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-rw-r--r--npc/other/Global_Functions.txt25
1 files changed, 25 insertions, 0 deletions
diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt
index cb41abcd7..360fb9e2e 100644
--- a/npc/other/Global_Functions.txt
+++ b/npc/other/Global_Functions.txt
@@ -237,6 +237,9 @@ function script F_Load2Skills {
//== Function F_GetWeaponType ==============================
// Determines weapon type by subtype
function script F_GetWeaponType {
+ if (getiteminfo(getarg(0), ITEMINFO_TYPE) != IT_WEAPON)
+ return "Not a weapon";
+
switch (getiteminfo(getarg(0), ITEMINFO_SUBTYPE)) {
case W_DAGGER: return "Dagger"; break;
case W_1HSWORD: return "One-handed Sword"; break;
@@ -260,11 +263,33 @@ function script F_GetWeaponType {
case W_SHOTGUN: return "Shotgun"; break;
case W_GRENADE: return "Grenade Launcher"; break;
case W_HUUMA: return "Shuriken"; break;
+ case W_2HSTAFF: return "Two-handed Staff"; break;
default: return "Unable to Determine Equip Type"; break;
}
end;
}
+//== Function F_GetAmmoType ================================
+// Determines ammunition type by subtype
+function script F_GetAmmoType {
+ if (getiteminfo(getarg(0), ITEMINFO_TYPE) != IT_AMMO)
+ return "Not an ammunition";
+
+ switch (getiteminfo(getarg(0), ITEMINFO_SUBTYPE)) {
+ case A_ARROW: return "Arrow"; break;
+ case A_DAGGER: return "Throwing Dagger"; break;
+ case A_BULLET: return "Bullet"; break;
+ case A_SHELL: return "Shell"; break;
+ case A_GRENADE: return "Grenade"; break;
+ case A_SHURIKEN: return "Huuma Shuriken"; break;
+ case A_KUNAI: return "Kunai"; break;
+ case A_CANNONBALL: return "Cannon Ball"; break;
+ case A_THROWWEAPON: return "Throwing Weapon"; break;
+ default: return "Unable to Determine Ammunition Type"; break;
+ }
+ end;
+}
+
//== Function F_GetArmorType ===============================
// Determines equipment type by equip location
function script F_GetArmorType {