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Diffstat (limited to 'npc/other/pvp.txt')
-rw-r--r-- | npc/other/pvp.txt | 456 |
1 files changed, 0 insertions, 456 deletions
diff --git a/npc/other/pvp.txt b/npc/other/pvp.txt deleted file mode 100644 index 6978d49d2..000000000 --- a/npc/other/pvp.txt +++ /dev/null @@ -1,456 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Joseph -//= Copyright (C) Euphy -//= Copyright (C) Elias (og2) -//= Copyright (C) L0ne_W0lf -//= Copyright (C) kobra_k88 -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= PvP NPCs -//================= Description =========================================== -//= PvP NPCs that are found in the Inns in major cities. -//= Includes Yoyo Mode, Nightmare Mode, and Event Mode. -//================= Current Version ======================================= -//= 2.5 -//========================================================================= - -//== Information =========================================== -- script PVP Narrator::pvpe FAKE_NPC,{ - mes "[PVP Narrator]"; - mes "Hello and welcome!"; - mes "I am in charge of"; - mes "explaining the PVP Modes."; - mes "I am the PVP Narrator!"; - next; - switch(select("What is PVP?", "What are the PVP Modes?", "What are the rules for PVP?", "Save Position.", "End Dialog.")) { - case 1: - mes "[PVP Narrator]"; - mes "In short, PVP means"; - mes "' Player VS Player Mode '"; - mes "It's a unique place for people"; - mes "to duel with each other."; - next; - mes "[PVP Narrator]"; - mes "Just tell the"; - mes "^3355FFGate Keeper^000000"; - mes "that you want to try. He will"; - mes "let you enter the PVP square."; - next; - mes "[PVP Narrator]"; - mes "But, you need to be at"; - mes "least level 31. And you"; - mes "must pay 500 zeny entrance fee in order"; - mes "to enter a PVP fight square."; - break; - case 2: - mes "[PVP Narrator]"; - mes "When you are qualified, you"; - mes "can choose one of the two modes."; - mes "Yoyo Mode or Nightmare Mode."; - next; - mes "[PVP Narrator]"; - mes "Yoyo Mode is risk free."; - mes "You can experience PVP"; - mes "without any restriction or"; - mes "punishment. It is recommended"; - mes "that you practice your skills"; - mes "here before you move on."; - next; - mes "[PVP Narrator]"; - mes "Nightmare Mode is very"; - mes "dangerous! Please be cautious,"; - mes "you will lose some of your"; - mes "EXP when you are defeated. And"; - mes "there is a small chance that"; - mes "you will drop some equipment."; - next; - mes "[PVP Narrator]"; - mes "However, if you win, the"; - mes "rewards can be great!"; - mes "To avoid misunderstanding,"; - mes "you should think twice"; - mes "before you go there..."; - mes "Good Luck!"; - break; - case 3: - mes "[PVP Narrator]"; - mes "Each of the fight squares"; - mes "have a row of Narrators and"; - mes "choose them based on your"; - mes "qualifications."; - next; - mes "[PVP Narrator]"; - mes "Each Narrator will ask"; - mes "which of the five PVP maps"; - mes "you wish to go to."; - mes "Choose, and go in!"; - next; - mes "[PVP Narrator]"; - mes "Each map has a limitation on"; - mes "the number of people who can"; - mes "participate. So you will see"; - mes "figures in the corner showing"; - mes "'Attendee/Total'."; - next; - mes "[PVP Narrator]"; - mes "Also, there is a hidden EXP"; - mes "value in PVP mode. This EXP"; - mes "score will only apply inside"; - mes "of the PVP zone, so do not"; - mes "worry."; - next; - mes "[PVP Narrator]"; - mes "Every player's EXP at the"; - mes "beginning is usually 5 points."; - mes "If you win, it will"; - mes "increase by 1 point"; - next; - mes "[PVP Narrator]"; - mes "In the same way, when you"; - mes "lose... Your EXP will"; - mes "drop by 5 points."; - mes "So be careful!"; - next; - mes "[PVP Narrator]"; - mes "When you are defeated"; - mes "And your EXP is equal"; - mes "to or less than 0,"; - mes "You will be removed from PVP"; - mes "and your duel is finished!"; - next; - mes "[PVP Narrator]"; - mes "However, if your EXP is more"; - mes "than 0. You can still get help"; - mes "through other players healing..."; - mes "Do you get it?"; - next; - mes "[PVP Narrator]"; - mes "The fighting commands inside of"; - mes "PVP are the same as the normal."; - mes "All the basic controls are the"; - mes "same."; - next; - mes "[PVP Narrator]"; - mes "However, there is one thing..."; - mes "Within the PVP fight square"; - mes "and PVP fighting zones,"; - mes "you cannot save your position."; - mes "Remember well... These rules"; - mes "can help to ensure your victory."; - break; - case 4: - mes "[PVP Narrator]"; - mes "Position successfully saved..."; - mes "Thank you very much!"; - mes "We will see you again soon."; - if(strnpcinfo(NPC_MAP) == "morocc_in") { savepoint "morocc_in",141,139; } - if(strnpcinfo(NPC_MAP) == "alberta_in") { savepoint "alberta_in",22,148; } - if(strnpcinfo(NPC_MAP) == "prt_in") { savepoint "prt_in",54,137; } - if(strnpcinfo(NPC_MAP) == "geffen_in") { savepoint "geffen_in",70,59; } - if(strnpcinfo(NPC_MAP) == "payon_in01") { savepoint "payon_in01",142,46; } - break; - case 5: - mes "[PVP Narrator]"; - mes "With war raging between monsters"; - mes "and humans, this competition"; - mes "among people - PVP -"; - mes "encourages us all to get"; - mes "stronger. Come again,"; - mes "we welcome your challenge!"; - break; - } - close; -} -morocc_in,144,138,4 duplicate(pvpe) PVP Narrator#pe1 4_M_02 -alberta_in,22,146,4 duplicate(pvpe) PVP Narrator#pe2 4_M_02 -prt_in,56,140,4 duplicate(pvpe) PVP Narrator#pe3 4_M_02 -geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe4 4_M_02 -payon_in01,142,50,4 duplicate(pvpe) PVP Narrator#pe5 4_M_02 -geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 4_M_02 - -//== Mode Select =========================================== -- script Gate Keeper::gkut FAKE_NPC,{ - mes "[Gate Keeper]"; - mes "Glad to be of service."; - mes "I will open the PVP fight"; - mes "square for you! If you have"; - mes "any questions about the PVP"; - mes "modes or rules, Please ask"; - mes "the Narrator..."; - next; - switch(select("^FF5533' PvP Nightmare Mode'^000000", "^3355FF' PvP Yoyo Mode'^000000", "^3355FF' PvP Event Mode'^000000", "Quit")) { - case 1: - mes "[Gate Keeper]"; - mes "I am sorry, but currently the Nightmare mode service is not available."; - mes "Please use the Yoyo Mode instead. We apologize for the inconvenience."; - break; - case 2: - mes "[Gate Keeper]"; - mes "The admission fee is 500 Zeny."; - mes "Do you want to move"; - mes "to the Yoyo Mode"; - mes "fight square?"; - next; - switch(select("Move", "Cancel")) { - case 1: - if ((Zeny > 499) && (BaseLevel > 30)) { - Zeny -= 500; - callsub L_Warp,"pvp_y_room"; - } - else { - mes "[Gate Keeper]"; - mes "Excuse me, but"; - mes "did you not come prepared?"; - mes "Double check that you have the"; - mes "500 Zeny entrance fee, and"; - mes "that you are at least level 31!"; - } - close; - case 2: - mes "[Gate Keeper]"; - mes "With war raging between monsters"; - mes "and humans, this competition"; - mes "among people - PVP -"; - mes "encourages us all to get"; - mes "stronger. Come again,"; - mes "we welcome your challenge!"; - close; - } - case 3: - mes "[Gate Keeper]"; - mes "Welcome!"; - mes "Please double check"; - mes "that you have the admission or viewing ticket."; - next; - if ((countitem(Invite_For_Duel) == 0) && (countitem(Admission_For_Duel) == 0)) { - mes "[Gate Keeper]"; - mes "Eh? You don't have it? Then I"; - mes "am sorry, this fight square is"; - mes "only for people who have"; - mes "admission or viewing tickets."; - mes "You cannot come in without it."; - close; - } - mes "[Gate Keeper]"; - mes "Yes, thank you for participating. Have fun!"; - if (Zeny >= 500) Zeny -= 500; - callsub L_Warp,"pvp_room"; - break; - case 4: - mes "[Gate Keeper]"; - mes "With war raging between monsters"; - mes "and humans, This competition"; - mes "among people - PVP -"; - mes "encourages us all to get"; - mes "stronger. Come again,"; - mes "we welcome your challenge!"; - break; - } - close; - -L_Warp: - .@map$ = getarg(0); - if (RENEWAL) { - switch(rand(1,10)) { - case 1: warp .@map$,34,38; break; - case 2: warp .@map$,46,38; break; - case 3: warp .@map$,58,38; break; - case 4: warp .@map$,70,38; break; - case 5: warp .@map$,82,38; break; - case 6: warp .@map$,82,58; break; - case 7: warp .@map$,65,58; break; - case 8: warp .@map$,49,58; break; - case 9: warp .@map$,33,58; break; - case 10: warp .@map$,52,24; break; - } - } else - warp .@map$,51,23; - return; -} -morocc_in,144,142,4 duplicate(gkut) Gate Keeper#gke1 4_M_01 -alberta_in,26,146,4 duplicate(gkut) Gate Keeper#gke2 4_M_01 -prt_in,52,140,4 duplicate(gkut) Gate Keeper#gke3 4_M_01 -geffen_in,63,63,4 duplicate(gkut) Gate Keeper#gke4 4_M_01 -payon_in01,140,53,4 duplicate(gkut) Gate Keeper#gke5 4_M_01 - -//== PVP Warper Function =================================== -// Note: The warper NPCs are in the pre-re/re paths. -//callfunc "F_PVP_FSRS"{,<min_lvl>,<max_lvl>}; -function script F_PVP_FSRS { - if (getargcount()) { - if (BaseLevel < getarg(0) || BaseLevel > getarg(1)) { - mes "[PVP Fight Square Reception Staff]"; - mes "Sorry, but you base level has to be between LV "+getarg(0)+" and LV "+getarg(1)+"."; - close; - } - } - if (strnpcinfo(NPC_MAP) == "pvp_y_room") { - .@base$ = "pvp_y_"+strnpcinfo(NPC_NAME_HIDDEN); - setarray .@maps$[0], .@base$+"-1", .@base$+"-2", .@base$+"-3", .@base$+"-4", .@base$+"-5"; - setarray .@name$[0], "Prontera", "Izlude", "Payon", "Alberta", "Morroc"; - setarray .@Limit[0], 128, 128, 128, 128, 128; - } else { - setarray .@maps$[0], "pvp_n_8-1", "pvp_n_8-2", "pvp_n_8-3", "pvp_n_8-4", "pvp_n_8-5"; - setarray .@name$[0], "Sandwich", "Lock on", "Four Room", "Under cross", "Compass Room"; - setarray .@Limit[0], 64, 32, 32, 32, 32; - } - for (.@i = 0; .@i<5; ++.@i) - .@menu$ += .@name$[.@i]+" ["+getmapusers(.@maps$[.@i])+" / "+.@Limit[.@i]+"]:"; - .@menu$ += "Cancel."; - .@i = select(.@menu$)-1; - if (.@i == 5) close; - if (getmapusers(.@maps$[.@i]) >= .@Limit[.@i]) { - mes "[PVP Fight Square Reception Staff]"; - mes "This map is currently full."; - close; - } - warp .@maps$[.@i],0,0; - end; -} - -//== Event Contestant Entrance ============================= -pvp_room,54,85,4 script Registration Staff#1 8W_SOLDIER,{ - if (countitem(Invite_For_Duel) == 0) { - mes "[PVP Combat Square Register Staff]"; - mes "Eh? How did you get in here?"; - mes "This is the entrance for players only."; - mes "For details about viewers please proceed to the Register Staff on your right."; - close; - } - .@size = getarraysize(.warp_x); - if (.@size == 0) { - setarray .warp_x,40,59,20,40; - setarray .warp_y,59,40,40,20; - } - if (select("Combat Square one", "Cancel") == 1) { - mes "[PVP Combat Square Register Staff]"; - mes "'"+ strcharinfo(PC_NAME) +"'"; - mes "Are you ready?!"; - next; - if (select("Yes!", "No!") == 1) { - mes "[PVP Combat Square Register Staff]"; - mes "OK! I will send you inside"; - mes "Good luck!"; - close2; - delitem Invite_For_Duel,1; - .@rand = rand(.@size); - warp "pvp_2vs2", .warp_x[.@rand], .warp_y[.@rand]; - deletearray .warp_x[.@rand],1; - deletearray .warp_y[.@rand],1; - end; - } - mes "[PVP Combat Square Register Staff]"; - mes "Come back anytime you are ready."; - close; - } - close; - -OnInit: - waitingroom "Combat Square players entrance only",0; - end; -} - -//== Spectator Entrance ==================================== -- script Spectator's Entrance#dum::PVPSpectator FAKE_NPC,{ - if (countitem(Admission_For_Duel) == 0) { - mes "[PVP Compete Square Register Staff]"; - mes "This is the entrance for viewers."; - mes "For details about players entrance please proceed to the Register Staff on your left."; - close; - } - if (select("Compete Square one", "Cancel") == 1) { - mes "[PVP Combat Square Register Staff]"; - mes "You got it, thanks for participating. Have fun!"; - close2; - delitem Admission_For_Duel,1; - switch(rand(1,4)) { - case 1: warp "pvp_2vs2",39,7; end; - case 2: warp "pvp_2vs2",39,73; end; - case 3: warp "pvp_2vs2",7,39; end; - case 4: warp "pvp_2vs2",73,39; end; - } - } - close; - -OnInit: - waitingroom "Compete Square viewer's entrance",0; - end; -} -pvp_room,62,85,4 duplicate(PVPSpectator) Spectator's Entrance#1 8W_SOLDIER -pvp_room,70,85,4 duplicate(PVPSpectator) Spectator's Entrance#2 8W_SOLDIER -pvp_room,78,85,4 duplicate(PVPSpectator) Spectator's Entrance#3 8W_SOLDIER -pvp_room,86,85,4 duplicate(PVPSpectator) Spectator's Entrance#4 8W_SOLDIER - -//== Spectator Warps ======================================= -- script Combat Square Staff#dum::PVPSpecWarp FAKE_NPC,{ -OnTouch: - mes "[Combat Square Staff]"; - mes "May I help you?"; - if (select("To the center viewer seat.", "Leave Combat Square.") == 1) { - warp "pvp_2vs2",38,38; - end; - } - warp "pvp_room",84,39; - end; -} -pvp_2vs2,5,4,0 duplicate(PVPSpecWarp) Combat Square Staff#1 WARPNPC,1,1 -pvp_2vs2,5,74,0 duplicate(PVPSpecWarp) Combat Square Staff#2 WARPNPC,1,1 -pvp_2vs2,74,74,0 duplicate(PVPSpecWarp) Combat Square Staff#3 WARPNPC,1,1 -pvp_2vs2,74,5,0 duplicate(PVPSpecWarp) Combat Square Staff#4 WARPNPC,1,1 - -pvp_2vs2,40,40,0 script Combat Square Staff#5 WARPNPC,1,1,{ - mes "[Combat Square Staff]"; - mes "May I help you?"; - switch(select("To the side viewer seat.", "Leave Combat Square.")) { - case 1: - switch(rand(1,4)) { - case 1: warp "pvp_2vs2",39,7; end; - case 2: warp "pvp_2vs2",39,73; end; - case 3: warp "pvp_2vs2",7,39; end; - case 4: warp "pvp_2vs2",73,39; end; - } - case 2: - warp "pvp_c_room",84,39; - end; - } -} - -//== PVP Area Exit warp ==================================== -pvp_room,51,19,0 script out#eventpvp WARPNPC,4,2,{ -OnTouch: - mes "[Combat Square Staff]"; - mes "Did you have fun in Combat Square?"; - mes "May I ask where you want to go?"; - next; - switch(select("Prontera.", "Morocc.", "Geffen.", "Payon.", "Alberta.", "Cancel.")) { - case 1: warp "prontera",107,60; end; - case 2: warp "morocc",157,96; end; - case 3: warp "geffen",120,36; end; - case 4: warp "payon",96,100; end; - case 5: warp "alberta",41,243; end; - case 6: close; - } -} |