txt b/npc/other/arena/arena_lvl70.txt new file mode 100644 index 000000000..e3ab5367f --- /dev/null +++ b/npc/other/arena/arena_lvl70.txt @@ -0,0 +1,1086 @@ +//===== Hercules Script ====================================== +//= Izlude Arena lvl 70 +//===== By: ================================================== +//= SinSloth +//===== Current Version: ===================================== +//= 1.1 +//===== Description: ========================================= +//= Izlude Battle Arena Level 70 +//===== Additional Comments: ================================= +//= 1.0 First version. +//= 1.1 Replaced effect numerics with constants. [Samuray22] +//============================================================ + +arena_room,52,42,7 script lvl 70s Waiting Room 124,{ + end; + +OnInit: + waitingroom "Individual; Level 70 to 89",50,"lvl 70s Waiting Room::OnStartArena",1,1000,70,89; + enablewaitingroomevent; + end; + +OnStartArena: + warpwaitingpc "force_3-1",99,12; + donpcevent "arena#70::Onstart"; + disablewaitingroomevent; + end; + +Onstart: + enablewaitingroomevent; + end; +} + +force_3-1,99,20,4 script Cadillac#arena 124,{ + end; + +OnInit: + set $@mapcount70, 0; + end; + +Onstart: + initnpctimer; + set $arena_min70st,gettime(2); + set $arena_sec70st,gettime(1); + end; + +OnTimer3000: + mapannounce "force_3-1","Good day, my name is Cadillac, the guide of Time Force Battle for lvl 70s!",0; + end; + +OnTimer4000: + mapannounce "force_3-1","Remember your right decision will save a lot of your time!",0; + end; + +OnTimer7000: + mapannounce "force_3-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 7 minutes from now.",0; + end; + +OnTimer60000: + set $@mapcount70, getmapusers ("force_3-1"); + if ($@mapcount70 == 0) { + donpcevent "Cadillac#arena::Onfailclearstage"; + } + mapannounce "force_3-1","Remaining Time : 6 minutes ",0; + end; + +OnTimer120000: + set $@mapcount70, getmapusers ("force_3-1"); + if ($@mapcount70 == 0) { + donpcevent "Cadillac#arena::Onfailclearstage"; + } + mapannounce "force_3-1","Remaining Time : 5 minutes ",0; + end; + +OnTimer180000: + set $@mapcount70, getmapusers ("force_3-1"); + if ($@mapcount70 == 0) { + donpcevent "Cadillac#arena::Onfailclearstage"; + } + mapannounce "force_3-1","Remaining Time : 4 minutes ",0; +end; +OnTimer240000: + set $@mapcount70, getmapusers ("force_3-1"); + if ($@mapcount70 == 0) { + donpcevent "Cadillac#arena::Onfailclearstage"; + } + mapannounce "force_3-1","Remaining Time : 3 minutes ",0; + end; + +OnTimer300000: + set $@mapcount70, getmapusers ("force_3-1"); + if ($@mapcount70 == 0) { + donpcevent "Cadillac#arena::Onfailclearstage"; + } + mapannounce "force_3-1","Remaining Time : 2 minutes ",0; + end; + +OnTimer360000: + set $@mapcount70, getmapusers ("force_3-1"); + if ($@mapcount70 == 0) { + donpcevent "Cadillac#arena::Onfailclearstage"; + } + mapannounce "force_3-1","Remaining Time : 1 minute ",0; + end; + +OnTimer420000: + mapannounce "force_3-1","Your time is over. I hope you had a good time~",0; + end; + +OnTimer425000: +OnTimer426000: +OnTimer427000: +OnTimer428000: +OnTimer429000: +OnTimer430000: +OnTimer431000: +OnTimer432000: +OnTimer433000: +OnTimer434000: + mapwarp "force_3-1","prt_are_in",126,87,0,0; + end; + +OnTimer435000: + mapwarp "force_3-1","prt_are_in",126,87,0,0; + donpcevent "Cadillac#arena::Onfailclearstage"; + end; + +Ontimeroff: + stopnpctimer; + end; + +Onfailclearstage: + donpcevent "cast#70::Ontimeover1"; + mapwarp "force_3-1","prt_are_in",126,87,0,0; + donpcevent "Cadillac#arena::Ontimeroff"; + donpcevent "arena#70::Onreset_all"; + donpcevent "alloff#70::Onon"; + donpcevent "lvl 70s Waiting Room::Onstart"; + end; + +On01_start: + mapannounce "force_3-1","In order to clear this battle, you must kill all Kobolds!",0; + end; + +On01_end: + mapannounce "force_3-1","A door to the north room has opened!",0; + end; + +On02_start: + mapannounce "force_3-1","In order to clear this battle, you must kill all Horongs and escape!",0; + end; + +On02_end: + mapannounce "force_3-1","A door to the north room has opened!",0; + end; + +On03_start: + mapannounce "force_3-1","In order to clear this battle, you must kill all monsters except Enchanted Peach Trees!",0; + end; + +On03_end: + mapannounce "force_3-1","Clear! A door to the east room has opened!",0; + end; + +On04_start: + mapannounce "force_3-1","In order to clear this battle, you must kill all Stem Worms while dodging Bathories!",0; + end; + +On04_end: + mapannounce "force_3-1","A door to the east room has opened!",0; + end; + +On05_start: + mapannounce "force_3-1","In order to clear this battle, you must kill all Argiopes!",0; + end; + +On05_end: + mapannounce "force_3-1","Clear! A door to the south room has opened!",0; + end; + +On06_start: + mapannounce "force_3-1","In order to clear this battle, you must kill all Hammer Goblins!",0; + end; + +On06_end: + mapannounce "force_3-1","A door to the south room has opened!",0; + end; + +On07_start: + mapannounce "force_3-1","In order to clear this battle, you must kill an Alice in the center!",0; + end; + +On07_end: + mapannounce "force_3-1","Clear! A door to the west room has opened!",0; + end; + +On08_start: + mapannounce "force_3-1","Please escape to the north exit!",0; + end; + +On09_start: + mapannounce "force_3-1","In order to clear this battle, you must kill a Kobold Leader and all Kobolds!",0; + end; + +On09_end: + mapannounce "force_3-1","Boss Clear! - A door at the north has opened. Thank you. ",0; + end; + +} + +- script arena#70 -1,{ + +Onreset_01: + donpcevent "force_01ex#70::Onreset"; + donpcevent "force_02start#70::Onon"; + enablenpc "force_01_02#70"; + end; + +Onreset_02: + donpcevent "force_02ex#70::Onreset"; + donpcevent "force_03start#70::Onon"; + enablenpc "force_02_03#70"; + end; + +Onreset_03: + enablenpc "force_03_04#70"; + donpcevent "force_04start#70::Onon"; + donpcevent "force_03ex#70::Onreset"; + end; + +Onreset_04: + enablenpc "force_04_05#70"; + donpcevent "force_05start#70::Onon"; + donpcevent "force_04ex#70::Onreset"; + end; + +Onreset_05: + enablenpc "force_05_06#70"; + donpcevent "force_06start#70::Onon"; + donpcevent "force_05ex#70::Onreset"; + end; + +Onreset_06: + enablenpc "force_06_07#70"; + donpcevent "force_07start#70::Onon"; + donpcevent "force_06ex#70::Onreset"; + end; + +Onreset_07: + enablenpc "force_07_08#70"; + donpcevent "force_07ex#70::Onreset"; + donpcevent "force_08start#70::Onon"; + end; + +Onreset_08: + donpcevent "force_09start#70::Onon"; + enablenpc "force_08_09#70"; + end; + +Onreset_09: + enablenpc "force_exit#70"; + end; + +Onstart: + disablenpc "force_01_02#70"; + disablenpc "force_02_03#70"; + disablenpc "force_03_04#70"; + disablenpc "force_04_05#70"; + disablenpc "force_05_06#70"; + disablenpc "force_06_07#70"; + disablenpc "force_07_08#70"; + disablenpc "force_08_09#70"; + disablenpc "force_exit#70"; + donpcevent "Cadillac#arena::Ontimeroff"; + donpcevent "force_09mob#70::Ontimeroff"; + donpcevent "force_01mob#70::Onreset"; + donpcevent "force_02mob#70::Onreset"; + donpcevent "force_03mob#70::Onreset"; + donpcevent "force_04mob#70::Onreset"; + donpcevent "force_05mob#70::Onreset"; + donpcevent "force_06mob#70::Onreset"; + donpcevent "force_07mob#70::Onreset"; + donpcevent "force_08mob#70::Onreset"; + donpcevent "force_09mob#70::Onreset"; + donpcevent "force_01ex#70::Onreset"; + donpcevent "force_02ex#70::Onreset"; + donpcevent "force_03ex#70::Onreset"; + donpcevent "force_04ex#70::Onreset"; + donpcevent "force_05ex#70::Onreset"; + donpcevent "force_06ex#70::Onreset"; + donpcevent "force_07ex#70::Onreset"; + donpcevent "force_08ex#70::Onreset"; + donpcevent "force_09ex#70::Onreset"; + enablenpc "force_08_01#70"; + donpcevent "force_01start#70::Onon"; + donpcevent "Cadillac#arena::Onstart"; + end; + +Onreset_all: + donpcevent "force_01mob#70::Onreset"; + donpcevent "force_02mob#70::Onreset"; + donpcevent "force_03mob#70::Onreset"; + donpcevent "force_04mob#70::Onreset"; + donpcevent "force_05mob#70::Onreset"; + donpcevent "force_06mob#70::Onreset"; + donpcevent "force_07mob#70::Onreset"; + donpcevent "force_09mob#70::Onreset"; + donpcevent "force_01ex#70::Onreset"; + donpcevent "force_02ex#70::Onreset"; + donpcevent "force_03ex#70::Onreset"; + donpcevent "force_04ex#70::Onreset"; + donpcevent "force_05ex#70::Onreset"; + donpcevent "force_06ex#70::Onreset"; + donpcevent "force_07ex#70::Onreset"; + donpcevent "force_08ex#70::Onreset"; + donpcevent "force_09ex#70::Onreset"; + end; + +} + +force_3-1,62,26,1 script force_08_01#70 45,1,1,{ + +OnTouch: + donpcevent "Cadillac#arena::On01_start"; + warp "force_3-1",40,26; + end; + +} + +force_3-1,25,44,1 script force_01_02#70 45,1,1,{ + +OnTouch: + donpcevent "Cadillac#arena::On02_start"; + warp "force_3-1",25,69; + end; + +} + +force_3-1,25,134,1 script force_02_03#70 45,1,1,{ + +OnTouch: + donpcevent "Cadillac#arena::On03_start"; + warp "force_3-1",25,159; + end; + +} + +force_3-1,44,174,1 script force_03_04#70 45,1,1,{ + +OnTouch: + donpcevent "Cadillac#arena::On04_start"; + warp "force_3-1",69,174; + end; + +} + +force_3-1,134,174,1 script force_04_05#70 45,1,1,{ + +OnTouch: + donpcevent "Cadillac#arena::On05_start"; + warp "force_3-1",159,174; + end; + +} + +force_3-1,174,155,1 script force_05_06#70 45,1,1,{ + +OnTouch: + donpcevent "Cadillac#arena::On06_start"; + warp "force_3-1",174,130; + end; + +} + +force_3-1,174,65,1 script force_06_07#70 45,1,1,{ + +OnTouch: + donpcevent "Cadillac#arena::On07_start"; + warp "force_3-1",174,40; + end; + +} + +force_3-1,155,26,1 script force_07_08#70 45,1,1,{ + +OnTouch: + donpcevent "Cadillac#arena::On08_start"; + warp "force_3-1",132,26; + enablenpc "force_08_09#70"; + end; + +} + +force_3-1,99,54,1 script force_08_09#70 45,1,1,{ + +OnTouch: + donpcevent "Cadillac#arena::On09_start"; + warp "force_3-1",99,82; + end; + +} + +force_3-1,99,124,1 script force_exit#70 45,1,1,{ + +OnTouch: + donpcevent "Cadillac#arena::Ontimeroff"; + donpcevent "#arn_timer_70::Onon"; + mapwarp "force_3-1","prt_are_in",22,87,0,0; + end; + +} + +- script force_01start#70 -1,{ +Onon: + donpcevent "force_01mob#70::Onon"; +end; + +} + +- script force_01mob#70 -1,{ + +Onon: + monster "force_3-1",25,36,"Kobold",1545,1,"force_01mob#70::OnMobDeath"; + monster "force_3-1",20,36,"Kobold",1545,1,"force_01mob#70::OnMobDeath"; + monster "force_3-1",25,20,"Kobold",1546,1,"force_01mob#70::OnMobDeath"; + monster "force_3-1",30,36,"Kobold",1547,1,"force_01mob#70::OnMobDeath"; + monster "force_3-1",28,15,"Kobold",1547,1,"force_01mob#70::OnMobDeath"; + set $force_01_70,5; + end; + +Onreset: + killmonster "force_3-1","force_01mob#70::OnMobDeath"; + end; + +OnMobDeath: + set $force_01_70,$force_01_70 -1; + if ($force_01_70 < 1) { + donpcevent "Cadillac#arena::On01_end"; + donpcevent "arena#70::Onreset_01"; + } + end; +} + +- script force_02start#70 -1,{ + +Onon: + donpcevent "force_02mob#70::Onon"; + end; +} + +- script force_02ex#70 -1,{ + +Onreset: + killmonster "force_3-1","force_02ex#70::OnMobEx"; + end; + +Onsummonmob2: + monster "force_3-1",21,78,"Archer Skeleton",1420,1,"force_02ex#70::OnMobEx"; + monster "force_3-1",22,93,"Archer Skeleton",1420,1,"force_02ex#70::OnMobEx"; + monster "force_3-1",29,93,"Archer Skeleton",1420,1,"force_02ex#70::OnMobEx"; + monster "force_3-1",25,101,"Mummy",1393,1,"force_02ex#70::OnMobEx"; + monster "force_3-1",26,101,"Mummy",1393,1,"force_02ex#70::OnMobEx"; + monster "force_3-1",27,101,"Mummy",1393,1,"force_02ex#70::OnMobEx"; + monster "force_3-1",28,101,"Mummy",1393,1,"force_02ex#70::OnMobEx"; + monster "force_3-1",24,104,"Ghoul",1423,1,"force_02ex#70::OnMobEx"; + monster "force_3-1",24,113,"Ghoul",1423,1,"force_02ex#70::OnMobEx"; + monster "force_3-1",29,120,"Ghoul",1423,1,"force_02ex#70::OnMobEx"; + monster "force_3-1",29,126,"Ghoul",1423,1,"force_02ex#70::OnMobEx"; + monster "force_3-1",30,110,"Ghoul",1423,1,"force_02ex#70::OnMobEx"; + end; + +OnMobEx: + end; +} + +- script force_02mob#70 -1,{ + +Onreset: + killmonster "force_3-1","force_02mob#70::OnMobDeath"; + end; + +Onon: + monster "force_3-1",25,79,"Horong",1578,1,"force_02mob#70::OnMobDeath"; + monster "force_3-1",29,114,"Horong",1578,1,"force_02mob#70::OnMobDeath"; + donpcevent "force_02ex#70::Onsummonmob2"; + set $force_02_70,2; + end; + +OnMobDeath: + set $force_02_70,$force_02_70 -1; + if ($force_02_70 < 1) { + donpcevent "Cadillac#arena::On02_end"; + donpcevent "arena#70::Onreset_02"; + } + end; +} + +- script force_03start#70 -1,{ + +Onon: + donpcevent "force_03mob#70::Onon"; + end; +} + +- script force_03ex#70 -1,{ + +Onreset: + killmonster "force_3-1","force_03ex#70::OnMobEx"; + end; + +Onsummonmob_03: + monster "force_3-1",10,170,"Enchanted Peach Tree",1550,1,"force_03ex#70::OnMobEx"; + monster "force_3-1",26,180,"Enchanted Peach Tree",1550,1,"force_03ex#70::OnMobEx"; + end; + +OnMobEx: + end; +} + +- script force_03mob#70 -1,{ + +Onon: + donpcevent "force_03ex#70::Onsummonmob_03"; + monster "force_3-1",23,174,"Parasite",1555,1,"force_03mob#70::OnMobDeath"; + monster "force_3-1",33,173,"Parasite",1555,1,"force_03mob#70::OnMobDeath"; + monster "force_3-1",26,166,"Blood Butterfly",1526,1,"force_03mob#70::OnMobDeath"; + set $force_03_70,3; + end; + +Onreset: + killmonster "force_3-1","force_03mob#70::OnMobDeath"; + end; + +OnMobDeath: + set $force_03_70,$force_03_70 -1; + donpcevent "force_03ex#70::Onsummonmob_03"; + if ($force_03_70 < 1) { + donpcevent "Cadillac#arena::On03_end"; + donpcevent "arena#70::Onreset_03"; + } + end; +} + +- script force_04start#70 -1,{ + +Onon: + donpcevent "force_04mob#70::Onon"; +end; + +} + +- script force_04ex#70 -1,{ + +Onreset: + killmonster "force_3-1","force_04ex#70::OnMobEx"; + end; + +Onsummonmob_04: + monster "force_3-1",94,179,"Bathory",1525,1,"force_04ex#70::OnMobEx"; + monster "force_3-1",110,179,"Bathory",1525,1,"force_04ex#70::OnMobEx"; + monster "force_3-1",90,170,"Bathory",1525,1,"force_04ex#70::OnMobEx"; + monster "force_3-1",100,170,"Bathory",1525,1,"force_04ex#70::OnMobEx"; + monster "force_3-1",125,178,"Bathory",1525,1,"force_04ex#70::OnMobEx"; + monster "force_3-1",125,169,"Bathory",1525,1,"force_04ex#70::OnMobEx"; + end; + +OnMobEx: + end; + +} + +- script force_04mob#70 -1,{ + +Onon: + donpcevent "force_04ex#70::Onsummonmob_04"; + monster "force_3-1",87,174,"Stem Worm",1440,1,"force_04mob#70::OnMobDeath"; + monster "force_3-1",103,174,"Stem Worm",1440,1,"force_04mob#70::OnMobDeath"; + monster "force_3-1",96,170,"Stem Worm",1440,1,"force_04mob#70::OnMobDeath"; + set $force_04_70,3; + end; +Onreset: + killmonster "force_3-1","force_04mob#70::OnMobDeath"; + end; + +OnMobDeath: + set $force_04_70,$force_04_70 -1; + if ($force_04_70 < 1) { + donpcevent "Cadillac#arena::On04_end"; + donpcevent "arena#70::Onreset_04"; + } + end; +} + +- script force_05start#70 -1,{ + +Onon: + donpcevent "force_05mob#70::Onon"; + end; +} + +- script force_05ex#70 -1,{ + +Onreset: + killmonster "force_3-1","force_05ex#70::OnMobEx"; + end; + +Onsummonmob_05: + set $@randmonster70,rand(1,2); + switch($@randmonster70) { + case 1: + monster "force_3-1",174,174,"Ride Word",1478,1,"force_05ex#70::OnMobEx"; + break; + case 2: + monster "force_3-1",173,173,"Mantis",1457,1,"force_05ex#70::OnMobEx"; + break; + } + end; + +OnMobEx: + end; +} + +- script force_05mob#70 -1,{ + +Onon: + monster "force_3-1",164,183,"Argiope",1429,1,"force_05mob#70::OnMobDeath"; + monster "force_3-1",168,158,"Argiope",1429,1,"force_05mob#70::OnMobDeath"; + monster "force_3-1",175,174,"Argiope",1429,1,"force_05mob#70::OnMobDeath"; + monster "force_3-1",176,179,"Argiope",1429,1,"force_05mob#70::OnMobDeath"; + monster "force_3-1",183,160,"Argiope",1429,1,"force_05mob#70::OnMobDeath"; + set $force_05_70,5; + end; + +Onreset: + killmonster "force_3-1","force_05mob#70::OnMobDeath"; + end; + +OnMobDeath: + set $force_05_70,$force_05_70 -1; + if ($force_05_70 < 1) { + donpcevent "Cadillac#arena::On05_end"; + donpcevent "arena#70::Onreset_05"; + } + else donpcevent "force_05ex#70::Onsummonmob_05"; + end; + +} + +- script force_06start#70 -1,{ + +Onon: + donpcevent "force_06mob#70::Onon"; + end; +} + +- script force_06ex#70 -1,{ + +Onreset: + killmonster "force_3-1","force_06ex#70::OnMobEx"; + end; + +Onsummonmob_06: + monster "force_3-1",176,99,"Goblin",1534,1,"force_06ex#70::OnMobEx"; + monster "force_3-1",170,86,"Goblin",1535,1,"force_06ex#70::OnMobEx"; + monster "force_3-1",176,97,"Goblin",1535,1,"force_06ex#70::OnMobEx"; + monster "force_3-1",170,108,"Goblin",1535,1,"force_06ex#70::OnMobEx"; + monster "force_3-1",176,112,"Goblin",1536,1,"force_06ex#70::OnMobEx"; + monster "force_3-1",173,120,"Goblin",1536,1,"force_06ex#70::OnMobEx"; + monster "force_3-1",177,74,"Goblin",1536,1,"force_06ex#70::OnMobEx"; + monster "force_3-1",173,118,"Goblin",1538,1,"force_06ex#70::OnMobEx"; + monster "force_3-1",171,101,"Goblin",1538,1,"force_06ex#70::OnMobEx"; + monster "force_3-1",174,118,"Goblin",1538,1,"force_06ex#70::OnMobEx"; + end; + +OnMobEx: + end; +} + +- script force_06mob#70 -1,{ + +Onon: + donpcevent "force_06ex#70::Onsummonmob_06"; + monster "force_3-1",173,90,"Goblin",1537,1,"force_06mob#70::OnMobDeath"; + monster "force_3-1",173,79,"Goblin",1537,1,"force_06mob#70::OnMobDeath"; + monster "force_3-1",172,70,"Goblin",1537,1,"force_06mob#70::OnMobDeath"; + monster "force_3-1",175,70,"Goblin",1537,1,"force_06mob#70::OnMobDeath"; + monster "force_3-1",171,118,"Goblin",1537,1,"force_06mob#70::OnMobDeath"; + set $force_06_70,5; + end; + +Onreset: + killmonster "force_3-1","force_06mob#70::OnMobDeath"; + end; + +OnMobDeath: + set $force_06_70,$force_06_70 -1; + if ($force_06_70 < 1) { + donpcevent "Cadillac#arena::On06_end"; + donpcevent "arena#70::Onreset_06"; + } + end; +} + +- script force_07start#70 -1,{ + +Onon: + donpcevent "force_07mob#70::Onon"; + end; +} + +- script force_07ex#70 -1,{ + +Onreset: + killmonster "force_3-1","force_07ex#70::OnMobEx"; + end; + +Onsummonmob_07: + monster "force_3-1",168,26,"Nightmare",1427,1,"force_07ex#70::OnMobEx"; + monster "force_3-1",186,23,"Nightmare",1427,1,"force_07ex#70::OnMobEx"; + monster "force_3-1",160,23,"Nightmare",1427,1,"force_07ex#70::OnMobEx"; + monster "force_3-1",188,33,"Nightmare",1427,1,"force_07ex#70::OnMobEx"; + monster "force_3-1",174,13,"Raydric",1453,1,"force_07ex#70::OnMobEx"; + monster "force_3-1",163,15,"Farmiliar",1419,1,"force_07ex#70::OnMobEx"; + monster "force_3-1",164,15,"Farmiliar",1419,1,"force_07ex#70::OnMobEx"; + monster "force_3-1",163,16,"Farmiliar",1419,1,"force_07ex#70::OnMobEx"; + monster "force_3-1",164,16,"Farmiliar",1419,1,"force_07ex#70::OnMobEx"; + monster "force_3-1",187,13,"Farmiliar",1419,1,"force_07ex#70::OnMobEx"; + monster "force_3-1",187,14,"Farmiliar",1419,1,"force_07ex#70::OnMobEx"; + monster "force_3-1",186,14,"Farmiliar",1419,1,"force_07ex#70::OnMobEx"; + monster "force_3-1",186,14,"Farmiliar",1419,1,"force_07ex#70::OnMobEx"; + + +OnMobEx: + end; +} + +- script force_07mob#70 -1,{ + +Onon: + donpcevent "force_07ex#70::Onsummonmob_07"; + monster "force_3-1",174,25,"Alice",1521,1,"force_07mob#70::OnMobDeath"; + set $force_07_70,1; + end; + +Onreset: + killmonster "force_3-1","force_07mob#70::OnMobDeath"; + end; + +OnMobDeath: + set $force_07_70,$force_07_70 -1; + if ($force_07_70 < 1) { + donpcevent "Cadillac#arena::On07_end"; + donpcevent "arena#70::Onreset_07"; + } + end; +} + +- script force_08start#70 -1,{ + +Onon: + donpcevent "force_08ex#70::Onon"; + end; +} + +- script force_08ex#70 -1,{ + +Onon: + donpcevent "arena#70::Onreset_08"; + end; +} + +- script force_09start#70 -1,{ + +Onon: + donpcevent "force_09mob#70::Onon"; + end; +} + +- script force_09ex#70 -1,{ + +Onreset: + killmonster "force_3-1","force_09ex#70::OnMobEx"; + end; + +Onsummonmob_09: + monster "force_3-1",93,100,"Familiar",1419,1,"force_09ex#70::OnMobEx"; + monster "force_3-1",94,100,"Familiar",1419,1,"force_09ex#70::OnMobEx"; + monster "force_3-1",93,99,"Familiar",1419,1,"force_09ex#70::OnMobEx"; + monster "force_3-1",85,114,"Familiar",1419,1,"force_09ex#70::OnMobEx"; + monster "force_3-1",87,114,"Familiar",1419,1,"force_09ex#70::OnMobEx"; + monster "force_3-1",89,114,"Familiar",1419,1,"force_09ex#70::OnMobEx"; + monster "force_3-1",91,114,"Familiar",1419,1,"force_09ex#70::OnMobEx"; + monster "force_3-1",93,114,"Familiar",1419,1,"force_09ex#70::OnMobEx"; + monster "force_3-1",95,114,"Familiar",1419,1,"force_09ex#70::OnMobEx"; + monster "force_3-1",85,112,"Familiar",1419,1,"force_09ex#70::OnMobEx"; + monster "force_3-1",85,110,"Familiar",1419,1,"force_09ex#70::OnMobEx"; + monster "force_3-1",85,108,"Familiar",1419,1,"force_09ex#70::OnMobEx"; + monster "force_3-1",85,106,"Familiar",1419,1,"force_09ex#70::OnMobEx"; + monster "force_3-1",85,104,"Familiar",1419,1,"force_09ex#70::OnMobEx"; + end; + +OnMobEx: + end; +} + +- script force_09mob#70 -1,{ + +Onon: + monster "force_3-1",99,99,"Kobold Leader",1548,1,"force_09mob#70::OnMobDeath"; + monster "force_3-1",98,99,"Kobold",1545,1,"force_09mob#70::OnMobDeath"; + monster "force_3-1",100,99,"Kobold",1546,1,"force_09mob#70::OnMobDeath"; + monster "force_3-1",99,98,"Kobold",1547,1,"force_09mob#70::OnMobDeath"; + donpcevent "force_09ex#70::Onsummonmob_09"; + set $force_09_70,4; + end; + +Onreset: + killmonster "force_3-1","force_09mob#70::OnMobDeath"; + end; + +OnMobDeath: + set $force_09_70,$force_09_70 -1; + if ($force_09_70 < 1) { + donpcevent "Cadillac#arena::On09_end"; + donpcevent "arena#70::Onreset_09"; + donpcevent "arena#70::Onreset_all"; + set $arena_min70end,gettime(2); + set $arena_sec70end,gettime(1); + } + end; +} + +prt_are_in,129,83,3 script Staff#70-1 67,{ + + mes "[Staff]"; + mes "You did a good job."; + mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points."; + next; + if (arena_point == 30000) { + mes "[Staff]"; + mes "Uh huh!"; + mes "You already have enough arena points."; + mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward."; + next; + } + else set arena_point, arena_point + 1; + mes "[Staff]"; + mes "Let me guide you outside. I hope you had a good time."; + close2; + specialeffect2 EF_EXIT; + warp "arena_room",100,75; + end; +} + +prt_are_in,25,84,3 script Staff#70-2 67,{ + + if($arena_min70end < $arena_min70st) + { + if($arena_sec70end < $arena_sec70st) + { + set @record_min70,60 - $arena_min70st + $arena_min70end -1; + set @record_sec70,60 - $arena_sec70st + $arena_sec70end; + } + else + { + set @record_min70,60 - $arena_min70st + $arena_min70end; + set @record_sec70,$arena_sec70end - $arena_sec70st; + } + } + else + { + if($arena_sec70end < $arena_sec70st) + { + set @record_min70,$arena_min70end - $arena_min70st -1; + set @record_sec70,60 - $arena_sec70st + $arena_sec70end; + } + else + { + set @record_min70,$arena_min70end - $arena_min70st; + set @record_sec70,$arena_sec70end - $arena_sec70st; + } + } + set @gap70,(60 * $top_70min + $top_70sec) - (60 * @record_min70 + @record_sec70); + mes "[Staff]"; + mes "Wow, you did a good job~ "; + mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?"; + mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle.."; + next; + mes "[Staff]"; + mes "is "+@record_min70+"minutes "+@record_sec70+"seconds."; + mes "Congratulations!"; + next; + mes "[Staff]"; + mes "The fastest player among people who cleared lvl 70s arena time force battle is ^3131FF"+$arena_70topn$+"^000000."; + next; + mes "[Staff]"; + mes "^3131FF"+$arena_70topn$+"^000000's running time was ^3131FF"+$top_70min+"^000000minutes ^3131FF"+$top_70sec+"^000000seconds."; + next; + if (@gap70 < 0) { + mes "[Staff]"; + mes "Although you failed to make a new record, I hope you will succeed next time."; + next; + if (arena_point > 29980) { + mes "[Staff]"; + mes "Then let me reward you with some arena points....eh?"; + mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; + next; + mes "[Staff]"; + mes "You can check the amount of arena points you have in the arena waiting room."; + next; + mes "[Staff]"; + mes "I hope you had a good time and let me guide you to the entrance of arena."; + mes "Thank you."; + close2; + } + else + { + set arena_point, arena_point + 20; + mes "[Staff]"; + mes "Let me reward you some arena points."; + mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; + next; + mes "[Staff]"; + mes "Let me guide you to the entrance of arena."; + mes "See you later~"; + close2; + } + specialeffect2 EF_EXIT; + donpcevent "cast#70::Onnomal1"; + warp "arena_room",100,75; + donpcevent "#arn_timer_70::Onstop"; + donpcevent "alloff#70::Onon"; + donpcevent "lvl 70s Waiting Room::Onstart"; + end; + } + else + { + emotion e_omg; + mes "[Staff]"; + mes "Wow! You have renewed the record!"; + mes "What a great job!"; + next; + mes "[Staff]"; + mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 70s^000000, ^3131FF"+strcharinfo(0)+"^000000."; + set $top_70min, @record_min70; + set $top_70sec, @record_sec70; + set $arena_70topn$,strcharinfo(0); + donpcevent "Vendigos::Onlinerec_70"; + next; + if (arena_point > 29970) { + mes "[Staff]"; + mes "Then let me reward you with some arena points....eh?"; + mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; + next; + mes "[Staff]"; + mes "You can check the amount of arena points you have in the arena waiting room."; + next; + mes "[Staff]"; + mes "I hope you had a good time and let me guide you to the entrance of arena."; + mes "Thank you."; + close2; + } + else + { + mes "[Staff]"; + mes "Let me reward you with some arena points."; + mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time."; + next; + set arena_point, arena_point + 50; + mes "[Staff]"; + mes "Let me reward you some arena points."; + mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; + next; + mes "[Staff]"; + mes "Let me guide you to the entrance of arena."; + mes "See you later~"; + close2; + } + specialeffect2 EF_HIT5; + donpcevent "cast#70::Onnomal2"; + warp "arena_room",100,75; + donpcevent "#arn_timer_70::Onstop"; + donpcevent "alloff#70::Onon"; + donpcevent "lvl 70s Waiting Room::Onstart"; + end; + } +} + +- script #arn_timer_70 -1,{ + +Onon: + initnpctimer; + end; + +OnTimer2000: + mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 70s.",0,0xFFCE00; + end; + +OnTimer3000: + mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00; + end; + +OnTimer4000: + mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00; + end; + +OnTimer60000: + donpcevent "cast#70::Ontimeover2"; + donpcevent "arn_warp_70::Onout"; + donpcevent "#arn_timer_70::Onstop"; + donpcevent "alloff#70::Onon"; + donpcevent "lvl 70s Waiting Room::Onstart"; + end; + +Onstop: + stopnpctimer; + end; + +} + +- script arn_warp_70 -1,{ + +Onout: + areawarp "prt_are_in",14,91,29,74,"arena_room",100,75; + end; +} + +- script cast#70 -1,{ +Ontimeover1: + mapannounce "force_3-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00; + end; +Ontimeover2: + mapannounce "force_3-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00; + end; +Onnomal1: + mapannounce "force_3-1","Arena will be reactivated.",0,0xFFCE00; + end; +Onnomal2: + mapannounce "force_3-1","Arena will be reactivated.",0,0xFFCE00; + end; +} + +- script alloff#70 -1,{ + +Onon: + mapwarp "force_3-1","prt_are_in",126,190,0,0; + donpcevent "force_01mob#70::Onreset"; + donpcevent "force_02mob#70::Onreset"; + donpcevent "force_03mob#70::Onreset"; + donpcevent "force_04mob#70::Onreset"; + donpcevent "force_05mob#70::Onreset"; + donpcevent "force_06mob#70::Onreset"; + donpcevent "force_07mob#70::Onreset"; + donpcevent "force_08mob#70::Onreset"; + donpcevent "force_09mob#70::Onreset"; + donpcevent "force_01ex#70::Onreset"; + donpcevent "force_02ex#70::Onreset"; + donpcevent "force_03ex#70::Onreset"; + donpcevent "force_04ex#70::Onreset"; + donpcevent "force_05ex#70::Onreset"; + donpcevent "force_06ex#70::Onreset"; + donpcevent "force_07ex#70::Onreset"; + donpcevent "force_08ex#70::Onreset"; + donpcevent "force_09ex#70::Onreset"; + donpcevent "Cadillac#arena::Ontimeroff"; + disablenpc "Cadillac#arena"; + disablenpc "force_01_02#70"; + disablenpc "force_02_03#70"; + disablenpc "force_03_04#70"; + disablenpc "force_04_05#70"; + disablenpc "force_05_06#70"; + disablenpc "force_06_07#70"; + disablenpc "force_07_08#70"; + disablenpc "force_08_09#70"; + disablenpc "force_exit#70"; + disablenpc "arena#70"; + donpcevent "#arn_timer_70::Onstop"; + enablenpc "Cadillac#arena"; + enablenpc "arena#70"; + end; + +OnInit: + if(!$top_70min && !$top_70sec) set $top_70min,7; + end; + +} + diff --git a/npc/other/arena/arena_lvl80.txt b/npc/other/arena/arena_lvl80.txt new file mode 100644 index 000000000..729311508 --- /dev/null +++ b/npc/other/arena/arena_lvl80.txt @@ -0,0 +1,1057 @@ +//===== Hercules Script ====================================== +//= Izlude Arena lvl 80 +//===== By: ================================================== +//= SinSloth +//===== Current Version: ===================================== +//= 1.1 +//===== Description: ========================================= +//= Izlude Battle Arena Level 80 +//===== Additional Comments: ================================= +//= 1.0 First version. +//= 1.1 Replaced effect numerics with constants. [Samuray22] +//============================================================ + +arena_room,147,42,1 script lvl 80s Waiting Room 124,{ + end; + +OnInit: + waitingroom "Individual; Level 80 to 99",50,"lvl 80s Waiting Room::OnStartArena",1,1000,80,99; + enablewaitingroomevent; + end; + +OnStartArena: + warpwaitingpc "force_4-1",99,12; + donpcevent "arena#80::Onstart"; + disablewaitingroomevent; + end; + +Onstart: + enablewaitingroomevent; + end; +} + +force_4-1,99,20,4 script Octus#arena 124,{ + end; + +OnInit: + set $@mapcount80, 0; + end; + +Onstart: + initnpctimer; + set $arena_min80st,gettime(2); + set $arena_sec80st,gettime(1); + end; + +OnTimer3000: + mapannounce "force_4-1","Good day, my name is Octus, the guide of Time Force Battle for lvl 80s!",0; + end; + +OnTimer4000: + mapannounce "force_4-1","Remember your right decision will save a lot of your time!",0; + end; + +OnTimer8000: + mapannounce "force_4-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 7 minutes from now.",0; + end; + +OnTimer60000: + set $@mapcount80, getmapusers ("force_4-1"); + if ($@mapcount80 == 0) { + donpcevent "Octus#arena::Onfailclearstage"; + } + mapannounce "force_4-1","Remaining Time : 7 minutes ",0; + end; + +OnTimer120000: + set $@mapcount80, getmapusers ("force_4-1"); + if ($@mapcount80 == 0) { + donpcevent "Octus#arena::Onfailclearstage"; + } + mapannounce "force_4-1","Remaining Time : 6 minutes ",0; + end; + +OnTimer180000: + set $@mapcount80, getmapusers ("force_4-1"); + if ($@mapcount80 == 0) { + donpcevent "Octus#arena::Onfailclearstage"; + } + mapannounce "force_4-1","Remaining Time : 5 minutes ",0; +end; +OnTimer240000: + set $@mapcount80, getmapusers ("force_4-1"); + if ($@mapcount80 == 0) { + donpcevent "Octus#arena::Onfailclearstage"; + } + mapannounce "force_4-1","Remaining Time : 4 minutes ",0; + end; + +OnTimer300000: + set $@mapcount80, getmapusers ("force_4-1"); + if ($@mapcount80 == 0) { + donpcevent "Octus#arena::Onfailclearstage"; + } + mapannounce "force_4-1","Remaining Time : 3 minutes ",0; + end; + +OnTimer360000: + set $@mapcount80, getmapusers ("force_4-1"); + if ($@mapcount80 == 0) { + donpcevent "Octus#arena::Onfailclearstage"; + } + mapannounce "force_4-1","Remaining Time : 2 minutes ",0; + end; + +OnTimer420000: + set $@mapcount80, getmapusers ("force_4-1"); + if ($@mapcount80 == 0) { + donpcevent "Octus#arena::Onfailclearstage"; + } + mapannounce "force_4-1","Remaining Time : 1 minute ",0; + end; + +OnTimer480000: + mapannounce "force_4-1","Your time is over. I hope you had a good time~",0; + end; + +OnTimer485000: +OnTimer486000: +OnTimer487000: +OnTimer488000: +OnTimer489000: +OnTimer490000: +OnTimer491000: +OnTimer492000: +OnTimer493000: +OnTimer494000: + mapwarp "force_4-1","prt_are_in",178,190,0,0; + end; + +OnTimer495000: + mapwarp "force_4-1","prt_are_in",178,190,0,0; + donpcevent "Octus#arena::Onfailclearstage"; + end; + +Ontimeroff: + stopnpctimer; + end; + +Onfailclearstage: + donpcevent "cast#80::Ontimeover1"; + mapwarp "force_4-1","prt_are_in",178,190,0,0; + donpcevent "Octus#arena::Ontimeroff"; + donpcevent "arena#80::Onreset_all"; + donpcevent "alloff#80::Onon"; + donpcevent "lvl 80s Waiting Room::Onstart"; + end; + +On01_start: + mapannounce "force_4-1","In order to clear this battle, you must kill all Nightmares!",0; + end; + +On01_end: + mapannounce "force_4-1","A door to the north room has opened!",0; + end; + +On02_start: + mapannounce "force_4-1","In order to clear this battle, you must kill all monsters!",0; + end; + +On02_end: + mapannounce "force_4-1","A door to the north room has opened!",0; + end; + +On03_start: + mapannounce "force_4-1","In order to clear this battle, you must kill all Assaulters!",0; + end; + +On03_end: + mapannounce "force_4-1","Clear! A door to the east room has opened!",0; + end; + +On04_start: + mapannounce "force_4-1","In order to clear this battle, you must kill all Nine Tails!",0; + end; + +On04_end: + mapannounce "force_4-1","A door to the east room has opened!",0; + end; + +On05_start: + mapannounce "force_4-1","In order to clear this battle, you must kill all Walking Petites!",0; + end; + +On05_end: + mapannounce "force_4-1","Clear! A door to the south room has opened!",0; + end; + +On06_start: + mapannounce "force_4-1","In order to clear this battle, kill all monsters in this room!",0; + end; + +On06_end: + mapannounce "force_4-1","A door to the south room has opened!",0; + end; + +On07_start: + mapannounce "force_4-1","In order to clear this battle, kill all Fur-Seals while dodging Mermen!",0; + end; + +On07_end: + mapannounce "force_4-1","Clear! A door to the west room has opened!",0; + end; + +On08_start: + mapannounce "force_4-1","Please escape to the north exit!",0; + end; + +On09_start: + mapannounce "force_4-1","In order to clear this battle, you must defeat an Ancient Mummy!",0; + end; + +On09_end: + mapannounce "force_4-1","Boss Clear! - A door at the north has opened. Thank you. ",0; + end; + +} + +- script arena#80 -1,{ + +Onreset_01: + donpcevent "force_01ex#80::Onreset"; + donpcevent "force_02start#80::Onon"; + enablenpc "force_01_02#80"; + end; + +Onreset_02: + donpcevent "force_02mob#80::Onreset"; + donpcevent "force_03start#80::Onon"; + enablenpc "force_02_03#80"; + end; + +Onreset_03: + enablenpc "force_03_04#80"; + donpcevent "force_04start#80::Onon"; + donpcevent "force_03ex#80::Onreset"; + end; + +Onreset_04: + enablenpc "force_04_05#80"; + donpcevent "force_05start#80::Onon"; + donpcevent "force_04ex#80::Onreset"; + end; + +Onreset_05: + enablenpc "force_05_06#80"; + donpcevent "force_06start#80::Onon"; + donpcevent "force_05ex#80::Onreset"; + end; + +Onreset_06: + enablenpc "force_06_07#80"; + donpcevent "force_07start#80::Onon"; + donpcevent "force_06ex#80::Onreset"; + end; + +Onreset_07: + enablenpc "force_07_08#80"; + donpcevent "force_07ex#80::Onreset"; + donpcevent "force_08start#80::Onon"; + end; + +Onreset_08: + donpcevent "force_09start#80::Onon"; + enablenpc "force_08_09#80"; + end; + +Onreset_09: + enablenpc "force_exit#80"; + end; + +Onstart: + disablenpc "force_01_02#80"; + disablenpc "force_02_03#80"; + disablenpc "force_03_04#80"; + disablenpc "force_04_05#80"; + disablenpc "force_05_06#80"; + disablenpc "force_06_07#80"; + disablenpc "force_07_08#80"; + disablenpc "force_08_09#80"; + disablenpc "force_exit#80"; + donpcevent "Octus#arena::Ontimeroff"; + donpcevent "force_09mob#80::Ontimeroff"; + donpcevent "force_01mob#80::Onreset"; + donpcevent "force_02mob#80::Onreset"; + donpcevent "force_03mob#80::Onreset"; + donpcevent "force_04mob#80::Onreset"; + donpcevent "force_05mob#80::Onreset"; + donpcevent "force_06mob#80::Onreset"; + donpcevent "force_07mob#80::Onreset"; + donpcevent "force_08mob#80::Onreset"; + donpcevent "force_09mob#80::Onreset"; + donpcevent "force_01ex#80::Onreset"; + donpcevent "force_03ex#80::Onreset"; + donpcevent "force_04ex#80::Onreset"; + donpcevent "force_05ex#80::Onreset"; + donpcevent "force_07ex#80::Onreset"; + donpcevent "force_08ex#80::Onreset"; + donpcevent "force_09ex#80::Onreset"; + enablenpc "force_08_01#80"; + donpcevent "force_01start#80::Onon"; + donpcevent "Octus#arena::Onstart"; + end; + +Onreset_all: + donpcevent "force_01mob#80::Onreset"; + donpcevent "force_02mob#80::Onreset"; + donpcevent "force_03mob#80::Onreset"; + donpcevent "force_04mob#80::Onreset"; + donpcevent "force_05mob#80::Onreset"; + donpcevent "force_06mob#80::Onreset"; + donpcevent "force_07mob#80::Onreset"; + donpcevent "force_09mob#80::Onreset"; + donpcevent "force_01ex#80::Onreset"; + donpcevent "force_03ex#80::Onreset"; + donpcevent "force_04ex#80::Onreset"; + donpcevent "force_05ex#80::Onreset"; + donpcevent "force_07ex#80::Onreset"; + donpcevent "force_08ex#80::Onreset"; + donpcevent "force_09ex#80::Onreset"; + end; + +} + +force_4-1,62,26,1 script force_08_01#80 45,1,1,{ + +OnTouch: + donpcevent "Octus#arena::On01_start"; + warp "force_4-1",40,26; + end; + +} + +force_4-1,25,44,1 script force_01_02#80 45,1,1,{ + +OnTouch: + donpcevent "Octus#arena::On02_start"; + warp "force_4-1",25,69; + end; + +} + +force_4-1,25,134,1 script force_02_03#80 45,1,1,{ + +OnTouch: + donpcevent "Octus#arena::On03_start"; + warp "force_4-1",25,159; + end; + +} + +force_4-1,44,174,1 script force_03_04#80 45,1,1,{ + +OnTouch: + donpcevent "Octus#arena::On04_start"; + warp "force_4-1",69,174; + end; + +} + +force_4-1,134,174,1 script force_04_05#80 45,1,1,{ + +OnTouch: + donpcevent "Octus#arena::On05_start"; + warp "force_4-1",159,174; + end; + +} + +force_4-1,174,155,1 script force_05_06#80 45,1,1,{ + +OnTouch: + donpcevent "Octus#arena::On06_start"; + warp "force_4-1",174,130; + end; + +} + +force_4-1,174,65,1 script force_06_07#80 45,1,1,{ + +OnTouch: + donpcevent "Octus#arena::On07_start"; + warp "force_4-1",174,40; + end; + +} + +force_4-1,155,26,1 script force_07_08#80 45,1,1,{ + +OnTouch: + donpcevent "Octus#arena::On08_start"; + warp "force_4-1",132,26; + enablenpc "force_08_09#80"; + end; + +} + +force_4-1,99,54,1 script force_08_09#80 45,1,1,{ + +OnTouch: + donpcevent "Octus#arena::On09_start"; + warp "force_4-1",99,82; + end; + +} + +force_4-1,99,124,1 script force_exit#80 45,1,1,{ + +OnTouch: + donpcevent "Octus#arena::Ontimeroff"; + donpcevent "#arn_timer_80::Onon"; + mapwarp "force_4-1","prt_are_in",73,192,0,0; + end; + +} + +- script force_01start#80 -1,{ +Onon: + donpcevent "force_01mob#80::Onon"; +end; + +} + +- script force_01ex#80 -1,{ + +Onreset: + killmonster "force_4-1","force_01ex#80::OnMobEx"; + end; + +Onsummonmob1: + monster "force_4-1",11,25,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx"; + monster "force_4-1",22,22,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx"; + monster "force_4-1",25,25,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx"; + monster "force_4-1",35,13,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx"; + monster "force_4-1",18,33,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx"; + end; + +OnMobEx: + end; + +} + +- script force_01mob#80 -1,{ + +Onon: + monster "force_4-1",35,13,"Nightmare",1427,1,"force_01mob#80::OnMobDeath"; + monster "force_4-1",25,36,"Nightmare",1427,1,"force_01mob#80::OnMobDeath"; + monster "force_4-1",22,23,"Nightmare",1427,1,"force_01mob#80::OnMobDeath"; + monster "force_4-1",25,17,"Nightmare",1427,1,"force_01mob#80::OnMobDeath"; + monster "force_4-1",25,15,"Nightmare",1427,1,"force_01mob#80::OnMobDeath"; + set $force_01_80,5; + donpcevent "force_01ex#80::Onsummonmob1"; + end; + +Onreset: + killmonster "force_4-1","force_01mob#80::OnMobDeath"; + end; + +OnMobDeath: + set $force_01_80,$force_01_80 -1; + if ($force_01_80 < 1) { + donpcevent "Octus#arena::On01_end"; + donpcevent "arena#80::Onreset_01"; + } + end; +} + +- script force_02start#80 -1,{ + +Onon: + donpcevent "force_02mob#80::Onon"; + end; +} + +- script force_02mob#80 -1,{ + +Onreset: + killmonster "force_4-1","force_02mob#80::OnMobDeath"; + end; + +Onon: + monster "force_4-1",24,80,"Marionette",1459,1,"force_02mob#80::OnMobDeath"; + monster "force_4-1",23,110,"Marionette",1459,1,"force_02mob#80::OnMobDeath"; + monster "force_4-1",26,90,"Marionette",1459,1,"force_02mob#80::OnMobDeath"; + monster "force_4-1",28,75,"Zombie",1394,1,"force_02mob#80::OnMobDeath"; + monster "force_4-1",24,90,"Zombie",1394,1,"force_02mob#80::OnMobDeath"; + monster "force_4-1",28,85,"Zombie",1394,1,"force_02mob#80::OnMobDeath"; + monster "force_4-1",24,82,"Deviruchi",1433,1,"force_02mob#80::OnMobDeath"; + monster "force_4-1",28,86,"Skel Prisoner",1479,1,"force_02mob#80::OnMobDeath"; + monster "force_4-1",27,73,"Skel Prisoner",1479,1,"force_02mob#80::OnMobDeath"; + monster "force_4-1",26,118,"Skel Prisoner",1479,1,"force_02mob#80::OnMobDeath"; + monster "force_4-1",25,127,"Skel Prisoner",1479,1,"force_02mob#80::OnMobDeath"; + monster "force_4-1",28,128,"Zombie",1394,1,"force_02mob#80::OnMobDeath"; + monster "force_4-1",27,100,"Zombie",1394,1,"force_02mob#80::OnMobDeath"; + monster "force_4-1",29,90,"Zombie",1394,1,"force_02mob#80::OnMobDeath"; + monster "force_4-1",28,128,"Raydric Archer",1453,1,"force_02mob#80::OnMobDeath"; + set $force_02_80,15; + end; + +OnMobDeath: + set $force_02_80,$force_02_80 -1; + if ($force_02_80 < 1) { + donpcevent "Octus#arena::On02_end"; + donpcevent "arena#80::Onreset_02"; + } + end; +} + +- script force_03start#80 -1,{ + +Onon: + donpcevent "force_03mob#80::Onon"; + end; +} + +- script force_03ex#80 -1,{ + +Onreset: + killmonster "force_4-1","force_03ex#80::OnMobEx"; + end; + +Onsummonmob_03: + monster "force_4-1",26,173,"Clock Tower Keeper",1527,1,"force_03ex#80::OnMobEx"; + monster "force_4-1",21,173,"Marionette",1459,1,"force_03ex#80::OnMobEx"; + monster "force_4-1",31,173,"Clock Tower Keeper",1527,1,"force_03ex#80::OnMobEx"; + monster "force_4-1",26,178,"Marionette",1459,1,"force_03ex#80::OnMobEx"; + monster "force_4-1",21,178,"Marionette",1459,1,"force_03ex#80::OnMobEx"; + monster "force_4-1",31,178,"Marionette",1459,1,"force_03ex#80::OnMobEx"; + monster "force_4-1",26,186,"Sidewinder",1424,1,"force_03ex#80::OnMobEx"; + monster "force_4-1",26,161,"Sidewinder",1424,1,"force_03ex#80::OnMobEx"; + end; + +OnMobEx: + end; +} + +- script force_03mob#80 -1,{ + +Onon: + donpcevent "force_03ex#80::Onsummonmob_03"; + monster "force_4-1",23,174,"Assaulter",1364,1,"force_03mob#80::OnMobDeath"; + monster "force_4-1",18,173,"Assaulter",1364,1,"force_03mob#80::OnMobDeath"; + set $force_03_80,2; + end; + +Onreset: + killmonster "force_4-1","force_03mob#80::OnMobDeath"; + end; + +OnMobDeath: + set $force_03_80,$force_03_80 -1; + donpcevent "force_03ex#80::Onsummonmob_03"; + if ($force_03_80 < 1) { + donpcevent "Octus#arena::On03_end"; + donpcevent "arena#80::Onreset_03"; + } + end; +} + +- script force_04start#80 -1,{ + +Onon: + donpcevent "force_04mob#80::Onon"; +end; + +} + +- script force_04ex#80 -1,{ + +Onreset: + killmonster "force_4-1","force_04ex#80::OnMobEx"; + end; + +Onsummonmob_04: + monster "force_4-1",99,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx"; + monster "force_4-1",101,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx"; + monster "force_4-1",103,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx"; + monster "force_4-1",105,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx"; + monster "force_4-1",107,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx"; + monster "force_4-1",109,177,"Pasana",1464,1,"force_04ex#80::OnMobEx"; + monster "force_4-1",99,170,"Minorous",1461,1,"force_04ex#80::OnMobEx"; + monster "force_4-1",111,170,"Minorous",1461,1,"force_04ex#80::OnMobEx"; + monster "force_4-1",110,170,"Lava Golem",1549,1,"force_04ex#80::OnMobEx"; + end; + +OnMobEx: + end; + +} + +- script force_04mob#80 -1,{ + +Onon: + donpcevent "force_04ex#80::Onsummonmob_04"; + monster "force_4-1",80,172,"Nine Tails",1471,1,"force_04mob#80::OnMobDeath"; + monster "force_4-1",105,172,"Nine Tails",1471,1,"force_04mob#80::OnMobDeath"; + monster "force_4-1",90,172,"Nine Tails",1471,1,"force_04mob#80::OnMobDeath"; + monster "force_4-1",117,172,"Nine Tails",1471,1,"force_04mob#80::OnMobDeath"; + set $force_04_80,4; + end; +Onreset: + killmonster "force_4-1","force_04mob#80::OnMobDeath"; + end; + +OnMobDeath: + set $force_04_80,$force_04_80 -1; + if ($force_04_80 < 1) { + donpcevent "Octus#arena::On04_end"; + donpcevent "arena#80::Onreset_04"; + } + end; +} + +- script force_05start#80 -1,{ + +Onon: + donpcevent "force_05mob#80::Onon"; + end; +} + +- script force_05ex#80 -1,{ + +Onreset: + killmonster "force_4-1","force_05ex#80::OnMobEx"; + end; + +Onsummonmob_05: + monster "force_4-1",168,190,"Petite",1466,1,"force_05ex#80::OnMobEx"; + monster "force_4-1",173,166,"Petite",1466,1,"force_05ex#80::OnMobEx"; + monster "force_4-1",171,176,"Petite",1466,1,"force_05ex#80::OnMobEx"; + monster "force_4-1",188,167,"Petite",1466,1,"force_05ex#80::OnMobEx"; + end; + +OnMobEx: + end; +} + +- script force_05mob#80 -1,{ + +Onon: + monster "force_4-1",164,174,"Petite",1465,1,"force_05mob#80::OnMobDeath"; + monster "force_4-1",169,159,"Petite",1465,1,"force_05mob#80::OnMobDeath"; + monster "force_4-1",174,183,"Petite",1465,1,"force_05mob#80::OnMobDeath"; + monster "force_4-1",177,170,"Petite",1465,1,"force_05mob#80::OnMobDeath"; + set $force_05_80,4; + end; + +Onreset: + killmonster "force_4-1","force_05mob#80::OnMobDeath"; + end; + +OnMobDeath: + set $force_05_80,$force_05_80 -1; + if ($force_05_80 < 1) { + donpcevent "Octus#arena::On05_end"; + donpcevent "arena#80::Onreset_05"; + } + else donpcevent "force_05ex#80::Onsummonmob_05"; + end; + +} + +- script force_06start#80 -1,{ + +Onon: + donpcevent "force_06mob#80::Onon"; + end; +} + +- script force_06mob#80 -1,{ + +Onon: + monster "force_4-1",173,118,"Baphomet Jr.",1431,1,"force_06mob#80::OnMobDeath"; + monster "force_4-1",173,90,"Baphomet Jr.",1431,1,"force_06mob#80::OnMobDeath"; + monster "force_4-1",177,72,"Baphomet Jr.",1431,1,"force_06mob#80::OnMobDeath"; + monster "force_4-1",171,108,"Deviruchi",1433,1,"force_06mob#80::OnMobDeath"; + monster "force_4-1",171,85,"Deviruchi",1433,1,"force_06mob#80::OnMobDeath"; + monster "force_4-1",171,79,"Alice",1521,1,"force_06mob#80::OnMobDeath"; + monster "force_4-1",175,118,"Alice",1521,1,"force_06mob#80::OnMobDeath"; + monster "force_4-1",175,99,"Alice",1521,1,"force_06mob#80::OnMobDeath"; + set $force_06_80,8; + end; + +Onreset: + killmonster "force_4-1","force_06mob#80::OnMobDeath"; + end; + +OnMobDeath: + set $force_06_80,$force_06_80 -1; + if ($force_06_80 < 1) { + donpcevent "Octus#arena::On06_end"; + donpcevent "arena#80::Onreset_06"; + } + end; +} + +- script force_07start#80 -1,{ + +Onon: + donpcevent "force_07mob#80::Onon"; + end; +} + +- script force_07ex#80 -1,{ + +Onreset: + killmonster "force_4-1","force_07ex#80::OnMobEx"; + end; + +Onsummonmob_07: + monster "force_4-1",160,34,"Merman",1451,1,"force_07ex#80::OnMobEx"; + monster "force_4-1",163,27,"Merman",1451,1,"force_07ex#80::OnMobEx"; + monster "force_4-1",163,23,"Merman",1451,1,"force_07ex#80::OnMobEx"; + end; + +OnMobEx: + end; +} + +- script force_07mob#80 -1,{ + +Onon: + donpcevent "force_07ex#80::Onsummonmob_07"; + monster "force_4-1",165,27,"Fur-Seal",1533,1,"force_07mob#80::OnMobDeath"; + monster "force_4-1",184,23,"Fur-Seal",1533,1,"force_07mob#80::OnMobDeath"; + monster "force_4-1",174,19,"Fur-Seal",1533,1,"force_07mob#80::OnMobDeath"; + set $force_07_80,3; + end; + +Onreset: + killmonster "force_4-1","force_07mob#80::OnMobDeath"; + end; + +OnMobDeath: + set $force_07_80,$force_07_80 -1; + if ($force_07_80 < 1) { + donpcevent "Octus#arena::On07_end"; + donpcevent "arena#80::Onreset_07"; + } + end; +} + +- script force_08start#80 -1,{ + +Onon: + donpcevent "force_08ex#80::Onon"; + end; +} + +- script force_08ex#80 -1,{ + +Onon: + donpcevent "arena#80::Onreset_08"; + end; +} + +- script force_09start#80 -1,{ + +Onon: + donpcevent "force_09mob#80::Onon"; + end; +} + +- script force_09ex#80 -1,{ + +Onreset: + killmonster "force_4-1","force_09ex#80::OnMobEx"; + end; + +Onsummonmob_09: + monster "force_4-1",91,99,"Argos",1430,1,"force_09ex#80::OnMobEx"; + monster "force_4-1",95,105,"Argos",1430,1,"force_09ex#80::OnMobEx"; + monster "force_4-1",122,99,"Argos",1430,1,"force_09ex#80::OnMobEx"; + monster "force_4-1",88,107,"Argos",1430,1,"force_09ex#80::OnMobEx"; + monster "force_4-1",85,104,"Argos",1430,1,"force_09ex#80::OnMobEx"; + end; + +OnMobEx: + end; +} + +- script force_09mob#80 -1,{ + +Onon: + monster "force_4-1",99,99,"Ancient Mummy",1522,1,"force_09mob#80::OnMobDeath"; + donpcevent "force_09ex#80::Onsummonmob_09"; + set $force_09_80,1; + end; + +Onreset: + killmonster "force_4-1","force_09mob#80::OnMobDeath"; + end; + +OnMobDeath: + set $force_09_80,$force_09_80 -1; + if ($force_09_80 < 1) { + donpcevent "Octus#arena::On09_end"; + donpcevent "arena#80::Onreset_09"; + donpcevent "arena#80::Onreset_all"; + set $arena_min80end,gettime(2); + set $arena_sec80end,gettime(1); + } + end; +} + +prt_are_in,181,188,3 script Staff#80-1 67,{ + + mes "[Staff]"; + mes "You did a good job."; + mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points."; + next; + if (arena_point == 30000) { + mes "[Staff]"; + mes "Uh huh!"; + mes "You already have enough arena points."; + mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward."; + next; + } + else set arena_point, arena_point + 1; + mes "[Staff]"; + mes "Let me guide you outside. I hope you had a good time."; + close2; + specialeffect2 EF_EXIT; + warp "arena_room",100,75; + end; +} + +prt_are_in,77,187,3 script Staff#80-2 67,{ + + if($arena_min80end < $arena_min80st) + { + if($arena_sec80end < $arena_sec80st) + { + set @record_min80,60 - $arena_min80st + $arena_min80end -1; + set @record_sec80,60 - $arena_sec80st + $arena_sec80end; + } + else + { + set @record_min80,60 - $arena_min80st + $arena_min80end; + set @record_sec80,$arena_sec80end - $arena_sec80st; + } + } + else + { + if($arena_sec80end < $arena_sec80st) + { + set @record_min80,$arena_min80end - $arena_min80st -1; + set @record_sec80,60 - $arena_sec80st + $arena_sec80end; + } + else + { + set @record_min80,$arena_min80end - $arena_min80st; + set @record_sec80,$arena_sec80end - $arena_sec80st; + } + } + set @gap80,(60 * $top_80min + $top_80sec) - (60 * @record_min80 + @record_sec80); + mes "[Staff]"; + mes "Wow, you did a good job~ "; + mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?"; + mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle.."; + next; + mes "[Staff]"; + mes "is "+@record_min80+"minutes "+@record_sec80+"seconds."; + mes "Congratulations!"; + next; + mes "[Staff]"; + mes "The fastest player among people who cleared lvl 80s arena time force battle is ^3131FF"+$arena_80topn$+"^000000."; + next; + mes "[Staff]"; + mes "^3131FF"+$arena_80topn$+"^000000's running time was ^3131FF"+$top_80min+"^000000minutes ^3131FF"+$top_80sec+"^000000seconds."; + next; + if (@gap80 < 0) { + mes "[Staff]"; + mes "Although you failed to make a new record, I hope you will succeed next time."; + next; + if (arena_point > 29980) { + mes "[Staff]"; + mes "Then let me reward you with some arena points....eh?"; + mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; + next; + mes "[Staff]"; + mes "You can check the amount of arena points you have in the arena waiting room."; + next; + mes "[Staff]"; + mes "I hope you had a good time and let me guide you to the entrance of arena."; + mes "Thank you."; + close2; + } + else + { + set arena_point, arena_point + 20; + mes "[Staff]"; + mes "Let me reward you some arena points."; + mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; + next; + mes "[Staff]"; + mes "Let me guide you to the entrance of arena."; + mes "See you later~"; + close2; + } + specialeffect2 EF_EXIT; + donpcevent "cast#80::Onnomal1"; + warp "arena_room",100,75; + donpcevent "#arn_timer_80::Onstop"; + donpcevent "alloff#80::Onon"; + donpcevent "lvl 80s Waiting Room::Onstart"; + end; + } + else + { + emotion e_omg; + mes "[Staff]"; + mes "Wow! You have renewed the record!"; + mes "What a great job!"; + next; + mes "[Staff]"; + mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 80s^000000, ^3131FF"+strcharinfo(0)+"^000000."; + set $top_80min, @record_min80; + set $top_80sec, @record_sec80; + set $arena_80topn$,strcharinfo(0); + donpcevent "Vendigos::Onlinerec_80"; + next; + if (arena_point > 29980) { + mes "[Staff]"; + mes "Then let me reward you with some arena points....eh?"; + mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; + next; + mes "[Staff]"; + mes "You can check the amount of arena points you have in the arena waiting room."; + next; + mes "[Staff]"; + mes "I hope you had a good time and let me guide you to the entrance of arena."; + mes "Thank you."; + close2; + } + else + { + mes "[Staff]"; + mes "Let me reward you with some arena points."; + mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time."; + next; + set arena_point, arena_point + 50; + mes "[Staff]"; + mes "Let me reward you some arena points."; + mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; + next; + mes "[Staff]"; + mes "Let me guide you to the entrance of arena."; + mes "See you later~"; + close2; + } + specialeffect2 EF_HIT5; + donpcevent "cast#80::Onnomal2"; + warp "arena_room",100,75; + donpcevent "#arn_timer_80::Onstop"; + donpcevent "alloff#80::Onon"; + donpcevent "lvl 80s Waiting Room::Onstart"; + end; + } +} + +- script #arn_timer_80 -1,{ + +Onon: + initnpctimer; + end; + +OnTimer2000: + mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 80s.",0,0xFFCE00; + end; + +OnTimer3000: + mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00; + end; + +OnTimer4000: + mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00; + end; + +OnTimer60000: + donpcevent "cast#80::Ontimeover2"; + donpcevent "arn_warp_80::Onout"; + donpcevent "#arn_timer_80::Onstop"; + donpcevent "alloff#80::Onon"; + donpcevent "lvl 80s Waiting Room::Onstart"; + end; + +Onstop: + stopnpctimer; + end; + +} + +- script arn_warp_80 -1,{ + +Onout: + areawarp "prt_are_in",66,195,81,178,"arena_room",100,75; + end; +} + +- script cast#80 -1,{ +Ontimeover1: + mapannounce "force_4-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00; + end; +Ontimeover2: + mapannounce "force_4-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00; + end; +Onnomal1: + mapannounce "force_4-1","Arena will be reactivated.",0,0xFFCE00; + end; +Onnomal2: + mapannounce "force_4-1","Arena will be reactivated.",0,0xFFCE00; + end; +} + +- script alloff#80 -1,{ + +Onon: + mapwarp "force_4-1","prt_are_in",126,190,0,0; + donpcevent "force_01mob#80::Onreset"; + donpcevent "force_02mob#80::Onreset"; + donpcevent "force_03mob#80::Onreset"; + donpcevent "force_04mob#80::Onreset"; + donpcevent "force_05mob#80::Onreset"; + donpcevent "force_06mob#80::Onreset"; + donpcevent "force_07mob#80::Onreset"; + donpcevent "force_08mob#80::Onreset"; + donpcevent "force_09mob#80::Onreset"; + donpcevent "force_01ex#80::Onreset"; + donpcevent "force_03ex#80::Onreset"; + donpcevent "force_04ex#80::Onreset"; + donpcevent "force_05ex#80::Onreset"; + donpcevent "force_07ex#80::Onreset"; + donpcevent "force_08ex#80::Onreset"; + donpcevent "force_09ex#80::Onreset"; + donpcevent "Octus#arena::Ontimeroff"; + disablenpc "Octus#arena"; + disablenpc "force_01_02#80"; + disablenpc "force_02_03#80"; + disablenpc "force_03_04#80"; + disablenpc "force_04_05#80"; + disablenpc "force_05_06#80"; + disablenpc "force_06_07#80"; + disablenpc "force_07_08#80"; + disablenpc "force_08_09#80"; + disablenpc "force_exit#80"; + disablenpc "arena#80"; + donpcevent "#arn_timer_80::Onstop"; + enablenpc "Octus#arena"; + enablenpc "arena#80"; + end; + +OnInit: + if(!$top_80min && !$top_80sec) set $top_80min,8; + end; + +} + diff --git a/npc/other/arena/arena_party.txt b/npc/other/arena/arena_party.txt new file mode 100644 index 000000000..837c3eab1 --- /dev/null +++ b/npc/other/arena/arena_party.txt @@ -0,0 +1,1460 @@ +//===== Hercules Script ====================================== +//= Izlude Party Arena +//===== By: ================================================== +//= SinSloth +//===== Current Version: ===================================== +//= 1.3 +//===== Description: ========================================= +//= Izlude Party Battle Arena +//===== Additional Comments: ================================= +//= 1.0 First version. +//= 1.0a Fixed a typo. +//= 1.1 Replaced effect numerics with constants. [Samuray22] +//= 1.2 Fixed "OnMobDeath" doesn't work sometime. [Inkfish] +//= 1.3 Corrected donpcevent typo. (bugreport:4374) [L0ne_w0lf] +//============================================================ + +arena_room,162,88,3 script Ponox 124,{ + end; + +OnInit: + waitingroom "Party Mode - 5 Member Parties",11,"Ponox::OnStartArena",5,0,10,99; + enablewaitingroomevent; + end; + +OnStartArena: + donpcevent "toarena#party::OnInit"; + donpcevent "toout#party::OnInit"; + warpwaitingpc "prt_are_in",73,78; + donpcevent "toout#party::OnTimer"; + donpcevent "Helper#party::OnEnter"; + disablewaitingroomevent; + end; + +Onstart: + enablewaitingroomevent; + end; +} + +prt_are_in,76,87,3 script Helper#party 67,4,4,{ + + if($arn_partywait == 0) + { + set $arn_partywait,1; + emotion e_gasp,0; + mes "[Helper Iriff]"; + mes "Good day, challengers!"; + mes "You are in the party arena waiting room."; + next; + mes "[Helper Iriff]"; + mes "Only one person at a time is allowed to stay in this waiting room."; + mes "Would you like to start a battle now?"; + next; + switch( select( "No","Yes" ) ) + { + case 1: + set $arn_partywait,0; + mes "[Helper Iriff]"; + mes "I see."; + mes "However, please remember you have only a limited amount of time."; + close; + + case 2: + mes "[Helper Iriff]"; + mes "Thank you, let me start a battle."; + mes "A warp portal leading to the arena room will be open."; + mes "I hope you will survive until the end of the battle and engrave your name on the list of honor..."; + close2; + donpcevent "toarena#party::OnEnter"; + donpcevent "Helper#party::OnStop"; + donpcevent "arena_p::OnStart"; + end; + } + } + else end; + +OnEnter: + enablenpc "Helper#party"; + end; + +OnStop: + disablenpc "Helper#party"; + end; + +OnInit: + set $arn_partywait,0; + end; +} + +prt_are_in,73,78,0 script toarena#party -1,20,20,{ + +OnInit: + disablenpc "toarena#party"; + end; + +OnTouch: + if(Zeny < 1000) warp "arena_room",100,75; + else + { + set Zeny,Zeny -1000; + set $arn_partywait,0; + donpcevent "toout#party::OnStop"; + warp "force_1-2",99,26; + } + +OnEnter: + enablenpc "toarena#party"; + end; +} + +prt_are_in,73,79,0 script toout#party -1,20,20,{ + +OnInit: + disablenpc "toout#party"; + end; + +OnTimer: + initnpctimer; + end; + +OnTimer60000: + set $arn_partywait,0; + enablenpc "toout#party"; + end; + +OnTimer70000: + donpcevent "toout#party::OnStop"; + donpcevent "Ponox::Onstart"; + disablenpc "toout#party"; + +OnTouch: + set $arn_partywait,0; + warp "arena_room",100,75; + +OnEnter: + enablenpc "toout#party"; + end; + +OnStop: +// broadcastinmap "toout turns off the timer." + stopnpctimer; + end; +} + +prt_are_in,73,74,0 script arena_out -1,1,1,{ + +OnTouch: + set $arn_partywait,0; + warp "arena_room",100,75; + end; +} + +force_1-2,99,31,4 script Slipslowrun#party 124,{ + +OnInit: + set $@mapcountpt,0; + end; + +OnStart: + initnpctimer; + set $arena_minptst,gettime(2); + set $arena_secptst,gettime(1); + end; + +OnTimer2000: + mapannounce "force_1-2","Good day, my name is Slipslowrun! I am here to assist you in the party arena battles!",bc_all; + donpcevent "arena_compass::OnStart"; + end; + +OnTimer3000: + mapannounce "force_1-2","The goal of the party arena is eliminating every monster in each room.",bc_all; + end; + +OnTimer4000: + mapannounce "force_1-2","There is no order to enter one among 3 rooms at 3 direction. But remember you will eliminate all monsters in a room in order to procceed to the next step.",bc_all; + end; + +OnTimer5000: + mapannounce "force_1-2","You have 10 minutes from now. I expect you will do your best! ",bc_all; + end; + +OnTimer60000: + if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail"; + mapannounce "force_1-2","Remaining Time : 9 minutes ",bc_all; + end; + +OnTimer120000: + if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail"; + mapannounce "force_1-2","Remaining Time : 8 minutes ",bc_all; + end; + +OnTimer180000: + if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail"; + mapannounce "force_1-2","Remaining Time : 7 minutes ",bc_all; + end; + +OnTimer240000: + if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail"; + mapannounce "force_1-2","Remaining Time : 6 minutes ",bc_all; + end; + +OnTimer300000: + if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail"; + mapannounce "force_1-2","Remaining Time : 5 minutes ",bc_all; + end; + +OnTimer360000: + if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail"; + mapannounce "force_1-2","Remaining Time : 4 minutes ",bc_all; + end; + +OnTimer420000: + if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail"; + mapannounce "force_1-2","Remaining Time : 3 minutes ",bc_all; + end; + +OnTimer480000: + if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail"; + mapannounce "force_1-2","Remaining Time : 2 minutes ",bc_all; + end; + +OnTimer540000: + if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail"; + mapannounce "force_1-2","Remaining Time : 1 minute ",bc_all; + end; + +OnTimer600000: + mapannounce "force_1-2","Time is over! Please make sure you do not leave anything behind you before you leave .",bc_all; + end; + +OnTimer605000: + donpcevent "arena_p::OnReset"; + mapwarp "force_1-2","prt_are_in",177,138; + end; + +OnTimer606000: +OnTimer607000: +OnTimer608000: +OnTimer609000: +OnTimer610000: +OnTimer611000: +OnTimer612000: +OnTimer613000: + mapwarp "force_1-2","prt_are_in",177,138; + end; + +OnTimer614000: + mapwarp "force_1-2","prt_are_in",177,138; + donpcevent "Slipslowrun#party::OnFail"; + end; + +OnFail: + donpcevent "Slipslowrun#party::OnTimeoff"; + mapwarp "force_1-2","prt_are_in",177,138; + donpcevent "arena_p::OnReset"; + donpcevent "alloff#party::OnInit"; + donpcevent "Ponox::Onstart"; + end; + +OnTimeoff: + stopnpctimer; + end; + +On01_end: + mapannounce "force_1-2","A door to the east room has opened!",bc_all; + end; + +On02_end: + mapannounce "force_1-2","A door to the west room has opened!",bc_all; + end; + +On03_end: + mapannounce "force_1-2","A door to the south room has opened!",bc_all; + end; + +On04_start: + mapannounce "force_1-2","A door to the 4th room at the east has opened!",bc_all; + end; + +On04_end1: + mapannounce "force_1-2","A warp portal at the west has opened! Please clear the 5th room at the end of the west hall! ",bc_all; + end; + +On04_end2: + mapannounce "force_1-2","A warp portal at the west north room has opened! ",bc_all; + end; + +On05_end1: + mapannounce "force_1-2","A door to the east room has opened~",bc_all; + end; + +On05_end2: + mapannounce "force_1-2","A door to the north room has opened~",bc_all; + end; + +On06_end: + mapannounce "force_1-2","A door to the east room has opened~",bc_all; + end; + +On07_end: + mapannounce "force_1-2","A door at the north has opened~",bc_all; + end; + +On08_end: + mapannounce "force_1-2","A door to the west hall has opened~",bc_all; + end; + +On09_end: + mapannounce "force_1-2","A west exit has opened!",bc_all; + end; + +On10_end: + mapannounce "force_1-2","Boss stage cleared! An exit at the east has opened! Thank you.",bc_all; + end; +} + +- script arena_p -1,{ + +OnStart: + mapwarp "force_1-2","prt_are_in",177,138; + disablenpc "force_01_00"; + disablenpc "force_02_00"; + disablenpc "force_03_00"; + disablenpc "force_03_05"; + disablenpc "force_03_04"; + disablenpc "force_04_03"; + disablenpc "force_05_03"; + disablenpc "force_05_06"; + disablenpc "force_06_07"; + disablenpc "force_07_08"; + disablenpc "force_08_09"; + disablenpc "force_09_10"; + disablenpc "force_10_09"; + disablenpc "force_09_exit"; + enablenpc "force_01start#party"; + enablenpc "force_02start#party"; + enablenpc "force_03start#party"; + disablenpc "force_04start#party"; + disablenpc "force_05start#party"; + disablenpc "force_06start#party"; + disablenpc "force_07start#party"; + disablenpc "force_08start#party"; + disablenpc "force_09start#party"; + disablenpc "force_10start#party"; + disablenpc "force_exit#party"; + donpcevent "force_01mob#party::OnReset"; + donpcevent "force_02mob#party::OnReset"; + donpcevent "force_03mob#party::OnReset"; + donpcevent "force_04mob#party::OnReset"; + donpcevent "force_05mob#party::OnReset"; + donpcevent "force_06mob#party::OnReset"; + donpcevent "force_07mob#party::OnReset"; + donpcevent "force_08mob#party::OnReset"; + donpcevent "force_09mob#party::OnReset"; + donpcevent "force_10mob-1#party::OnReset"; + donpcevent "force_10mob-2#party::OnReset"; + donpcevent "force_exitmob#party::OnReset"; + donpcevent "Slipslowrun#party::OnStart"; + set $arn_partyc,0; + set $arn_partywait,0; + end; + +On04_start: + enablenpc "force_03_04"; + enablenpc "force_04start#party"; + end; + +On06_start: + enablenpc "force_05_06"; + enablenpc "force_06start#party"; + end; + +On07_start: + enablenpc "force_06_07"; + enablenpc "force_07start#party"; + end; + +On08_start: + enablenpc "force_07_08"; + enablenpc "force_08start#party"; + end; + +On09_start: + enablenpc "force_08_09"; + enablenpc "force_09start#party"; + end; + +On10_start: + enablenpc "force_09_10"; + enablenpc "force_10start#party"; + end; + +Onexit: + enablenpc "force_10_09"; + enablenpc "force_09_exit"; + enablenpc "force_exit#party"; + end; + +OnReset: + donpcevent "force_01mob#party::OnReset"; + donpcevent "force_02mob#party::OnReset"; + donpcevent "force_03mob#party::OnReset"; + donpcevent "force_04mob#party::OnReset"; + donpcevent "force_05mob#party::OnReset"; + donpcevent "force_06mob#party::OnReset"; + donpcevent "force_07mob#party::OnReset"; + donpcevent "force_08mob#party::OnReset"; + donpcevent "force_09mob#party::OnReset"; + donpcevent "force_10mob-1#party::OnReset"; + donpcevent "force_10mob-2#party::OnReset"; + donpcevent "force_exitmob#party::OnReset"; + end; +} + +force_1-2,85,26,1 script force_00_01 45,1,1,{ + +OnTouch: + warp "force_1-2",37,26; + end; +} + +force_1-2,114,26,1 script force_00_02 45,1,1,{ + +OnTouch: + warp "force_1-2",162,26; + end; +} + +force_1-2,99,40,1 script force_00_03 45,1,1,{ + +OnTouch: + warp "force_1-2",99,66; + end; +} + +force_1-2,41,26,1 script force_01_00 45,1,1,{ + +OnTouch: + warp "force_1-2",89,26; + end; +} + +force_1-2,158,26,1 script force_02_00 45,1,1,{ + +OnTouch: + warp "force_1-2",110,26; + end; +} + +force_1-2,99,63,1 script force_03_00 45,1,1,{ + +OnTouch: + warp "force_1-2",99,36; + end; +} + +force_1-2,84,78,1 script force_03_05 45,1,1,{ + +OnTouch: + warp "force_1-2",37,78; + end; +} + +force_1-2,115,78,1 script force_03_04 45,1,1,{ + +OnTouch: + warp "force_1-2",162,78; + end; +} +force_1-2,158,77,1 script force_04_03 45,1,1,{ + +OnTouch: + warp "force_1-2",110,78; + end; +} + +force_1-2,41,77,1 script force_05_03 45,1,1,{ + +OnTouch: + warp "force_1-2",37,78; + end; +} + +force_1-2,25,93,1 script force_05_06 45,1,1,{ + +OnTouch: + warp "force_1-2",26,118; + end; +} + +force_1-2,49,130,1 script force_06_07 45,1,1,{ + +OnTouch: + warp "force_1-2",91,125; + end; +} + +force_1-2,107,145,1 script force_07_08 45,1,1,{ + +OnTouch: + warp "force_1-2",173,118; + end; +} + +force_1-2,158,178,1 script force_08_09 45,1,1,{ + +OnTouch: + warp "force_1-2",133,178; + end; +} + +force_1-2,55,178,1 script force_09_10 45,1,1,{ + +OnTouch: + warp "force_1-2",29,178; + end; +} + +force_1-2,33,178,1 script force_10_09 45,1,1,{ + +OnTouch: + warp "force_1-2",59,178; + end; +} + +force_1-2,95,187,1 script force_09_exit 45,1,1,{ + +OnTouch: + set $arena_minptend,gettime(2); + set $arena_secptend,gettime(1); + warp "prt_are_in",73,139; + donpcevent "#arn_timer_pt::OnEnter"; + donpcevent "arena_p::OnReset"; + donpcevent "Slipslowrun#party::OnTimeoff"; + end; +} + +force_1-2,36,26,0 script force_01start#party -1,1,1,{ + +OnTouch: + donpcevent "force_01mob#party::Onon"; + disablenpc "force_01start#party"; + end; +} + +- script force_01mob#party -1,{ + +Onon: + monster "force_1-2",15,35,"Penomena",1441,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",35,35,"Penomena",1441,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",15,15,"Penomena",1441,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",35,15,"Penomena",1441,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",15,25,"Clock",1528,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",17,25,"Clock",1528,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",19,25,"Clock",1528,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",21,25,"Clock",1528,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",15,25,"Clock",1528,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",17,25,"Clock",1528,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",19,25,"Clock",1528,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",21,25,"Clock",1528,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",15,30,"Alarm",1476,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",17,22,"Alarm",1476,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",19,32,"Alarm",1476,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",21,22,"Alarm",1476,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",26,33,"Clock Tower Keeper",1527,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",26,33,"Clock Tower Keeper",1527,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",26,14,"Ancient Worm",1567,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",30,27,"Ancient Worm",1567,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",29,25,"Ancient Worm",1567,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",26,14,"Ancient Worm",1567,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",33,26,"Incubus",1580,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",29,28,"Incubus",1580,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",33,20,"Incubus",1580,1,"force_01mob#party::OnMobDeath"; + monster "force_1-2",33,30,"Incubus",1580,1,"force_01mob#party::OnMobDeath"; + set $force_01_pt,26; + end; + +OnReset: + killmonster "force_1-2","force_01mob#party::OnMobDeath"; + end; + +OnMobDeath: + set $force_01_pt,$force_01_pt -1; + if($force_01_pt < 1) + { + enablenpc "force_01_00"; + donpcevent "Slipslowrun#party::On01_end"; + set $arn_partyc,$arn_partyc +1; + if($arn_partyc == 3) + { + donpcevent "Slipslowrun#party::On04_start"; + enablenpc "force_03_04"; + enablenpc "force_04start#party"; + } + } + end; +} + +force_1-2,162,26,0 script force_02start#party -1,1,1,{ + +OnTouch: + donpcevent "force_02mob#party::Onon"; + disablenpc "force_02start#party"; + end; +} + +- script force_02mob#party -1,{ + +Onon: + monster "force_1-2",163,36,"Penomena",1441,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",184,36,"Penomena",1441,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",184,16,"Penomena",1441,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",163,16,"Penomena",1441,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",171,37,"Joker",1437,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",177,37,"Joker",1437,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",184,29,"Joker",1437,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",184,22,"Joker",1437,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",177,16,"Joker",1437,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",170,16,"Joker",1437,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",169,28,"Bathory",1525,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",171,28,"Bathory",1525,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",173,28,"Bathory",1525,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",175,28,"Bathory",1525,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",177,28,"Bathory",1525,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",177,23,"Bathory",1525,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",175,23,"Bathory",1525,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",173,23,"Bathory",1525,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",171,23,"Bathory",1525,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",169,23,"Bathory",1525,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",187,30,"Arclouse",1477,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",187,30,"Arclouse",1477,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",187,30,"Arclouse",1477,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",187,22,"Arclouse",1477,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",187,22,"Arclouse",1477,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",187,22,"Arclouse",1477,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",173,40,"Arclouse",1477,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",173,40,"Arclouse",1477,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",181,25,"Arclouse",1477,1,"force_02mob#party::OnMobDeath"; + monster "force_1-2",181,25,"Arclouse",1477,1,"force_02mob#party::OnMobDeath"; + set $force_02_pt,30; + end; + +OnReset: + killmonster "force_1-2","force_02mob#party::OnMobDeath"; + end; + +OnMobDeath: + set $force_02_pt,$force_02_pt -1; + if($force_02_pt < 1) + { + enablenpc "force_02_00"; + donpcevent "Slipslowrun#party::On02_end"; + set $arn_partyc,$arn_partyc +1; + if($arn_partyc == 3) + { + donpcevent "Slipslowrun#party::On04_start"; + enablenpc "force_03_04"; + enablenpc "force_04start#party"; + } + } + end; +} + +force_1-2,99,66,0 script force_03start#party -1,1,1,{ + +OnTouch: + donpcevent "force_03mob#party::Onon"; + disablenpc "force_03start#party"; + end; +} + +- script force_03mob#party -1,{ + +Onon: + monster "force_1-2",89,81,"Merman",1451,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",90,81,"Merman",1451,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",91,81,"Merman",1451,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",92,81,"Merman",1451,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",93,81,"Merman",1451,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",96,85,"Wind Ghost",1450,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",98,85,"Wind Ghost",1450,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",100,85,"Wind Ghost",1450,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",102,85,"Wind Ghost",1450,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",104,85,"Wind Ghost",1450,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",88,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",90,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",92,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",94,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",96,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",98,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",100,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",102,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",104,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",106,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",108,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",110,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",91,86,"Wanderer",1490,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",108,86,"Wanderer",1490,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",91,69,"Wanderer",1490,1,"force_03mob#party::OnMobDeath"; + monster "force_1-2",108,69,"Wanderer",1490,1,"force_03mob#party::OnMobDeath"; + set $force_03_pt,26; + end; + +OnReset: + killmonster "force_1-2","force_03mob#party::OnMobDeath"; + end; + +OnMobDeath: + set $force_03_pt,$force_03_pt -1; + if($force_03_pt < 1) + { + enablenpc "force_03_00"; + donpcevent "Slipslowrun#party::On03_end"; + set $arn_partyc,$arn_partyc +1; + if($arn_partyc == 3) + { + donpcevent "Slipslowrun#party::On04_start"; + enablenpc "force_03_04"; + enablenpc "force_04start#party"; + } + } + end; +} + +force_1-2,162,78,0 script force_04start#party -1,3,3,{ + +OnTouch: + donpcevent "force_04mob#party::Onon"; + disablenpc "force_04start#party"; + end; +} + +- script force_04mob#party -1,{ + +Onon: + monster "force_1-2",174,78,"Penomena",1441,1,"force_04mob#party::OnMobDeath"; + monster "force_1-2",184,78,"Penomena",1441,1,"force_04mob#party::OnMobDeath"; + monster "force_1-2",184,68,"Penomena",1441,1,"force_04mob#party::OnMobDeath"; + monster "force_1-2",174,68,"Penomena",1441,1,"force_04mob#party::OnMobDeath"; + monster "force_1-2",169,87,"Ride Word",1478,1,"force_04mob#party::OnMobDeath"; + monster "force_1-2",170,87,"Ride Word",1478,1,"force_04mob#party::OnMobDeath"; + monster "force_1-2",171,87,"Ride Word",1478,1,"force_04mob#party::OnMobDeath"; + monster "force_1-2",172,87,"Ride Word",1478,1,"force_04mob#party::OnMobDeath"; + monster "force_1-2",169,77,"Ride Word",1478,1,"force_04mob#party::OnMobDeath"; + monster "force_1-2",170,77,"Ride Word",1478,1,"force_04mob#party::OnMobDeath"; + monster "force_1-2",171,77,"Ride Word",1478,1,"force_04mob#party::OnMobDeath"; + monster "force_1-2",172,77,"Ride Word",1478,1,"force_04mob#party::OnMobDeath"; + monster "force_1-2",183,83,"Wraith Dead",1566,1,"force_04mob#party::OnMobDeath"; + monster "force_1-2",183,80,"Wraith Dead",1566,1,"force_04mob#party::OnMobDeath"; + monster "force_1-2",183,73,"Wraith Dead",1566,1,"force_04mob#party::OnMobDeath"; + monster "force_1-2",183,70,"Wraith Dead",1566,1,"force_04mob#party::OnMobDeath"; + monster "force_1-2",179,77,"Wraith Dead",1566,1,"force_04mob#party::OnMobDeath"; + monster "force_1-2",169,72,"Assaulter",1364,1,"force_04mob#party::OnMobDeath"; + monster "force_1-2",171,72,"Assaulter",1364,1,"force_04mob#party::OnMobDeath"; + monster "force_1-2",173,72,"Assaulter",1364,1,"force_04mob#party::OnMobDeath"; + monster "force_1-2",175,72,"Assaulter",1364,1,"force_04mob#party::OnMobDeath"; + monster "force_1-2",177,72,"Assaulter",1364,1,"force_04mob#party::OnMobDeath"; + set $force_04_pt,22; + end; + +OnReset: + killmonster "force_1-2","force_04mob#party::OnMobDeath"; + end; + +OnMobDeath: + set $force_04_pt,$force_04_pt -1; + if($force_04_pt < 1) + { + enablenpc "force_04_03"; + enablenpc "force_03_05"; + enablenpc "force_05start#party"; + donpcevent "Slipslowrun#party::On04_end1"; + } + end; +} + +force_1-2,36,77,0 script force_05start#party -1,1,1,{ + +OnTouch: + donpcevent "force_05mob#party::Onon"; + disablenpc "force_05start#party"; + end; +} + +- script force_05mob#party -1,{ + +Onon: + monster "force_1-2",25,68,"Penomena",1441,1,"force_05mob#party::OnMobDeath"; + monster "force_1-2",36,68,"Penomena",1441,1,"force_05mob#party::OnMobDeath"; + monster "force_1-2",16,88,"Penomena",1441,1,"force_05mob#party::OnMobDeath"; + monster "force_1-2",15,78,"Penomena",1441,1,"force_05mob#party::OnMobDeath"; + monster "force_1-2",33,88,"Sting",1489,1,"force_05mob#party::OnMobDeath"; + monster "force_1-2",29,87,"Sting",1489,1,"force_05mob#party::OnMobDeath"; + monster "force_1-2",25,81,"Sting",1489,1,"force_05mob#party::OnMobDeath"; + monster "force_1-2",25,78,"Sting",1489,1,"force_05mob#party::OnMobDeath"; + monster "force_1-2",25,72,"Sting",1489,1,"force_05mob#party::OnMobDeath"; + monster "force_1-2",29,70,"Sting",1489,1,"force_05mob#party::OnMobDeath"; + monster "force_1-2",21,70,"Sting",1489,1,"force_05mob#party::OnMobDeath"; + monster "force_1-2",19,76,"Sting",1489,1,"force_05mob#party::OnMobDeath"; + monster "force_1-2",19,83,"Sting",1489,1,"force_05mob#party::OnMobDeath"; + monster "force_1-2",23,89,"Sting",1489,1,"force_05mob#party::OnMobDeath"; + monster "force_1-2",22,85,"Cramp",1570,1,"force_05mob#party::OnMobDeath"; + monster "force_1-2",23,85,"Cramp",1570,1,"force_05mob#party::OnMobDeath"; + monster "force_1-2",24,85,"Cramp",1570,1,"force_05mob#party::OnMobDeath"; + monster "force_1-2",23,86,"Cramp",1570,1,"force_05mob#party::OnMobDeath"; + monster "force_1-2",22,86,"Cramp",1570,1,"force_05mob#party::OnMobDeath"; + monster "force_1-2",22,71,"Cramp",1570,1,"force_05mob#party::OnMobDeath"; + monster "force_1-2",22,72,"Cramp",1570,1,"force_05mob#party::OnMobDeath"; + monster "force_1-2",23,71,"Cramp",1570,1,"force_05mob#party::OnMobDeath"; + monster "force_1-2",23,72,"Cramp",1570,1,"force_05mob#party::OnMobDeath"; + monster "force_1-2",24,71,"Cramp",1570,1,"force_05mob#party::OnMobDeath"; + set $force_05_pt,24; + end; + +OnReset: + killmonster "force_1-2","force_05mob#party::OnMobDeath"; + end; + +OnMobDeath: + set $force_05_pt,$force_05_pt -1; + if($force_05_pt < 1) + { + donpcevent "arena_p::On06_start"; + donpcevent "Slipslowrun#party::On05_end2"; + } + end; +} + +force_1-2,26,118,0 script force_06start#party -1,1,1,{ + +OnTouch: + donpcevent "force_06mob#party::Onon"; + disablenpc "force_06start#party"; + end; +} + +- script force_06mob#party -1,{ + +Onon: + monster "force_1-2",19,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMobDeath"; + monster "force_1-2",24,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMobDeath"; + monster "force_1-2",28,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMobDeath"; + monster "force_1-2",32,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMobDeath"; + monster "force_1-2",24,127,"Shinobi",1560,1,"force_06mob#party::OnMobDeath"; + monster "force_1-2",27,127,"Shinobi",1560,1,"force_06mob#party::OnMobDeath"; + monster "force_1-2",24,128,"Shinobi",1560,1,"force_06mob#party::OnMobDeath"; + monster "force_1-2",27,128,"Shinobi",1560,1,"force_06mob#party::OnMobDeath"; + monster "force_1-2",24,129,"Shinobi",1560,1,"force_06mob#party::OnMobDeath"; + monster "force_1-2",27,129,"Shinobi",1560,1,"force_06mob#party::OnMobDeath"; + monster "force_1-2",16,140,"Tengu",1563,1,"force_06mob#party::OnMobDeath"; + monster "force_1-2",16,136,"Tengu",1563,1,"force_06mob#party::OnMobDeath"; + monster "force_1-2",16,132,"Tengu",1563,1,"force_06mob#party::OnMobDeath"; + monster "force_1-2",16,128,"Tengu",1563,1,"force_06mob#party::OnMobDeath"; + monster "force_1-2",16,124,"Tengu",1563,1,"force_06mob#party::OnMobDeath"; + monster "force_1-2",16,120,"Tengu",1563,1,"force_06mob#party::OnMobDeath"; + monster "force_1-2",16,140,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath"; + monster "force_1-2",16,136,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath"; + monster "force_1-2",16,132,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath"; + monster "force_1-2",16,128,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath"; + monster "force_1-2",16,124,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath"; + monster "force_1-2",16,120,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath"; + set $force_06_pt,22; + end; + +OnReset: + killmonster "force_1-2","force_06mob#party::OnMobDeath"; + end; + +OnMobDeath: + set $force_06_pt,$force_06_pt -1; + if($force_06_pt < 1) + { + donpcevent "arena_p::On07_start"; + donpcevent "Slipslowrun#party::On06_end"; + set $arn_partyc,$arn_partyc +1; + } + end; +} + +force_1-2,92,124,0 script force_07start#party -1,1,1,{ + +OnTouch: + donpcevent "force_07mob#party::Onon"; + disablenpc "force_07start#party"; + end; +} + +- script force_07mob#party -1,{ + +Onon: + monster "force_1-2",104,134,"Greatest General",1541,1,"force_07mob#party::OnMobDeath"; + monster "force_1-2",104,136,"Greatest General",1541,1,"force_07mob#party::OnMobDeath"; + monster "force_1-2",104,137,"Greatest General",1541,1,"force_07mob#party::OnMobDeath"; + monster "force_1-2",104,139,"Greatest General",1541,1,"force_07mob#party::OnMobDeath"; + monster "force_1-2",111,134,"Greatest General",1541,1,"force_07mob#party::OnMobDeath"; + monster "force_1-2",111,136,"Greatest General",1541,1,"force_07mob#party::OnMobDeath"; + monster "force_1-2",111,137,"Greatest General",1541,1,"force_07mob#party::OnMobDeath"; + monster "force_1-2",111,139,"Greatest General",1541,1,"force_07mob#party::OnMobDeath"; + monster "force_1-2",98,122,"Khalitzburg",1438,1,"force_07mob#party::OnMobDeath"; + monster "force_1-2",90,119,"Khalitzburg",1438,1,"force_07mob#party::OnMobDeath"; + monster "force_1-2",98,122,"Executioner",1487,1,"force_07mob#party::OnMobDeath"; + monster "force_1-2",108,140,"Chimera",1456,1,"force_07mob#party::OnMobDeath"; + set $force_07_pt,12; + end; + +OnReset: + killmonster "force_1-2","force_07mob#party::OnMobDeath"; + end; + +OnMobDeath: + set $force_07_pt,$force_07_pt -1; + if($force_07_pt < 1) + { + donpcevent "arena_p::On08_start"; + donpcevent "Slipslowrun#party::On07_end"; + set $arn_partyc,$arn_partyc +1; + } + end; +} + +force_1-2,173,118,0 script force_08start#party -1,1,1,{ + +OnTouch: + donpcevent "force_08mob#party::Onon"; + disablenpc "force_08start#party"; + end; +} + +- script force_08mob#party -1,{ + +Onon: + monster "force_1-2",172,154,"Khalitzburg",1438,1,"force_08mob#party::OnMobDeath"; + monster "force_1-2",174,145,"Ghostring",1576,1,"force_08mob#party::OnMobDeath"; + monster "force_1-2",174,145,"Chimera",1456,1,"force_08mob#party::OnMobDeath"; + set $force_08_pt,4; + if(.arn_injustice != 5) + { + monster "force_1-2",rand(162,184),rand(122,185),"Injustice",1446,1,"force_08mob#party::OnMobDeath"; + set .arn_injustice,.arn_injustice +1; + set $force_08_pt,$force_08_pt +1; + } + monster "force_1-2",rand(162,184),rand(122,185),"Raydric Archer",1453,1,"force_08mob#party::OnMobDeath"; + if(.arn_terror != 5) + { + monster "force_1-2",rand(162,184),rand(122,185),"Nightmare Terror",1554,1,"force_08mob#party::OnMobDeath"; + set .arn_terror,.arn_terror +1; + set $force_08_pt,$force_08_pt +1; + } + if(.arn_mummy != 6) + { + monster "force_1-2",rand(162,184),rand(122,185),"Ancient Mummy",1522,1,"force_08mob#party::OnMobDeath"; + set .arn_mummy,.arn_mummy +1; + set $force_08_pt,$force_08_pt +1; + } + if(.arn_skel != 10) + { + monster "force_1-2",rand(162,184),rand(122,185),"Skel Prisoner",1479,1,"force_08mob#party::OnMobDeath"; + set .arn_skel,.arn_skel +1; + set $force_08_pt,$force_08_pt +1; + } + if(.arn_hunt != 5) + { + monster "force_1-2",rand(162,184),rand(122,185),"Hunter Fly",1422,1,"force_08mob#party::OnMobDeath"; + set .arn_hunt,.arn_hunt +1; + set $force_08_pt,$force_08_pt +1; + } + end; + +OnReset: + killmonster "force_1-2","force_08mob#party::OnMobDeath"; + end; + +OnMobDeath: + set $force_08_pt,$force_08_pt -1; + if($force_08_pt < 1) + { + donpcevent "arena_p::On09_start"; + donpcevent "Slipslowrun#party::On08_end"; + set $arn_partyc,$arn_partyc +1; + } + end; +} + +force_1-2,133,178,0 script force_09start#party -1,1,1,{ + +OnTouch: + donpcevent "force_09mob#party::Onon"; + disablenpc "force_09start#party"; + end; +} + +- script force_09mob#party -1,{ + +Onon: + monster "force_1-2",86,180,"Elder",1573,1,"force_09mob#party::OnMobDeath"; + monster "force_1-2",86,176,"Elder",1573,1,"force_09mob#party::OnMobDeath"; + monster "force_1-2",95,183,"Elder",1573,1,"force_09mob#party::OnMobDeath"; + monster "force_1-2",94,175,"Elder",1573,1,"force_09mob#party::OnMobDeath"; + monster "force_1-2",76,178,"Elder",1573,1,"force_09mob#party::OnMobDeath"; + monster "force_1-2",84,179,"Explosion",1532,1,"force_09mob#party::OnMobDeath"; + monster "force_1-2",74,181,"Explosion",1532,1,"force_09mob#party::OnMobDeath"; + monster "force_1-2",73,176,"Explosion",1532,1,"force_09mob#party::OnMobDeath"; + monster "force_1-2",62,178,"Explosion",1532,1,"force_09mob#party::OnMobDeath"; + monster "force_1-2",68,177,"Explosion",1532,1,"force_09mob#party::OnMobDeath"; + monster "force_1-2",122,177,"Lava Golem",1549,1,"force_09mob#party::OnMobDeath"; + monster "force_1-2",112,179,"Lava Golem",1549,1,"force_09mob#party::OnMobDeath"; + monster "force_1-2",122,178,"Anolian",1488,1,"force_09mob#party::OnMobDeath"; + monster "force_1-2",121,177,"Anolian",1488,1,"force_09mob#party::OnMobDeath"; + monster "force_1-2",122,177,"Anolian",1488,1,"force_09mob#party::OnMobDeath"; + set $force_09_pt,15; + end; + +OnReset: + killmonster "force_1-2","force_09mob#party::OnMobDeath"; + end; + +OnMobDeath: + set $force_09_pt,$force_09_pt -1; + if($force_09_pt < 1) + { + donpcevent "arena_p::On10_start"; + donpcevent "Slipslowrun#party::On09_end"; + set $arn_partyc,$arn_partyc +1; + } + end; +} + +force_1-2,29,178,0 script force_10start#party -1,1,1,{ + +OnTouch: + donpcevent "force_10mob-1#party::Onon1"; + disablenpc "force_10start#party"; + end; +} + +- script force_10mob-1#party -1,{ + +Onon1: + switch(rand(1,2)) + { + case 1: + monster "force_1-2",16,179,"Evil Snake Lord",1529,1,"force_10mob-1#party::OnMobDeath"; + break; + + case 2: + monster "force_1-2",24,179,"Dracula",1530,1,"force_10mob-1#party::OnMobDeath"; + break; + } + set $force_10_1_pt,1; + end; + +OnReset: + killmonster "force_1-2","force_10mob-1#party::OnMobDeath"; + end; + +OnMobDeath: + set $force_10_1_pt,$force_10_1_pt -1; + if($force_10_1_pt < 1) donpcevent "force_10mob-2#party::Onon2"; + end; +} + +- script force_10mob-2#party -1,{ + +Onon2: + monster "force_1-2",16,179,"Samurai Spector",1542,1,"force_10mob-2#party::OnMobDeath"; + monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMobDeath"; + monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMobDeath"; + monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMobDeath"; + monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMobDeath"; + monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMobDeath"; + set $force_10_2_pt,6; + end; + +OnReset: + killmonster "force_1-2","force_10mob-2#party::OnMobDeath"; + end; + +OnMobDeath: + set $force_10_2_pt,$force_10_2_pt -1; + if($force_10_2_pt < 1) + { + donpcevent "arena_p::Onexit"; + donpcevent "Slipslowrun#party::On10_end"; + set $arn_partyc,0; + } + end; +} + +force_1-2,59,178,0 script force_exit#party -1,1,1,{ + +OnTouch: + donpcevent "force_exitmob#party::Onon-1"; + disablenpc "force_exit#party"; + end; +} + +- script force_exitmob#party -1,{ + +Onon: + monster "force_1-2",95,177,"Farewell",1393,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"I hate you",1543,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"I like chocolate",1472,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"You like it, huh?",1472,1,"force_exitmob-#party::OnMobDeath"; + monster "force_1-2",95,177,"Sorry",1420,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"Tristram II",1562,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"I am hungry",1468,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"Bye",1419,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"Take care",1394,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"Sexy Body",1578,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"Pressure",1471,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"Take it easy",1491,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"Are you gonna hurt me?",1555,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"Merchant",1428,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"Ms. Kim",1472,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"Martial Art",1472,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"Part-timer",1420,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"Boss",1562,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"Old Yellow Box",1474,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"Bat",1419,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"Extra",1394,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"Milk Merchant",1578,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"Darling",1471,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"Oh noes!",1491,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"I am not a Wraith",1566,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"Mom Wraith",1566,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"Dad Wraith",1566,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"Book[3]",1478,1,"force_exitmob#party::OnMobDeath"; + monster "force_1-2",95,177,"Exchange Diary",1478,1,"force_exitmob#party::OnMobDeath"; + end; + +OnReset: + killmonster "force_1-2","force_exitmob#party::OnMobDeath"; + end; +} + +prt_are_in,181,135,3 script Staff#party-1 67,{ + + mes "[Staff]"; + mes "You did a good job."; + mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points."; + next; + if (arena_point == 30000) { + mes "[Staff]"; + mes "Uh huh!"; + mes "You already have enough arena points."; + mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward."; + next; + } + else set arena_point, arena_point + 1; + mes "[Staff]"; + mes "Let me guide you outside. I hope you had a good time."; + close2; + specialeffect2 EF_HIT5; + warp "arena_room",100,75; + end; +} + +prt_are_in,77,135,3 script Staff#party-2 67,{ + + if($arena_minptend < $arena_minptst) + { + if($arena_secptend < $arena_secptst) + { + set @record_minpt,60 - $arena_minptst + $arena_minptend -1; + set @record_secpt,60 - $arena_secptst + $arena_secptend; + } + else + { + set @record_minpt,60 - $arena_minptst + $arena_minptend; + set @record_secpt,$arena_secptend - $arena_secptst; + } + } + else + { + if($arena_secptend < $arena_secptst) + { + set @record_minpt,$arena_minptend - $arena_minptst -1; + set @record_secpt,60 - $arena_secptst + $arena_secptend; + } + else + { + set @record_minpt,$arena_minptend - $arena_minptst; + set @record_secpt,$arena_secptend - $arena_secptst; + } + } + set @gappt,(60 * $top_ptmin + $top_ptsec) - (60 * @record_minpt + @record_secpt); + mes "[Staff]"; + mes "Wow, you did a good job~ "; + mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?"; + mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle.."; + next; + mes "[Staff]"; + mes "is "+@record_minpt+"minutes "+@record_secpt+"seconds."; + mes "Congratulations!"; + next; + mes "[Staff]"; + mes "The fastest party among people who cleared party arena time force battle is ^3131FF"+$arena_pttopn$+"^000000."; + next; + mes "[Staff]"; + mes "^3131FF"+$arena_pttopn$+"^000000's running time was ^3131FF"+$top_ptmin+"^000000minutes ^3131FF"+$top_ptsec+"^000000seconds."; + next; + set .arn_party,getcharid(1); + if (@gappt < 0) { + mes "[Staff]"; + mes "Although you failed to make a new record, I hope you will succeed next time."; + next; + if (arena_point > 29980) { + mes "[Staff]"; + mes "Then let me reward you with some arena points....eh?"; + mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; + next; + mes "[Staff]"; + mes "You can check the amount of arena points you have in the arena waiting room."; + next; + mes "[Staff]"; + mes "I hope you had a good time and let me guide you to the entrance of arena."; + mes "Thank you."; + close2; + } + else + { + set arena_point, arena_point + 40; + mes "[Staff]"; + mes "Let me reward you some arena points."; + mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; + next; + mes "[Staff]"; + mes "Let me guide you to the entrance of arena."; + mes "See you later~"; + close2; + } + if(getpartyleader(.arn_party,2) == getcharid(0)) + { + donpcevent "#arn_timer_pt::Onstop"; + donpcevent "alloff#pt::Onon"; + donpcevent "Ponox::Onstart"; + } + specialeffect2 EH_HIT5; + donpcevent "cast#pt::Onnomal1"; + warp "arena_room",100,75; + end; + } + else + { + emotion e_omg; + mes "[Staff]"; + mes "Wow! You have renewed the record!"; + mes "What a great job!"; + next; + if(getpartyleader(.arn_party,2) == getcharid(0)) + { + mes "[Staff]"; + mes "You can record you and your party members on ^FF0000the hall of Arena Time Force Battle party ^000000."; + mes "When you enter a name, the name will be remained on the top unless someone make a new record."; + next; + mes "[Staff]"; + mes "Please enter a name within 10 letters which can represent you and your party members."; + next; + switch( select( "Ok.","Let me think." ) ) + { + case 1: + input .@arnparty$; + mes "[Staff]"; + mes "You have entered ^3131FF"+.@arnparty$+"^000000. Is it correct?"; + next; + switch( select( "Yes","No" ) ) + { + case 1: + set $top_ptmin, @record_minpt; + set $top_ptsec, @record_secpt; + set $arena_pttopn$,.@arnparty$; + donpcevent "Vendigos::Onlinerec_pt"; + mes "[Staff]"; + mes "Your record has been entered."; + next; + break; + + case 2: + mes "[Staff]"; + mes "Please take your time and think up a nice name."; + close; + + } + break; + + case 2: + mes "[Staff]"; + mes "Please take your time and think up a nice name."; + close; + + } + + + } + if (arena_point > 29900) { + mes "[Staff]"; + mes "Then let me reward you with some arena points....eh?"; + mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; + next; + mes "[Staff]"; + mes "You can check the amount of arena points you have in the arena waiting room."; + next; + mes "[Staff]"; + mes "I hope you had a good time and let me guide you to the entrance of arena."; + mes "Thank you."; + close2; + } + else + { + mes "[Staff]"; + mes "Let me reward you with some arena points."; + mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time."; + next; + set arena_point, arena_point + 100; + mes "[Staff]"; + mes "Let me reward you some arena points."; + mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; + next; + mes "[Staff]"; + mes "Let me guide you to the entrance of arena."; + mes "See you later~"; + close2; + } + if(getpartyleader(.arn_party,2) == getcharid(0)) + { + donpcevent "#arn_timer_pt::Onstop"; + donpcevent "alloff#pt::Onon"; + donpcevent "Ponox::Onstart"; + } + specialeffect2 EF_HIT5; + warp "arena_room",100,75; + end; + } + +} + +- script #arn_timer_pt -1,{ + +OnEnter: + initnpctimer; + end; + +OnTimer2000: + mapannounce "prt_are_in","This broadcast informs you about the restriction for party arena.",0,0xFFCE00; + end; + +OnTimer3000: + mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00; + end; + +OnTimer4000: + mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00; + end; + +OnTimer60000: + donpcevent "cast#pt::Ontimeover2"; + donpcevent "arn_warp_pt::Onout"; + donpcevent "#arn_timer_pt::Onstop"; + donpcevent "alloff#pt::Onon"; + donpcevent "Ponox::Onstart"; + end; + +Onstop: + stopnpctimer; + end; +} + +- script arn_warp_pt -1,{ + +Onout: + areawarp "prt_are_in",66,143,81,126,"arena_room",100,75; + end; +} + +- script cast#pt -1,{ + +Ontimeover1: + mapannounce "force_2-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00; + end; + +Onnomal1: + mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00; + end; + +Onnomal2: + mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00; + end; + +Ontimeover2: + mapannounce "force_2-1","Arena will be reactivated due to an error occurred in the waiting room.",0,0xFFCE00; + end; +} + +- script alloff#pt -1,{ + +Onon: + mapwarp "force_1-2","prt_are_in",126,139,0,0; + donpcevent "force_01mob#party::OnReset"; + donpcevent "force_02mob#party::OnReset"; + donpcevent "force_03mob#party::OnReset"; + donpcevent "force_04mob#party::OnReset"; + donpcevent "force_05mob#party::OnReset"; + donpcevent "force_06mob#party::OnReset"; + donpcevent "force_07mob#party::OnReset"; + donpcevent "force_08mob#party::OnReset"; + donpcevent "force_09mob#party::OnReset"; + donpcevent "force_10-1mob#party::OnReset"; + donpcevent "force_10-2mob#party::OnReset"; + donpcevent "force_exitmob#party::OnReset"; + //disablenpc "force_01mob#party"; + //disablenpc "force_02mob#party"; + //disablenpc "force_03mob#party"; + //disablenpc "force_04mob#party"; + //disablenpc "force_05mob#party"; + //disablenpc "force_06mob#party"; + //disablenpc "force_07mob#party"; + //disablenpc "force_08mob#party"; + //disablenpc "force_09mob#party"; + //disablenpc "force_10mob-1#party"; + //disablenpc "force_10mob-2#party"; + enablenpc "force_01start#party"; + enablenpc "force_02start#party"; + enablenpc "force_03start#party"; + disablenpc "force_04start#party"; + disablenpc "force_05start#party"; + disablenpc "force_06start#party"; + disablenpc "force_07start#party"; + disablenpc "force_08start#party"; + disablenpc "force_09start#party"; + disablenpc "force_10start#party"; + disablenpc "force_exit#party"; + disablenpc "force_01_00"; + disablenpc "force_02_00"; + disablenpc "force_03_00"; + disablenpc "force_03_05"; + disablenpc "force_03_04"; + disablenpc "force_04_03"; + disablenpc "force_05_03"; + disablenpc "force_05_06"; + disablenpc "force_06_07"; + disablenpc "force_07_08"; + disablenpc "force_08_09"; + disablenpc "force_09_10"; + disablenpc "force_10_09"; + disablenpc "force_09_exit"; + disablenpc "arena_p"; + donpcevent "Slipslowrun#party::Ontimeroff"; + disablenpc "Slipslowrun#party"; + disablenpc "arn_warp_pt"; + set $arn_partywait,0; + set $arn_partyc,0; + donpcevent "#arn_timer_pt::Onstop"; + enablenpc "Slipslowrun#party"; + enablenpc "arena_p"; + end; + +OnInit: + if(!$top_ptmin && !$top_ptsec) set $top_ptmin,10; + end; + +} diff --git a/npc/other/arena/arena_point.txt b/npc/other/arena/arena_point.txt new file mode 100644 index 000000000..0890867bf --- /dev/null +++ b/npc/other/arena/arena_point.txt @@ -0,0 +1,179 @@ +//===== Hercules Script ====================================== +//= Point Exchanger +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Description: ========================================= +//= [Aegis Conversion] +//= Point exchanger: Turbo track points -> Arena Points +//===== Additional Comments: ================================= +//= 1.0 First version. [L0ne_W0lf] +//============================================================ + +prt_are_in,103,11,3 script Arena Point Manager 732,{ + mes "[Arena Point Manager]"; + mes "I hope you're having a good"; + mes "time in the Arena. If you've"; + mes "earned Turbo Track Points at"; + mes "Al De Baran's Turbo Track, I can,"; + mes "convert them into Arena Points."; + next; + switch(select("Point Check:Convert Points:^660000Conversion Info^000000")) { + case 1: + mes "[Arena Point Manager]"; + mes "" + strcharinfo(0) + ","; + mes "you currently have"; + mes "" + arena_point + " Arena Points"; + mes "and " + tt_point + " Turbo Track Points."; + close; + case 2: + mes "[Arena Point Manager]"; + mes "" + strcharinfo(0) + ","; + mes "you currently have"; + mes "" + arena_point + " Arena Points"; + mes "and " + tt_point + " Turbo Track Points."; + next; + mes "[Arena Point Manager]"; + mes "Please choose from among"; + mes "the Track Point to Arena Point"; + mes "conversions. Keep in mind that"; + mes "when you convert more than 10"; + mes "Track Points at one time, you can only convert in ^4D4DFFmultiples of 10^000000."; + next; + switch(select("2 TP -> 1 AP:4 TP -> 2 AP:6 TP -> 3 AP:8 TP -> 4 AP:10 TP and more:Cancel")) { + case 1: + callsub S_ExchangePoints,28999,2,1; + case 2: + callsub S_ExchangePoints,28998,4,2; + case 3: + callsub S_ExchangePoints,28997,6,2; + case 4: + callsub S_ExchangePoints,28996,8,4; + case 5: + mes "[Arena Point Manager]"; + mes "Please enter the number"; + mes "of times you wish to convert"; + mes "10 Turbo Track Points into"; + mes "Arena Points. The largest"; + mes "value you may enter is 20."; + mes "To cancel, enter ''^3355FF0^000000.''"; + next; + input .@input; + if (.@input == 0) { + mes "[Arena Point Manager]"; + mes "You have"; + mes "canceled"; + mes "this service."; + close; + } + else if (.@input > 20) { + mes "[Arena Point Manager]"; + mes "Your request exceeds"; + mes "the maximum limit. Please"; + mes "enter a value no greater than 20."; + close; + } + else { + set .@want_point1,10 * .@input; + set .@want_point,5 * .@input; + set .@my_arena_all,arena_point + .@want_point; + set .@my_turbo_all,tt_point - .@want_point1; + if (.@my_arena_all > 28999) { + mes "[Arena Point Manager]"; + mes "You will exceed the"; + mes "maximum amount of"; + mes "Arena Points if we proceed"; + mes "with this conversion of your"; + mes "Turbo Track Points. You cannot"; + mes "have more than 29,000 Arena Points."; + next; + mes "[Arena Point Manager]"; + mes "Please spend some of"; + mes "your Arena Points before"; + mes "using this service again."; + mes "Thank you for your patronage."; + close; + } + if (.@my_turbo_all < 0) { + mes "[Arena Point Manager]"; + mes "I'm sorry, but"; + mes "you don't have enough"; + mes "Turbo Track Points to"; + mes "perform this Arena"; + mes "Point conversion."; + close; + } + else { + mes "[Arena Point Manager]"; + mes "You have converted"; + mes "10 Turbo Track Points"; + mes "into 5 Arena Points " + .@input + " times."; + mes "A total of " + .@want_point1 + " Turbo Track Points were converted into"; + mes "" + .@want_point +" Arena Points."; + set tt_point,tt_point - .@want_point1; + set arena_point,arena_point+.@want_point; + next; + mes "[Arena Point Manager]"; + mes "" + strcharinfo(0) + ","; + mes "you now have"; + mes "^4682B4" + arena_point + "^000000 Arena Points"; + mes "and ^00688B" + tt_point + "^000000 Turbo Track Points."; + mes "Thank you for your patronage."; + close; + } + } + case 6: + mes "[Arena Point Manager]"; + mes "You have"; + mes "canceled"; + mes "this service."; + close; + } + case 3: + // Again. no dialog for this option. + close; + } + close; + +S_ExchangePoints: + if (arena_point > getarg(0) ) { + mes "[Arena Point Manager]"; + mes "You will exceed the"; + mes "maximum amount of"; + mes "Arena Points if we proceed"; + mes "with this conversion of your"; + mes "Turbo Track Points. You cannot"; + mes "have more than 29,000 Arena Points."; + next; + mes "[Arena Point Manager]"; + mes "Please spend some of"; + mes "your Arena Points before"; + mes "using this service again."; + mes "Thank you for your patronage."; + close; + } + if (tt_point >= getarg(1)) { + mes "[Arena Point Manager]"; + mes "" + strcharinfo(0) + ","; + mes "you've converted "+getarg(1)+" Track"; + mes "Points into "+getarg(2)+" Arena Point."; + set tt_point,tt_point-getarg(1); + set arena_point,arena_point+getarg(2); + next; + mes "[Arena Point Manager]"; + mes "" + strcharinfo(0) + ","; + mes "you now have"; + mes "^4682B4" + arena_point + "^000000 Arena Points"; + mes "and ^00688B" + tt_point + "^000000 Turbo Track Points."; + mes "Thank you for your patronage."; + close; + } + else { + mes "[Arena Point Manager]"; + mes "I'm sorry, but you don't have"; + mes "enough Turbo Track Points."; + mes "You need at least 2 Turbo Track Points for this conversion service."; + close; + } +} diff --git a/npc/other/arena/arena_room.txt b/npc/other/arena/arena_room.txt new file mode 100644 index 000000000..925976f3b --- /dev/null +++ b/npc/other/arena/arena_room.txt @@ -0,0 +1,1110 @@ +//===== Hercules Script ====================================== +//= Izlude Arena Room +//===== By: ================================================== +//= SinSloth +//===== Current Version: ===================================== +//= 1.1 +//===== Description: ========================================= +//= Izlude Battle Arena Main Room +//===== Additional Comments: ================================= +//= 1.0 First version. +//= 1.1 Fixed a small reward typo (was giving potato.) [L0ne_W0lf] +//============================================================ + +arena_room,94,93,5 script Vendigos 97,{ + + mes "[Vendigos]"; + mes "Welcome to the world of Arena, the battle against a time limit."; + mes "My name is Vendigos, I am here to help you."; + next; + mes "[Vendigos]"; + mes "If you have any questions, feel free to ask me."; +L_Menu: + next; + switch( select( "How to challenge","About Arena Points","My Current Arena Points","Cancel" ) ) + { + case 1: + mes "[Vendigos]"; + mes "There are two different kinds of arena mode such as ^3131FFPlayer Mode^000000 and ^3131FFParty Mode^000000."; + next; + mes "[Vendigos]"; + mes "^3131FFPlayer Mode^000000 consists of 4 different stages based on character level from 50~80."; + mes "For a party with 5 members, they can participate in ^3131FFParty Mode^000000."; + next; + mes "[Vendigos]"; + mes "For ^3131FFeach Player Mode Stage^000000, characters who are 20 levels higher than the level requirement on each stage cannot enter. This is to prevent high level characters preoccupying a low level stage."; + next; + mes "[Vendigos]"; + mes "There are the NPCs for Player Mode Stages from 12 o'clock direction to the reversed clock direction."; + mes "While you're waiting in a chat room, you will be automatically guided to an arena room by the waiting order."; + break; + + case 2: + mes "[Vendigos]"; + mes "Let me explain about the ^3131FFArena Point^000000."; + mes "It is a reward point for players who ^3131FFsuccessfully cleared a arena stage^000000, a player can possess the maximum 30,000 points."; + next; + mes "[Vendigos]"; + mes "Even if you did not clear a stage due to time-over or other errors, you will be given a very small amount of arena points."; + next; + mes "[Vendigos]"; + mes "Regarding the use of Arena Points,"; + mes "we are providing various services such as souvenir photograph services through an NPC named Givu."; + break; + + case 3: + mes "[Vendigos]"; + mes "Let me check "+strcharinfo(0)+"'s current arena points."; + next; + mes "[Vendigos]"; + mes ""+strcharinfo(0)+" has total ^3131FF"+arena_point+"^000000 points."; + next; + mes "[Vendigos]"; + mes "If you wish to know how to use arena points, please refer to the 2nd menu ^3131FF'About Arena Points'^000000."; + break; + + case 4: + mes "[Vendigos]"; + mes "Okay, please have a good time."; + close; + } + next; + mes "[Vendigos]"; + mes "Is there anything I can help you more?"; + goto L_Menu; + +Onlinerec_50: + mapannounce "arena_room",""+$arena_50topn$+" has renewed the top record in the Arena Time Force Battle level 50. Congratulations!",0; + end; + +Onlinerec_60: + mapannounce "arena_room",""+$arena_60topn$+" has renewed the top record in the Arena Time Force Battle level 60. Congratulations!",0; + end; + +Onlinerec_70: + mapannounce "arena_room",""+$arena_70topn$+" has renewed the top record in the Arena Time Force Battle level 70. Congratulations!",0; + end; +Onlinerec_80: + mapannounce "arena_room",""+$arena_80topn$+" has renewed the top record in the Arena Time Force Battle level 80. Congratulations!",0; + end; + +Onlinerec_pt: + mapannounce "arena_room","Party "+$arena_pttopn$+" has renewed the top record in the Arena Time Force Battle. Congratulations!",0; + end; + +//OnCommand: "linerec_vs" +// var vs_winner = GetGlobalStr "040611_arn_vstopn" +// broadcastinmap "Party "+vs_winner+" has renewed the top record in the Arena Time Force Battle. Congratulations!" +// end; + +} + +arena_room,105,82,5 script Arena Record Staff 57,{ + + mes "[Owen Kheuv]"; + mes "Hello, my name is Own Kheuv"; + mes "in charge of every arena stage record of players."; + next; + mes "[Owen Kheuv]"; + mes "Would you like to check the top record players in each stage?"; + mes "If so, please choose a menu below."; + next; + switch( select( "lvl 50 Stage","lvl 60 Stage","lvl 70 Stage","lvl 80 Stage","Party Stage" ) ) + { + case 1: + mes "[Owen Kheuv]"; + mes "Currently the top player of the arena lvl 50 stage is ^3131FF "+$arena_50topn$+"^000000, the top record is ^3131FF"+$top_50min+"^000000 minutes ^3131FF"+$top_50sec+"^000000 seconds."; + close; + + case 2: + mes "[Owen Kheuv]"; + mes "Currenly the top player of the arena lvl 60 stage is ^3131FF"+$arena_60topn$+"^000000, the top record is ^3131FF"+$top_60min+"^000000 minutes ^3131FF"+$top_60sec+"^000000 seconds."; + close; + + case 3: + mes "[Owen Kheuv]"; + mes "Currenly the top player of the arena lvl 70 stage is ^3131FF"+$arena_70topn$+"^000000, the top record is ^3131FF"+$top_70min+"^000000 minutes ^3131FF"+$top_70sec+"^000000 seconds."; + close; + + case 4: + mes "[Owen Kheuv]"; + mes "Currenly the top player of the arena lvl 80 stage is ^3131FF"+$arena_80topn$+"^000000, the top record is ^3131FF"+$top_80min+"^000000 minutes ^3131FF"+$top_80sec+"^000000 seconds."; + close; + + case 5: + mes "[Owen Kheuv]"; + mes "Currenly the top party is ^3131FF"+$arena_pttopn$+"^000000, the top record is ^3131FF"+$top_ptmin+"^000000 minutes ^3131FF"+$top_ptsec+"^000000 seconds."; + close; + } +} + +arena_room,68,135,3 script Helper Pat 726,{ + + mes "[Pat]"; + mes "Welcome, welcome."; + mes "I am a helper of the lvl 50 arena stage."; + next; + mes "[Pat]"; + mes "This ^3131FFlvl 50 arena stage^000000"; + mes "is accessable to characters from ^FF0000level 50^000000 to ^FF0000level 69^000000."; + next; + mes "[Pat]"; + mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand."; + mes "Also we accept an entrance fee, 1,000 zeny."; + next; + mes "[Pat]"; + mes "Let me introduce you about the play rules of arena."; + next; + mes "[Pat]"; + mes "^3131FFWait in a chat room for your turn coming.^000000"; + mes "When it's your turn, you will be automatically warped to an arena map."; + next; + mes "[Pat]"; + mes "As immediately as you enter, a timer to check your play time will be activated."; + mes "Please follow what ^3131FFHeel and Toe^000000 guides you. "; + next; + mes "[Pat]"; + mes "You have a ^3131FF5 minutes^000000 battle time."; + next; + mes "[Pat]"; + mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000."; + mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave."; + next; + mes "[Pat]"; + mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that."; + next; + mes "[Pat]"; + mes "I hope you will have a good time."; + close; +} + +arena_room,41,93,5 script Helper Ben 750,{ + + mes "[Ben]"; + mes "Welcome, welcome."; + mes "I am a helper of the lvl 60 arena stage."; + next; + mes "[Ben]"; + mes "This ^3131FFlvl 60 arena stage^000000"; + mes "is accessable to characters from ^FF0000level 60^000000 to ^FF0000level 79^000000."; + next; + mes "[Ben]"; + mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand."; + mes "Also we accept an entrance fee, 1,000 zeny."; + next; + mes "[Ben]"; + mes "Let me introduce you about the play rules of arena."; + next; + mes "[Ben]"; + mes "^3131FFWait in a chat room for your turn coming.^000000"; + mes "When it's your turn, you will be automatically warped to an arena map."; + next; + mes "[Ben]"; + mes "As immediately as you enter, a timer to check your play time will be activated."; + mes "Please follow what ^3131FFMinilover^000000 guides you. "; + next; + mes "[Ben]"; + mes "You have a ^3131FF6 minutes^000000 battle time."; + next; + mes "[Ben]"; + mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000."; + mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave."; + next; + mes "[Ben]"; + mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that."; + next; + mes "[Ben]"; + mes "I hope you will have a good time."; + close; +} + +arena_room,53,49,5 script Helper Vicious 730,{ + + mes "[Vicious]"; + mes "Hey there."; + mes "My name is Vicious, I am a helper of lvl 70 arena stage."; + mes "(...I have no clue how the hell I put myself into this crappy work...mumble mumble...grumble grumble..)"; + next; + mes "[Vicious]"; + mes "This ^3131FFlvl 70 arena stage^000000"; + mes "is accessable to characters from ^FF0000level 70^000000 to ^FF0000level 89^000000."; + next; + mes "[Vicious]"; + mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand."; + mes "Also we accept an entrance fee, 1,000 zeny."; + next; + mes "[Vicious]"; + mes "Let me introduce you about the play rules of arena."; + next; + mes "[Vicious]"; + mes "^3131FFWait in a chat room for your turn coming.^000000"; + mes "When it's your turn, you will be automatically warped to an arena map."; + next; + mes "[Vicious]"; + mes "As immediately as you enter, a timer to check your play time will be activated."; + mes "Please follow what ^3131FFCadilac^000000 guides you. "; + next; + mes "[Vicious]"; + mes "You have a ^3131FF7 minutes^000000 battle time."; + next; + mes "[Vicious]"; + mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000."; + mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave."; + next; + mes "[Vicious]"; + mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Remember that."; + next; + mes "[Vicious]"; + mes "Okay, take care now."; + close; +} + +arena_room,147,49,3 script Helper Epin 727,{ + + mes "[Epin]"; + mes "Good day,"; + mes "I am a helper of lvl 80 arena stage and my name is Epin."; + mes "I like reading and I am 19 years old...huh...? Don't you want to hear about me...?"; + next; + emotion e_cry,0; + mes "[Epin]"; + mes "Okay..."; + next; + mes "[Epin]"; + mes "This ^3131FFlvl 80 arena stage^000000"; + mes "is accessable to characters from ^FF0000level 80^000000 to ^FF0000level 99^000000."; + next; + mes "[Epin]"; + mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand."; + mes "Also we accept an entrance fee, 1,000 zeny."; + next; + mes "[Epin]"; + mes "Let me introduce you about the play rules of arena."; + next; + mes "[Epin]"; + mes "^3131FFWait in a chat room for your turn coming.^000000"; + mes "When it's your turn, you will be automatically warped to an arena map."; + next; + mes "[Epin]"; + mes "As immediately as you enter, a timer to check your play time will be activated."; + mes "Please follow what ^3131FFActus^000000 guides you. "; + next; + mes "[Epin]"; + mes "You have a ^3131FF8 minutes^000000 battle time."; + next; + mes "[Epin]"; + mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000."; + mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave."; + next; + mes "[Epin]"; + mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that."; + next; + mes "[Epin]"; + mes "I hope you will have a good time."; + close; +} + +arena_room,158,93,5 script Helper Lunic 828,{ + + mes "[Lunic]"; + mes "Welcome to party arena stage."; + mes "I hope you will listen carefully to my introduction"; + mes "since this party arena stage is a little bit different from player mode stages."; + next; + mes "[Lunic]"; + mes "^3131FFParty Arena Stage^000000"; + mes "is accessible to players from ^FF0000level 10^000000 to ^FF0000level 99^000000."; + next; + mes "[Lunic]"; + mes "Also, arena will be not be started until all of 5 party members enter the room. We accept an entrance fee 1,000 zeny."; + next; + mes "[Lunic]"; + mes "Let me introduce you about the play rules of arena."; + next; + mes "[Lunic]"; + mes "^3131FFGroup a party with your friends and wait in a chat room^000000."; + mes "You must form a party beforehand. If you didn't do, you could still play but you would have a lot of inconvenience."; + next; + mes "[Lunic]"; + mes "Also please remember 5 players automatically warped to the arena room will be in order of ^FF0000entering a chat room^000000 not in order of ^FF0000party^000000. Please remember that."; + next; + mes "[Lunic]"; + mes "And please form a party with ^3131FF5 players^000000 before you enter a chat room."; + next; + mes "[Lunic]"; + mes "When it becomes your turn, you will be warped into a small map where a warp and a help NPC are located."; + mes "In case you enter with members of a different party, use the warp to escape the map. Then you will return to the waiting room."; + next; + mes "[Lunic]"; + mes "In case you enter with your party members, please proceed speaking with the help NPC in the small map."; + mes "The help NPC is only accessible to talk ^FF0000 1 player ^000000at a time."; + next; + mes "[Lunic]"; + mes "The NPC will guide you and your party members to the actual arena room."; + mes "However, if anyone in the party ^3131FFdoes not have enough money to pay the entrance fee, he will be warped outside^000000."; + next; + mes "[Lunic]"; + mes "Also be aware that you can only stay inside the map for ^FF0000 1 minute^000000."; + next; + mes "[Lunic]"; + mes "As immediately as you enter the arena map, a timer which calculates your battle time will be activated."; + mes "Please follow what ^3131FFSlipslowrun^000000 guides you. "; + next; + mes "[Lunic]"; + mes "You will have ^3131FF10 minutes^000000 to clear the stage however it is not that easy to do. And you're advised to use the time wisely."; + next; + mes "[Lunic]"; + mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000."; + mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave."; + next; + mes "[Lunic]"; + mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that."; + next; + mes "[Lunic]"; + mes "Besides, if a party make a new record on time to clear the map,"; + mes "^3131FFthe party master^000000 can record ^3131FFthe party name^000000."; + next; + mes "[Lunic]"; + mes "In this case, if a party has more than one master or none, it is impossible to write ^FF0000the top party record^000000."; + mes "Therefore, it is strongly suggested to form one party before entering the arena map."; + next; + mes "[Lunic]"; + mes "Thank you for listening and"; + mes "I hope you will have a good time."; + close; +} + +arena_room,158,82,1 script Helper Lonik 828,{ + + emotion e_no1,0; + mes "[Lonik]"; + mes "Tah dah! Here I am!"; + next; + mes "[Lonik]"; + mes "You are curious if there is anyone inside or not, aren't you?"; + next; + mes "[Lonik]"; + mes "My answer is..."; + mes "............."; + if(getmapusers("force_1-2")) + { + emotion e_oh,0; + mes "Yes!"; + mes "There is someone inside."; + next; + mes "[Lonik]"; + mes "You'd better wait a little bit longer!"; + } + else + { + emotion e_x,0; + mes "No!"; + mes "Go for it, good luck!"; + } + close; +} + +sec_in02,72,180,3 script Arena Manager#arena 802,{ + + if (!getgmlevel()) end; + + input .@arena; + if(!.@arena) + { + mes "[Arena Manager]"; + mes "Command has been canceled."; + close; + } + else if(.@arena == 1357) + { + mes "[Arena Manager]"; + mes "Select an option."; + next; + switch( select( "Restart arena","Rearrange the Ranking Time" ) ) + { + case 1: + switch( select( "lvl 50","lvl 60","lvl 70","lvl 80","Party Mode" ) ) + { + case 1: + set .@arena,50; + break; + case 2: + set .@arena,60; + break; + case 3: + set .@arena,70; + break; + case 4: + set .@arena,80; + break; + case 5: + mes "[Arena Manager]"; + mes "== Caution =="; + mes "You have chosen to restart party arena stage."; + mes "Do you wish to proceed?"; + next; + switch( select( "Yes","No" ) ) + { + case 1: + donpcevent "Ponox::Onstart"; + mes "[Arena Manager]"; + mes "The arena stage has been successfuly reactivated."; + close; + + case 2: + mes "[Arena Manager]"; + mes "Command has been canceled."; + close; + } + } + mes "[Arena Manager]"; + mes "== Caution =="; + mes "You have chosen to restart lvl "+.@arena+" arena stage."; + mes "Do you wish to proceed?"; + next; + switch( select( "Yes","No" ) ) + { + case 1: + donpcevent "lvl "+.@arena+"s Waiting Room::Onstart"; + mes "[Arena Manager]"; + mes "The arena stage has been successfuly reactivated."; + close; + + case 2: + mes "[Arena Manager]"; + mes "Command has been canceled."; + close; + } + + case 2: + mes "[Arena Manager]"; + mes "== Caution =="; + mes "^CE0000You have chosen to rearrange the ranking time. Make sure this is not a good decision unless if something serious was happened!^000000"; + next; + mes "[Arena Manager]"; + mes "Are you sure you want to rearrange the ranking time?"; + next; + switch( select( "No","Yes" ) ) + { + case 1: + mes "[Arena Manager]"; + mes "Phew~ :)"; + close; + + case 2: + switch( select( "lvl 50","lvl 60","lvl 70","lvl 80","Party Mode" ) ) + { + case 1: + mes "[Arena Manager]"; + mes "Please enter 0 to cancel."; + mes "If not, please enter a value for minutes first and then seconds."; + next; + input .@arenamin; + set $top_50min,.@arenamin; + input .@arenasec; + set $top_50sec,.@arenasec; + mes "[Arena Manager]"; + mes "Current lvl 50 ranker's play time has been rearranged to ^FF0000"+$top_50min+"^000000 minutes and ^FF0000"+$top_50sec+"^000000 seconds."; + close; + case 2: + mes "[Arena Manager]"; + mes "Please enter 0 to cancel."; + mes "If not, please enter a value for minutes first and then seconds."; + next; + input .@arenamin; + set $top_60min,.@arenamin; + input .@arenasec; + set $top_60sec,.@arenasec; + mes "[Arena Manager]"; + mes "Current lvl 60 ranker's play time has been rearranged to ^FF0000"+$top_60min+"^000000 minutes and ^FF0000"+$top_60sec+"^000000 seconds."; + close; + case 3: + mes "[Arena Manager]"; + mes "Please enter 0 to cancel."; + mes "If not, please enter a value for minutes first and then seconds."; + next; + input .@arenamin; + set $top_70min,.@arenamin; + input .@arenasec; + set $top_70sec,.@arenasec; + mes "[Arena Manager]"; + mes "Current lvl 70 ranker's play time has been rearranged to ^FF0000"+$top_70min+"^000000 minutes and ^FF0000"+$top_70sec+"^000000 seconds."; + close; + case 4: + mes "[Arena Manager]"; + mes "Please enter 0 to cancel."; + mes "If not, please enter a value for minutes first and then seconds."; + next; + input .@arenamin; + set $top_80min,.@arenamin; + input .@arenasec; + set $top_80sec,.@arenasec; + mes "[Arena Manager]"; + mes "Current lvl 80 ranker's play time has been rearranged to ^FF0000"+$top_80min+"^000000 minutes and ^FF0000"+$top_80sec+"^000000 seconds."; + close; + case 5: + mes "[Arena Manager]"; + mes "Please enter 0 to cancel."; + mes "If not, please enter a value for minutes first and then seconds."; + next; + input .@arenamin; + set $top_ptmin,.@arenamin; + input .@arenasec; + set $top_ptsec,.@arenasec; + mes "[Arena Manager]"; + mes "Current party ranker's play time has been rearranged to ^FF0000"+$top_ptmin+"^000000 minutes and ^FF0000"+$top_ptsec+"^000000 seconds."; + close; + } + } + } + } + mes "Password is incorrect."; + close; +} + +sec_in02,79,171,3 script Reward Manager#arena 802,{ + + if (!getgmlevel()) end; + + input .@arena; + if(!.@arena) + { + mes "[Reward Manager]"; + mes "Command has been canceled."; + close; + } + else if(.@arena == 1357) + { + mes "[Reward Manager]"; + mes "You have chosen to hide the teleporter NPC."; + next; + switch( select( "Cancel","Yes","Turn on" ) ) + { + case 1: + mes "[Reward Manager]"; + mes "You have canceled the command."; + close; + + case 2: + mes "[Reward Manager]"; + mes "NPC has been hidden"; + disablenpc "Teleporter#arena"; + close; + + case 3: + mes "[Reward Manager]"; + mes "NPC has been enabled."; + enablenpc "Teleporter#arena"; + close; + } + } + mes "[Reward Manager]"; + mes "Password is incorrect."; + close; +} + +arena_room,105,93,5 script Teleporter#arena 55,{ + + mes "[Teleporter]"; + mes "I can move you to the reward arena!"; + mes "Would you like to go there?"; + next; + switch( select( "Yes.","No." ) ) + { + case 1: + mes "[Teleporter]"; + mes "Let me guide you."; + close2; + warp "prt_are_in",60,14; + end; + + case 2: + mes "[Teleporter]"; + mes "No problem, feel free to come back any time."; + close; + } +} + +prt_are_in,98,14,3 script Givu#arena 728,{ + + + if(checkweight(526,5) != 1) + { + mes "- Wait a moment! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please enlighten your weight -"; + mes "- and try again. -"; + close; + } + mes "[Givu]"; + mes "Hello, there. Welcome to the world of Arena."; + mes "My name is Givu, I am in charge of arena point exchange program."; + next; + mes "[Givu]"; + mes "You can exchange your arena points with various stuffs."; + mes "Please choose a menu below."; + next; + switch( select( "Exchange with Consumable items","Exchange with EXP points","Take a Souvenir Picture","Check Current Arena Points" ) ) + { + case 1: + mes "[Givu]"; + mes "What consumable item do you wish to exchange?"; + next; + switch( select( "Honey","Royal Jelly","Mastela Fruit","Condensed White Potion","Anodyne","Yggdrasil Seed","Yggdrasilberry","Old Blue Box","Old Purple Box","Old Card Album" ) ) + { + case 1: callfunc "Func_Are_Rew",518,5,20; + case 2: callfunc "Func_Are_Rew",526,5,30; + case 3: callfunc "Func_Are_Rew",522,5,30; + case 4: callfunc "Func_Are_Rew",547,8,30; + case 5: callfunc "Func_Are_Rew",605,3,20; + case 6: callfunc "Func_Are_Rew",608,1,20; + case 7: callfunc "Func_Are_Rew",607,1,40; + case 8: callfunc "Func_Are_Rew",603,1,100; + case 9: callfunc "Func_Are_Rew",617,1,300; + case 10: callfunc "Func_Are_Rew",616,1,1000; + } + + case 2: + mes "[Givu]"; + mes "Would you like to exchange your arena points with experience points?"; + mes "It requires 40 arena points."; + next; + switch( select( "Cancel","Yes" ) ) + { + case 1: + mes "[Givu]"; + mes "You have canceled your request."; + close; + + case 2: + if(arena_point < 40) + { + mes "[Givu]"; + mes "You do not have enough arena points."; + mes "Please check the total amount of arena points you have."; + close; + } + set arena_point,arena_point -40; + if(BaseLevel < 70) getexp 3000,0; + else if(BaseLevel < 80) getexp 9000,0; + else if(BaseLevel < 90) getexp 10000,0; + else if(BaseLevel < 100) getexp 30000,0; + mes "[Givu]"; + mes "You have gained experience points. Thank you."; + close; + } + + case 3: + mes "[Givu]"; + mes "You have chosen a souvenir picture services."; + next; + switch( select( "About souvenir Picture Services","Take a picture" ) ) + { + case 1: + mes "[Givu]"; + mes "Do you see stairs at the right side of me?"; + next; + mes "[Givu]"; + mes "At the stairs, you can take a screenshot with an NPC or a monster."; + next; + mes "[Givu]"; + mes "When you choose an NPC or a monster, it will show some emotion icons ^FF0000for 1 minute^000000."; + next; + mes "[Givu]"; + mes "Don't miss the chance to take a picture with your favorite NPC!"; + close; + + case 2: + if($arenapic) + { + mes "[Givu]"; + mes "A souvenir picture services is on progress. Please wait."; + close; + } + mes "[Givu]"; + mes "Please choose an NPC at below."; + mes "The NPC will appear for 1 minute and this service requires 10 arena points."; + next; + switch( select( "Baphomet","Dark Lord","Doppelganger","Eddga","Dracula","Samurai","Stormy Knight","Phreeoni","Girl","Valkyrie" ) ) + { + case 1: set $@arenapic,1039; break; + case 2: set $@arenapic,1272; break; + case 3: set $@arenapic,1046; break; + case 4: set $@arenapic,1115; break; + case 5: set $@arenapic,1389; break; + case 6: set $@arenapic,1492; break; + case 7: set $@arenapic,1251; break; + case 8: set $@arenapic,1159; break; + case 9: set $@arenapic,6969; break; + case 10: set $@arenapic,7777; break; + } + if(arena_point < 10) + { + mes "[Givu]"; + mes "You do not have enough arena points."; + mes "Please check the total amount of arena points you have."; + close; + } + mes "[Givu]"; + if($@arenapic == 6969) mes "Would you like to take a picture with pretty girls?"; + else if($@arenapic == 7777) mes "Would you like to take a picture with a Valkyrie?"; + else mes "Would you like to take a picture with a "+getmonsterinfo($@arenapic,0)+"?"; + next; + switch( select( "Yes","No" ) ) + { + case 1: + set arena_point,arena_point -10; + set $arenapic,1; + enablenpc "#arena_"+$@arenapic+""; + movenpc "#arena_"+$@arenapic+"",96,28; + if($@arenapic == 6969) + { + enablenpc "#arena_ss_2"; + enablenpc "#arena_ss_3"; + enablenpc "#arena_ss_4"; + } + donpcevent "npctime#arena::OnStart"; + mes "[Givu]"; + mes "Thank you."; + close; + + case 2: + mes "[Givu]"; + mes "Would you like to consider a little longer?"; + close; + } + } + + case 4: + mes "[Givu]"; + mes "Let me check "+strcharinfo(0)+"'s current arena points."; + next; + mes "[Givu]"; + mes ""+strcharinfo(0)+" has total ^3131FF"+arena_point+"^000000 points."; + close; + } + +OnInit: + set $arenapic,0; + end; +} + +prt_are_in,1,1,5 script #arena_1039 1039,{ + end; + +OnInit: + disablenpc "#arena_6969"; + disablenpc "#arena_ss_2"; + disablenpc "#arena_ss_3"; + disablenpc "#arena_ss_4"; + disablenpc "#arena_1272"; + disablenpc "#arena_1046"; + disablenpc "#arena_1115"; + disablenpc "#arena_1389"; + disablenpc "#arena_1492"; + disablenpc "#arena_1251"; + disablenpc "#arena_1159"; + disablenpc "#arena_7777"; + disablenpc "#arena_1039"; + end; + +OnHeart: + emotion e_lv,0; + end; +OnSci: + emotion e_scissors,0; + end; +OnBest: + emotion e_no1,0; + end; +OnOmg: + emotion e_omg,0; + end; +OnKik: + emotion e_gg,0; + end; +OnKis: + emotion e_kis,0; + end; +} + +prt_are_in,1,1,5 duplicate(#arena_1039) #arena_6969 714 +prt_are_in,94,26,5 duplicate(#arena_1039) #arena_ss_2 714 +prt_are_in,100,28,3 duplicate(#arena_1039) #arena_ss_3 714 +prt_are_in,102,26,3 duplicate(#arena_1039) #arena_ss_4 714 +prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1272 1272 +prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1046 1046 +prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1115 1115 +prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1389 1389 +prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1492 1492 +prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1251 1251 +prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1159 1159 +prt_are_in,1,1,5 duplicate(#arena_1039) #arena_7777 811 + +- script npctime#arena -1,{ + +OnStop: + stopnpctimer; + end; + +OnStart: + initnpctimer; + end; + +OnTimer2000: + mapannounce "prt_are_in","Givu : You should keep time with popping emotion icons~",1,0xFFCE00; + end; + +OnTimer5000: + mapannounce "prt_are_in","Emoticon : /lv",1,0xFFCE00; + end; + +OnTimer7000: + mapannounce "prt_are_in"," 3 ",1,0xFFCE00; + end; + +OnTimer8000: + mapannounce "prt_are_in"," 2 ",1,0xFFCE00; + end; + +OnTimer9000: + mapannounce "prt_are_in"," 1 ",1,0xFFCE00; + end; + +OnTimer10000: + mapannounce "prt_are_in"," ",1,0xFFCE00; + donpcevent "#arena_"+$@arenapic+"::OnHeart"; + if($@arenapic == 6969) + { + donpcevent "#arena_ss_2::OnHeart"; + donpcevent "#arena_ss_3::OnHeart"; + donpcevent "#arena_ss_4::OnHeart"; + } + end; + +OnTimer15000: + mapannounce "prt_are_in","Emoticon : /gawi",1,0xFFCE00; + end; + +OnTimer17000: + mapannounce "prt_are_in"," 3 ",1,0xFFCE00; + end; + +OnTimer18000: + mapannounce "prt_are_in"," 2 ",1,0xFFCE00; + end; + +OnTimer19000: + mapannounce "prt_are_in"," 1 ",1,0xFFCE00; + end; + +OnTimer20000: + mapannounce "prt_are_in"," ",1,0xFFCE00; + donpcevent "#arena_"+$@arenapic+"::OnSci"; + if($@arenapic == 6969) + { + donpcevent "#arena_ss_2::OnSci"; + donpcevent "#arena_ss_3::OnSci"; + donpcevent "#arena_ss_4::OnSci"; + } + end; + +OnTimer25000: + mapannounce "prt_are_in","Emoticon : /no1",1,0xFFCE00; + end; + +OnTimer27000: + mapannounce "prt_are_in"," 3 ",1,0xFFCE00; + end; + +OnTimer28000: + mapannounce "prt_are_in"," 2 ",1,0xFFCE00; + end; + +OnTimer29000: + mapannounce "prt_are_in"," 1 ",1,0xFFCE00; + end; + +OnTimer30000: + mapannounce "prt_are_in"," ",1,0xFFCE00; + donpcevent "#arena_"+$@arenapic+"::OnBest"; + if($@arenapic == 6969) + { + donpcevent "#arena_ss_2::OnBest"; + donpcevent "#arena_ss_3::OnBest"; + donpcevent "#arena_ss_4::OnBest"; + } + end; + +OnTimer35000: + mapannounce "prt_are_in","Emoticon : /huk",1,0xFFCE00; + end; + +OnTimer37000: + mapannounce "prt_are_in"," 3 ",1,0xFFCE00; + end; + +OnTimer38000: + mapannounce "prt_are_in"," 2 ",1,0xFFCE00; + end; + +OnTimer39000: + mapannounce "prt_are_in"," 1 ",1,0xFFCE00; + end; + +OnTimer40000: + mapannounce "prt_are_in"," ",1,0xFFCE00; + donpcevent "#arena_"+$@arenapic+"::OnOmg"; + if($@arenapic == 6969) + { + donpcevent "#arena_ss_2::OnOmg"; + donpcevent "#arena_ss_3::OnOmg"; + donpcevent "#arena_ss_4::OnOmg"; + } + end; + +OnTimer45000: + mapannounce "prt_are_in","Emoticon : /gg",1,0xFFCE00; + end; + +OnTimer47000: + mapannounce "prt_are_in"," 3 ",1,0xFFCE00; + end; + +OnTimer48000: + mapannounce "prt_are_in"," 2 ",1,0xFFCE00; + end; + +OnTimer49000: + mapannounce "prt_are_in"," 1 ",1,0xFFCE00; + end; + +OnTimer50000: + mapannounce "prt_are_in"," ",1,0xFFCE00; + donpcevent "#arena_"+$@arenapic+"::OnKik"; + if($@arenapic == 6969) + { + donpcevent "#arena_ss_2::OnKik"; + donpcevent "#arena_ss_3::OnKik"; + donpcevent "#arena_ss_4::OnKik"; + } + end; + +OnTimer55000: + mapannounce "prt_are_in","Emoticon : /kis",1,0xFFCE00; + end; + +OnTimer57000: + mapannounce "prt_are_in"," 3 ",1,0xFFCE00; + end; + +OnTimer58000: + mapannounce "prt_are_in"," 2 ",1,0xFFCE00; + end; + +OnTimer59000: + mapannounce "prt_are_in"," 1 ",1,0xFFCE00; + end; + +OnTimer60000: + mapannounce "prt_are_in"," ",1,0xFFCE00; + donpcevent "#arena_"+$@arenapic+"::OnKis"; + if($@arenapic == 6969) + { + donpcevent "#arena_ss_2::OnKis"; + donpcevent "#arena_ss_3::OnKis"; + donpcevent "#arena_ss_4::OnKis"; + } + end; + +OnTimer62000: + mapannounce "prt_are_in","Time is over. Thank you for using my services.",1,0xFFCE00; + movenpc "#arena_"+$@arenapic+"",1,1; + donpcevent "#arena_1039::OnInit"; + set $arenapic,0; + stopnpctimer; + end; +} + +sec_in02,72,171,3 script Picture Manager#arena 802,{ + + if (!getgmlevel()) end; + + input .@arena; + if(!.@arena) + { + mes "[Picture Manager]"; + mes "Command has been canceled."; + close; + } + else if(.@arena == 1357) + { + mes "[Picture Manager]"; + mes "Would you like to reset Picture Reward variable to 0?"; + next; + switch( select( "Cancel","Yes" ) ) + { + case 1: + mes "[Picture Manager]"; + mes "You have canceled your request."; + close; + + case 2: + mes "[Picture Manager]"; + mes "Picture rewarding reseted."; + set $arenapic,0; + close; + } + } + mes "[Picture Manager]"; + mes "Password is incorrect."; + close; +} + +sec_in02,76,176,5 script Live Broadcast#arena 802,{ + + mes "[Live Broadcast]"; + mes "Currently there are "+getmapusers("force_1-1")+" people in lvl 50s map."; + mes "Currently there are "+getmapusers("force_2-1")+" people in lvl 60s map."; + mes "Currently there are "+getmapusers("force_3-1")+" people in lvl 70s map."; + mes "Currently there are "+getmapusers("force_4-1")+" people in lvl 80s map."; + mes "Currently there are "+getmapusers("force_1-2")+" people in party map."; + mes "Currently there are "+getmapusers("arena_room")+" people in the waiting room."; + close; +} + +function script Func_Are_Rew { + + mes "[Givu]"; + mes "Would you like to exchange your arena points with "+getitemname(getarg(0))+"?"; + mes "You can exchange ^3131FF"+getarg(2)+" arena points with "+getarg(1)+" "+getitemname(getarg(0))+"^000000."; + mes "If you wish to cancel, please enter 0. If you don't, please enter how many ^3131FFtimes^000000 of arena points you wish to spend."; + next; + input .@reward; + if(!.@reward) + { + mes "[Givu]"; + mes "You have canceled your request."; + close; + + } + else if(.@reward > 1500) + { + mes "[Givu]"; + mes "You have exceeded the maximum capacity."; + close; + } + if(arena_point < .@reward * getarg(2)) + { + mes "[Givu]"; + mes "You do not have enough arena points."; + mes "Please check the total amount of arena points you have."; + close; + } + set arena_point,arena_point - (.@reward * getarg(2)); + getitem getarg(0),.@reward * getarg(1); + mes "[Givu]"; + mes "Thank you, please come again."; + close; +} diff --git a/npc/other/auction.txt b/npc/other/auction.txt index 48e74107f..899ed11a3 100644 --- a/npc/other/auction.txt +++ b/npc/other/auction.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Auction system //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.3 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Auction house releated NPCs, and warps diff --git a/npc/other/books.txt b/npc/other/books.txt index 6175e383f..f9ad768a5 100644 --- a/npc/other/books.txt +++ b/npc/other/books.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Prontera Library //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Various Books found in Prontera Library diff --git a/npc/other/bulletin_boards.txt b/npc/other/bulletin_boards.txt index 3047f2ace..7f2a46de3 100644 --- a/npc/other/bulletin_boards.txt +++ b/npc/other/bulletin_boards.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Official scripts for beginners from iRO //===== By: ================================================== //= MasterOfMuppets //===== Current Version: ===================================== //= 1.8 -//===== Compatible With: ===================================== -//= Any Athena Version //===== Additional Comments: ================================= //= 1.0 Added Alberta, Prontera, Izlude, Payon, Byalan Island, //= Archer Village, Payon Cave and Coal Mine diff --git a/npc/other/card_trader.txt b/npc/other/card_trader.txt index 8afff06e7..e451a596e 100644 --- a/npc/other/card_trader.txt +++ b/npc/other/card_trader.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Card Trader //===== By: ================================================== //= Elias (og2) //===== Current Version: ===================================== //= 1.4 -//===== Compatible With: ===================================== -//= rAthena SVN r15340+ //===== Description: ========================================= //= Card and Points Trader //===== Additional Comments: ================================= diff --git a/npc/other/comodo_gambling.txt b/npc/other/comodo_gambling.txt index 2d18e01d3..188066181 100644 --- a/npc/other/comodo_gambling.txt +++ b/npc/other/comodo_gambling.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Comodo Gambling //===== By: ================================================== //= Reddozen, Cypress, Zefris //===== Current Version: ===================================== //= 1.4 -//===== Compatible With: ===================================== -//= Any rAthena SVN //===== Description: ========================================= //= Comodo Gambling: Win random Items with 3 Carat Diamonds. //===== Additional Comments: ================================= diff --git a/npc/other/divorce.txt b/npc/other/divorce.txt index 21e62013d..1511a68b2 100644 --- a/npc/other/divorce.txt +++ b/npc/other/divorce.txt @@ -1,12 +1,10 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Divorcing Deviruchi //===== By: ================================================== //= Perkka, Scriptor, LightFighter //= L0ne_W0lf //===== Current Version: ===================================== //= 1.5 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Official Divorce script. diff --git a/npc/other/fortune.txt b/npc/other/fortune.txt index eb50f7eaa..485273f25 100644 --- a/npc/other/fortune.txt +++ b/npc/other/fortune.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Fortune Teller //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Aegis conversion] //= Fortune teller NPC. Displays random Card image. @@ -68,7 +66,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; set .@card_1_love,rand(1,74); if (.@card_1_love == 1) { - cutin "°¡À̾ƽºÄ«µå",4; + cutin "̾ƽī",4; mes "[Lhimetorra]"; mes " You are afraid to show yourself working, to your loved one.. "; mes " But that is not love. Do not be afraid to show different sides of yourself to your loved one.. "; @@ -78,7 +76,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 2) { - cutin "°¡À̾ƽºÄ«µå",4; + cutin "̾ƽī",4; mes "[Lhimetorra]"; mes " Maybe you are using love as an excuse to work? The card is saying to try observing love from a different perspective. "; next; @@ -87,7 +85,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 3) { - cutin "°¡À̾ƽºÄ«µå",4; + cutin "̾ƽī",4; mes "[Lhimetorra]"; mes " How about taking a break from love and giving yourself time to relax.. I agree with what the card is saying. "; next; @@ -96,7 +94,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 4) { - cutin "°¡À̾ƽºÄ«µå",4; + cutin "̾ƽī",4; mes "[Lhimetorra]"; mes " A shovel..? "; next; @@ -109,7 +107,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 5) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + cutin "Ƽī",4; mes "[Lhimetorra]"; mes " Its pure eyes look at a loved one but cannot recognize them, the wings flutter towards the loved one, but it helplessly stays in one place, "; mes " it calls its loved one, but they cannot hear.. "; @@ -120,7 +118,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 6) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + cutin "Ƽī",4; mes "[Lhimetorra]"; mes " The passion of love like a raging wave... You can't even hide it. "; mes " With such passionate love, isn't there only one way..? "; @@ -130,13 +128,13 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 7) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + cutin "Ƽī",4; mes "[Lhimetorra]"; mes " The teeth of dustiness are very strong. This means.. use your teeth for victory?! "; next; } if (.@card_1_love == 8) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + cutin "Ƽī",4; mes "[Lhimetorra]"; mes " The card is telling me, 'Fly to your loved one as if you were a butterfly and shoot at it as if you were a star.' "; mes "..even though it doesn't sound like something a moth would say. "; @@ -146,7 +144,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 9) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + cutin "Ƽī",4; mes "[Lhimetorra]"; mes " Perhaps the person you believe to be a butterfly is actually a moth. This fortune is awaiting a prudent judgement. "; next; @@ -155,7 +153,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 10) { - cutin "µå¶óÅ¥¶óÄ«µå",4; + cutin "ťī",4; mes "[Lhimetorra]"; mes " The one you love will give you a kiss of death. "; mes " The irresistable kiss.. It is up to you to decide whether to avoid it or not. "; @@ -165,7 +163,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 11) { - cutin "µå¶óÅ¥¶óÄ«µå",4; + cutin "ťī",4; mes "[Lhimetorra]"; mes " You are looking at a wonderful person, but their eyes are fixed in darkness. "; mes " How about trying to grab their attention? "; @@ -175,7 +173,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 12) { - cutin "µå¶óÅ¥¶óÄ«µå",4; + cutin "ťī",4; mes "[Lhimetorra]"; mes " Your love needs fresh blood. Healthy exercises and eating habits are necessary! "; mes " You must change your living pattern first. "; @@ -185,7 +183,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 13) { - cutin "µå¶óÅ¥¶óÄ«µå",4; + cutin "ťī",4; mes "[Lhimetorra]"; mes " Don't you think you are infatuated by outer appearance and gambling with love? You might have to be more careful about it this time. "; next; @@ -194,13 +192,13 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 14) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; + cutin "巹ũī",4; mes "[Lhimetorra]"; mes " Become a pirate of love! It is a simple, yet strong fortune! "; next; } if (.@card_1_love == 15) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; + cutin "巹ũī",4; mes "[Lhimetorra]"; mes " No matter how romantic and beautiful love is, if it is not rightful, it is undesirable.. "; mes " is what this card means. "; @@ -210,7 +208,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 16) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; + cutin "巹ũī",4; mes "[Lhimetorra]"; mes " In the rough sea called the world, only pirates, the outlaws of love, are the law. "; mes " This card supports strong love. "; @@ -220,7 +218,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 17) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; + cutin "巹ũī",4; mes "[Lhimetorra]"; mes " It is a warning not to get involved in false love like pirated editions! "; mes " You may have to reconsider your love right now. "; @@ -230,7 +228,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 18) { - cutin "¸¶¸®³ªÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " This is praising the type of love that is always there, yet barely has a form as if it does not exist. "; mes " Are you involved this type of love? "; @@ -240,7 +238,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 19) { - cutin "¸¶¸®³ªÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " You must be careful. Love is quietly approaching and spreading poison. Be careful of the poison of love. "; next; @@ -249,7 +247,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 20) { - cutin "¸¶¸®³ªÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Aren't you already caught in love that you cannot run away from? Look around you. "; mes " You might be captured inside invisible walls. "; @@ -259,7 +257,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 21) { - cutin "¸¶¸®³ªÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " This fortune is saying that love is.. approaching wobbly and softly~ and then bam~ embracing it. "; mes " Very romantic. Hehe. "; @@ -269,7 +267,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 22) { - cutin "¸¶¸®¿À³×Ʈīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " This card is warning you to not treat your loved one like a puppet. "; mes " You're not doing this, are you? "; @@ -279,7 +277,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 23) { - cutin "¸¶¸®¿À³×Ʈīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " Dolls understand a human's heart more than a human. Try treating your loved one as if they were a doll. "; next; @@ -288,7 +286,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 24) { - cutin "¸¶¸®¿À³×Ʈīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " If you are afraid to look into a doll's eyes, that is because there is a dark shadow covering your love. "; mes " Rid yourselves of that shadow. Then the doll will smile as well. "; @@ -298,7 +296,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 25) { - cutin "¸¶¸®¿À³×Ʈīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " Dolls become accustomed to the owner the more they are handled. Give your doll more attention. "; mes " The doll is craving attention. A lot of attention. "; @@ -308,7 +306,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 26) { - cutin "¸ÞµÎ»çÄ«µå",4; + cutin "λī",4; mes "[Lhimetorra]"; mes " Do you fear the snake hair of a Medusa? However, love cannot be achieved with fear. "; mes " You must move forward! "; @@ -318,7 +316,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 27) { - cutin "¸ÞµÎ»çÄ«µå",4; + cutin "λī",4; mes "[Lhimetorra]"; mes " Warriors that hastily attacked the Medusa all failed, but the one hero that used a mirror succeeded. "; mes " You cannot succeed in love with brute force. You must use wisdom. "; @@ -328,7 +326,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 28) { - cutin "¸ÞµÎ»çÄ«µå",4; + cutin "λī",4; mes "[Lhimetorra]"; mes " Must you love the one that has hair of snakes? Reconsider this love and think about it earnestly. "; next; @@ -337,7 +335,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 29) { - cutin "¸ÞµÎ»çÄ«µå",4; + cutin "λī",4; mes "[Lhimetorra]"; mes " It is a hint saying that a strong hairstyle is the key to turning over the situation. Change your hairstyle! "; next; @@ -346,7 +344,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 30) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " Love must have two things: great strength and the will to live. Have you thought about whether or not you can overcome this with your current self? "; next; @@ -355,7 +353,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 31) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " A scythe may seem burdensome but a strong Baphomet can freely use it. "; mes " It is the same concept. If you are ready, any type of love is possible. There is no such thing as impossible. "; @@ -365,7 +363,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 32) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " Love must have two things: great strength and the will to live. Have you thought about whether or not you can overcome this with your current self? "; next; @@ -374,7 +372,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 33) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " There are those who are born, destined to run into this wall, an obstacle. Your love seems to have reached that wall.. It must be hard. "; next; @@ -383,7 +381,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 34) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " This Baphomet looks as if it is having a hard time. The person must be exhausted even if it may not seem so. "; next; @@ -392,7 +390,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 35) { - cutin "»÷µå¸ÇÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Can't you hear the cry of the card? It is suffering. Love is like that.. "; next; @@ -401,7 +399,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 36) { - cutin "»÷µå¸ÇÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Your love right now is so bored that it is yawning. How about trying something fresh and new? "; next; @@ -410,7 +408,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 37) { - cutin "»÷µå¸ÇÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Deep sleep brings happiness and dreams. I think what you need right now is sleep. "; next; @@ -419,7 +417,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 38) { - cutin "»÷µå¸ÇÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " I feel some sort of emptiness.. Maybe there is a gap in your love? "; next; @@ -428,7 +426,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 39) { - cutin "¼ÒÈñÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Even a traditional beauty can seem cold to others. Try looking at your loved one from a different point of view. "; next; @@ -437,7 +435,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 40) { - cutin "¼ÒÈñÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " They may seem dreary and ominous but their attire is spotless. They show devotion to the other. "; mes " Even though you are not satisfied with your love right now, take a look at their attire. "; @@ -447,7 +445,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 41) { - cutin "¼ÒÈñÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " There is a person you must not deal with thoughtlessly nearby. Don't say or do anything carelessly. You must be careful when dealing with this person. "; next; @@ -456,7 +454,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 42) { - cutin "¼ÒÈñÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Even if the wind blows and the trail of her clothes flutter, her posture never changes. Loving a person with that type of heart will bring goodwill and happiness. "; next; @@ -465,7 +463,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 43) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + cutin "̿Ŀī",4; mes "[Lhimetorra]"; mes " That lightens and attacks with a pickaxe! You must aggressively move forward. What do you think? Your fortune is a good one. "; next; @@ -474,7 +472,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 44) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + cutin "̿Ŀī",4; mes "[Lhimetorra]"; mes " The card only shows gaunt bones, but notice how it has all the necessary tools?"; mes " Even though your love right now may seem as if there is nothing to it, it has everything you need. "; @@ -484,7 +482,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 45) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + cutin "̿Ŀī",4; mes "[Lhimetorra]"; mes " It has a lantern on its back and even in its hand.. it believes one light is insufficient. "; mes " If you are only shining one type of light to your loved one, shining another might help. "; @@ -494,7 +492,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 46) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + cutin "̿Ŀī",4; mes "[Lhimetorra]"; mes " You know the smile of Mona Lisa.. Perhaps the person you are looking at has the same expression? "; next; @@ -503,7 +501,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 47) { - cutin "½ºÄ̳ªÀÌƮīµå",4; + cutin "̳Ʈī",4; mes "[Lhimetorra]"; mes " A knight on a horse is a fantasy in every person's heart. Make it so that this fantasy becomes real. "; next; @@ -512,7 +510,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 48) { - cutin "½ºÄ̳ªÀÌƮīµå",4; + cutin "̳Ʈī",4; mes "[Lhimetorra]"; mes " Is that soldier waiting to attack? I can feel great tension between the horse and knight. "; mes " Don't run forward carelessly. Raise your sword and wait for your chance. "; @@ -522,7 +520,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 49) { - cutin "½ºÄ̳ªÀÌƮīµå",4; + cutin "̳Ʈī",4; mes "[Lhimetorra]"; mes " He is falling asleep awaiting a battle. Is it because he is laid back, or simply pathetic? Depends on the situation I suppose. "; mes " But you've got to give him credit for his boldness. "; @@ -532,7 +530,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 50) { - cutin "½ºÄ̳ªÀÌƮīµå",4; + cutin "̳Ʈī",4; mes "[Lhimetorra]"; mes " Very favorable. It's to a point that I can feel strong energy from the card. I will give some of this energy to you. "; next; @@ -541,7 +539,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 51) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; + cutin "ƴī",4; mes "[Lhimetorra]"; mes " What does the god of death have to say about love? It is something ominous for sure. "; next; @@ -550,7 +548,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 52) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; + cutin "ƴī",4; mes "[Lhimetorra]"; mes " Hmm. How about giving a cute puppy as a gift? One with a round nose. Then they will surely be happy. "; next; @@ -559,7 +557,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 53) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; + cutin "ƴī",4; mes "[Lhimetorra]"; mes " I can tell what it was doing from the way it is crying while holding an axe with blood. It is deeply wounded by love. "; next; @@ -568,7 +566,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 54) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; + cutin "ƴī",4; mes "[Lhimetorra]"; mes " The pattern of the clothes symbolizes a warning. It is saying to be careful of love. "; next; @@ -577,7 +575,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 55) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; + cutin "ũεī",4; mes "[Lhimetorra]"; mes " He is a warning you not to drool over someone else. "; next; @@ -586,7 +584,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 56) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; + cutin "ũεī",4; mes "[Lhimetorra]"; mes " Who is he so fiercly gazing at with those grand muscles? He is looking at someone else for sure. "; next; @@ -595,7 +593,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 57) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; + cutin "ũεī",4; mes "[Lhimetorra]"; mes " Strengthen your body and observe the target. That is the step to success. "; next; @@ -604,7 +602,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 58) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; + cutin "ũεī",4; mes "[Lhimetorra]"; mes " His navel is very pretty. You have to meet someone with that type of navel to be happy. "; next; @@ -613,7 +611,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 59) { - cutin "ÀèÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " You'll get hurt if you mess around. This card is giving you a piece of advice. "; next; @@ -622,7 +620,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 60) { - cutin "ÀèÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " From the way he is massaging its back because of a shoulder cramp, maybe your love is seeking someone to massage them. Love starts from little thoughts."; next; @@ -631,7 +629,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 61) { - cutin "ÀèÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " His expression is in awe. When encountering an absurd incident, his face and expression becomes peculiarly distorted. "; mes " I think the one you are looking towards has that type of expression. "; @@ -641,13 +639,13 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 62) { - cutin "ÀèÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " If the lover does something wrong he pokes them with a needle. How scary.. "; next; } if (.@card_1_love == 63) { - cutin "Á¶Ä¿Ä«µå",4; + cutin "Ŀī",4; mes "[Lhimetorra]"; mes " A person's heart is like this card. If you flip it over nobody can tell what is behind it. Try turning the person's card over. "; next; @@ -656,7 +654,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 64) { - cutin "Á¶Ä¿Ä«µå",4; + cutin "Ŀī",4; mes "[Lhimetorra]"; mes " Jokers are sly, but that is just because it is their habit. "; mes " The reason the person may seem capricious or cunning is partially because they are born like that. "; @@ -666,7 +664,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 65) { - cutin "Á¶Ä¿Ä«µå",4; + cutin "Ŀī",4; mes "[Lhimetorra]"; mes " The joker can't use any of his strength because he is tied to a card. Perhaps the person is caught in something and can't show their true merit? "; next; @@ -675,7 +673,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 66) { - cutin "Á¶Ä¿Ä«µå",4; + cutin "Ŀī",4; mes "[Lhimetorra]"; mes " Don't get fooled by tricks. They are a person, too. They know how to lie once in a while. Search for the trick calmly and carefully. "; next; @@ -684,7 +682,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 67) { - cutin "È£µåÄ«µå",4; + cutin "ȣī",4; mes "[Lhimetorra]"; mes " It is saying that daring action is necessary, such as that of the Hode that strikes up from the sand. "; next; @@ -693,7 +691,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 68) { - cutin "È£µåÄ«µå",4; + cutin "ȣī",4; mes "[Lhimetorra]"; mes " Seeing that the Hode spits out sand to those who bother them, you must have done something to bother the person somehow. "; next; @@ -702,7 +700,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 69) { - cutin "È£µåÄ«µå",4; + cutin "ȣī",4; mes "[Lhimetorra]"; mes " The Hode has a very strong will to live. It is to survive in the forest. It is suggesting dating with that kind of will."; next; @@ -711,7 +709,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 70) { - cutin "È£µåÄ«µå",4; + cutin "ȣī",4; mes "[Lhimetorra]"; mes " Ah.. there is a noble person up north. North it is. This direction will never change. "; next; @@ -720,7 +718,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 71) { - cutin "Ȳ¼ÒÄ«µå",4; + cutin "Ȳī",4; mes "[Lhimetorra]"; mes " A walking bull is rare. The person you are looking towards is that rare. Don't let go of them. You may never see them again.. "; next; @@ -729,7 +727,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 72) { - cutin "Ȳ¼ÒÄ«µå",4; + cutin "Ȳī",4; mes "[Lhimetorra]"; mes " Can you see the strong muscles that even arrows cannot pierce? The person is like that, too. "; next; @@ -738,7 +736,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 73) { - cutin "Ȳ¼ÒÄ«µå",4; + cutin "Ȳī",4; mes "[Lhimetorra]"; mes " The scariest thing is not the hammer nor horn. It is the massive legs that support its heavy weight. Nobody can survive a hit by those legs. The person is also probably hiding the most dangerous part. "; next; @@ -747,7 +745,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_love == 74) { - cutin "Ȳ¼ÒÄ«µå",4; + cutin "Ȳī",4; mes "[Lhimetorra]"; mes " No matter how fearful the bull may be, if it has a nose ring, it has already been tamed by humans. No matter how astonishing that person may be, taming is your responsibility. "; next; @@ -758,7 +756,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ mes "[Lhimetorra]"; mes " You seeked advice about love. "; mes " Even if you may not pleased with it, consider it calmly and make an effort to find true happiness. "; - cutin "°¡À̾ƽºÄ«µå",255; + cutin "̾ƽī",255; next; mes "[Lhimetorra]"; mes " Then... "; @@ -770,7 +768,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; set .@card_1_money,rand(1,73); if (.@card_1_money == 1) { - cutin "°¡À̾ƽºÄ«µå",4; + cutin "̾ƽī",4; mes "[Lhimetorra]"; mes " You must work hard to become wealthy. Don't think of other things.. Focus on and put effort into achieving your goals. "; next; @@ -779,7 +777,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 2) { - cutin "°¡À̾ƽºÄ«µå",4; + cutin "̾ƽī",4; mes "[Lhimetorra]"; mes " Something very rare may come your way. A gold mine has been the dream of many since ancient times. You have a gold mine right in front of you. "; next; @@ -788,7 +786,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 3) { - cutin "°¡À̾ƽºÄ«µå",4; + cutin "̾ƽī",4; mes "[Lhimetorra]"; mes " In the stomach pocket, there must be a secret treasure. There may be something in your pocket as well. "; next; @@ -797,7 +795,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 4) { - cutin "°¡À̾ƽºÄ«µå",4; + cutin "̾ƽī",4; mes "[Lhimetorra]"; mes " The card says that you should not be too greedy, for that may cause you to dig your own grave. "; next; @@ -806,7 +804,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 5) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + cutin "Ƽī",4; mes "[Lhimetorra]"; mes " Did you know that a moth's wings has infinite amounts of powder on it? A moth symbolizes wealth in the sense that it can gather wealth just as the powder on its wings. "; next; @@ -815,7 +813,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 6) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + cutin "Ƽī",4; mes "[Lhimetorra]"; mes " You must work hard to become wealthy. Don't think of other things. Simply focusing on your goals putting effort into it will help. "; next; @@ -824,7 +822,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 7) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + cutin "Ƽī",4; mes "[Lhimetorra]"; mes " There is a common saying that when a moth flaps its wings, wealth will fly away as well. It's not a very good sign. "; next; @@ -833,7 +831,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 8) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + cutin "Ƽī",4; mes "[Lhimetorra]"; mes " Dustiness teeth are very strong. This means.. "; next; @@ -842,7 +840,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 9) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + cutin "Ƽī",4; mes "[Lhimetorra]"; mes " When a dustiness flies around, a big expense comes up. You may need to spend some money soon. "; next; @@ -851,7 +849,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 10) { - cutin "µå¶óÅ¥¶óÄ«µå",4; + cutin "ťī",4; mes "[Lhimetorra]"; mes " Dracula brings in money. Maybe it is the moral influence from when it was a count. It is expensive to be a vampire, but I've never seen a poor one before. "; next; @@ -860,7 +858,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 11) { - cutin "µå¶óÅ¥¶óÄ«µå",4; + cutin "ťī",4; mes "[Lhimetorra]"; mes " To Dracula, money is not important. Blood is more valuable. To you, money must not be that important. You don't need to be concerned about money. "; next; @@ -869,7 +867,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 12) { - cutin "µå¶óÅ¥¶óÄ«µå",4; + cutin "ťī",4; mes "[Lhimetorra]"; mes " Dracula mocks human's money. To him it is worthless. "; next; @@ -878,7 +876,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 13) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; + cutin "巹ũī",4; mes "[Lhimetorra]"; mes " No matter what, stealing is wrong! Even if a Drake blesses you in the name of pirates! Stealing is forbidden! "; next; @@ -887,7 +885,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 14) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; + cutin "巹ũī",4; mes "[Lhimetorra]"; mes " You will gather good fortune in a secretive and peculiar way.. Although, there seems to be shadows over some parts of your life. "; next; @@ -896,7 +894,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 15) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; + cutin "巹ũī",4; mes "[Lhimetorra]"; mes " The reason pirates indulge in others assets in the vast rough ocean, is because it is the only way to let the people of the land know of their existence. "; next; @@ -905,7 +903,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 16) { - cutin "¸¶¸®³ªÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Marina prefers clean funds. It hates suspicious money. Your possessions should be clean as well. "; next; @@ -914,7 +912,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 17) { - cutin "¸¶¸®³ªÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " The Marina gathers money quietly, little by little, and freely roaming at the same time. That's the real way to make money. The Marina is suggesting this method to you. "; next; @@ -923,7 +921,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 18) { - cutin "¸¶¸®³ªÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " The Marina is not interested in money. The card suggests that you will resemble these traits as well. You will enjoy life apart from money. "; next; @@ -932,7 +930,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 19) { - cutin "¸¶¸®³ªÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " You will gather money swiftly and quietly, then boom~ blow it all at once. "; next; @@ -941,7 +939,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 20) { - cutin "¸¶¸®¿À³×Ʈīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " The Marionette treasures art over wealth. Bear that in mind. Honor over assets. "; next; @@ -950,7 +948,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 21) { - cutin "¸¶¸®¿À³×Ʈīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " The Marionette likes shiny money. Not dull money, but the shiny kind. "; next; @@ -959,7 +957,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 22) { - cutin "¸¶¸®¿À³×Ʈīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " The Marionette requires lots of money. Its expenditures are enormous. You must have many expenditures ahead of you. "; next; @@ -968,7 +966,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 23) { - cutin "¸¶¸®¿À³×Ʈīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " The Marionette uses a lot of money. There is someone around you that is like that, too. "; next; @@ -977,7 +975,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 24) { - cutin "¸ÞµÎ»çÄ«µå",4; + cutin "λī",4; mes "[Lhimetorra]"; mes " The hair of the Medusa symbolizes the amount of wealth. Seems as if something good will happen to you, young one. "; next; @@ -986,7 +984,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 25) { - cutin "¸ÞµÎ»çÄ«µå",4; + cutin "λī",4; mes "[Lhimetorra]"; mes " The hair of the Medusa are all snakes. Snakes symbolize greed and slyness. When gathering things, it seems as if a cunning force will join you. It's not exactly a bright sign.. "; next; @@ -995,7 +993,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 26) { - cutin "¸ÞµÎ»çÄ«µå",4; + cutin "λī",4; mes "[Lhimetorra]"; mes " The Medusa is strongly recommending saving. This card is telling you to save. It says to put many savings accounts in your hair and make yourself resemble its head shape. "; next; @@ -1004,7 +1002,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 28) { - cutin "¸ÞµÎ»çÄ«µå",4; + cutin "λī",4; mes "[Lhimetorra]"; mes " The Medusa does not enjoy playing with money. If you are attempting to use money other than the way it should be used, you should stop. Why? "; next; @@ -1013,7 +1011,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 29) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " The great strength of the Baphomet brings in fortune. It seems as if you will be able to gather much wealth with the aid of the Baphomet's force! "; next; @@ -1022,7 +1020,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 30) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " The scythe of the Baphomet means a strong tool to gather wealth. If you have a strong tool like his, it should be easy to gather wealth. "; next; @@ -1031,13 +1029,13 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 31) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " How about getting involved in raising cattle? It seems like you can gather much wealth through it. "; next; } if (.@card_1_money == 32) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " The Baphomet would like a tribute. He is saying that if you do, he will return great benefits. "; next; @@ -1046,7 +1044,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 33) { - cutin "»÷µå¸ÇÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " The Sandman cries with sadness when money comes up. It is sad because money does not possess love or affection. "; next; @@ -1055,7 +1053,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 34) { - cutin "»÷µå¸ÇÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " The Sandman is screaming because it saw too much money. It saw the money in the hands of your future. I wonder what all that money is? "; next; @@ -1064,7 +1062,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 35) { - cutin "»÷µå¸ÇÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " The Sandman's body is empty inside. Your wallet seems to be emtpy, too. You should save up some money. "; next; @@ -1073,7 +1071,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 36) { - cutin "»÷µå¸ÇÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Money is like sand. Even if you save it, once the wind blows, it disappears. This card shows the emptiness of money. "; next; @@ -1082,7 +1080,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 37) { - cutin "¼ÒÈñÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Sohee is wearing a fine article. To wear something like that, you would need plenty of money. Do you know what the secret is? Sohee saved very much when she was once alive. "; next; @@ -1091,7 +1089,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 38) { - cutin "¼ÒÈñÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Sohee hates misers. She believes she has become like that because of a miser. Don't be stingy in front of Sohee! "; next; @@ -1100,7 +1098,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 39) { - cutin "¼ÒÈñÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Sohee dislikes the wealthy. They try to gather money, but never use it for others. If you don't want to be cursed by Sohee, you need to learn how to be generous with money. "; next; @@ -1109,7 +1107,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 40) { - cutin "¼ÒÈñÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Sohee likes foreign money. They are cute and pretty. If you have foreign currency, Sohee will love you. "; next; @@ -1118,7 +1116,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 41) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + cutin "̿Ŀī",4; mes "[Lhimetorra]"; mes " Those who work hard will gather great fortune. The Skeleton says diligent work will help greatly in gathering wealth. "; next; @@ -1127,7 +1125,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 42) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + cutin "̿Ŀī",4; mes "[Lhimetorra]"; mes " Its youth is gone after a lifetime of chasing after gold. It became a monster with only bones left. No matter how much you like money and your work, look after your life as well. "; next; @@ -1136,7 +1134,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 43) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + cutin "̿Ŀī",4; mes "[Lhimetorra]"; mes " To become rich, you must work hard as if you became a skeleton. The Skeleton is saying to work hard until you become a skeleton. "; next; @@ -1145,7 +1143,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 44) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + cutin "̿Ŀī",4; mes "[Lhimetorra]"; mes " The Skeleton says that you can make money by going north. Go north. "; next; @@ -1154,7 +1152,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 45) { - cutin "½ºÄ̳ªÀÌƮīµå",4; + cutin "̳Ʈī",4; mes "[Lhimetorra]"; mes " A knight is a job that requires a lot of money. A hint of a big expense. You might want to tighten your belt. "; next; @@ -1163,7 +1161,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 46) { - cutin "½ºÄ̳ªÀÌƮīµå",4; + cutin "̳Ʈī",4; mes "[Lhimetorra]"; mes " Knights do not fight for money. If they did, they would be a mercenary. A knight reaches for something higher. What the knight wants to tell you is the way to live. "; next; @@ -1172,7 +1170,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 47) { - cutin "½ºÄ̳ªÀÌƮīµå",4; + cutin "̳Ʈī",4; mes "[Lhimetorra]"; mes " A knight values honor more than fortune. They consider discussing wealth itself dirty not worthy. How would you be able to ask such a knight a fortune about wealth? "; next; @@ -1181,7 +1179,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 48) { - cutin "½ºÄ̳ªÀÌƮīµå",4; + cutin "̳Ʈī",4; mes "[Lhimetorra]"; mes " You need to think of an ideal more noble than money. The fortune the knight suggests is this: Knights never speak of ways to make money. "; next; @@ -1190,7 +1188,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 49) { - cutin "½ºÄ̳ªÀÌƮīµå",4; + cutin "̳Ʈī",4; mes "[Lhimetorra]"; mes " Working hard is the only way to gather wealth; don't get sidetracked and put effort into working will help your fortune. "; next; @@ -1199,7 +1197,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 50) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; + cutin "ƴī",4; mes "[Lhimetorra]"; mes " What does the god of death have to say about wealth? It is surely a bad omen. It is trying to warn something. "; next; @@ -1208,7 +1206,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 51) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; + cutin "ƴī",4; mes "[Lhimetorra]"; mes " The Anubis is very interested in the sacrifices offered. The offerings he likes are youth and effort. "; next; @@ -1217,7 +1215,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 52) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; + cutin "ƴī",4; mes "[Lhimetorra]"; mes " The Anubis is giving a warning of the west. There is a being there that can break away your wealth. "; next; @@ -1226,7 +1224,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 53) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; + cutin "ƴī",4; mes "[Lhimetorra]"; mes " The Anubis hates those who try to gather money for his death. He believes it's a waste of money. Don't make the mistake of gathering money for death. "; next; @@ -1235,7 +1233,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 54) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; + cutin "ũεī",4; mes "[Lhimetorra]"; mes " The Orc Lord possesses much wealth. It's because of greed. Greed is essential in collecting money. The desire and greediness to make money is not something to be ashamed about. Be diligent and go make money. "; next; @@ -1244,7 +1242,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 55) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; + cutin "ũεī",4; mes "[Lhimetorra]"; mes " The Orc Lord starts drooling about anything involving money. He targets anybody with money. "; next; @@ -1256,7 +1254,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 56) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; + cutin "ũεī",4; mes "[Lhimetorra]"; mes " There should be great wealth awaiting in the direction the Orc Lord's horn is pointing. The card is directing towards.. "; next; @@ -1265,7 +1263,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 57) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; + cutin "ũεī",4; mes "[Lhimetorra]"; mes " The Orc Lord likes gold. Of all the treasures, gold is the best. Closely watch gold. "; next; @@ -1274,7 +1272,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 58) { - cutin "ÀèÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Jack makes money through jokes. Others' happiness is the key to his wealth. "; next; @@ -1283,7 +1281,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 59) { - cutin "ÀèÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Jack likes fun money. He detests sad and burdensome money. "; mes " He always says this. Light-hearted and easy money isn't dangerous even if it piles up. "; @@ -1293,7 +1291,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 60) { - cutin "ÀèÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Jack thinks of money as a foolish item. But somehow he makes that kind of money. "; mes " That's why those who are controlled by fools consider the other a fool, too. "; @@ -1304,7 +1302,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 61) { - cutin "ÀèÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Jack is asking for money. Don't be stingy about paying those who bring entertainment and fun. "; next; @@ -1313,7 +1311,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 62) { - cutin "Á¶Ä¿Ä«µå",4; + cutin "Ŀī",4; mes "[Lhimetorra]"; mes " Do you know what a joker's specialty is? It is tricking others and making money. Be wary of the joker. "; next; @@ -1322,7 +1320,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 63) { - cutin "Á¶Ä¿Ä«µå",4; + cutin "Ŀī",4; mes "[Lhimetorra]"; mes " The Joker says if you let him borrow money, he will repay you with more. You're going to refuse, right? But the Joker's temptation does not end after one try. "; mes " He will linger around you as a neighbor, or a rare item and ask for money. "; @@ -1332,7 +1330,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 64) { - cutin "Á¶Ä¿Ä«µå",4; + cutin "Ŀī",4; mes "[Lhimetorra]"; mes " Even if a joker asks for change, never give any to him. He will ask for change, then end up ask for a big sum of money. "; mes " Jokers are like that. They have the ability to turn a small mistake into a big calamity. "; @@ -1342,7 +1340,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 65) { - cutin "Á¶Ä¿Ä«µå",4; + cutin "Ŀī",4; mes "[Lhimetorra]"; mes " There is only one reason a Joker requests money.. to take yours. "; mes " His goal is not to become rich. A real foul playful one. "; @@ -1352,7 +1350,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 66) { - cutin "È£µåÄ«µå",4; + cutin "ȣī",4; mes "[Lhimetorra]"; mes " Hodes do not know about money. They just gobble everything up. But that might be the shortcut to gaining great wealth. "; next; @@ -1361,7 +1359,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 67) { - cutin "È£µåÄ«µå",4; + cutin "ȣī",4; mes "[Lhimetorra]"; mes " Hodes do not know anything about money. But they do not forgive those who have an eye on their things. "; mes " Not being greedy and taking care of your share is the wisest way to manage your wealth. "; @@ -1371,7 +1369,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 68) { - cutin "È£µåÄ«µå",4; + cutin "ȣī",4; mes "[Lhimetorra]"; mes " The Hode knows nothing about money. But a very rare item drops from a Hode's body. "; mes " It has a treasure in it without knowing. "; @@ -1381,7 +1379,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 69) { - cutin "È£µåÄ«µå",4; + cutin "ȣī",4; mes "[Lhimetorra]"; mes " Hodes are strong even though they live in the desert. Just because the environment is poor, doesn't mean that you can't gather wealth. "; next; @@ -1390,7 +1388,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 70) { - cutin "Ȳ¼ÒÄ«µå",4; + cutin "Ȳī",4; mes "[Lhimetorra]"; mes " Do you know the saying that says those who work like bulls become rich? Working hard is the best way. "; next; @@ -1399,7 +1397,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 71) { - cutin "Ȳ¼ÒÄ«µå",4; + cutin "Ȳī",4; mes "[Lhimetorra]"; mes " Bulls only know how to work, but the bull itself has a lot to offer. Meat, leather, horn.. "; next; @@ -1408,7 +1406,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 72) { - cutin "Ȳ¼ÒÄ«µå",4; + cutin "Ȳī",4; mes "[Lhimetorra]"; mes " Bulls continue to work even on gloomy days. Then they can gather a lot of things. "; next; @@ -1417,7 +1415,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_money == 73) { - cutin "Ȳ¼ÒÄ«µå",4; + cutin "Ȳī",4; mes "[Lhimetorra]"; mes " Bulls do not like working for money. They are disgruntled when others consider labor as money. "; mes " Shouldn't you reconsider working against your will just for money? "; @@ -1429,7 +1427,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ mes " Most people are curious about money. "; mes " It is a very humanly and common curiosity. Cards are very stingy about fortunes regarding wealth. "; next; - cutin "°¡À̾ƽºÄ«µå",255; + cutin "̾ƽī",255; mes "[Lhimetorra]"; mes " Therefore, getting a fortune like this is considered being lucky. Use this fortune to prosper. "; break; @@ -1440,7 +1438,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; set .@card_1_future,rand(1,67); if (.@card_1_future == 1) { - cutin "°¡À̾ƽºÄ«µå",4; + cutin "̾ƽī",4; mes "[Lhimetorra]"; mes " Youth is not eternal. At one point when you wake up, you realize you are already a middle-aged worker. "; mes " Even reminiscing about the past over a cup of coffee can't bring back time. "; @@ -1450,7 +1448,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 2) { - cutin "°¡À̾ƽºÄ«µå",4; + cutin "̾ƽī",4; mes "[Lhimetorra]"; mes " This fortune is foreshadowing that you will become a strong and healthy worker in the future. "; mes " Not a normal worker, but one that has great strength and might.. "; @@ -1460,7 +1458,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 3) { - cutin "°¡À̾ƽºÄ«µå",4; + cutin "̾ƽī",4; mes "[Lhimetorra]"; mes " Smoking in a mine is an imprudent, life-threatening thing to do. You are wasting your precious life with that kind of behavior. "; next; @@ -1469,7 +1467,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 4) { - cutin "°¡À̾ƽºÄ«µå",4; + cutin "̾ƽī",4; mes "[Lhimetorra]"; mes " You may be shoveling in the future. In a dark dark place, shoveling that requires great strength. You must be careful young one. "; next; @@ -1478,7 +1476,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 5) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + cutin "Ƽī",4; mes "[Lhimetorra]"; mes " The moth is used when it is a caterpillar and ignored after it becomes a moth, by humans. "; mes " Which is better? "; @@ -1488,7 +1486,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 6) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + cutin "Ƽī",4; mes "[Lhimetorra]"; mes " The moth flies around without worrying about the future. It is telling you to fly freely rather than getting anxious about the future.. "; next; @@ -1497,7 +1495,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 7) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + cutin "Ƽī",4; mes "[Lhimetorra]"; mes " Dustiness' teeth are very strong. This means... "; next; @@ -1506,7 +1504,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 8) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + cutin "Ƽī",4; mes "[Lhimetorra]"; mes " The moth says that this is not a time to think about wealth and prosperity. It says that someone important has appeared near you. "; next; @@ -1515,7 +1513,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 9) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + cutin "Ƽī",4; mes "[Lhimetorra]"; mes " Dustiness symbolizes a hazy future. It is similar to your mind right now. It says it is obvious. "; mes " It says that there is no set path in the future. Isn't a relief in a way? "; @@ -1525,7 +1523,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 10) { - cutin "µå¶óÅ¥¶óÄ«µå",4; + cutin "ťī",4; mes "[Lhimetorra]"; mes " Sometime in your future, a future like Dracula awaits you. "; next; @@ -1534,7 +1532,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 11) { - cutin "µå¶óÅ¥¶óÄ«µå",4; + cutin "ťī",4; mes "[Lhimetorra]"; mes " If the condition is just right, vampires can live forever. But, when that perfect condition is disrupted, they meet a tragic end. "; next; @@ -1543,7 +1541,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 12) { - cutin "µå¶óÅ¥¶óÄ«µå",4; + cutin "ťī",4; mes "[Lhimetorra]"; mes " The Dracula says to be true to the present. Indeed, thinking and being true to the present is much more important than trying to figure out your future. "; next; @@ -1552,7 +1550,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 13) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; + cutin "巹ũī",4; mes "[Lhimetorra]"; mes " Pirates do not have a future. That doesn't mean you do not have one. But.. you simply need to make more prudent decisions. "; next; @@ -1561,7 +1559,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 14) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; + cutin "巹ũī",4; mes "[Lhimetorra]"; mes " In this world, being a pirate out in the rough seas is very dangerous. But, they do not regret their decisions. "; next; @@ -1570,7 +1568,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 15) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; + cutin "巹ũī",4; mes "[Lhimetorra]"; mes " Pirates are remembered as pirates even after they pass away. A person's name is beyond the matter of life and death. "; next; @@ -1579,7 +1577,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 16) { - cutin "¸¶¸®³ªÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " The Marina does not think of its future.. But I can tell you one thing. Survival. The Marina only thinks about survival and life. "; next; @@ -1588,7 +1586,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 17) { - cutin "¸¶¸®³ªÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " The Marina doesn't think of its future.. but I can tell you one thing. Freedom. The Marina swims freely. "; next; @@ -1597,7 +1595,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 18) { - cutin "¸¶¸®³ªÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Leave your future to the Marina. The Marina treasures its precious ocean. The sea will be of great significance in your future, too. "; next; @@ -1606,7 +1604,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 19) { - cutin "¸¶¸®¿À³×Ʈīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " A Marionette is a Marionette forever. Its past and future never changes. Its present is its future. Don't you think it is rather sad? "; next; @@ -1615,7 +1613,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 20) { - cutin "¸¶¸®¿À³×Ʈīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " A Marionette is restrained but it has hope that it will be freed one day. "; next; @@ -1624,7 +1622,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 21) { - cutin "¸¶¸®¿À³×Ʈīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " The eyes of a Marionette symbolize 'challenge.' Challenge will mean a lot in your future. "; next; @@ -1633,7 +1631,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 22) { - cutin "¸¶¸®¿À³×Ʈīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " The Marionette believes the present is more important than the future. Basically, asking about the future is pointless. "; next; @@ -1642,7 +1640,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 23) { - cutin "¸ÞµÎ»çÄ«µå",4; + cutin "λī",4; mes "[Lhimetorra]"; mes " The Medusa symbolizes the absolute one who accepts everyone's challenge. Your future will be in a position that is challenged by many. "; next; @@ -1651,7 +1649,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 24) { - cutin "¸ÞµÎ»çÄ«µå",4; + cutin "λī",4; mes "[Lhimetorra]"; mes " The Medusa symbolizes the absolute one who accepts everyone's challenge. Your future must be filled with challenges! "; next; @@ -1660,7 +1658,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 25) { - cutin "¸ÞµÎ»çÄ«µå",4; + cutin "λī",4; mes "[Lhimetorra]"; mes " The Medusa says that there will be great chaos in the future. Chaos... I'm not sure what type of chaos it means, but it is definitely something that has never happened before. "; next; @@ -1669,7 +1667,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 26) { - cutin "¸ÞµÎ»çÄ«µå",4; + cutin "λī",4; mes "[Lhimetorra]"; mes " The hair of the Medusa are sticking up. It is nervous about the big change that is going to happen. A change that even makes the scary Medusa worried. "; next; @@ -1678,7 +1676,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 27) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " The Baphomet doesn't care about a human's future. They simply observe quietly. Hmm... It seems like it has nothing to say about your future as well... "; next; @@ -1687,7 +1685,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 28) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " The scythe the Baphomet is holding signifies the strong will to conquer the future. "; mes " What you need is not someone else's help or wisdom, but strong willpower. "; @@ -1697,7 +1695,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 29) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " The Baphomet says that humans have no future. It says that their greed and selfishness shows no hope. "; mes " The future will only open to those that go beyond human's greed. "; @@ -1707,7 +1705,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 30) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " The Baphomet is facing the future. No matter how much effort you put in, without an eye that looks towards the future, it is pointless. "; mes " The Baphomet is telling you to look towards the future. "; @@ -1717,7 +1715,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 31) { - cutin "»÷µå¸ÇÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " A sand's future is simply sand. Not a rock, nor mud. Some things just don't change young one. "; next; @@ -1726,7 +1724,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 32) { - cutin "»÷µå¸ÇÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " A sand dune changes its shape even after a day. The Sandman card is speaking of a future with many changes. "; next; @@ -1735,7 +1733,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 33) { - cutin "»÷µå¸ÇÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " You will have a son in the future. Hmm? What'd you say? No plans for a baby? "; next; @@ -1744,7 +1742,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 34) { - cutin "»÷µå¸ÇÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " There are rare and precious treasures in the sand. The Sandman says that in the vast sand of the world, a treasure, will be discovered. That treasure is you young one."; next; @@ -1753,7 +1751,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 35) { - cutin "¼ÒÈñÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Do you know what a Sohee thinks the most pitiful thing is? The future. It is because she was not able to live her future. "; mes " That is why you cannot bring up the subject of future in front of Sohee. I'm very sorry I cannot help. "; @@ -1763,7 +1761,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 36) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + cutin "̿Ŀī",4; mes "[Lhimetorra]"; mes " Even in darkness you will shine for your goal. "; mes " The Skeleton is encouraging you to not lose your light even in a life in dark and damp places. "; @@ -1773,7 +1771,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 37) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + cutin "̿Ŀī",4; mes "[Lhimetorra]"; mes " The story I heard from the skeleton goes like this. I am the king of the future. What in the world is that supposed to mean? "; next; @@ -1782,7 +1780,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 38) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + cutin "̿Ŀī",4; mes "[Lhimetorra]"; mes " If you want to do something great in the future, you must express your thankfulness to the Skeleton. "; mes " Then the Skeleton will help you. How do you express your thankfulness? "; @@ -1793,7 +1791,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 39) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + cutin "̿Ŀī",4; mes "[Lhimetorra]"; mes " The Skeleton has the ability to dig where it feels the future, rather than looking into it. "; mes " It is digging in the east right now. How about it, won't you try going there? "; @@ -1803,7 +1801,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 40) { - cutin "½ºÄ̳ªÀÌƮīµå",4; + cutin "̳Ʈī",4; mes "[Lhimetorra]"; mes " A knight's future leads to death. An honorable death on the battlefield. "; mes " One cannot live as a knight without being proud of that type of future. "; @@ -1814,7 +1812,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 41) { - cutin "½ºÄ̳ªÀÌƮīµå",4; + cutin "̳Ʈī",4; mes "[Lhimetorra]"; mes " A knight commenting about a person's future is very rare. "; mes " It says nothing for you in particular. Nothing ominous. "; @@ -1824,7 +1822,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 42) { - cutin "½ºÄ̳ªÀÌƮīµå",4; + cutin "̳Ʈī",4; mes "[Lhimetorra]"; mes " A knight commenting about a person's future is very rare. "; mes " It says it will say one thing for you. Dark clouds can be seen beyond the clear skies. "; @@ -1834,7 +1832,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 43) { - cutin "½ºÄ̳ªÀÌƮīµå",4; + cutin "̳Ʈī",4; mes "[Lhimetorra]"; mes " It is necessary to reflect upon the past and present in order to look into the future. This card says to look carefully into your past. "; next; @@ -1843,7 +1841,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 44) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; + cutin "ƴī",4; mes "[Lhimetorra]"; mes " What does the god of death want to say about the future? It is definitely an ominous sign. "; next; @@ -1852,7 +1850,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 45) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; + cutin "ƴī",4; mes "[Lhimetorra]"; mes " The Anubis likes comedy despite people's expectations. It looks forward to comedy. Comedy must be important in the future. "; next; @@ -1861,7 +1859,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 46) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; + cutin "ƴī",4; mes "[Lhimetorra]"; mes " The Anubis is the god of death, but it expresses more interest in the future than death. "; next; @@ -1870,7 +1868,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 47) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; + cutin "ƴī",4; mes "[Lhimetorra]"; mes " The Anubis says it has no interest in you. It is a good sign. "; next; @@ -1879,7 +1877,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 48) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; + cutin "ũεī",4; mes "[Lhimetorra]"; mes " The Orc Lord says that dairy farming will develop in the future. Why don't you invest in it as well? "; next; @@ -1888,7 +1886,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 49) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; + cutin "ũεī",4; mes "[Lhimetorra]"; mes " The Orc Lord says you need great strength in the future. Strength that is three, four times greater than now. "; next; @@ -1897,7 +1895,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 50) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; + cutin "ũεī",4; mes "[Lhimetorra]"; mes " The Orc Lord says that love for your companions will become great strength in the future. "; mes " Your strength is not enough. "; @@ -1907,7 +1905,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 51) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; + cutin "ũεī",4; mes "[Lhimetorra]"; mes " The Orc Lord is expressing opposition in being too curious about the future. "; mes " Pay a little more attention to the present. "; @@ -1917,7 +1915,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 52) { - cutin "ÀèÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Jack says something interesting will happen in the future. According to him, the future will be more fun than the present. "; next; @@ -1926,7 +1924,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 53) { - cutin "ÀèÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Jack says, in order to prepare for the future, a delightful preparation is necessary. "; mes " Delightful preparation? I don't understand.. I suppose I am too old. Maybe young ones get it.. "; @@ -1936,7 +1934,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 54) { - cutin "ÀèÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Jack is jealous because a splendid person is headed your way in the future. "; mes " I wonder what type of person it is to make that Jack jealous! "; @@ -1946,7 +1944,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 56) { - cutin "ÀèÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Jack says you may be frustrated in the future. "; mes " He says to overcome the frustration, it is necessary to think of happy thoughts. "; @@ -1956,7 +1954,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 57) { - cutin "Á¶Ä¿Ä«µå",4; + cutin "Ŀī",4; mes "[Lhimetorra]"; mes " The Joker is trying to trick you. This card has all different types of ominous fortunes. "; mes " He wants to enjoy watching you tremble with anxiety. "; @@ -1966,7 +1964,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 58) { - cutin "Á¶Ä¿Ä«µå",4; + cutin "Ŀī",4; mes "[Lhimetorra]"; mes " Jokers don't just appear and go away. They come back in the future. "; mes " They will seduce you numerous times. "; @@ -1977,7 +1975,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 59) { - cutin "Á¶Ä¿Ä«µå",4; + cutin "Ŀī",4; mes "[Lhimetorra]"; mes " Do you see the thing that looks like a leaf flying around the Joker? That is the spade mark. "; mes " Spades means death. Jokers leave those kinds of marks on purpose. "; @@ -1987,7 +1985,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 60) { - cutin "Á¶Ä¿Ä«µå",4; + cutin "Ŀī",4; mes "[Lhimetorra]"; mes " Joker offers a nice insurance and says to prepare for the future, but most of it is a waste of time. "; next; @@ -1996,7 +1994,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 61) { - cutin "È£µåÄ«µå",4; + cutin "ȣī",4; mes "[Lhimetorra]"; mes " Hodes do not know about tomorrow. But though they are quiet, they endanger other living things. "; mes " Effort into oneself puts great power into the mere existence of one. "; @@ -2006,7 +2004,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 62) { - cutin "È£µåÄ«µå",4; + cutin "ȣī",4; mes "[Lhimetorra]"; mes " Hodes do not know about tomorrow, but they still know about death. "; mes " Even though you may be honest and simple, in a time of a crisis, you must be alert. "; @@ -2016,7 +2014,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 62) { - cutin "È£µåÄ«µå",4; + cutin "ȣī",4; mes "[Lhimetorra]"; mes " Hodes do not ponder about life, but their will to live is very strong."; mes " You can gain a lot simply through the will to hold on to life. "; @@ -2026,7 +2024,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 63) { - cutin "È£µåÄ«µå",4; + cutin "ȣī",4; mes "[Lhimetorra]"; mes " Hodes are afraid of crises. You should try not to be afraid of crises either. "; next; @@ -2035,7 +2033,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 64) { - cutin "Ȳ¼ÒÄ«µå",4; + cutin "Ȳī",4; mes "[Lhimetorra]"; mes " Before, bulls used to be thought of as foolishly honest workers, but these days bulls are great strong fighters. "; next; @@ -2044,7 +2042,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 65) { - cutin "Ȳ¼ÒÄ«µå",4; + cutin "Ȳī",4; mes "[Lhimetorra]"; mes " Do bulls leave leather when they pass away? Or was it the tiger? "; mes " Anyways, he is jealous of the humans that leave their name in history. "; @@ -2055,7 +2053,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 66) { - cutin "Ȳ¼ÒÄ«µå",4; + cutin "Ȳī",4; mes "[Lhimetorra]"; mes " It might seem funny that a bull will look into the future, but the bull is looking into your future right now. "; mes " He says your future is mixed with storms and fall weather. "; @@ -2065,7 +2063,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_future == 67) { - cutin "È£µåÄ«µå",4; + cutin "ȣī",4; mes "[Lhimetorra]"; mes " The bull thinks of the happiness awaiting in the future, but it doesn't like reduced efficiency because of that happiness. "; next; @@ -2078,7 +2076,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ mes " Speaking of the future is as dangerous act. "; mes " Humans may face disaster if speaking of the future carelessly. That's why we ask cards about the future. "; next; - cutin "°¡À̾ƽºÄ«µå",255; + cutin "̾ƽī",255; mes "[Lhimetorra]"; mes " Your fortune is a rather good one. There are some in this world who get more horrible fortunes. "; mes " Use this fortune as a support in your life. Ok? "; @@ -2090,7 +2088,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; set .@card_1_warning,rand(1,70); if (.@card_1_warning == 1) { - cutin "°¡À̾ƽºÄ«µå",4; + cutin "̾ƽī",4; mes "[Lhimetorra]"; mes " Do you see the forbidden mark on its shoulder? It is telling you to not do something. "; next; @@ -2099,7 +2097,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 2) { - cutin "°¡À̾ƽºÄ«µå",4; + cutin "̾ƽī",4; mes "[Lhimetorra]"; mes " Someone is after you. The person is very strong like the picture. They might be holding grudges against you. "; next; @@ -2108,19 +2106,19 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 3) { - cutin "°¡À̾ƽºÄ«µå",4; + cutin "̾ƽī",4; mes "[Lhimetorra]"; mes " It is saying to be careful not to burn your mustache with a cigarette. When you do something, something is always at risk.. It is probably warning about that. "; next; } if (.@card_1_warning == 4) { - cutin "°¡À̾ƽºÄ«µå",4; + cutin "̾ƽī",4; mes "[Lhimetorra]"; mes " 'Be careful of shoveling'.. You might get hit by a shovel. Should you be careful around a construction site? "; next; } if (.@card_1_warning == 5) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + cutin "Ƽī",4; mes "[Lhimetorra]"; mes " The sound of a moth's wings fluttering means chaos. A chaotic event may occur around you. "; next; @@ -2129,7 +2127,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 6) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + cutin "Ƽī",4; mes "[Lhimetorra]"; mes " Be aware of the wings. Wings symbolize flight, adventure, and fickleness of a player. "; next; @@ -2138,43 +2136,43 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 7) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + cutin "Ƽī",4; mes "[Lhimetorra]"; mes " The teeth of Dustiness are very strong. This means.. Someone may attempt to bite you with their teeth?! "; next; } if (.@card_1_warning == 8) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + cutin "Ƽī",4; mes "[Lhimetorra]"; mes " The moth's warning: 'Dangerous!'. A very simple, yet obvious warning. "; next; } if (.@card_1_warning == 9) { - cutin "µå¶óÅ¥¶óÄ«µå",4; + cutin "ťī",4; mes "[Lhimetorra]"; mes " Dracula says, 'Be careful in the streets at night.' "; next; } if (.@card_1_warning == 10) { - cutin "µå¶óÅ¥¶óÄ«µå",4; + cutin "ťī",4; mes "[Lhimetorra]"; mes " Dracula says, 'Don't be too picky.' "; next; } if (.@card_1_warning == 11) { - cutin "µå¶óÅ¥¶óÄ«µå",4; + cutin "ťī",4; mes "[Lhimetorra]"; mes " Dracula says, 'Brush your teeth 3 times a day.' Make sure you brush your teeth! "; next; } if (.@card_1_warning == 12) { - cutin "µå¶óÅ¥¶óÄ«µå",4; + cutin "ťī",4; mes "[Lhimetorra]"; mes " Dracula says, 'Study the important points first.' Cramming will not work! "; next; } if (.@card_1_warning == 13) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; + cutin "巹ũī",4; mes "[Lhimetorra]"; mes " If you see the flag of a pirate, either run or do as they say. Pirates do not give more than one warning. "; next; @@ -2183,7 +2181,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 14) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; + cutin "巹ũī",4; mes "[Lhimetorra]"; mes " Pirates give warnings about many things. But right now, this card is speaking of betrayal. "; next; @@ -2192,25 +2190,25 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 15) { - cutin "µå·¹ÀÌÅ©Ä«µå",4; + cutin "巹ũī",4; mes "[Lhimetorra]"; mes " The pirate is warning you of your beauty. Don't show off your beauty too much. Pirates are very jealous of appearance, as well. "; next; } if (.@card_1_warning == 16) { - cutin "¸¶¸®³ªÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " The Marina is warning of a hot stinging poison. Be cautious of poison. "; next; } if (.@card_1_warning == 17) { - cutin "¸¶¸®³ªÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " The Marina is warning about a lazy lifestyle. It says such a lifestyle will lead to something like itself. "; next; } if (.@card_1_warning == 18) { - cutin "¸¶¸®³ªÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " The Marina doesn't really think about anything else.. But it will say one thing. Food. The Marina loves food. "; next; @@ -2219,20 +2217,20 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 19) { - cutin "¸¶¸®³ªÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " The Marina is warning about a big belly. It's not happy because it resembles itself.. How about losing some weight? "; next; } if (.@card_1_warning == 20) { - cutin "¸¶¸®¿À³×Ʈīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " The Marionette says that you must not rely on violence and to use a different method. "; mes " I'm not quite sure, but it may become an important word of advice to you..? "; next; } if (.@card_1_warning == 21) { - cutin "¸¶¸®¿À³×Ʈīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " The Marionette is warning about ominous activities. If you did something recently, you should settle it soon. "; next; @@ -2241,7 +2239,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 22) { - cutin "¸¶¸®¿À³×Ʈīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " The Marionette's eyes are warning about your falsehood. Lies, deceit, fake calculations and actions.. The Marionette is warning about all of them. "; next; @@ -2250,7 +2248,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 23) { - cutin "¸¶¸®¿À³×Ʈīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " The Marionette is emphasizing a proper diet. Don't rely too much on meat. "; next; @@ -2259,7 +2257,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 24) { - cutin "¸ÞµÎ»çÄ«µå",4; + cutin "λī",4; mes "[Lhimetorra]"; mes " The Medusa punishes those who challenge it without warning. Unexpected punishment. "; next; @@ -2268,7 +2266,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 25) { - cutin "¸ÞµÎ»çÄ«µå",4; + cutin "λī",4; mes "[Lhimetorra]"; mes " The Medusa is warning you to be nice to others, or else it will turn you into stone."; next; @@ -2277,7 +2275,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 26) { - cutin "¸ÞµÎ»çÄ«µå",4; + cutin "λī",4; mes "[Lhimetorra]"; mes " The Medusa is warning you to return anything you borrow on time. "; mes " Saying it will not forgive those who use other's things like a black hole.. borrowing and never returning "; @@ -2287,7 +2285,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 27) { - cutin "¸ÞµÎ»çÄ«µå",4; + cutin "λī",4; mes "[Lhimetorra]"; mes " The Medusa is warning about a person near you. Of their existence.. and the relationship, "; next; @@ -2296,7 +2294,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 28) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " The Baphomet says to beware when intervening with others' issues. "; next; @@ -2305,7 +2303,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 29) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " The Baphomet is warning about arrogance. Even a strong and wise warrior must show respect to a Baphomet, "; mes " Arrogance takes away that respect. The Baphomet hates that type of arrogance. "; @@ -2315,7 +2313,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 30) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " The Baphomet is warning about the laziness that stops one from sharpening the scythe. "; mes " That laziness will cause you to lose your life in an instant. "; @@ -2325,13 +2323,13 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 31) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; + cutin "Ʈī",4; mes "[Lhimetorra]"; mes " The Baphomet says it has nothing to say. I wonder why? Isn't it a very good sign?!! "; next; } if (.@card_1_warning == 32) { - cutin "»÷µå¸ÇÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Sand is an instant cure of athlete's foot. He says to beware of athlete's foot and that he hates those rubbing their infected feet into his body. "; next; @@ -2340,7 +2338,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 33) { - cutin "»÷µå¸ÇÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " A chicken puts sand in its mouth to aid its insufficient digestion system. "; mes " The Sandman says to watch out before you become like a chicken. "; @@ -2350,7 +2348,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 34) { - cutin "»÷µå¸ÇÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " The Sandman says over-sleepers will be punished by society! "; next; @@ -2359,7 +2357,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 35) { - cutin "»÷µå¸ÇÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " One warning from the Sandman, respect your parents. "; next; @@ -2368,7 +2366,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 36) { - cutin "¼ÒÈñÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Sohee dislikes stinky feet. Don't forget to wash your feet. "; next; @@ -2377,7 +2375,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 37) { - cutin "¼ÒÈñÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Sohee stands on the tip of her toes. It is because her toes are very strong. "; mes " No matter what a person does, physical strength is the most important. Exercise and get stronger. "; @@ -2387,7 +2385,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 38) { - cutin "¼ÒÈñÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Look at Sohee's hairstyle. Isn't it splendid. "; mes " Sohee likes to take care of her appearance. If you don't, Sohee will get mad at you. "; @@ -2398,7 +2396,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 39) { - cutin "¼ÒÈñÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Once, Sohee didn't get her change back when she asked a baby ghost to run an errand. "; mes " No can do! Always return the change. "; @@ -2408,7 +2406,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 40) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + cutin "̿Ŀī",4; mes "[Lhimetorra]"; mes " Even though it is a skeleton with only bones, it has all the safety gear needed. "; next; @@ -2417,7 +2415,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 41) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + cutin "̿Ŀī",4; mes "[Lhimetorra]"; mes " The skeleton card has a gray tone. If you read the grey, you can see the darkness. "; mes " It seems like darkness is on its way. Be careful, this darkness isn't ordinary. "; @@ -2427,7 +2425,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 42) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + cutin "̿Ŀī",4; mes "[Lhimetorra]"; mes " The skeleton is warning you about an irregular eating pattern. "; mes " It says it became like that because of a bad eating habit. "; @@ -2437,7 +2435,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 43) { - cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + cutin "̿Ŀī",4; mes "[Lhimetorra]"; mes " The skeleton's pickaxe is very strong. Even though its body seems weak, with the right tools, it can do great things. "; next; @@ -2446,14 +2444,14 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 44) { - cutin "½ºÄ̳ªÀÌƮīµå",4; + cutin "̳Ʈī",4; mes "[Lhimetorra]"; mes " The knight is warning you of reckless driving. Do you ride a Pecopeco by any chance? "; mes " Anyhow, you should avoid reckless driving.. If a knight is saying that, it is a big problem. "; next; } if (.@card_1_warning == 45) { - cutin "½ºÄ̳ªÀÌƮīµå",4; + cutin "̳Ʈī",4; mes "[Lhimetorra]"; mes " The knight is warning you of cruelty. It could be yours or that of someone around you. "; next; @@ -2462,7 +2460,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 46) { - cutin "½ºÄ̳ªÀÌƮīµå",4; + cutin "̳Ʈī",4; mes "[Lhimetorra]"; mes " The misfortune shown in the knight card is hastiness. That is also what takes away a knight's life, too. "; next; @@ -2472,7 +2470,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 47) { - cutin "½ºÄ̳ªÀÌƮīµå",4; + cutin "̳Ʈī",4; mes "[Lhimetorra]"; mes " This knight is warning you of loneliness. He doesn't have a person to help his horse, "; mes " nor a lover awaiting him, so loneliness hits him in the heart. "; @@ -2482,7 +2480,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 48) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; + cutin "ƴī",4; mes "[Lhimetorra]"; mes " The warning of the god of death is death itself. "; next; @@ -2491,7 +2489,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 49) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; + cutin "ƴī",4; mes "[Lhimetorra]"; mes " The Anubis says to be careful of darkness. In darkness, death lingers in the dark. "; next; @@ -2500,7 +2498,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 50) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; + cutin "ƴī",4; mes "[Lhimetorra]"; mes " The Anubis doesn't like foul language. You don't have a foul mouth, do you? "; mes " Watch your mouth. The Anubis is after those that say foul language."; @@ -2510,7 +2508,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 51) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; + cutin "ƴī",4; mes "[Lhimetorra]"; mes " The Anubis is warning you of hatred. Hatred only brings upon death. "; mes " The Anubis must not like being busy these days. "; @@ -2520,7 +2518,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 52) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; + cutin "ũεī",4; mes "[Lhimetorra]"; mes " The Orc Lord is warning you of self-righteousness. It is the most dangerous noxious bug that will feed on you. "; next; @@ -2529,7 +2527,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 53) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; + cutin "ũεī",4; mes "[Lhimetorra]"; mes " The Orc Lord is warning you about freedom. Isn't freedom a good thing? "; mes " Not always! Too much freedom can lead to self-indulgence! "; @@ -2539,7 +2537,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 54) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; + cutin "ũεī",4; mes "[Lhimetorra]"; mes " The Orc Lord warning you of the opposite sex. Yes. They are poisonous. Keep your distance. "; next; @@ -2548,7 +2546,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 55) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; + cutin "ũεī",4; mes "[Lhimetorra]"; mes " The Orc Lord is warning about destruction. He knows destruction very well because he is a master of destruction. "; next; @@ -2557,7 +2555,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 56) { - cutin "ÀèÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Jack is warning you of lame jokes. When he finds one saying them, he tends to hit them with his stick. "; next; @@ -2566,7 +2564,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 57) { - cutin "ÀèÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " Jack is warning you about others' anger and that anger takes away happiness and kills a joke. "; next; @@ -2575,7 +2573,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 58) { - cutin "ÀèÄ«µå",4; + cutin "ī",4; mes "[Lhimetorra]"; mes " It seems like Jack is worried about excessive jokes. "; mes " Jokes are fun, but too much will turn you into a ghost like him. "; @@ -2585,7 +2583,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 59) { - cutin "Á¶Ä¿Ä«µå",4; + cutin "Ŀī",4; mes "[Lhimetorra]"; mes " Jokers enjoy giving opposite warnings. He says to enjoy sleeping in."; next; @@ -2594,7 +2592,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 60) { - cutin "Á¶Ä¿Ä«µå",4; + cutin "Ŀī",4; mes "[Lhimetorra]"; mes " Jokers enjoy giving opposite warnings. He says to enjoy a midnight snack. "; next; @@ -2603,7 +2601,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 61) { - cutin "Á¶Ä¿Ä«µå",4; + cutin "Ŀī",4; mes "[Lhimetorra]"; mes " Jokers enjoy giving opposite warnings. "; mes " He says if someone has something you want, make it yours. "; @@ -2613,7 +2611,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 62) { - cutin "Á¶Ä¿Ä«µå",4; + cutin "Ŀī",4; mes "[Lhimetorra]"; mes " Joker enjoys giving opposite warnings. "; mes " What he is telling you is to not fear death. "; @@ -2623,7 +2621,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 63) { - cutin "È£µåÄ«µå",4; + cutin "ȣī",4; mes "[Lhimetorra]"; mes " The Hode can forgive others, but not those who hurt it. "; mes " You should also only not forgive those who hurt you. "; @@ -2633,7 +2631,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 64) { - cutin "È£µåÄ«µå",4; + cutin "ȣī",4; mes "[Lhimetorra]"; mes " The Hode is warning you of voracious eating that made it sluggish. "; mes " Eating is good, but the wild is a dangerous place. Leave your stomach partially empty. "; @@ -2643,7 +2641,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 65) { - cutin "È£µåÄ«µå",4; + cutin "ȣī",4; mes "[Lhimetorra]"; mes " The Hode is warning you of voracious eating that made it sluggish. "; mes " Eating is good, but the wild is a dangerous place. Leave your stomach partially empty."; @@ -2653,7 +2651,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 66) { - cutin "È£µåÄ«µå",4; + cutin "ȣī",4; mes "[Lhimetorra]"; mes " If you are to the point of being warned by a Hode.. you must be one considerable person. "; next; @@ -2662,7 +2660,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 67) { - cutin "È£µåÄ«µå",4; + cutin "ȣī",4; mes "[Lhimetorra]"; mes " The Bull warns of corruption. A lazy hedonist that is not diligent. "; mes " He believes that is like a cancer cell that can't be removed. "; @@ -2672,7 +2670,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 68) { - cutin "Ȳ¼ÒÄ«µå",4; + cutin "Ȳī",4; mes "[Lhimetorra]"; mes " The bull is warning about ignorance about a crisis. "; mes " Not knowing that a crisis is a crisis is the most dangerous of all. "; @@ -2682,7 +2680,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 69) { - cutin "Ȳ¼ÒÄ«µå",4; + cutin "Ȳī",4; mes "[Lhimetorra]"; mes " The bull is warning of something that will make life sad. "; mes " Sadness is a natural feeling, but don't let that put you down. "; @@ -2693,7 +2691,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ next; } if (.@card_1_warning == 70) { - cutin "Ȳ¼ÒÄ«µå",4; + cutin "Ȳī",4; mes "[Lhimetorra]"; mes " The bull is warning about meat from watered cows. "; mes " Saying that, that type of behavior will surely bring upon monsters' curses. "; @@ -2705,7 +2703,7 @@ payon_in03,117,128,5 script Fortune Teller 704,{ mes "[Lhimetorra]"; mes " A warning is always a useful fortune. You can never lose anything. "; next; - cutin "°¡À̾ƽºÄ«µå",255; + cutin "̾ƽī",255; mes "[Lhimetorra]"; mes " I hope you will be able to avoid misfortune with this warning. Then... "; close; @@ -2772,142 +2770,142 @@ payon_in03,75,129,5 script Poring Fortune Teller 704,{ mes "[Chocarle]"; set .@card_2_love,rand(1,33); if (.@card_2_love == 1) { - cutin "°í½ºÆ®¸µÄ«µå",4; + cutin "Ʈī",4; mes " Oh! Your lover is about to leave your side! Hold on tight! "; } if (.@card_2_love == 2) { - cutin "°í½ºÆ®¸µÄ«µå",4; + cutin "Ʈī",4; mes " Agh! You're about to give your soul to your loved one! Take it down a notch! "; } if (.@card_2_love == 3) { - cutin "°í½ºÆ®¸µÄ«µå",4; + cutin "Ʈī",4; mes " No! Your heart is about to leave your love! Catch it! "; } if (.@card_2_love == 4) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; + cutin "ī",4; mes " Love is like juice in the forest! It is refreshing! Take care of your loved one! "; } if (.@card_2_love == 5) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; + cutin "ī",4; mes " Uh! You didn't share your juice with your loved one! What a shame! Take care of your loved one! "; } if (.@card_2_love == 6) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; + cutin "ī",4; mes " Why not share with your loved one? Don't be too greedy and try to keep it all! "; } if (.@card_2_love == 7) { - cutin "¸ÇƼ½ºÄ«µå",4; + cutin "Ƽī",4; mes " Your love is going to have a crisis! Protect your love! "; } if (.@card_2_love == 8) { - cutin "¸ÇƼ½ºÄ«µå",4; + cutin "Ƽī",4; mes " Hee! Go after your love like a mole! Puhahaha! "; } if (.@card_2_love == 9) { - cutin "¸ÇƼ½ºÄ«µå",4; + cutin "Ƽī",4; mes " Oh no! Your love is in danger! Run away from the menace! "; } if (.@card_2_love == 10) { - cutin "¹«³«Ä«µå",4; + cutin "ī",4; mes " Oh no! You lost your loved one. And, nobody similar around you. Cheer up! "; } if (.@card_2_love == 11) { - cutin "¹«³«Ä«µå",4; + cutin "ī",4; mes " Ah! A sexy rival has appeared! Don't get sidetracked! "; } if (.@card_2_love == 12) { - cutin "¹«³«Ä«µå",4; + cutin "ī",4; mes " You are desperately searching for love! If you go beyond this desert, you can find love! "; } if (.@card_2_love == 13) { - cutin "»êŸÆ÷¸µÄ«µå",4; + cutin "Ÿī",4; mes " Prepare an event of love! They will be flying with happiness! "; } if (.@card_2_love == 14) { - cutin "»êŸÆ÷¸µÄ«µå",4; + cutin "Ÿī",4; mes " Love is sweet! Be careful not to get cavities! "; } if (.@card_2_love == 15) { - cutin "»êŸÆ÷¸µÄ«µå",4; + cutin "Ÿī",4; mes " Prepare a present for your love! They might get a heart attack because they will be overwhelmed with happiness! "; } if (.@card_2_love == 16) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + cutin "ī",4; mes " Don't be shy in front of your loved one! Love transcends everything! "; } if (.@card_2_love == 17) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + cutin "ī",4; mes " Embrace every aspect of your loved one! That is true love! "; } if (.@card_2_love == 18) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + cutin "ī",4; mes " Love will blossom with a totally different person! Wow, so cool! "; } if (.@card_2_love == 19) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; + cutin "̷ī",4; mes " No matter what other people say, run towards your loved one! One-track love! "; } if (.@card_2_love == 20) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; + cutin "̷ī",4; mes " Go to your loved one with a present! They will be very happy! "; } if (.@card_2_love == 21) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; + cutin "̷ī",4; mes " Love requires health and strength! Exercise to become stronger! Power and love! "; } if (.@card_2_love == 22) { - cutin "¿¡µå°¡Ä«µå",4; + cutin "尡ī",4; mes " Even if you wish to approach your loved one, your body is discomforted! Take a break and rest! "; } if (.@card_2_love == 23) { - cutin "¿¡µå°¡Ä«µå",4; + cutin "尡ī",4; mes " Love is bending yourself for someone! Service! Sacrifice! "; } if (.@card_2_love == 24) { - cutin "¿¡µå°¡Ä«µå",4; + cutin "尡ī",4; mes " You will be meeting your lover's parents! Prepare well! "; } if (.@card_2_love == 25) { - cutin "¿£Á©¸µÄ«µå",4; + cutin "ī",4; mes " Your relationship must be very happy as it seems you two are flying amongst the clouds! Very jealous! "; } if (.@card_2_love == 26) { - cutin "¿£Á©¸µÄ«µå",4; + cutin "ī",4; mes " Make an opportunity to be alone with each other! It will bring much happiness! "; } if (.@card_2_love == 27) { - cutin "¿£Á©¸µÄ«µå",4; + cutin "ī",4; mes " Uh oh! Someone is peeping at your love! Go scold them! "; } if (.@card_2_love == 28) { - cutin "Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " Love blossoms from the foundation! Be true to the basics! "; } if (.@card_2_love == 29) { - cutin "Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " When your loved one is hurt, be by them! They will be very happy! "; } if (.@card_2_love == 30) { - cutin "Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " One day, when you wake up, your loved one will leave a present! Be happy! "; } if (.@card_2_love == 31) { - cutin "Æ÷Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " Give lots~~ of presents to your loved one! Then you will experience many~ many good things! "; } if (.@card_2_love == 32) { - cutin "Æ÷Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " Lean against a wall and await your love! *Boom* Love will appear! "; } if (.@card_2_love == 33) { - cutin "Æ÷Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " You must be lonely! It's ok, cheer up! "; } next; mes "[Chocarle]"; mes " A fortune of love was told! What do you think! Do you like it? "; mes " Even if you did not get the fortune you wished for, don't be do upset and simply go for your love! "; - cutin "°¡À̾ƽºÄ«µå",255; + cutin "̾ƽī",255; next; mes "[Chocarle]"; mes " Then, see you next time~~~~~ "; @@ -2920,135 +2918,135 @@ payon_in03,75,129,5 script Poring Fortune Teller 704,{ mes "[Chocarle]"; set .@card_2_study,rand(1,33); if (.@card_2_study == 1) { - cutin "°í½ºÆ®¸µÄ«µå",4; + cutin "Ʈī",4; mes " Agh! Don't die from studying! Take breaks while you're at it! You need some rest! "; } if (.@card_2_study == 2) { - cutin "°í½ºÆ®¸µÄ«µå",4; + cutin "Ʈī",4; mes " Oh, no! You're missing the main points! Figure out the essentials! "; } if (.@card_2_study == 3) { - cutin "°í½ºÆ®¸µÄ«µå",4; + cutin "Ʈī",4; mes " Mmph! You're dying not to study! At times like this, a break is the best! "; } if (.@card_2_study == 4) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; + cutin "ī",4; mes " Studying is just like hunting a monster in the desert. Resting for a little is the best. Understand? "; } if (.@card_2_study == 5) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; + cutin "ī",4; mes " A nice cup of cold juice under the hot sun! Studying should be done like that, too! "; } if (.@card_2_study == 6) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; + cutin "ī",4; mes " Even though it is the desert, you seem to have a relaxed smile! Maybe you need to relax like this when studying as well! "; } if (.@card_2_study == 7) { - cutin "¸ÇƼ½ºÄ«µå",4; + cutin "Ƽī",4; mes " Your grades are in danger! You must study harder! "; } if (.@card_2_study == 8) { - cutin "¸ÇƼ½ºÄ«µå",4; + cutin "Ƽī",4; mes " There may be a big crisis! Don't get too stressed just because you can't study! "; } if (.@card_2_study == 9) { - cutin "¸ÇƼ½ºÄ«µå",4; + cutin "Ƽī",4; mes " It is saying studying in the dark night can be dangerous! Careful when studying at night! "; } if (.@card_2_study == 10) { - cutin "¹«³«Ä«µå",4; + cutin "ī",4; mes " Studying came to a strange place! It needs to find its original path! You can do it! "; } if (.@card_2_study == 11) { - cutin "¹«³«Ä«µå",4; + cutin "ī",4; mes " You're gazing at a smart friend with the eyes of a Poring! Heehee! Doing good! "; } if (.@card_2_study == 12) { - cutin "¹«³«Ä«µå",4; + cutin "ī",4; mes " Eh? You're too smart! You're at a much higher level than your friends! Take a break! "; } if (.@card_2_study == 13) { - cutin "»êŸÆ÷¸µÄ«µå",4; + cutin "Ÿī",4; mes " You will be rewarded for your accomplishments! It was worth the effort! "; } if (.@card_2_study == 14) { - cutin "»êŸÆ÷¸µÄ«µå",4; + cutin "Ÿī",4; mes " Forget about studying for a moment and enjoy the party! It should be refreshing~! "; } if (.@card_2_study == 15) { - cutin "»êŸÆ÷¸µÄ«µå",4; + cutin "Ÿī",4; mes " Study something that will make people happy! Future set! "; } if (.@card_2_study == 16) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + cutin "ī",4; mes " If you're not sure of something, ask a friend! It's not something to be ashamed about! You can do it! "; } if (.@card_2_study == 17) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + cutin "ī",4; mes " Don't think that your head is empty! Because, you are smart! You can do it! "; } if (.@card_2_study == 18) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + cutin "ī",4; mes " There's a phenomenon you don't understand! Do a little more research! You'll be able to figure it out soon! "; } if (.@card_2_study == 19) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; + cutin "̷ī",4; mes " Don't get lazy about studying wherever you go! Seek the road of truth and go down it to find the answer! "; } if (.@card_2_study == 20) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; + cutin "̷ī",4; mes " You need strength to study! Get stronger! Running is a start! "; } if (.@card_2_study == 21) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; + cutin "̷ī",4; mes " You will become an admirable person because of all the effort put into studying! You must feel very worth while! "; } if (.@card_2_study == 22) { - cutin "¿¡µå°¡Ä«µå",4; + cutin "尡ī",4; mes " Try studying the history of our country! From when the tiger started smoking! "; } if (.@card_2_study == 23) { - cutin "¿¡µå°¡Ä«µå",4; + cutin "尡ī",4; mes " You must be having a hard time studying because of all the pressure! Go out and get some fresh air! "; } if (.@card_2_study == 24) { - cutin "¿¡µå°¡Ä«µå",4; + cutin "尡ī",4; mes " Your head seems to be heavy because of studying! You need a diversion! Put studying aside for a moment! "; } if (.@card_2_study == 25) { - cutin "¿£Á©¸µÄ«µå",4; + cutin "ī",4; mes " Try studying aerospace or meteorology! Don't you think it would be fun? "; } if (.@card_2_study == 26) { - cutin "¿£Á©¸µÄ«µå",4; + cutin "ī",4; mes " How about studying theology? You even get to study about angels! "; } if (.@card_2_study == 27) { - cutin "¿£Á©¸µÄ«µå",4; + cutin "ī",4; mes " Study little by little and make yourself feel lighter! You can't study if you're overloaded with words! "; } if (.@card_2_study == 28) { - cutin "Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " When studying, you should have a snack! It may seem trivial, but it is rather important! "; } if (.@card_2_study == 29) { - cutin "Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " Even when you are sick, don't forget about studying! Where there is effort, there is bound to be good results! "; } if (.@card_2_study == 30) { - cutin "Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " Newton discovered gravity through a falling apple! Be wary of even the little things in your surroundings! "; } if (.@card_2_study == 31) { - cutin "Æ÷Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " Green is good for studying! Color your walls green or get a green drink! The lucky color! Green! "; } if (.@card_2_study == 32) { - cutin "Æ÷Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " There is a jewel in your mind! You need to bring all the wisdom to life! Don't study bad things! "; } if (.@card_2_study == 33) { - cutin "Æ÷Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " You will receive good results from studying! You can focus on your current studies! "; } next; @@ -3068,135 +3066,135 @@ payon_in03,75,129,5 script Poring Fortune Teller 704,{ mes "[Chocarle]"; set .@card_2_buddy,rand(1,33); if (.@card_2_buddy == 1) { - cutin "°í½ºÆ®¸µÄ«µå",4; + cutin "Ʈī",4; mes " Ah! Your friend has gone crazy! They need the heal of friendship! "; } if (.@card_2_buddy == 2) { - cutin "°í½ºÆ®¸µÄ«µå",4; + cutin "Ʈī",4; mes " Mmm! You both have gone crazy. You must overcome it through conversations! "; } if (.@card_2_buddy == 3) { - cutin "°í½ºÆ®¸µÄ«µå",4; + cutin "Ʈī",4; mes " Agh! You are suffering because of your friend! Try opening your heart and be more lenient! "; } if (.@card_2_buddy == 4) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; + cutin "ī",4; mes " You even split a pea between friends! Don't be so cruel. Reflect upon yourself and apologize! "; } if (.@card_2_buddy == 5) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; + cutin "ī",4; mes " Oh no! Your friend is ignoring you! Offer a bottle of juice to your friend! Your friendship may come back? "; } if (.@card_2_buddy == 6) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; + cutin "ī",4; mes " Eh!? What kind of friendship is this?! Hurry up and make up! "; } if (.@card_2_buddy == 7) { - cutin "¸ÇƼ½ºÄ«µå",4; + cutin "Ƽī",4; mes "Oh no?! This person is not your friend, but an enemy! You must be careful! "; } if (.@card_2_buddy == 8) { - cutin "¸ÇƼ½ºÄ«µå",4; + cutin "Ƽī",4; mes " Your friend is in danger! You must help your friend! "; } if (.@card_2_buddy == 9) { - cutin "¸ÇƼ½ºÄ«µå",4; + cutin "Ƽī",4; mes " Your friendship is on the verge of falling apart! Cast a shield around your friendship! "; } if (.@card_2_buddy == 10) { - cutin "¹«³«Ä«µå",4; + cutin "ī",4; mes " One person is left out amongst your friends! Be more friendly! "; } if (.@card_2_buddy == 11) { - cutin "¹«³«Ä«µå",4; + cutin "ī",4; mes " Your friend hit you! Don't cry even if it may hurt! Hurry and make up! "; } if (.@card_2_buddy == 12) { - cutin "¹«³«Ä«µå",4; + cutin "ī",4; mes " You must be alone! It must be hard to make friends! Try putting on a brighter face! "; } if (.@card_2_buddy == 13) { - cutin "»êŸÆ÷¸µÄ«µå",4; + cutin "Ÿī",4; mes " Give your friends a present! Your friendship will become deeper! "; } if (.@card_2_buddy == 14) { - cutin "»êŸÆ÷¸µÄ«µå",4; + cutin "Ÿī",4; mes " Prepare a hat to cover your friend's large head! They will be moved by your care! "; } if (.@card_2_buddy == 15) { - cutin "»êŸÆ÷¸µÄ«µå",4; + cutin "Ÿī",4; mes " A friend is waiting for you! Be nice to your friend! "; } if (.@card_2_buddy == 16) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + cutin "ī",4; mes " Being close friends despite differences is true friendship! Shelter each other's differences! "; } if (.@card_2_buddy == 17) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + cutin "ī",4; mes " Your misunderstandings will be removed if you take the time to talk! Go have a conversation with your friend! "; } if (.@card_2_buddy == 18) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + cutin "ī",4; mes " When a friend is sick, visit them! They will be happy! For sure! "; } if (.@card_2_buddy == 19) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; + cutin "̷ī",4; mes " Go out and have some fun with your friend! Your friendship will surely get stronger! "; } if (.@card_2_buddy == 20) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; + cutin "̷ī",4; mes " Give your friend a present! They'll go bragging around town?! "; } if (.@card_2_buddy == 21) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; + cutin "̷ī",4; mes " Share your bone with your friend! Sacrifices in friendship are beautiful! "; } if (.@card_2_buddy == 22) { - cutin "¿¡µå°¡Ä«µå",4; + cutin "尡ī",4; mes " Do anything for your friend! With all your heart and soul! Your friend will be delighted! "; } if (.@card_2_buddy == 23) { - cutin "¿¡µå°¡Ä«µå",4; + cutin "尡ī",4; mes " No smoking, even with a friend! Stop smoking for your health! "; } if (.@card_2_buddy == 24) { - cutin "¿¡µå°¡Ä«µå",4; + cutin "尡ī",4; mes " You and your friend will encounter hardships! Combine your powers and overcome it! "; } if (.@card_2_buddy == 25) { - cutin "¿£Á©¸µÄ«µå",4; + cutin "ī",4; mes " Go on a trip with your friend! Friendship can get stronger in new environments! "; } if (.@card_2_buddy == 26) { - cutin "¿£Á©¸µÄ«µå",4; + cutin "ī",4; mes " Give your friend a ride in a plane! They'll probably fly with joy!? "; } if (.@card_2_buddy == 27) { - cutin "¿£Á©¸µÄ«µå",4; + cutin "ī",4; mes " Don't forget your friend in heaven! Friendship is eternal! "; } if (.@card_2_buddy == 28) { - cutin "Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " Help your friend's scar. Your friend would greatly appreciate it! "; } if (.@card_2_buddy == 29) { - cutin "Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " You even split a slice of an apple among friends! Share more things with your friend! Something good will happen! "; } if (.@card_2_buddy == 30) { - cutin "Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " When your friend is sleeping, think of them! Then there will be progress in your friendship! What do you think~ it means~?! "; } if (.@card_2_buddy == 31) { - cutin "Æ÷Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " Don't measure friendship with money! If you do, be careful for there will be a crack in your friendship! "; } if (.@card_2_buddy == 32) { - cutin "Æ÷Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " It seems as if your friend will give you many presents! Look forward to it! "; } if (.@card_2_buddy == 33) { - cutin "Æ÷Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " You must be lonely without a friend! A good friend will come along soon! "; } next; @@ -3216,135 +3214,135 @@ payon_in03,75,129,5 script Poring Fortune Teller 704,{ mes "[Chocarle]"; set .@card_2_future,rand(1,33); if (.@card_2_future == 1) { - cutin "°í½ºÆ®¸µÄ«µå",4; + cutin "Ʈī",4; mes " Oh no! You are not confident about the future! Trust yourself a little more! Hope! "; } if (.@card_2_future == 2) { - cutin "°í½ºÆ®¸µÄ«µå",4; + cutin "Ʈī",4; mes " Oh! Do you keep on thinking about your death in the future! First, forget about death and live your life! "; } if (.@card_2_future == 3) { - cutin "°í½ºÆ®¸µÄ«µå",4; + cutin "Ʈī",4; mes " Cut! You are filled with uncertainty about the future! Let's get rid of this! Wee! It's gone! "; } if (.@card_2_future == 4) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; + cutin "ī",4; mes " Life may seem like a hot and dry desert, but in the future, delicious juice and rest awaits you! "; } if (.@card_2_future == 5) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; + cutin "ī",4; mes " Even in a hot and dry desert, isn't the future happier since you can encounter sweet juice? Put forth your strength! "; } if (.@card_2_future == 6) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; + cutin "ī",4; mes " Don't your troubles disappear watching a poring smile? Your future must be filled with good things! "; } if (.@card_2_future == 7) { - cutin "¸ÇƼ½ºÄ«µå",4; + cutin "Ƽī",4; mes " There is danger waiting ahead! You should avoid it for now! Take care of yourself! "; } if (.@card_2_future == 8) { - cutin "¸ÇƼ½ºÄ«µå",4; + cutin "Ƽī",4; mes " You must be fearing your future!? Don't worry too much! Think of happy thoughts! "; } if (.@card_2_future == 9) { - cutin "¸ÇƼ½ºÄ«µå",4; + cutin "Ƽī",4; mes " You may endanger someone in the future! Don't become a bad person~! "; } if (.@card_2_future == 10) { - cutin "¹«³«Ä«µå",4; + cutin "ī",4; mes " You may have to stand alone in the future! Prepare yourself right now! "; } if (.@card_2_future == 11) { - cutin "¹«³«Ä«µå",4; + cutin "ī",4; mes " Many hardships await you in the future! But you can overcome them! "; } if (.@card_2_future == 12) { - cutin "¹«³«Ä«µå",4; + cutin "ī",4; mes " You might not even be able to buy summer clothes in the future! Don't waste your money! "; } if (.@card_2_future == 13) { - cutin "»êŸÆ÷¸µÄ«µå",4; + cutin "Ÿī",4; mes " Something exciting may happen! What can it be? Fun! Fun! "; } if (.@card_2_future == 14) { - cutin "»êŸÆ÷¸µÄ«µå",4; + cutin "Ÿī",4; mes " Something good might happen on this nice day! You can look forward to it! Yay! "; } if (.@card_2_future == 15) { - cutin "»êŸÆ÷¸µÄ«µå",4; + cutin "Ÿī",4; mes " A splendid event will be held! Go get ready! Look forward to it! "; } if (.@card_2_future == 16) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + cutin "ī",4; mes " You will meet someone new! It will be very interesting! "; } if (.@card_2_future == 17) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + cutin "ī",4; mes " If you go little by little, something good will happen! Sit and take a look around you! "; } if (.@card_2_future == 18) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + cutin "ī",4; mes " You get a headache from thinking about the future? Empty your mind! You will feel refreshed! "; } if (.@card_2_future == 19) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; + cutin "̷ī",4; mes " You will become a respectable person in the future! Good job! "; } if (.@card_2_future == 20) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; + cutin "̷ī",4; mes " I can see you working hard in the future! What a lively future! "; } if (.@card_2_future == 21) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; + cutin "̷ī",4; mes " You have a very busy future! Take care of your health! "; } if (.@card_2_future == 22) { - cutin "¿¡µå°¡Ä«µå",4; + cutin "尡ī",4; mes " Pick a job where you can work with other people! It will be very rewarding, right? "; } if (.@card_2_future == 23) { - cutin "¿¡µå°¡Ä«µå",4; + cutin "尡ī",4; mes " Try doing some volunteer work! It is worthwhile and you will feel good about it, too! "; } if (.@card_2_future == 24) { - cutin "¿¡µå°¡Ä«µå",4; + cutin "尡ī",4; mes " You may become a commander! Mmm~! Kind of scary! "; } if (.@card_2_future == 25) { - cutin "¿£Á©¸µÄ«µå",4; + cutin "ī",4; mes " Choose a job that involves flying! You show potential! "; } if (.@card_2_future == 26) { - cutin "¿£Á©¸µÄ«µå",4; + cutin "ī",4; mes " Scrumptious ice cream that could even be eaten in heaven! Challenge yourself and get involved in a job making things of that sort! "; } if (.@card_2_future == 27) { - cutin "¿£Á©¸µÄ«µå",4; + cutin "ī",4; mes " In the future, things that cannot be done right now will be accomplished! You can look forward to it! "; } if (.@card_2_future == 28) { - cutin "Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " Little things in life will bring you happiness and joy in the future! Even more than now! "; } if (.@card_2_future == 29) { - cutin "Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " Do what you have to do. Live life to the fullest, even though the world may end tomorrow! "; } if (.@card_2_future == 30) { - cutin "Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " You will deal with fruits in the future! How about preparing yourself? "; } if (.@card_2_future == 31) { - cutin "Æ÷Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " Your future self will encounter a high wall! Although, I'm not sure what type of building it may be! "; } if (.@card_2_future == 32) { - cutin "Æ÷Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " Green symbolizes peace! Your future seems as if it will be very peaceful! It's a good thing, right? "; } if (.@card_2_future == 33) { - cutin "Æ÷Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " Romance lays ahead in your future! Relax yourself and prepare yourself! "; } next; @@ -3366,135 +3364,135 @@ payon_in03,75,129,5 script Poring Fortune Teller 704,{ mes "[Chocarle]"; set .@card_2_fortune,rand(1,33); if (.@card_2_fortune == 1) { - cutin "°í½ºÆ®¸µÄ«µå",4; + cutin "Ʈī",4; mes " Uh oh! You're about to be robbed! You must save a little first! "; } if (.@card_2_fortune == 2) { - cutin "°í½ºÆ®¸µÄ«µå",4; + cutin "Ʈī",4; mes " Kek! Your mind goes blank when you think about money! Think of other thoughts! Forget about money for a while! "; } if (.@card_2_fortune == 3) { - cutin "°í½ºÆ®¸µÄ«µå",4; + cutin "Ʈī",4; mes " Bah! This isn't a time to think about money. Calm down and put your mind at ease! "; } if (.@card_2_fortune == 4) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; + cutin "ī",4; mes " If you look carefully, it is not drinking juice, but underground water through a straw in the ground! Money is hidden where nobody expects! Good luck searching! "; } if (.@card_2_fortune == 5) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; + cutin "ī",4; mes " As you can quench your thirst in the dry desert, you can gather money even in this difficult world! "; } if (.@card_2_fortune == 6) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; + cutin "ī",4; mes " Just like the juice inside the needles of a cactus, you can still gather wealth though you may be in anguish. You can do it! "; } if (.@card_2_fortune == 7) { - cutin "¸ÇƼ½ºÄ«µå",4; + cutin "Ƽī",4; mes "Agh! Someone is after your possessions! Be careful! "; } if (.@card_2_fortune == 8) { - cutin "¸ÇƼ½ºÄ«µå",4; + cutin "Ƽī",4; mes " Uh oh! Someone is after your money! Take good care of it! "; } if (.@card_2_fortune == 9) { - cutin "¸ÇƼ½ºÄ«µå",4; + cutin "Ƽī",4; mes " It says you might be tempted to do something bad to gather money! Don't forget about a kind heart! "; } if (.@card_2_fortune == 10) { - cutin "¹«³«Ä«µå",4; + cutin "ī",4; mes " You have hidden money in your clothes! Hidden rich one! Be careful not to be caught! "; } if (.@card_2_fortune == 11) { - cutin "¹«³«Ä«µå",4; + cutin "ī",4; mes " In the future, it seems like you will be kicking money around with your feet like those Porings! Congratulations! "; } if (.@card_2_fortune == 12) { - cutin "¹«³«Ä«µå",4; + cutin "ī",4; mes " You must be exhausted! Making money is not the easiest thing to do! But it will be that much more valuable! "; } if (.@card_2_fortune == 13) { - cutin "»êŸÆ÷¸µÄ«µå",4; + cutin "Ÿī",4; mes " Your tendency to spend money is growing! Be careful! Don't be left empty-handed! "; } if (.@card_2_fortune == 14) { - cutin "»êŸÆ÷¸µÄ«µå",4; + cutin "Ÿī",4; mes " Use your money to buy something fun! Then good luck will be headed your way! "; } if (.@card_2_fortune == 15) { - cutin "»êŸÆ÷¸µÄ«µå",4; + cutin "Ÿī",4; mes " Use your money on something exciting! It looks as if good luck will be headed your way! "; } if (.@card_2_fortune == 16) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + cutin "ī",4; mes " It seems like you will have two lucky offerings! Don't miss these two opportunities! "; } if (.@card_2_fortune == 17) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + cutin "ī",4; mes " Doesn't it seem like there should be money in the small wallet? You will have some small income! Save money wisely! "; } if (.@card_2_fortune == 18) { - cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + cutin "ī",4; mes " So~ empty. Upsetting, but don't worry too much about money! Something better ought to happen! "; } if (.@card_2_fortune == 19) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; + cutin "̷ī",4; mes " Someone will return something you lost! What a relief! "; } if (.@card_2_fortune == 20) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; + cutin "̷ī",4; mes " No need to worry about osteoporosis! Wasn't it a good thing to eat so much calcium? Oops! This isn't about money?! "; } if (.@card_2_fortune == 21) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; + cutin "̷ī",4; mes " Seeing that you work so hard, seems like you will make lots of money! Congratz~! "; } if (.@card_2_fortune == 22) { - cutin "¿¡µå°¡Ä«µå",4; + cutin "尡ī",4; mes " Even if you save money, it disappears like smoke. Don't get too caught up with it! "; } if (.@card_2_fortune == 23) { - cutin "¿¡µå°¡Ä«µå",4; + cutin "尡ī",4; mes " It's hard to make money, isn't it? But don't forget the good deeds in life! "; } if (.@card_2_fortune == 24) { - cutin "¿¡µå°¡Ä«µå",4; + cutin "尡ī",4; mes " Going around to collect money might lead you to a scary person! Be very careful! "; } if (.@card_2_fortune == 25) { - cutin "¿£Á©¸µÄ«µå",4; + cutin "ī",4; mes " Forget about money and fly~fly! You will feel very refreshed! "; } if (.@card_2_fortune == 26) { - cutin "¿£Á©¸µÄ«µå",4; + cutin "ī",4; mes " Money is like clouds! Instead of money, think about a happy life! "; } if (.@card_2_fortune == 27) { - cutin "¿£Á©¸µÄ«µå",4; + cutin "ī",4; mes " Even if it may seem pointless, if you persist, you will be able to make lots of money! You can do it! "; } if (.@card_2_fortune == 28) { - cutin "Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " Don't neglect the trivial things on the floor! If you keep an open heart like that, you will be able to collect money! "; } if (.@card_2_fortune == 29) { - cutin "Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " If you work with something that is related to mushrooms or apples, a good fortune awaits you! What kind of work would that be? "; } if (.@card_2_fortune == 30) { - cutin "Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " How can you think of money looking at such a peaceful card! That's not nice! Sniff..sniffles! Anyhow, it seems like you will gather much fortune! "; } if (.@card_2_fortune == 31) { - cutin "Æ÷Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " You have many fine stones! You will prosper if you are involved in this industry! "; } if (.@card_2_fortune == 32) { - cutin "Æ÷Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " It is an indication that you will prosper! No need to worry now! "; } if (.@card_2_fortune == 33) { - cutin "Æ÷Æ÷¸µÄ«µå",4; + cutin "ī",4; mes " You will collect many treasures! But the problem is protecting all of it! "; } next; diff --git a/npc/other/guildpvp.txt b/npc/other/guildpvp.txt index 2afa86e8d..68aca1f5d 100644 --- a/npc/other/guildpvp.txt +++ b/npc/other/guildpvp.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Guild Battle NPC //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Guild Battle with PVP mechanics. diff --git a/npc/other/gympass.txt b/npc/other/gympass.txt index 40bba2437..2991e6d84 100644 --- a/npc/other/gympass.txt +++ b/npc/other/gympass.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Gym Pass Cash Item NPC //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.3 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Exchange Gym Passes to learn "Enlarge Weight Limit" @@ -79,7 +77,7 @@ payon,173,141,4 script Ripped Cabus#GymPass 899,{ mes "training together like this."; delitem 7776,1; //Max_Weight_Up_Scroll set gympassmemory,.@add_carry; - skill "ALL_INCCARRY",.@add_carry,0; + skill "ALL_INCCARRY",.@add_carry,3; close; } else { @@ -135,7 +133,7 @@ payon,173,141,4 script Ripped Cabus#GymPass 899,{ mes "muscles grew back,"; mes "just like that! Try not to"; mes "wimp out again, okay?"; - skill "ALL_INCCARRY",gympassmemory,0; + skill "ALL_INCCARRY",gympassmemory,3; close; } else { diff --git a/npc/other/hugel_bingo.txt b/npc/other/hugel_bingo.txt index fd276ec33..6cec1b9ae 100644 --- a/npc/other/hugel_bingo.txt +++ b/npc/other/hugel_bingo.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Hugel Bingo script //===== By: ================================================== //= SinSloth //===== Current Version: ===================================== //= 1.8 -//===== Compatible With: ===================================== -//= Any rAthena Version //===== Description: ========================================= //= Hugel Bingo game //===== Additional Comments: ================================= diff --git a/npc/other/mail.txt b/npc/other/mail.txt index edd4af17b..95f680704 100644 --- a/npc/other/mail.txt +++ b/npc/other/mail.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Mail Boxes //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.8 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Pickup and write mail from/to players in game. diff --git a/npc/other/marriage.txt b/npc/other/marriage.txt index 8d6b3f349..59771c077 100644 --- a/npc/other/marriage.txt +++ b/npc/other/marriage.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Player Marriage //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.2 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Official Marriage script. diff --git a/npc/other/mercenary_rent.txt b/npc/other/mercenary_rent.txt index 19b9079de..28221ad34 100644 --- a/npc/other/mercenary_rent.txt +++ b/npc/other/mercenary_rent.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Mercenary related NPCs //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.4 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Official Conversion] //= Sells Lancer, Sword, and Archer mercenaries, diff --git a/npc/other/monster_museum.txt b/npc/other/monster_museum.txt index 4f042f41f..d1202b33d 100644 --- a/npc/other/monster_museum.txt +++ b/npc/other/monster_museum.txt @@ -1,12 +1,10 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Juno Monster Museum //===== By: ================================================== //= Muad_Dib (The Prometheus Project) //= L0ne_W0lf //===== Current Version: ===================================== //= 1.4 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Juno Monster Museum - Non Player Character Locations diff --git a/npc/other/monster_race.txt b/npc/other/monster_race.txt index 91db569e3..a48afea3e 100644 --- a/npc/other/monster_race.txt +++ b/npc/other/monster_race.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Hugel Monster Races //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.8 -//===== Compatible With: ===================================== -//= rAthena SVN (Trunk, r12752+) //===== Description: ========================================= //= [Official Conversion] //= - Hugel Monster Races (Single and Double) diff --git a/npc/other/msg_boards.txt b/npc/other/msg_boards.txt index c7d3b9319..eef063dff 100644 --- a/npc/other/msg_boards.txt +++ b/npc/other/msg_boards.txt @@ -1,13 +1,10 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Misc. Message Boards //===== By: ================================================== //= kobra_k88 //= L0ne_W0lf //===== Current Version: ===================================== //= 1.6 -//===== Compatible With: ===================================== -//= [Aegis Conversion] -//= rAthena 7.15 + //===== Description: ========================================= //= Misc. Message Boards for: //= - Prontera diff --git a/npc/other/poring_war.txt b/npc/other/poring_war.txt index 23f7eb5a1..f81b54f89 100644 --- a/npc/other/poring_war.txt +++ b/npc/other/poring_war.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Poring War //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.1b -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Poring War diff --git a/npc/other/powernpc.txt b/npc/other/powernpc.txt index 208503a37..7ed2b2f14 100644 --- a/npc/other/powernpc.txt +++ b/npc/other/powernpc.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Official Gonryun Power Arena //===== By: ================================================== //= KarLaeda //===== Current Version: ===================================== //= 1.2 -//===== Compatible With: ===================================== -//= Athena SVN 9000+ //===== Additional Comments: ================================= //= [Aegis Conversion] //= 1.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] diff --git a/npc/other/pvp.txt b/npc/other/pvp.txt index 1444ef374..94ea7cf10 100644 --- a/npc/other/pvp.txt +++ b/npc/other/pvp.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= PvP NPCs //===== By: ================================================== //= kobra_k88; L0ne_W0lf, Elias (og2) //===== Current Version: ===================================== //= 2.3 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= PvP NPCs that are found in the Inns in major cities. //= Includes Yoyo Mode, Nightmare Mode, and Event Mode. diff --git a/npc/other/resetskill.txt b/npc/other/resetskill.txt index 811d16aed..4d1a6f2c7 100644 --- a/npc/other/resetskill.txt +++ b/npc/other/resetskill.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Hypnotist //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Aegis conversion] //= Permenent first class, base level 40 and under skill resetter. diff --git a/npc/other/sealstatus.txt b/npc/other/sealstatus.txt index 74cae182e..038d5357d 100644 --- a/npc/other/sealstatus.txt +++ b/npc/other/sealstatus.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= God Item Seal Status //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.2 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= Goid Item Seal Status. //===== Additional Comments: ================================= diff --git a/npc/other/turbo_track.txt b/npc/other/turbo_track.txt index 7edb56c18..329d9b3f0 100644 --- a/npc/other/turbo_track.txt +++ b/npc/other/turbo_track.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Turbo Track //===== By: ================================================== //= Joseph //===== Current Version: ===================================== //= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= Turbo Track Course: //= - Solo Mode/Time Attack |