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-rw-r--r--npc/other/CashShop_Functions.txt315
1 files changed, 187 insertions, 128 deletions
diff --git a/npc/other/CashShop_Functions.txt b/npc/other/CashShop_Functions.txt
index 89bb76bab..76056cb52 100644
--- a/npc/other/CashShop_Functions.txt
+++ b/npc/other/CashShop_Functions.txt
@@ -1,18 +1,18 @@
//===== Hercules Script ======================================
-//= Cash Shop Functions
-//===== By: ==================================================
+//= Cash Shop Functions
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.5
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.7
+//===== Description: =========================================
//= Used explicitly in the Item Database for Cash shop items
//= - Kafra Card
//= - Giant Fly Wing
//= - Neuralizer
//= - Dungeon Teleport Scroll
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
-//= F_CashPartyCall Optimized by Trancid.
+//= F_CashPartyCall Optimized by Trancid.
//= 1.1 Updated Dungeon Teleport Scroll. [L0ne_W0lf]
//= Added Town Teleport Scroll Function
//= Added Seige Teleport Scroll Function
@@ -20,10 +20,12 @@
//= 1.3 Implemented Aozi Giant Flywing Fix. (bugreport:4242) [L0ne_w0lf]
//= 1.4 Simplified Giant Flywing function using warpparty. [L0ne_w0lf]
//= 1.5 Neuralizer is no longer consumed upon failure. [Euphy]
-//============================================================
+//= 1.6 Updated Teleport functions and added Curious_Snowball. [Euphy]
+//= 1.7 Added Dungeon Teleport Scroll II maps. [Euphy]
+//============================================================
// Kafra Card
-//============================================================
+//============================================================
// - Open player's storage.
// - No arguments.
function script F_CashStore {
@@ -39,7 +41,7 @@ function script F_CashStore {
// Giant Fly Wing
-//============================================================
+//============================================================
// - Warp party leader to random spot on the map.
// - Summon Party members on party leader map to that location.
// - No arguments.
@@ -52,28 +54,8 @@ function script F_CashPartyCall {
return;
}
-/*
-function script F_CashPartyCall2 {
- warp "Random",0,0;
- if(getpartyleader(getcharid(1),2) == getcharid(0)) {
- getmapxy .@mapl$, .@xl, .@yl, 0;
- getpartymember getcharid(1),2;
- set .@partymembercount, $@partymembercount;
- copyarray .@partymemberaid[0], $@partymemberaid[0], .@partymembercount;
- for(set .@i, 0; .@i < .@partymembercount; set .@i, .@i + 1) {
- if(attachrid(.@partymemberaid[.@i])) {
- if(strcharinfo(3) == .@mapl$ && HP > 0) {
- warp .@mapl$, .@xl, .@yl;
- }
- }
- }
- }
- return;
-}
-*/
-
// Neuralizer
-//============================================================
+//============================================================
// - Reset players skills. Weight must be 0, options must be off.
// - No arguments.
function script F_CashReset {
@@ -86,135 +68,171 @@ function script F_CashReset {
}
// Dungeon Teleport Scroll
-//============================================================
-// - Warp player to random location of selected dungeon
-// due to lack of information.
-// - No arguments.
+//============================================================
+// - Warp player to the selected dungeon.
+// - Arg(0) = type of scroll.
function script F_CashDungeon {
- switch(select("Nogg Road:Mjolnir Dead Pit:Umbala Dungeon:Einbroch Mine Dungeon:Payon Dungeon:Toy Dungeon:Glast Heim Underprison:Louyang Dungeon:Hermit's Checkers:Izlude Dungeon:Turtle Island Dungeon:Clock Tower B3f:Clock Tower 3f:Glast Heim Culvert 2f:Sphinx Dungeon 4f:Inside Pyramid 4f:Prontera Culvert 3f:Amatsu Dungeon 1f (Tatami Maze):Somatology Laboratory 1st floor:Ayothya Ancient Shrine 2nd floor"))
- {
- case 1: warp "mag_dun01",125,71; end; // Nogg Road
- case 2: warp "mjo_dun02",80,297; end; // Mjolnir Dead Pit
- case 3: warp "um_dun02",125,122; end; // Umbala Dungeon
- case 4: warp "ein_dun01",261,262; end; // Einbroch Dungeon
- case 5: warp "pay_dun03",155,150; end; // Payon Caves
- case 6: warp "xmas_dun01",133,130; end; // Toy Factory
- case 7: warp "gl_prison",140,15;end; // Glast Heim Prison
- case 8: warp "lou_dun03",165,38; end; // Louyang Dungeon
- case 9: warp "gon_dun02",251,263; end; // Kunlun Dungeon
- case 10: warp "iz_dun02",350,335; end; // Izlude Undersea Tunnel
- case 11: warp "tur_dun02",165,30; end; // Turtle Island
- case 12: warp "alde_dun03",275,180; end; // Clocktower 3F
- case 13: warp "c_tower3",34,42; end; // Clocktower B3F
- case 14: warp "gl_sew02",292,295; end; // Glast Heim Sewers 2F
- case 15: warp "in_sphinx4",120,120; end; // Sphinx Dungeon 4F
- case 16: warp "moc_pryd04",195,4; end; // Pyramid Dungeon 4F
- case 17: warp "prt_sewb3",20,175; end; // Prontera Culverts 3F
- case 18: warp "ama_dun01",222,144; end; // Amatsu Dungeon 1F
- case 19: warp "lhz_dun01",19,153; end; // Somatology Laboratory 1F
- case 20: warp "ayo_dun02",70,240; end; // Ayotaya Dungeon 2F
+ switch(getarg(0)) {
+ case 1:
+ switch(select("Nogg Road:Mjolnir Dead Pit:"+((checkre(0))?"":"Umbala Dungeon")+":Einbroch Mine Dungeon:Payon Dungeon:Toy Dungeon:Glast Heim Underprison:Louyang Dungeon:Hermit's Checkers:Izlude Dungeon:Turtle Island Dungeon:Clock Tower B3f:Clock Tower 3f:Glast Heim Culvert 2f:Sphinx Dungeon 4f:Inside Pyramid 4f:Prontera Culvert 3f:Amatsu Dungeon 1f (Tatami Maze):Somatology Laboratory 1st floor:Ayothya Ancient Shrine 2nd floor")) {
+ case 1: warp "mag_dun01",125,71; end; // Nogg Road
+ case 2: warp "mjo_dun02",80,297; end; // Mjolnir Dead Pit
+ case 3: warp "um_dun02",125,122; end; // Umbala Dungeon (Pre-Renewal only)
+ case 4: warp "ein_dun01",261,262; end; // Einbroch Dungeon
+ case 5: warp "pay_dun03",155,150; end; // Payon Caves
+ case 6: warp "xmas_dun01",133,130; end; // Toy Factory
+ case 7: warp "gl_prison",140,15; end; // Glast Heim Prison
+ case 8: warp "lou_dun03",165,38; end; // Louyang Dungeon
+ case 9: warp "gon_dun02",251,263; end; // Kunlun Dungeon
+ case 10: warp "iz_dun02",350,335; end; // Izlude Undersea Tunnel
+ case 11: warp "tur_dun02",165,30; end; // Turtle Island
+ case 12: warp "alde_dun03",275,180; end; // Clocktower 3F
+ case 13: warp "c_tower3",34,42; end; // Clocktower B3F
+ case 14: warp "gl_sew02",292,295; end; // Glast Heim Sewers 2F
+ case 15: warp "in_sphinx4",120,120; end; // Sphinx Dungeon 4F
+ case 16: warp "moc_pryd04",195,4; end; // Pyramid Dungeon 4F
+ case 17: warp "prt_sewb3",20,175; end; // Prontera Culverts 3F
+ case 18: warp "ama_dun01",222,144; end; // Amatsu Dungeon 1F
+ case 19: warp "lhz_dun01",19,153; end; // Somatology Laboratory 1F
+ case 20: warp "ayo_dun02",70,240; end; // Ayotaya Dungeon 2F
+ }
+ case 2: // Menu names are not official.
+ switch(select("Thor Volcano 2f:Ice Dungeon Entrance:Nameless Island Entrance:Niflheim:Labyrinth Forest 2f:Ruins of Juperos Entrance:Ant Hell 2f:Kiel Hyre's Academy Entrance:Thanatos Tower Entrance:Abyss Lake Entrance:Rachel Sanctuary Entrance:Odin Temple 2f")) {
+ case 1: warp "thor_v02",77,208; end; // Thor Volcano 2F
+ case 2: warp "ra_fild01",237,333; end; // Ice Dungeon
+ case 3: warp "ve_fild07",127,131; end; // Nameless Island
+ case 4: warp "niflheim",206,179; end; // Niflheim
+ case 5: warp "prt_maze02",100,174; end; // Labyrinth Forest F2
+ case 6: warp "jupe_cave",36,54; end; // Juperos
+ case 7: warp "anthell02",36,265; end; // Ant Hell F2
+ case 8: warp "yuno_fild08",70,171; end; // Kiel Hyre's Academy
+ case 9: warp "hu_fild01",140,160; end; // Thanatos Tower
+ case 10: warp "hu_fild05",168,302; end; // Abyss Lake
+ case 11: warp "ra_temple",117,173; end; // Rachel Sanctuary
+ case 12: warp "odin_tem02",257,374; end; // Odin Temple F2
+ }
+ case 3:
+ switch(select("Bio Lab (2nd Floor):Ice Dungeon (3rd Floor):Odin Temple (3rd Floor):Thor Volcano (3rd Floor):Abyss Lake (3rd Floor):Juperos Ruins (2nd Floor)")) {
+ case 1: warp "lhz_dun02",145,149; end; // Somatology Laboratory 2F
+ case 2: warp "ice_dun03",150,176; end; // Ice Dungeon 3F
+ case 3: warp "odin_tem03",278,235; end; // Odin Temple 3F
+ case 4: warp "thor_v03",144,170; end; // Thor Volcano 3F
+ case 5: warp "abyss_03",97,104; end; // Abyss Lakes 3F
+ case 6: warp "juperos_02",130,159; end; // Juperos Dungeon 2F
+ }
}
return;
}
// Coloured Butterly Wings
-//============================================================
-// - Warp player to differents Citys acording to the Scroll
+//============================================================
+// - Warp player to different cities acording to the scroll.
// - Arg(0) = type of scroll.
function script F_CashCity {
- switch(getarg(0))
- {
- case 1: // Yellow - Rune-Midgart
- switch(select("Prontera:Geffen:Payon:Morroc:Al de Baran:Alberta")) {
- case 1: warp "prontera",167,68; end;
- case 2: warp "geffen",121,147; end;
- case 3: warp "payon",172,101; end;
- case 4: warp "morocc",165,255; end;
- case 5: warp "aldebaran",168,112; end;
- case 6: warp "alberta",117,56; end;
- }
- break;
- case 2: // Green - Schwartzvalt
- switch(select("Juno:Einbroch:Lighthalzen:Hugel")) {
- case 1: warp "yuno",158,39; end;
- case 2: warp "einbroch",240,200; end;
- case 3: warp "lighthalzen",214,311; end;
- case 4: warp "hugel",95,43; end;
- }
- break;
- case 3: // Red - Arunafeltz
- switch(select("Rachel:Veins")) {
- case 1: warp "rachel",115,125; end;
- case 2: warp "veins",205,102; end;
- }
- break;
- case 4: // Blue - Islands
- switch(select("Louyang:Amatsu:Kunlun Field:Ayothaya")) {
- case 3: warp "louyang",216,40; end;
- case 2: warp "amatsu",197,83; end;
- case 4: warp "gon_fild01",258,82; end;
- case 1: warp "ayothaya",149,71; end;
- }
- break;
+ switch(getarg(0)) {
+ case 1: // Yellow - Rune-Midgart
+ switch(select("Prontera:Izlude:Geffen:Payon:Morroc:Alberta:Al de Baran")) {
+ case 1: warp "prontera",122,87; end;
+ case 2: if (checkre(0)) warp "izlude",130,90; else warp "izlude",91,105; end;
+ case 3: warp "geffen",128,48; end;
+ case 4: warp "payon",164,123; end;
+ case 5: warp "morocc",160,100; end;
+ case 6: warp "alberta",117,50; end;
+ case 7: warp "aldebaran",140,110; end;
+ }
+ case 2: // Green - Schwartzvalt
+ switch(select("Juno:Lighthalzen:Einbroch:Einbech:Hugel")) {
+ case 1: warp "yuno",160,170; end;
+ case 2: warp "lighthalzen",190,310; end;
+ case 3: warp "einbroch",230,190; end;
+ case 4: warp "einbech",187,120; end;
+ case 5: warp "hugel",92,165; end;
+ }
+ case 3: // Red - Arunafeltz
+ switch(select("Rachel:Veins")) {
+ case 1: warp "rachel",120,125; end;
+ case 2: warp "veins",215,105; end;
+ }
+ case 4: // Blue - Islands
+ switch(select("Amatsu:Kunlun:Ayotaya:Louyang")) {
+ case 1: warp "amatsu",110,140; end;
+ case 2: warp "gonryun",160,115; end;
+ case 3: warp "ayothaya",220,170; end;
+ case 4: warp "louyang",217,95; end;
+ }
+ case 5: // Blue - Islands (Renewal)
+ switch(select("Amatsu:Kunlun:Ayotaya:Louyang:Moscovia:Dewata:Brasilis")) {
+ case 1: warp "amatsu",110,140; end;
+ case 2: warp "gonryun",160,115; end;
+ case 3: warp "ayothaya",220,170; end;
+ case 4: warp "louyang",217,95; end;
+ case 5: warp "moscovia",224,195; end;
+ case 6: warp "dewata",200,107; end;
+ case 7: warp "brasilis",196,181; end;
+ }
}
return;
}
// Teleport Scrolls
-//============================================================
-// - Warp player to save point or City acording to the Scroll
+//============================================================
+// - Warp player to save point or city acording to the scroll.
// - Arg(0) = type of scroll.
function script F_CashTele {
switch(getarg(0)) {
case 1:
- switch(select("Savepoint:Prontera:Geffen:Al de Baran:Izlude")) {
- case 1: warp "SavePoint",0,0; end;
- case 2: warp "prontera",167,68; end;
- case 3: warp "geffen",121,147; end;
- case 4: warp "aldebaran",168,112; end;
- case 5: warp "izlude",128,105; end;
+ switch(select("Prontera:Geffen:Al de Baran:Izlude:Savepoint")) {
+ case 1: warp "prontera",119,77; end;
+ case 2: warp "geffen",119,39; end;
+ case 3: warp "aldebaran",165,107; end;
+ case 4: if (checkre(0)) warp "izlude",128,105; else warp "izlude",91,105; end;
+ case 5: warp "SavePoint",0,0; end;
}
case 2:
- switch(select("Savepoint:Payon:Alberta:Morroc:Comodo")) {
- case 1: warp "SavePoint",0,0; end;
- case 2: warp "payon",172,101; end;
- case 3: warp "alberta",117,56; end;
- case 4: warp "morocc",165,255; end;
- case 5: warp "comodo",193,148; end;
+ switch(select("Payon:Alberta:Morroc:Comodo:Savepoint")) {
+ case 1: warp "payon",158,55; end;
+ case 2: warp "alberta",115,57; end;
+ case 3: warp "morocc",158,48; end;
+ case 4: warp "comodo",217,148; end;
+ case 5: warp "SavePoint",0,0; end;
}
case 3:
- switch(select("Savepoint:Louyang:Amatsu:Kunlun Field:Ayothaya")) {
- case 1: warp "SavePoint",0,0; end;
- case 2: warp "louyang",216,40; end;
- case 3: warp "amatsu",197,83; end;
- case 4: warp "gon_fild01",258,82; end;
- case 5:warp "ayothaya",149,71; end;
+ switch(select("Louyang:Amatsu:Kunlun Field:Ayothaya:Savepoint")) {
+ case 1: warp "louyang",214,101; end;
+ case 2: warp "amatsu",112,145; end;
+ case 3: warp "gonryun",160,118; end;
+ case 4: warp "ayothaya",216,175; end;
+ case 5: warp "SavePoint",0,0; end;
}
case 4:
- switch(select("Savepoint:Lutie Field:Umbala:Niflheim")) {
- case 1: warp "SavePoint",0,0; end;
- case 2: warp "xmas_fild01",78,68; end;
- case 3: warp "umbala",100,154; end;
- case 4: warp "niflheim",49,146; end;
+ switch(select("Lutie Field:Umbala:Niflheim:Savepoint")) {
+ case 1: warp "xmas",148,131; end;
+ case 2: warp "umbala",93,154; end;
+ case 3: warp "niflheim",187,189; end;
+ case 4: warp "SavePoint",0,0; end;
}
case 5:
- switch(select("Savepoint:Juno:Einbroch:Lighthalzen:Hugel")) {
- case 1: warp "SavePoint",0,0; end;
- case 2: warp "yuno",158,39; end;
- case 3: warp "einbroch",240,200; end;
- case 4: warp "lighthalzen",214,311; end;
- case 5: warp "hugel",95,43; end;
+ switch(select("Juno:Einbroch:Lighthalzen:Hugel:Savepoint")) {
+ case 1: warp "yuno",157,124; end;
+ case 2: warp "einbroch",230,192; end;
+ case 3: warp "lighthalzen",158,94; end;
+ case 4: warp "hugel",93,159; end;
+ case 5: warp "SavePoint",0,0; end;
}
case 6:
- switch(select("Savepoint:Rachel:Veins")) {
- case 1: warp "SavePoint",0,0; end;
- case 2: warp "rachel",115,125; end;
- case 3: warp "veins",205,102; end;
+ switch(select("Rachel:Veins:Savepoint")) {
+ case 1: warp "rachel",118,132; end;
+ case 2: warp "veins",214,125; end;
+ case 3: warp "SavePoint",0,0; end;
}
}
return;
}
+// Siege Teleport Scroll
+//============================================================
+// - Warp player to selected guild castle.
+// - No arguments.
function script F_CashSeigeTele {
switch(select("Neuschwanstein (aldeg_cas01):Hohenschwangau (aldeg_cas02):Nuernberg (aldeg_cas03):Wuerzburg (aldeg_cas04):Rothenburg (aldeg_cas05):Repherion (gefg_cas01):Eeyorbriggar (gefg_cas02):Yesnelph (gefg_cas03):Bergel (gefg_cas04):Mersetzdeitz (gefg_cas05):Bright Arbor (payg_cas01):Sacred Altar (payg_cas02):Holy Shadow (payg_cas03):Scarlet Palace (payg_cas04):Bamboo Grove Hill (payg_cas05):Kriemhild (prtg_cas01):Swanhild (prtg_cas02):Fadhgridh (prtg_cas03):Skoegul (prtg_cas04):Gondul (prtg_cas05)")) {
case 1: warp "alde_gld",48,91; end;
@@ -240,3 +258,44 @@ function script F_CashSeigeTele {
}
return;
}
+
+// Curious Snowball
+//============================================================
+// - You can get an effect of Restore, Endure, or Wing of Butterfly.
+// - No arguments.
+function script F_Snowball {
+ cutin "rutie_snownow03",2;
+ mes "[Snowman]";
+ mes "Merry Christmas!";
+ switch(select("Restore Some HP/SP:Strengthen My Body!:Restore My SP Fully.:Return to Savepoint")) {
+ case 1:
+ mes "Aha!";
+ mes "Quiet night~";
+ percentheal 70,70;
+ close2;
+ cutin "",255;
+ break;
+ case 2:
+ mes "Blessings.";
+ mes "Holy night~";
+ unitskilluseid getcharid(3),"SM_ENDURE",10;
+ close2;
+ cutin "",255;
+ break;
+ case 3:
+ mes "Hey!";
+ mes "White Christmas~";
+ percentheal 0,100;
+ close2;
+ cutin "",255;
+ break;
+ case 4:
+ mes "Jingle Bells~";
+ mes "Jingle Bells~ Jingle Bells!";
+ close2;
+ cutin "",255;
+ warp "SavePoint",0,0;
+ break;
+ }
+ end;
+}