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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2013-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Acolyte Warpers
-//================= Description ===========================================
-//= Warpers to various towns.
-//================= Current Version =======================================
-//= 1.0
-//=========================================================================
-
-prontera,98,121,4 script Acolyte#Prtclear 4_F_01,{
- mes "[Keiki]";
- mes "Hello there, adventurer.";
- mes "I've been studying magic from all over Rune-Midgard to upgrade what I believe to be one of the greatest skills available to the acolyte class.";
- next;
- mes "[Keiki]";
- mes "I am the one and only Acolyte that has attained the Level 10 Warp Portal skill!";
- emotion e_dots,1;
- next;
- mes "[Keiki]";
- mes "That's right! And...";
- mes "I promise you that I don't forget locations that I have already memorized.";
- mes "One day I will level up my skills to warp to wherever I please~";
- next;
- mes "[Keiki]";
- mes "I am willing to warp you to the many locations that I have memorized for a small fee.";
- mes "Would you like to use this service?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- mes "[Keiki]";
- mes "Where would you like to go to?";
- mes "I wish you goodluck on your journey.";
- next;
-
- setarray .@towns$[0], "Izlude", "Geffen", "Payon", "Morroc", "Alberta", "Al De Baran", "Comodo", "Umbala", "Juno";
- setarray .@maps$[0], "izlude", "geffen", "payon", "morocc", "alberta", "aldebaran", "comodo", "umbala", "yuno";
- setarray .@cost[0], 600, 1200, 1200, 1200, 1800, 2200, 2200, 2200, 1800;
-
- .@size = getarraysize(.@towns$);
- for(.@i = 0; .@i<.@size; ++.@i)
- .@menu$ += .@towns$[.@i]+" -> "+.@cost[.@i]+"z:";
- .@i = select(.@menu$+"Cancel")-1;
- if (.@i == .@size)
- close;
- if (Zeny < .@cost[.@i]) {
- mes "[Keiki]";
- mes "I'm sorry, but you don't have";
- mes "enough zeny for the Teleport";
- mes "Service. The fee to teleport";
- mes "to "+.@towns$[.@i]+" is "+.@cost[.@i]+" zeny.";
- close;
- }
- specialeffect2 EF_READYPORTAL;
- specialeffect2 EF_TELEPORTATION;
- specialeffect2 EF_PORTAL;
- next;
- Zeny -= .@cost[.@i];
- switch(.@i) {
- case 0: if (RENEWAL) warp "izlude",128,98; else warp "izlude",91,105; break;
- case 1: warp "geffen",120,39; break;
- case 2: warp "payon",161,58; break;
- case 3: warp "morocc",156,46; break;
- case 4: warp "alberta",117,56; break;
- case 5: warp "aldebaran",168,112; break;
- case 6: warp "comodo",209,143; break;
- case 7: warp "umbala",100,154; break;
- case 8: warp "yuno",158,125; break;
- }
- close;
- case 2:
- close;
- }
-}
-
-yuno,142,184,6 script Acolyte#Junoclear 4_F_01,{
- mes "[Isalei]";
- mes "Hello, adventurer.";
- mes "My companion Keiki and I have discovered a way to increase our warp portal abilities.";
- next;
- mes "[Isalei]";
- mes "Though I have not mastered up to the level that she has, I have been able to attain Level 5.";
- emotion e_dots,1;
- next;
- mes "[Isalei]";
- mes "Maybe one day I can level up my skills enough so that I can use Warp portal to more saved locations.";
- next;
- mes "[Isalei]";
- mes "I am willing to warp you to the many locations that I have memorized for a small fee.";
- mes "Would you like to use this service?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- mes "[Isalei]";
- mes "Where would you like to go to?";
- mes "I wish you goodluck on your journey.";
- next;
-
- setarray .@towns$[0], "Einbroch", "Lighthalzen", "Hugel", "Rachel", "Prontera";
- setarray .@maps$[0], "einbroch", "lighthalzen", "hugel", "rachel", "prontera";
- setarray .@cost[0], 2200, 2200, 2200, 2200, 1800;
-
- .@size = getarraysize(.@towns$);
- for(.@i = 0; .@i<.@size; ++.@i)
- .@menu$ += .@towns$[.@i]+" -> "+.@cost[.@i]+"z:";
- .@i = select(.@menu$+"Cancel")-1;
- if (.@i == .@size)
- close;
- if (Zeny < .@cost[.@i]) {
- mes "[Isalei]";
- mes "I'm sorry, but you don't have";
- mes "enough zeny for the Teleport";
- mes "Service. The fee to teleport";
- mes "to "+.@towns$[.@i]+" is "+.@cost[.@i]+" zeny.";
- close;
- }
- specialeffect2 EF_READYPORTAL;
- specialeffect2 EF_TELEPORTATION;
- specialeffect2 EF_PORTAL;
- next;
- Zeny -= .@cost[.@i];
- switch(.@i) {
- case 0: warp "einbroch",67,195; break;
- case 1: warp "lighthalzen",159,90; break;
- case 2: warp "hugel",98,150; break;
- case 3: warp "rachel",119,135; break;
- case 4: warp "prontera",116,72; break;
- }
- close;
- case 2:
- close;
- }
-}