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-rw-r--r--npc/other/mc_cameri/bank.txt2794
-rw-r--r--npc/other/mc_cameri/heal.txt30
-rw-r--r--npc/other/mc_cameri/jobchanger.txt18
-rw-r--r--npc/other/mc_cameri/warper.txt418
4 files changed, 0 insertions, 3260 deletions
diff --git a/npc/other/mc_cameri/bank.txt b/npc/other/mc_cameri/bank.txt
deleted file mode 100644
index 25074f4c7..000000000
--- a/npc/other/mc_cameri/bank.txt
+++ /dev/null
@@ -1,2794 +0,0 @@
-//========================================================================================
-// -»» OmniAthena Scripts ««-
-// Copyright (c) 2004, Athena Advanced
-// http://agelessanime.com/aaforums/
-// By MC_Cameri
-// This Bank NPC doesn't need any items.
-// It is useful for servers in which you
-// lose zeny when you die.
-// Also, if you have 1,000,000,000z this
-// will be good to use.
-//========================================================================================
-//0072FF (sky blue)
-//FF7F01 (orange)
-
-prt_in.gat,165,141,4 script Bank Manager 109,{
- set @tInterestRate, 2; //no decimals
- set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion
- set @tMaxZeny, 1000000000; //max zeny that a player can carry
- set @tMinZeny, 100; //min zeny allowed or Bank Account is closed
- set @tCreateZeny, 500; //zeny needed in order to create a Bank Account
- set @tMinDeposit,100; //min zeny to deposit
- set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating
- mes "^0072FF[Bank Manager]^000000";
- mes "Welcome to this office branch of Midgard's Bank.";
- next;
- if (vBankAccActive==1) goto AccMenu;
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one.";
- mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it.";
- next;
- menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc;
- BankInfo:
- mes "^0072FF[Bank Manager]^000000";
- mes "Here are some points that you need to know:";
- mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000.";
- mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit.";
- mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000.";
- next;
- mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account.";
- mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office.";
- mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account.";
- close;
- CreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you.";
- mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000.";
- mes "Are you sure you want to continue?";
- next;
- menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc;
- CreateAccCont:
- if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny;
- set Zeny, Zeny - @tCreateZeny;
- set vBankAccActive,1;
- set vBankAccZeny, @tBeginningZeny;
- set vBankAccLastZeny, @tBeginningZeny;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000.";
- mes "You may now proceed to do any transactions.";
- next;
- goto AccMenu;
- CreateAccNoEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Didn't I tell you to make sure you had enough zeny?";
- mes "You can't create it with just ^0000FF" + Zeny + "z^000000.";
- mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000...";
- next;
- goto EndNPC;
- NoCreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "Come back when you change your mind!";
- next;
- goto EndNPC;
- AccMenu:
- mes "^0072FF[Bank Manager]^000000";
- mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000.";
- mes "What would you like to do now?";
- next;
- menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC;
- AccDeposit:
- mes "^0072FF[Bank Manager]^000000";
- mes "It's always good to deposit every once in a while.";
- mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make.";
- mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000.";
- mes "How much are you willing to deposit?";
- next;
- AccDepositInput:
- input @tDeposit;
- set @tDepositTax, @tDeposit * @tInterestRate / 100;
- set @tDepositTotal, @tDeposit - @tDepositTax;
- if (@tDeposit <= 0) goto AccDepositNoInput;
- if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput;
- if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny;
- set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal;
- if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver;
- if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont;
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, for some weird reason I couldn't deposit your money.";
- next;
- goto AccMenu;
- AccDepositCont:
- set Zeny, Zeny - @tDeposit;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, @tBankAccZenyTemp;
- set vBankAccInterests, vBankAccInterests + @tDepositTax;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied).";
- mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000.";
- next;
- goto AccMenu;
- AccDepositOver:
- mes "^0072FF[Bank Manager]^000000";
- mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold.";
- mes "You can't deposit more than that, please try again.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You need to put more money in order to make a deposit.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have ^0000FF" + @tDepositTotal + "z^000000.";
- mes "Remember that taxes are being applied.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdraw:
- mes "^0072FF[Bank Manager]^000000";
- mes "This is the only transaction I don't like... you figure out why...";
- mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000.";
- mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000.";
- mes "How much are you going to widthdraw?";
- next;
- AccWithdrawInput:
- input @tWithdraw;
- set @tZenyLeft, vBankAccZeny - @tWithdraw;
- set @tZenyTemp, Zeny + @tWithdraw;
- if (@tWithdraw == 0) goto AccWithdrawNoInput;
- if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny;
- if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny;
- set Zeny, Zeny + @tWithdraw;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, vBankAccZeny - @tWithdraw;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "Thank you for using our services.";
- next;
- goto AccMenu;
- AccWithdrawNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "In order to withdraw from the bank, you must withdraw more than 0 zeny.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdrawMinZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "I'm sorry...";
- mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times.";
- mes "In order to take all your money from the bank you must select Close Account in the Account Menu.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithDrawOverCharZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccBalance:
- mes "^0072FF[Bank Manager]^000000";
- mes "Account Status:";
- //shown in blue if the same or more, show in red if less than previous balance
- if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2;
- mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance2:
- mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance3:
- mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000.";
- mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000.";
- mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000.";
- next;
- goto AccMenu;
- AccClose:
- mes "^0072FF[Bank Manager]^000000";
- mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it.";
- mes "Of course, you will get all your money back.";
- mes "Are you sure you want to close your ^FF7F01Bank Account^000000?";
- next;
- menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep;
- AccCloseConfirm:
- set vBankAccActive,0;
- set Zeny, Zeny + vBankAccZeny;
- set vBankAccZeny,0;
- set vBankAccLastZeny,0;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Thanks for using our services, we hope you come back to visit us.";
- mes "Here's your money.";
- next;
- goto EndNPC;
- AccCloseKeep:
- mes "^0072FF[Bank Manager]^000000";
- mes "Good choice, thanks for staying with us.";
- next;
- goto AccMenu;
- EndNPC:
- set @random,rand(4);
- mes "^0072FF[Bank Manager]^000000";
- if (@random == 0) mes "Have a nice day!";
- if (@random == 1) mes "See you soon!";
- if (@random == 2) mes "See you next time!";
- if (@random == 3) mes "Come back soon!";
- close;
-}
-
-izlude_in.gat,57,110,4 script Bank Manager 109,{
- set @tInterestRate, 2; //no decimals
- set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion
- set @tMaxZeny, 1000000000; //max zeny that a player can carry
- set @tMinZeny, 100; //min zeny allowed or Bank Account is closed
- set @tCreateZeny, 500; //zeny needed in order to create a Bank Account
- set @tMinDeposit,100; //min zeny to deposit
- set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating
- mes "^0072FF[Bank Manager]^000000";
- mes "Welcome to this office branch of Midgard's Bank.";
- next;
- if (vBankAccActive==1) goto AccMenu;
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one.";
- mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it.";
- next;
- menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc;
- BankInfo:
- mes "^0072FF[Bank Manager]^000000";
- mes "Here are some points that you need to know:";
- mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000.";
- mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit.";
- mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000.";
- next;
- mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account.";
- mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office.";
- mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account.";
- close;
- CreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you.";
- mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000.";
- mes "Are you sure you want to continue?";
- next;
- menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc;
- CreateAccCont:
- if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny;
- set Zeny, Zeny - @tCreateZeny;
- set vBankAccActive,1;
- set vBankAccZeny, @tBeginningZeny;
- set vBankAccLastZeny, @tBeginningZeny;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000.";
- mes "You may now proceed to do any transactions.";
- next;
- goto AccMenu;
- CreateAccNoEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Didn't I tell you to make sure you had enough zeny?";
- mes "You can't create it with just ^0000FF" + Zeny + "z^000000.";
- mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000...";
- next;
- goto EndNPC;
- NoCreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "Come back when you change your mind!";
- next;
- goto EndNPC;
- AccMenu:
- mes "^0072FF[Bank Manager]^000000";
- mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000.";
- mes "What would you like to do now?";
- next;
- menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC;
- AccDeposit:
- mes "^0072FF[Bank Manager]^000000";
- mes "It's always good to deposit every once in a while.";
- mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make.";
- mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000.";
- mes "How much are you willing to deposit?";
- next;
- AccDepositInput:
- input @tDeposit;
- set @tDepositTax, @tDeposit * @tInterestRate / 100;
- set @tDepositTotal, @tDeposit - @tDepositTax;
- if (@tDeposit <= 0) goto AccDepositNoInput;
- if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput;
- if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny;
- set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal;
- if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver;
- if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont;
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, for some weird reason I couldn't deposit your money.";
- next;
- goto AccMenu;
- AccDepositCont:
- set Zeny, Zeny - @tDeposit;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, @tBankAccZenyTemp;
- set vBankAccInterests, vBankAccInterests + @tDepositTax;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied).";
- mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000.";
- next;
- goto AccMenu;
- AccDepositOver:
- mes "^0072FF[Bank Manager]^000000";
- mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold.";
- mes "You can't deposit more than that, please try again.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You need to put more money in order to make a deposit.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have ^0000FF" + @tDepositTotal + "z^000000.";
- mes "Remember that taxes are being applied.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdraw:
- mes "^0072FF[Bank Manager]^000000";
- mes "This is the only transaction I don't like... you figure out why...";
- mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000.";
- mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000.";
- mes "How much are you going to widthdraw?";
- next;
- AccWithdrawInput:
- input @tWithdraw;
- set @tZenyLeft, vBankAccZeny - @tWithdraw;
- set @tZenyTemp, Zeny + @tWithdraw;
- if (@tWithdraw == 0) goto AccWithdrawNoInput;
- if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny;
- if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny;
- set Zeny, Zeny + @tWithdraw;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, vBankAccZeny - @tWithdraw;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "Thank you for using our services.";
- next;
- goto AccMenu;
- AccWithdrawNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "In order to withdraw from the bank, you must withdraw more than 0 zeny.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdrawMinZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "I'm sorry...";
- mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times.";
- mes "In order to take all your money from the bank you must select Close Account in the Account Menu.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithDrawOverCharZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccBalance:
- mes "^0072FF[Bank Manager]^000000";
- mes "Account Status:";
- //shown in blue if the same or more, show in red if less than previous balance
- if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2;
- mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance2:
- mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance3:
- mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000.";
- mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000.";
- mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000.";
- next;
- goto AccMenu;
- AccClose:
- mes "^0072FF[Bank Manager]^000000";
- mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it.";
- mes "Of course, you will get all your money back.";
- mes "Are you sure you want to close your ^FF7F01Bank Account^000000?";
- next;
- menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep;
- AccCloseConfirm:
- set vBankAccActive,0;
- set Zeny, Zeny + vBankAccZeny;
- set vBankAccZeny,0;
- set vBankAccLastZeny,0;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Thanks for using our services, we hope you come back to visit us.";
- mes "Here's your money.";
- next;
- goto EndNPC;
- AccCloseKeep:
- mes "^0072FF[Bank Manager]^000000";
- mes "Good choice, thanks for staying with us.";
- next;
- goto AccMenu;
- EndNPC:
- set @random,rand(4);
- mes "^0072FF[Bank Manager]^000000";
- if (@random == 0) mes "Have a nice day!";
- if (@random == 1) mes "See you soon!";
- if (@random == 2) mes "See you next time!";
- if (@random == 3) mes "Come back soon!";
- close;
-}
-
-morocc_in.gat,142,64,3 script Bank Manager 109,{
- set @tInterestRate, 2; //no decimals
- set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion
- set @tMaxZeny, 1000000000; //max zeny that a player can carry
- set @tMinZeny, 100; //min zeny allowed or Bank Account is closed
- set @tCreateZeny, 500; //zeny needed in order to create a Bank Account
- set @tMinDeposit,100; //min zeny to deposit
- set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating
- mes "^0072FF[Bank Manager]^000000";
- mes "Welcome to this office branch of Midgard's Bank.";
- next;
- if (vBankAccActive==1) goto AccMenu;
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one.";
- mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it.";
- next;
- menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc;
- BankInfo:
- mes "^0072FF[Bank Manager]^000000";
- mes "Here are some points that you need to know:";
- mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000.";
- mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit.";
- mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000.";
- next;
- mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account.";
- mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office.";
- mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account.";
- close;
- CreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you.";
- mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000.";
- mes "Are you sure you want to continue?";
- next;
- menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc;
- CreateAccCont:
- if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny;
- set Zeny, Zeny - @tCreateZeny;
- set vBankAccActive,1;
- set vBankAccZeny, @tBeginningZeny;
- set vBankAccLastZeny, @tBeginningZeny;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000.";
- mes "You may now proceed to do any transactions.";
- next;
- goto AccMenu;
- CreateAccNoEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Didn't I tell you to make sure you had enough zeny?";
- mes "You can't create it with just ^0000FF" + Zeny + "z^000000.";
- mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000...";
- next;
- goto EndNPC;
- NoCreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "Come back when you change your mind!";
- next;
- goto EndNPC;
- AccMenu:
- mes "^0072FF[Bank Manager]^000000";
- mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000.";
- mes "What would you like to do now?";
- next;
- menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC;
- AccDeposit:
- mes "^0072FF[Bank Manager]^000000";
- mes "It's always good to deposit every once in a while.";
- mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make.";
- mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000.";
- mes "How much are you willing to deposit?";
- next;
- AccDepositInput:
- input @tDeposit;
- set @tDepositTax, @tDeposit * @tInterestRate / 100;
- set @tDepositTotal, @tDeposit - @tDepositTax;
- if (@tDeposit <= 0) goto AccDepositNoInput;
- if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput;
- if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny;
- set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal;
- if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver;
- if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont;
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, for some weird reason I couldn't deposit your money.";
- next;
- goto AccMenu;
- AccDepositCont:
- set Zeny, Zeny - @tDeposit;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, @tBankAccZenyTemp;
- set vBankAccInterests, vBankAccInterests + @tDepositTax;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied).";
- mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000.";
- next;
- goto AccMenu;
- AccDepositOver:
- mes "^0072FF[Bank Manager]^000000";
- mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold.";
- mes "You can't deposit more than that, please try again.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You need to put more money in order to make a deposit.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have ^0000FF" + @tDepositTotal + "z^000000.";
- mes "Remember that taxes are being applied.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdraw:
- mes "^0072FF[Bank Manager]^000000";
- mes "This is the only transaction I don't like... you figure out why...";
- mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000.";
- mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000.";
- mes "How much are you going to widthdraw?";
- next;
- AccWithdrawInput:
- input @tWithdraw;
- set @tZenyLeft, vBankAccZeny - @tWithdraw;
- set @tZenyTemp, Zeny + @tWithdraw;
- if (@tWithdraw == 0) goto AccWithdrawNoInput;
- if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny;
- if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny;
- set Zeny, Zeny + @tWithdraw;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, vBankAccZeny - @tWithdraw;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "Thank you for using our services.";
- next;
- goto AccMenu;
- AccWithdrawNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "In order to withdraw from the bank, you must withdraw more than 0 zeny.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdrawMinZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "I'm sorry...";
- mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times.";
- mes "In order to take all your money from the bank you must select Close Account in the Account Menu.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithDrawOverCharZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccBalance:
- mes "^0072FF[Bank Manager]^000000";
- mes "Account Status:";
- //shown in blue if the same or more, show in red if less than previous balance
- if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2;
- mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance2:
- mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance3:
- mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000.";
- mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000.";
- mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000.";
- next;
- goto AccMenu;
- AccClose:
- mes "^0072FF[Bank Manager]^000000";
- mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it.";
- mes "Of course, you will get all your money back.";
- mes "Are you sure you want to close your ^FF7F01Bank Account^000000?";
- next;
- menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep;
- AccCloseConfirm:
- set vBankAccActive,0;
- set Zeny, Zeny + vBankAccZeny;
- set vBankAccZeny,0;
- set vBankAccLastZeny,0;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Thanks for using our services, we hope you come back to visit us.";
- mes "Here's your money.";
- next;
- goto EndNPC;
- AccCloseKeep:
- mes "^0072FF[Bank Manager]^000000";
- mes "Good choice, thanks for staying with us.";
- next;
- goto AccMenu;
- EndNPC:
- set @random,rand(4);
- mes "^0072FF[Bank Manager]^000000";
- if (@random == 0) mes "Have a nice day!";
- if (@random == 1) mes "See you soon!";
- if (@random == 2) mes "See you next time!";
- if (@random == 3) mes "Come back soon!";
- close;
-}
-geffen_in.gat,77,169,2 script Bank Manager 109,{
- set @tInterestRate, 2; //no decimals
- set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion
- set @tMaxZeny, 1000000000; //max zeny that a player can carry
- set @tMinZeny, 100; //min zeny allowed or Bank Account is closed
- set @tCreateZeny, 500; //zeny needed in order to create a Bank Account
- set @tMinDeposit,100; //min zeny to deposit
- set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating
- mes "^0072FF[Bank Manager]^000000";
- mes "Welcome to this office branch of Midgard's Bank.";
- next;
- if (vBankAccActive==1) goto AccMenu;
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one.";
- mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it.";
- next;
- menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc;
- BankInfo:
- mes "^0072FF[Bank Manager]^000000";
- mes "Here are some points that you need to know:";
- mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000.";
- mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit.";
- mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000.";
- next;
- mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account.";
- mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office.";
- mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account.";
- close;
- CreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you.";
- mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000.";
- mes "Are you sure you want to continue?";
- next;
- menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc;
- CreateAccCont:
- if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny;
- set Zeny, Zeny - @tCreateZeny;
- set vBankAccActive,1;
- set vBankAccZeny, @tBeginningZeny;
- set vBankAccLastZeny, @tBeginningZeny;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000.";
- mes "You may now proceed to do any transactions.";
- next;
- goto AccMenu;
- CreateAccNoEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Didn't I tell you to make sure you had enough zeny?";
- mes "You can't create it with just ^0000FF" + Zeny + "z^000000.";
- mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000...";
- next;
- goto EndNPC;
- NoCreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "Come back when you change your mind!";
- next;
- goto EndNPC;
- AccMenu:
- mes "^0072FF[Bank Manager]^000000";
- mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000.";
- mes "What would you like to do now?";
- next;
- menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC;
- AccDeposit:
- mes "^0072FF[Bank Manager]^000000";
- mes "It's always good to deposit every once in a while.";
- mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make.";
- mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000.";
- mes "How much are you willing to deposit?";
- next;
- AccDepositInput:
- input @tDeposit;
- set @tDepositTax, @tDeposit * @tInterestRate / 100;
- set @tDepositTotal, @tDeposit - @tDepositTax;
- if (@tDeposit <= 0) goto AccDepositNoInput;
- if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput;
- if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny;
- set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal;
- if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver;
- if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont;
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, for some weird reason I couldn't deposit your money.";
- next;
- goto AccMenu;
- AccDepositCont:
- set Zeny, Zeny - @tDeposit;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, @tBankAccZenyTemp;
- set vBankAccInterests, vBankAccInterests + @tDepositTax;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied).";
- mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000.";
- next;
- goto AccMenu;
- AccDepositOver:
- mes "^0072FF[Bank Manager]^000000";
- mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold.";
- mes "You can't deposit more than that, please try again.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You need to put more money in order to make a deposit.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have ^0000FF" + @tDepositTotal + "z^000000.";
- mes "Remember that taxes are being applied.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdraw:
- mes "^0072FF[Bank Manager]^000000";
- mes "This is the only transaction I don't like... you figure out why...";
- mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000.";
- mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000.";
- mes "How much are you going to widthdraw?";
- next;
- AccWithdrawInput:
- input @tWithdraw;
- set @tZenyLeft, vBankAccZeny - @tWithdraw;
- set @tZenyTemp, Zeny + @tWithdraw;
- if (@tWithdraw == 0) goto AccWithdrawNoInput;
- if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny;
- if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny;
- set Zeny, Zeny + @tWithdraw;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, vBankAccZeny - @tWithdraw;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "Thank you for using our services.";
- next;
- goto AccMenu;
- AccWithdrawNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "In order to withdraw from the bank, you must withdraw more than 0 zeny.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdrawMinZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "I'm sorry...";
- mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times.";
- mes "In order to take all your money from the bank you must select Close Account in the Account Menu.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithDrawOverCharZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccBalance:
- mes "^0072FF[Bank Manager]^000000";
- mes "Account Status:";
- //shown in blue if the same or more, show in red if less than previous balance
- if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2;
- mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance2:
- mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance3:
- mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000.";
- mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000.";
- mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000.";
- next;
- goto AccMenu;
- AccClose:
- mes "^0072FF[Bank Manager]^000000";
- mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it.";
- mes "Of course, you will get all your money back.";
- mes "Are you sure you want to close your ^FF7F01Bank Account^000000?";
- next;
- menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep;
- AccCloseConfirm:
- set vBankAccActive,0;
- set Zeny, Zeny + vBankAccZeny;
- set vBankAccZeny,0;
- set vBankAccLastZeny,0;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Thanks for using our services, we hope you come back to visit us.";
- mes "Here's your money.";
- next;
- goto EndNPC;
- AccCloseKeep:
- mes "^0072FF[Bank Manager]^000000";
- mes "Good choice, thanks for staying with us.";
- next;
- goto AccMenu;
- EndNPC:
- set @random,rand(4);
- mes "^0072FF[Bank Manager]^000000";
- if (@random == 0) mes "Have a nice day!";
- if (@random == 1) mes "See you soon!";
- if (@random == 2) mes "See you next time!";
- if (@random == 3) mes "Come back soon!";
- close;
-}
-
-//Fixed location for new payon
-payon.gat,155,97,4 script Bank Manager 109,{
- set @tInterestRate, 2; //no decimals
- set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion
- set @tMaxZeny, 1000000000; //max zeny that a player can carry
- set @tMinZeny, 100; //min zeny allowed or Bank Account is closed
- set @tCreateZeny, 500; //zeny needed in order to create a Bank Account
- set @tMinDeposit,100; //min zeny to deposit
- set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating
- mes "^0072FF[Bank Manager]^000000";
- mes "Welcome to this office branch of Midgard's Bank.";
- next;
- if (vBankAccActive==1) goto AccMenu;
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one.";
- mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it.";
- next;
- menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc;
- BankInfo:
- mes "^0072FF[Bank Manager]^000000";
- mes "Here are some points that you need to know:";
- mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000.";
- mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit.";
- mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000.";
- next;
- mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account.";
- mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office.";
- mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account.";
- close;
- CreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you.";
- mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000.";
- mes "Are you sure you want to continue?";
- next;
- menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc;
- CreateAccCont:
- if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny;
- set Zeny, Zeny - @tCreateZeny;
- set vBankAccActive,1;
- set vBankAccZeny, @tBeginningZeny;
- set vBankAccLastZeny, @tBeginningZeny;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000.";
- mes "You may now proceed to do any transactions.";
- next;
- goto AccMenu;
- CreateAccNoEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Didn't I tell you to make sure you had enough zeny?";
- mes "You can't create it with just ^0000FF" + Zeny + "z^000000.";
- mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000...";
- next;
- goto EndNPC;
- NoCreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "Come back when you change your mind!";
- next;
- goto EndNPC;
- AccMenu:
- mes "^0072FF[Bank Manager]^000000";
- mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000.";
- mes "What would you like to do now?";
- next;
- menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC;
- AccDeposit:
- mes "^0072FF[Bank Manager]^000000";
- mes "It's always good to deposit every once in a while.";
- mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make.";
- mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000.";
- mes "How much are you willing to deposit?";
- next;
- AccDepositInput:
- input @tDeposit;
- set @tDepositTax, @tDeposit * @tInterestRate / 100;
- set @tDepositTotal, @tDeposit - @tDepositTax;
- if (@tDeposit <= 0) goto AccDepositNoInput;
- if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput;
- if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny;
- set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal;
- if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver;
- if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont;
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, for some weird reason I couldn't deposit your money.";
- next;
- goto AccMenu;
- AccDepositCont:
- set Zeny, Zeny - @tDeposit;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, @tBankAccZenyTemp;
- set vBankAccInterests, vBankAccInterests + @tDepositTax;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied).";
- mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000.";
- next;
- goto AccMenu;
- AccDepositOver:
- mes "^0072FF[Bank Manager]^000000";
- mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold.";
- mes "You can't deposit more than that, please try again.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You need to put more money in order to make a deposit.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have ^0000FF" + @tDepositTotal + "z^000000.";
- mes "Remember that taxes are being applied.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdraw:
- mes "^0072FF[Bank Manager]^000000";
- mes "This is the only transaction I don't like... you figure out why...";
- mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000.";
- mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000.";
- mes "How much are you going to widthdraw?";
- next;
- AccWithdrawInput:
- input @tWithdraw;
- set @tZenyLeft, vBankAccZeny - @tWithdraw;
- set @tZenyTemp, Zeny + @tWithdraw;
- if (@tWithdraw == 0) goto AccWithdrawNoInput;
- if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny;
- if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny;
- set Zeny, Zeny + @tWithdraw;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, vBankAccZeny - @tWithdraw;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "Thank you for using our services.";
- next;
- goto AccMenu;
- AccWithdrawNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "In order to withdraw from the bank, you must withdraw more than 0 zeny.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdrawMinZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "I'm sorry...";
- mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times.";
- mes "In order to take all your money from the bank you must select Close Account in the Account Menu.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithDrawOverCharZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccBalance:
- mes "^0072FF[Bank Manager]^000000";
- mes "Account Status:";
- //shown in blue if the same or more, show in red if less than previous balance
- if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2;
- mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance2:
- mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance3:
- mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000.";
- mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000.";
- mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000.";
- next;
- goto AccMenu;
- AccClose:
- mes "^0072FF[Bank Manager]^000000";
- mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it.";
- mes "Of course, you will get all your money back.";
- mes "Are you sure you want to close your ^FF7F01Bank Account^000000?";
- next;
- menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep;
- AccCloseConfirm:
- set vBankAccActive,0;
- set Zeny, Zeny + vBankAccZeny;
- set vBankAccZeny,0;
- set vBankAccLastZeny,0;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Thanks for using our services, we hope you come back to visit us.";
- mes "Here's your money.";
- next;
- goto EndNPC;
- AccCloseKeep:
- mes "^0072FF[Bank Manager]^000000";
- mes "Good choice, thanks for staying with us.";
- next;
- goto AccMenu;
- EndNPC:
- set @random,rand(4);
- mes "^0072FF[Bank Manager]^000000";
- if (@random == 0) mes "Have a nice day!";
- if (@random == 1) mes "See you soon!";
- if (@random == 2) mes "See you next time!";
- if (@random == 3) mes "Come back soon!";
- close;
-}
-
-alberta_in.gat,187,26,2 script Bank Manager 109,{
- set @tInterestRate, 2; //no decimals
- set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion
- set @tMaxZeny, 1000000000; //max zeny that a player can carry
- set @tMinZeny, 100; //min zeny allowed or Bank Account is closed
- set @tCreateZeny, 500; //zeny needed in order to create a Bank Account
- set @tMinDeposit,100; //min zeny to deposit
- set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating
- mes "^0072FF[Bank Manager]^000000";
- mes "Welcome to this office branch of Midgard's Bank.";
- next;
- if (vBankAccActive==1) goto AccMenu;
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one.";
- mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it.";
- next;
- menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc;
- BankInfo:
- mes "^0072FF[Bank Manager]^000000";
- mes "Here are some points that you need to know:";
- mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000.";
- mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit.";
- mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000.";
- next;
- mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account.";
- mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office.";
- mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account.";
- close;
- CreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you.";
- mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000.";
- mes "Are you sure you want to continue?";
- next;
- menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc;
- CreateAccCont:
- if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny;
- set Zeny, Zeny - @tCreateZeny;
- set vBankAccActive,1;
- set vBankAccZeny, @tBeginningZeny;
- set vBankAccLastZeny, @tBeginningZeny;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000.";
- mes "You may now proceed to do any transactions.";
- next;
- goto AccMenu;
- CreateAccNoEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Didn't I tell you to make sure you had enough zeny?";
- mes "You can't create it with just ^0000FF" + Zeny + "z^000000.";
- mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000...";
- next;
- goto EndNPC;
- NoCreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "Come back when you change your mind!";
- next;
- goto EndNPC;
- AccMenu:
- mes "^0072FF[Bank Manager]^000000";
- mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000.";
- mes "What would you like to do now?";
- next;
- menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC;
- AccDeposit:
- mes "^0072FF[Bank Manager]^000000";
- mes "It's always good to deposit every once in a while.";
- mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make.";
- mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000.";
- mes "How much are you willing to deposit?";
- next;
- AccDepositInput:
- input @tDeposit;
- set @tDepositTax, @tDeposit * @tInterestRate / 100;
- set @tDepositTotal, @tDeposit - @tDepositTax;
- if (@tDeposit <= 0) goto AccDepositNoInput;
- if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput;
- if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny;
- set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal;
- if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver;
- if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont;
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, for some weird reason I couldn't deposit your money.";
- next;
- goto AccMenu;
- AccDepositCont:
- set Zeny, Zeny - @tDeposit;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, @tBankAccZenyTemp;
- set vBankAccInterests, vBankAccInterests + @tDepositTax;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied).";
- mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000.";
- next;
- goto AccMenu;
- AccDepositOver:
- mes "^0072FF[Bank Manager]^000000";
- mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold.";
- mes "You can't deposit more than that, please try again.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You need to put more money in order to make a deposit.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have ^0000FF" + @tDepositTotal + "z^000000.";
- mes "Remember that taxes are being applied.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdraw:
- mes "^0072FF[Bank Manager]^000000";
- mes "This is the only transaction I don't like... you figure out why...";
- mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000.";
- mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000.";
- mes "How much are you going to widthdraw?";
- next;
- AccWithdrawInput:
- input @tWithdraw;
- set @tZenyLeft, vBankAccZeny - @tWithdraw;
- set @tZenyTemp, Zeny + @tWithdraw;
- if (@tWithdraw == 0) goto AccWithdrawNoInput;
- if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny;
- if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny;
- set Zeny, Zeny + @tWithdraw;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, vBankAccZeny - @tWithdraw;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "Thank you for using our services.";
- next;
- goto AccMenu;
- AccWithdrawNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "In order to withdraw from the bank, you must withdraw more than 0 zeny.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdrawMinZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "I'm sorry...";
- mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times.";
- mes "In order to take all your money from the bank you must select Close Account in the Account Menu.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithDrawOverCharZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccBalance:
- mes "^0072FF[Bank Manager]^000000";
- mes "Account Status:";
- //shown in blue if the same or more, show in red if less than previous balance
- if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2;
- mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance2:
- mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance3:
- mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000.";
- mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000.";
- mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000.";
- next;
- goto AccMenu;
- AccClose:
- mes "^0072FF[Bank Manager]^000000";
- mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it.";
- mes "Of course, you will get all your money back.";
- mes "Are you sure you want to close your ^FF7F01Bank Account^000000?";
- next;
- menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep;
- AccCloseConfirm:
- set vBankAccActive,0;
- set Zeny, Zeny + vBankAccZeny;
- set vBankAccZeny,0;
- set vBankAccLastZeny,0;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Thanks for using our services, we hope you come back to visit us.";
- mes "Here's your money.";
- next;
- goto EndNPC;
- AccCloseKeep:
- mes "^0072FF[Bank Manager]^000000";
- mes "Good choice, thanks for staying with us.";
- next;
- goto AccMenu;
- EndNPC:
- set @random,rand(4);
- mes "^0072FF[Bank Manager]^000000";
- if (@random == 0) mes "Have a nice day!";
- if (@random == 1) mes "See you soon!";
- if (@random == 2) mes "See you next time!";
- if (@random == 3) mes "Come back soon!";
- close;
-}
-aldebaran.gat,144,120,4 script Bank Manager 109,{
- set @tInterestRate, 2; //no decimals
- set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion
- set @tMaxZeny, 1000000000; //max zeny that a player can carry
- set @tMinZeny, 100; //min zeny allowed or Bank Account is closed
- set @tCreateZeny, 500; //zeny needed in order to create a Bank Account
- set @tMinDeposit,100; //min zeny to deposit
- set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating
- mes "^0072FF[Bank Manager]^000000";
- mes "Welcome to this office branch of Midgard's Bank.";
- next;
- if (vBankAccActive==1) goto AccMenu;
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one.";
- mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it.";
- next;
- menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc;
- BankInfo:
- mes "^0072FF[Bank Manager]^000000";
- mes "Here are some points that you need to know:";
- mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000.";
- mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit.";
- mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000.";
- next;
- mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account.";
- mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office.";
- mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account.";
- close;
- CreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you.";
- mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000.";
- mes "Are you sure you want to continue?";
- next;
- menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc;
- CreateAccCont:
- if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny;
- set Zeny, Zeny - @tCreateZeny;
- set vBankAccActive,1;
- set vBankAccZeny, @tBeginningZeny;
- set vBankAccLastZeny, @tBeginningZeny;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000.";
- mes "You may now proceed to do any transactions.";
- next;
- goto AccMenu;
- CreateAccNoEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Didn't I tell you to make sure you had enough zeny?";
- mes "You can't create it with just ^0000FF" + Zeny + "z^000000.";
- mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000...";
- next;
- goto EndNPC;
- NoCreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "Come back when you change your mind!";
- next;
- goto EndNPC;
- AccMenu:
- mes "^0072FF[Bank Manager]^000000";
- mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000.";
- mes "What would you like to do now?";
- next;
- menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC;
- AccDeposit:
- mes "^0072FF[Bank Manager]^000000";
- mes "It's always good to deposit every once in a while.";
- mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make.";
- mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000.";
- mes "How much are you willing to deposit?";
- next;
- AccDepositInput:
- input @tDeposit;
- set @tDepositTax, @tDeposit * @tInterestRate / 100;
- set @tDepositTotal, @tDeposit - @tDepositTax;
- if (@tDeposit <= 0) goto AccDepositNoInput;
- if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput;
- if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny;
- set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal;
- if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver;
- if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont;
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, for some weird reason I couldn't deposit your money.";
- next;
- goto AccMenu;
- AccDepositCont:
- set Zeny, Zeny - @tDeposit;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, @tBankAccZenyTemp;
- set vBankAccInterests, vBankAccInterests + @tDepositTax;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied).";
- mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000.";
- next;
- goto AccMenu;
- AccDepositOver:
- mes "^0072FF[Bank Manager]^000000";
- mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold.";
- mes "You can't deposit more than that, please try again.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You need to put more money in order to make a deposit.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have ^0000FF" + @tDepositTotal + "z^000000.";
- mes "Remember that taxes are being applied.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdraw:
- mes "^0072FF[Bank Manager]^000000";
- mes "This is the only transaction I don't like... you figure out why...";
- mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000.";
- mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000.";
- mes "How much are you going to widthdraw?";
- next;
- AccWithdrawInput:
- input @tWithdraw;
- set @tZenyLeft, vBankAccZeny - @tWithdraw;
- set @tZenyTemp, Zeny + @tWithdraw;
- if (@tWithdraw == 0) goto AccWithdrawNoInput;
- if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny;
- if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny;
- set Zeny, Zeny + @tWithdraw;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, vBankAccZeny - @tWithdraw;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "Thank you for using our services.";
- next;
- goto AccMenu;
- AccWithdrawNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "In order to withdraw from the bank, you must withdraw more than 0 zeny.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdrawMinZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "I'm sorry...";
- mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times.";
- mes "In order to take all your money from the bank you must select Close Account in the Account Menu.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithDrawOverCharZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccBalance:
- mes "^0072FF[Bank Manager]^000000";
- mes "Account Status:";
- //shown in blue if the same or more, show in red if less than previous balance
- if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2;
- mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance2:
- mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance3:
- mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000.";
- mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000.";
- mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000.";
- next;
- goto AccMenu;
- AccClose:
- mes "^0072FF[Bank Manager]^000000";
- mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it.";
- mes "Of course, you will get all your money back.";
- mes "Are you sure you want to close your ^FF7F01Bank Account^000000?";
- next;
- menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep;
- AccCloseConfirm:
- set vBankAccActive,0;
- set Zeny, Zeny + vBankAccZeny;
- set vBankAccZeny,0;
- set vBankAccLastZeny,0;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Thanks for using our services, we hope you come back to visit us.";
- mes "Here's your money.";
- next;
- goto EndNPC;
- AccCloseKeep:
- mes "^0072FF[Bank Manager]^000000";
- mes "Good choice, thanks for staying with us.";
- next;
- goto AccMenu;
- EndNPC:
- set @random,rand(4);
- mes "^0072FF[Bank Manager]^000000";
- if (@random == 0) mes "Have a nice day!";
- if (@random == 1) mes "See you soon!";
- if (@random == 2) mes "See you next time!";
- if (@random == 3) mes "Come back soon!";
- close;
-}
-
-xmas_in.gat,35,37,5 script Bank Manager 109,{
- set @tInterestRate, 2; //no decimals
- set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion
- set @tMaxZeny, 1000000000; //max zeny that a player can carry
- set @tMinZeny, 100; //min zeny allowed or Bank Account is closed
- set @tCreateZeny, 500; //zeny needed in order to create a Bank Account
- set @tMinDeposit,100; //min zeny to deposit
- set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating
- mes "^0072FF[Bank Manager]^000000";
- mes "Welcome to this office branch of Midgard's Bank.";
- next;
- if (vBankAccActive==1) goto AccMenu;
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one.";
- mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it.";
- next;
- menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc;
- BankInfo:
- mes "^0072FF[Bank Manager]^000000";
- mes "Here are some points that you need to know:";
- mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000.";
- mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit.";
- mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000.";
- next;
- mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account.";
- mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office.";
- mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account.";
- close;
- CreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you.";
- mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000.";
- mes "Are you sure you want to continue?";
- next;
- menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc;
- CreateAccCont:
- if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny;
- set Zeny, Zeny - @tCreateZeny;
- set vBankAccActive,1;
- set vBankAccZeny, @tBeginningZeny;
- set vBankAccLastZeny, @tBeginningZeny;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000.";
- mes "You may now proceed to do any transactions.";
- next;
- goto AccMenu;
- CreateAccNoEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Didn't I tell you to make sure you had enough zeny?";
- mes "You can't create it with just ^0000FF" + Zeny + "z^000000.";
- mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000...";
- next;
- goto EndNPC;
- NoCreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "Come back when you change your mind!";
- next;
- goto EndNPC;
- AccMenu:
- mes "^0072FF[Bank Manager]^000000";
- mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000.";
- mes "What would you like to do now?";
- next;
- menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC;
- AccDeposit:
- mes "^0072FF[Bank Manager]^000000";
- mes "It's always good to deposit every once in a while.";
- mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make.";
- mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000.";
- mes "How much are you willing to deposit?";
- next;
- AccDepositInput:
- input @tDeposit;
- set @tDepositTax, @tDeposit * @tInterestRate / 100;
- set @tDepositTotal, @tDeposit - @tDepositTax;
- if (@tDeposit <= 0) goto AccDepositNoInput;
- if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput;
- if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny;
- set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal;
- if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver;
- if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont;
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, for some weird reason I couldn't deposit your money.";
- next;
- goto AccMenu;
- AccDepositCont:
- set Zeny, Zeny - @tDeposit;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, @tBankAccZenyTemp;
- set vBankAccInterests, vBankAccInterests + @tDepositTax;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied).";
- mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000.";
- next;
- goto AccMenu;
- AccDepositOver:
- mes "^0072FF[Bank Manager]^000000";
- mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold.";
- mes "You can't deposit more than that, please try again.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You need to put more money in order to make a deposit.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have ^0000FF" + @tDepositTotal + "z^000000.";
- mes "Remember that taxes are being applied.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdraw:
- mes "^0072FF[Bank Manager]^000000";
- mes "This is the only transaction I don't like... you figure out why...";
- mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000.";
- mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000.";
- mes "How much are you going to widthdraw?";
- next;
- AccWithdrawInput:
- input @tWithdraw;
- set @tZenyLeft, vBankAccZeny - @tWithdraw;
- set @tZenyTemp, Zeny + @tWithdraw;
- if (@tWithdraw == 0) goto AccWithdrawNoInput;
- if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny;
- if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny;
- set Zeny, Zeny + @tWithdraw;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, vBankAccZeny - @tWithdraw;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "Thank you for using our services.";
- next;
- goto AccMenu;
- AccWithdrawNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "In order to withdraw from the bank, you must withdraw more than 0 zeny.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdrawMinZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "I'm sorry...";
- mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times.";
- mes "In order to take all your money from the bank you must select Close Account in the Account Menu.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithDrawOverCharZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccBalance:
- mes "^0072FF[Bank Manager]^000000";
- mes "Account Status:";
- //shown in blue if the same or more, show in red if less than previous balance
- if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2;
- mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance2:
- mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance3:
- mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000.";
- mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000.";
- mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000.";
- next;
- goto AccMenu;
- AccClose:
- mes "^0072FF[Bank Manager]^000000";
- mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it.";
- mes "Of course, you will get all your money back.";
- mes "Are you sure you want to close your ^FF7F01Bank Account^000000?";
- next;
- menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep;
- AccCloseConfirm:
- set vBankAccActive,0;
- set Zeny, Zeny + vBankAccZeny;
- set vBankAccZeny,0;
- set vBankAccLastZeny,0;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Thanks for using our services, we hope you come back to visit us.";
- mes "Here's your money.";
- next;
- goto EndNPC;
- AccCloseKeep:
- mes "^0072FF[Bank Manager]^000000";
- mes "Good choice, thanks for staying with us.";
- next;
- goto AccMenu;
- EndNPC:
- set @random,rand(4);
- mes "^0072FF[Bank Manager]^000000";
- if (@random == 0) mes "Have a nice day!";
- if (@random == 1) mes "See you soon!";
- if (@random == 2) mes "See you next time!";
- if (@random == 3) mes "Come back soon!";
- close;
-}
-
-cmd_in01.gat,115,171,7 script Bank Manager 109,{
- set @tInterestRate, 2; //no decimals
- set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion
- set @tMaxZeny, 1000000000; //max zeny that a player can carry
- set @tMinZeny, 100; //min zeny allowed or Bank Account is closed
- set @tCreateZeny, 500; //zeny needed in order to create a Bank Account
- set @tMinDeposit,100; //min zeny to deposit
- set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating
- mes "^0072FF[Bank Manager]^000000";
- mes "Welcome to this office branch of Midgard's Bank.";
- next;
- if (vBankAccActive==1) goto AccMenu;
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one.";
- mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it.";
- next;
- menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc;
- BankInfo:
- mes "^0072FF[Bank Manager]^000000";
- mes "Here are some points that you need to know:";
- mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000.";
- mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit.";
- mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000.";
- next;
- mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account.";
- mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office.";
- mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account.";
- close;
- CreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you.";
- mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000.";
- mes "Are you sure you want to continue?";
- next;
- menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc;
- CreateAccCont:
- if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny;
- set Zeny, Zeny - @tCreateZeny;
- set vBankAccActive,1;
- set vBankAccZeny, @tBeginningZeny;
- set vBankAccLastZeny, @tBeginningZeny;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000.";
- mes "You may now proceed to do any transactions.";
- next;
- goto AccMenu;
- CreateAccNoEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Didn't I tell you to make sure you had enough zeny?";
- mes "You can't create it with just ^0000FF" + Zeny + "z^000000.";
- mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000...";
- next;
- goto EndNPC;
- NoCreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "Come back when you change your mind!";
- next;
- goto EndNPC;
- AccMenu:
- mes "^0072FF[Bank Manager]^000000";
- mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000.";
- mes "What would you like to do now?";
- next;
- menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC;
- AccDeposit:
- mes "^0072FF[Bank Manager]^000000";
- mes "It's always good to deposit every once in a while.";
- mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make.";
- mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000.";
- mes "How much are you willing to deposit?";
- next;
- AccDepositInput:
- input @tDeposit;
- set @tDepositTax, @tDeposit * @tInterestRate / 100;
- set @tDepositTotal, @tDeposit - @tDepositTax;
- if (@tDeposit <= 0) goto AccDepositNoInput;
- if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput;
- if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny;
- set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal;
- if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver;
- if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont;
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, for some weird reason I couldn't deposit your money.";
- next;
- goto AccMenu;
- AccDepositCont:
- set Zeny, Zeny - @tDeposit;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, @tBankAccZenyTemp;
- set vBankAccInterests, vBankAccInterests + @tDepositTax;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied).";
- mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000.";
- next;
- goto AccMenu;
- AccDepositOver:
- mes "^0072FF[Bank Manager]^000000";
- mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold.";
- mes "You can't deposit more than that, please try again.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You need to put more money in order to make a deposit.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have ^0000FF" + @tDepositTotal + "z^000000.";
- mes "Remember that taxes are being applied.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdraw:
- mes "^0072FF[Bank Manager]^000000";
- mes "This is the only transaction I don't like... you figure out why...";
- mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000.";
- mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000.";
- mes "How much are you going to widthdraw?";
- next;
- AccWithdrawInput:
- input @tWithdraw;
- set @tZenyLeft, vBankAccZeny - @tWithdraw;
- set @tZenyTemp, Zeny + @tWithdraw;
- if (@tWithdraw == 0) goto AccWithdrawNoInput;
- if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny;
- if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny;
- set Zeny, Zeny + @tWithdraw;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, vBankAccZeny - @tWithdraw;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "Thank you for using our services.";
- next;
- goto AccMenu;
- AccWithdrawNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "In order to withdraw from the bank, you must withdraw more than 0 zeny.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdrawMinZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "I'm sorry...";
- mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times.";
- mes "In order to take all your money from the bank you must select Close Account in the Account Menu.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithDrawOverCharZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccBalance:
- mes "^0072FF[Bank Manager]^000000";
- mes "Account Status:";
- //shown in blue if the same or more, show in red if less than previous balance
- if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2;
- mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance2:
- mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance3:
- mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000.";
- mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000.";
- mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000.";
- next;
- goto AccMenu;
- AccClose:
- mes "^0072FF[Bank Manager]^000000";
- mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it.";
- mes "Of course, you will get all your money back.";
- mes "Are you sure you want to close your ^FF7F01Bank Account^000000?";
- next;
- menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep;
- AccCloseConfirm:
- set vBankAccActive,0;
- set Zeny, Zeny + vBankAccZeny;
- set vBankAccZeny,0;
- set vBankAccLastZeny,0;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Thanks for using our services, we hope you come back to visit us.";
- mes "Here's your money.";
- next;
- goto EndNPC;
- AccCloseKeep:
- mes "^0072FF[Bank Manager]^000000";
- mes "Good choice, thanks for staying with us.";
- next;
- goto AccMenu;
- EndNPC:
- set @random,rand(4);
- mes "^0072FF[Bank Manager]^000000";
- if (@random == 0) mes "Have a nice day!";
- if (@random == 1) mes "See you soon!";
- if (@random == 2) mes "See you next time!";
- if (@random == 3) mes "Come back soon!";
- close;
-}
-
-yuno_in01.gat,119,29,2 script Bank Manager 109,{
- set @tInterestRate, 2; //no decimals
- set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion
- set @tMaxZeny, 1000000000; //max zeny that a player can carry
- set @tMinZeny, 100; //min zeny allowed or Bank Account is closed
- set @tCreateZeny, 500; //zeny needed in order to create a Bank Account
- set @tMinDeposit,100; //min zeny to deposit
- set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating
- mes "^0072FF[Bank Manager]^000000";
- mes "Welcome to this office branch of Midgard's Bank.";
- next;
- if (vBankAccActive==1) goto AccMenu;
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one.";
- mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it.";
- next;
- menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc;
- BankInfo:
- mes "^0072FF[Bank Manager]^000000";
- mes "Here are some points that you need to know:";
- mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000.";
- mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit.";
- mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000.";
- next;
- mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account.";
- mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office.";
- mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account.";
- close;
- CreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you.";
- mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000.";
- mes "Are you sure you want to continue?";
- next;
- menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc;
- CreateAccCont:
- if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny;
- set Zeny, Zeny - @tCreateZeny;
- set vBankAccActive,1;
- set vBankAccZeny, @tBeginningZeny;
- set vBankAccLastZeny, @tBeginningZeny;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000.";
- mes "You may now proceed to do any transactions.";
- next;
- goto AccMenu;
- CreateAccNoEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Didn't I tell you to make sure you had enough zeny?";
- mes "You can't create it with just ^0000FF" + Zeny + "z^000000.";
- mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000...";
- next;
- goto EndNPC;
- NoCreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "Come back when you change your mind!";
- next;
- goto EndNPC;
- AccMenu:
- mes "^0072FF[Bank Manager]^000000";
- mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000.";
- mes "What would you like to do now?";
- next;
- menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC;
- AccDeposit:
- mes "^0072FF[Bank Manager]^000000";
- mes "It's always good to deposit every once in a while.";
- mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make.";
- mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000.";
- mes "How much are you willing to deposit?";
- next;
- AccDepositInput:
- input @tDeposit;
- set @tDepositTax, @tDeposit * @tInterestRate / 100;
- set @tDepositTotal, @tDeposit - @tDepositTax;
- if (@tDeposit <= 0) goto AccDepositNoInput;
- if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput;
- if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny;
- set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal;
- if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver;
- if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont;
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, for some weird reason I couldn't deposit your money.";
- next;
- goto AccMenu;
- AccDepositCont:
- set Zeny, Zeny - @tDeposit;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, @tBankAccZenyTemp;
- set vBankAccInterests, vBankAccInterests + @tDepositTax;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied).";
- mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000.";
- next;
- goto AccMenu;
- AccDepositOver:
- mes "^0072FF[Bank Manager]^000000";
- mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold.";
- mes "You can't deposit more than that, please try again.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You need to put more money in order to make a deposit.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have ^0000FF" + @tDepositTotal + "z^000000.";
- mes "Remember that taxes are being applied.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdraw:
- mes "^0072FF[Bank Manager]^000000";
- mes "This is the only transaction I don't like... you figure out why...";
- mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000.";
- mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000.";
- mes "How much are you going to widthdraw?";
- next;
- AccWithdrawInput:
- input @tWithdraw;
- set @tZenyLeft, vBankAccZeny - @tWithdraw;
- set @tZenyTemp, Zeny + @tWithdraw;
- if (@tWithdraw == 0) goto AccWithdrawNoInput;
- if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny;
- if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny;
- set Zeny, Zeny + @tWithdraw;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, vBankAccZeny - @tWithdraw;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "Thank you for using our services.";
- next;
- goto AccMenu;
- AccWithdrawNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "In order to withdraw from the bank, you must withdraw more than 0 zeny.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdrawMinZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "I'm sorry...";
- mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times.";
- mes "In order to take all your money from the bank you must select Close Account in the Account Menu.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithDrawOverCharZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccBalance:
- mes "^0072FF[Bank Manager]^000000";
- mes "Account Status:";
- //shown in blue if the same or more, show in red if less than previous balance
- if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2;
- mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance2:
- mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance3:
- mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000.";
- mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000.";
- mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000.";
- next;
- goto AccMenu;
- AccClose:
- mes "^0072FF[Bank Manager]^000000";
- mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it.";
- mes "Of course, you will get all your money back.";
- mes "Are you sure you want to close your ^FF7F01Bank Account^000000?";
- next;
- menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep;
- AccCloseConfirm:
- set vBankAccActive,0;
- set Zeny, Zeny + vBankAccZeny;
- set vBankAccZeny,0;
- set vBankAccLastZeny,0;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Thanks for using our services, we hope you come back to visit us.";
- mes "Here's your money.";
- next;
- goto EndNPC;
- AccCloseKeep:
- mes "^0072FF[Bank Manager]^000000";
- mes "Good choice, thanks for staying with us.";
- next;
- goto AccMenu;
- EndNPC:
- set @random,rand(4);
- mes "^0072FF[Bank Manager]^000000";
- if (@random == 0) mes "Have a nice day!";
- if (@random == 1) mes "See you soon!";
- if (@random == 2) mes "See you next time!";
- if (@random == 3) mes "Come back soon!";
- close;
-}
-
-amatsu.gat,189,108,6 script Bank Manager 109,{
- set @tInterestRate, 2; //no decimals
- set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion
- set @tMaxZeny, 1000000000; //max zeny that a player can carry
- set @tMinZeny, 100; //min zeny allowed or Bank Account is closed
- set @tCreateZeny, 500; //zeny needed in order to create a Bank Account
- set @tMinDeposit,100; //min zeny to deposit
- set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating
- mes "^0072FF[Bank Manager]^000000";
- mes "Welcome to this office branch of Midgard's Bank.";
- next;
- if (vBankAccActive==1) goto AccMenu;
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one.";
- mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it.";
- next;
- menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc;
- BankInfo:
- mes "^0072FF[Bank Manager]^000000";
- mes "Here are some points that you need to know:";
- mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000.";
- mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit.";
- mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000.";
- next;
- mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account.";
- mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office.";
- mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account.";
- close;
- CreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you.";
- mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000.";
- mes "Are you sure you want to continue?";
- next;
- menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc;
- CreateAccCont:
- if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny;
- set Zeny, Zeny - @tCreateZeny;
- set vBankAccActive,1;
- set vBankAccZeny, @tBeginningZeny;
- set vBankAccLastZeny, @tBeginningZeny;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000.";
- mes "You may now proceed to do any transactions.";
- next;
- goto AccMenu;
- CreateAccNoEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Didn't I tell you to make sure you had enough zeny?";
- mes "You can't create it with just ^0000FF" + Zeny + "z^000000.";
- mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000...";
- next;
- goto EndNPC;
- NoCreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "Come back when you change your mind!";
- next;
- goto EndNPC;
- AccMenu:
- mes "^0072FF[Bank Manager]^000000";
- mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000.";
- mes "What would you like to do now?";
- next;
- menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC;
- AccDeposit:
- mes "^0072FF[Bank Manager]^000000";
- mes "It's always good to deposit every once in a while.";
- mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make.";
- mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000.";
- mes "How much are you willing to deposit?";
- next;
- AccDepositInput:
- input @tDeposit;
- set @tDepositTax, @tDeposit * @tInterestRate / 100;
- set @tDepositTotal, @tDeposit - @tDepositTax;
- if (@tDeposit <= 0) goto AccDepositNoInput;
- if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput;
- if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny;
- set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal;
- if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver;
- if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont;
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, for some weird reason I couldn't deposit your money.";
- next;
- goto AccMenu;
- AccDepositCont:
- set Zeny, Zeny - @tDeposit;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, @tBankAccZenyTemp;
- set vBankAccInterests, vBankAccInterests + @tDepositTax;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied).";
- mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000.";
- next;
- goto AccMenu;
- AccDepositOver:
- mes "^0072FF[Bank Manager]^000000";
- mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold.";
- mes "You can't deposit more than that, please try again.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You need to put more money in order to make a deposit.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have ^0000FF" + @tDepositTotal + "z^000000.";
- mes "Remember that taxes are being applied.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdraw:
- mes "^0072FF[Bank Manager]^000000";
- mes "This is the only transaction I don't like... you figure out why...";
- mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000.";
- mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000.";
- mes "How much are you going to widthdraw?";
- next;
- AccWithdrawInput:
- input @tWithdraw;
- set @tZenyLeft, vBankAccZeny - @tWithdraw;
- set @tZenyTemp, Zeny + @tWithdraw;
- if (@tWithdraw == 0) goto AccWithdrawNoInput;
- if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny;
- if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny;
- set Zeny, Zeny + @tWithdraw;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, vBankAccZeny - @tWithdraw;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "Thank you for using our services.";
- next;
- goto AccMenu;
- AccWithdrawNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "In order to withdraw from the bank, you must withdraw more than 0 zeny.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdrawMinZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "I'm sorry...";
- mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times.";
- mes "In order to take all your money from the bank you must select Close Account in the Account Menu.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithDrawOverCharZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccBalance:
- mes "^0072FF[Bank Manager]^000000";
- mes "Account Status:";
- //shown in blue if the same or more, show in red if less than previous balance
- if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2;
- mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance2:
- mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance3:
- mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000.";
- mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000.";
- mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000.";
- next;
- goto AccMenu;
- AccClose:
- mes "^0072FF[Bank Manager]^000000";
- mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it.";
- mes "Of course, you will get all your money back.";
- mes "Are you sure you want to close your ^FF7F01Bank Account^000000?";
- next;
- menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep;
- AccCloseConfirm:
- set vBankAccActive,0;
- set Zeny, Zeny + vBankAccZeny;
- set vBankAccZeny,0;
- set vBankAccLastZeny,0;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Thanks for using our services, we hope you come back to visit us.";
- mes "Here's your money.";
- next;
- goto EndNPC;
- AccCloseKeep:
- mes "^0072FF[Bank Manager]^000000";
- mes "Good choice, thanks for staying with us.";
- next;
- goto AccMenu;
- EndNPC:
- set @random,rand(4);
- mes "^0072FF[Bank Manager]^000000";
- if (@random == 0) mes "Have a nice day!";
- if (@random == 1) mes "See you soon!";
- if (@random == 2) mes "See you next time!";
- if (@random == 3) mes "Come back soon!";
- close;
-}
-
-gonryun.gat,146,142,3 script Bank Manager 109,{
- set @tInterestRate, 2; //no decimals
- set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion
- set @tMaxZeny, 1000000000; //max zeny that a player can carry
- set @tMinZeny, 100; //min zeny allowed or Bank Account is closed
- set @tCreateZeny, 500; //zeny needed in order to create a Bank Account
- set @tMinDeposit,100; //min zeny to deposit
- set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating
- mes "^0072FF[Bank Manager]^000000";
- mes "Welcome to this office branch of Midgard's Bank.";
- next;
- if (vBankAccActive==1) goto AccMenu;
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one.";
- mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it.";
- next;
- menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc;
- BankInfo:
- mes "^0072FF[Bank Manager]^000000";
- mes "Here are some points that you need to know:";
- mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000.";
- mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit.";
- mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000.";
- next;
- mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account.";
- mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office.";
- mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account.";
- close;
- CreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you.";
- mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000.";
- mes "Are you sure you want to continue?";
- next;
- menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc;
- CreateAccCont:
- if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny;
- set Zeny, Zeny - @tCreateZeny;
- set vBankAccActive,1;
- set vBankAccZeny, @tBeginningZeny;
- set vBankAccLastZeny, @tBeginningZeny;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000.";
- mes "You may now proceed to do any transactions.";
- next;
- goto AccMenu;
- CreateAccNoEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Didn't I tell you to make sure you had enough zeny?";
- mes "You can't create it with just ^0000FF" + Zeny + "z^000000.";
- mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000...";
- next;
- goto EndNPC;
- NoCreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "Come back when you change your mind!";
- next;
- goto EndNPC;
- AccMenu:
- mes "^0072FF[Bank Manager]^000000";
- mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000.";
- mes "What would you like to do now?";
- next;
- menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC;
- AccDeposit:
- mes "^0072FF[Bank Manager]^000000";
- mes "It's always good to deposit every once in a while.";
- mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make.";
- mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000.";
- mes "How much are you willing to deposit?";
- next;
- AccDepositInput:
- input @tDeposit;
- set @tDepositTax, @tDeposit * @tInterestRate / 100;
- set @tDepositTotal, @tDeposit - @tDepositTax;
- if (@tDeposit <= 0) goto AccDepositNoInput;
- if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput;
- if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny;
- set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal;
- if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver;
- if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont;
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, for some weird reason I couldn't deposit your money.";
- next;
- goto AccMenu;
- AccDepositCont:
- set Zeny, Zeny - @tDeposit;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, @tBankAccZenyTemp;
- set vBankAccInterests, vBankAccInterests + @tDepositTax;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied).";
- mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000.";
- next;
- goto AccMenu;
- AccDepositOver:
- mes "^0072FF[Bank Manager]^000000";
- mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold.";
- mes "You can't deposit more than that, please try again.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You need to put more money in order to make a deposit.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have ^0000FF" + @tDepositTotal + "z^000000.";
- mes "Remember that taxes are being applied.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdraw:
- mes "^0072FF[Bank Manager]^000000";
- mes "This is the only transaction I don't like... you figure out why...";
- mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000.";
- mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000.";
- mes "How much are you going to widthdraw?";
- next;
- AccWithdrawInput:
- input @tWithdraw;
- set @tZenyLeft, vBankAccZeny - @tWithdraw;
- set @tZenyTemp, Zeny + @tWithdraw;
- if (@tWithdraw == 0) goto AccWithdrawNoInput;
- if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny;
- if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny;
- set Zeny, Zeny + @tWithdraw;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, vBankAccZeny - @tWithdraw;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "Thank you for using our services.";
- next;
- goto AccMenu;
- AccWithdrawNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "In order to withdraw from the bank, you must withdraw more than 0 zeny.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdrawMinZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "I'm sorry...";
- mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times.";
- mes "In order to take all your money from the bank you must select Close Account in the Account Menu.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithDrawOverCharZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccBalance:
- mes "^0072FF[Bank Manager]^000000";
- mes "Account Status:";
- //shown in blue if the same or more, show in red if less than previous balance
- if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2;
- mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance2:
- mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance3:
- mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000.";
- mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000.";
- mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000.";
- next;
- goto AccMenu;
- AccClose:
- mes "^0072FF[Bank Manager]^000000";
- mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it.";
- mes "Of course, you will get all your money back.";
- mes "Are you sure you want to close your ^FF7F01Bank Account^000000?";
- next;
- menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep;
- AccCloseConfirm:
- set vBankAccActive,0;
- set Zeny, Zeny + vBankAccZeny;
- set vBankAccZeny,0;
- set vBankAccLastZeny,0;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Thanks for using our services, we hope you come back to visit us.";
- mes "Here's your money.";
- next;
- goto EndNPC;
- AccCloseKeep:
- mes "^0072FF[Bank Manager]^000000";
- mes "Good choice, thanks for staying with us.";
- next;
- goto AccMenu;
- EndNPC:
- set @random,rand(4);
- mes "^0072FF[Bank Manager]^000000";
- if (@random == 0) mes "Have a nice day!";
- if (@random == 1) mes "See you soon!";
- if (@random == 2) mes "See you next time!";
- if (@random == 3) mes "Come back soon!";
- close;
-}
-
-um_in.gat,154,125,4 script Bank Manager 109,{
- set @tInterestRate, 2; //no decimals
- set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion
- set @tMaxZeny, 1000000000; //max zeny that a player can carry
- set @tMinZeny, 100; //min zeny allowed or Bank Account is closed
- set @tCreateZeny, 500; //zeny needed in order to create a Bank Account
- set @tMinDeposit,100; //min zeny to deposit
- set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating
- mes "^0072FF[Bank Manager]^000000";
- mes "Welcome to this office branch of Midgard's Bank.";
- next;
- if (vBankAccActive==1) goto AccMenu;
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one.";
- mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it.";
- next;
- menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc;
- BankInfo:
- mes "^0072FF[Bank Manager]^000000";
- mes "Here are some points that you need to know:";
- mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000.";
- mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit.";
- mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000.";
- next;
- mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account.";
- mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office.";
- mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account.";
- close;
- CreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you.";
- mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000.";
- mes "Are you sure you want to continue?";
- next;
- menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc;
- CreateAccCont:
- if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny;
- set Zeny, Zeny - @tCreateZeny;
- set vBankAccActive,1;
- set vBankAccZeny, @tBeginningZeny;
- set vBankAccLastZeny, @tBeginningZeny;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000.";
- mes "You may now proceed to do any transactions.";
- next;
- goto AccMenu;
- CreateAccNoEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Didn't I tell you to make sure you had enough zeny?";
- mes "You can't create it with just ^0000FF" + Zeny + "z^000000.";
- mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000...";
- next;
- goto EndNPC;
- NoCreateAcc:
- mes "^0072FF[Bank Manager]^000000";
- mes "Come back when you change your mind!";
- next;
- goto EndNPC;
- AccMenu:
- mes "^0072FF[Bank Manager]^000000";
- mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000.";
- mes "What would you like to do now?";
- next;
- menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC;
- AccDeposit:
- mes "^0072FF[Bank Manager]^000000";
- mes "It's always good to deposit every once in a while.";
- mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make.";
- mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000.";
- mes "How much are you willing to deposit?";
- next;
- AccDepositInput:
- input @tDeposit;
- set @tDepositTax, @tDeposit * @tInterestRate / 100;
- set @tDepositTotal, @tDeposit - @tDepositTax;
- if (@tDeposit <= 0) goto AccDepositNoInput;
- if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput;
- if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny;
- set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal;
- if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver;
- if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont;
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, for some weird reason I couldn't deposit your money.";
- next;
- goto AccMenu;
- AccDepositCont:
- set Zeny, Zeny - @tDeposit;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, @tBankAccZenyTemp;
- set vBankAccInterests, vBankAccInterests + @tDepositTax;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied).";
- mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000.";
- next;
- goto AccMenu;
- AccDepositOver:
- mes "^0072FF[Bank Manager]^000000";
- mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold.";
- mes "You can't deposit more than that, please try again.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You need to put more money in order to make a deposit.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccDepositNotEnoughZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "You don't have ^0000FF" + @tDepositTotal + "z^000000.";
- mes "Remember that taxes are being applied.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdraw:
- mes "^0072FF[Bank Manager]^000000";
- mes "This is the only transaction I don't like... you figure out why...";
- mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000.";
- mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000.";
- mes "How much are you going to widthdraw?";
- next;
- AccWithdrawInput:
- input @tWithdraw;
- set @tZenyLeft, vBankAccZeny - @tWithdraw;
- set @tZenyTemp, Zeny + @tWithdraw;
- if (@tWithdraw == 0) goto AccWithdrawNoInput;
- if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny;
- if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny;
- set Zeny, Zeny + @tWithdraw;
- set vBankAccLastZeny, vBankAccZeny;
- set vBankAccZeny, vBankAccZeny - @tWithdraw;
- mes "^0072FF[Bank Manager]^000000";
- mes "Transaction completed successfully.";
- mes "Thank you for using our services.";
- next;
- goto AccMenu;
- AccWithdrawNoInput:
- mes "^0072FF[Bank Manager]^000000";
- mes "In order to withdraw from the bank, you must withdraw more than 0 zeny.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithdrawMinZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "I'm sorry...";
- mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times.";
- mes "In order to take all your money from the bank you must select Close Account in the Account Menu.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccWithDrawOverCharZeny:
- mes "^0072FF[Bank Manager]^000000";
- mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000.";
- mes "Do you want to try again?";
- next;
- menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu;
- AccBalance:
- mes "^0072FF[Bank Manager]^000000";
- mes "Account Status:";
- //shown in blue if the same or more, show in red if less than previous balance
- if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2;
- mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance2:
- mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000.";
- goto AccBalance3;
- AccBalance3:
- mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000.";
- mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000.";
- mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000.";
- next;
- goto AccMenu;
- AccClose:
- mes "^0072FF[Bank Manager]^000000";
- mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it.";
- mes "Of course, you will get all your money back.";
- mes "Are you sure you want to close your ^FF7F01Bank Account^000000?";
- next;
- menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep;
- AccCloseConfirm:
- set vBankAccActive,0;
- set Zeny, Zeny + vBankAccZeny;
- set vBankAccZeny,0;
- set vBankAccLastZeny,0;
- set vBankAccInterests,0;
- mes "^0072FF[Bank Manager]^000000";
- mes "Thanks for using our services, we hope you come back to visit us.";
- mes "Here's your money.";
- next;
- goto EndNPC;
- AccCloseKeep:
- mes "^0072FF[Bank Manager]^000000";
- mes "Good choice, thanks for staying with us.";
- next;
- goto AccMenu;
- EndNPC:
- set @random,rand(4);
- mes "^0072FF[Bank Manager]^000000";
- if (@random == 0) mes "Have a nice day!";
- if (@random == 1) mes "See you soon!";
- if (@random == 2) mes "See you next time!";
- if (@random == 3) mes "Come back soon!";
- close;
-} \ No newline at end of file
diff --git a/npc/other/mc_cameri/heal.txt b/npc/other/mc_cameri/heal.txt
deleted file mode 100644
index a3135f855..000000000
--- a/npc/other/mc_cameri/heal.txt
+++ /dev/null
@@ -1,30 +0,0 @@
-//===== eAthena Script =======================================
-//= Heal Npc
-//===== By: ==================================================
-//= MC Cameri
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 0.1+;
-//===== Description: =========================================
-//= Poring Which Heals For Free
-//===== Additional Comments: =================================
-//= You can use this one if you want simple one-click healing
-//============================================================
-
-prontera.gat,150,184,5 script Healring::Healring0 1002,{
- npctalk "Booing!";
- emotion 21;
- percentheal 100,100;
-}
-
-morocc.gat,159,96,5 duplicate(Healring0) Healring 1002
-geffen.gat,121,61,5 duplicate(Healring0) Healring 1002
-payon.gat,180,105,5 duplicate(Healring0) Healring 1002
-alberta.gat,185,144,5 duplicate(Healring0) Healring 1002
-aldebaran.gat,134,123,5 duplicate(Healring0) Healring 1002
-izlude.gat,125,118,5 duplicate(Healring0) Healring 1002
-xmas.gat,149,136,5 duplicate(Healring0) Healring 1002
-comodo.gat,188,162,5 duplicate(Healring0) Healring 1002
-amatsu.gat,200,80,5 duplicate(Healring0) Healring 1002
-gonryun.gat,164,130,5 duplicate(Healring0) Healring 1002 \ No newline at end of file
diff --git a/npc/other/mc_cameri/jobchanger.txt b/npc/other/mc_cameri/jobchanger.txt
deleted file mode 100644
index 0436b0a4f..000000000
--- a/npc/other/mc_cameri/jobchanger.txt
+++ /dev/null
@@ -1,18 +0,0 @@
-//===== eAthena Script =======================================
-//= Job Changer NPC
-//===== By: ==================================================
-//= MC Cameri
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 0.1+;
-//===== Description: =========================================
-//= Job Changer NPC
-//===== Additional Comments: =================================
-//= v1.0 -
-//============================================================
-
-prontera.gat,157,188,0 script Job Changer 730,{
- mes "[Job Advisor]";
- close;
-} \ No newline at end of file
diff --git a/npc/other/mc_cameri/warper.txt b/npc/other/mc_cameri/warper.txt
deleted file mode 100644
index 0d0a94cc0..000000000
--- a/npc/other/mc_cameri/warper.txt
+++ /dev/null
@@ -1,418 +0,0 @@
-//===== eAthena Script =======================================
-//= Warp NPC
-//===== By: ==================================================
-//= MC Cameri
-//===== Current Version: =====================================
-//= 2.0
-//===== Compatible With: =====================================
-//= Any eAthena Version with duplicate; RO Ep6+
-//===== Description: =========================================
-//= Warp NPC with warp to almost everywhere that show how
-//= many people are on each map
-//===== Additional Comments: =================================
-//= Most of the code here has been taken from warper2.txt in
-//= the folder /npc/other/.
-//= Credits given to Someone(that's his nickname).
-//= 2.0 Increased performance by removing variables.
-//= -Fixed the memory problem.
-//= 1.0 First Version, consumed a lot of memory, about 2MB.
-//============================================================
-
-- script Warp NPC::warpra 115,{
-// colors
- set @red$,"^FF0000";
- set @reset$,"^000000";
-
-// towns
- set @towns, getmapusers("alberta.gat") + getmapusers("aldebaran.gat")
- + getmapusers("amatsu.gat") + getmapusers("comodo.gat") + getmapusers("gonryun.gat")
- + getmapusers("geffen.gat") + getmapusers("izlude.gat") + getmapusers("xmas.gat")
- + getmapusers("morocc.gat") + getmapusers("niflheim.gat") + getmapusers("payon.gat")
- + getmapusers("prontera.gat") + getmapusers("yuno.gat") + getmapusers("umbala.gat")
- + getmapusers("valkyrie.gat") + getmapusers("louyang.gat");
-// town inns
- set @towns, @towns + getmapusers("alberta_in.gat") + getmapusers("aldeba_in.gat")
- + getmapusers("geffen_in.gat") + getmapusers("izlude_in.gat") + getmapusers("morocc_in.gat")
- + getmapusers("prt_in.gat") + getmapusers("xmas_in.gat") + getmapusers("cmd_in01.gat")
- + getmapusers("cmd_in02.gat") + getmapusers("yuno_in01.gat") + getmapusers("yuno_in02.gat")
- + getmapusers("yuno_in03.gat") + getmapusers("yuno_in04.gat") + getmapusers("yuno_in05.gat")
- + getmapusers("ama_in01.gat") + getmapusers("ama_in02.gat") + getmapusers("gon_in.gat")
- + getmapusers("um_in.gat") + getmapusers("nif_in.gat") + getmapusers("lou_in01.gat")
- + getmapusers("lou_in02.gat") + getmapusers("payon_in01.gat") + getmapusers("payon_in02.gat")
- + getmapusers("payon_in03.gat");
-// dungeons
- set @anthell, getmapusers("anthell01.gat") + getmapusers("anthell02.gat");
- set @beach, getmapusers("beach_dun.gat") + getmapusers("beach_dun2.gat") + getmapusers("beach_dun3.gat");
- set @byalan, getmapusers("iz_dun00.gat") + getmapusers("iz_dun01.gat") + getmapusers("iz_dun02.gat") + getmapusers("iz_dun03.gat") + getmapusers("iz_dun04.gat");
- set @clock, getmapusers("alde_dun01.gat") + getmapusers("alde_dun02.gat") + getmapusers("alde_dun03.gat") + getmapusers("alde_dun04.gat") + getmapusers("c_tower1.gat") + getmapusers("c_tower2.gat") + getmapusers("c_tower3.gat") + getmapusers("c_tower4.gat");
- set @coal, getmapusers("mjo_dun01.gat") + getmapusers("mjo_dun02.gat") + getmapusers("mjo_dun03.gat");
- set @culvert, getmapusers("prt_sewb1.gat") + getmapusers("prt_sewb2.gat") + getmapusers("prt_sewb3.gat") + getmapusers("prt_sewb4.gat");
- set @geffen, getmapusers("gef_dun00.gat") + getmapusers("gef_dun01.gat") + getmapusers("gef_dun02.gat") + getmapusers("gef_dun03.gat");
- set @glast, getmapusers("glast_01.gat") + getmapusers("gl_cas01.gat") + getmapusers("gl_cas02.gat") + getmapusers("gl_knt01.gat") + getmapusers("gl_knt02.gat")
- + getmapusers("gl_chyard.gat") + getmapusers("gl_sew01.gat") + getmapusers("gl_sew02.gat") + getmapusers("gl_sew03.gat") + getmapusers("gl_sew04.gat") + getmapusers("gl_church.gat")
- + getmapusers("gl_step.gat") + getmapusers("gl_dun01.gat") + getmapusers("gl_dun02.gat") + getmapusers("gl_prison.gat") + getmapusers("gl_prison1.gat");
- set @hidden, getmapusers("prt_maze01.gat") + getmapusers("prt_maze02.gat") + getmapusers("prt_maze03.gat");
- set @magma, getmapusers("mag_dun01.gat") + getmapusers("mag_dun02.gat");
- set @orc, getmapusers("orcsdun01.gat") + getmapusers("orcsdun02.gat");
- set @payond, getmapusers("pay_dun00.gat") + getmapusers("pay_dun01.gat") + getmapusers("pay_dun02.gat") + getmapusers("pay_dun03.gat") + getmapusers("pay_dun04.gat");
- set @pyramids, getmapusers("moc_pryd01.gat") + getmapusers("moc_pryd02.gat") + getmapusers("moc_pryd03.gat") + getmapusers("moc_pryd04.gat") + getmapusers("moc_pryd05.gat") + getmapusers("moc_pryd06.gat");
- set @sphinx, getmapusers("in_sphinx1.gat") + getmapusers("in_sphinx2.gat") + getmapusers("in_sphinx3.gat") + getmapusers("in_sphinx4.gat") + getmapusers("in_sphinx5.gat");
- set @sunken, getmapusers("treasure01.gat") + getmapusers("treasure02.gat");
- set @toy, getmapusers("xmas_dun01.gat") + getmapusers("xmas_dun02.gat");
- set @turtle, getmapusers("tur_dun01.gat") + getmapusers("tur_dun02.gat") + getmapusers("tur_dun03.gat") + getmapusers("tur_dun04.gat");
- set @ama, getmapusers("ama_dun01.gat") + getmapusers("ama_dun02.gat") + getmapusers("ama_dun02.gat");
- set @gon, getmapusers("gon_dun01.gat") + getmapusers("gon_dun02.gat") + getmapusers("gon_dun03.gat");
- set @gefenia, getmapusers("gefenia01.gat") + getmapusers("gefenia02.gat") + getmapusers("gefenia03.gat") + getmapusers("gefenia04.gat");
- set @dungeons, @anthell + @beach + @dbyalan + @clock + @coal + @culvert + @geffen + @glast + @hidden
- + @magma + @orc + @payond + @pyramids + @sphinx + @sunken + @toy + @turtle + @ama + @gon + @gefenia;
-
- mes "[Warp NPC]";
- mes "Hello, I can warp you to any Town and Dungeon! Were do you want to go?";
- next;
- menu "Towns [" + @red$ + @towns + @reset$ + "]",town,"Dungeons [" + @red$ + @dungeons + @reset$ +"]",dungeon;
-town:
-// + getmapusers("prt_in.gat") + getmapusers("xmas_in.gat") + getmapusers("cmd_in01.gat")
-// + getmapusers("cmd_in02.gat") + getmapusers("yuno_in01.gat") + getmapusers("yuno_in02.gat")
-// + getmapusers("yuno_in03.gat") + getmapusers("yuno_in04.gat") + getmapusers("yuno_in05.gat")
-// + getmapusers("ama_in01.gat") + getmapusers("ama_in02.gat") + getmapusers("gon_in.gat")
-// + getmapusers("um_in.gat") + getmapusers("nif_in.gat") + getmapusers("lou_in01.gat")
-// + getmapusers("lou_in02.gat");
- menu "Alberta [" + @red$ + (getmapusers("alberta.gat")+getmapusers("alberta_in.gat")) + @reset$ + "]",walberta,
- "Aldebaran [" + @red$ + (getmapusers("aldebaran.gat")+ getmapusers("aldeba_in.gat")) + @reset$ + "]",waldebaran,
- "Amatsu [" + @red$ + (getmapusers("amatsu.gat")+getmapusers("ama_in02.gat")) + @reset$ + "]",wamatsu,
- "Comodo [" + @red$ + (getmapusers("comodo.gat")+getmapusers("cmd_in01.gat")+getmapusers("cmd_in02.gat")) + @reset$ + "]",wcomodo,
- "Gonryun [" + @red$ + (getmapusers("gonryun.gat")+getmapusers("gon_in.gat")) + @reset$ + "]",wgonryun,
- "Geffen [" + @red$ + (getmapusers("geffen.gat")+getmapusers("geffen_in.gat")) + @reset$ + "]",wgeffen,
- "Izlude [" + @red$ + (getmapusers("izlude.gat")+getmapusers("izlude_in.gat")) + @reset$ + "]",wizlude,
- "Lutie [" + @red$ + (getmapusers("xmas.gat")+getmapusers("xmas_in.gat")) + @reset$ + "]",wxmas,
- "Morroc [" + @red$ + (getmapusers("morocc.gat")+getmapusers("morocc_in.gat")) + @reset$ + "]",wmorroc,
- "Niflheim [" + @red$ + (getmapusers("niflheim.gat")+getmapusers("nif_in.gat")) + @reset$ + "]",wniflheim,
- "Payon [" + @red$ + (getmapusers("payon.gat")+getmapusers("payon_in01.gat")+getmapusers("payon_in02.gat")+getmapusers("payon_in03.gat")) + @reset$ + "]",wpayon,
- "Prontera [" + @red$ + (getmapusers("prontera.gat")+getmapusers("prt_in.gat")) + @reset$ + "]",wprontera,
- "Yuno [" + @red$ + (getmapusers("yuno.gat")+getmapusers("yuno_in01.gat")+getmapusers("yuno_in02.gat")+getmapusers("yuno_in03.gat")+getmapusers("yuno_in04.gat")+getmapusers("yuno_in05.gat")) + @reset$ + "]",wyuno,
- "Umbala [" + @red$ + (getmapusers("umbala.gat")+getmapusers("um_in.gat")) + @reset$ + "]",wumbala,
- "Valkyrie [" + @red$ + getmapusers("valkyrie.gat") + @reset$ + "]",wvalk,
- "Louyang [" + @red$ + (getmapusers("louyang.gat")+getmapusers("lou_in01.gat")+getmapusers("lou_in02.gat")) + @reset$ + "]",wlouyang;
-dungeon:
- menu "Amatsu Dungeon [" + @red$ + @ama + @reset$ + "]",ama,
- "Gonryun Dungeon [" + @red$ + @gon + @reset$ + "]",gon,
- "Anthell [" + @red$ + @anthell + @reset$ + "]",ant,
- "Beach Dungeon [" + @red$ + @beach + @reset$ + "]",beach,
- "Byalan Dungeon [" + @red$ + @byalan + @reset$ + "]",byalan,
- "Clock Tower [" + @red$ + @clock + @reset$ + "]",clock,
- "Coal Mines [" + @red$ + @coal + @reset$ + "]",coal,
- "Culvert [" + @red$ + @culvert + @reset$ + "]",culvert,
- "Geffen Dungeon [" + @red$ + @geffen + @reset$ + "]",geffen,
- "Glast Heim [" + @red$ + @glast + @reset$ + "]",glast,
- "Hidden Dungeon [" + @red$ + @hidden + @reset$ + "]",hidden,
- "Magma Dungeon [" + @red$ + @magma + @reset$ + "]",magma,
- "Orc Dungeon [" + @red$ + @orc + @reset$ + "]",orc,
- "Payon Dungeon [" + @red$ + @payond + @reset$ + "]",payon,
- "Pyramids [" + @red$ + @pyramids + @reset$ + "]",pyramids,
- "Sphinx [" + @red$ + @sphinx + @reset$ + "]",sphinx,
- "Sunken Ship [" + @red$ + @sunken + @reset$ + "]",sunken,
- "Toy Factory [" + @red$ + @toy + @reset$ + "]",toy,
- "Turtle Dungeon [" + @red$ + @tutrle + @reset$ + "]",turtle,
- "Gefenia [" + @red$ + @gefenia + @reset$ + "]",gefenia;
-ant:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("anthell01.gat")+ @reset$ + "]",danthell1,
- "Level 2 [" + @red$ + getmapusers("anthell02.gat")+ @reset$ + "]",danthell2;
-beach:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("beach_dun.gat") + @reset$ + "]",dbeach1,
- "Level 2 [" + @red$ + getmapusers("beach_dun2.gat") + @reset$ + "]",dbeach2,
- "Level 3 [" + @red$ + getmapusers("beach_dun3.gat") + @reset$ + "]",dbeach3;
-byalan:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("iz_dun00.gat") + @reset$ + "]",dbyalan1,
- "Level 2 [" + @red$ + getmapusers("iz_dun01.gat") + @reset$ + "]",dbyalan2,
- "Level 3 [" + @red$ + getmapusers("iz_dun02.gat") + @reset$ + "]",dbyalan3,
- "Level 4 [" + @red$ + getmapusers("iz_dun03.gat") + @reset$ + "]",dbyalan4,
- "Level 5 [" + @red$ + getmapusers("iz_dun04.gat") + @reset$ + "]",dbyalan5;
-clock:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("c_tower1.gat") + @reset$ + "]",dclock1,
- "Level 2 [" + @red$ + getmapusers("c_tower2.gat") + @reset$ + "]",dclock2,
- "Level 3 [" + @red$ + getmapusers("c_tower3.gat") + @reset$ + "]",dclock3,
- "Level 4 [" + @red$ + getmapusers("c_tower4.gat") + @reset$ + "]",dclock4,
- "Basement 1 [" + @red$ + getmapusers("alde_dun01.gat") + @reset$ + "]",dalde1,
- "Basement 2 [" + @red$ + getmapusers("alde_dun02.gat") + @reset$ + "]",dalde2,
- "Basement 3 [" + @red$ + getmapusers("alde_dun03.gat") + @reset$ + "]",dalde3,
- "Basement 4 [" + @red$ + getmapusers("alde_dun04.gat") + @reset$ + "]",dalde4;
-coal:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("mjo_dun01.gat") + @reset$ + "]",dcoal1,
- "Level 2 [" + @red$ + getmapusers("mjo_dun02.gat") + @reset$ + "]",dcoal2,
- "Level 3 [" + @red$ + getmapusers("mjo_dun03.gat") + @reset$ + "]",dcoal3;
-culvert:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("prt_sewb1.gat") + @reset$ + "]",dculvert1,
- "Level 2 [" + @red$ + getmapusers("prt_sewb2.gat") + @reset$ + "]",dculvert2,
- "Level 3 [" + @red$ + getmapusers("prt_sewb3.gat") + @reset$ + "]",dculvert3,
- "Level 4 [" + @red$ + getmapusers("prt_sewb4.gat") + @reset$ + "]",dculvert4;
-geffen:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("gef_dun00.gat") + @reset$ + "]",dgeffen1,
- "Level 2 [" + @red$ + getmapusers("gef_dun01.gat") + @reset$ + "]",dgeffen2,
- "Level 3 [" + @red$ + getmapusers("gef_dun02.gat") + @reset$ + "]",dgeffen3,
- "Level 4 [" + @red$ + getmapusers("gef_dun03.gat") + @reset$ + "]",dgeffen4;
-glast:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Entrance [" + @red$ + getmapusers("glast_01.gat") + @reset$ + "]",dglastent,
- "Castle 1 [" + @red$ + getmapusers("gl_cas01.gat") + @reset$ + "]",dglastcast1,
- "Castle 2 [" + @red$ + getmapusers("gl_cas02.gat") + @reset$ + "]",dglastcast2,
- "Chivalry 1 [" + @red$ + getmapusers("gl_knt01.gat") + @reset$ + "]",dglastchiv1,
- "Chivalry 2 [" + @red$ + getmapusers("gl_knt02.gat") + @reset$ + "]",dglastchiv2,
- "Churchyard [" + @red$ + getmapusers("gl_chyard.gat") + @reset$ + "]",dglastyard,
- "Culvert 1 [" + @red$ + getmapusers("gl_sew01.gat") + @reset$ + "]",dglastcul1,
- "Culvert 2 [" + @red$ + getmapusers("gl_sew02.gat") + @reset$ + "]",dglastcul1,
- "Culvert 3 [" + @red$ + getmapusers("gl_sew03.gat") + @reset$ + "]",dglastcul3,
- "Culvert 4 [" + @red$ + getmapusers("gl_sew04.gat") + @reset$ + "]",dglastcul4,
- "St.Abbey [" + @red$ + getmapusers("gl_church.gat") + @reset$ + "]",dglastchur,
- "Staircase Dungeon [" + @red$ + getmapusers("gl_step.gat") + @reset$ + "]",dglaststep,
- "Underground Cave 1 [" + @red$ + getmapusers("gl_dun01.gat") + @reset$ + "]",dglastcave1,
- "Underground Cave 2 [" + @red$ + getmapusers("gl_dun02.gat") + @reset$ + "]",dglastcave2,
- "Underground Prison 1 [" + @red$ + getmapusers("gl_prison.gat") + @reset$ + "]",dglastpris1,
- "Underground Prison 2 [" + @red$ + getmapusers("gl_prison1.gat") + @reset$ + "]",dglastpris2;
-hidden:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("prt_maze01.gat") + @reset$ + "]",dhidden1,
- "Level 2 [" + @red$ + getmapusers("prt_maze02.gat") + @reset$ + "]",dhidden2,
- "Level 3 [" + @red$ + getmapusers("prt_maze03.gat") + @reset$ + "]",dhidden3;
-magma:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("mag_dun01.gat") + @reset$ + "]",dmagma1,
- "Level 2 [" + @red$ + getmapusers("mag_dun02.gat") + @reset$ + "]",dmagma2;
-orc:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("orcsdun01.gat") + @reset$ + "]",dorc1,
- "Level 2 [" + @red$ + getmapusers("orcsdun02.gat") + @reset$ + "]",dorc2;
-payon:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("pay_dun00.gat") + @reset$ + "]",dpayon1,
- "Level 2 [" + @red$ + getmapusers("pay_dun01.gat") + @reset$ + "]",dpayon2,
- "Level 3 [" + @red$ + getmapusers("pay_dun02.gat") + @reset$ + "]",dpayon3,
- "Level 4 [" + @red$ + getmapusers("pay_dun03.gat") + @reset$ + "]",dpayon4,
- "Level 5 [" + @red$ + getmapusers("pay_dun04.gat") + @reset$ + "]",dpayon5;
-pyramids:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("moc_pryd01.gat") + @reset$ + "]",dpyramids1,
- "Level 2 [" + @red$ + getmapusers("moc_pryd02.gat") + @reset$ + "]",dpyramids2,
- "Level 3 [" + @red$ + getmapusers("moc_pryd03.gat") + @reset$ + "]",dpyramids3,
- "Level 4 [" + @red$ + getmapusers("moc_pryd04.gat") + @reset$ + "]",dpyramids4,
- "Basement 1 [" + @red$ + getmapusers("moc_pryd05.gat") + @reset$ + "]",dpyramidsb1,
- "Basement 2 [" + @red$ + getmapusers("moc_pryd06.gat") + @reset$ + "]",dpyramidsb2;
-sphinx:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("in_sphinx1.gat") + @reset$ + "]",dsphinx1,
- "Level 2 [" + @red$ + getmapusers("in_sphinx2.gat") + @reset$ + "]",dsphinx2,
- "Level 3 [" + @red$ + getmapusers("in_sphinx3.gat") + @reset$ + "]",dsphinx3,
- "Level 4 [" + @red$ + getmapusers("in_sphinx4.gat") + @reset$ + "]",dsphinx4,
- "Level 5 [" + @red$ + getmapusers("in_sphinx5.gat") + @reset$ + "]",dsphinx5;
-sunken:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("treasure01.gat") + @reset$ + "]",dsunken1,
- "Level 2 [" + @red$ + getmapusers("treasure02.gat") + @reset$ + "]",dsunken2;
-toy:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("xmas_dun01.gat") + @reset$ + "]",dtoy1,
- "Level 2 [" + @red$ + getmapusers("xmas_dun02.gat") + @reset$ + "]",dtoy2;
-turtle:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Entrance [" + @red$ + getmapusers("tur_dun01.gat") + @reset$ + "]",dturtleent,
- "Level 1 [" + @red$ + getmapusers("tur_dun02.gat") + @reset$ + "]",dturtle1,
- "Level 2 [" + @red$ + getmapusers("tur_dun03.gat") + @reset$ + "]",dturtle2,
- "Level 3 [" + @red$ + getmapusers("tur_dun04.gat") + @reset$ + "]",dturtle3;
-ama:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("ama_dun01.gat") + @reset$ + "]",dama1,
- "Level 2 [" + @red$ + getmapusers("ama_dun02.gat") + @reset$ + "]",dama2,
- "Level 3 [" + @red$ + getmapusers("ama_dun03.gat") + @reset$ + "]",dama3;
-gon:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("gon_dun01.gat") + @reset$ + "]",dgon1,
- "Level 2 [" + @red$ + getmapusers("gon_dun02.gat") + @reset$ + "]",dgon2,
- "Level 3 [" + @red$ + getmapusers("gon_dun03.gat") + @reset$ + "]",dgon3;
-gefenia:
- mes "[Warp NPC]";
- mes "Please select a Level. Beware that you will be warped directly into the dungeon.";
- next;
- menu "Level 1 [" + @red$ + getmapusers("gefenia01.gat") + @reset$ + "]",dgefenia1,
- "Level 2 [" + @red$ + getmapusers("gefenia02.gat") + @reset$ + "]",dgefenia2,
- "Level 3 [" + @red$ + getmapusers("gefenia03.gat") + @reset$ + "]",dgefenia3,
- "Level 4 [" + @red$ + getmapusers("gefenia04.gat") + @reset$ + "]",dgefenia4;
-
-//----------------Towns----------------\\
-
-walberta: warp "alberta.gat",192,147; close;
-waldebaran: warp "aldebaran.gat",140,131; close;
-wamatsu: warp "amatsu.gat",198,84; close;
-wcomodo: warp "comodo.gat",209,143; close;
-wgonryun: warp "gonryun.gat",160,121; close;
-wgeffen: warp "geffen.gat",119,59; close;
-wizlude: warp "izlude.gat",128,114; close;
-wxmas: warp "xmas.gat",147,134; close;
-wmorroc: warp "morocc.gat",156,93; close;
-wniflheim: warp "niflheim.gat",85,154; close;
-wpayon: warp "payon.gat",152,75; close;
-wprontera: warp "prontera.gat",156,191; close;
-wyuno: warp "yuno.gat",157,51; close;
-wumbala: warp "umbala.gat",145,155; close;
-wlouyang: warp "louyang.gat",210,108; close;
-wvalk: warp "valkyrie",48,8; close;
-
-//----------------Dungeons----------------\\
-
-danthell1: warp "anthell01.gat",35,262; close;
-danthell2: warp "anthell02.gat",168,170; close;
-dbeach1: warp "beach_dun.gat",266,67; close;
-dbeach2: warp "beach_dun2.gat",255,244; close;
-dbeach3: warp "beach_dun3.gat",23,260; close;
-dbyalan1: warp "iz_dun00.gat",168,168; close;
-dbyalan2: warp "iz_dun01.gat",253,252; close;
-dbyalan3: warp "iz_dun02.gat",236,204; close;
-dbyalan4: warp "iz_dun03.gat",32,63; close;
-dbyalan5: warp "iz_dun04.gat",26,27; close;
-dalde1: warp "alde_dun01.gat",297,25; close;
-dalde2: warp "alde_dun02.gat",127,169; close;
-dalde3: warp "alde_dun03.gat",277,178; close;
-dalde4: warp "alde_dun04.gat",268,74; close;
-dclock1: warp "c_tower1.gat",199,159; close;
-dclock2: warp "c_tower2.gat",148,283; close;
-dclock3: warp "c_tower3.gat",65,147; close;
-dclock4: warp "c_tower4.gat",56,155; close;
-dcoal1: warp "mjo_dun01.gat",52,17; close;
-dcoal2: warp "mjo_dun02.gat",381,343; close;
-dcoal3: warp "mjo_dun03.gat",302,262; close;
-dculvert1: warp "prt_sewb1.gat",131,247; close;
-dculvert2: warp "prt_sewb2.gat",19,19; close;
-dculvert3: warp "prt_sewb3.gat",180,169; close;
-dculvert4: warp "prt_sewb4.gat",100,92; close;
-dgeffen1: warp "gef_dun00.gat",104,99; close;
-dgeffen2: warp "gef_dun01.gat",115,236; close;
-dgeffen3: warp "gef_dun02.gat",106,132; close;
-dgeffen4: warp "gef_dun03.gat",203,200; close;
-dglastent: warp "glast_01.gat",375,304; close;
-dglastcast1: warp "gl_cas01.gat",199,29; close;
-dglastcast2: warp "gl_cas02.gat",104,25; close;
-dglastchiv1: warp "gl_knt01.gat",150,15; close;
-dglastchiv2: warp "gl_knt02.gat",157,287; close;
-dglastyard: warp "gl_chyard.gat",147,15; close;
-dglastcul1: warp "gl_sew01.gat",258,255; close;
-dglastcul2: warp "gl_sew02.gat",108,291; close;
-dglastcul3: warp "gl_sew03.gat",171,283; close;
-dglastcul4: warp "gl_sew04.gat",68,277; close;
-dglastchur: warp "gl_church.gat",156,7; close;
-dglaststep: warp "gl_step.gat",12,7; close;
-dglastcave1: warp "gl_dun01.gat",133,271; close;
-dglastcave2: warp "gl_dun02.gat",224,274; close;
-dglastpris1: warp "gl_prison.gat",14,70; close;
-dglastpris2: warp "gl_prison1.gat",150,14; close;
-dhidden1: warp "prt_maze01.gat",176,7; close;
-dhidden2: warp "prt_maze02.gat",94,9; close;
-dhidden3: warp "prt_maze03.gat",23,8; close;
-dmagma1: warp "mag_dun01.gat",126,68; close;
-dmagma2: warp "mag_dun02.gat",47,30; close;
-dorc1: warp "orcsdun01.gat",32,170; close;
-dorc2: warp "orcsdun02.gat",21,185; close;
-dpayon1: warp "pay_dun00.gat",21,183; close;
-dpayon2: warp "pay_dun01.gat",19,33; close;
-dpayon3: warp "pay_dun02.gat",19,63; close;
-dpayon4: warp "pay_dun03.gat",155,159; close;
-dpayon5: warp "pay_dun04.gat",201,204; close;
-dpyramids1: warp "moc_pryd01.gat",192,9; close;
-dpyramids2: warp "moc_pryd02.gat",10,192; close;
-dpyramids3: warp "moc_pryd03.gat",100,92; close;
-dpyramids4: warp "moc_pryd04.gat",181,11; close;
-dpyramidsb1: warp "moc_pryd05.gat",94,96; close;
-dpyramidsb2: warp "moc_pryd06.gat",192,8; close;
-dsphinx1: warp "in_sphinx1.gat",288,9; close;
-dsphinx2: warp "in_sphinx2.gat",149,81; close;
-dsphinx3: warp "in_sphinx3.gat",210,54; close;
-dsphinx4: warp "in_sphinx4.gat",10,222; close;
-dsphinx5: warp "in_sphinx5.gat",100,99; close;
-dsunken1: warp "treasure01.gat",69,24; close;
-dsunken2: warp "treasure02.gat",102,27; close;
-dtoy1: warp "xmas_dun01.gat",205,15; close;
-dtoy2: warp "xmas_dun02.gat",129,133; close;
-dturtleent: warp "tur_dun01.gat",154,49; close;
-dturtle1: warp "tur_dun02.gat",148,261; close;
-dturtle2: warp "tur_dun03.gat",132,189; close;
-dturtle3: warp "tur_dun04.gat",100,192; close;
-dama1: warp "ama_dun01.gat",228,11; close;
-dama2: warp "ama_dun02.gat",34,41; close;
-dama3: warp "ama_dun03.gat",119,14; close;
-dgon1: warp "gon_dun01.gat",153,53; close;
-dgon2: warp "gon_dun02.gat",28,113; close;
-dgon3: warp "gon_dun03.gat",68,16; close;
-dgefenia1: warp "gefenia01.gat",40,103; close;
-dgefenia2: warp "gefenia02.gat",203,34; close;
-dgefenia3: warp "gefenia03.gat",266,168; close;
-dgefenia4: warp "gefenia04.gat",130,272; close;
-}
-alberta.gat,31,240,4 duplicate(warpra) Warp NPC 115
-aldebaran.gat,145,118,4 duplicate(warpra) Warp NPC 115
-amatsu.gat,194,83,1 duplicate(warpra) Warp NPC 115
-comodo.gat,194,158,4 duplicate(warpra) Warp NPC 115
-geffen.gat,115,66,4 duplicate(warpra) Warp NPC 115
-izlude.gat,131,116,4 duplicate(warpra) Warp NPC 115
-xmas.gat,150,136,4 duplicate(warpra) Warp NPC 115
-morocc.gat,156,99,4 duplicate(warpra) Warp NPC 115
-payon.gat,182,110,4 duplicate(warpra) Warp NPC 115
-prontera.gat,153,183,4 duplicate(warpra) Warp NPC 115
-yuno.gat,137,162,4 duplicate(warpra) Warp NPC 115
-moc_fild04.gat,207,331,4 duplicate(warpra) Warp NPC 115
-izlu2dun.gat,104,82,4 duplicate(warpra) Warp NPC 115
-mjolnir_02.gat,85,363,4 duplicate(warpra) Warp NPC 115
-prt_fild05.gat,273,215,4 duplicate(warpra) Warp NPC 115
-glast_01.gat,370,308,4 duplicate(warpra) Warp NPC 115
-yuno_fild03.gat,37,135,4 duplicate(warpra) Warp NPC 115
-gef_fild10.gat,71,339,4 duplicate(warpra) Warp NPC 115
-pay_arche.gat,39,135,4 duplicate(warpra) Warp NPC 115
-moc_ruins.gat,64,166,4 duplicate(warpra) Warp NPC 115
-moc_fild19.gat,106,97,4 duplicate(warpra) Warp NPC 115
-alb2trea.gat,73,101,4 duplicate(warpra) Warp NPC 115
-tur_dun01.gat,148,239,4 duplicate(warpra) Warp NPC 115
-gonryun.gat,151,130,4 duplicate(warpra) Warp NPC 115
-louyang.gat,210,106,4 duplicate(warpra) Warp NPC 115
-umbala.gat,132,130,4 duplicate(warpra) Warp NPC 115
-valkyrie.gat,48,35,8 duplicate(warpra) Warp NPC 115