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Diffstat (limited to 'npc/other/mercenary_rent.txt')
-rw-r--r-- | npc/other/mercenary_rent.txt | 290 |
1 files changed, 290 insertions, 0 deletions
diff --git a/npc/other/mercenary_rent.txt b/npc/other/mercenary_rent.txt new file mode 100644 index 000000000..19b9079de --- /dev/null +++ b/npc/other/mercenary_rent.txt @@ -0,0 +1,290 @@ +//===== rAthena Script ======================================= +//= Mercenary related NPCs +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.4 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Official Conversion] +//= Sells Lancer, Sword, and Archer mercenaries, +//= along with related mercenary items. +//===== Additional Comments: ================================= +//= 1.0 First version. [L0ne_W0lf] +//= 1.1 Optimization. [Zephyrus] +//= 1.2 Removed redundent input. [L0ne_W0lf] +//= 1.3 Duplicates now spawned from floating NPCs. [L0ne_W0lf] +//= 1.4 Optimized and fixed wrong item id. [Joseph] +//============================================================ + +- script Mercenary Manager#main -1,{ + setarray .@name$, "Spear", "Sword", "Bow"; + setarray .@faith$, "SPEAR_MERC_GUILD", "SWORD_MERC_GUILD", "ARCH_MERC_GUILD"; + setarray .@item, 12182, 12172, 12162; + set .@faith_lancer, mercenary_get_faith(getd(.@faith$[.@type])); + set .@npc$, strnpcinfo(2); + for (set .@size, getarraysize(.@name$); .@i < .@size; set .@i, .@i + 1) + if (.@npc$ == .@name$[.@i]) set .@type, .@i; + mes "[Mercenary Manager]"; + mes "Welcome to the"; + mes .@npc$ + " Mercenary Guild."; + mes "What can I do for you?"; + next; + switch(select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries")) { + case 1: + mes "[Mercenary Manager]"; + mes "You want to hire a"; + mes .@npc$ + " Mercenary?"; + mes "Which Grade were you"; + mes "interested in hiring?"; + next; + setarray .@suffix$, "th","st","nd","rd"; + for (set .@i, 1; .@i <= 9; set .@i, .@i + 1) + set .@menu$, .@menu$ + .@i + .@suffix$[((.@i <= 3)? .@i : 0)] + " Grade " + .@npc$ + " Mercenary:"; + set .@Grade, select(.@menu$); + set .@BaseLevel, 5 + (.@Grade * 10); + set .@BaseLevel, (.@val > 90)? 90 : .@BaseLevel; + set .@ZenyCost, 7 * .@Grade; + setarray .@FaithCost[7], 50,100,300; + set .@FaithCost, .@FaithCost[.@Grade]; + mes "[Mercenary Manager]"; + mes "So you want to hire a " + .@Grade + .@suffix$[((.@Grade <= 3)? .@i : 0)]; + mes "Grade " + .@npc$ + " Mercenary?"; + mes "You need to have attained"; + mes "Base Level " + .@BaseLevel + " or higher, and"; + mes "must pay the " + .@ZenyCost + ",000 zeny fee."; + next; + if(select("Yes:No") == 2) { + mes "[Mercenary Manager]"; + mes "Oh, really? Well, now"; + mes "might not be a good time"; + mes "for you to consider hiring"; + mes "a Mercenary, but please feel"; + mes "free to come back if your"; + mes "needs change. Thank you~"; + } + else if(.@FaithCost && .@faith_lancer < .@FaithCost) { + mes "[Mercenary Manager]"; + mes "Oh... Your Loyalty rating"; + mes "with the " + .@npc$ + " Mercenary"; + mes "Guild isn't high enough to"; + mes "hire this Mercenary. Please"; + mes "come back after you earn"; + mes "" + .@FaithCost + " or more Loyalty with us."; + } + else if (BaseLevel < .@BaseLevel) { + mes "[Mercenary Manager]"; + mes "I'm sorry, but your Base"; + mes "Level isn't high enough"; + mes "to hire this Mercenary."; + mes "Please come back to me"; + mes "once you reach Base Level " + .@BaseLevel + "."; + } + else if (Zeny < .@ZenyCost * 1000) { + mes "[Mercenary Manager]"; + mes "I'm sorry, but you"; + mes "don't have enough zeny"; + mes "to hire this Mercenary."; + mes "The hiring fee is " + .@ZenyCost + ",000 zeny."; + } + else { + mes "[Mercenary Manager]"; + mes "Great! Our Mercenaries"; + mes "are sincere and devoted"; + mes "to protecting their clients."; + mes "Summoned Mercenaries will"; + mes "offer their support to you for"; + mes "30 minutes. Take care now."; + set Zeny, Zeny - (.@ZenyCost * 1000); + getitem .@item[.@type] - 10 + .@Grade, 1; + } + close; + case 2: + mes "[Mercenary Manager]"; + mes "Mercenaries are soldiers"; + mes "that will fight at your side"; + mes "on the battlefield, but there"; + mes "are a few terms and conditions"; + mes "you must fulfill to hire them."; + next; + mes "[Mercenary Manager]"; + mes "You must fulfill a level"; + mes "requirement and pay a zeny"; + mes "fee to hire a Mercenary."; + mes "Higher grade Mercenaries"; + mes "will also require that you"; + mes "build a Loyalty rating with us."; + next; + mes "[Mercenary Manager]"; + mes "Mercenary contracts can't be"; + mes "transferred to other people,"; + mes "and we only allow a 5 Base Level difference between the Mercenary"; + mes "and client so you can't hire one much stronger than you."; + next; + mes "[Mercenary Manager]"; + mes "Well, you can figure out the"; + mes "details when you actually form"; + mes "a contract with one of our"; + mes "Mercenaries, and receive"; + mes "the Summon Scroll that will"; + mes "call a Mercenary to your side."; + next; + mes "[Mercenary Manager]"; + mes "You can't give this scroll"; + mes "to anyone else, and the"; + mes "Mercenary will only remain"; + mes "with you for 30 minutes after"; + mes "you summon him. Don't forget"; + mes "about the time limit, okay?"; + close; + case 3: + mes "[Mercenary Manager]"; + mes "No? You didn't need any"; + mes "help? Well, feel free to"; + mes "ask me if you have any"; + mes "questions about Mercenaries."; + close; + case 4: + mes "[Mercenary Manager]"; + mes "10th Grade Mercenaries are"; + mes "the best we have to offer,"; + mes "and we use different criteria"; + mes "for our clients to hire them."; + mes "There's no zeny fee, but you"; + mes "must have 500 Loyalty."; + next; + mes "[Mercenary Manager]"; + mes "Once you make a contract"; + mes "with a 10th Grade Mercenary,"; + mes "your Loyalty rating will be"; + mes "decreased by 400. In other"; + mes "words, you pay 400 Loyalty"; + mes "to hire a 10th Grade Mercenary."; + next; + mes "[Mercenary Manager]"; + mes "You must also be at"; + mes "Base Level 90 or higher to"; + mes "hire a 10th Grade Mercenary."; + mes "Are you still interested in"; + mes "forming this contract?"; + next; + if (select("Yes:No") == 2) { + mes "[Mercenary Manager]"; + mes "I understand... It takes"; + mes "hard work and sacrifice to"; + mes "even reach the point where"; + mes "you can hire a 10th Grade"; + mes "Mercenary. Have you considered"; + mes "hiring a lower grade Mercenary?"; + } + else if (.@faith_lancer < 500) { + mes "[Mercenary Manager]"; + mes "I'm sorry, but your"; + mes "Loyalty rating is too"; + mes "low to hire a 10th Grade"; + mes "Mercenary. You must have"; + mes "500 or more Loyalty to"; + mes "form a contract with one."; + } + else if (BaseLevel < 90) { + mes "[Mercenary Manager]"; + mes "I'm sorry, but you must"; + mes "be at Base Level 90 or"; + mes "higher to form a contract"; + mes "with a 10th Grade Mercenary."; + } + else { + mes "[Mercenary Manager]"; + mes "Congratulations! It looks"; + mes "like you're planning in taking"; + mes "on some very dangerous work"; + mes "since you're hiring a 10th"; + mes "Grade Mercenary. I wish you"; + mes "the best of luck with him."; + mercenary_set_faith getd(.@faith$[.@type]),-400; + getitem .@item[.@type],1; + } + close; + } +} +prontera,41,337,5 duplicate(Mercenary Manager#main) Mercenary Manager#Spear 105 +pay_arche,99,167,4 duplicate(Mercenary Manager#main) Mercenary Manager#Bow 732 + +// Mercenary Merchant NPCs +//============================================================ +- script Mercenary Merchant#dummy::MercMerchant -1,{ + mes "[Mercenary Goods Merchant]"; + mes "Hello, I sell goods"; + mes "that Mercenaries can"; + mes "use. Is there anything"; + mes "in particular that"; + mes "you're looking for?"; + next; + setarray .@item, 12184, 12185, 12241, 12242, 12243; + setarray .@cost, 1750, 3000, 560, 1050, 2100; + for (set .@size, getarraysize(.@item); .@i < .@size; set .@i, .@i + 1) + set .@menu$, .@menu$ + getitemname(.@item[.@i]) + ":"; + set .@m, select(.@menu$)-1; + set .@str$, .@cost[.@m] + ""; + set .@len, getstrlen(.@str$); + set .@str_cost$, (.@len <= 3)? .@str$ : insertchar(.@str$,",",.@len-3); + mes "[Mercenary Goods Merchant]"; + mes getitemname(.@item[.@m]); + mes "each cost " + .@str_cost$ + " zeny."; + mes "How many would you like?"; + next; + input .@input; + if (!.@input) { + mes "[Mercenary Goods Merchant]"; + mes "You changed your mind?"; + mes "Alright, feel free to come"; + mes "back to me whenever you want"; + mes "to buy any Mercenary Potions."; + close; + } + else if (.@input < 0 || .@input > 10000) { + mes "[Mercenary Goods Merchant]"; + mes "I'm sorry, but you"; + mes "can only buy up to"; + mes "10,000 of these potions"; + mes "at a time. Please enter"; + mes "a number from 1 to 10,000."; + close; + } + else if (set(.@total_po, .@input * .@cost[.@m]) > Zeny) { + mes "[Mercenary Goods Merchant]"; + mes "I'm sorry, but you don't"; + mes "have enough zeny for this"; + mes "many potions. Well, I'll be"; + mes "be here when you're ready"; + mes "to purchase something"; + mes "for your Mercenaries."; + close; + } + else if (!checkweight(.@item[.@m], .@input)) { + mes "[Mercenary Goods Merchant]"; + mes "If I gave you that many"; + mes "potions, you wouldn't be"; + mes "able to carry them with you."; + mes "Please come back after"; + mes "you free up some space"; + mes "in your Inventory."; + close; + } + mes "[Mercenary Goods Merchant]"; + if (.@input == 1) + mes "Here's your " + getitemname(.@item[.@m]) + "."; + else { + mes "Here you are, this is exactly"; + mes .@input + " " + getitemname(.@item[.@m]) + "s."; + } + mes "Thank you, and please come"; + mes "again when you need more"; + mes "potions for your Mercenaries."; + set Zeny, Zeny - .@total_po; + getitem .@item[.@m], .@input; + close; +} +prontera,30,337,4 duplicate(MercMerchant) Mercenary Merchant#Spear 700 +pay_arche,102,167,5 duplicate(MercMerchant) Mercenary Merchant#Bow 879 |