diff options
Diffstat (limited to 'npc/merchants')
-rw-r--r-- | npc/merchants/advanced_refiner.txt | 178 |
1 files changed, 64 insertions, 114 deletions
diff --git a/npc/merchants/advanced_refiner.txt b/npc/merchants/advanced_refiner.txt index a82de58d5..d3cd7d2b3 100644 --- a/npc/merchants/advanced_refiner.txt +++ b/npc/merchants/advanced_refiner.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.0 +//= 1.2 //===== Compatible With: ===================================== //= Eathena SVN //===== Description: ========================================= @@ -19,6 +19,7 @@ //===== Additional Comments: ================================= //= 1.0 First Version. [L0ne_W0lf] //= 1.1 Fixed a weird carriage return. o_o [L0ne_W0lf] +//= 1.2 Optimizing refine method [Zephyrus] //============================================================ payon,174,138,0 script Suhnbi#cash 85,{ @@ -28,128 +29,70 @@ payon,174,138,0 script Suhnbi#cash 85,{ mes "armor and equipment, so let me"; mes "know what you want to refine."; next; - set .@strRetPart1$,getequipname(1); - set .@strRetPart2$,getequipname(2); - set .@strRetPart3$,getequipname(3); - set .@strRetPart4$,getequipname(4); - set .@strRetPart5$,getequipname(5); - set .@strRetPart6$,getequipname(6); - set .@strRetPart7$,getequipname(7); - set .@strRetPart8$,getequipname(8); - set .@strRetPart9$,getequipname(9); - set .@strRetPart10$,getequipname(10); + + setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; + set .@menu$,""; + for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) + { + if( getequipisequiped(.@i) ) + set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; - set .@menu$,.@strRetPart1$+":"+.@strRetPart2$+":"+.@strRetPart3$+":"+.@strRetPart4$+":"+.@strRetPart5$+":"+.@strRetPart6$+":"+.@strRetPart7$+":"+.@strRetPart8$+":"+.@strRetPart9$+":"+.@strRetPart10$; + set .@menu$, .@menu$ + ":"; + } + set .@part,select(.@menu$); - switch(select(.@menu$)) { - case 1: - set .@part,1; - if (getequipisequiped(1) == 0) { - mes "[Suhnbi]"; - mes "Do you want me to refine your skull?"; - close; - } - break; - case 2: - set .@part,2; - if (getequipisequiped(2) == 0) { - mes "[Suhnbi]"; - mes "I'll refine your torso with my own passionate body!"; - close; - } - break; - case 3: - set .@part,3; - if (getequipisequiped(3) == 0) { - mes "[Suhnbi]"; - mes "Sorry, there ain't any technology yet to put rockets on your left hand..."; - close; - } - break; - case 4: - set .@part,4; - if (getequipisequiped(4) == 0) { - mes "[Suhnbi]"; - mes "Sorry, there ain't any technology yet to put rockets on your right hand..."; - close; - } - break; - case 5: - set .@part,5; - if (getequipisequiped(5) == 0) { - mes "[Suhnbi]"; - mes "You're not even wearing a garment? Are you?"; - close; - } - break; - case 6: - set .@part,6; - if (getequipisequiped(6) == 0) { - mes "[Suhnbi]"; - mes "What do I look like, a makeover artist? I can't refine your bare feet!"; - close; - } - break; - case 7: - set .@part,7; - if (getequipisequiped(7) == 0) { - mes "[Suhnbi]"; - mes "Um... You're not wearing an Accessory."; - close; - } - break; - case 8: - set .@part,8; - if (getequipisequiped(8) == 0) { - mes "[Suhnbi]"; - mes "Accessory? You're not wearing one of those."; - close; - } - break; - case 9: - set .@part,9; - if (getequipisequiped(9) == 0) { - mes "[Suhnbi]"; - mes "I refine equipment. I don't give hair cuts."; - close; - } - break; - case 10: - set .@part,10; - if (getequipisequiped(10) == 0) { - mes "[Suhnbi]"; - mes "What am I, your personal hairstylist?. Go to the salon if you want work done on your precious hair."; - close2; + if( !getequipisequiped(.@part) ) + { + mes "[Suhnbi]"; + switch(.@part) + { + case 1: mes "Do you want me to refine your skull?"; break; + case 2: mes "I'll refine your torso with my own passionate body!"; break; + case 3: mes "Sorry, there ain't any technology yet to put rockets on your left hand..."; break; + case 4: mes "Sorry, there ain't any technology yet to put rockets on your right hand..."; break; + case 5: mes "You're not even wearing a garment? Are you?"; break; + case 6: mes "What do I look like, a makeover artist? I can't refine your bare feet!"; break; + case 7: mes "Um... You're not wearing an Accessory."; break; + case 8: mes "Accessory? You're not wearing one of those."; break; + case 9: mes "I refine equipment. I don't give hair cuts."; break; + case 10: mes "What am I, your personal hairstylist?. Go to the salon if you want work done on your precious hair."; break; } - break; + close; } + - if (getequipisenableref(.@part) == 0) { + if( !getequipisenableref(.@part) ) + { mes "[Suhnbi]"; mes "I don't think I can refine this item at all."; close; } - if (getequipisidentify(.@part) == 0) { + if( !getequipisidentify(.@part) ) + { mes "[Suhnbi]"; mes "This is has not been identified. So, it can't be refined..."; close; } - if (getequiprefinerycnt(.@part) >= 10) { + if( getequiprefinerycnt(.@part) >= 10 ) + { mes "[Suhnbi]"; mes "This item cannot be refined because it has already reached its maximum level..."; close; } + // Make sure you have the neccessary items and Zeny to refine your items // Determines chance of failure and verifies that you want to continue. - switch(getequipweaponlv(.@part)) { - case 1: callsub S_RefineValidate,1,7620,50,.@part; break; - case 2: callsub S_RefineValidate,2,7620,200,.@part; break; - case 3: callsub S_RefineValidate,3,7620,5000,.@part; break; - case 4: callsub S_RefineValidate,4,7620,20000,.@part; break; - default: callsub S_RefineValidate,0,7619,2000,.@part; break; + switch( getequipweaponlv(.@part) ) + { + case 1: callsub S_RefineValidate,1,7620,50,.@part; break; + case 2: callsub S_RefineValidate,2,7620,200,.@part; break; + case 3: callsub S_RefineValidate,3,7620,5000,.@part; break; + case 4: callsub S_RefineValidate,4,7620,20000,.@part; break; + default: callsub S_RefineValidate,0,7619,2000,.@part; break; } - if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) { + if( getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100) ) + { mes "[Suhnbi]"; mes "Clink! Clank! Clunk!"; SuccessRefItem .@part; @@ -160,7 +103,8 @@ payon,174,138,0 script Suhnbi#cash 85,{ mes "It's been a while since I've made such a fine weapon. You must be happy because it has become stronger!"; close; } - else { + else + { mes "[Suhnbi]"; mes "Clink! Clank! Clunk!"; FailedRefItem .@part; @@ -182,12 +126,14 @@ payon,174,138,0 script Suhnbi#cash 85,{ S_RefineValidate: mes "[Suhnbi]"; if (getarg(0)) - mes "A level "+getarg(0)+" weapon..."; - mes "To refine this I need one ^ff9999"+getitemname(getarg(1))+"^000000 and a service fee of "+getarg(2)+" Zeny."; + mes "A level " + getarg(0) + " weapon..."; + mes "To refine this I need one ^ff9999" + getitemname(getarg(1)) + "^000000 and a service fee of " + getarg(2) + " Zeny."; mes "Do you wish to continue?"; next; - if (select("Yes:No") == 1) { - if (getequippercentrefinery(getarg(3)) < 100) { + if( select("Yes:No") == 1 ) + { + if( getequippercentrefinery(getarg(3)) < 100 ) + { mes "[Suhnbi]"; mes "Wow!!"; mes "This weapon, probably"; @@ -205,26 +151,30 @@ S_RefineValidate: mes " "; mes "Are you sure you still want to continue?"; next; - if (select("Yes:No") == 2) { + if( select("Yes:No") == 2 ) + { mes "[Suhnbi]"; mes "I completely agree..."; mes "I might be a great refiner, but something even I make mistakes."; close; } } - if (countitem(getarg(1)) > 0 && Zeny > getarg(2)) { - delitem getarg(1),1; - set zeny,zeny-getarg(2); + if( countitem(getarg(1)) > 0 && Zeny > getarg(2) ) + { + delitem getarg(1), 1; + set Zeny, Zeny - getarg(2); return; } - else { + else + { mes "[Suhnbi]"; - mes "You don't seem to have enough Zeny or "+getitemname(getarg(1))+"..."; + mes "You don't seem to have enough Zeny or " + getitemname(getarg(1)) + "..."; mes "Go get some more. I'll be here ll day if you need me."; close; } } - else { + else + { mes "[Suhnbi]"; mes "Yeah... There's no need to rush."; mes "Take your time."; |