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Diffstat (limited to 'npc/other/Global_Functions.txt')
-rw-r--r-- | npc/other/Global_Functions.txt | 92 |
1 files changed, 0 insertions, 92 deletions
diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt deleted file mode 100644 index 1f9261dec..000000000 --- a/npc/other/Global_Functions.txt +++ /dev/null @@ -1,92 +0,0 @@ -//===== eAthena Script ======================================= -//= Global Functions -//===== By: ================================================== -//= Lupus, kobra_k88 -//===== Current Version: ===================================== -//= 1.2 -//===== Compatible With: ===================================== -//= eAthena 1.0 -//===== Description: ========================================= -//= <Description> -//===== Additional Comments: ================================= -//= Added F_ClearJobVar - on getting a new job it clears all Job Quest variables -//= Removed individual job check functions as they were redundant [kobra_k88] -//============================================================ - - -//========================================= -// Function that clears job quest variables -//========================================= -function script F_ClearJobVar { - // Misc --------------------------------- - set JBLVL,0; - // First Class Jobs --------------------- - set job_acolyte_q,0; set job_acolyte_q2,0; - set job_archer_q,0; - set job_magician_q,0; - set job_merchant_q,0; set job_merchant_q2,0; set job_merchant_q3,0; - set job_sword_q,0; set job_sword_q2,0; - set job_thief_q,0; - // 2-1 Jobs ------------------------------ - set ASSIN_Q,0; set ASSIN_Q2,0; - set BSMITH_Q,0; set BSMITH_Q2,0; - set HNTR_Q,0; set HNTR_Q2,0; - set KNIGHT_Q,0; set KNIGHT_Q2,0; - set PRIEST_Q,0; set PRIEST_Q2,0; set PRIEST_Q3,0; - set WIZ_Q,0; set WIZ_Q2,0; - // 2-2 Jobs ------------------------------ - set ROGUE_Q,0; set ROGUE_Q2,0; - set ALCH_Q,0; set ALCH_Q2,0; - set MONK_Q,0; - return; -} - -//===================================================== -// Functions used to check a players job class -//---------------------------------------------------- -// HOW TO USE: -// i.e. We need all holy classes but monks -// if ( callfunc("Is_Holy_Class") && callfunc("Is_Monk")==0 ) goto L_Start; -//======================================================= - -//------------------------------------------------------ -// returns 1 if the player is either Aco,Monk,Priest,Aco High,High Priest, -// Champion, 0 otherwise -function script Is_Holy_Class { - return ( Class==Job_Acolyte || Class==Job_Priest || Class==Job_Monk || Class==4005 || Class==4009 || Class==4016 ); -} -//------------------------------------------------------ -// returns 1 if the player is either Archer,Hunter,Bard,Dancer,Archer High,Sniper, -// Clown,Gypsy, 0 otherwise -function script Is_Bow_Class { - return ( Class==Job_Archer || Class==Job_Hunter || Class==Job_Bard || Class==Job_Dancer || Class==4004 || Class==4012 || Class==4020 || Class==4021); -} -//------------------------------------------------------ -// returns 1 if the player is either Mage,Wizard,Sage,Mage High,High Wizard, -// Professor, 0 otherwise -function script Is_Magic_Class { - return ( Class==Job_Mage || Class==Job_Wizard || Class==Job_Sage || Class==4003 || Class==4010 || Class==4017 ); -} -//---------------------------------------------------- -// returns 1 if the player is either Merc,Blacksmith,Alchemist,Merc High, -// Whitesmith,Creator, 0 otherwise -function script Is_Merc_Class { - return ( Class==Job_Merchant || Class==Job_Blacksmith || Class==Job_Alchem || Class==4006 || Class==4011 || Class==4019 ); -} -//------------------------------------------------------ -// returns 1 if the player is either Thief,Assassin,Rogue,Thief High, Assassin Cross -// Stalker, 0 otherwise -function script Is_Thief_Class { - return ( Class==Job_Thief || Class==Job_Assassin || Class==Job_Rogue || Class==4007 || Class==4013 || Class==4018 ); -} -//----------------------------------------------------- -// returns 1 if the player is either Swordy,Knight,Crusader,Swordy High, -// Lord Knight,Paladin, 0 otherwise -function script Is_Sword_Class { - return ( Class==Job_Swordman || Class==Job_Knight || Class==Job_Knight2 || Class==Job_Crusader || Class==Job_Crusader2 || Class==4002 || Class==4008 || Class==4014 || Class==4015 || Class==4022 ); -} -//----------------------------------------------------- -// returns 1 if the player is either Super Novice or Super Baby, 0 otherwise -function script Is_Super_Class { - return ( Class==Job_Super_Baby || Class==Job_SuperNovice ); -}
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