summaryrefslogtreecommitdiff
path: root/npc/other/Global_Functions.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/other/Global_Functions.txt')
-rw-r--r--npc/other/Global_Functions.txt95
1 files changed, 12 insertions, 83 deletions
diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt
index c19074bb1..a5736fe77 100644
--- a/npc/other/Global_Functions.txt
+++ b/npc/other/Global_Functions.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, kobra_k88
//===== Current Version: =====================================
-//= 2.11
+//= 2.12
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -34,6 +34,7 @@
//= 2.10 Added F_CheckMaxCount to check count of carrid items. [L0ne_w0lf]
//= 2.10a Removed function F_CheckMaxCount. Not needed. [L0ne_W0lf]
//= 2.11 Updated function Job_Change to jobchange based on Upper value. [Paradox924X]
+//= 2.12 Added more unused vars to F_ClearGarbage [Lupus]
//============================================================
@@ -83,11 +84,16 @@ function script F_ClearJobVar {
function script F_ClearGarbage {
// Clear outdated global VARS
- //Shinkskas Quest garbage
- if(Shinokas_Quest > 7){
- set ein_scientist,0;
- set ein_stuff,0;
- }
+ //Clear TURTLE var if the Turtle Islans Quest is already done
+ if(TURTLE==20) set MISC_QUEST,MISC_QUEST | 65536;
+ if(MISC_QUEST & 65536) set TURTLE,0; //now clear the var if the quest is over
+ //Clear previously saved Quest Skills (now it isn't used)
+ set ADV_QSK,0;
+ set ADV_QSK2,0;
+ //Old Seset Skill Event used to use RES_SKILL var
+ set RES_SKILL,0;
+ //Here you put outdated variables from your outdated EVENTS
+ //e.g. Is XMAS done? Add the EVENT var clearing code here.
return;
}
@@ -106,83 +112,6 @@ function script Job_Change {
//////////////////////////////////////////////////////////////////////////////////
-// FOT BACKWISE COMPATIBILITY: Functions used to check a players job class
-// HOW TO USE:
-// i.e. We need all holy classes but monks
-// if ( callfunc("Is_Holy_Class") && callfunc("Is_Monk")==0 ) goto L_Start;
-//////////////////////////////////////////////////////////////////////////////////
-
-//////////////////////////////////////////////////////////////////////////////////
-// returns 1 if the player is either Aco,Monk,Priest,Aco High,High Priest,
-// Champion, 0 otherwise
-//////////////////////////////////////////////////////////////////////////////////
-
-function script Is_Holy_Class {
- return ( BaseJob==Job_Acolyte || BaseJob==Job_Priest || BaseJob==Job_Monk );
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////
-// returns 1 if the player is either Archer,Hunter,Bard,Dancer,Archer High,Sniper,
-// Clown,Gypsy, 0 otherwise
-//////////////////////////////////////////////////////////////////////////////////
-
-function script Is_Bow_Class {
- return ( BaseJob==Job_Archer || BaseJob==Job_Hunter || BaseJob==Job_Bard || BaseJob==Job_Dancer );
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////
-// returns 1 if the player is either Mage,Wizard,Sage,Mage High,High Wizard,
-// Professor, 0 otherwise
-//////////////////////////////////////////////////////////////////////////////////
-
-function script Is_Magic_Class {
- return ( BaseJob==Job_Mage || BaseJob==Job_Wizard || BaseJob==Job_Sage );
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////
-// returns 1 if the player is either Merc,Blacksmith,Alchemist,Merc High,
-// Whitesmith,Creator, 0 otherwise
-//////////////////////////////////////////////////////////////////////////////////
-
-function script Is_Merc_Class {
- return ( BaseJob==Job_Merchant || BaseJob==Job_Blacksmith || BaseJob==Job_Alchemist );
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////
-// returns 1 if the player is either Thief,Assassin,Rogue,Thief High, Assassin Cross
-// Stalker, 0 otherwise
-//////////////////////////////////////////////////////////////////////////////////
-
-function script Is_Thief_Class {
- return ( BaseJob==Job_Thief || BaseJob==Job_Assassin || BaseJob==Job_Rogue );
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////
-// returns 1 if the player is either Swordy,Knight,Crusader,Swordy High,
-// Lord Knight,Paladin, 0 otherwise
-//////////////////////////////////////////////////////////////////////////////////
-
-function script Is_Sword_Class {
- return ( BaseJob==Job_Swordman || BaseJob==Job_Knight || BaseJob==Job_Knight2 || BaseJob==Job_Crusader || BaseJob==Job_Crusader2 );
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////
-// returns 1 if the player is either Taekwon, Star Gladiator,Soul Linker, 0 otherwise
-// these classes can't be adopted nor reborn ()
-//////////////////////////////////////////////////////////////////////////////////
-
-function script Is_Taekwon_Class {
- return ( Class==Job_Taekwon || Class==Job_Star_Gladiator || Class==Job_Star_Gladiator2 || Class==Job_Soul_Linker );
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////
// Functions used to spiff up dialoges [Lupus]
//////////////////////////////////////////////////////////////////////////////////