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Diffstat (limited to 'npc/other/auction.txt')
-rw-r--r-- | npc/other/auction.txt | 135 |
1 files changed, 0 insertions, 135 deletions
diff --git a/npc/other/auction.txt b/npc/other/auction.txt deleted file mode 100644 index df76daa32..000000000 --- a/npc/other/auction.txt +++ /dev/null @@ -1,135 +0,0 @@ -//===== Hercules Script ====================================== -//= Auction system -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.3 -//===== Description: ========================================= -//= [Official Conversion] -//= Auction house releated NPCs, and warps -//===== Additional Comments: ================================= -//= 1.0 First version, place holders only. [L0ne_W0lf] -//= 1.1 Moved Morroc Auction NPCs to Morroc Ruins. [L0ne_W0lf] -//= 1.2 Warp fixed. Dialog in Ruins/Lighthalzen changed. [Kisuka] -//= 1.3 Duplicates now spawn from floating NPCs. [L0ne_W0lf] -//============================================================ - -// Auction House warpers -//============================================================ -moc_ruins,78,173,6 script Auction Hall Guide#moc 4W_M_02,{ - callfunc "F_AuctionWarper",1; -} - -prontera,218,120,4 script Auction Hall Guide#prt 4_F_KAFRA1,{ - callfunc "F_AuctionWarper",2; -} - -yuno,129,116,0 script Auction Hall Guide#yuno 4_F_01,{ - callfunc "F_AuctionWarper",3; -} - -lighthalzen,205,169,6 script Auction Hall Guide#lhz 4_M_ZONDAOYAJI,{ - callfunc "F_AuctionWarper",4; -} - -function script F_AuctionWarper { - mes "[Auction Hall Guide]"; - mes "Hello, would you"; - mes "like to enter the"; - mes "Auction Hall?"; - next; - if (select("Yes:No") == 1) { - if (getarg(0) == 1 || getarg(0) == 4) { - mes "[Auction Hall Guide]"; - mes "Great! Well then,"; - mes "I hope you have fun"; - mes "and enjoy the auction~"; - } else { - mes "[Auction Hall Guide]"; - mes "Enjoy your auction."; - } - close2; - switch(getarg(0)) { - case 1: - warp "auction_01",179,53; end; - case 2: - warp "auction_01",21,43; end; - case 3: - warp "auction_02",151,23; end; - case 4: - warp "auction_02",43,24; end; - } - } - mes "[Auction Hall Guide]"; - mes "Alright then,"; - mes "see you later."; - mes "If you change your"; - mes "mind, please come"; - mes "and enjoy the auctions~"; - close; -} - -// Sign posts -//============================================================ -- script Information Post#dum::AuctionSign -1,{ - mes "[Information]"; - mes "Auction Warp Guide"; - close; -} - -moc_ruins,76,176,6 duplicate(AuctionSign) Information Post#moc 2_BULLETIN_BOARD -prontera,216,120,4 duplicate(AuctionSign) Information Post#prt 2_BULLETIN_BOARD -yuno,131,116,0 duplicate(AuctionSign) Information Post#yuno 2_BULLETIN_BOARD -lighthalzen,207,169,6 duplicate(AuctionSign) Information Post#lhz 2_BULLETIN_BOARD - -// Warps -//============================================================ -auction_01,180,49,0 warp auction_entrance_moc 1,1,moc_ruins,78,171 -auction_01,22,37,0 warp auction_entrance_prt 1,1,prontera,214,120 -auction_02,151,17,0 warp auction_enterance_juno 1,1,yuno,132,119 -auction_02,43,17,0 warp auction_enterance_lhz 1,1,lighthalzen,209,169 - -// Auction House NPCs -//============================================================ -- script Auction Broker#dum::AuctionBroker -1,{ - mes "[Auction Broker]"; - mes "Welcome to the Auction Hall."; - mes "Would you like to view the goods?"; - next; - if (select("Yes:No") == 1) { - mes "[Auction Broker]"; - if ( getbattleflag( "feature.auction" ) ) { - mes "Very well."; - mes "Please take"; - mes "a look, and see"; - mes "What's being offered~"; - openauction; - } - else { - mes "Auction feature isn't enabled."; - } - close; - } - mes "[Auction Broker]"; - mes "Very well, then."; - mes "If you change your"; - mes "mind, then please"; - mes "come and check"; - mes "out the auctions~"; - close; -} - -auction_01,182,68,6 duplicate(AuctionBroker) Auction Broker#moc1 4W_M_02 -auction_01,182,75,0 duplicate(AuctionBroker) Auction Broker#moc2 4W_M_03 -auction_01,177,75,2 duplicate(AuctionBroker) Auction Broker#moc3 4W_M_02 -auction_01,177,68,4 duplicate(AuctionBroker) Auction Broker#moc4 4W_M_03 -auction_01,21,74,4 duplicate(AuctionBroker) Auction Broker#prt1 4_F_KAFRA1 -auction_01,27,78,4 duplicate(AuctionBroker) Auction Broker#prt2 4_F_KAFRA2 -auction_01,16,78,4 duplicate(AuctionBroker) Auction Broker#prt3 4_F_KAFRA3 -auction_02,158,47,6 duplicate(AuctionBroker) Auction Broker#yuno1 4_F_01 -auction_02,145,47,2 duplicate(AuctionBroker) Auction Broker#yuno2 4_F_01 -auction_02,151,54,0 duplicate(AuctionBroker) Auction Broker#yuno3 4_F_01 -auction_02,152,41,4 duplicate(AuctionBroker) Auction Broker#yuno4 4_F_01 -auction_02,57,46,2 duplicate(AuctionBroker) Auction Broker#lhz1 4_M_ZONDAMAN -auction_02,31,46,6 duplicate(AuctionBroker) Auction Broker#lhz2 4_M_ZONDAMAN -auction_02,43,65,4 duplicate(AuctionBroker) Auction Broker#lhz3 4_M_ZONDAOYAJI |