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Diffstat (limited to 'npc/merchants')
-rw-r--r-- | npc/merchants/elemental_trader.txt | 395 |
1 files changed, 395 insertions, 0 deletions
diff --git a/npc/merchants/elemental_trader.txt b/npc/merchants/elemental_trader.txt new file mode 100644 index 000000000..e20dd67ff --- /dev/null +++ b/npc/merchants/elemental_trader.txt @@ -0,0 +1,395 @@ +//===== eAthena Script ======================================= +//= Elemental Stone Trader +//===== By: ================================================== +//= eAthena team & others? & MasterOfMuppets +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Trade impure types of elemental stones for pure ones. +//===== Additional Comments: ================================= +//= 1.0 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//============================================================ + +// Elemental Stone Trader +//============================================================ +ama_in02,61,27,7 script Alchemist#ama 749,{ + mes "[Laspuchin Gregory]"; + mes "KeekeekeeKeheheh."; + mes "This is amazing!"; + mes "The results are extraordinary!!"; + next; + mes "[Laspuchin Gregory]"; + mes "Using my skills in this distant"; + mes "land was unexpected..."; + mes "Keheheh... The lord of palace"; + mes "was quite accomodating."; + next; + mes "[Laspuchin Gregory]"; + mes "Oops, I better be careful..."; + mes "If the guild finds out my"; + mes "location, stupid Myster will"; + mes "get mad at me. Kehehehkeh..."; + next; + mes "[Laspuchin Gregory]"; + mes "What? Wanna say something?"; + mes "If you are here for tourism,"; + mes "enjoy your day off, then go back to your hometown."; + mes "Keekeekee... Or else,"; + mes "I will let you taste my acid bottle...!"; + next; + if (select("Please, excuse me:Do you need help?") == 1) { + mes "[Laspuchin Gregory]"; + mes "Keheheh... Did you hear"; + mes "what I said? It would be"; + mes "better to forget..."; + mes "Keekeekeekeekee..."; + close; + } + mes "[Laspuchin Gregory]"; + mes "Help, eh?..."; + mes "Now that I think about it..."; + mes "I need some items right now..."; + mes "Keeheeheekeehee..."; + next; + mes "[Laspuchin Gregory]"; + mes "Sir Laspuchin needs some"; + mes "enchant stones for an experiment."; + mes "I will use it efficiently..."; + mes "Do you have them now?"; + next; + if (select("Nope:I got some") == 1) { + mes "[Laspuchin Gregory]"; + mes "Then, find 8 stones of one kind."; + mes "If you bring 8 of one kind of"; + mes "enchant stones, I will change it"; + mes "to a better one..."; + next; + mes "[Laspuchin Gregory]"; + mes "Then, find 8 stones of one kind."; + mes "not the round gemstones but"; + mes "enchant stones."; + mes "If you bring the wrong stones,"; + mes "I will throw a flame bottle!"; + next; + mes "[Laspuchin Gregory]"; + mes "Bring me stones, slave~!!"; + mes "And keep your promise! Kehehehkehkeh..."; + close; + } + mes "[Laspuchin Gregory]"; + mes "Uh-huh, what did you bring?"; + next; + switch(select("Mystic Frozen:Great Nature:Flame Heart:Rough Wind")) { + case 1: + if (countitem(995) > 7) { + mes "[Laspuchin Gregory]"; + mes "I will take 8 of them and"; + mes "give you an enchant stone."; + mes "How's that sound?"; + mes "Keheheh....."; + next; + mes "[Laspuchin Gregory]"; + mes "HeeHee, what do you want? Choose one!"; + next; + switch(select("Great Nature:Flame Heart:Rough Wind:Cancel the trade")) { + case 1: + delitem 995,8; //Mistic_Frozen + getitem 997,1; //Great_Nature + mes "[Laspuchin Gregory]"; + mes "Keheheh! You've chosen a good one!"; + mes "Use it well..."; + mes "Bring me other stones if you have them!"; + close; + case 2: + delitem 995,8; //Mistic_Frozen + getitem 994,1; //Flame_Heart + mes "[Laspuchin Gregory]"; + mes "Keheheh! You've chosen good one!"; + mes "Use it well..."; + mes "Bring me other stones if you have!"; + close; + case 3: + if (countitem(995) > 11) { + delitem 995,12; //Mistic_Frozen + getitem 996,1; //Rough_Wind + mes "[Laspuchin Gregory]"; + mes "Kehhehheh, You know something?"; + mes "I don't have many of those"; + mes "so I'm going to take ^0000FF12^000000 of yours, okay?"; + mes "Of course, it is okay."; + mes "It is an honor to help Laspuchin!"; + close; + } + mes "[Laspuchin Gregory]"; + mes "Keheheh, You know something."; + mes "I don't have many of these so"; + mes "I can't just get 8 of yours."; + mes "If you want to change them to Rough Wind,"; + mes "bring me 4 more stones. 8 + 4 = 12..."; + mes "Requires ^0000FF12^000000 stones."; + next; + mes "[Laspuchin Gregory]"; + mes "Bring me stones, slave~!!"; + mes "And keep your promise! Kehheheheheh..."; + close; + case 4: + mes "[Laspuchin Gregory]"; + mes "Oh, well."; + mes "Don't tell anyone about my location..."; + mes "Keheheh...after all, you did promise~"; + close; + } + } + else if (countitem(995) > 0) { + mes "[Laspuchin Gregory]"; + mes "You can't help Laspuchin with just a couple"; + mes "of enchant stones... I said 8!"; + mes "Bring me just 8 stones!"; + mes "Keheheh....."; + next; + mes "[Laspuchin Gregory]"; + mes "Bring me stones, slave~!!"; + mes "And keep your promise! Keheheheheh..."; + close; + } + mes "[Laspuchin Gregory]"; + mes "Keheheh~ Check your pockets"; + mes "before you tell me"; + mes "how foolish you are....."; + next; + mes "[Laspuchin Gregory]"; + mes "Bring me stones! You said you are going to help me!"; + mes "Keep your promises! Kehehehkehkeh..."; + close; + case 2: + if (countitem(997) > 7) { + mes "[Laspuchin Gregory]"; + mes "I will have 8 of them and"; + mes "give you an enchant stone."; + mes "Hows it sound?"; + mes "Keheheh....."; + next; + mes "[Laspuchin Gregory]"; + mes "Keekee, what do you want? Choose one!"; + next; + switch(select("Mystic Frozen:Flame Heart:Rough Wind:Cancel the trade")) { + case 1: + delitem 997,8; //Great_Nature + getitem 995,1; //Mistic_Frozen + mes "[Laspuchin Gregory]"; + mes "Keheheh! You've chosen a good one!"; + mes "Use it well..."; + mes "Bring me other stones if you have them!"; + close; + case 2: + delitem 997,8; //Great_Nature + getitem 994,1; //Flame_Heart + mes "[Laspuchin Gregory]"; + mes "Keheheh! You've chosen a good one!"; + mes "Use it well..."; + mes "Bring me other stones if you have them!"; + close; + case 3: + if (countitem(997) > 11) { + delitem 997,12; //Great_Nature + getitem 996,1; //Rough_Wind + mes "[Laspuchin Gregory]"; + mes "Keheheh, You know something?"; + mes "I don't have many of these"; + mes "so I'm going to take ^0000FF12^000000 of yours, okay?"; + mes "Of course, it is okay."; + mes "It is an honor to help Laspuchin!"; + close; + } + mes "[Laspuchin Gregory]"; + mes "Keheheh, You know something?"; + mes "I don't have many of these so"; + mes "I can't just get 8 of yours."; + mes "If you want to change them to Rough Wind,"; + mes "bring me 4 more stones. 8 + 4 = 12..."; + mes "Requires ^0000FF12^000000 stones."; + next; + mes "[Laspuchin Gregory]"; + mes "Bring me stones, slave~!!"; + mes "And keep your promise! Kehehehkehkeh..."; + close; + case 4: + mes "[Laspuchin Gregory]"; + mes "Oh, well."; + mes "Don't tell anyone about my location..."; + mes "Keheheh...You did promise after all..."; + close; + } + } + else if (countitem(997) > 0) { + mes "[Laspuchin Gregory]"; + mes "You can't help Laspuchin with just a couple"; + mes "of enchant stones... I said 8!"; + mes "Bring me just 8 stones!"; + mes "Keheheh....."; + next; + mes "[Laspuchin Gregory]"; + mes "Bring me stones, slave!!"; + mes "And keep your promise! Kehehehkehkeh..."; + close; + } + mes "[Laspuchin Gregory]"; + mes "Keheheh~ Check your pockets"; + mes "before you tell me"; + mes "how stupid you are....."; + next; + mes "[Laspuchin Gregory]"; + mes "Bring me stones! You said you are going to help me,"; + mes "so keep your promise! Keheheheheh..."; + close; + case 3: + if (countitem(994) > 7) { + mes "[Laspuchin Gregory]"; + mes "I will take 8 of them and"; + mes "give you an enchant stone."; + mes "Hows it sound?"; + mes "Keheheh....."; + next; + mes "[Laspuchin Gregory]"; + mes "Keekee, what do you want? Choose one!"; + next; + switch(select("Mystic Frozen:Great Nature:Rough Wind:Cancel the trade")) { + case 1: + delitem 994,8; //Flame_Heart + getitem 995,1; //Mistic_Frozen + mes "[Laspuchin Gregory]"; + mes "Keheheh! You've chosen a good one!"; + mes "Use it well..."; + mes "Bring me other stones if you have them!"; + close; + case 2: + delitem 994,8; //Flame_Heart + getitem 997,1; //Great_Nature + mes "[Laspuchin Gregory]"; + mes "Keheheh! You've chosen a good one!"; + mes "Use it well..."; + mes "Bring me other stones if you have them!"; + close; + case 3: + if (countitem(994) > 11) { + delitem 994,12; //Flame_Heart + getitem 996,1; //Rough_Wind + mes "[Laspuchin Gregory]"; + mes "Keheheh, You know something."; + mes "I don't have many of these"; + mes "so I'm going to take ^0000FF12^000000 of yours, okay?"; + mes "Of course, it is okay."; + mes "It is an honor to help Laspuchin!"; + close; + } + mes "[Laspuchin Gregory]"; + mes "Keheheh, You know something?"; + mes "I don't have many of these so"; + mes "I can't just get 8 of yours."; + mes "If you want to change them to Rough Wind,"; + mes "bring me 4 more stones. 8 + 4 = 12..."; + mes "Requires ^0000FF12^000000 stones."; + next; + mes "[Laspuchin Gregory]"; + mes "Bring me stones, slave~!!"; + mes "Keep your promise! Kehehehkehkeh..."; + close; + case 4: + mes "[Laspuchin Gregory]"; + mes "Oh, well."; + mes "Don't tell anyone about my location..."; + mes "Keheheh...You did promise, after all..."; + close; + } + } + else if (countitem(994) > 0) { + mes "[Laspuchin Gregory]"; + mes "You can't help Laspuchin with just a couple"; + mes "of enchant stones... I said 8!"; + mes "Bring me just 8 stones!"; + mes "Keheheh....."; + next; + mes "[Laspuchin Gregory]"; + mes "Bring me stones, slave~!!"; + mes "And keep your promise! Kehehehkehkeh..."; + close; + } + mes "[Laspuchin Gregory]"; + mes "Keheheh, Check your pockets"; + mes "before you tell me"; + mes "how foolish you are....."; + next; + mes "[Laspuchin Gregory]"; + mes "Bring me stones! You said you are going to help me,"; + mes "so keep your promise! Kehehehkehkeh..."; + close; + case 4: + if (countitem(996) > 7) { + mes "[Laspuchin Gregory]"; + mes "I will take 8 of them and"; + mes "give you an enchant stone."; + mes "Hows it sound?"; + mes "Keheheh....."; + next; + mes "[Laspuchin Gregory]"; + mes "Keekee, what do you want? Choose one!"; + next; + switch(select("Mystic Frozen:Great Nature:Flame Heart:Cancel the trade")) { + case 1: + delitem 996,8; //Rough_Wind + getitem 995,1; //Mistic_Frozen + mes "[Laspuchin Gregory]"; + mes "Keheheh! You've chosen a good one!"; + mes "Use it well..."; + mes "Bring me other stones if you have them!"; + close; + case 2: + delitem 996,8; //Rough_Wind + getitem 997,1; //Great_Nature + mes "[Laspuchin Gregory]"; + mes "Keheheh! You've chosen a good one!"; + mes "Use it well..."; + mes "Bring me other stones if you have them!"; + close; + case 3: + delitem 996,8; //Rough_Wind + getitem 994,1; //Flame_Heart + mes "[Laspuchin Gregory]"; + mes "Keheheh! You've chosen a good one!"; + mes "Use it well..."; + mes "Bring me other stones if you have them!"; + close; + case 4: + mes "[Laspuchin Gregory]"; + mes "Oh, well."; + mes "Don't tell anyone about my location..."; + mes "Keheheh... You did promise, after all..."; + close; + } + } + else if (countitem(996) > 0) { + mes "[Laspuchin Gregory]"; + mes "You can't help Laspuchin with just a couple"; + mes "of enchant stones... I said 8!"; + mes "Bring me just 8 stones!"; + mes "Keheheh....."; + next; + mes "[Laspuchin Gregory]"; + mes "Bring me stones, slave~!!"; + mes "And keep your promise! Kehehehkehkeh..."; + close; + } + mes "[Laspuchin Gregory]"; + mes "Keheheh, Check your pockets"; + mes "before you tell me"; + mes "how stupid you are....."; + next; + mes "[Laspuchin Gregory]"; + mes "Bring me stones! You said you are going to help me,"; + mes "so keep your promise! Kehehehkehkeh..."; + close; + } +} |