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Diffstat (limited to 'npc/other/blackjack.txt')
-rw-r--r-- | npc/other/blackjack.txt | 349 |
1 files changed, 0 insertions, 349 deletions
diff --git a/npc/other/blackjack.txt b/npc/other/blackjack.txt deleted file mode 100644 index c3429b5ec..000000000 --- a/npc/other/blackjack.txt +++ /dev/null @@ -1,349 +0,0 @@ -//===== eAthena Script ======================================= -//= Black Jack -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= -//===== Description: ========================================= -//= Black Jack card game. Gameplay based off standard casino -//= black jack rules. Dealer must have at least 17 to stay and will -//= automatically stay at 17 and up. Player must have at least -//= 13 to stay. Aces counted as 11 or 1. Option to "Double Down". -//= Currently does not allow for "insurance", or "splitting" -//= of pairs. -//===== Additional Comments: ================================= -//= -//============================================================ - - -cmd_in02.gat,188,89,1 script Black Jack Dealer 57,{ - - mes "[Dealer]"; - mes "Hello there! Would you like to play a game of Black Jack?"; - M_Menu: - next; - menu "What are the rules?",M_0, "I want to play.",L_Play, "No thanks.",M_End; - - M_0: - mes "[Dealer]"; - mes "What would you like to know?"; - sM_Menu0: - next; - menu "The basics.",sM_0a, "Winning and loosing.",sM_0b, "'Double Down'.",sM_0c, - "Ace value.",sM_0d, "Nothing.",M_Menu; - - sM_0a: - mes "[Dealer]"; - mes "Black Jack is a card game in which the goal is to get 21, or as"; - mes "close to 21 points as possible, without going over 21."; - next; - mes "[Dealer]"; - mes "Before the game starts, the player must make a bet. Once the bet"; - mes "has been made, both the dealer and the player are dealt 2 cards"; - mes "each. Depending on what cards you have, you can choose to ^5533FF'stay'^000000,"; - mes "or you can choose to ^5533FF'pull'^000000."; - next; - mes "[Dealer]"; - mes "When you choose to 'stay', you are telling the dealer that you don't"; - mes "need anymore cards. This allows the dealer to pull if he/she"; - mes "wants to. In order to stay, you must have ^FF3355at least 13 points^000000. The"; - mes "dealer can only stay when he/she has^FF3355 17 points or more^000000."; - next; - mes "[Dealer]"; - mes "When you choose to 'pull', you are telling the dealer that you want"; - mes "another card. By pulling more cards you can increase your point"; - mes "total. As long has you have ^FF3355less than 21^000000 points you can pull a"; - mes "card from the deck."; - goto sM_Menu0; - sM_0b: - mes "[Dealer]"; - mes "There are 3 ways to win and loose at Black Jack."; - next; - mes "[Dealer]"; - mes "1.) At the end of a Black Jack round, if you have more points"; - mes "than the dealer you will win the round. Conversely if you have"; - mes "less points than the dealer you will loose."; - next; - mes "[Dealer]"; - mes "2.) If you pull a card that makes your point total go over 21 you"; - mes "will automatically loose the round. This is called a ^5533FF'bust'^000000. If"; - mes "the dealer busts then you will win the round."; - next; - mes "[Dealer]"; - mes "3.) If you have a point total of 21 with the first 2 cards, you"; - mes "will automatically win the round. This is called a ^5533FF'Black Jack'^000000"; - mes "and happens when you get an 'Ace' and a '10 valued' card. If the"; - mes "dealer gets a Black Jack he/she will automatically win the round."; - next; - mes "[Dealer]"; - mes "4.) Besides winning and loosing, you can tie with the dealer. If"; - mes "both you and the dealer have the same point total at the end of a"; - mes "round, this will result in a tie with no winner and no loss or gain"; - mes "in money."; - next; - mes "[Dealer]"; - mes "This is called a ^5533FF'push'^000000 with the dealer. This also"; - mes "applies to both you and the dealer having Black Jack at the same"; - mes "time."; - goto sM_Menu0; - sM_0c: - mes "[Dealer]"; - mes "The 'Double Down' option allows you to double your current bet,"; - mes "but with the drawback that you will only be able to pull one"; - mes "additional card. This option is only available at the beggining of"; - mes "each round."; - next; - mes "[Dealer]"; - mes "An example of when doubling down is usefull, is when"; - mes "your first 2 cards give you a point total of 11. You have a good"; - mes "chance of getting 21 or 20 with the next card that you draw. This"; - mes "would be a good hand to double down on."; - goto sM_Menu0; - sM_0d: - mes "[Dealer]"; - mes "The 'Ace' card is a unique card in the game of Black Jack because"; - mes "it can have 2 values. An Ace can be counted as either 11 points,"; - mes "or just 1 point. For example if you had an Ace and a 4, that would"; - mes "give you either 15 or 5 points."; - next; - mes "[Dealer]"; - mes "If you decided to stay, the Ace would automatically be counted as"; - mes "11 points to give you 15 points total."; - next; - mes "[Dealer]"; - mes "If you had decided to pull and recieved a 9, the ace would"; - mes "automatically be counted as 1 point to give you a total of 14"; - mes "points. If the Ace was counted as 11 points, you would have a"; - mes "point total over 21 and would have lost."; - next; - mes "[Dealer]"; - mes "It is because of the flexibilty you have with the 'Ace' that makes"; - mes "it the most powerfull card in the game."; - goto sM_Menu0; - M_End: - mes "[Dealer]"; - mes "Feel free to come back anytime"; - close; - -//================ -L_Play: - mes "[Dealer]"; - mes "Please place your bets..."; - next; - menu "2z",M_1a, "10z",M_1b, "20z",M_1c, "100z",M_1d, "Too rich for my blood....",M_End; - - M_1a: - if(Zeny < 2) goto sL_NotEnuf; - set @bet, 2; - goto L_Cont0; - M_1b: - if(Zeny < 10) goto sL_NotEnuf; - set @bet, 10; - goto L_Cont0; - M_1c: - if(Zeny < 20) goto sL_NotEnuf; - set @bet, 20; - goto L_Cont0; - M_1d: - if(Zeny < 100) goto sL_NotEnuf; - set @bet, 100; - goto L_Cont0; - - sL_NotEnuf: - mes "[Dealer]"; - mes "I'm sorry but you don't have enough zeny to make that bet."; - close; - - L_Cont0: - mes "(the cards are being dealt)"; - next; - deletearray $@card[0],13; - set @dealerTurn, 0; - set @numP, 0; - set @numD, 0; - set @pAce, 0; - set @dAce, 0; - callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce; - callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce; - callsub sF_GetCards, @numD, @dealCard[@numD], @dealCard$[@numD], @dAce; - callsub sF_GetCards, @numD, @dealCard[@numD], @dealCard$[@numD], @dAce; - -//============== -L_Start: - callsub sF_GetTot; - - mes "- Here are the ^FF5533DEALER'S^000000 cards:"; - if (@numD==2) callsub sF_D2cards; - if (@numD==3) callsub sF_D3cards; - if (@numD==4) callsub sF_D4cards; - if (@numD==5) callsub sF_D5cards; - mes " The DEALER has: ^FF5533"+@dealTot+"^000000"; - mes " "; - mes "- Here are ^5533FFYOUR^000000 cards:"; - if (@numP==2) callsub sF_P2cards; - if (@numP==3) callsub sF_P3cards; - if (@numP==4) callsub sF_P4cards; - if (@numP==5) callsub sF_P5cards; - if(@pAce != 1 || @playTot == 21) mes " YOU have: ^5533FF" +@playTot+ "^000000"; - if(@pAce == 1 && @playTot != 21) mes " You have: ^5533FF" +@playTot+ "^000000, or ^5533FF" +(@playTot-10)+ "^000000"; - next; - if(@playTot==21 && @dealTot==21) goto sL_Push; - if(@numP==2 && @playTot == 21) goto sL_Win; - if(@numD==2 && @dealTot == 21) goto sL_Lose; - if(@playTot > 21) goto sL_Lose; - if(@dealTot > 21) goto sL_Win; - if(@numP==2 && @dealerTurn==0) menu "Hit me(pull)",M_Hit, "Stay",M_Stay, "Double Down",M_Double; - if(@dealerTurn == 0) menu "Hit me(pull)",M_Hit, "Stay",M_Stay; - - M_Stay: - mes "[Dealer]"; - if(@playTot < 13) goto sL_PlayToLow; - if(@dealTot > 16) mes "The Dealer stays."; - if(@dealTot > 16 || @numD == 5) goto L_Check; - mes "The Dealer is going to pull"; - next; - callsub sF_GetCards, @numD, @dealCard[@numD], @dealCard$[@numD], @dAce; - set @dealerTurn, 1; - goto L_Start; - - sL_PlayToLow: - mes "I'm sorry but you do not have a high enough total to stay. You must pull."; - next; - goto M_Hit; - - M_Hit: - if(@numP == 5) goto M_Stay; - callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce; - goto L_Start; - M_Double: - mes "[Dealer]"; - mes "Player has chosen to Double Down. You're current bet will be"; - mes "doubled, and you will only be able to pull 1 extra card."; - next; - set @dealerTurn, 1; - set @bet, @bet*2; - callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce; - goto L_Start; - -//============= -L_Check: - next; - if(@playTot < @dealTot) goto sL_Lose; - if(@playTot == @dealTot) goto sL_Push; - - sL_Win: - mes "[Dealer]"; - mes "Congratulations, you've won!"; - next; - set Zeny, Zeny + @bet; - goto L_Play; - sL_Lose: - mes "[Dealer]"; - mes "I'm sorry but you've lost."; - set Zeny, Zeny - @bet; - next; - goto L_Play; - sL_Push: - mes "[Dealer]"; - mes "Its a push. You tied with the Dealer."; - next; - goto L_Play; - - -//================================== -// Sub function for dealing/pulling the cards -sF_GetCards: - set @rnd, rand(1,13); - if($@card[@rnd] == 4) goto sF_GetCards; - set $@card[@rnd], $@card[@rnd] + 1; - set getarg(1), @rnd; - if(getarg(1) > 10) set getarg(1), 10; - if(getarg(1) == 1 && getarg(3) < 1) set getarg(1), 11; - if(getarg(1) == 11) set getarg(3), 1; - set getarg(2), " " + getarg(1) + " "; - if(@rnd == 10) set getarg(2), getarg(1); - if(@rnd == 1) set getarg(2), " A "; - if(@rnd == 11) set getarg(2), " J "; - if(@rnd == 12) set getarg(2), " Q "; - if(@rnd == 13) set getarg(2), " K "; - set getarg(0), getarg(0) + 1; - return; - -//================================== -// Sub function for getting the total score for each hand -sF_GetTot: - set @i, 0; - set @dealTot, 0; - set @playTot, 0; - - GetDealTot: - set @dealTot, @dealTot + @dealCard[@i]; - set @i, @i + 1; - if(@i < @numD) goto GetDealTot; - if(@dAce == 1 && @dealTot > 21) set @dealTot, @dealTot - 10; - set @i, 0; - GetPlayTot: - set @playTot, @playTot + @playCard[@i]; - set @i, @i + 1; - if(@i < @numP) goto GetPlayTot; - if(@pAce == 1 && @playTot > 21) set @pAce, 2; - if(@pAce > 0 && @playTot > 21) set @playTot, @playTot - 10; - return; - -//======================================= -// Sub function for displaying the Cards -sF_D2cards: - mes " .-----. .-----. "; - mes " | "+@dealCard$[0]+" | | "+@dealCard$[1]+" | "; - mes " '-----' '-----' "; - return; -sF_P2cards: - mes " .-----. .-----. "; - mes " | "+@playCard$[0]+" | | "+@playCard$[1]+" | "; - mes " '-----' '-----' "; - return; -sF_D3cards: - mes " .-----. .-----. .-----. "; - mes " | "+@dealCard$[0]+" | | "+@dealCard$[1]+" | | "+@dealCard$[2]+" | "; - mes " '-----' '-----' '-----' "; - return; -sF_P3cards: - mes " .-----. .-----. .-----. "; - mes " | "+@playCard$[0]+" | | "+@playCard$[1]+" | | "+@playCard$[2]+" | "; - mes " '-----' '-----' '-----' "; - return; -sF_D4cards: - mes " .-----. .-----. .-----. "; - mes " | "+@dealCard$[0]+" | | "+@dealCard$[1]+" | | "+@dealCard$[2]+" | "; - mes " '-----' '-----' '-----' "; - mes " .-----. "; - mes " | "+@dealCard$[3]+" |"; - mes " '-----' "; - return; -sF_P4cards: - mes " .-----. .-----. .-----. "; - mes " | "+@playCard$[0]+" | | "+@playCard$[1]+" | | "+@playCard$[2]+" |"; - mes " '-----' '-----' '-----' "; - mes " .-----. "; - mes " | "+@playCard$[3]+" |"; - mes " '-----' "; - return; -sF_D5cards: - mes " .-----. .-----. .-----. "; - mes " | "+@dealCard$[0]+" | | "+@dealCard$[1]+" | | "+@dealCard$[2]+" | "; - mes " '-----' '-----' '-----' "; - mes " .-----. .-----. "; - mes " | "+@dealCard$[3]+" | | "+@dealCard$[4]+" | "; - mes " '-----' '-----' "; - return; -sF_P5cards: - mes " .-----. .-----. .-----. "; - mes " | "+@playCard$[0]+" | | "+@playCard$[1]+" | | "+@playCard$[2]+" | "; - mes " '-----' '-----' '-----' "; - mes " .-----. .-----. "; - mes " | "+@playCard$[3]+" | | "+@playCard$[4]+" | "; - mes " '-----' '-----' "; - return; -} |