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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Kisuka
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Auction system
-//================= Description ===========================================
-//= Auction house releated NPCs, and warps
-//================= Current Version =======================================
-//= 1.3
-//=========================================================================
-
-//== Auction House warpers =================================
-moc_ruins,78,173,6 script Auction Hall Guide#moc 4W_M_02,{
- callfunc "F_AuctionWarper",1;
-}
-
-prontera,218,120,4 script Auction Hall Guide#prt 4_F_KAFRA1,{
- callfunc "F_AuctionWarper",2;
-}
-
-yuno,129,116,0 script Auction Hall Guide#yuno 4_F_01,{
- callfunc "F_AuctionWarper",3;
-}
-
-lighthalzen,205,169,6 script Auction Hall Guide#lhz 4_M_ZONDAOYAJI,{
- callfunc "F_AuctionWarper",4;
-}
-
-function script F_AuctionWarper {
- mes "[Auction Hall Guide]";
- mes "Hello, would you";
- mes "like to enter the";
- mes "Auction Hall?";
- next;
- if (select("Yes", "No") == 1) {
- if (getarg(0) == 1 || getarg(0) == 4) {
- mes "[Auction Hall Guide]";
- mes "Great! Well then,";
- mes "I hope you have fun";
- mes "and enjoy the auction~";
- } else {
- mes "[Auction Hall Guide]";
- mes "Enjoy your auction.";
- }
- close2;
- switch(getarg(0)) {
- case 1:
- warp "auction_01",179,53; end;
- case 2:
- warp "auction_01",21,43; end;
- case 3:
- warp "auction_02",151,23; end;
- case 4:
- warp "auction_02",43,24; end;
- }
- }
- mes "[Auction Hall Guide]";
- mes "Alright then,";
- mes "see you later.";
- mes "If you change your";
- mes "mind, please come";
- mes "and enjoy the auctions~";
- close;
-}
-
-//== Sign posts ============================================
-- script Information Post#dum::AuctionSign FAKE_NPC,{
- mes "[Information]";
- mes "Auction Warp Guide";
- close;
-}
-
-moc_ruins,76,176,6 duplicate(AuctionSign) Information Post#moc 2_BULLETIN_BOARD
-prontera,216,120,4 duplicate(AuctionSign) Information Post#prt 2_BULLETIN_BOARD
-yuno,131,116,0 duplicate(AuctionSign) Information Post#yuno 2_BULLETIN_BOARD
-lighthalzen,207,169,6 duplicate(AuctionSign) Information Post#lhz 2_BULLETIN_BOARD
-
-//== Warps =================================================
-auction_01,180,49,0 warp auction_entrance_moc 1,1,moc_ruins,78,171
-auction_01,22,37,0 warp auction_entrance_prt 1,1,prontera,214,120
-auction_02,151,17,0 warp auction_enterance_juno 1,1,yuno,132,119
-auction_02,43,17,0 warp auction_enterance_lhz 1,1,lighthalzen,209,169
-
-//== Auction House NPCs ====================================
-- script Auction Broker#dum::AuctionBroker FAKE_NPC,{
- mes "[Auction Broker]";
- mes "Welcome to the Auction Hall.";
- mes "Would you like to view the goods?";
- next;
- if (select("Yes", "No") == 1) {
- mes "[Auction Broker]";
- if ( getbattleflag( "feature.auction" ) ) {
- mes "Very well.";
- mes "Please take";
- mes "a look, and see";
- mes "What's being offered~";
- openauction;
- }
- else {
- mes "Auction feature isn't enabled.";
- }
- close;
- }
- mes "[Auction Broker]";
- mes "Very well, then.";
- mes "If you change your";
- mes "mind, then please";
- mes "come and check";
- mes "out the auctions~";
- close;
-}
-
-auction_01,182,68,6 duplicate(AuctionBroker) Auction Broker#moc1 4W_M_02
-auction_01,182,75,0 duplicate(AuctionBroker) Auction Broker#moc2 4W_M_03
-auction_01,177,75,2 duplicate(AuctionBroker) Auction Broker#moc3 4W_M_02
-auction_01,177,68,4 duplicate(AuctionBroker) Auction Broker#moc4 4W_M_03
-auction_01,21,74,4 duplicate(AuctionBroker) Auction Broker#prt1 4_F_KAFRA1
-auction_01,27,78,4 duplicate(AuctionBroker) Auction Broker#prt2 4_F_KAFRA2
-auction_01,16,78,4 duplicate(AuctionBroker) Auction Broker#prt3 4_F_KAFRA3
-auction_02,158,47,6 duplicate(AuctionBroker) Auction Broker#yuno1 4_F_01
-auction_02,145,47,2 duplicate(AuctionBroker) Auction Broker#yuno2 4_F_01
-auction_02,151,54,0 duplicate(AuctionBroker) Auction Broker#yuno3 4_F_01
-auction_02,152,41,4 duplicate(AuctionBroker) Auction Broker#yuno4 4_F_01
-auction_02,57,46,2 duplicate(AuctionBroker) Auction Broker#lhz1 4_M_ZONDAMAN
-auction_02,31,46,6 duplicate(AuctionBroker) Auction Broker#lhz2 4_M_ZONDAMAN
-auction_02,43,65,4 duplicate(AuctionBroker) Auction Broker#lhz3 4_M_ZONDAOYAJI