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Diffstat (limited to 'npc/other/gympass.txt')
-rw-r--r-- | npc/other/gympass.txt | 168 |
1 files changed, 0 insertions, 168 deletions
diff --git a/npc/other/gympass.txt b/npc/other/gympass.txt deleted file mode 100644 index 50f7b18f7..000000000 --- a/npc/other/gympass.txt +++ /dev/null @@ -1,168 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Samuray22 -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Kisuka -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Gym Pass Cash Item NPC -//================= Description =========================================== -//= Exchange Gym Passes to learn "Enlarge Weight Limit" -//= iRO NPC situated in Payon beside Kafra Shop. -//================= Current Version ======================================= -//= 1.3 -//========================================================================= - -payon,173,141,4 script Ripped Cabus#GymPass 4_M_HUMAN_02,{ - mes "[Ripped]"; - mes "Hey, there. People aren't"; - mes "as physically active as they"; - mes "used to be. Even if you fight"; - mes "for a living, your body might"; - mes "be weak and flabby in some"; - mes "areas. Know what I mean?"; - next; - mes "[Ripped]"; - mes "Hey, train with me, and I can"; - mes "guarantee that you'll be able"; - mes "to lift and carry more of your"; - mes "stuff. Just gimme your"; - mes "^FF0000Gym Pass^000000 each time,"; - mes "and we'll be good to go."; - next; - mes "[Ripped]"; - mes "But don't get too excited:"; - mes "no matter how much training"; - mes "I take you through, you can"; - mes "overdo it. You ever hear of"; - mes "anyone that got too buff?"; - mes "That's cuz they're dead. See?"; - next; - mes "[Ripped]"; - mes "I'd say that it'd be safe"; - mes "for you to seriously train"; - mes "with me and increase your"; - mes "item carrying capacity ^FF000010 times^000000."; - mes "So... Are you ready to sweat?"; - next; - switch(select("Yes", "No", "Um, my workouts wore off.")) { - case 1: - if (gympassmemory < 10) { - .@add_carry = gympassmemory + 1; - .@remain_carry = 10 - .@add_carry; - if (countitem(Max_Weight_Up_Scroll) > 0) { - mes "[Ripped]"; - mes "Oh, awesome, I see you"; - mes "brought your Gym Pass."; - mes "Alright, just do what I do,"; - mes "and try to feel the burn."; - mes "Ready? Let's do this."; - next; - specialeffect(EF_EARTHSPIKE, AREA, playerattached()); - next; - specialeffect(EF_DEVIL, AREA, playerattached()); - next; - specialeffect(EF_COIN, AREA, playerattached()); - next; - specialeffect(EF_SIGHTRASHER, AREA, playerattached()); - next; - mes "[Ripped]"; - mes "There, you should be able"; - mes "to carry more stuff with you."; - mes "Let's see, we can increase"; - mes "your item carrying capacity"; - mes "^FF00000" + .@remain_carry + "^000000 more times if we continue"; - mes "training together like this."; - delitem Max_Weight_Up_Scroll,1; - gympassmemory = .@add_carry; - skill ALL_INCCARRY,.@add_carry,3; - close; - } - else { - mes "[Ripped]"; - mes "Dude, what'd I tell you?"; - mes "You gotta bring me your"; - mes "^FF0000Gym Pass^000000 if you wanna"; - mes "work out, and build up your"; - mes "item carrying muscles."; - close; - } - } - else { - mes "[Ripped]"; - mes "Dude, I don't think we can"; - mes "build up your item carrying"; - mes "muscles anymore than that."; - mes "It's too dangerous for your"; - mes "body if we even tried! C'mon,"; - mes "I told you about the limits."; - close; - } - case 2: - mes "[Ripped]"; - mes "Aw, that's too bad."; - mes "Well, come back if you"; - mes "change your mind. Tell"; - mes "your friends about me:"; - mes "if they're flabby, I'll help"; - mes "get them in shape."; - close; - case 3: - if (gympassmemory > 0) { - mes "[Ripped]"; - mes "What happened?"; - mes "You let your item carrying"; - mes "muscles just atrophy? Lucky"; - mes "for you, there's such a thing"; - mes "as muscle memory. It's won't take"; - mes "as long to build 'em back up..."; - next; - specialeffect(EF_EARTHSPIKE, AREA, playerattached()); - next; - specialeffect(EF_DEVIL, AREA, playerattached()); - next; - specialeffect(EF_COIN, AREA, playerattached()); - next; - specialeffect(EF_SIGHTRASHER, AREA, playerattached()); - next; - mes "[Ripped]"; - mes "How about that?"; - mes "Your item carrying"; - mes "muscles grew back,"; - mes "just like that! Try not to"; - mes "wimp out again, okay?"; - skill "ALL_INCCARRY",gympassmemory,3; - close; - } - else { - mes "[Ripped]"; - mes "Uhh..."; - mes "We didn't work out"; - mes "together before."; - mes "I'm sure about that."; - close; - } - } -} |