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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Samuray22
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Kisuka
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Gym Pass Cash Item NPC
-//================= Description ===========================================
-//= Exchange Gym Passes to learn "Enlarge Weight Limit"
-//= iRO NPC situated in Payon beside Kafra Shop.
-//================= Current Version =======================================
-//= 1.3
-//=========================================================================
-
-payon,173,141,4 script Ripped Cabus#GymPass 4_M_HUMAN_02,{
- mes "[Ripped]";
- mes "Hey, there. People aren't";
- mes "as physically active as they";
- mes "used to be. Even if you fight";
- mes "for a living, your body might";
- mes "be weak and flabby in some";
- mes "areas. Know what I mean?";
- next;
- mes "[Ripped]";
- mes "Hey, train with me, and I can";
- mes "guarantee that you'll be able";
- mes "to lift and carry more of your";
- mes "stuff. Just gimme your";
- mes "^FF0000Gym Pass^000000 each time,";
- mes "and we'll be good to go.";
- next;
- mes "[Ripped]";
- mes "But don't get too excited:";
- mes "no matter how much training";
- mes "I take you through, you can";
- mes "overdo it. You ever hear of";
- mes "anyone that got too buff?";
- mes "That's cuz they're dead. See?";
- next;
- mes "[Ripped]";
- mes "I'd say that it'd be safe";
- mes "for you to seriously train";
- mes "with me and increase your";
- mes "item carrying capacity ^FF000010 times^000000.";
- mes "So... Are you ready to sweat?";
- next;
- switch(select("Yes", "No", "Um, my workouts wore off.")) {
- case 1:
- if (gympassmemory < 10) {
- .@add_carry = gympassmemory + 1;
- .@remain_carry = 10 - .@add_carry;
- if (countitem(Max_Weight_Up_Scroll) > 0) {
- mes "[Ripped]";
- mes "Oh, awesome, I see you";
- mes "brought your Gym Pass.";
- mes "Alright, just do what I do,";
- mes "and try to feel the burn.";
- mes "Ready? Let's do this.";
- next;
- specialeffect(EF_EARTHSPIKE, AREA, playerattached());
- next;
- specialeffect(EF_DEVIL, AREA, playerattached());
- next;
- specialeffect(EF_COIN, AREA, playerattached());
- next;
- specialeffect(EF_SIGHTRASHER, AREA, playerattached());
- next;
- mes "[Ripped]";
- mes "There, you should be able";
- mes "to carry more stuff with you.";
- mes "Let's see, we can increase";
- mes "your item carrying capacity";
- mes "^FF00000" + .@remain_carry + "^000000 more times if we continue";
- mes "training together like this.";
- delitem Max_Weight_Up_Scroll,1;
- gympassmemory = .@add_carry;
- skill ALL_INCCARRY,.@add_carry,3;
- close;
- }
- else {
- mes "[Ripped]";
- mes "Dude, what'd I tell you?";
- mes "You gotta bring me your";
- mes "^FF0000Gym Pass^000000 if you wanna";
- mes "work out, and build up your";
- mes "item carrying muscles.";
- close;
- }
- }
- else {
- mes "[Ripped]";
- mes "Dude, I don't think we can";
- mes "build up your item carrying";
- mes "muscles anymore than that.";
- mes "It's too dangerous for your";
- mes "body if we even tried! C'mon,";
- mes "I told you about the limits.";
- close;
- }
- case 2:
- mes "[Ripped]";
- mes "Aw, that's too bad.";
- mes "Well, come back if you";
- mes "change your mind. Tell";
- mes "your friends about me:";
- mes "if they're flabby, I'll help";
- mes "get them in shape.";
- close;
- case 3:
- if (gympassmemory > 0) {
- mes "[Ripped]";
- mes "What happened?";
- mes "You let your item carrying";
- mes "muscles just atrophy? Lucky";
- mes "for you, there's such a thing";
- mes "as muscle memory. It's won't take";
- mes "as long to build 'em back up...";
- next;
- specialeffect(EF_EARTHSPIKE, AREA, playerattached());
- next;
- specialeffect(EF_DEVIL, AREA, playerattached());
- next;
- specialeffect(EF_COIN, AREA, playerattached());
- next;
- specialeffect(EF_SIGHTRASHER, AREA, playerattached());
- next;
- mes "[Ripped]";
- mes "How about that?";
- mes "Your item carrying";
- mes "muscles grew back,";
- mes "just like that! Try not to";
- mes "wimp out again, okay?";
- skill "ALL_INCCARRY",gympassmemory,3;
- close;
- }
- else {
- mes "[Ripped]";
- mes "Uhh...";
- mes "We didn't work out";
- mes "together before.";
- mes "I'm sure about that.";
- close;
- }
- }
-}