diff options
Diffstat (limited to 'npc/other/Global_Functions.txt')
-rw-r--r-- | npc/other/Global_Functions.txt | 164 |
1 files changed, 2 insertions, 162 deletions
diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt index d8a8f4d93..757ae4aa6 100644 --- a/npc/other/Global_Functions.txt +++ b/npc/other/Global_Functions.txt @@ -282,167 +282,7 @@ function script F_ItemName { ////////////////////////////////////////////////////////////////////////////////// function script getJobName { - switch(getarg(0)){ - case Job_Novice: - return "Novice"; - case Job_Swordman: - return "Swordman"; - case Job_Mage: - return "Magician"; - case Job_Archer: - return "Archer"; - case Job_Acolyte: - return "Acolyte"; - case Job_Merchant: - return "Merchant"; - case Job_Thief: - return "Thief"; - case Job_Knight: - case Job_Knight2: - return "Knight"; - case Job_Priest: - return "Priest"; - case Job_Wizard: - return "Wizard"; - case Job_Blacksmith: - return "Blacksmith"; - case Job_Hunter: - return "Hunter"; - case Job_Assassin: - return "Assassin"; - case Job_Crusader: - case Job_Crusader2: - return "Crusader"; - case Job_Monk: - return "Monk"; - case Job_Sage: - return "Sage"; - case Job_Rogue: - return "Rogue"; - case Job_Alchem: - return "Alchemist"; - case Job_Bard: - return "Bard"; - case Job_Dancer: - return "Dancer"; - case Job_SuperNovice: - return "Super Novice"; - case Job_Gunslinger: - return "Gunsligner"; - case Job_Ninja: - return "Ninja"; - case Job_Xmas: - return "Xmas"; - case Job_Novice_High: - return "Novice High"; - case Job_Swordman_High: - return "Swordman High"; - case Job_Mage_High: - return "Magician High"; - case Job_Archer_High: - return "Archer High"; - case Job_Acolyte_High: - return "Acolyte High"; - case Job_Merchant_High: - return "Merchant High"; - case Job_Thief_High: - return "Thief High"; - case Job_Lord_Knight: - case Job_Lord_Knight2: - return "Lord Knight"; - case Job_High_Priest: - return "High Priest"; - case Job_High_Wizard: - return "High Wizard"; - case Job_Whitesmith: - return "Whitesmith"; - case Job_Sniper: - return "Sniper"; - case Job_Assassin_Cross: - return "Assassin Cross"; - case Job_Paladin: - case Job_Paladin2: - return "Paladin"; - case Job_Champion: - return "Champion"; - case Job_Professor: - return "Professor"; - case Job_Stalker: - return "Stalker"; - case Job_Creator: - return "Creator"; - case Job_Clown: - return "Clown"; - case Job_Gypsy: - return "Gypsy"; - case Job_Baby: - return "Baby"; - case Job_Baby_Swordman: - return "Baby Swordman"; - case Job_Baby_Mage: - return "Baby Magician"; - case Job_Baby_Archer: - return "Baby Archer"; - case Job_Baby_Acolyte: - return "Baby Acolyte"; - case Job_Baby_Merchant: - return "Baby Merchant"; - case Job_Baby_Thief: - return "Baby Thief"; - case Job_Baby_Knight: - case Job_Baby_Knight2: - return "Baby Knight"; - case Job_Baby_Priest: - return "Baby Priest"; - case Job_Baby_Wizard: - return "Baby Wizard"; - case Job_Baby_Blacksmith: - return "Baby Blacksmith"; - case Job_Baby_Hunter: - return "Baby Hunter"; - case Job_Baby_Assassin: - return "Baby Assassin"; - case Job_Baby_Crusader: - case Job_Baby_Crusader2: - return "Baby Crusader"; - case Job_Baby_Monk: - return "Baby Monk"; - case Job_Baby_Sage: - return "Baby Sage"; - case Job_Baby_Rogue: - return "Baby Rogue"; - case Job_Baby_Alchem: - return "Baby Alchemist"; - case Job_Baby_Bard: - return "Baby Bard"; - case Job_Baby_Dancer: - return "Baby Dancer"; - case Job_Super_Baby: - return "Super Baby"; - case Job_Taekwon: - if(Sex == 0) - return "Taekwon Girl"; - else - return "Taekwon Boy"; - case Job_Star_Gladiator: - case Job_Star_Gladiator2: - return "Star Gladiator"; - case Job_Soul_Linker: - return "Soul Linker"; - case Job_Ninja: - return "Ninja"; - case Job_Gunslinger: - return "Gunslinger"; - case Job_Xmas: - return "Christmas"; - case Option_Wedding: - if(Sex == 0) - return "Bride"; - else - return "Bridegroom"; - default: - return "omghaxor"; - } + return jobname(getarg(0)); } ////////////////////////////////////////////////////////////////////////////////// @@ -483,4 +323,4 @@ function script F_Load2Skills { } set ADV_QSK2,0; //Clear var return; -}
\ No newline at end of file +} |