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-rw-r--r--npc/other/pvp.txt483
1 files changed, 237 insertions, 246 deletions
diff --git a/npc/other/pvp.txt b/npc/other/pvp.txt
index 94ea7cf10..2e12f379f 100644
--- a/npc/other/pvp.txt
+++ b/npc/other/pvp.txt
@@ -3,17 +3,21 @@
//===== By: ==================================================
//= kobra_k88; L0ne_W0lf, Elias (og2)
//===== Current Version: =====================================
-//= 2.3
+//= 2.5
//===== Description: =========================================
//= PvP NPCs that are found in the Inns in major cities.
//= Includes Yoyo Mode, Nightmare Mode, and Event Mode.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 2.0 Narrators/GateKeepers,etc. Translated from the Official 2011 [Elias]
//= 2.1 Changed PVP Narrator and GateKeeper to Floating NPC [Elias]
//= 2.2 Some cleaning. [Euphy]
//= 2.3 Fixed grammatical errors. [Joseph]
+//= 2.4 Fixed incorrect use of 'close' and some cleaning. [Joseph]
+//= 2.5 Renewal/Pre-Renewal split. [Euphy]
//============================================================
+// Information
+//============================================================
- script PVP Narrator::pvpe -1,{
mes "[PVP Narrator]";
mes "Hello and welcome!";
@@ -21,147 +25,145 @@
mes "explaining the PVP Modes.";
mes "I am the PVP Narrator!";
next;
- switch(select("What is PVP?","What are the PVP Modes?","What are the rules for PVP?","Save Position.","End Dialog.")) {
- case 1:
- mes "[PVP Narrator]";
- mes "In short, PVP means";
- mes "' Player VS Player Mode '";
- mes "It's a unique place for people";
- mes "to duel with each other.";
- next;
- mes "[PVP Narrator]";
- mes "Just tell the";
- mes "^3355FFGate Keeper^000000";
- mes "that you want to try. He will";
- mes "let you enter the PVP square.";
- next;
- mes "[PVP Narrator]";
- mes "But, you need to be at";
- mes "least level 31. And you";
- mes "must pay 500 zeny entrance fee in order";
- mes "to enter a PVP fight square.";
- break;
- case 2:
- mes "[PVP Narrator]";
- mes "When you are qualified, you";
- mes "can choose one of the two modes.";
- mes "Yoyo Mode or Nightmare Mode.";
- next;
- mes "[PVP Narrator]";
- mes "Yoyo Mode is risk free.";
- mes "You can experience PVP";
- mes "without any restriction or";
- mes "punishment. It is recommended";
- mes "that you practice your skills";
- mes "here before you move on.";
- next;
- mes "[PVP Narrator]";
- mes "Nightmare Mode is very";
- mes "dangerous! Please be cautious,";
- mes "you will lose some of your";
- mes "EXP when you are defeated. And";
- mes "there is a small chance that";
- mes "you will drop some equipment.";
- next;
- mes "[PVP Narrator]";
- mes "However, if you win, the";
- mes "rewards can be great!";
- mes "To avoid misunderstanding,";
- mes "you should think twice";
- mes "before you go there...";
- mes "Good Luck!";
- break;
- case 3:
- mes "[PVP Narrator]";
- mes "Each of the fight squares";
- mes "have a row of Narrators and";
- mes "choose them based on your";
- mes "qualifications.";
- next;
- mes "[PVP Narrator]";
- mes "Each Narrator will ask";
- mes "which of the five PVP maps";
- mes "you wish to go to.";
- mes "Choose, and go in!";
- next;
- mes "[PVP Narrator]";
- mes "Each map has a limitation on";
- mes "the number of people who can";
- mes "participate. So you will see";
- mes "figures in the corner showing";
- mes "'Attendee/Total'.";
- next;
- mes "[PVP Narrator]";
- mes "Also, there is a hidden EXP";
- mes "value in PVP mode. This EXP";
- mes "score will only apply inside";
- mes "of the PVP zone, so do not";
- mes "worry.";
- next;
- mes "[PVP Narrator]";
- mes "Every player's EXP at the";
- mes "beginning is usually 5 points.";
- mes "If you win, it will";
- mes "increase by 1 point";
- next;
- mes "[PVP Narrator]";
- mes "In the same way, when you";
- mes "lose... Your EXP will";
- mes "drop by 5 points.";
- mes "So be careful!";
- next;
- mes "[PVP Narrator]";
- mes "When you are defeated";
- mes "And your EXP is equal";
- mes "to or less than 0,";
- mes "You will be removed from PVP";
- mes "and your duel is finished!";
- next;
- mes "[PVP Narrator]";
- mes "However, if your EXP is more";
- mes "than 0. You can still get help";
- mes "through other players healing...";
- mes "Do you get it?";
- next;
- mes "[PVP Narrator]";
- mes "The fighting commands inside of";
- mes "PVP are the same as the normal.";
- mes "All the basic controls are the";
- mes "same.";
- next;
- mes "[PVP Narrator]";
- mes "However, there is one thing...";
- mes "Within the PVP fight square";
- mes "and PVP fighting zones,";
- mes "you cannot save your position.";
- mes "Remember well... These rules";
- mes "can help to ensure your victory.";
- break;
- case 4:
- mes "[PVP Narrator]";
- mes "Position successfully saved...";
- mes "Thank you very much!";
- mes "We will see you again soon.";
- if(strnpcinfo(4) == "morocc_in") { savepoint "morocc_in",141,139; }
- if(strnpcinfo(4) == "alberta_in") { savepoint "alberta_in",22,148; }
- if(strnpcinfo(4) == "prt_in") { savepoint "prt_in",54,137; }
- if(strnpcinfo(4) == "geffen_in") { savepoint "geffen_in",70,59; }
- if(strnpcinfo(4) == "payon_in01") { savepoint "payon_in01",142,46; }
- break;
- case 5:
- mes "[PVP Narrator]";
- mes "With war raging between monsters";
- mes "and humans, this competition";
- mes "among people - PVP -";
- mes "encourages us all to get";
- mes "stronger. Come again,";
- mes "we welcome your challenge!";
- break;
+ switch(select("What is PVP?:What are the PVP Modes?:What are the rules for PVP?:Save Position.:End Dialog.")) {
+ case 1:
+ mes "[PVP Narrator]";
+ mes "In short, PVP means";
+ mes "' Player VS Player Mode '";
+ mes "It's a unique place for people";
+ mes "to duel with each other.";
+ next;
+ mes "[PVP Narrator]";
+ mes "Just tell the";
+ mes "^3355FFGate Keeper^000000";
+ mes "that you want to try. He will";
+ mes "let you enter the PVP square.";
+ next;
+ mes "[PVP Narrator]";
+ mes "But, you need to be at";
+ mes "least level 31. And you";
+ mes "must pay 500 zeny entrance fee in order";
+ mes "to enter a PVP fight square.";
+ break;
+ case 2:
+ mes "[PVP Narrator]";
+ mes "When you are qualified, you";
+ mes "can choose one of the two modes.";
+ mes "Yoyo Mode or Nightmare Mode.";
+ next;
+ mes "[PVP Narrator]";
+ mes "Yoyo Mode is risk free.";
+ mes "You can experience PVP";
+ mes "without any restriction or";
+ mes "punishment. It is recommended";
+ mes "that you practice your skills";
+ mes "here before you move on.";
+ next;
+ mes "[PVP Narrator]";
+ mes "Nightmare Mode is very";
+ mes "dangerous! Please be cautious,";
+ mes "you will lose some of your";
+ mes "EXP when you are defeated. And";
+ mes "there is a small chance that";
+ mes "you will drop some equipment.";
+ next;
+ mes "[PVP Narrator]";
+ mes "However, if you win, the";
+ mes "rewards can be great!";
+ mes "To avoid misunderstanding,";
+ mes "you should think twice";
+ mes "before you go there...";
+ mes "Good Luck!";
+ break;
+ case 3:
+ mes "[PVP Narrator]";
+ mes "Each of the fight squares";
+ mes "have a row of Narrators and";
+ mes "choose them based on your";
+ mes "qualifications.";
+ next;
+ mes "[PVP Narrator]";
+ mes "Each Narrator will ask";
+ mes "which of the five PVP maps";
+ mes "you wish to go to.";
+ mes "Choose, and go in!";
+ next;
+ mes "[PVP Narrator]";
+ mes "Each map has a limitation on";
+ mes "the number of people who can";
+ mes "participate. So you will see";
+ mes "figures in the corner showing";
+ mes "'Attendee/Total'.";
+ next;
+ mes "[PVP Narrator]";
+ mes "Also, there is a hidden EXP";
+ mes "value in PVP mode. This EXP";
+ mes "score will only apply inside";
+ mes "of the PVP zone, so do not";
+ mes "worry.";
+ next;
+ mes "[PVP Narrator]";
+ mes "Every player's EXP at the";
+ mes "beginning is usually 5 points.";
+ mes "If you win, it will";
+ mes "increase by 1 point";
+ next;
+ mes "[PVP Narrator]";
+ mes "In the same way, when you";
+ mes "lose... Your EXP will";
+ mes "drop by 5 points.";
+ mes "So be careful!";
+ next;
+ mes "[PVP Narrator]";
+ mes "When you are defeated";
+ mes "And your EXP is equal";
+ mes "to or less than 0,";
+ mes "You will be removed from PVP";
+ mes "and your duel is finished!";
+ next;
+ mes "[PVP Narrator]";
+ mes "However, if your EXP is more";
+ mes "than 0. You can still get help";
+ mes "through other players healing...";
+ mes "Do you get it?";
+ next;
+ mes "[PVP Narrator]";
+ mes "The fighting commands inside of";
+ mes "PVP are the same as the normal.";
+ mes "All the basic controls are the";
+ mes "same.";
+ next;
+ mes "[PVP Narrator]";
+ mes "However, there is one thing...";
+ mes "Within the PVP fight square";
+ mes "and PVP fighting zones,";
+ mes "you cannot save your position.";
+ mes "Remember well... These rules";
+ mes "can help to ensure your victory.";
+ break;
+ case 4:
+ mes "[PVP Narrator]";
+ mes "Position successfully saved...";
+ mes "Thank you very much!";
+ mes "We will see you again soon.";
+ if(strnpcinfo(4) == "morocc_in") { savepoint "morocc_in",141,139; }
+ if(strnpcinfo(4) == "alberta_in") { savepoint "alberta_in",22,148; }
+ if(strnpcinfo(4) == "prt_in") { savepoint "prt_in",54,137; }
+ if(strnpcinfo(4) == "geffen_in") { savepoint "geffen_in",70,59; }
+ if(strnpcinfo(4) == "payon_in01") { savepoint "payon_in01",142,46; }
+ break;
+ case 5:
+ mes "[PVP Narrator]";
+ mes "With war raging between monsters";
+ mes "and humans, this competition";
+ mes "among people - PVP -";
+ mes "encourages us all to get";
+ mes "stronger. Come again,";
+ mes "we welcome your challenge!";
+ break;
}
close;
}
-
-//PVP Narrator's Duplicates
morocc_in,144,138,4 duplicate(pvpe) PVP Narrator#pe1 84
alberta_in,22,146,4 duplicate(pvpe) PVP Narrator#pe2 84
prt_in,56,140,4 duplicate(pvpe) PVP Narrator#pe3 84
@@ -169,7 +171,8 @@ geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe4 84
payon_in01,142,50,4 duplicate(pvpe) PVP Narrator#pe5 84
geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 84
-//Gate Keeper (Floating NPC, Locations below)
+// Mode Select
+//============================================================
- script Gate Keeper::gkut -1,{
mes "[Gate Keeper]";
mes "Glad to be of service.";
@@ -179,7 +182,7 @@ geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 84
mes "modes or rules, Please ask";
mes "the Narrator...";
next;
- switch(select("^FF5533' PvP Nightmare Mode'^000000","^3355FF' PvP Yoyo Mode'^000000","^3355FF' PvP Event Mode'^000000","Quit")) {
+ switch(select("^FF5533' PvP Nightmare Mode'^000000:^3355FF' PvP Yoyo Mode'^000000:^3355FF' PvP Event Mode'^000000:Quit")) {
case 1:
mes "[Gate Keeper]";
mes "I am sorry, but currently the Nightmare mode service is not available.";
@@ -192,10 +195,11 @@ geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 84
mes "to the Yoyo Mode";
mes "fight square?";
next;
- if(select("Move","Cancel")==1) {
+ switch(select("Move:Cancel")) {
+ case 1:
if ((Zeny > 499) && (BaseLevel > 30)) {
set Zeny, Zeny - 500;
- warp "pvp_y_room",51,23;
+ callsub L_Warp,"pvp_y_room";
}
else {
mes "[Gate Keeper]";
@@ -206,15 +210,16 @@ geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 84
mes "that you are at least level 31!";
}
close;
+ case 2:
+ mes "[Gate Keeper]";
+ mes "With war raging between monsters";
+ mes "and humans, this competition";
+ mes "among people - PVP -";
+ mes "encourages us all to get";
+ mes "stronger. Come again,";
+ mes "we welcome your challenge!";
+ close;
}
- mes "[Gate Keeper]";
- mes "With war raging between monsters";
- mes "and humans, this competition";
- mes "among people - PVP -";
- mes "encourages us all to get";
- mes "stronger. Come again,";
- mes "we welcome your challenge!";
- close;
case 3:
mes "[Gate Keeper]";
mes "Welcome!";
@@ -232,7 +237,8 @@ geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 84
}
mes "[Gate Keeper]";
mes "Yes, thank you for participating. Have fun!";
- warp "pvp_room",51,23;
+ if (Zeny >= 500) set Zeny, Zeny - 500;
+ callsub L_Warp,"pvp_room";
break;
case 4:
mes "[Gate Keeper]";
@@ -245,25 +251,54 @@ geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 84
break;
}
close;
-}
-//Gate Keeper Duplicates
+L_Warp:
+ set .@map$,getarg(0);
+ if (checkre(0)) {
+ switch(rand(1,10)) {
+ case 1: warp .@map$,34,38; break;
+ case 2: warp .@map$,46,38; break;
+ case 3: warp .@map$,58,38; break;
+ case 4: warp .@map$,70,38; break;
+ case 5: warp .@map$,82,38; break;
+ case 6: warp .@map$,82,58; break;
+ case 7: warp .@map$,65,58; break;
+ case 8: warp .@map$,49,58; break;
+ case 9: warp .@map$,33,58; break;
+ case 10: warp .@map$,52,24; break;
+ }
+ } else
+ warp .@map$,51,23;
+ return;
+}
morocc_in,144,142,4 duplicate(gkut) Gate Keeper#gke1 83
alberta_in,26,146,4 duplicate(gkut) Gate Keeper#gke2 83
prt_in,52,140,4 duplicate(gkut) Gate Keeper#gke3 83
geffen_in,63,63,4 duplicate(gkut) Gate Keeper#gke4 83
payon_in01,140,53,4 duplicate(gkut) Gate Keeper#gke5 83
-//Fight square Reception Staff (Locations below)
-- script FSRS::fsr -1,{
- if(strnpcinfo(4) == "pvp_y_room") {
- setarray .@Maps$[0],"pvp_y_8-1","pvp_y_8-2","pvp_y_8-3","pvp_y_8-4","pvp_y_8-5";
- setarray .@Name$[0],"Prontera","Izlude","Payon","Alberta","Morroc";
- setarray .@Limit[0],128,128,128,128,128;
+// PVP Warper Function
+//============================================================
+// Note: The warper NPCs are in the pre-re/re paths.
+
+//callfunc "F_PVP_FSRS"{,<min_lvl>,<max_lvl>};
+function script F_PVP_FSRS {
+ if (getargcount()) {
+ if (BaseLevel < getarg(0) || BaseLevel > getarg(1)) {
+ mes "[PVP Fight Square Reception Staff]";
+ mes "Sorry, but you base level has to be between LV "+getarg(0)+" and LV "+getarg(1)+".";
+ close;
+ }
+ }
+ if (strnpcinfo(4) == "pvp_y_room") {
+ set .@base$, "pvp_y_"+strnpcinfo(2);
+ setarray .@Maps$[0], .@base$+"-1", .@base$+"-2", .@base$+"-3", .@base$+"-4", .@base$+"-5";
+ setarray .@Name$[0], "Prontera", "Izlude", "Payon", "Alberta", "Morroc";
+ setarray .@Limit[0], 128, 128, 128, 128, 128;
} else {
- setarray .@Maps$[0],"pvp_n_8-1","pvp_n_8-2","pvp_n_8-3","pvp_n_8-4","pvp_n_8-5";
- setarray .@Name$[0],"Sandwich","Lock on","Four Room","Under cross","Compass Room";
- setarray .@Limit[0],64,32,32,32,32;
+ setarray .@Maps$[0], "pvp_n_8-1", "pvp_n_8-2", "pvp_n_8-3", "pvp_n_8-4", "pvp_n_8-5";
+ setarray .@Name$[0], "Sandwich", "Lock on", "Four Room", "Under cross", "Compass Room";
+ setarray .@Limit[0], 64, 32, 32, 32, 32;
}
for(set .@i,0; .@i<5; set .@i,.@i+1)
set .@menu$, .@menu$+.@Name$[.@i]+" ["+getmapusers(.@Maps$[.@i])+" / "+.@Limit[.@i]+"]:";
@@ -273,31 +308,16 @@ payon_in01,140,53,4 duplicate(gkut) Gate Keeper#gke5 83
if (getmapusers(.@Maps$[.@i]) >= .@Limit[.@i]) {
mes "[PVP Fight Square Reception Staff]";
mes "This map is currently full.";
+ close;
}
- else warp .@Maps$[.@i],0,0;
- close;
-
-OnInit:
- waitingroom "Free for all",0;
-end;
+ warp .@Maps$[.@i],0,0;
+ end;
}
-//Fight Square Reception Staff
-pvp_y_room,86,85,4 duplicate(fsr) Fight SQ Reception#f1 105
-pvp_n_room,30,85,4 duplicate(fsr) Fight SQ Reception#f2 105
-pvp_n_8-4,33,122,0 warp Link_1-11 0,2,pvp_n_8-4,0,0
-pvp_n_8-4,62,84,0 warp Link_1-12 1,1,pvp_n_8-4,0,0
-pvp_n_8-4,49,71,0 warp Link_1-21 1,1,pvp_n_8-4,0,0
-pvp_n_8-4,56,166,0 warp Link_1-22 1,1,pvp_n_8-4,0,0
-pvp_n_8-4,99,180,0 warp Link_1-31 2,1,pvp_n_8-4,0,0
-pvp_n_8-4,137,84,0 warp Link_1-32 1,1,pvp_n_8-4,0,0
-pvp_n_8-4,150,71,0 warp Link_1-41 1,1,pvp_n_8-4,0,0
-pvp_n_8-4,144,166,0 warp Link_1-42 1,1,pvp_n_8-4,0,0
-pvp_n_8-5,30,30,0 warp Link_1-99 3,3,pvp_n_8-5,100,100
// Event Contestant Entrance
-//============================================================
+//============================================================
pvp_room,54,85,4 script Registration Staff#1 105,{
if (countitem(7028) == 0) {
mes "[PVP Combat Square Register Staff]";
@@ -306,15 +326,12 @@ pvp_room,54,85,4 script Registration Staff#1 105,{
mes "For details about viewers please proceed to the Register Staff on your right.";
close;
}
-
- if (.pvp_close_n_room == 1 && .pvp_close_s_room == 1 && .pvp_close_w_room == 1 && .pvp_close_e_room == 1) {
- Set .pvp_close_n_room,0;
- Set .pvp_close_s_room,0;
- Set .pvp_close_w_room,0;
- Set .pvp_close_e_room,0;
+ set .@size, getarraysize(.warp_x);
+ if (.@size == 0) {
+ setarray .warp_x,40,59,20,40;
+ setarray .warp_y,59,40,40,20;
}
-
- if (select("Combat Square one :Cancel") == 1) {
+ if (select("Combat Square one:Cancel") == 1) {
mes "[PVP Combat Square Register Staff]";
mes "'"+ strcharinfo(0) +"'";
mes "Are you ready?!";
@@ -325,34 +342,11 @@ pvp_room,54,85,4 script Registration Staff#1 105,{
mes "Good luck!";
close2;
delitem 7028,1; //Invite_For_Duel
- while(1) {
- switch(rand(1,4)) {
- case 1:
- if (.pvp_close_n_room == 0) {
- set .pvp_close_n_room,1;
- warp "pvp_2vs2",40,59;
- end;
- }
- case 2:
- if (.pvp_close_s_room == 0) {
- set .pvp_close_s_room,1;
- warp "pvp_2vs2",59,40;
- end;
- }
- case 3:
- if (.pvp_close_w_room == 0) {
- set .pvp_close_w_room,1;
- warp "pvp_2vs2",20,40;
- end;
- }
- case 4:
- if (.pvp_close_e_room == 0) {
- set .pvp_close_e_room,1;
- warp "pvp_2vs2",40,20;
- end;
- }
- }
- }
+ set .@rand, rand(.@size);
+ warp "pvp_2vs2", .warp_x[.@rand], .warp_y[.@rand];
+ deletearray .warp_x[.@rand],1;
+ deletearray .warp_y[.@rand],1;
+ end;
}
mes "[PVP Combat Square Register Staff]";
mes "Come back anytime you are ready.";
@@ -361,16 +355,12 @@ pvp_room,54,85,4 script Registration Staff#1 105,{
close;
OnInit:
- Set .pvp_close_n_room,0;
- Set .pvp_close_s_room,0;
- Set .pvp_close_w_room,0;
- Set .pvp_close_e_room,0;
waitingroom "Combat Square players entrance only",0;
end;
}
// Spectator Entrance
-//============================================================
+//============================================================
- script Spectator's Entrance#dum::PVPSpectator -1,{
if (countitem(7029) == 0) {
mes "[PVP Compete Square Register Staff]";
@@ -378,17 +368,16 @@ OnInit:
mes "For details about players entrance please proceed to the Register Staff on your left.";
close;
}
-
if (select("Compete Square one:Cancel") == 1) {
mes "[PVP Combat Square Register Staff]";
mes "You got it, thanks for participating. Have fun!";
close2;
delitem 7029,1; //Admission_For_Duel
switch(rand(1,4)) {
- case 1: warp "pvp_2vs2",39,7; end;
- case 2: warp "pvp_2vs2",39,73; end;
- case 3: warp "pvp_2vs2",7,39; end;
- case 4: warp "pvp_2vs2",73,39; end;
+ case 1: warp "pvp_2vs2",39,7; end;
+ case 2: warp "pvp_2vs2",39,73; end;
+ case 3: warp "pvp_2vs2",7,39; end;
+ case 4: warp "pvp_2vs2",73,39; end;
}
}
close;
@@ -397,14 +386,13 @@ OnInit:
waitingroom "Compete Square viewer's entrance",0;
end;
}
-
pvp_room,62,85,4 duplicate(PVPSpectator) Spectator's Entrance#1 105
pvp_room,70,85,4 duplicate(PVPSpectator) Spectator's Entrance#2 105
pvp_room,78,85,4 duplicate(PVPSpectator) Spectator's Entrance#3 105
pvp_room,86,85,4 duplicate(PVPSpectator) Spectator's Entrance#4 105
// Spectator Warps
-//============================================================
+//============================================================
- script Combat Square Staff#dum::PVPSpecWarp -1,{
OnTouch:
mes "[Combat Square Staff]";
@@ -416,27 +404,30 @@ OnTouch:
warp "pvp_room",84,39;
end;
}
-
pvp_2vs2,5,4,0 duplicate(PVPSpecWarp) Combat Square Staff#1 45,1,1
pvp_2vs2,5,74,0 duplicate(PVPSpecWarp) Combat Square Staff#2 45,1,1
pvp_2vs2,74,74,0 duplicate(PVPSpecWarp) Combat Square Staff#3 45,1,1
pvp_2vs2,74,5,0 duplicate(PVPSpecWarp) Combat Square Staff#4 45,1,1
+
pvp_2vs2,40,40,0 script Combat Square Staff#5 45,1,1,{
mes "[Combat Square Staff]";
mes "May I help you?";
- if (select("To the side viewer seat.:Leave Combat Square.") == 1)
+ switch(select("To the side viewer seat.:Leave Combat Square.")) {
+ case 1:
switch(rand(1,4)) {
- case 1: warp "pvp_2vs2",39,7; end;
- case 2: warp "pvp_2vs2",39,73; end;
- case 3: warp "pvp_2vs2",7,39; end;
- case 4: warp "pvp_2vs2",73,39; end;
+ case 1: warp "pvp_2vs2",39,7; end;
+ case 2: warp "pvp_2vs2",39,73; end;
+ case 3: warp "pvp_2vs2",7,39; end;
+ case 4: warp "pvp_2vs2",73,39; end;
}
- warp "pvp_c_room",84,39;
- end;
+ case 2:
+ warp "pvp_c_room",84,39;
+ end;
+ }
}
// PVP Area Exit warp
-//============================================================
+//============================================================
pvp_room,51,19,0 script out#eventpvp 45,4,2,{
OnTouch:
mes "[Combat Square Staff]";
@@ -444,11 +435,11 @@ OnTouch:
mes "May I ask where you want to go?";
next;
switch(select("Prontera.:Morocc.:Geffen.:Payon.:Alberta.:Cancel.")) {
- case 1: warp "prontera",107,60; end;
- case 2: warp "morocc",157,96; end;
- case 3: warp "geffen",120,36; end;
- case 4: warp "payon",96,100; end;
- case 5: warp "alberta",41,243; end;
- case 6: close;
+ case 1: warp "prontera",107,60; end;
+ case 2: warp "morocc",157,96; end;
+ case 3: warp "geffen",120,36; end;
+ case 4: warp "payon",96,100; end;
+ case 5: warp "alberta",41,243; end;
+ case 6: close;
}
}