diff options
Diffstat (limited to 'npc/merchants')
-rw-r--r-- | npc/merchants/refine.txt | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/npc/merchants/refine.txt b/npc/merchants/refine.txt index b4fe39112..b0f312bd3 100644 --- a/npc/merchants/refine.txt +++ b/npc/merchants/refine.txt @@ -1,11 +1,9 @@ //===== Freya Script =========================================
//= Refining NPCs
//===== By: ==================================================
-//= Syrus22 (1.1)
-//= dafide18 (1.4)
-//= Skotlex (1.5)
+//= Syrus22 (1.1) dafide18 (1.4) Skotlex (1.5)
//===== Current Version: =====================================
-//= 1.7
+//= 1.8a
//===== Compatible With: =====================================
//= Any Freya Version
//===== Description: =========================================
@@ -34,6 +32,7 @@ //= 1.6 - Replaced all breaks for ends as per the new script engine [Skotlex]
//= 1.7 - Added Einbroch Refiners (Custom names ^^;) and a duplicated BS Shop. [Poki#3]
//= 1.8 - Added Lighthalzen Refiners (Custom names again ^^;) [Poki#3]
+//= 1.8a fixed wrong indication thanks to NeoSaro [Lupus]
//============================================================
@@ -800,7 +799,7 @@ function script repairmain { goto L_CLOSE;
REPAIR2:
mes "[" + @name$ + "]";
- mes "You're gonna repair " + getitemname(@broken1) + ".";
+ mes "You're gonna repair " + getitemname(@broken2) + ".";
mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
mes "Continue?";
next;
@@ -812,7 +811,7 @@ function script repairmain { goto L_CLOSE;
REPAIR3:
mes "[" + @name$ + "]";
- mes "You're gonna repair " + getitemname(@broken1) + ".";
+ mes "You're gonna repair " + getitemname(@broken3) + ".";
mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
mes "Continue?";
next;
@@ -824,7 +823,7 @@ function script repairmain { goto L_CLOSE;
REPAIR4:
mes "[" + @name$ + "]";
- mes "You're gonna repair " + getitemname(@broken1) + ".";
+ mes "You're gonna repair " + getitemname(@broken4) + ".";
mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
mes "Continue?";
next;
@@ -836,7 +835,7 @@ function script repairmain { goto L_CLOSE;
REPAIR5:
mes "[" + @name$ + "]";
- mes "You're gonna repair " + getitemname(@broken1) + ".";
+ mes "You're gonna repair " + getitemname(@broken5) + ".";
mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
mes "Continue?";
next;
@@ -848,7 +847,7 @@ function script repairmain { goto L_CLOSE;
REPAIR6:
mes "[" + @name$ + "]";
- mes "You're gonna repair " + getitemname(@broken1) + ".";
+ mes "You're gonna repair " + getitemname(@broken6) + ".";
mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
mes "Continue?";
next;
@@ -860,7 +859,7 @@ function script repairmain { goto L_CLOSE;
REPAIR7:
mes "[" + @name$ + "]";
- mes "You're gonna repair " + getitemname(@broken1) + ".";
+ mes "You're gonna repair " + getitemname(@broken7) + ".";
mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
mes "Continue?";
next;
@@ -872,7 +871,7 @@ function script repairmain { goto L_CLOSE;
REPAIR8:
mes "[" + @name$ + "]";
- mes "You're gonna repair " + getitemname(@broken1) + ".";
+ mes "You're gonna repair " + getitemname(@broken8) + ".";
mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
mes "Continue?";
next;
@@ -884,7 +883,7 @@ function script repairmain { goto L_CLOSE;
REPAIR9:
mes "[" + @name$ + "]";
- mes "You're gonna repair " + getitemname(@broken1) + ".";
+ mes "You're gonna repair " + getitemname(@broken9) + ".";
mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
mes "Continue?";
next;
@@ -896,7 +895,7 @@ function script repairmain { goto L_CLOSE;
REPAIR10:
mes "[" + @name$ + "]";
- mes "You're gonna repair " + getitemname(@broken1) + ".";
+ mes "You're gonna repair " + getitemname(@broken10) + ".";
mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
mes "Continue?";
next;
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