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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Capuche
-//= Copyright (C) Joseph
-//= Copyright (C) Euphy
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Hugel Monster Races
-//================= Description ===========================================
-//= - Hugel Monster Races (Single and Double)
-//= - Prize Medal Exchanging, and Monster Track NPCs.
-//= - Contains both euRO and iRO dialog.
-//================= Current Version =======================================
-//= 2.1
-//=========================================================================
-
-//== Monster Race - Single Monster Race ====================
-hugel,51,61,0 script #race_timer1-1 FAKE_NPC,{
-OnEnable:
- enablenpc "#race_timer1-1";
-OnInit:
- $@mon_time_1_1 = 2;
- initnpctimer;
- end;
-
-OnTimer10000:
- mapannounce "hugel","The Single Monster Race will soon begin. We hope to see many of you participate!",bc_map,"0x87ceeb";
- end;
-
-OnTimer30000:
- mapannounce "hugel","The Single Monster Race Arena has just opened.",bc_map,"0x87ceeb";
- $@mon_time_1_1 = 1;
- donpcevent "Race Progress Timer::OnEnable";
- end;
-
-OnTimer90000:
- mapannounce "hugel","The Single Monster Race arena is now open. Participants should enter the Arena as soon as they can.",bc_map,"0x87ceeb";
- end;
-
-OnTimer210000:
- mapannounce "hugel","The entrance to the Single Monster Race Arena will close shortly. Participants, please enter the arena now.",bc_map,"0x87ceeb";
- end;
-
-OnTimer270000:
- mapannounce "hugel","The Single Monster Race Arena's entrance will soon close.",bc_map,"0x87ceeb";
- end;
-
-OnTimer272000:
- mapannounce "hugel","Participants, please enter the Arena before the doors close.",bc_map,"0x87ceeb";
- end;
-
-OnTimer330000:
- mapannounce "hugel","The race is now starting. If you missed your chance to enter this race, please try again next time~!",bc_map,"0x87ceeb";
- $@mon_time_1_1 = 0;
- disablenpc "#race_timer1-1";
- stopnpctimer;
- end;
-}
-
-p_track01,58,0,0 script Race Progress Timer FAKE_NPC,{
-OnEnable:
- initnpctimer;
- enablenpc "Race Progress Timer";
- for (.@c = 1; .@c <= 6; ++.@c) {
- .@line = rand(1,70);
- enablenpc "starting#"+.@c;
- enablenpc "Tire"+.@c+"#1";
- if (.@line <= 10) {
- .@tired = rand(50,60);
- enablenpc "Luk"+.@c+"#5";
- enablenpc "Luk"+.@c+"#6";
- } else if (.@line <= 30) {
- .@tired = rand(40,60);
- enablenpc "Luk"+.@c+"#5";
- if (.@tired >= 50)
- enablenpc "Tire"+.@c+"#2";
- } else if (.@line <= 40) {
- .@tired = rand(30,50);
- enablenpc "Luk"+.@c+"#1";
- enablenpc "Tire"+.@c+"#2";
- if (.@tired < 40)
- enablenpc "Tire"+.@c+"#3";
- } else if (.@line <= 50) {
- .@tired = rand(20,40);
- enablenpc "Luk"+.@c+"#1";
- enablenpc "Luk"+.@c+"#2";
- enablenpc "Tire"+.@c+"#2";
- enablenpc "Tire"+.@c+"#3";
- if (.@tired < 30)
- enablenpc "Tire"+.@c+"#4";
- } else if (.@line <= 60) {
- .@tired = rand(10,30);
- for (.@i = 1; .@i <= 3; ++.@i)
- enablenpc "Luk"+.@c+"#"+.@i;
- for (.@i = 2; .@i <= 4; ++.@i)
- enablenpc "Tire"+.@c+"#"+.@i;
- if (.@tired < 20)
- enablenpc "Tire"+.@c+"#5";
- } else if (.@line <= 70) {
- .@tired = rand(0,20);
- for (.@i = 1; .@i <= 4; ++.@i)
- enablenpc "Luk"+.@c+"#"+.@i;
- for (.@i = 2; .@i <= 5; ++.@i)
- enablenpc "Tire"+.@c+"#"+.@i;
- if (.@tired < 10)
- enablenpc "Tire"+.@c+"#6";
- }
- $@mr_1_luk[.@c] = .@line;
- $@mr_1_tire[.@c] = .@tired;
- }
- end;
-
-OnTimer1000:
- enablenpc "Ticket Helper#single";
- end;
-
-OnTimer7000:
- mapannounce "p_track01","Welcome to the Monster Race Arena.",bc_map,"0xffb6c1";
- end;
-
-OnTimer10000:
- mapannounce "p_track01","Feel free to inquire at the help desk whenever you have questions.",bc_map,"0xffb6c1";
- end;
-
-OnTimer120000:
- mapannounce "p_track01","The Single Monster Race will start in 3 minutes.",bc_map,"0xffb6c1";
- end;
-
-OnTimer123000:
- mapannounce "p_track01","Please ask a Ticket Helper if you wish to wager on the race.",bc_map,"0xffb6c1";
- end;
-
-OnTimer240000:
- mapannounce "p_track01","The Single Monster Race will start shortly.",bc_map,"0xffb6c1";
- end;
-
-OnTimer243000:
- mapannounce "p_track01","Please ask a Ticket Helper if you wish to wager on the race.",bc_map,"0xffb6c1";
- end;
-
-OnTimer300000:
- mapannounce "p_track01","The Monster Race has already begun. Good luck to all the participants.",bc_map,"0xffb6c1";
- $@monster_race = 0;
- disablenpc "Ticket Helper#single";
- for (.@i = 1; .@i <= 6; ++.@i)
- donpcevent "Runner No. "+.@i+"#"+ .@i +"::OnEnable";
- stopnpctimer;
- end;
-
-OnDisable:
-OnInit:
- disablenpc "Race Progress Timer";
- end;
-}
-
-p_track01,73,22,1 script Ticket Helper#single 4_M_HUMAN_02,{
- mes "[Ticket Helper]";
- mes "Welcome to the";
- mes "Monster Race Arena.";
- mes "If you'd like to participate";
- mes "in the ^3131FFSingle Monster Race^000000,";
- mes "then please select 1 out of";
- mes "the 6 monsters from the list.";
- next;
- if (!checkweight(Spawn,200)) {
- mes "[Ticket Helper]";
- mes "Wait, wait...";
- mes "I can't give you";
- mes "anything right now.";
- mes "You're carrying way";
- mes "too many things...";
- close;
- }
- .@m = select ("Monster Status", "Monster 1", "Monster 2", "Monster 3", "Monster 4", "Monster 5", "Monster 6") - 1;
- if (.@m == 0) {
- for (.@i = 1; .@i <= 6; ++.@i)
- mes "Monster "+.@i+" [^CC6600Luck^000000: " + $@mr_1_luk[.@i] + "] [^EE0000HP^000000: " + $@mr_1_tire[.@i] + "]";
- close;
- } else {
- if ($@mon_time_1_1 == 1) {
- if (monster_race_1) {
- mes "[Ticket Helper]";
- mes "You have selected";
- mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the";
- mes "Single Monster Race.";
- mes "The start of the race";
- mes "will be announced soon,";
- mes "so please wait. Thank you.";
- close;
- }
- mes "[Ticket Helper]";
- mes "You've chosen Monster "+.@m+"?";
- mes "Alright then, please wait";
- mes "until the start of the race is";
- mes "announced. If the monster you";
- mes "picked wins, then please use this ticket to redeem your prize.";
- getitem Monster_Ticket,1;
- monster_race_1 = .@m;
- close;
- }
- mes "[Ticket Helper]";
- mes "I'm sorry, but a Monster";
- mes "Race is now in progress.";
- mes "If you'd like to participate, then please wait for the next race.";
- close;
- }
-
-OnInit:
- disablenpc "Ticket Helper#single";
- end;
-}
-
-- script Runner_main FAKE_NPC,{
- function F_Num;
- function F_Ord;
- end;
-
-OnEnable:
- emotion e_gasp;
- enablenpc strnpcinfo(NPC_NAME);
- getmapxy(.@m$, .@x, .@y, UNITTYPE_NPC);
- setarray .@mob[1], R_PORING,R_LUNATIC,R_SAVAGE_BABE,R_DESERT_WOLF_B,R_DEVIRUCHI,R_BAPHOMET_;
- monster "p_track01",58,.@y,"The "+ F_Ord() +" Racer", .@mob[F_Num()],1,strnpcinfo(NPC_NAME)+"::OnMyMobDead";
- end;
-
-OnDisable:
- disablenpc strnpcinfo(NPC_NAME);
- killmonster "p_track01",strnpcinfo(NPC_NAME)+"::OnMyMobDead";
- end;
-
-OnTouchNPC:
- .@n = F_Num();
- $@monster_race = .@n;
- for (.@i = 1; .@i <= 6; ++.@i) {
- if (.@n == .@i) continue;
- donpcevent "Runner No. "+.@i+"#"+.@i+"::OnDisable";
- }
- sleep 1000;
- mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66";
- sleep 1000;
- mapannounce "p_track01","Monster "+.@n+" is the winner of this race!",bc_map,"0x33FF66";
- sleep 4000;
- mapannounce "p_track01","If you wagered on Monster "+.@n+" in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66";
- sleep 2000;
- mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66";
- sleep 1000;
- donpcevent "Medal Distributor#single::OnEnable";
- donpcevent strnpcinfo(NPC_NAME)+"::OnDisable";
- killmonster "p_track01",strnpcinfo(NPC_NAME)+"::OnMyMobDead";
- end;
-
- function F_Num {
- return atoi(strnpcinfo(NPC_NAME_HIDDEN));
- }
-
- function F_Ord {
- .@n = F_Num();
- if (.@n == 1)
- return "1st";
- if (.@n == 2)
- return "2nd";
- if (.@n == 3)
- return "3rd";
- return .@n + "th";
- }
-
-OnInit:
- if (strnpcinfo(NPC_NAME_HIDDEN) != "" )
- disablenpc strnpcinfo(NPC_NAME);
- end;
-}
-p_track01,30,38,0 duplicate(Runner_main) Runner No. 1#1 FAKE_NPC,1,0
-p_track01,30,36,0 duplicate(Runner_main) Runner No. 2#2 FAKE_NPC,1,0
-p_track01,30,34,0 duplicate(Runner_main) Runner No. 3#3 FAKE_NPC,1,0
-p_track01,30,32,0 duplicate(Runner_main) Runner No. 4#4 FAKE_NPC,1,0
-p_track01,30,30,0 duplicate(Runner_main) Runner No. 5#5 FAKE_NPC,1,0
-p_track01,30,28,0 duplicate(Runner_main) Runner No. 6#6 FAKE_NPC,1,0
-
-p_track01,67,45,5 script Medal Distributor#single 4_F_RACING,{
- if (!checkweight(Spawn,200)) {
- mes "[Medal Distributor]";
- mes "I'm sorry, but I can't";
- mes "reward you with any medals";
- mes "until you make more space";
- mes "available in your Inventory.";
- close;
- }
- if (countitem(Monster_Ticket)) { // 7514
- mes "[Medal Distributor]";
- mes "Hello there~";
- mes "If you've wagered on the";
- mes "winning monster in a recent";
- mes "race, then you can exchange";
- mes "your game ticket here for";
- mes "some Prize Medals.";
- next;
- mes "[Medal Distributor]";
- mes "Please remember that you can";
- mes "only exchange winning Game";
- mes "Tickets for Prize Medals right";
- mes "after the race finishes. Prize";
- mes "Medals may be given to Wayne";
- mes "in Hugel in exchange for items.";
- next;
- if ($@monster_race) {
- if (monster_race_1 == $@monster_race) {
- mes "[Medal Distributor]";
- mes "Oh, congratulations, you";
- mes "have a winning ticket for";
- mes "a Single Monster Race! So ";
- mes "would you like to exchange your";
- mes "Racing Ticket for Prize Medals?";
- next;
- if (select("Yes, please.", "No, thanks.") == 2) {
- mes "[Medal Distributor]";
- mes "Um, are you sure? You ";
- mes "can only exchange a winning";
- mes "Racing Ticket for Prize Medals";
- mes "for a short time after the race. If you made a mistake, you";
- mes "should ask me again quickly.";
- close;
- }
- mes "[Medal Distributor]";
- mes "Let me see your ticket...";
- mes "Oh! Congratulations, you";
- mes "won! May I have your name?";
- next;
- input .@input$;
- if (.@input$ == strcharinfo(PC_NAME)) {
- .@insa = rand(1,1000);
- mes "[Medal Distributor]";
- mes "Ah, "+strcharinfo(PC_NAME)+".";
- mes "You can exchange this";
- mes "ticket for a Prize Medal by";
- mes "entering your ticket exchange";
- mes "number now. Your ticket";
- mes "exchange number is ^FF0000" + .@insa + "^000000.";
- next;
- input .@input; //,0,1000;
- if (!.@input) {
- mes "[Medal Distributor]";
- mes "Oh? You don't want";
- mes "to exchange your";
- mes "winning ticket?";
- close;
- } else if (.@input == .@insa) {
- mes "[Medal Distributor]";
- mes "Thank you! You entered";
- mes "the correct number...";
- mes "Everything seems to";
- mes "be in order. Alright!";
- next;
- mes "[Medal Distributor]";
- mes "Now please accept your";
- mes "Prize Medals! You can";
- mes "exchange these with";
- mes "Wayne in Hugel for some";
- mes "interesting items. Thank you~";
- delitem Monster_Ticket,1;
- monster_race_1 = 0;
- getitem Marvelous_Medal,4;
- close;
- }
- mes "[Medal Distributor]";
- mes "I'm sorry, but it seems";
- mes "that you entered the";
- mes "incorrect ticket number.";
- mes "Would you mind coming";
- mes "back again in a while?";
- close;
- }
- mes "[Medal Distributor]";
- mes "What's this...?";
- mes "I think there's a problem...";
- mes "Did you enter your name";
- mes "incorrectly? Please check";
- mes "your name, and then try again.";
- close;
- }
- mes "[Medal Distributor]";
- mes "You may not have wagered";
- mes "on the winning monster in";
- mes "the last race, but I hope that";
- mes "you get lucky next time~";
- close;
- }
- }
- mes "[Medal Distributor]";
- mes "Hello there~";
- mes "If you've wagered on the";
- mes "winning monster in a recent";
- mes "race, then you can exchange";
- mes "your game ticket here for";
- mes "some Prize Medals.";
- next;
- mes "[Medal Distributor]";
- mes "Please remember that you can";
- mes "only exchange winning Game";
- mes "Tickets for Prize Medals right";
- mes "after the race finishes. Prize";
- mes "Medals may be given to Wayne";
- mes "in Hugel in exchange for items.";
- close;
-
-OnEnable:
- enablenpc "Medal Distributor#single";
- emotion e_gasp;
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce "p_track01","The Monster Race is finished! Congratulations to all the winners!",bc_map,"0xFFFF00";
- end;
-
-OnTimer4000:
- mapannounce "p_track01","Please give your Racing Ticket to the Medal Distributor if you bet on the winning monster.",bc_map,"0xFFFF00";
- end;
-
-OnTimer7000:
- mapannounce "p_track01","You have 5 minutes to exchange a winning ticket for Prize Medals from the Medal Distributor.",bc_map,"0xFFFF00";
- end;
-
-OnTimer10000:
- mapannounce "p_track01","All tickets become void after this 5 minute period, so winners should claim their prize now.",bc_map,"0xFFFF00";
- end;
-
-OnTimer13000:
- mapannounce "p_track01","Please leave the Race Arena before this 5 minute period elapses. Thank you.",bc_map,"0xFFFF00";
- end;
-
-OnTimer240000:
- mapannounce "p_track01","Attention. We will being preparing for the next race shortly...",bc_map,"0xFFFF00";
- end;
-
-OnTimer243000:
- mapannounce "p_track01","We will close the Racing Arena in 1 minute to prepare for the next race.",bc_map,"0xFFFF00";
- end;
-
-OnTimer246000:
- mapannounce "p_track01","Participants in the last race should leave the arena as soon as possible.",bc_map,"0xFFFF00";
- end;
-
-OnTimer249000:
- mapannounce "p_track01","Thank you for your cooperation.",bc_map,"0xFFFF00";
- end;
-
-OnTimer252000:
- mapannounce "p_track01","We hope that you enjoyed the Monster Race arena. Come back again soon~",bc_map,"0xFFFF00";
- for (.@i = 1; .@i <= 6; ++.@i) {
- for (.@j = 2; .@j <= 6; ++.@j) {
- disablenpc "Tire"+.@j+"#"+.@i;
- disablenpc "Luk"+.@j+"#"+.@i;
- }
- enablenpc "Luk1#"+.@i;
- enablenpc "Tire1#"+.@i;
- $@mr_1_luk[.@i] = 0;
- $@mr_1_tire[.@i] = 0;
- }
- end;
-
-OnTimer300000:
- donpcevent "#race_timer1-1::OnEnable";
- $@monster_race = 0;
- mapwarp "p_track01","hugel",63,73;
- end;
-
-OnTimer342000:
- stopnpctimer;
-OnInit:
- disablenpc "Medal Distributor#single";
- end;
-}
-
-p_track01,76,36,1 script Exit Guide#single 4_M_NFMAN,{
- mes "[Exit Guide]";
- mes "If you have a winning Racing";
- mes "Ticket, please make sure that";
- mes "you redeem it for Prize Medals";
- mes "now. All Racing Tickets become";
- mes "void once the next race begins.";
- next;
- mes "[Exit Guide]";
- mes "If you wish to leave";
- mes "the arena, then I can guide";
- mes "you outside. Would you like";
- mes "to leave the arena right now?";
- next;
- if (select("Yes", "No") == 2) {
- mes "[Exit Guide]";
- mes "Alright, then.";
- mes "Just let me know";
- mes "whenever you're";
- mes "ready to leave.";
- close;
- }
- if (!countitem(Monster_Ticket)) {
- mes "[Exit Guide]";
- mes "Thank you for";
- mes "your patronage, and";
- mes "I hope that you come";
- mes "visit us again soon~";
- } else {
- mes "[Exit Guide]";
- mes "In accordance with our";
- mes "policies, I must take your";
- mes "Racing Ticket before you leave.";
- mes "Thank you for your patronage,";
- mes "and I hope you enjoy your time";
- mes "here in the Monster Race Arena.";
- delitem Monster_Ticket,1;
- }
- monster_race_1 = 0;
- close2;
- warp "hugel",63,73;
- end;
-}
-
-hugel,58,72,6 script Eckar Ellebird#single 4_M_NFMAN,{
- mes "[Eckar Ellebird]";
- mes "Welcome to the biggest";
- mes "attraction in Hugel, the";
- mes "Monster Race Arena.";
- mes "How may I help you today?";
- next;
- if (select("Monster Race Info", "Enter Monster Race") == 1) {
- mes "[Eckar Ellebird]";
- mes "Monster Races originated from";
- mes "simple children's games in which";
- mes "Cute Pets would race against each other. This grew into an adult";
- mes "pastime that is so popular, we've built a racing arena in Hugel.";
- next;
- mes "[Eckar Ellebird]";
- mes "Our Monster Race Arena hosts";
- mes "two types of monster races. First, we have the Single Monster Race,";
- mes "in which those that wagered on the 1st place monster are rewarded.";
- next;
- mes "[Eckar Ellebird]";
- mes "Then, we have the Dual Monster";
- mes "Race in which the house odds and rewards are greater than in Single";
- mes "Monster Races: you must wager on 2 monsters, and they must place in";
- mes "1st and 2nd for you to win.";
- next;
- mes "[Eckar Ellebird]";
- mes "Although a small entrance";
- mes "fee is required, we only use";
- mes "the money to give rewards to";
- mes "participants and maintain this";
- mes "arena. Therefore, we're not";
- mes "profiting from this enterprise.";
- next;
- mes "[Eckar Ellebird]";
- mes "Also, we prohibit others";
- mes "from making personal bets";
- mes "and wagers, using items and";
- mes "zeny, based on the outcomes";
- mes "of these races. That kind of";
- mes "gambling is illegal here...";
- next;
- mes "[Eckar Ellebird]";
- mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
- mes "Keep in mind that winning Racing Tickets can only be exchanged for";
- mes "Prize Medals during a 5 minute window after the end of the race.";
- next;
- }
- mes "[Eckar Ellebird]";
- mes "The entrance fee for all races";
- mes "in the Monster Race Arena is";
- mes "2,000 zeny. If you'd like to wager on a Dual Monster Race, then";
- mes "please ask my brother Erenes,";
- mes "and he will help you.";
- next;
- mes "[Eckar Ellebird]";
- mes "Otherwise, I'll help get you";
- mes "started if you're interested";
- mes "in a Single Monster Race.";
- mes "Would you like wager on";
- mes "a Single Monster Race?";
- next;
- if (select("Yes, please.", "No, thanks.") == 2) {
- mes "[Eckar Ellebird]";
- mes "Very well. I hope that";
- mes "you enjoy your time here";
- mes "in the Monster Race Arena~";
- close;
- }
- if (!checkweight(Spawn,700)) {
- mes "[Eckar Ellebird]";
- mes "Oh, wow. You're carrying";
- mes "an awful lot of stuff... Yeah,";
- mes "you better put some of it away";
- mes "in Kafra Storage or something.";
- close;
- }
- if (Zeny < 2000) {
- mes "[Eckar Ellebird]";
- mes "I'm sorry, but you";
- mes "don't have enough";
- mes "money to pay the";
- mes "2,000 zeny entrance fee. ";
- close;
- }
- if (countitem(Monster_Ticket)) {
- mes "[Eckar Ellebird]";
- mes "Hm? What are you doing";
- mes "with an expired Racing Ticket?";
- mes "Well, I better get rid of it for you before it can get mixed up";
- mes "with your new Racing Ticket.";
- delitem Monster_Ticket,1;
- next;
- if ($@mon_time_1_1 == 1) {
- if (Zeny < 2000) {
- mes "[Eckar Ellebird]";
- mes "I'm sorry, but you";
- mes "don't have enough";
- mes "money to pay the";
- mes "2,000 zeny entrance fee. ";
- close;
- }
- mes "[Eckar Ellebird]";
- mes "Alright, I think you";
- mes "should be all set. I hope";
- mes "that you enjoy the race~";
- mes "Let me guide you inside";
- mes "the Monster Race Arena now.";
- Zeny -= 2000;
- monster_race_1 = 0;
- close2;
- warp "p_track01",75,41;
- end;
- }
- } else if ($@mon_time_1_1 == 1) {
- if (Zeny < 2000) {
- mes "[Eckar Ellebird]";
- mes "I'm sorry, but you";
- mes "don't have enough";
- mes "money to pay the";
- mes "2,000 zeny entrance fee. ";
- close;
- }
- mes "[Eckar Ellebird]";
- mes "Thanks, I hope that";
- mes "you enjoy this race.";
- mes "Let me guide you now";
- mes "to the Monster Race Arena.";
- Zeny -= 2000;
- monster_race_1 = 0;
- close2;
- warp "p_track01",75,41;
- end;
- }
- if ($@mon_time_1_1 == 2) {
- mes "[Eckar Ellebird]";
- mes "We're still finishing our";
- mes "preparations for the next";
- mes "Single Monster Race, so";
- mes "we ask that you please";
- mes "wait a little while longer...";
- close;
- }
- if (!$@monster_race) {
- mes "[Eckar Ellebird]";
- mes "Right now, a Monster Race";
- mes "is in progress. It's too late to place a wager, but if you'd like";
- mes "to watch, the fee is 500 zeny";
- mes "for spectators. Would you like to enter the Monster Race Arena?";
- next;
- if (select("Enter", "Cancel") == 2) {
- mes "[Eckar Ellebird]";
- mes "Alright, then. If you'd like";
- mes "to wager on a monster";
- mes "race, please wait for the";
- mes "current race to finish. I hope";
- mes "that you enjoy your time here";
- mes "in the Monster Race Arena~";
- close;
- }
- if (Zeny > 499) {
- mes "[Eckar Ellebird]";
- mes "Thank you~";
- mes "I hope you enjoy";
- mes "watching this race!";
- Zeny -= 500;
- monster_race_1 = 0;
- close2;
- warp "p_track01",75,41;
- end;
- }
- mes "[Eckar Ellebird]";
- mes "I'm sorry, but you don't";
- mes "have enough money to pay";
- mes "the 500 zeny spectator fee.";
- close;
- }
- mes "[Eckar Ellebird]";
- mes "I'm sorry, but a monster";
- mes "race has just ended, so we're";
- mes "having the 5 minute period in";
- mes "which the winners can claim";
- mes "their Prize Medals. The gate";
- mes "will open soon, so please wait.";
- close;
-OnEnable:
- enablenpc "Eckar Ellebird#single";
- end;
-OnDisable:
- disablenpc "Eckar Ellebird#single";
- end;
-}
-
-p_track01,39,49,3 script Game Guide#single 4_F_RACING,{
- mes "[Game Guide]";
- mes "Welcome to the";
- mes "Monster Race Arena.";
- mes "How can I help you?";
- next;
- switch(select("Monster Race Info", "Wager Info", "Ticket Redemption Info")) {
- case 1:
- mes "[Game Guide]";
- mes "Monster Races originated from";
- mes "simple children's games in which";
- mes "Cute Pets would race against each other. This grew into an adult";
- mes "pastime that is so popular, we've built a racing arena in Hugel.";
- next;
- mes "[Game Guide]";
- mes "Our Monster Race Arena hosts";
- mes "two types of monster races. First, we have the Single Monster Race,";
- mes "in which those that wagered on the 1st place monster are rewarded.";
- next;
- mes "[Game Guide]";
- mes "Then, we have the Dual Monster";
- mes "Race in which the house odds and rewards are greater than in Single";
- mes "Monster Races: you must wager on 2 monsters, and they must place in";
- mes "1st and 2nd for you to win.";
- next;
- mes "[Game Guide]";
- mes "Although a small entrance";
- mes "fee is required, we only use";
- mes "the money to give rewards to";
- mes "participants and maintain this";
- mes "arena. Therefore, we're not";
- mes "profiting from this enterprise.";
- next;
- mes "[Game Guide]";
- mes "Also, we prohibit others";
- mes "from making personal bets";
- mes "and wagers, using items and";
- mes "zeny, based on the outcomes";
- mes "of these races. That kind of";
- mes "gambling is illegal here...";
- next;
- mes "[Game Guide]";
- mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
- mes "Keep in mind that winning Racing Tickets can only be exchanged for";
- mes "Prize Medals during a 5 minute window after the end of the race.";
- next;
- break;
- case 2:
- mes "[Game Guide]";
- mes "Before placing a wager, you";
- mes "must get a free Racing Ticket";
- mes "from the Ticket Helper. There,";
- mes "I've marked the Ticket Helper";
- mes "on your Mini-Map, so you can";
- mes "find him pretty easily.";
- viewpoint 1,73,22,1,0xFF3355;
- next;
- break;
- case 3:
- mes "[Game Guide]";
- mes "If you wagered on the winner";
- mes "of a Single Monster Race, or";
- mes "on the 1st or 2nd place winners";
- mes "in a Dual Monster Race, then";
- mes "you can exchange your Racing";
- mes "Ticket for Prize Medals.";
- next;
- mes "[Game Guide]";
- mes "However, you must exchange";
- mes "your Racing Ticket with the";
- mes "Medal Distributor within the";
- mes "5 minute window after the end";
- mes "of the race. ^FF0000Your ticket becomes^FFFFFF ^FF0000 void after these 5 minutes.^000000";
- next;
- mes "[Game Guide]";
- mes "When this 5 minute window";
- mes "elapses, you will be teleported outside, and we will immediately";
- mes "begin preparing for the next race. Make sure that you remember this";
- mes "information when you wager.";
- next;
- mes "[Game Guide]";
- mes "If you haven't received";
- mes "your free Racing Ticket,";
- mes "then please visit the Ticket";
- mes "Helper. There, I've just marked";
- mes "his location on your Mini-Map.";
- viewpoint 1,67,45,2,0xCE6300;
- next;
- break;
- }
- mes "[Game Guide]";
- mes "Thank you, and";
- mes "I hope you enjoy";
- mes "your time here in the";
- mes "Monster Racing Arena.";
- close;
-}
-
-- script starting_1 FAKE_NPC,{
-OnTouchNPC:
- .@start = rand(1,100);
- if (.@start < 11) .@speed = 60;
- else if (.@start < 21) .@speed = 70;
- else if (.@start < 31) .@speed = 80;
- else if (.@start < 41) .@speed = 90;
- else if (.@start < 51) .@speed = 100;
- else if (.@start < 61) .@speed = 110;
- else if (.@start < 71) .@speed = 120;
- else if (.@start < 81) .@speed = 130;
- else if (.@start < 91) .@speed = 140;
- else .@speed = 150;
- sc_start SC_WALKSPEED,5000,.@speed;
- end;
-
-OnInit:
- disablenpc strnpcinfo(NPC_NAME);
- end;
-}
-
-- script Luk_1 FAKE_NPC,{
-OnTouchNPC:
- .@start = rand(1,100);
- if (.@start < 61) .@speed = 110;
- else if (.@start < 71) .@speed = 120;
- else if (.@start < 81) .@speed = 130;
- else if (.@start < 91) .@speed = 140;
- else .@speed = 150;
- sc_start SC_WALKSPEED,10000,.@speed;
- end;
-
-OnInit:
- disablenpc strnpcinfo(NPC_NAME);
- end;
-}
-
-- script Luk_2 FAKE_NPC,{
-OnTouchNPC:
- .@start = rand(1,100);
- if (.@start < 61) .@time = 1000;
- else if (.@start < 71) .@time = 2000;
- else if (.@start < 81) .@time = 3000;
- else if (.@start < 91) .@time = 4000;
- if (.@time) sc_start SC_STUN,.@time,0;
- end;
-
-OnInit:
- disablenpc strnpcinfo(NPC_NAME);
- end;
-}
-
-- script Tire_1 FAKE_NPC,{
-OnTouchNPC:
- .@start = rand(1,100);
- if (.@start < 61) .@time = 1000;
- else if (.@start < 71) .@time = 2000;
- else if (.@start < 81) .@time = 3000;
- else if (.@start < 91) .@time = 4000;
- if (.@time) sc_start SC_SLEEP,.@time,0;
- end;
-
-OnInit:
- disablenpc strnpcinfo(NPC_NAME);
- end;
-}
-
-p_track01,56,38,0 duplicate(starting_1) starting#1 FAKE_NPC,0,0
-p_track01,56,36,0 duplicate(starting_1) starting#2 FAKE_NPC,0,0
-p_track01,56,34,0 duplicate(starting_1) starting#3 FAKE_NPC,0,0
-p_track01,56,32,0 duplicate(starting_1) starting#4 FAKE_NPC,0,0
-p_track01,56,30,0 duplicate(starting_1) starting#5 FAKE_NPC,0,0
-p_track01,56,28,0 duplicate(starting_1) starting#6 FAKE_NPC,0,0
-
-p_track01,33,38,0 duplicate(Luk_1) Luk1#1 FAKE_NPC,0,0
-p_track01,37,38,0 duplicate(Luk_1) Luk1#2 FAKE_NPC,0,0
-p_track01,53,38,0 duplicate(Luk_1) Luk1#3 FAKE_NPC,0,0
-p_track01,45,38,0 duplicate(Luk_1) Luk1#4 FAKE_NPC,0,0
-p_track01,33,36,0 duplicate(Luk_1) Luk2#1 FAKE_NPC,0,0
-p_track01,37,36,0 duplicate(Luk_1) Luk2#2 FAKE_NPC,0,0
-p_track01,53,36,0 duplicate(Luk_1) Luk2#3 FAKE_NPC,0,0
-p_track01,45,36,0 duplicate(Luk_1) Luk2#4 FAKE_NPC,0,0
-p_track01,33,34,0 duplicate(Luk_1) Luk3#1 FAKE_NPC,0,0
-p_track01,37,34,0 duplicate(Luk_1) Luk3#2 FAKE_NPC,0,0
-p_track01,53,34,0 duplicate(Luk_1) Luk3#3 FAKE_NPC,0,0
-p_track01,45,34,0 duplicate(Luk_1) Luk3#4 FAKE_NPC,0,0
-p_track01,33,32,0 duplicate(Luk_1) Luk4#1 FAKE_NPC,0,0
-p_track01,37,32,0 duplicate(Luk_1) Luk4#2 FAKE_NPC,0,0
-p_track01,53,32,0 duplicate(Luk_1) Luk4#3 FAKE_NPC,0,0
-p_track01,45,32,0 duplicate(Luk_1) Luk4#4 FAKE_NPC,0,0
-p_track01,33,30,0 duplicate(Luk_1) Luk5#1 FAKE_NPC,0,0
-p_track01,37,30,0 duplicate(Luk_1) Luk5#2 FAKE_NPC,0,0
-p_track01,53,30,0 duplicate(Luk_1) Luk5#3 FAKE_NPC,0,0
-p_track01,45,30,0 duplicate(Luk_1) Luk5#4 FAKE_NPC,0,0
-p_track01,33,28,0 duplicate(Luk_1) Luk6#1 FAKE_NPC,0,0
-p_track01,37,28,0 duplicate(Luk_1) Luk6#2 FAKE_NPC,0,0
-p_track01,53,28,0 duplicate(Luk_1) Luk6#3 FAKE_NPC,0,0
-p_track01,45,28,0 duplicate(Luk_1) Luk6#4 FAKE_NPC,0,0
-
-p_track01,49,38,0 duplicate(Luk_2) Luk1#5 FAKE_NPC,0,0
-p_track01,41,38,0 duplicate(Luk_2) Luk1#6 FAKE_NPC,0,0
-p_track01,49,36,0 duplicate(Luk_2) Luk2#5 FAKE_NPC,0,0
-p_track01,41,36,0 duplicate(Luk_2) Luk2#6 FAKE_NPC,0,0
-p_track01,49,34,0 duplicate(Luk_2) Luk3#5 FAKE_NPC,0,0
-p_track01,41,34,0 duplicate(Luk_2) Luk3#6 FAKE_NPC,0,0
-p_track01,49,32,0 duplicate(Luk_2) Luk4#5 FAKE_NPC,0,0
-p_track01,41,32,0 duplicate(Luk_2) Luk4#6 FAKE_NPC,0,0
-p_track01,49,30,0 duplicate(Luk_2) Luk5#5 FAKE_NPC,0,0
-p_track01,41,30,0 duplicate(Luk_2) Luk5#6 FAKE_NPC,0,0
-p_track01,49,28,0 duplicate(Luk_2) Luk6#5 FAKE_NPC,0,0
-p_track01,41,28,0 duplicate(Luk_2) Luk6#6 FAKE_NPC,0,0
-
-p_track01,43,38,0 duplicate(Tire_1) Tire1#1 FAKE_NPC,0,0
-p_track01,39,38,0 duplicate(Tire_1) Tire1#2 FAKE_NPC,0,0
-p_track01,35,38,0 duplicate(Tire_1) Tire1#3 FAKE_NPC,0,0
-p_track01,55,38,0 duplicate(Tire_1) Tire1#4 FAKE_NPC,0,0
-p_track01,51,38,0 duplicate(Tire_1) Tire1#5 FAKE_NPC,0,0
-p_track01,47,38,0 duplicate(Tire_1) Tire1#6 FAKE_NPC,0,0
-p_track01,43,36,0 duplicate(Tire_1) Tire2#1 FAKE_NPC,0,0
-p_track01,39,36,0 duplicate(Tire_1) Tire2#2 FAKE_NPC,0,0
-p_track01,35,36,0 duplicate(Tire_1) Tire2#3 FAKE_NPC,0,0
-p_track01,55,36,0 duplicate(Tire_1) Tire2#4 FAKE_NPC,0,0
-p_track01,51,36,0 duplicate(Tire_1) Tire2#5 FAKE_NPC,0,0
-p_track01,47,36,0 duplicate(Tire_1) Tire2#6 FAKE_NPC,0,0
-p_track01,43,34,0 duplicate(Tire_1) Tire3#1 FAKE_NPC,0,0
-p_track01,39,34,0 duplicate(Tire_1) Tire3#2 FAKE_NPC,0,0
-p_track01,35,34,0 duplicate(Tire_1) Tire3#3 FAKE_NPC,0,0
-p_track01,55,34,0 duplicate(Tire_1) Tire3#4 FAKE_NPC,0,0
-p_track01,51,34,0 duplicate(Tire_1) Tire3#5 FAKE_NPC,0,0
-p_track01,47,34,0 duplicate(Tire_1) Tire3#6 FAKE_NPC,0,0
-p_track01,43,32,0 duplicate(Tire_1) Tire4#1 FAKE_NPC,0,0
-p_track01,39,32,0 duplicate(Tire_1) Tire4#2 FAKE_NPC,0,0
-p_track01,35,32,0 duplicate(Tire_1) Tire4#3 FAKE_NPC,0,0
-p_track01,55,32,0 duplicate(Tire_1) Tire4#4 FAKE_NPC,0,0
-p_track01,51,32,0 duplicate(Tire_1) Tire4#5 FAKE_NPC,0,0
-p_track01,47,32,0 duplicate(Tire_1) Tire4#6 FAKE_NPC,0,0
-p_track01,43,30,0 duplicate(Tire_1) Tire5#1 FAKE_NPC,0,0
-p_track01,39,30,0 duplicate(Tire_1) Tire5#2 FAKE_NPC,0,0
-p_track01,35,30,0 duplicate(Tire_1) Tire5#3 FAKE_NPC,0,0
-p_track01,55,30,0 duplicate(Tire_1) Tire5#4 FAKE_NPC,0,0
-p_track01,51,30,0 duplicate(Tire_1) Tire5#5 FAKE_NPC,0,0
-p_track01,47,30,0 duplicate(Tire_1) Tire5#6 FAKE_NPC,0,0
-p_track01,43,28,0 duplicate(Tire_1) Tire6#1 FAKE_NPC,0,0
-p_track01,39,28,0 duplicate(Tire_1) Tire6#2 FAKE_NPC,0,0
-p_track01,35,28,0 duplicate(Tire_1) Tire6#3 FAKE_NPC,0,0
-p_track01,55,28,0 duplicate(Tire_1) Tire6#4 FAKE_NPC,0,0
-p_track01,51,28,0 duplicate(Tire_1) Tire6#5 FAKE_NPC,0,0
-p_track01,47,28,0 duplicate(Tire_1) Tire6#6 FAKE_NPC,0,0
-
-//== Monster Race - Dual Monster Race ======================
-hugel,47,56,0 script #race_timer2-1 FAKE_NPC,{
-OnEnable:
- enablenpc "#race_timer2-1";
-OnInit:
- $@mon_time_2_1 = 2;
- initnpctimer;
- end;
-
-OnTimer10000:
- mapannounce "hugel","The Dual Monster Race will soon begin. We hope to see many of you participate!",bc_map,"0xffb6c1";
- end;
-
-OnTimer30000:
- mapannounce "hugel","The Dual Monster Race Arena has just opened.",bc_map,"0xffb6c1";
- $@mon_time_2_1 = 1;
- donpcevent "#race_timer2-2::OnEnable";
- donpcevent "TrapGlobal#race02::OnEnable";
- enablenpc "Ticket Helper#2";
- end;
-
-OnTimer90000:
- mapannounce "hugel","The Dual Monster Race arena is now open. Participants should enter the Arena as soon as they can.",bc_map,"0xffb6c1";
- end;
-
-OnTimer210000:
- mapannounce "hugel","The entrance to the Dual Monster Race Arena will close shortly. Participants, please enter the arena now.",bc_map,"0xffb6c1";
- end;
-
-OnTimer270000:
- mapannounce "hugel","The Dual Monster Race Arena's entrance will soon close.",bc_map,"0xffb6c1";
- end;
-
-OnTimer272000:
- mapannounce "hugel","Participants, please enter the Arena before the doors close.",bc_map,"0xffb6c1";
- end;
-
-OnTimer330000:
- mapannounce "hugel","The race is now starting. If you missed your chance to enter this race, please try again next time~!",bc_map,"0xffb6c1";
- $@mon_time_2_1 = 0;
- disablenpc "#race_timer2-1";
- stopnpctimer;
- end;
-}
-
-p_track02,42,23,0 script #race_timer2-2 FAKE_NPC,{
-OnEnable:
- enablenpc "#race_timer2-2";
- $@mon_time_2_2 = 0;
- initnpctimer;
- end;
-
-OnTimer5000:
- mapannounce "p_track02","Welcome to the Monster Race Arena.",bc_map,"0x87ceeb";
- end;
-
-OnTimer7000:
- mapannounce "p_track02","Feel free to inquire at the help desk whenever you have questions.",bc_map,"0x87ceeb";
- end;
-
-OnTimer120000:
- mapannounce "p_track02","The Dual Monster Race will start in 3 minutes.",bc_map,"0x87ceeb";
- end;
-
-OnTimer122000:
- mapannounce "p_track02","Please ask a Ticket Helper if you wish to wager on the race.",bc_map,"0x87ceeb";
- end;
-
-OnTimer240000:
- mapannounce "p_track02","The Dual Monster Race will start shortly.",bc_map,"0x87ceeb";
- end;
-
-OnTimer242000:
- mapannounce "p_track02","Please ask a Ticket Helper if you wish to wager on the race.",bc_map,"0x87ceeb";
- end;
-
-OnTimer300000:
- mapannounce "p_track02","The Monster Race is starting now. Good luck, everybody!",bc_map,"0x87ceeb";
- $@mon_time_2_2 = 1;
- disablenpc "Ticket Helper#2";
- donpcevent "#poring1::OnEnable";
- donpcevent "#lunatic1::OnEnable";
- donpcevent "#savagebebe1::OnEnable";
- donpcevent "#desertwolf1::OnEnable";
- donpcevent "#deviruchi1::OnEnable";
- donpcevent "#baphomet1::OnEnable";
- stopnpctimer;
- disablenpc "#race_timer2-2";
- end;
-
-OnInit:
- disablenpc "#race_timer2-2";
- $@mon_time_2_2 = 0;
- end;
-}
-
-p_track02,80,43,0 script #race_timer2-3 FAKE_NPC,{
-OnEnable:
- enablenpc "#race_timer2-3";
- initnpctimer;
- end;
-
-OnTimer3000:
- mapannounce "p_track02","The Monster Race is finished! Congratulations to all the winners!",bc_map,"0xFFFF00";
- end;
-
-OnTimer6000:
- mapannounce "p_track02","Please give your Racing Ticket to the Medal Distributor if you bet on the winning monster.",bc_map,"0xFFFF00";
- end;
-
-OnTimer9000:
- mapannounce "p_track02","You have 5 minutes to exchange a winning ticket for Prize Medals from the Medal Distributor.",bc_map,"0xFFFF00";
- end;
-
-OnTimer12000:
- mapannounce "p_track02","All tickets become void after this 5 minute period, so winners should claim their prize now.",bc_map,"0xFFFF00";
- end;
-
-OnTimer15000:
- mapannounce "p_track02","Please leave the Race Arena before this 5 minute period elapses. Thank you.",bc_map,"0xFFFF00";
- end;
-
-OnTimer240000:
- mapannounce "p_track02","Attention. We will being preparing for the next race shortly...",bc_map,"0xFFFF00";
- end;
-
-OnTimer243000:
- mapannounce "p_track02","We will close the Racing Arena in 1 minute to prepare for the next race.",bc_map,"0xFFFF00";
- end;
-
-OnTimer246000:
- mapannounce "p_track02","Participants in the last race should leave the arena as soon as possible.",bc_map,"0xFFFF00";
- end;
-
-OnTimer249000:
- mapannounce "p_track02","Thank you for your cooperation.",bc_map,"0xFFFF00";
- end;
-
-OnTimer252000:
- mapannounce "p_track02","We hope that you enjoyed the Monster Race arena. Come back again soon~",bc_map,"0xFFFF00";
- end;
-
-OnTimer300000:
- mapwarp "p_track02","hugel",63,73;
- disablenpc "Medal Distributor#medal";
- donpcevent "#race_timer2-1::OnEnable";
- stopnpctimer;
-OnInit:
- $@mon_race_2_1 = 0;
- $@mon_race_2_2 = 0;
- disablenpc "#race_timer2-3";
- end;
-}
-
-hugel,62,69,1 script Eckar Erenes#double 4_M_NFMAN,{
- mes "[Eckar Erenes]";
- mes "Welcome to the";
- mes "Monster Race Arena,";
- mes "the pride and joy of";
- mes "the village of Hugel!";
- mes "How may I help you?";
- next;
- if (select("Monster Race Info", "Enter Monster Race") == 1) {
- mes "[Eckar Erenes]";
- mes "Monster Races originated from";
- mes "simple children's games in which";
- mes "Cute Pets would race against each other. This grew into an adult";
- mes "pastime that is so popular, we've built a racing arena in Hugel.";
- next;
- mes "[Eckar Erenes]";
- mes "Our Monster Race Arena hosts";
- mes "two types of monster races. First, we have the Single Monster Race,";
- mes "in which those that wagered on the 1st place monster are rewarded.";
- next;
- mes "[Eckar Erenes]";
- mes "Then, we have the Dual Monster";
- mes "Race in which the house odds and rewards are greater than in Single";
- mes "Monster Races: you must wager on 2 monsters, and they must place in";
- mes "1st and 2nd for you to win.";
- next;
- mes "[Eckar Erenes]";
- mes "Although a small entrance";
- mes "fee is required, we only use";
- mes "the money to give rewards to";
- mes "participants and maintain this";
- mes "arena. Therefore, we're not";
- mes "profiting from this enterprise.";
- next;
- mes "[Eckar Erenes]";
- mes "Also, we prohibit others";
- mes "from making personal bets";
- mes "and wagers, using items and";
- mes "zeny, based on the outcomes";
- mes "of these races. That kind of";
- mes "gambling is illegal here...";
- next;
- mes "[Eckar Erenes]";
- mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
- mes "Keep in mind that winning Racing Tickets can only be exchanged for";
- mes "Prize Medals during a 5 minute window after the end of the race.";
- next;
- }
- mes "[Eckar Erenes]";
- mes "The entrance fee for all races";
- mes "in the Monster Race Arena is";
- mes "2,000 zeny. If you'd like to wager on a Single Monster Race,";
- mes "then please ask my brother";
- mes "Ellebird to help you.";
- next;
- mes "[Eckar Erenes]";
- mes "Otherwise, I'll help get you";
- mes "started if you're interested";
- mes "in a Dual Monster Race.";
- mes "Would you like to wager";
- mes "on a Dual Monster Race?";
- next;
- if (select("Yes, please.", "No, thanks.") == 2) {
- mes "[Eckar Erenes]";
- mes "Very well. I hope that";
- mes "you enjoy your time here";
- mes "in the Monster Race Arena~";
- close;
- }
- if (!checkweight(Jellopy,700)) {
- mes "[Eckar Erenes]";
- mes "Hmm... You're toting";
- mes "too many things with you";
- mes "right now. You better put";
- mes "some of your stuff away in";
- mes "Kafra Storage before you can";
- mes "wager on any monster races...";
- close;
- }
- if (Zeny < 2000) {
- mes "[Eckar Erenes]";
- mes "I'm sorry, but you";
- mes "don't have enough";
- mes "money to pay the";
- mes "2,000 zeny entrance fee. ";
- close;
- }
- if (countitem(Monster_Ticket)) {
- mes "[Eckar Erenes]";
- mes "Hm? What are you doing";
- mes "with an expired Racing Ticket?";
- mes "Well, I better get rid of it for you before it can get mixed up";
- mes "with your new Racing Ticket.";
- delitem Monster_Ticket,1;
- next;
- if ($@mon_time_2_1 == 1) {
- mes "[Eckar Erenes]";
- mes "Alright, I think you";
- mes "should be all set. I hope";
- mes "that you enjoy the race~";
- mes "Let me guide you inside";
- mes "the Monster Race Arena now.";
- Zeny -= 2000;
- monster_race_2_1 = 0;
- monster_race_2_2 = 0;
- close2;
- warp "p_track02",75,41;
- end;
- }
- else if ($@mon_time_2_1 == 2) {
- mes "[Eckar Erenes]";
- mes "We're still finishing our";
- mes "preparations for the next";
- mes "Double Monster Race, so";
- mes "we ask that you please";
- mes "wait a little while longer...";
- close;
- }
- } else {
- if ($@mon_time_2_1 == 1) {
- mes "[Eckar Erenes]";
- mes "Thanks, I hope that";
- mes "you enjoy this race.";
- mes "Let me guide you now";
- mes "to the Monster Race Arena.";
- Zeny -= 2000;
- monster_race_2_1 = 0;
- monster_race_2_2 = 0;
- close2;
- warp "p_track02",75,41;
- end;
- } else if ($@mon_time_2_1 == 2) {
- mes "[Eckar Erenes]";
- mes "We're still finishing our";
- mes "preparations for the next";
- mes "Double Monster Race, so";
- mes "we ask that you please";
- mes "wait a little while longer...";
- close;
- }
- }
- if (!$@mon_time_2_2) {
- mes "[Eckar Erenes]";
- mes "Right now, a Monster Race";
- mes "is in progress. It's too late to place a wager, but if you'd like";
- mes "to watch, the fee is 500 zeny";
- mes "for spectators. Would you like to enter the Monster Race Arena?";
- next;
- if (select("Enter", "Cancel") == 2) {
- mes "[Eckar Erenes]";
- mes "Alright, then. If you'd like";
- mes "to wager on a monster";
- mes "race, please wait for the";
- mes "current race to finish. I hope";
- mes "that you enjoy your time here";
- mes "in the Monster Race Arena~";
- close;
- }
- if (Zeny > 499) {
- mes "[Eckar Erenes]";
- mes "Thank you~";
- mes "I hope you enjoy";
- mes "watching this race!";
- Zeny -= 500;
- monster_race_2_1 = 0;
- monster_race_2_2 = 0;
- close2;
- warp "p_track02",75,41;
- end;
- }
- mes "[Eckar Erenes]";
- mes "I'm sorry, but you don't";
- mes "have enough money to pay";
- mes "the 500 zeny spectator fee.";
- close;
- }
- mes "[Eckar Erenes]";
- mes "I'm sorry, but a monster";
- mes "race has just ended, so we're";
- mes "having the 5 minute period in";
- mes "which the winners can claim";
- mes "their Prize Medals. The gate";
- mes "will open soon, so please wait.";
- close;
-OnEnable:
- enablenpc "Eckar Erenes#double";
- end;
-OnDisable:
- disablenpc "Eckar Erenes#double";
- end;
-}
-
-p_track02,73,22,1 script Ticket Helper#2 4_M_HUMAN_02,{
- if (!checkweight(Spawn,200)) {
- mes "[Ticket Helper]";
- mes "Welcome to the";
- mes "Monster Race Arena.";
- mes "If you'd like to participate";
- mes "in the ^3131FFDouble Monster Race^000000,";
- mes "then please select 1 out of";
- mes "the 6 monsters from the list.";
- next;
- mes "[Ticket Helper]";
- mes "Wait, wait...";
- mes "I can't give you";
- mes "anything right now.";
- mes "You're carrying way";
- mes "too many things...";
- close;
- }
- if (!monster_race_2_1 && !monster_race_2_2) {
- mes "[Ticket Helper]";
- mes "Hello there!";
- mes "Interested in wagering on";
- mes "the Dual Monster Race?";
- mes "I'm here to help you if you've";
- mes "got any questions, or if you";
- mes "want to place your wager.";
- next;
- switch(select("Check Monster Status", "Wager on Race", "Monster Race?", "Cancel")) {
- case 1:
- for (.@i = 1; .@i <= 6; ++.@i)
- mes "Monster "+.@i+" [^CC6600Luck^000000: " + $@mon_r02_luk[.@i] + "] [^EE0000HP^000000: " + $@mon_r02_tire[.@i] + "]";
- close;
- case 2:
- mes "[Ticket Helper]";
- mes "Alright, please choose which";
- mes "two monsters that you think";
- mes "will win 1st and 2nd place.";
- mes "If both your monsters come";
- mes "in 1st and 2nd, in any order,";
- mes "you'll win the wager.";
- next;
- mes "[Ticket Helper]";
- mes "Now, please tell me";
- mes "your first choice for one";
- mes "of the monsters that";
- mes "will win this race.";
- next;
- while (true) {
- .@list$ = "";
- for (.@i = 1; .@i <= 6; ++.@i)
- .@list$ += (.@i != .@m1 ? "Monster " + .@i:"") + ":";
- .@m = select (.@list$);
- switch (.@m) {
- case 1: setarray .@string$, "a friendly","Poring type monster"; break;
- case 2: setarray .@string$, "an adorable","Lunatic type monster"; break;
- case 3: setarray .@string$, "a darling","Savage Babe monster"; break;
- case 4: setarray .@string$, "a gentle baby","Desert Wolf monster"; break;
- case 5: setarray .@string$, "a small, yet","demonic, Deviruchi"; break;
- case 6: setarray .@string$, "a naughty","Baphomet Jr. monster"; break;
- }
- mes "[Ticket Helper]";
- mes "You've chosen";
- mes "^0000FFMonster "+.@m+"^000000, "+.@string$[0];
- mes .@string$[1]+".";
- mes "Are you sure you want";
- mes "to choose this monster?";
- next;
- if (select("Yes", "No") == 2) {
- mes "[Ticket Helper]";
- mes "You have canceled";
- mes "your wager. Okay,";
- mes "I understand. Perhaps";
- mes "you'd feel more comfortable";
- mes "checking the monsters first?";
- close;
- }
- if (!.@m1) {
- mes "[Ticket Helper]";
- mes "Now, please make";
- mes "your second choice";
- mes "for the monster that";
- mes "you think will place";
- mes "1st or 2nd in this race.";
- next;
- .@m1 = .@m;
- continue;
- }
- if ($@mon_time_2_2 != 0) {
- mes "[Ticket Helper]";
- mes "I'm very sorry, but a";
- mes "monster race is underway.";
- mes "Please wait, and then place";
- mes "your wager for the next race.";
- close;
- }
- mes "[Ticket Helper]";
- mes "You've wagered on";
- mes "^0000FFMonster "+.@m1+"^000000 and ^0000FFMonster "+.@m+"^000000";
- mes "to win this race. Good luck!";
- mes "I really hope that the odds";
- mes "work out in your favor~";
- emotion e_kis;
- monster_race_2_1 = .@m1;
- monster_race_2_2 = .@m;
- getitem Monster_Ticket,1;
- close;
- }
- case 3:
- mes "[Ticket Helper]";
- mes "Monster Races originated from";
- mes "simple children's games in which";
- mes "Cute Pets would race against each other. This grew into an adult";
- mes "pastime that is so popular, we've built a racing arena in Hugel.";
- next;
- mes "[Ticket Helper]";
- mes "Our Monster Race Arena hosts";
- mes "two types of monster races. First, we have the Single Monster Race,";
- mes "in which those that wagered on the 1st place monster are rewarded.";
- next;
- mes "[Eclar Ellbird]";
- mes "Then, we have the Dual Monster";
- mes "Race in which those that wagered on the 1st and 2nd place monsters";
- mes "are equally rewarded. The house";
- mes "odds and wager rewards are greater in Dual Races than Single Races.";
- next;
- mes "[Ticket Helper]";
- mes "Although a small entrance";
- mes "fee is required, we only use";
- mes "the money to give rewards to";
- mes "participants and maintain this";
- mes "arena. Therefore, we're not";
- mes "profiting from this enterprise.";
- next;
- mes "[Ticket Helper]";
- mes "Also, we prohibit others";
- mes "from making personal bets";
- mes "and wagers, using items and";
- mes "zeny, based on the outcomes";
- mes "of these races. That kind of";
- mes "gambling is illegal here...";
- next;
- mes "[Ticket Helper]";
- mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
- mes "Keep in mind that winning Racing Tickets can only be exchanged for";
- mes "Prize Medals during a 5 minute window after the end of the race.";
- next;
- mes "[Ticket Helper]";
- mes "You're already here";
- mes "inside the Monster Race";
- mes "Arena, so you may as well";
- mes "try placing a wager. It's";
- mes "more fun than you'd think~";
- close;
- case 4:
- mes "[Ticket Helper]";
- mes "You have canceled";
- mes "your wager. Okay,";
- mes "I understand. Perhaps";
- mes "you'd feel more comfortable";
- mes "checking the monsters first?";
- close;
- }
- } else {
- if (countitem(Monster_Ticket)) {
- mes "[Ticket Helper]";
- mes "You've wagered on";
- mes "^0000FFMonster " + monster_race_2_1 + "^000000 and ^0000FFMonster " + monster_race_2_2 + "^000000";
- mes "for this Dual Monster Race.";
- next;
- }
- mes "[Ticket Helper]";
- mes "The start of the race will be";
- mes "announced through a broadcast.";
- mes "You can refer to your Mini-Map";
- mes "to track the monsters' race";
- mes "positions. Thank you, and";
- mes "have a good time!";
- viewpoint 1,43,35,0,0xFF0000;
- close;
- }
-
-OnInit:
- disablenpc "Ticket Helper#2";
- end;
-}
-
-p_track02,39,49,3 script Game Guide#double 4_F_RACING,{
- mes "[Game Guide]";
- mes "Welcome to the";
- mes "Monster Race Arena.";
- mes "How can I help you?";
- next;
- switch(select("Monster Race Info", "Wager Info", "Ticket Redemption Info")) {
- case 1:
- mes "[Game Guide]";
- mes "Monster Races originated from";
- mes "simple children's games in which";
- mes "Cute Pets would race against each other. This grew into an adult";
- mes "pastime that is so popular, we've built a racing arena in Hugel.";
- next;
- mes "[Game Guide]";
- mes "Our Monster Race Arena hosts";
- mes "two types of monster races. First, we have the Single Monster Race,";
- mes "in which those that wagered on the 1st place monster are rewarded.";
- next;
- mes "[Game Guide]";
- mes "Then, we have the Dual Monster";
- mes "Race in which the house odds and rewards are greater than in Single";
- mes "Monster Races: you must wager on 2 monsters, and they must place in";
- mes "1st and 2nd for you to win.";
- next;
- mes "[Game Guide]";
- mes "Although a small entrance";
- mes "fee is required, we only use";
- mes "the money to give rewards to";
- mes "participants and maintain this";
- mes "arena. Therefore, we're not";
- mes "profiting from this enterprise.";
- next;
- mes "[Game Guide]";
- mes "Also, we prohibit others";
- mes "from making personal bets";
- mes "and wagers, using items and";
- mes "zeny, based on the outcomes";
- mes "of these races. That kind of";
- mes "gambling is illegal here...";
- next;
- mes "[Game Guide]";
- mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
- mes "Keep in mind that winning Racing Tickets can only be exchanged for";
- mes "Prize Medals during a 5 minute window after the end of the race.";
- next;
- break;
- case 2:
- mes "[Game Guide]";
- mes "Before placing a wager, you";
- mes "must get a free Racing Ticket";
- mes "from the Ticket Helper. There,";
- mes "I've marked the Ticket Helper";
- mes "on your Mini-Map, so you can";
- mes "find him pretty easily.";
- viewpoint 1,73,22,1,0xFF3355;
- next;
- break;
- case 3:
- mes "[Game Guide]";
- mes "If you wagered on the winner";
- mes "of a Single Monster Race, or";
- mes "on the 1st or 2nd place winners";
- mes "in a Dual Monster Race, then";
- mes "you can exchange your Racing";
- mes "Ticket for Prize Medals.";
- next;
- mes "[Game Guide]";
- mes "However, you must exchange";
- mes "your Racing Ticket with the";
- mes "Medal Distributor within the";
- mes "5 minute window after the end";
- mes "of the race. ^FF0000Your ticket becomes^FFFFFF ^FF0000 void after these 5 minutes.^000000";
- next;
- mes "[Game Guide]";
- mes "When this 5 minute window";
- mes "elapses, you will be teleported outside, and we will immediately";
- mes "begin preparing for the next race. Make sure that you remember this";
- mes "information when you wager.";
- next;
- mes "[Game Guide]";
- mes "If you haven't received";
- mes "your free Racing Ticket,";
- mes "then please visit the Ticket";
- mes "Helper. There, I've just marked";
- mes "his location on your Mini-Map.";
- viewpoint 1,67,45,2,0xCE6300;
- next;
- break;
- }
- mes "[Game Guide]";
- mes "Thank you, and";
- mes "I hope you enjoy";
- mes "your time here in the";
- mes "Monster Racing Arena.";
- close;
-}
-
-p_track02,67,45,5 script Medal Distributor#medal 4_F_RACING,{
- if (!checkweight(Jellopy,20)) {
- mes "[Medal Distributor]";
- mes "I'm sorry, but I can't";
- mes "reward you with any medals";
- mes "until you make more space";
- mes "available in your Inventory.";
- close;
- }
- mes "[Medal Distributor]";
- mes "Hello there~";
- mes "If you've wagered on the";
- mes "winning monster in a recent";
- mes "race, then you can exchange";
- mes "your game ticket here for";
- mes "some Prize Medals.";
- next;
- if (!countitem(Monster_Ticket)) {
- mes "[Medal Distributor]";
- mes "Please remember that you can";
- mes "only exchange winning Game";
- mes "Tickets for Prize Medals right";
- mes "after the race finishes. Prize";
- mes "Medals may be given to Wayne";
- mes "in Hugel in exchange for items.";
- close;
- }
- mes "[Medal Distributor]";
- mes "Please remember that you can";
- mes "only exchange winning Game";
- mes "Tickets for Prize Medals right";
- mes "after the race finishes. Prize";
- mes "Medals may be given to Wayne";
- mes "in Hugel in exchange for items.";
- next;
- if (monster_race_2_1 == $@mon_race_2_1 && monster_race_2_2 == $@mon_race_2_2) {
- mes "[Medal Distributor]";
- mes "Congratulations! It's really";
- mes "difficult to guess the winners";
- mes "of a Dual Monster Race, so you";
- mes "must be really lucky! Would you";
- mes "like to exchange your winning";
- mes "Racing Ticket for Prize Medals?";
- next;
- if (select("Yes, please.", "No, thanks.") == 1) {
- mes "[Medal Distributor]";
- mes "Okay, everything looks good,";
- mes "so here's your Prize Medals~";
- mes "If you want to trade these";
- mes "medals for items, please";
- mes "visit Wayne in Hugel. We hope";
- mes "you enjoyed the Monster Race~";
- delitem Monster_Ticket,1;
- monster_race_2_1 = 7;
- monster_race_2_2 = 7;
- getitem Marvelous_Medal,15;
- close;
- }
- mes "[Medal Distributor]";
- mes "Um, are you sure? You ";
- mes "can only exchange a winning";
- mes "Racing Ticket for Prize Medals";
- mes "for a short time after the race. If you made a mistake, you";
- mes "should ask me again quickly.";
- close;
- } else if (!monster_race_2_1 && !monster_race_2_2) {
- mes "[Medal Distributor]";
- mes "Well, better luck next time...";
- mes "Although you can't always";
- mes "be lucky, it's always fun to";
- mes "wager on the monster races!";
- close;
- } else if (monster_race_2_1 == 7 && monster_race_2_2 == 7) {
- mes "[Medal Distributor]";
- mes "Thanks for visiting the";
- mes "Monster Race Arena, and";
- mes "I hope you enjoy your time";
- mes "here. I'll see you next time~";
- close;
- } else if (monster_race_2_1 != $@mon_race_2_1 || monster_race_2_2 != $@mon_race_2_2) {
- mes "[Medal Distributor]";
- mes "You may not have wagered";
- mes "on the winning monster in";
- mes "the last race, but I hope that";
- mes "you get lucky next time~";
- close;
- }
-
-OnInit:
- disablenpc "Medal Distributor#medal";
- end;
-}
-
-p_track02,76,38,1 script Exit Guide#double 4_M_NFMAN,{
- mes "[Exit Guide]";
- mes "If you have a winning Racing";
- mes "Ticket, please make sure that";
- mes "you redeem it for Prize Medals";
- mes "now. All Racing Tickets become";
- mes "void once the next race begins.";
- next;
- mes "[Exit Guide]";
- mes "If you wish to leave";
- mes "the arena, then I can guide";
- mes "you outside. Would you like";
- mes "to leave the arena right now?";
- next;
- if (select("Yes", "No") == 2) {
- mes "[Exit Guide]";
- mes "Alright, then.";
- mes "Just let me know";
- mes "whenever you're";
- mes "ready to leave.";
- close;
- }
- if (!countitem(Monster_Ticket)) {
- mes "[Exit Guide]";
- mes "Thank you for";
- mes "your patronage, and";
- mes "I hope that you come";
- mes "visit us again soon~";
- } else {
- mes "[Exit Guide]";
- mes "In accordance with our";
- mes "policies, I must take your";
- mes "Racing Ticket before you leave.";
- mes "Thank you for your patronage,";
- mes "and I hope you enjoy your time";
- mes "here in the Monster Race Arena.";
- delitem Monster_Ticket,1;
- }
- monster_race_2_1 = 0;
- monster_race_2_2 = 0;
- close2;
- warp "hugel",63,73;
- end;
-}
-
-- script mob1#main FAKE_NPC,{
- function MN;
-OnEnable:
- enablenpc strnpcinfo(NPC_NAME);
- setarray .@mob[1], R_PORING,R_LUNATIC,R_SAVAGE_BABE,R_DESERT_WOLF_B,R_DEVIRUCHI,R_BAPHOMET_;
- getmapxy(.@m$, .@x, .@y, UNITTYPE_NPC);
- .@num = MN();
- monster "p_track02",58,.@y,"Monster "+.@num,.@mob[.@num],1,strnpcinfo(NPC_NAME)+"::OnMyMobDead";
- end;
-
-OnTouchNPC:
- .@i = MN();
- if (!$@mon_race_2_1) {
- emotion e_lv;
- specialeffect EF_MVP;
- mapannounce "p_track02","Monster "+.@i+" has reached the Finish Line!",bc_map,"0x66FFCC";
- $@mon_race_2_1 = .@i;
- donpcevent strnpcinfo(NPC_NAME)+"::OnDisable";
- } else {
- emotion e_lv;
- specialeffect EF_MVP;
- mapannounce "p_track02","The race is over! Monster "+.@i+" has reached the Finish Line!",bc_map,"0x66FFCC";
- $@mon_race_2_2 = .@i;
- donpcevent "#poring1::OnDisable";
- donpcevent "#lunatic1::OnDisable";
- donpcevent "#savagebebe1::OnDisable";
- donpcevent "#desertwolf1::OnDisable";
- donpcevent "#deviruchi1::OnDisable";
- donpcevent "#baphomet1::OnDisable";
- donpcevent "TrapGlobal#race02::OnDisable";
- enablenpc "Medal Distributor#medal";
- donpcevent "#race_timer2-3::OnEnable";
- }
- end;
-
-OnMyMobDead:
- end;
-
-OnDisable:
- killmonster "p_track02",strnpcinfo(NPC_NAME)+"::OnMyMobDead";
- disablenpc strnpcinfo(NPC_NAME);
- end;
-
-OnInit:
- if (strnpcinfo(NPC_NAME_HIDDEN) != "main")
- disablenpc strnpcinfo(NPC_NAME);
- end;
-
- function MN {
- setarray .@n$[1], "poring","lunatic","savagebebe","desertwolf","deviruchi","baphomet";
- for (.@i = 1; .@i <= getarraysize(.@n$); ++.@i) {
- if (compare(strnpcinfo(NPC_NAME),.@n$[.@i]))
- break;
- }
- return .@i;
- }
-
-}
-p_track02,30,38,0 duplicate(mob1#main) #poring1 HIDDEN_WARP_NPC,0,0
-p_track02,30,36,0 duplicate(mob1#main) #lunatic1 HIDDEN_WARP_NPC,0,0
-p_track02,30,34,0 duplicate(mob1#main) #savagebebe1 HIDDEN_WARP_NPC,0,0
-p_track02,30,32,0 duplicate(mob1#main) #desertwolf1 HIDDEN_WARP_NPC,0,0
-p_track02,30,30,0 duplicate(mob1#main) #deviruchi1 HIDDEN_WARP_NPC,0,0
-p_track02,30,28,0 duplicate(mob1#main) #baphomet1 HIDDEN_WARP_NPC,0,0
-
-p_track02,19,48,0 script TrapGlobal#race02 FAKE_NPC,{
-OnEnable:
- enablenpc "TrapGlobal#race02";
- for (.@c = 1; .@c <= 6; ++.@c) {
- .@line = rand(1,70);
- enablenpc "starting#race02_"+.@c;
- enablenpc "Tire#race02_"+.@c+"_1";
- if (.@line <= 10) {
- .@tired = rand(50,60);
- enablenpc "Luk#race02_"+.@c+"_5";
- enablenpc "Luk#race02_"+.@c+"_6";
- } else if (.@line <= 30) {
- .@tired = rand(40,60);
- enablenpc "Luk#race02_"+.@c+"_5";
- if (.@tired < 50)
- enablenpc "Tire#race02_"+.@c+"_2";
- } else if (.@line <= 40) {
- .@tired = rand(30,50);
- enablenpc "Luk#race02_"+.@c+"_1";
- enablenpc "Tire#race02_"+.@c+"_2";
- if (.@tired < 40)
- enablenpc "Tire#race02_"+.@c+"_3";
- } else if (.@line <= 50) {
- .@tired = rand(20,40);
- enablenpc "Luk#race02_"+.@c+"_1";
- enablenpc "Luk#race02_"+.@c+"_2";
- enablenpc "Tire#race02_"+.@c+"_2";
- enablenpc "Tire#race02_"+.@c+"_3";
- if (.@tired < 30)
- enablenpc "Tire#race02_"+.@c+"_4";
- } else if (.@line <= 60) {
- .@tired = rand(10,30);
- for (.@i = 1; .@i <= 3; ++.@i)
- enablenpc "Luk#race02_"+.@c+"_"+.@i;
- for (.@i = 2; .@i <= 4; ++.@i)
- enablenpc "Tire#race02_"+.@c+"_"+.@i;
- if (.@tired < 20)
- enablenpc "Tire#race02_"+.@c+"_5";
- } else if (.@line <= 70) {
- .@tired = rand(0,20);
- for (.@i = 1; .@i <= 4; ++.@i)
- enablenpc "Luk#race02_"+.@c+"_"+.@i;
- for (.@i = 2; .@i <= 5; ++.@i)
- enablenpc "Tire#race02_"+.@c+"_"+.@i;
- if (.@tired < 10)
- enablenpc "Tire#race02_"+.@c+"_6";
- }
- $@mon_r02_luk[.@c] = .@line;
- $@mon_r02_tire[.@c] = .@tired;
- }
- end;
-
-OnDisable:
- disablenpc "TrapGlobal#race02";
- for (.@i = 1; .@i <= 6; ++.@i)
- donpcevent "starting#race02_"+.@i+"::OnDisable";
- end;
-
-OnInit:
- for (.@i = 1; .@i <= 6; ++.@i) {
- $@mon_r02_luk[.@i] = 0;
- $@mon_r02_tire[.@i] = 0;
- }
- end;
-}
-
-- script starting_2 FAKE_NPC,{
-OnTouchNPC:
- .@start = rand(1,100);
- if (.@start < 11) .@speed = 60;
- else if (.@start < 21) .@speed = 70;
- else if (.@start < 31) .@speed = 80;
- else if (.@start < 41) .@speed = 90;
- else if (.@start < 51) .@speed = 100;
- else if (.@start < 61) .@speed = 110;
- else if (.@start < 71) .@speed = 120;
- else if (.@start < 81) .@speed = 130;
- else if (.@start < 91) .@speed = 140;
- else .@speed = 150;
- sc_start SC_WALKSPEED,5000,.@speed;
- end;
-
-OnDisable:
- for(.@i = 1; .@i < 7; ++.@i) {
- disablenpc "Luk#"+strnpcinfo(NPC_NAME_HIDDEN)+"_"+.@i;
- disablenpc "Tire#"+strnpcinfo(NPC_NAME_HIDDEN)+"_"+.@i;
- }
- disablenpc strnpcinfo(NPC_NAME);
- end;
-
-OnInit:
- disablenpc strnpcinfo(NPC_NAME);
- end;
-}
-
-p_track02,56,38,0 duplicate(starting_2) starting#race02_1 FAKE_NPC,0,0
-p_track02,56,36,0 duplicate(starting_2) starting#race02_2 FAKE_NPC,0,0
-p_track02,56,34,0 duplicate(starting_2) starting#race02_3 FAKE_NPC,0,0
-p_track02,56,32,0 duplicate(starting_2) starting#race02_4 FAKE_NPC,0,0
-p_track02,56,30,0 duplicate(starting_2) starting#race02_5 FAKE_NPC,0,0
-p_track02,56,28,0 duplicate(starting_2) starting#race02_6 FAKE_NPC,0,0
-
-p_track02,33,38,0 duplicate(Luk_1) Luk#race02_1_1 FAKE_NPC,0,0
-p_track02,37,38,0 duplicate(Luk_1) Luk#race02_1_2 FAKE_NPC,0,0
-p_track02,53,38,0 duplicate(Luk_1) Luk#race02_1_3 FAKE_NPC,0,0
-p_track02,45,38,0 duplicate(Luk_1) Luk#race02_1_4 FAKE_NPC,0,0
-p_track02,33,36,0 duplicate(Luk_1) Luk#race02_2_1 FAKE_NPC,0,0
-p_track02,37,36,0 duplicate(Luk_1) Luk#race02_2_2 FAKE_NPC,0,0
-p_track02,53,36,0 duplicate(Luk_1) Luk#race02_2_3 FAKE_NPC,0,0
-p_track02,45,36,0 duplicate(Luk_1) Luk#race02_2_4 FAKE_NPC,0,0
-p_track02,33,34,0 duplicate(Luk_1) Luk#race02_3_1 FAKE_NPC,0,0
-p_track02,37,34,0 duplicate(Luk_1) Luk#race02_3_2 FAKE_NPC,0,0
-p_track02,53,34,0 duplicate(Luk_1) Luk#race02_3_3 FAKE_NPC,0,0
-p_track02,45,34,0 duplicate(Luk_1) Luk#race02_3_4 FAKE_NPC,0,0
-p_track02,33,32,0 duplicate(Luk_1) Luk#race02_4_1 FAKE_NPC,0,0
-p_track02,37,32,0 duplicate(Luk_1) Luk#race02_4_2 FAKE_NPC,0,0
-p_track02,53,32,0 duplicate(Luk_1) Luk#race02_4_3 FAKE_NPC,0,0
-p_track02,45,32,0 duplicate(Luk_1) Luk#race02_4_4 FAKE_NPC,0,0
-p_track02,33,30,0 duplicate(Luk_1) Luk#race02_5_1 FAKE_NPC,0,0
-p_track02,37,30,0 duplicate(Luk_1) Luk#race02_5_2 FAKE_NPC,0,0
-p_track02,53,30,0 duplicate(Luk_1) Luk#race02_5_3 FAKE_NPC,0,0
-p_track02,45,30,0 duplicate(Luk_1) Luk#race02_5_4 FAKE_NPC,0,0
-p_track02,33,28,0 duplicate(Luk_1) Luk#race02_6_1 FAKE_NPC,0,0
-p_track02,37,28,0 duplicate(Luk_1) Luk#race02_6_2 FAKE_NPC,0,0
-p_track02,53,28,0 duplicate(Luk_1) Luk#race02_6_3 FAKE_NPC,0,0
-p_track02,45,28,0 duplicate(Luk_1) Luk#race02_6_4 FAKE_NPC,0,0
-
-p_track02,49,38,0 duplicate(Luk_2) Luk#race02_1_5 FAKE_NPC,0,0
-p_track02,41,38,0 duplicate(Luk_2) Luk#race02_1_6 FAKE_NPC,0,0
-p_track02,49,36,0 duplicate(Luk_2) Luk#race02_2_5 FAKE_NPC,0,0
-p_track02,41,36,0 duplicate(Luk_2) Luk#race02_2_6 FAKE_NPC,0,0
-p_track02,49,34,0 duplicate(Luk_2) Luk#race02_3_5 FAKE_NPC,0,0
-p_track02,41,34,0 duplicate(Luk_2) Luk#race02_3_6 FAKE_NPC,0,0
-p_track02,49,32,0 duplicate(Luk_2) Luk#race02_4_5 FAKE_NPC,0,0
-p_track02,41,32,0 duplicate(Luk_2) Luk#race02_4_6 FAKE_NPC,0,0
-p_track02,49,30,0 duplicate(Luk_2) Luk#race02_5_5 FAKE_NPC,0,0
-p_track02,41,30,0 duplicate(Luk_2) Luk#race02_5_6 FAKE_NPC,0,0
-p_track02,49,28,0 duplicate(Luk_2) Luk#race02_6_5 FAKE_NPC,0,0
-p_track02,41,28,0 duplicate(Luk_2) Luk#race02_6_6 FAKE_NPC,0,0
-
-p_track02,43,38,0 duplicate(Tire_1) Tire#race02_1_1 FAKE_NPC,0,0
-p_track02,39,38,0 duplicate(Tire_1) Tire#race02_1_2 FAKE_NPC,0,0
-p_track02,35,38,0 duplicate(Tire_1) Tire#race02_1_3 FAKE_NPC,0,0
-p_track02,55,38,0 duplicate(Tire_1) Tire#race02_1_4 FAKE_NPC,0,0
-p_track02,51,38,0 duplicate(Tire_1) Tire#race02_1_5 FAKE_NPC,0,0
-p_track02,47,38,0 duplicate(Tire_1) Tire#race02_1_6 FAKE_NPC,0,0
-p_track02,43,36,0 duplicate(Tire_1) Tire#race02_2_1 FAKE_NPC,0,0
-p_track02,39,36,0 duplicate(Tire_1) Tire#race02_2_2 FAKE_NPC,0,0
-p_track02,35,36,0 duplicate(Tire_1) Tire#race02_2_3 FAKE_NPC,0,0
-p_track02,55,36,0 duplicate(Tire_1) Tire#race02_2_4 FAKE_NPC,0,0
-p_track02,51,36,0 duplicate(Tire_1) Tire#race02_2_5 FAKE_NPC,0,0
-p_track02,47,36,0 duplicate(Tire_1) Tire#race02_2_6 FAKE_NPC,0,0
-p_track02,43,34,0 duplicate(Tire_1) Tire#race02_3_1 FAKE_NPC,0,0
-p_track02,39,34,0 duplicate(Tire_1) Tire#race02_3_2 FAKE_NPC,0,0
-p_track02,35,34,0 duplicate(Tire_1) Tire#race02_3_3 FAKE_NPC,0,0
-p_track02,55,34,0 duplicate(Tire_1) Tire#race02_3_4 FAKE_NPC,0,0
-p_track02,51,34,0 duplicate(Tire_1) Tire#race02_3_5 FAKE_NPC,0,0
-p_track02,47,34,0 duplicate(Tire_1) Tire#race02_3_6 FAKE_NPC,0,0
-p_track02,43,32,0 duplicate(Tire_1) Tire#race02_4_1 FAKE_NPC,0,0
-p_track02,39,32,0 duplicate(Tire_1) Tire#race02_4_2 FAKE_NPC,0,0
-p_track02,35,32,0 duplicate(Tire_1) Tire#race02_4_3 FAKE_NPC,0,0
-p_track02,55,32,0 duplicate(Tire_1) Tire#race02_4_4 FAKE_NPC,0,0
-p_track02,51,32,0 duplicate(Tire_1) Tire#race02_4_5 FAKE_NPC,0,0
-p_track02,47,32,0 duplicate(Tire_1) Tire#race02_4_6 FAKE_NPC,0,0
-p_track02,43,30,0 duplicate(Tire_1) Tire#race02_5_1 FAKE_NPC,0,0
-p_track02,39,30,0 duplicate(Tire_1) Tire#race02_5_2 FAKE_NPC,0,0
-p_track02,35,30,0 duplicate(Tire_1) Tire#race02_5_3 FAKE_NPC,0,0
-p_track02,55,30,0 duplicate(Tire_1) Tire#race02_5_4 FAKE_NPC,0,0
-p_track02,51,30,0 duplicate(Tire_1) Tire#race02_5_5 FAKE_NPC,0,0
-p_track02,47,30,0 duplicate(Tire_1) Tire#race02_5_6 FAKE_NPC,0,0
-p_track02,43,28,0 duplicate(Tire_1) Tire#race02_6_1 FAKE_NPC,0,0
-p_track02,39,28,0 duplicate(Tire_1) Tire#race02_6_2 FAKE_NPC,0,0
-p_track02,35,28,0 duplicate(Tire_1) Tire#race02_6_3 FAKE_NPC,0,0
-p_track02,55,28,0 duplicate(Tire_1) Tire#race02_6_4 FAKE_NPC,0,0
-p_track02,51,28,0 duplicate(Tire_1) Tire#race02_6_5 FAKE_NPC,0,0
-p_track02,47,28,0 duplicate(Tire_1) Tire#race02_6_6 FAKE_NPC,0,0
-
-//== NPCs for Redeeming Prize Medals (Einbroch and Hugel) ==
-ein_in01,85,208,5 script Ei'felle#repay01 4_M_EINMAN2,{
- if (!ein_medal01) {
- mes "[Ei'felle]";
- mes "Curses! We need to deliver";
- mes "what our customers ordered,";
- mes "but we've been making nothing";
- mes "but shipshod products! If we";
- mes "only had that metal, we could";
- mes "pump up our product quality!";
- next;
- select("What metal are you talking about?");
- mes "[Ei'felle]";
- mes "There's a small village";
- mes "at the outskirts of the";
- mes "Schwaltzvalt Republic that";
- mes "gives these special medals";
- mes "that are made of this metal";
- mes "which we desperately need...";
- next;
- mes "[Ei'felle]";
- mes "We've sent one of our best";
- mes "guildsmen to get some of those";
- mes "medals for us, but he hasn't";
- mes "reported back to us quite yet.";
- mes "I'm getting pretty anxious...";
- next;
- mes "[Ei'felle]";
- mes "I mean, we need a whole";
- mes "lot of that metal to fill out";
- mes "our orders and finish our";
- mes "manufacturing research,";
- mes "but so far, none of us have";
- mes "been able to get any medals...";
- next;
- if (countitem(Marvelous_Medal)) {
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Oh! Are you talking";
- mes "about the medals that";
- mes "they give as rewards in";
- mes "the Monster Race Arena?";
- mes "I have some of those.";
- next;
- mes "[Ei'felle]";
- mes "Huh? Show them to me...";
- mes "Yes! That's exactly what";
- mes "we need! Would you please";
- mes "donate your medals so that we";
- mes "can finally make some quality";
- mes "products for our customers?";
- next;
- callsub S_Reward;
- end;
- }
- mes "[Ei'felle]";
- mes "If you happen to obtain any";
- mes "medals from the Monster";
- mes "Race Arena in Hugel, then";
- mes "please bring some of them";
- mes "to me. I'll be sure to repay";
- mes "you for your kindness...";
- close;
- } else if (ein_medal01 < 500) {
- mes "[Ei'felle]";
- mes "Oh, how have you been?";
- mes "Thank you so much for";
- mes "donating so many medals,";
- mes "they've been helpful in my";
- mes "research. Still, I need more";
- mes "and more of them everyday...";
- next;
- if (countitem(Marvelous_Medal)) {
- mes "[Ei'felle]";
- mes "The other Blacksmith";
- mes "Guildsmen are doing their";
- mes "best to collect Prize Medals";
- mes "in Hugel, but they keep failing";
- mes "to win them! If you have any";
- mes "medals, then may I have some?";
- next;
- callsub S_Reward;
- end;
- }
- mes "[Ei'felle]";
- mes "If you happen to obtain any";
- mes "medals from the Monster";
- mes "Race Arena in Hugel, then";
- mes "please bring some of them";
- mes "to me. I'll be sure to repay";
- mes "you for your kindness...";
- close;
- }
- if (!checkweight(Knife,1)) {
- mes "[Ei'felle]";
- mes "Goodness, you're carrying";
- mes "so many things with you!";
- mes "You'd better put some of";
- mes "it away in Kafra Storage";
- mes "before you're overwhelmed";
- mes "by the bulk of your items!";
- close;
- }
- if (ein_medal01 > 499 && ein_medal01 < 1500) {
- if (ein_medal01 < 1000) {
- mes "[Ei'felle]";
- mes "Ah, welcome back! I've finally";
- mes "made a breakthrough in my";
- mes "metal research! Look, I've";
- mes "developed this Glittering";
- mes "Jacket! It's lightweight and";
- mes "very durable, you see?";
- next;
- mes "[Ei'felle]";
- mes "I wouldn't be able to have";
- mes "completed this without your";
- mes "help. Now, would you like to";
- mes "receive this Glittering Jacket";
- mes "as my way of repaying you?";
- next;
- if (select("Accept", "Wait for Further Development") == 1) {
- callsub S_BonusReward,500,Glittering_Clothes;
- end;
- }
- mes "[Ei'felle]";
- mes "Ah, I see. You'd rather wait";
- mes "until we develop something";
- mes "more to your liking. In that";
- mes "case, would you please donate";
- mes "more medals to my research?";
- mes "We're always low on them...";
- next;
- } else if (ein_medal01 < 1500) {
- mes "[Ei'felle]";
- mes "Oh, you're back!";
- mes "Thanks to all the medals";
- mes "that you've donated, I'm now";
- mes "able to manufacture a set";
- mes "of slotted armor imbued";
- mes "with a property of your choice.";
- next;
- mes "[Ei'felle]";
- mes "If you'd like, I can repay you";
- mes "now by creating a set of slotted elemental armor for you, or we";
- mes "can wait for you to donate more";
- mes "medals until I can develop";
- mes "something else for you.";
- next;
- switch(select("Accept Armor", "Can I have something else?", "Wait for Further Development")) {
- case 1:
- mes "[Ei'felle]";
- mes "I can manufacture one set of";
- mes "slotted Armor imbued with the";
- mes "Fire, Earth, Wind, or Water";
- mes "property. Which property would";
- mes "you like your armor to have?";
- next;
- switch(select("Fire Property", "Earth Property", "Wind Property", "Water Property")) {
- case 1: callsub S_BonusReward,1000,Flame_Sprits_Armor_; end;
- case 2: callsub S_BonusReward,1000,Earth_Sprits_Armor_; end;
- case 3: callsub S_BonusReward,1000,Wind_Sprits_Armor_; end;
- case 4: callsub S_BonusReward,1000,Water_Sprits_Armor_; end;
- }
- case 2:
- mes "[Ei'felle]";
- mes "Something else...?";
- mes "Oh, you must mean";
- mes "the Glittering Jacket that";
- mes "I developed earlier. After";
- mes "all, I have any other items";
- mes "to offer you for now...";
- next;
- callsub S_BonusReward,500,2319;
- end;
- case 3:
- mes "[Ei'felle]";
- mes "Ah, I see. You'd rather wait";
- mes "until we develop something";
- mes "more to your liking. In that";
- mes "case, would you please donate";
- mes "more medals to my research?";
- mes "We're always low on them...";
- next;
- break;
- }
- }
- if (countitem(Marvelous_Medal)) {
- mes "[Ei'felle]";
- mes "The other Blacksmith";
- mes "Guildsmen are doing their";
- mes "best to collect Prize Medals";
- mes "in Hugel, but they keep failing";
- mes "to win them! If you have any";
- mes "medals, then may I have some?";
- next;
- callsub S_Reward;
- end;
- }
- mes "[Ei'felle]";
- mes "If you happen to obtain any";
- mes "medals from the Monster";
- mes "Race Arena in Hugel, then";
- mes "please bring some of them";
- mes "to me. I'll be sure to repay";
- mes "you for your kindness...";
- close;
- } else if (ein_medal01 > 1499) {
- mes "[Ei'felle]";
- mes "Ah, you're back! I've";
- mes "extracted all the metal";
- mes "from the medals you've";
- mes "given me, and I think I have";
- mes "enough to create a Level 4";
- mes "Weapon. Isn't that incredible?";
- next;
- mes "[Ei'felle]";
- mes "If you like, I can create";
- mes "one of these weapons for you";
- mes "as my way of repaying you for";
- mes "your help. What do you think?";
- next;
- if (select("Yes, I want a Level 4 Weapon.", "Can I have something else?") == 2) {
- mes "[Ei'felle]";
- mes "Something else?";
- mes "Oh, alright then, would";
- mes "you like to have a Glittering";
- mes "Jacket, or a set of slotted";
- mes "elemental Armor? Please go";
- mes "ahead and make your choice~";
- next;
- switch (select("Glittering Jacket", "Fire Property Armor", "Earth Property Armor", "Wind Property Armor", "Water Property Armor", "Cancel")) {
- case 1: callsub S_BonusReward,500,2319; end;
- case 2: callsub S_BonusReward,1000,2345; end;
- case 3: callsub S_BonusReward,1000,2351; end;
- case 4: callsub S_BonusReward,1000,2349; end;
- case 5: callsub S_BonusReward,1000,2347; end;
- case 6: close;
- }
- }
- setarray .@type$, "Dagger","One Handed Sword","Two Handed Sword","Axe","Mace","Bow","Staff","Book","Spear","Katar","Knuckle","Whip","Musical Instrument";
- .@m = select(implode(.@type$,":")) - 1;
- mes "[Ei'felle]";
- mes "So you'd like to have a";
- mes .@type$[.@m]+"? Please choose";
- mes "which Level 4 Weapon";
- mes "that you want me to create.";
- next;
- switch (.@m) {
- case 0:
- .@weapon$ = "Ginnungagap:Grimtooth:Dragon Killer:Mail Breaker:Bazerald:Sword Breaker:Ice Pick:Sucsamad:Kitchen Knife:Azoth:Exorciser:Assassin Dagger:Moonlight Dagger:Weeder Knife:Cursed Dagger:Dagger of Counter:Combat Knife:Fortune Sword";
- setarray .@weapon_id, 13002,1237,13001,1225,1231,1224,1230,1236,1229,1235,1233,1232,1234,1227,1241,1242,1228,1223;
- break;
- case 1:
- .@weapon$ = "Nagan:Immaterial Sword:Mysteltainn:Byeollungum:Star Dust Blade:Caesar's Sword:Ice Falchion:Excalibur:Edge:Cutlus:Solar Sword:Tirfing:Fireblend";
- setarray .@weapon_id, 1130,1141,1138,1140,1148,1134,1131,1137,1132,1135,1136,1139,1133;
- break;
- case 2:
- .@weapon$ = "Dragon Slayer:Masamune:Muramasa:Schweizersabel:Executioner:Zweihander:Katzbalger";
- setarray .@weapon_id, 1166,1165,1164,1167,1169,1168,1170;
- break;
- case 3:
- .@weapon$ = "Great Axe:Guillotine:Light Epsilon:Bloody Axe:Sabbath:Slaughter:Cleaver:Tomahawk";
- setarray .@weapon_id, 1364,1369,1366,1363,1365,1367,1305,1368;
- break;
- case 4:
- .@weapon$ = "Golden Mace:Grand Cross:Long Mace:Spike:Slash:Quadrille";
- setarray .@weapon_id, 1524,1528,1525,1523,1526,1527;
- break;
- case 5:
- .@weapon$ = "Roguemaster's Bow:Dragon Wing:Rudra's Bow:Ballista";
- setarray .@weapon_id, 1719,1724,1720,1722;
- break;
- case 6:
- .@weapon$ = "Wing Staff:Wizardry Staff";
- setarray .@weapon_id, 1616,1473;
- case 7:
- .@weapon$ = "Legacy of Dragon:Book of the Apocalypse:Girl's Diary:Hardcover Book";
- setarray .@weapon_id, 1559,1557,1558,1561;
- break;
- case 8:
- .@weapon$ = "Gae Bolg:Gelerdria:Gungnir:Skewer:Longinus's Spear:Brionac:Bill Guisarme:Zephyrus:Crescent Scythe:Tjungkuletti:Hellfire";
- setarray .@weapon_id, 1474,1414,1413,1415,1469,1470,1467,1468,1466,1416,1471;
- break;
- case 9:
- .@weapon$ = "Infiltrator:Bloody Roar:Unholy Touch";
- setarray .@weapon_id, 1261,1265,1263;
- break;
- case 10:
- .@weapon$ = "Hatii Claw:Berserk:Kaiser Knuckle";
- setarray .@weapon_id, 1815,1814,1813;
- break;
- case 11:
- .@weapon$ = "Lariat:Rapture Rose:Blade Whip:Chemeti:Queen's Whip";
- setarray .@weapon_id, 1962,1963,1969,1964,1970;
- break;
- case 12:
- .@weapon$ = "Oriental Lute:Electric Guitar";
- setarray .@weapon_id, 1918,1913;
- break;
- }
- .@choice = select (.@weapon$+":Cancel") - 1;
- if (.@choice == getarraysize(.@weapon_id))
- close;
- callsub S_BonusReward,1500,.@weapon_id[.@choice];
- end;
- }
-
-S_Reward:
- if (select("Sure", "No") == 2) {
- mes "[Ei'felle]";
- mes "Oh, alright...";
- mes "Still, I really need";
- mes "those medals, so if you";
- mes "change your mind, please";
- mes "come back as soon as you can.";
- emotion e_sob;
- close;
- }
- mes "[Ei'felle]";
- mes "Oh, thank you so much!";
- mes "I can use the metal in those";
- mes "medals to produce some high";
- mes "quality products. Now, how";
- mes "shall I repay you for giving me";
- mes "some of your Prize Medals?";
- next;
- switch(select("Base Experience", "Job Experience", "No, I'm just glad to help.", "How's your research progressing?")) {
- case 1:
- mes "[Ei'felle]";
- mes "You just want to improve";
- mes "yourself, huh? Well, I dunno";
- mes "if you want to get stronger,";
- mes "smarter, or faster, but I can";
- mes "coach you on some visualization if you like. Now, relax with me~";
- mes "physical development.";
- next;
- mes "[Ei'felle]";
- mes "Focus... and believe.";
- mes "Believe that you are";
- mes "becoming what you want";
- mes "to be! B-believe... with";
- mes "all of your freakin' heart!";
- emotion e_omg,1;
- emotion e_omg;
- next;
- mes "[Ei'felle]";
- mes "*Phew* How's that?";
- mes "Now do you see the";
- mes "power of hope?";
- delitem Marvelous_Medal,1;
- if (RENEWAL_EXP) {
- if (BaseLevel < 21) getexp 110,0;
- else if ((BaseLevel > 20) && (BaseLevel < 31)) getexp 280,0;
- else if ((BaseLevel > 30) && (BaseLevel < 41)) getexp 1000,0;
- else if ((BaseLevel > 40) && (BaseLevel < 51)) getexp 1200,0;
- else if ((BaseLevel > 50) && (BaseLevel < 61)) getexp 1500,0;
- else if ((BaseLevel > 60) && (BaseLevel < 71)) getexp 2800,0;
- else if ((BaseLevel > 70) && (BaseLevel < 81)) getexp 4500,0;
- else getexp 8500,0;
-
- /* iRO EXP Table:
- if (BaseLevel < 21) getexp 200,0;
- else if ((BaseLevel > 20) && (BaseLevel < 31)) getexp 300,0;
- else if ((BaseLevel > 30) && (BaseLevel < 41)) getexp 1000,0;
- else if ((BaseLevel > 40) && (BaseLevel < 51)) getexp 1800,0;
- else if ((BaseLevel > 50) && (BaseLevel < 61)) getexp 2500,0;
- else if ((BaseLevel > 60) && (BaseLevel < 71)) getexp 4700,0;
- else if ((BaseLevel > 70) && (BaseLevel < 81)) getexp 5500,0;
- else if ((BaseLevel > 80) && (BaseLevel < 96)) getexp 7000,0;
- else if ((BaseLevel > 95) && (BaseLevel < 111)) getexp 8800,0;
- else if ((BaseLevel > 110) && (BaseLevel < 126)) getexp 10900,0;
- else if ((BaseLevel > 125) && (BaseLevel < 141)) getexp 13300,0;
- else getexp 16000,0;
- */
-
- } else {
- if (BaseLevel < 21) getexp 150,0;
- else if ((BaseLevel > 20) && (BaseLevel < 31)) getexp 300,0;
- else if ((BaseLevel > 30) && (BaseLevel < 41)) getexp 2000,0;
- else if ((BaseLevel > 40) && (BaseLevel < 51)) getexp 8000,0;
- else if ((BaseLevel > 50) && (BaseLevel < 61)) getexp 25000,0;
- else if ((BaseLevel > 60) && (BaseLevel < 71)) getexp 47000,0;
- else if ((BaseLevel > 70) && (BaseLevel < 81)) getexp 55000,0;
- else getexp 65000,0;
- }
- close;
- case 2:
- mes "[Ei'felle]";
- mes "You want to become more";
- mes "competent in your job? Um...";
- mes "Alright, we can do that. Just";
- mes "meditate with me, and we'll go";
- mes "do some imagery work together.";
- mes "I'm real good at this you know.";
- next;
- mes "[Ei'felle]";
- mes "J-just... visualize";
- mes "yourself... being...";
- mes "t-totally... awesome!";
- mes "You've gotta see it, and";
- mes "you've gotta feel it in your";
- mes "freakin' heart and mind!";
- emotion e_omg,1;
- emotion e_omg;
- next;
- mes "[Ei'felle]";
- mes "Yeap, it doesn't matter";
- mes "if it's real or imagined...";
- mes "Your mind will work on";
- mes "whatever you feed it.";
- mes "Placebos and psychosomatic symptoms-- it all ties together.";
- delitem Marvelous_Medal,1;
- if (RENEWAL_EXP) {
- if (Class == Job_Novice) {
- getexp 0,15;
- } else if (Class == Job_Novice_High) {
- getexp 0,25;
- } else if ((Class >= Job_Swordman && Class <= Job_Thief) || Class == Job_Taekwon) {
- if (JobLevel < 11) getexp 0,25;
- else if ((JobLevel > 10) && (JobLevel < 21)) getexp 0,200;
- else if ((JobLevel > 20) && (JobLevel < 31)) getexp 0,300;
- else if ((JobLevel > 30) && (JobLevel < 41)) getexp 0,950;
- else getexp 0,1800;
- } else if ((Class >= Job_Knight && Class <= Job_Crusader2) || (Class >= Job_Swordman_High && Class <= Job_Thief_High)) {
- if (JobLevel < 11) getexp 0,40;
- else if ((JobLevel > 10) && (JobLevel < 21)) getexp 0,300;
- else if ((JobLevel > 20) && (JobLevel < 31)) getexp 0,550;
- else if ((JobLevel > 30) && (JobLevel < 41)) getexp 0,1080;
- else getexp 0,2150;
- } else {
- if (JobLevel < 11) getexp 0,55;
- else if ((JobLevel > 10) && (JobLevel < 21)) getexp 0,330;
- else if ((JobLevel > 20) && (JobLevel < 31)) getexp 0,600;
- else if ((JobLevel > 30) && (JobLevel < 41)) getexp 0,1200;
- else if ((JobLevel > 40) && (JobLevel < 51)) getexp 0,1750;
- else getexp 0,2950;
- }
-
- /* iRO JEXP Table:
- if (BaseLevel < 21) getexp 0,150;
- else if ((BaseLevel > 20) && (BaseLevel < 31)) getexp 0,200;
- else if ((BaseLevel > 30) && (BaseLevel < 41)) getexp 0,750;
- else if ((BaseLevel > 40) && (BaseLevel < 51)) getexp 0,1800;
- else if ((BaseLevel > 50) && (BaseLevel < 61)) getexp 0,2500;
- else if ((BaseLevel > 60) && (BaseLevel < 71)) getexp 0,3525;
- else if ((BaseLevel > 70) && (BaseLevel < 81)) getexp 0,4125;
- else if ((BaseLevel > 80) && (BaseLevel < 96)) getexp 0,5250;
- else if ((BaseLevel > 95) && (BaseLevel < 111)) getexp 0,6600;
- else if ((BaseLevel > 110) && (BaseLevel < 126)) getexp 0,8175;
- else if ((BaseLevel > 125) && (BaseLevel < 141)) getexp 0,9975;
- else getexp 0,12000;
- */
-
- } else {
- if (Class == Job_Novice) {
- getexp 0,30;
- } else if ((Class >= Job_Swordman && Class <= Job_Thief) || Class == Job_Taekwon) {
- if (JobLevel < 11) getexp 0,50;
- else if ((JobLevel > 10) && (JobLevel < 21)) getexp 0,250;
- else if ((JobLevel > 20) && (JobLevel < 31)) getexp 0,1500;
- else if ((JobLevel > 30) && (JobLevel < 41)) getexp 0,7000;
- else getexp 0,20000;
- } else if (Class >= Job_Knight && Class <= Job_Crusader2) {
- if (JobLevel < 11) getexp 0,80;
- else if ((JobLevel > 10) && (JobLevel < 21)) getexp 0,2000;
- else if ((JobLevel > 20) && (JobLevel < 31)) getexp 0,10000;
- else if ((JobLevel > 30) && (JobLevel < 41)) getexp 0,25000;
- else getexp 0,38000;
- } else if (Class == Job_Novice_High) {
- getexp 0,40;
- } else if (Class >= Job_Swordman_High && Class <= Job_Thief_High) {
- if (JobLevel < 11) getexp 0,65;
- else if ((JobLevel > 10) && (JobLevel < 21)) getexp 0,300;
- else if ((JobLevel > 20) && (JobLevel < 31)) getexp 0,2500;
- else if ((JobLevel > 30) && (JobLevel < 41)) getexp 0,10000;
- else getexp 0,25000;
- } else if (Class >= Job_Lord_Knight && Class <= Job_Paladin_2) {
- if (JobLevel < 11) getexp 0,150;
- else if ((JobLevel > 10) && (JobLevel < 21)) getexp 0,2200;
- else if ((JobLevel > 20) && (JobLevel < 31)) getexp 0,13000;
- else if ((JobLevel > 30) && (JobLevel < 41)) getexp 0,27000;
- else if ((JobLevel > 40) && (JobLevel < 51)) getexp 0,38000;
- else getexp 0,40000;
- } else {
- if (JobLevel < 11) getexp 0,50;
- else if ((JobLevel > 10) && (JobLevel < 21)) getexp 0,250;
- else if ((JobLevel > 20) && (JobLevel < 31)) getexp 0,1500;
- else if ((JobLevel > 30) && (JobLevel < 41)) getexp 0,7000;
- else if ((JobLevel > 40) && (JobLevel < 51)) getexp 0,20000;
- else if ((JobLevel > 50) && (JobLevel < 61)) getexp 0,30000;
- else getexp 0,38000;
- }
- }
- close;
- case 3:
- mes "[Ei'felle]";
- mes "What th--?! You sure";
- mes "you don't want anything?";
- mes "Hm, well, I think it's kind";
- mes "of bad karma if I don't give";
- mes "you anything in return, so...";
- mes "Think of something. Quick.";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Er, just use the medals";
- mes "to further your manufacturing";
- mes "research, and then you can";
- mes "pay me back if your develop";
- mes "something new. It's, um, like";
- mes "an investment in your work!";
- next;
- mes "[Ei'felle]";
- mes "Yeah... Yeah.";
- mes "Okay, I see where";
- mes "you're coming from.";
- mes "That's pretty smart.";
- mes "Okay, I'll repay you when";
- mes "we develop something new!";
- next;
- mes "[Ei'felle]";
- mes "Anyway, I need as many";
- mes "medals as I can get as";
- mes "soon as I can. How many";
- mes "medals do you think you";
- mes "can give me right now?";
- next;
- switch(select("Take them all.", "How about this much?", "No, I changed my mind.")) {
- case 1:
- mes "[Ei'felle]";
- mes "Th-thank you!";
- mes "Thank you so much!";
- mes "Your help will greatly";
- mes "advance my research,";
- mes "and I promise to repay";
- mes "you as soon as I can!";
- .@medals = countitem(Marvelous_Medal);
- delitem Marvelous_Medal,.@medals;
- ein_medal01 += .@medals;
- close;
- case 2:
- mes "[Ei'felle]";
- mes "Alright, please enter the";
- mes "number of medals that";
- mes "you're willing to give me.";
- mes "Please don't enter any";
- mes "number greater than 100.";
- next;
- while (true) {
- input .@input;
- if (!.@input) {
- mes "[Ei'felle]";
- mes "Aw, so you've decided";
- mes "to cancel? Well, it's your";
- mes "choice, but I'm still so";
- mes "disappointed. Please come";
- mes "back if you change your mind...";
- close;
- } else if (.@input < 1 || .@input > 100) {
- mes "[Ei'felle]";
- mes "Remember, you can only";
- mes "enter a number from 1 to 100.";
- mes "If you want to give me more";
- mes "medals, then perhaps you";
- mes "should just give them all to me~";
- next;
- } else break;
- }
- if (countitem(Marvelous_Medal) < .@input) {
- mes "[Ei'felle]";
- mes "I'm sorry, but I don't";
- mes "think you have that many";
- mes "medals with you. Make sure";
- mes "that you offer me an amount of";
- mes "medals that you actually have.";
- emotion e_heh;
- close;
- }
- mes "[Ei'felle]";
- mes "Th-thank you!";
- mes "Thank you so much!";
- mes "Your help will greatly";
- mes "advance my research,";
- mes "and I promise to repay";
- mes "you as soon as I can!";
- delitem Marvelous_Medal,.@input;
- ein_medal01 += .@input;
- close;
- case 3:
- mes "[Ei'felle]";
- mes "Oh, alright...";
- mes "Still, I really need";
- mes "those medals, so if you";
- mes "change your mind, please";
- mes "come back as soon as you can.";
- close;
- }
- case 4:
- mes "[Ei'felle]";
- mes "Well, I've been able to";
- mes "create a Glittering Jacket";
- mes "using the medals that you've";
- mes "brought to me. But I just know";
- mes "I can make something better";
- mes "if you'd bring me more!";
- next;
- mes "[Ei'felle]";
- mes "As of now, I have the metal";
- mes "from ^FF0000"+ ein_medal01 +"^000000 Prizes Medals that";
- mes "you've donated to me. The more";
- mes "that you bring, the closer I can get to making a new breakthrough!";
- close;
- }
-
-S_BonusReward:
- mes "[Ei'felle]";
- .@arg1 = getarg(1);
- if (.@arg1 == 2319) {
- mes "Do you really want";
- mes "this "+getitemname(.@arg1)+"?";
- mes "You may want to forego this";
- mes "reward in favor of getting";
- mes "something better later...";
- } else if (.@arg1 == 2345 || .@arg1 == 2347 || .@arg1 == 2349 || .@arg1 == 2351) {
- mes "Are you sure that you want";
- mes "to accept this set of slotted";
- if (.@arg1 == 2345) mes "Fire property Armor? If you do,";
- else if (.@arg1 == 2351) mes "Earth property Armor? If you do,";
- else if (.@arg1 == 2349) mes "Wind property Armor? If you do,";
- else if (.@arg1 == 2347) mes "Water property Armor? If you do,";
- mes "I'll need more medals from you";
- mes "to make further advancements";
- mes "in my manufacturing research.";
- } else {
- mes "So you wish to have a";
- mes getitemname(.@arg1)+"? If you choose";
- mes "to have this Level 4 Weapon,";
- mes "I'll need to melt many of the";
- mes "medals that you've donated";
- mes "to me. Shall we proceed?";
- }
- next;
- if (select("Decline", "Accept") == 1) {
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "W-wait, I changed my";
- mes "mind. Would it be fine";
- mes "if I asked you to give";
- mes "me a reward later?";
- next;
- mes "[Ei'felle]";
- if (!getiteminfo(.@arg1, ITEMINFO_WLV)) { // use item level to determine if the item is armor (no weapon level)
- mes "Of course, of course.";
- mes "Remember, if you donate";
- mes "more medals to me, then";
- mes "I'll be able to create items";
- mes "of higher quality for you~";
- } else {
- mes "I don't think I can develop";
- mes "anything better than these Level 4 Weapons, but after making";
- mes "such a big investment, you should decide on what you want carefully.";
- }
- close;
- }
- mes "[Ei'felle]";
- if (.@arg1 == 2319) {
- mes "Here you are, I trust that";
- mes "this "+getitemname(.@arg1)+" will";
- mes "serve you well. Thank you";
- mes "for your help, and I hope that";
- mes "you'll continue to donate your";
- mes "medals for my metal research~";
- } else if (.@arg1 == 2345 || .@arg1 == 2347 || .@arg1 == 2349 || .@arg1 == 2351) {
- mes "Great choice! I'm sure";
- if (.@arg1 == 2345) mes "that this set of slotted Fire";
- else if (.@arg1 == 2351) mes "that this set of slotted Earth";
- else if (.@arg1 == 2349) mes "that this set of slotted Wind";
- else if (.@arg1 == 2347) mes "that this set of slotted Water";
- mes "property Armor will serve you";
- mes "well. Thank you for your help,";
- mes "and if you get more medals,";
- mes "please donate them to me~";
- } else {
- mes "Once again, I'd like to";
- mes "thank you for providing";
- mes "me with all of those medals.";
- mes "I imagine it must have been";
- mes "difficult. In any case, I would";
- mes "appreciate your continued help~";
- }
- ein_medal01 -= getarg(0);
- getitem .@arg1,1;
- close;
-}
-
-hugel,71,83,4 script Wayne 4_M_HUMERCHANT,{
- if (!checkweight(Knife,1)) {
- mes "[Wayne]";
- mes "Hold on a second...";
- mes "If you want to exchange";
- mes "your Prize Medals for items,";
- mes "you'd better free up more space";
- mes "in your Inventory first. Why don't you use your Kafra Storage?";
- close;
- }
- mes "[Wayne]";
- mes "Hello, there! Ever wonder";
- mes "what you could do with all";
- mes "the Prize Medals you can win";
- mes "in Monster Race Arena? You";
- mes "can donate them in Einbroch";
- mes "to the Blacksmith Guild...";
- next;
- mes "[Wayne]";
- mes "...Or you can exchange them";
- mes "for items, right here and right";
- mes "now, with me. As always, the";
- mes "choice is really up to you.";
- next;
- if (select("Prize Medal Exchange", "Cancel") == 2) {
- mes "[Wayne]";
- mes "Well, just keep in mind";
- mes "that you can always come";
- mes "to me to trade in your Prize";
- mes "Medals for consumable items.";
- mes "That guy in Einbroch? Not sure";
- mes "what he'd give you for them...";
- next;
- mes "[Wayne]";
- mes "All I know is that he";
- mes "needs a whole lot of medals";
- mes "for the work that he's doing.";
- mes "Still, I hear that he just may";
- mes "make your donations worth";
- mes "all your effort, you know?";
- close;
- }
- if (!checkweight(Jellopy,550)) {
- mes "[Wayne]";
- mes "Hold on a second...";
- mes "If you want to exchange";
- mes "your Prize Medals for items,";
- mes "you'd better free up more space";
- mes "in your Inventory first. Why don't you use your Kafra Storage?";
- close;
- }
- mes "[Wayne]";
- mes "Now, how many Prize Medals";
- mes "would you like to exchange?";
- mes "It doesn't take a genius to";
- mes "figure out that you can get";
- mes "more valuable items by trading";
- mes "more Prize Medals at a time.";
- next;
- setarray .@pm, 1,3,7,8,16,25,42,59;
- .@list$ = "";
- for (.@i = 0; .@i < getarraysize(.@pm); ++.@i)
- .@list$ += .@pm[.@i] + " Prize medal:";
- .@m = select(.@list$) - 1;
- switch (.@m) {
- case 0:
- .@items$ = "2 Hinale Leaflets:2 Aloe Leaflets:1 Mastela Fruit:5 Witch Starsands:4 Condensed Red Potions";
- setarray .@item_array, 520,2,521,2,522,1,1061,5,545,4;
- break;
- case 1:
- .@items$ = "1 Royal Jelly:6 Holy Waters";
- setarray .@item_array, 526,1,523,6;
- break;
- case 2:
- .@items$ = "1 Cookie Bag:1 First Aid Kit";
- setarray .@item_array, 12130,1,12110,1;
- break;
- case 3:
- .@items$ = "1 Gift Box";
- setarray .@item_array, 644,1;
- break;
- case 4:
- .@items$ = "1 Old Blue Box";
- setarray .@item_array, 603,1;
- break;
- case 5:
- .@items$ = "1 Taming Gift Set";
- setarray .@item_array, 12105,1;
- break;
- case 6:
- .@items$ = "1 Old Purple Box";
- setarray .@item_array, 617,1;
- break;
- case 7:
- .@items$ = "1 Poring Box";
- setarray .@item_array, 12109,1;
- break;
- }
- mes "[Wayne]";
- mes "Now, please choose";
- mes "which of the following item";
- mes "sets that you'd like to receive";
- mes "in exchange for "+.@pm[.@m]+" Prize Medal."+((getarraysize(.@item_array)<3)?" Well, we have only 1 set, but...":"");
- next;
- .@m2 = select(.@items$) - 1;
- if (countitem(Marvelous_Medal) < .@pm[.@m]) {
- mes "[Wayne]";
- mes "Hey, you don't have";
- mes "enough Prize Medals with";
- mes "you. Go and get some more";
- mes "if you want to exchange";
- mes "them with me for anything.";
- close;
- }
- mes "[Wayne]";
- mes "There you go~";
- mes "Thanks for using my";
- mes "service, and I hope that";
- mes "you come visit me again";
- mes "soon. Enjoy the monster";
- mes "races, fair adventurer~";
- delitem Marvelous_Medal,.@pm[.@m];
- getitem .@item_array[.@m2*2], .@item_array[.@m2*2+1];
- close;
-}
-
-//== Monster Race Affiliated NPCs ==========================
-airplane,246,47,1 script Eocatt#decoy01 4_M_OILMAN,{
- mes "[Eocatt]";
- mes "There's an old, humble";
- mes "village on the outskirts of";
- mes "the Schwaltzvalt Republic.";
- mes "It was just a tiny blip on the";
- mes "map until they opened up";
- mes "their Monster Race Arena!";
- next;
- mes "[Eocatt]";
- mes "If you win wagers on the";
- mes "monster race games, you'll";
- mes "be rewarded with these Prize";
- mes "Medals that are made of some";
- mes "really rare metal. I hear this metal's in demand in Einbroch...";
- next;
- mes "[Eocatt]";
- mes "Right, right...";
- mes "I remember now, the";
- mes "town was named Hugel.";
- mes "I'm sure there's other fun";
- mes "things to do there, but I'm sure that the Race Arena is a must!";
- close;
-}
-
-hugel,85,93,5 script Mudie#dummy01 4_M_LGTGRAND,{
- mes "[Mudie]";
- mes "The Monster Races";
- mes "are probably the biggest";
- mes "attraction here in Hugel.";
- mes "We don't have much else";
- mes "going on here, I'm afraid.";
- next;
- mes "[Mudie]";
- mes "If you want to go visit";
- mes "the Monster Race Arena,";
- mes "just head towards the";
- mes "7 'o clock direction on";
- mes "your Mini-Map, and look for";
- mes "the hill surrounded by a fence.";
- next;
- mes "[Mudie]";
- mes "You should find the arena";
- mes "somewhere around that area.";
- mes "Anyway, if you want to wager";
- mes "or just watch the races, just";
- mes "ask one of the Eckar brothers. I hope you enjoy our little town~";
- close;
-}
-
-p_track02,32,45,5 script Eccentric Scholar#double 4_M_SAGE_C,{
- mes "[Eccentric Scholar]";
- mes "Let's see now...";
- mes "Monster 1's average speed";
- mes "and luck, as affected by";
- mes "wind resistance, fatigue...";
- mes "What's the approximate";
- mes "probability of winning...?";
- next;
- mes "[Eccentric Scholar]";
- mes "Crunch it into my";
- mes "algorithm... Carry the two...";
- mes "Wait, how many significant";
- mes "figures should I be using?";
- mes "Ah, right, 7, to account for x,";
- mes "a value representing--";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Excuse me, but";
- mes "what are you doing?";
- next;
- mes "[Eccentric Scholar]";
- mes "S-silence!";
- mes "I must complete";
- mes "my calculations!";
- mes "Now, where was I...?";
- specialeffect EF_CLAYMORE;
- emotion e_an;
- close;
-}
-
-p_track02,69,31,1 script Blacksmith Guildsman#dou 4_F_JOB_BLACKSMITH,{
- if (!$@mon_time_2_2) {
- mes "[Blacksmith Guildsman]";
- mes "How many times must";
- mes "I wager on these races?!";
- mes "I haven't won even once!";
- mes "Oh, I must have the worst";
- mes "luck in wagering history!";
- emotion e_sob;
- next;
- mes "[Blacksmith Guildsman]";
- mes "I've been assigned by my";
- mes "guild to bring back some";
- mes "Prize Medals to Einbroch...";
- mes "They're apparently made";
- mes "with some rare metal, but...";
- mes "It's too hard for me to win~!";
- emotion e_swt2;
- close;
- }
- mes "[Blacksmith Guildsman]";
- mes "Run! Go go go!";
- mes "I need to win some";
- mes "medals! Otherwise, I'll";
- mes "be too ashamed to return";
- mes "home to Einbroch! F-faster!";
- emotion e_korea;
- close;
-}
-
-p_track02,53,45,3 script Valiant Knight#double 4_M_JOB_KNIGHT1,{
- mes "[Valiant Knight]";
- mes "Hey, have you been";
- mes "wagering on the races?";
- mes "If you've got a hot tip, then";
- mes "would you share it with me?";
- mes "I've won some wagers... But";
- mes "I really wanna win more!";
- next;
- mes "[Valiant Knight]";
- mes "Hah hah! It's like I tell";
- mes "those Blacksmiths! If they";
- mes "don't wanna lose all the time,";
- mes "then they should just bet on the same monster. Me? I always";
- mes "bet on the black Deviruchi~";
- next;
- mes "[Valiant Knight]";
- mes "You too...!";
- mes "Always bet";
- mes "on Deviruchi!";
- emotion e_no1;
- close;
-}
-
-p_track01,27,47,5 script Drunkard#single 4_M_YURI,{
- mes "[Familiar Drunkard]";
- mes "Grrr...! ^333333*Hiccup*^000000";
- mes "I just gotta win this";
- mes "next game! I hafta do it!";
- mes "Hey, you! Which number is";
- mes "your lucky number? Huh?";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "I, er...";
- next;
- mes "[Familiar Drunkard]";
- mes "C'mon, I need your";
- mes "lucky number cuz I ran";
- mes "out of mine! Tell me!";
- mes "Tell me! ^333333*Hiccup~*^000000";
- close;
-}
-
-p_track01,69,31,1 script Blacksmith Guildsman#sin 1_M_PAY_ELDER,{
- mes "[Blacksmith Guildsman]";
- mes "How can this be so hard?";
- mes "Why can't I win at least";
- mes "one of these races? Argh!";
- mes "I can't go back until I get";
- mes "at least one Prize Medal!";
- next;
- mes "[Blacksmith Guildsman]";
- mes "Yeah, I've been assigned";
- mes "by the Einbroch Factory to";
- mes "get some Prize Medals since";
- mes "they're made of this rare medal. But it looks like they picked";
- mes "the wrong guy for this job...";
- next;
- mes "[Blacksmith Guildsman]";
- mes "I mean, I've been here";
- mes "forever and I haven't won";
- mes "anything yet! Hey, do me";
- mes "a favor and give any extra";
- mes "Prize Medals you might have";
- mes "to the Einbroch Factory, okay?";
- close;
-}
-
-p_track01,45,42,3 script Absent Minded Man#single 4_M_SITDOWN,{
- mes "[Absent Minded Man]";
- mes "Say, are you here to bet";
- mes "on the monster races? I've";
- mes "come all the way here, just";
- mes "because some strange man";
- mes "asked me to win medals. It's";
- mes "the only reason I'm in Hugel...";
- next;
- mes "[Absent Minded Man]";
- mes "But I've made more than";
- mes "100 wagers, and haven't won";
- mes "any of them! I mean, if I bet";
- mes "on the same monster 6 times,";
- mes "I should win at least once,";
- mes "right? What's going on?!";
- close;
-}
-
-hugel,5,5,3 script Monster Race Manager 4_M_LGTGUARD,{
- callfunc "F_GM_NPC";
- mes "[Monster Race Manager]";
- mes "I can activate and";
- mes "deactivate the Arena";
- mes "Entry NPCs for the Single";
- mes "and Dual Monster Races.";
- next;
- .@select = select("Single Race Entry - ON", "Dual Race Entry - ON", "Single Race Entry - OFF", "Dual Race Entry - OFF");
- mes "[Monster Race Manager]";
- mes "Please enter";
- mes "the password.";
- next;
- .@i = callfunc("F_GM_NPC",1854,0,0,2000);
- if (.@i == -2) {
- mes "[Monster Race Manager]";
- mes "Error.";
- close;
- }
- if (.@i == -1) {
- mes "[Monster Race Manager]";
- mes "Incorrect password.";
- close;
- }
- if (.@i == 0) {
- close;
- }
- mes "[Monster Race Manager]";
- switch(.@select) {
- case 1:
- mes "The Single Monster";
- mes "Race Entry NPC is ON.";
- donpcevent "Eckar Ellebird#single::OnEnable";
- close;
- case 2:
- mes "The Dual Monster";
- mes "Race Entry NPC is ON.";
- donpcevent "Eckar Erenes#double::OnEnable";
- close;
- case 3:
- mes "The Single Monster";
- mes "Race Entry NPC is OFF.";
- donpcevent "Eckar Ellebird#single::OnDisable";
- close;
- case 4:
- mes "The Dual Monster";
- mes "Race Entry NPC is OFF.";
- donpcevent "Eckar Erenes#double::OnDisable";
- close;
- }
- close;
-}