diff options
Diffstat (limited to 'npc/merchants')
-rw-r--r-- | npc/merchants/advanced_refiner.txt | 12 | ||||
-rw-r--r-- | npc/merchants/alchemist.txt | 4 | ||||
-rw-r--r-- | npc/merchants/cashheadgear_dye.txt | 38 | ||||
-rw-r--r-- | npc/merchants/clothes_dyer.txt | 14 | ||||
-rw-r--r-- | npc/merchants/coin_exchange.txt | 14 | ||||
-rw-r--r-- | npc/merchants/dye_maker.txt | 38 | ||||
-rw-r--r-- | npc/merchants/elemental_trader.txt | 14 | ||||
-rw-r--r-- | npc/merchants/enchan_arm.txt | 54 | ||||
-rw-r--r-- | npc/merchants/gemstone.txt | 2 | ||||
-rw-r--r-- | npc/merchants/hair_dyer.txt | 60 | ||||
-rw-r--r-- | npc/merchants/hair_style.txt | 36 | ||||
-rw-r--r-- | npc/merchants/hd_refine.txt | 36 | ||||
-rw-r--r-- | npc/merchants/milk_trader.txt | 6 | ||||
-rw-r--r-- | npc/merchants/novice_exchange.txt | 2 | ||||
-rw-r--r-- | npc/merchants/old_pharmacist.txt | 10 | ||||
-rw-r--r-- | npc/merchants/quivers.txt | 8 | ||||
-rw-r--r-- | npc/merchants/refine.txt | 146 | ||||
-rw-r--r-- | npc/merchants/renters.txt | 30 | ||||
-rw-r--r-- | npc/merchants/socket_enchant.txt | 2 | ||||
-rw-r--r-- | npc/merchants/socket_enchant2.txt | 4 |
20 files changed, 265 insertions, 265 deletions
diff --git a/npc/merchants/advanced_refiner.txt b/npc/merchants/advanced_refiner.txt index 853e82f5e..6d19d68e4 100644 --- a/npc/merchants/advanced_refiner.txt +++ b/npc/merchants/advanced_refiner.txt @@ -35,20 +35,20 @@ payon,157,146,6 script Suhnbi#cash 4_M_03,{ next; setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; - set .@menu$,""; - for(set .@i,1; .@i<=10; set .@i,.@i+1) { + .@menu$ = ""; + for(.@i = 1; .@i<=10; ++.@i) { if (getequipisequiped(.@i)) { - set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; - set .@equipped,1; + .@menu$ += .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; + .@equipped = 1; } - set .@menu$, .@menu$ + ":"; + .@menu$ += ":"; } if (.@equipped == 0) { mes "[Suhnbi]"; mes "I don't think I can refine any items you have..."; close; } - set .@part, select(.@menu$); + .@part = select(.@menu$); if (!getequipisequiped(.@part)) //custom check close; diff --git a/npc/merchants/alchemist.txt b/npc/merchants/alchemist.txt index dfb9a68b4..91dc048c9 100644 --- a/npc/merchants/alchemist.txt +++ b/npc/merchants/alchemist.txt @@ -60,8 +60,8 @@ alde_alche,24,188,3 script Guild Dealer 2_M_ALCHE,{ break; } } - set .@sell,.@input * 8; - set .@item_weight,.@input * 10; + .@sell = .@input * 8; + .@item_weight = .@input * 10; if (Zeny < .@sell) { mes "[Gever Al Sharp]"; mes "You don't"; diff --git a/npc/merchants/cashheadgear_dye.txt b/npc/merchants/cashheadgear_dye.txt index f2d739aba..f9a6cd089 100644 --- a/npc/merchants/cashheadgear_dye.txt +++ b/npc/merchants/cashheadgear_dye.txt @@ -15,7 +15,7 @@ prt_in,253,168,4 script Alora 4_F_LGTGIRL,{ // Mysterious Dyestuff - set .@dyeID, 6220; + .@dyeID = 6220; // Headgear Choices setarray .@hgn$[1], "Mage Hat","Beanie","Drooping Cat","Deviruchi Hat","Wig","Ribbon","Magestic Goat"; // Mage Hats - Normal, Yellow, Blue, Brown, Gray, Red @@ -39,12 +39,12 @@ prt_in,253,168,4 script Alora 4_F_LGTGIRL,{ mes "[Alora]"; mes "Do you have a headgear that you would like to dye?"; next; - for(set .@i,1; .@i < getarraysize(.@hgn$); set .@i,.@i+1) { - if(.@i == 1) set .@menu$, .@hgn$[.@i]; - else set .@menu$, .@menu$ +":"+ .@hgn$[.@i]; + for(.@i = 1; .@i < getarraysize(.@hgn$); ++.@i) { + if(.@i == 1) .@menu$ = .@hgn$[.@i]; + else .@menu$ += ":"+ .@hgn$[.@i]; } - set .@menu$, .@menu$ +":Cancel"; - set .@t, select(.@menu$); + .@menu$ += ":Cancel"; + .@t = select(.@menu$); if(.@t == getarraysize(.@hgn$)) { mes "[Alora]"; mes "Have a good journey adventurer!"; @@ -54,24 +54,24 @@ prt_in,253,168,4 script Alora 4_F_LGTGIRL,{ mes "[Alora]"; mes "Okay, what color do you want to change it to?"; next; - for(set .@i,1; .@i < getarraysize(getd(".@hg_"+.@t+"")); set .@i,.@i+1) { + for(.@i = 1; .@i < getarraysize(getd(".@hg_"+.@t+"")); ++.@i) { if(.@i == 1 && .@t != 5) - set .@menu$, "Normal"; + .@menu$ = "Normal"; else if(.@i == 1 && .@t == 5) - set .@menu$, getitemname(getd(".@hg_"+.@t+"["+.@i+"]")); + .@menu$ = getitemname(getd(".@hg_"+.@t+"["+.@i+"]")); else { sscanf(getitemname(getd(".@hg_"+.@t+"["+.@i+"]")),"%s "+ .@hgn$[.@t],.@colour$); - set .@menu$, .@menu$ +":"+ .@colour$; + .@menu$ += ":"+ .@colour$; } } - set .@menu$, .@menu$ +":Cancel"; - set .@c, select(.@menu$); + .@menu$ += ":Cancel"; + .@c = select(.@menu$); if(.@c == getarraysize(getd(".@hg_"+.@t+""))) { mes "[Alora]"; mes "Oh, okay no problem!"; close; } - set .@dyHG, getd(".@hg_"+.@t+"["+.@c+"]"); + .@dyHG = getd(".@hg_"+.@t+"["+.@c+"]"); mes "[Alora]"; mes "Oh I'm so excited aren't you?"; mes "And just to be sure, what color is the "+ .@hgn$[.@t] +" you want me to use?"; @@ -85,18 +85,18 @@ prt_in,253,168,4 script Alora 4_F_LGTGIRL,{ mes "["+ strcharinfo(0) +"]"; mes "Ok, thanks for the warning, I think I'll give you my"; next; - set .@menu$, "Nevermind"; - for(set .@i,1; .@i < getarraysize(getd(".@hg_"+.@t+"")); set .@i,.@i+1) { - if(.@i == 1) set .@menu$, .@menu$ +":Normal "+ getitemname(getd(".@hg_"+.@t+"["+.@i+"]")); - else set .@menu$, .@menu$ +":"+ getitemname(getd(".@hg_"+.@t+"["+.@i+"]")); + .@menu$ = "Nevermind"; + for(.@i = 1; .@i < getarraysize(getd(".@hg_"+.@t+"")); ++.@i) { + if(.@i == 1) .@menu$ += ":Normal "+ getitemname(getd(".@hg_"+.@t+"["+.@i+"]")); + else .@menu$ += ":"+ getitemname(getd(".@hg_"+.@t+"["+.@i+"]")); } - set .@mine, select(.@menu$) - 1; + .@mine = select(.@menu$) - 1; if(!.@mine) { mes "[Alora]"; mes "It's best to be very sure, have a safe journey."; close; } - set .@myHG, getd(".@hg_"+.@t+"["+.@mine+"]"); + .@myHG = getd(".@hg_"+.@t+"["+.@mine+"]"); if(.@dyHG == .@myHG) { mes "[Alora]"; mes "Woah what happened?"; diff --git a/npc/merchants/clothes_dyer.txt b/npc/merchants/clothes_dyer.txt index 94fab1d5c..b7e90febf 100644 --- a/npc/merchants/clothes_dyer.txt +++ b/npc/merchants/clothes_dyer.txt @@ -22,9 +22,9 @@ prt_in,284,168,2 script Dyer Ginedin Rephere 1_M_JOBTESTER,{ function Dyes; - set .@EnableDyes,1; // Disable (set to 0) if palettes cause errors [see note v2.4] + .@EnableDyes = 1; // Disable (set to 0) if palettes cause errors [see note v2.4] - set .n$,"[Dyer Ginedin Rephere]"; + .n$ = "[Dyer Ginedin Rephere]"; mes .n$; mes "11... 12... Mmm... good. I think I'll be able to finish before tonight's party. Oh! I didn't notice you were here!"; while(1) { @@ -135,11 +135,11 @@ L_End: function Dyes { setarray .@DyeName$[0],"the default color","Orange","Violet","Red","Black","Green","Blue","White","Yellow"; setarray .@DyeItems[0],0,980,981,975,983,979,978,982,976; - set .@menu$,"- Default:"; - for(set .@i,0; .@i<getargcount(); set .@i,.@i+2) - set .@menu$, .@menu$+"- "+.@DyeName$[getarg(.@i)]+":"; - set .@menu$, .@menu$+"- ^777777Cancel^000000"; - set .@s, select(.@menu$)-1; + .@menu$ = "- Default:"; + for(.@i = 0; .@i<getargcount(); .@i += 2) + .@menu$ += "- "+.@DyeName$[getarg(.@i)]+":"; + .@menu$ += "- ^777777Cancel^000000"; + .@s = select(.@menu$)-1; if (.@s == (getargcount()/2)+1) goto L_End; mes .n$; if (.@s == 0) { diff --git a/npc/merchants/coin_exchange.txt b/npc/merchants/coin_exchange.txt index 160a7e5bc..5a63c5708 100644 --- a/npc/merchants/coin_exchange.txt +++ b/npc/merchants/coin_exchange.txt @@ -16,7 +16,7 @@ // Manuk & Splendide //============================================================ - script ::merchant_13_2 -1,{ - set .@n$, "["+strnpcinfo(1)+"]"; + .@n$ = "["+strnpcinfo(1)+"]"; mes .@n$; if (isequipped(2782) && ep13_2_rhea == 100) { if (!checkweight(1201,1)) { @@ -29,15 +29,15 @@ next; if (strnpcinfo(1) == "Merchant of Manuk") { setarray .@items[2],12342,12343,12348; - set .@Book,11019; //Manuk_Selling_Item - set .@coin,6080; //Manuk_Coin - set .@i, select("View item description:Manuk's Opportunity:Manuk's Courage:Manuk's Faith:Cancel"); + .@Book = 11019; //Manuk_Selling_Item + .@coin = 6080; //Manuk_Coin + .@i = select("View item description:Manuk's Opportunity:Manuk's Courage:Manuk's Faith:Cancel"); } else { setarray .@items[2],12344,12345,12349; - set .@Book,11018; //Splendide_Selling_Item - set .@coin,6081; //Splendide_Coin - set .@i, select("View item description:Buy Pinguicula's Fruit Jam:Buy Luciola's Honey Jam:Buy Cornus' Tears:Do nothing"); + .@Book = 11018; //Splendide_Selling_Item + .@coin = 6081; //Splendide_Coin + .@i = select("View item description:Buy Pinguicula's Fruit Jam:Buy Luciola's Honey Jam:Buy Cornus' Tears:Do nothing"); } mes .@n$; if (.@i == 1) { diff --git a/npc/merchants/dye_maker.txt b/npc/merchants/dye_maker.txt index b8ca80d06..bca4ef276 100644 --- a/npc/merchants/dye_maker.txt +++ b/npc/merchants/dye_maker.txt @@ -105,57 +105,57 @@ S_MakeDye: mes "Mmm... I need 30 Red Herbs, 1 Counteragent, and 1 Empty Bottle to make Red Dyestuffs. The fee is only 3000 zeny to make it."; setarray .@item[0], 507, 973, 713; setarray .@count[0], 30, 1, 1; - set .@cost,3000; - set .@dyestuff,975; + .@cost = 3000; + .@dyestuff = 975; break; case 2: mes "Mmm... I need 30 Yellow Herbs, 1 Couneragent, and 1 Empty Bottle to make Lemon Dyestuffs. The fee is only 3000 zeny to make it."; setarray .@item[0], 508, 973, 713; setarray .@count[0], 30, 1, 1; - set .@cost,3000; - set .@dyestuff,976; + .@cost = 3000; + .@dyestuff = 976; break; case 3: mes "Mmm... I need 20 Blue Herbs, 1 Counteragent, and 1 Empty Bottle to make Cobaltblue Dyestuff. It's hard to use the Blue Herb, so the fee is going to be 3500 zeny."; setarray .@item[0], 510, 973, 713; setarray .@count[0], 20, 1, 1; - set .@cost,3500; - set .@dyestuff,978; + .@cost = 3500; + .@dyestuff = 978; break; case 4: mes "Mmm... I need 5 Blue Herbs, 20 Green Herbs, 20 Yellow Herbs, 1 Counteragent, 1 Mixture, and 1 Empty Bottle to make Darkgreen Dyestuffs. Don't get all of the materials confused. The fee is only 5000 zeny."; setarray .@item[0], 510, 511, 508, 974, 973, 713; setarray .@count[0], 5, 20, 20, 1, 1, 1; - set .@cost,5000; - set .@dyestuff,979; + .@cost = 5000; + .@dyestuff = 979; break; case 5: mes "Mmm... I need 20 Red Herbs, 20 Yellow Herbs, 1 Counteragent, 1 Mixture, and 1 Empty Bottle to make Orange Dyestuff. The fee is going to be 5000 zeny."; setarray .@item[0], 507, 508, 974, 973, 713; setarray .@count[0], 20, 20, 1, 1, 1; - set .@cost,5000; - set .@dyestuff,980; + .@cost = 5000; + .@dyestuff = 980; break; case 6: mes "Mmm... I need 10 Blue Herbs, 30 Red Herbs, 1 Counteragent, 1 Mixture, and 1 Empty Bottle to make Violet Dyestuffs. The fee will be 5000 zeny."; setarray .@item[0], 510, 507, 974, 973, 713; setarray .@count[0], 10, 30, 1, 1, 1; - set .@cost,5000; - set .@dyestuff,981; + .@cost = 5000; + .@dyestuff = 981; break; case 7: mes "Mmm... I need 30 White Herbs, 1 Counteragent, and 1 Empty bottle to make White Dyestuffs. The fee will be 3000 zeny."; setarray .@item[0], 509, 973, 713; setarray .@count[0], 30, 1, 1; - set .@cost,3000; - set .@dyestuff,982; + .@cost = 3000; + .@dyestuff = 982; break; case 8: mes "Mmm... I need 30 of each Red, Yellow, and Green Herb, 5 Blue Herbs, 1 Counteragent, 1 Mixture, and 1 Empty Bottle. The process takes longer and more effort than the others, so it is going to be 7000 zeny."; setarray .@item[0], 507, 508, 511, 510, 974, 973, 713; setarray .@count[0], 30, 30, 30, 5, 1, 1, 1; - set .@cost,7000; - set .@dyestuff,983; + .@cost = 7000; + .@dyestuff = 983; break; } next; @@ -168,9 +168,9 @@ S_MakeDye: } next; if (select("Make Dyestuffs:Cancel") == 1) { - set .@size, getarraysize(.@item); + .@size = getarraysize(.@item); // check requirements - for( set .@i,0 ; .@i < .@size ; set .@i,.@i+1 ) + for (.@i = 0; .@i < .@size; ++.@i) if( countitem(.@item[.@i]) < .@count[.@i] ) break; if( .@i < .@size || Zeny < .@cost ) { @@ -180,7 +180,7 @@ S_MakeDye: close; } // delete items - for (set .@i, 0; .@i < .@size ; set .@i, .@i+1) + for (.@i = 0; .@i < .@size; ++.@i) delitem .@item[.@i], .@count[.@i]; Zeny -= .@cost; // get dyestuff diff --git a/npc/merchants/elemental_trader.txt b/npc/merchants/elemental_trader.txt index a1f255743..bf01c29d3 100644 --- a/npc/merchants/elemental_trader.txt +++ b/npc/merchants/elemental_trader.txt @@ -80,7 +80,7 @@ ama_in02,61,27,7 script Alchemist#ama 4_M_ALCHE_B,{ mes "Uh-huh, what did you bring?"; next; setarray .@items[1],995,997,994,996; - set .@i, .@items[select("Mystic Frozen:Great Nature:Flame Heart:Rough Wind")]; + .@i = .@items[select("Mystic Frozen:Great Nature:Flame Heart:Rough Wind")]; mes "[Laspuchin Gregory]"; if (countitem(.@i) > 7) { mes "I will take 8 of them and"; @@ -91,13 +91,13 @@ ama_in02,61,27,7 script Alchemist#ama 4_M_ALCHE_B,{ mes "[Laspuchin Gregory]"; mes "HeeHee, what do you want? Choose one!"; next; - set .@menu$, ""; - for(set .@j,1; .@j<5; set .@j,.@j+1) { - if (.@items[.@j] != .@i) set .@menu$, .@menu$+getitemname(.@items[.@j]); - set .@menu$, .@menu$+":"; + .@menu$ = ""; + for(.@j = 1; .@j < 5; ++.@j) { + if (.@items[.@j] != .@i) .@menu$ += getitemname(.@items[.@j]); + .@menu$ += ":"; } - set .@menu$, .@menu$+"Cancel the trade"; - set .@j, select(.@menu$); + .@menu$ += "Cancel the trade"; + .@j = select(.@menu$); mes "[Laspuchin Gregory]"; if (.@j == 5) { mes "Oh, well."; diff --git a/npc/merchants/enchan_arm.txt b/npc/merchants/enchan_arm.txt index ee3032440..10aecf6ae 100644 --- a/npc/merchants/enchan_arm.txt +++ b/npc/merchants/enchan_arm.txt @@ -36,25 +36,25 @@ prontera,165,60,2 script Apprentice Craftsman 1_F_MERCHANT_01,{ switch(select("Non Slotted Armor.:Slotted Armor.:High Grade Armor.:Maybe next time.")) { case 1: setarray .@items[0],2307,2309,2314,2316,2321,2325,2327,2328,2330,2332,2334,2335,2341,2344,2346,2348,2350,2337,2386,2394,2395,2396; - set .@j,50; + .@j = 50; break; case 2: setarray .@items[0],2311,2318,2319,2320,2308,2310,2315,2317,2322,2324,2326,2331,2333,2336,2342,2345,2347,2349,2351; - set .@j,55; - set .@k,1; + .@j = 55; + .@k = 1; break; case 3: setarray .@items[0],2364,2365,2391,2374,2375,2376,2377,2378,2379,2380,2381,2382,2387,2388,2389,2390; - set .@j,60; + .@j = 60; break; case 4: mes "[Apprentice Craftsman]"; mes "Please come back when you have any interest in enchanting your armor."; close; } - set .@menu$,""; - for(set .@i,0; .@i<getarraysize(.@items); set .@i,.@i+1) - set .@menu$, .@menu$+getitemname(.@items[.@i])+((.@k)?" [1]":"")+":"; + .@menu$ = ""; + for(.@i = 0; .@i<getarraysize(.@items); ++.@i) + .@menu$ += getitemname(.@items[.@i])+((.@k)?" [1]":"")+":"; callsub S_EnchantArmor, .@items[select(.@menu$)-1], .@j; end; } @@ -65,8 +65,8 @@ prontera,165,60,2 script Apprentice Craftsman 1_F_MERCHANT_01,{ close; S_EnchantArmor: - set .@itemid,getarg(0); - set .@failrate,getarg(1); + .@itemid = getarg(0); + .@failrate = getarg(1); mes "[Apprentice Craftsman]"; if (countitem(.@itemid) == 1) { mes "Socket enchant will cost you 400,000 zeny. And there will be a random option enchanted. Of course, there is a chance of breaking your armor."; @@ -96,42 +96,42 @@ S_EnchantArmor: Zeny -= 400000; delitem .@itemid,1; switch (rand(1,.@failrate)) { - case 1: set .@addpart,4702;break; - case 2: set .@addpart,4712;break; - case 3: set .@addpart,4722;break; - case 4: set .@addpart,4732;break; - case 5: set .@addpart,4742;break; - case 6: set .@addpart,4752;break; + case 1: .@addpart = 4702;break; + case 2: .@addpart = 4712;break; + case 3: .@addpart = 4722;break; + case 4: .@addpart = 4732;break; + case 5: .@addpart = 4742;break; + case 6: .@addpart = 4752;break; case 7: - case 8: set .@addpart,4701;break; + case 8: .@addpart = 4701;break; case 9: - case 10: set .@addpart,4711;break; + case 10: .@addpart = 4711;break; case 11: - case 12: set .@addpart,4721;break; + case 12: .@addpart = 4721;break; case 13: - case 14: set .@addpart,4731;break; + case 14: .@addpart = 4731;break; case 15: - case 16: set .@addpart,4741;break; + case 16: .@addpart = 4741;break; case 17: - case 18: set .@addpart,4751;break; + case 18: .@addpart = 4751;break; case 19: case 20: - case 21: set .@addpart,4700;break; + case 21: .@addpart = 4700;break; case 22: case 23: - case 24: set .@addpart,4710;break; + case 24: .@addpart = 4710;break; case 25: case 26: - case 27: set .@addpart,4720;break; + case 27: .@addpart = 4720;break; case 28: case 29: - case 30: set .@addpart,4730;break; + case 30: .@addpart = 4730;break; case 31: case 32: - case 33: set .@addpart,4740;break; + case 33: .@addpart = 4740;break; case 34: case 35: - case 36: set .@addpart,4750;break; + case 36: .@addpart = 4750;break; default: specialeffect2 EF_PHARMACY_FAIL; mes "[Apprentice Craftsman]"; diff --git a/npc/merchants/gemstone.txt b/npc/merchants/gemstone.txt index 126dbeba4..1737c217f 100644 --- a/npc/merchants/gemstone.txt +++ b/npc/merchants/gemstone.txt @@ -47,7 +47,7 @@ S_TradeGems: close; } else { - set .@gems,countitem(getarg(0))/2; + .@gems = countitem(getarg(0))/2; mes "[Jade]"; mes "I believe I can create"; mes "a total of " + .@gems + " " + getitemname(getarg(1)) + "s"; diff --git a/npc/merchants/hair_dyer.txt b/npc/merchants/hair_dyer.txt index fa4295831..91708d991 100644 --- a/npc/merchants/hair_dyer.txt +++ b/npc/merchants/hair_dyer.txt @@ -58,14 +58,14 @@ prt_in,243,168,4 script Jovovich 4_F_02,{ while(1) { switch(select("Red, please.:Yellow, please.:Violet, please.:Orange, please.:Green, please.:Blue, please.:White, please.:Black, please.:Actually, I like my hair as it is.")) { - case 1: set .@headpalette,8; break; - case 2: set .@headpalette,1; break; - case 3: set .@headpalette,2; break; - case 4: set .@headpalette,3; break; - case 5: set .@headpalette,4; break; - case 6: set .@headpalette,5; break; - case 7: set .@headpalette,6; break; - case 8: set .@headpalette,7; break; + case 1: .@headpalette = 8; break; + case 2: .@headpalette = 1; break; + case 3: .@headpalette = 2; break; + case 4: .@headpalette = 3; break; + case 5: .@headpalette = 4; break; + case 6: .@headpalette = 5; break; + case 7: .@headpalette = 6; break; + case 8: .@headpalette = 7; break; case 9: if (.@choose_success != 0) { mes "[Hairdresser Jovovich]"; @@ -111,7 +111,7 @@ prt_in,243,168,4 script Jovovich 4_F_02,{ } Zeny -= 1000; setlook VAR_HEADPALETTE,.@headpalette; - set .@choose_success,1; + .@choose_success = 1; break; } @@ -203,35 +203,35 @@ lhz_in02,100,134,3 script Hair Dyer#lich 4_F_EINWOMAN,{ mes "for using my service and"; mes "I hope you come by again!"; close2; - set .@choose_success,2; + .@choose_success = 2; break; } } while (.@choose_success != 2) { switch(select("Red, please.:Yellow, please.:Purple, please.:Orange, please.:Green, please.:Blue, please.:White, please.:Dark Brown, please.:I like my hair color.")) { case 1: - set .@headpalette,8; + .@headpalette = 8; break; case 2: - set .@headpalette,1; + .@headpalette = 1; break; case 3: - set .@headpalette,2; + .@headpalette = 2; break; case 4: - set .@headpalette,3; + .@headpalette = 3; break; case 5: - set .@headpalette,4; + .@headpalette = 4; break; case 6: - set .@headpalette,5; + .@headpalette = 5; break; case 7: - set .@headpalette,6; + .@headpalette = 6; break; case 8: - set .@headpalette,7; + .@headpalette = 7; break; case 9: if (.@choose_success != 0) { @@ -242,7 +242,7 @@ lhz_in02,100,134,3 script Hair Dyer#lich 4_F_EINWOMAN,{ mes "your beauty and to tell"; mes "the truth, I agree with you~"; close2; - set .@choose_success,2; + .@choose_success = 2; } else { mes "[Rossa]"; @@ -251,7 +251,7 @@ lhz_in02,100,134,3 script Hair Dyer#lich 4_F_EINWOMAN,{ mes "You'd look so good if you dyed"; mes "your hair a different color~"; close2; - set .@choose_success,2; + .@choose_success = 2; } break; } @@ -272,7 +272,7 @@ lhz_in02,100,134,3 script Hair Dyer#lich 4_F_EINWOMAN,{ mes "hair if you didn't bring"; mes "Scarlet Dyestuffs with you..."; close2; - set .@choose_success,2; + .@choose_success = 2; break; } else if ((.@headpalette == 1) && (countitem(976) == 0)) { @@ -282,7 +282,7 @@ lhz_in02,100,134,3 script Hair Dyer#lich 4_F_EINWOMAN,{ mes "hair if you didn't bring"; mes "Lemon Dyestuffs with you..."; close2; - set .@choose_success,2; + .@choose_success = 2; break; } else if ((.@headpalette == 2) && (countitem(981) == 0)) { @@ -292,7 +292,7 @@ lhz_in02,100,134,3 script Hair Dyer#lich 4_F_EINWOMAN,{ mes "hair if you didn't bring"; mes "Violet Dyestuffs with you..."; close2; - set .@choose_success,2; + .@choose_success = 2; break; } else if ((.@headpalette == 3) && (countitem(980) == 0)) { @@ -302,7 +302,7 @@ lhz_in02,100,134,3 script Hair Dyer#lich 4_F_EINWOMAN,{ mes "hair if you didn't bring"; mes "Orange Dyestuffs with you..."; close2; - set .@choose_success,2; + .@choose_success = 2; break; } else if ((.@headpalette == 4) && (countitem(979) == 0)) { @@ -314,7 +314,7 @@ lhz_in02,100,134,3 script Hair Dyer#lich 4_F_EINWOMAN,{ mes "with you. Would you come"; mes "back after you get some?"; close2; - set .@choose_success,2; + .@choose_success = 2; break; } else if ((.@headpalette == 5) && (countitem(978) == 0)) { @@ -326,7 +326,7 @@ lhz_in02,100,134,3 script Hair Dyer#lich 4_F_EINWOMAN,{ mes "with you. Would you come"; mes "back after you get some?"; close2; - set .@choose_success,2; + .@choose_success = 2; break; } else if ((.@headpalette == 6) && (countitem(982) == 0)) { @@ -336,7 +336,7 @@ lhz_in02,100,134,3 script Hair Dyer#lich 4_F_EINWOMAN,{ mes "hair if you didn't bring"; mes "White Dyestuffs with you..."; close2; - set .@choose_success,2; + .@choose_success = 2; break; } else if ((.@headpalette == 7) && (countitem(983) == 0)) { @@ -346,7 +346,7 @@ lhz_in02,100,134,3 script Hair Dyer#lich 4_F_EINWOMAN,{ mes "hair if you didn't bring"; mes "Black Dyestuffs with you..."; close2; - set .@choose_success,2; + .@choose_success = 2; break; } if (Zeny < 1000) { @@ -356,7 +356,7 @@ lhz_in02,100,134,3 script Hair Dyer#lich 4_F_EINWOMAN,{ mes "1,000 zeny. Did you forget"; mes "to bring your money with you?"; close2; - set .@choose_success,2; + .@choose_success = 2; break; } if (.@headpalette == 8) delitem 975,1; //Scarlet_Dyestuffs @@ -369,7 +369,7 @@ lhz_in02,100,134,3 script Hair Dyer#lich 4_F_EINWOMAN,{ else if (.@headpalette == 7) delitem 983,1; //Black_Dyestuffs Zeny -= 1000; setlook VAR_HEADPALETTE,.@headpalette; - set .@choose_success,1; + .@choose_success = 1; break; } } diff --git a/npc/merchants/hair_style.txt b/npc/merchants/hair_style.txt index d1ce1e234..2eb2d4eb4 100644 --- a/npc/merchants/hair_style.txt +++ b/npc/merchants/hair_style.txt @@ -425,28 +425,28 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{ next; switch(select("Red.:Yellow.:Purple.:Orange.:Green.:Blue.:White.:Dark Brown.:Cancel.")) { case 1: - set .@pallete,8; + .@pallete = 8; break; case 2: - set .@pallete,1; + .@pallete = 1; break; case 3: - set .@pallete,2; + .@pallete = 2; break; case 4: - set .@pallete,3; + .@pallete = 3; break; case 5: - set .@pallete,4; + .@pallete = 4; break; case 6: - set .@pallete,5; + .@pallete = 5; break; case 7: - set .@pallete,6; + .@pallete = 6; break; case 8: - set .@pallete,7; + .@pallete = 7; break; case 9: mes "[Veronica]"; @@ -1006,28 +1006,28 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{ next; switch(select("Red:Yellow:Purple:Orange:Green:Blue:White:Dark Brown")) { case 1: - set .@headpalette,8; + .@headpalette = 8; break; case 2: - set .@headpalette,1; + .@headpalette = 1; break; case 3: - set .@headpalette,2; + .@headpalette = 2; break; case 4: - set .@headpalette,3; + .@headpalette = 3; break; case 5: - set .@headpalette,4; + .@headpalette = 4; break; case 6: - set .@headpalette,5; + .@headpalette = 5; break; case 7: - set .@headpalette,6; + .@headpalette = 6; break; case 8: - set .@headpalette,7; + .@headpalette = 7; break; } } @@ -1244,8 +1244,8 @@ lhz_in02,91,155,5 script Assistant Beautician#li 4_F_LGTGIRL,{ mes "Wait, I can..."; mes "I can fix this!"; next; - set .@style_r,rand(1,23); - set .@color_r,rand(1,8); + .@style_r = rand(1,23); + .@color_r = rand(1,8); mes "[Assistant Beautician]"; mes "^333333*Pant Pant Pant*^000000"; next; diff --git a/npc/merchants/hd_refine.txt b/npc/merchants/hd_refine.txt index 0091b36ef..31e3f5cdf 100644 --- a/npc/merchants/hd_refine.txt +++ b/npc/merchants/hd_refine.txt @@ -31,10 +31,10 @@ mes "So lets kick this into overdrive, what d' ya say? What item do you want to refine?"; next; setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; - set .@menu$,""; - for(set .@i,1; .@i<=10; set .@i,.@i+1) - set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Not equipped]")+":"; - set .@part, select(.@menu$); + .@menu$ = ""; + for(.@i = 1; .@i<=10; ++.@i) + .@menu$ += ((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Not equipped]")+":"; + .@part = select(.@menu$); if (!getequipisequiped(.@part)) { mes "[Blacksmith Mighty Hammer]"; switch(.@part) { @@ -85,15 +85,15 @@ switch(getequipweaponlv(.@part)) { default: case 0: - set .@price,20000; - set .@material,6241; //HD_Elunium + .@price = 20000; + .@material = 6241; //HD_Elunium break; case 1: case 2: case 3: case 4: - set .@price,20000; - set .@material,6240; //HD_Oridecon + .@price = 20000; + .@material = 6240; //HD_Oridecon break; } mes "[Blacksmith Mighty Hammer]"; @@ -170,10 +170,10 @@ lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 4_M_DWARF mes "Which equipment do you want to refine?"; next; setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; - set .@menu$,""; - for(set .@i,1; .@i<=10; set .@i,.@i+1) - set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Unequipped]")+":"; - set .@part, select(.@menu$); + .@menu$ = ""; + for(.@i = 1; .@i<=10; ++.@i) + .@menu$ += ((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Unequipped]")+":"; + .@part = select(.@menu$); if (!getequipisequiped(.@part)) { mes "[Basta]"; switch(.@part) { @@ -229,17 +229,17 @@ lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 4_M_DWARF switch(getequipweaponlv(.@part)) { default: case 0: - set .@price,100000; - set .@material,6225; //HD_Carnium - set .@type$,"armor"; + .@price = 100000; + .@material = 6225; //HD_Carnium + .@type$ = "armor"; break; case 1: case 2: case 3: case 4: - set .@price,100000; - set .@material,6226; //HD_Bradium - set .@type$,"weapon"; + .@price = 100000; + .@material = 6226; //HD_Bradium + .@type$ = "weapon"; break; } mes "[Basta]"; diff --git a/npc/merchants/milk_trader.txt b/npc/merchants/milk_trader.txt index 3f2c46a20..d9c7efe47 100644 --- a/npc/merchants/milk_trader.txt +++ b/npc/merchants/milk_trader.txt @@ -46,9 +46,9 @@ prontera,73,140,0 script Milk Vendor 4_M_04,{ mes "way, you know..."; close; } - set .@bottles,countitem(713); - set .@total_weight,.@bottles * 50; - set .@total_cost,.@bottles * 15; + .@bottles = countitem(713); + .@total_weight = .@bottles * 50; + .@total_cost = .@bottles * 15; if (Zeny < .@total_cost) { mes "[Milk Vendor]"; mes "Oh, whoa~!"; diff --git a/npc/merchants/novice_exchange.txt b/npc/merchants/novice_exchange.txt index 5474190e6..4f9c05218 100644 --- a/npc/merchants/novice_exchange.txt +++ b/npc/merchants/novice_exchange.txt @@ -355,7 +355,7 @@ function script F_PotExchange { break; } } - set .@put_out_item,.@input * getarg(1); + .@put_out_item = .@input * getarg(1); if (countitem(getarg(0)) < .@put_out_item) { mes "[Merchant]"; mes "Uh oh, the number you entered doesn't seem right. You better check the number of Red Potions that you can trade for again."; diff --git a/npc/merchants/old_pharmacist.txt b/npc/merchants/old_pharmacist.txt index d74b3287d..1889ea3b9 100644 --- a/npc/merchants/old_pharmacist.txt +++ b/npc/merchants/old_pharmacist.txt @@ -56,13 +56,13 @@ alberta_in,16,28,4 script Pharmacist 1_M_PUBMASTER,{ next; mes "[Old Pharmacist]"; if (countitem(507) < countitem(713)) { - set .@max,countitem(507); + .@max = countitem(507); } else if (countitem(508) < countitem(713)) { - set .@max,countitem(508); + .@max = countitem(508); } else { - set .@max,countitem(713); + .@max = countitem(713); } if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) { mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; @@ -186,9 +186,9 @@ L_Making: next; mes "[Old Pharmacist]"; if ((countitem(getarg(0))/2) < countitem(713)) { - set .@max,countitem(getarg(0))/2; + .@max = countitem(getarg(0))/2; } else { - set .@max,countitem(713); + .@max = countitem(713); } if ((countitem(getarg(0)) < 2) || (countitem(713) == 0)) { mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; diff --git a/npc/merchants/quivers.txt b/npc/merchants/quivers.txt index 37c183600..a2e293e83 100644 --- a/npc/merchants/quivers.txt +++ b/npc/merchants/quivers.txt @@ -76,10 +76,10 @@ S_BuyQuiver: next; switch(select("Store as many Arrows in quivers as possible:Purchase 1 quiver:Cancel")) { case 1: - set .@arrows,countitem(getarg(0)); - set .@quiver,.@arrows / getarg(1); - set .@arrows_used,.@quiver * getarg(1); - set .@arrow_zeny01,.@quiver * getarg(2); + .@arrows = countitem(getarg(0)); + .@quiver = .@arrows / getarg(1); + .@arrows_used = .@quiver * getarg(1); + .@arrow_zeny01 = .@quiver * getarg(2); mes "Number of"; mes "Arrows: ^3131FF"+.@arrows+" ^000000"; mes "Maximum Number"; diff --git a/npc/merchants/refine.txt b/npc/merchants/refine.txt index 823fbea66..2b2d95180 100644 --- a/npc/merchants/refine.txt +++ b/npc/merchants/refine.txt @@ -144,7 +144,7 @@ geffen_in,110,172,0 script Christopher#1 1_M_SMITH,{ break; } } - set .@sell,.@input * 150; + .@sell = .@input * 150; if (Zeny < .@sell) { mes "[Christopher Guillenrow]"; mes "I don't think I can let ye have this with the zeny ye have. I can't lose me money because of ye."; @@ -225,7 +225,7 @@ geffen_in,110,172,0 script Christopher#1 1_M_SMITH,{ break; } } - set .@sell,.@input * 200; + .@sell = .@input * 200; if (Zeny < .@sell) { mes "[Christopher Guillenrow]"; mes "Ye don't have enough money. Ye know I can't sell this at a lower price... You know how the wifey nags about Zeny."; @@ -263,7 +263,7 @@ geffen_in,110,172,0 script Christopher#1 1_M_SMITH,{ break; } } - set .@sell,.@input * 1000; + .@sell = .@input * 1000; if (Zeny < .@sell) { mes "[Christopher Guillenrow]"; mes "I don't think I can let ye have this with the zeny ye have. I can't lose me money because of ye."; @@ -403,27 +403,27 @@ ein_in01,38,29,0 script Paul Spanner 1_M_SMITH,{ next; switch(select("Mini Furnace - 150z.:Iron Hammer - 1,000z.:Golden Hammer - 3,000z.:Oridecon Hammer - 5,000z.:Cancel.")) { case 1: - set .@item,612; - set .@item_cost,150; - set .@item_weight,200; + .@item = 612; + .@item_cost = 150; + .@item_weight = 200; mes "[Paul Spanner]"; mes "You definately need this furnce to process ores!"; next; break; case 2: - set .@item,613; - set .@item_cost,1000; - set .@item_weight,200; + .@item = 613; + .@item_cost = 1000; + .@item_weight = 200; break; case 3: - set .@item,614; - set .@item_cost,3000; - set .@item_weight,300; + .@item = 614; + .@item_cost = 3000; + .@item_weight = 300; break; case 4: - set .@item,615; - set .@item_cost,5000; - set .@item_weight,400; + .@item = 615; + .@item_cost = 5000; + .@item_weight = 400; break; case 5: mes "[Paul Spanner]"; @@ -449,7 +449,7 @@ ein_in01,38,29,0 script Paul Spanner 1_M_SMITH,{ break; } } - set .@sell,.@input * .@item_cost; + .@sell = .@input * .@item_cost; if (Zeny < .@sell) { mes "[Paul Spanner]"; mes "You don't have enough money. Sorry, I cannot sell them at a loss."; @@ -472,12 +472,12 @@ ein_in01,38,29,0 script Paul Spanner 1_M_SMITH,{ next; switch(select("Phracon - 200z.:Emveretarcon - 1,000z.:Quit.")) { case 1: - set .@item,1010; - set .@item_price,200; + .@item = 1010; + .@item_price = 200; break; case 2: - set .@item,1011; - set .@item_price,1000; + .@item = 1011; + .@item_price = 1000; break; case 3: mes "[Paul Spanner]"; @@ -503,7 +503,7 @@ ein_in01,38,29,0 script Paul Spanner 1_M_SMITH,{ break; } } - set .@sell,.@input * .@item_price; + .@sell = .@input * .@item_price; if (Zeny < .@sell) { mes "[Paul Spanner]"; mes "You don't have enough money. Sorry, I cannot sell them at a loss."; @@ -604,7 +604,7 @@ lhz_in02,282,20,7 script Fulerr 4_M_LGTMAN,{ //============================================================ function script refinemain { disable_items; - set .@features,getarg(1); + .@features = getarg(1); mes "[" + getarg(0) + "]"; mes "I'm the Armsmith."; mes "I can refine all kinds of weapons, armor and equipment, so let me"; @@ -612,20 +612,20 @@ function script refinemain { next; setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; - set .@menu$,""; - for(set .@i,1; .@i<=10; set .@i,.@i+1) { + .@menu$ = ""; + for(.@i = 1; .@i <= 10; ++.@i) { if(getequipisequiped(.@i)) { - set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; - set .@equipped,1; + .@menu$ += .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; + .@equipped = 1; } - set .@menu$, .@menu$ + ":"; + .@menu$ += ":"; } if (.@equipped == 0) { mes "[" + getarg(0) + "]"; mes "I don't think I can refine any items you have..."; close; } - set .@part, select(.@menu$); + .@part = select(.@menu$); if(!getequipisequiped(.@part)) { //custom check mes "[" + getarg(0) + "]"; @@ -650,38 +650,38 @@ function script refinemain { mes "refined as it gets!"; close; } - set .@refineitemid, getequipid(.@part); // save id of the item - set .@refinerycnt, getequiprefinerycnt(.@part); //save refinery count + .@refineitemid = getequipid(.@part); // save id of the item + .@refinerycnt = getequiprefinerycnt(.@part); //save refinery count switch(getequipweaponlv(.@part)){ case 0: //Refine Armor - set .@price,2000; - set .@material,985; - set .@safe,4; + .@price = 2000; + .@material = 985; + .@safe = 4; break; case 1: //Refine Level 1 Weapon - set .@price,50; - set .@material,1010; - set .@safe,7; + .@price = 50; + .@material = 1010; + .@safe = 7; break; case 2: //Refine Level 2 Weapon - set .@price,200; - set .@material,1011; - set .@safe,6; + .@price = 200; + .@material = 1011; + .@safe = 6; break; case 3: //Refine Level 3 Weapon - set .@price,5000; - set .@material,984; - set .@safe,5; + .@price = 5000; + .@material = 984; + .@safe = 5; break; case 4: //Refine Level 4 Weapon - set .@price,20000; - set .@material,984; - set .@safe,4; + .@price = 20000; + .@material = 984; + .@safe = 4; break; case 5: //Refine other stuff? - set .@price,2000; - set .@material,985; - set .@safe,4; + .@price = 2000; + .@material = 985; + .@safe = 4; break; } if(.@features != 1) { @@ -757,7 +757,7 @@ function script refinemain { failedrefitem .@part; mes "[" + getarg(0) + "]"; emotion (!rand(5))?e_cash:e_omg; - set .@lose,rand(1,3); + .@lose = rand(1,3); if (.@lose == 1) { mes "OH! MY GOD!"; mes "Damn it! Not again!"; @@ -778,7 +778,7 @@ function script refinemain { mes "["+getarg(0)+"]"; successrefitem .@part; emotion e_heh; - set .@win,rand(1,3); + .@win = rand(1,3); if (.@win == 1) { mes "Perfect!"; mes "Heh heh!"; @@ -805,12 +805,12 @@ function script refinemain { mes "[" + getarg(0) + "]"; mes "I can refine this to the safe limit or a desired number of times. It's your choice."; next; - set .@menu2,select("To the safe limit, please.","I'll decide how many times.","I've changed my mind..."); + .@menu2 = select("To the safe limit, please.","I'll decide how many times.","I've changed my mind..."); } else - set .@menu2,2; + .@menu2 = 2; switch(.@menu2){ case 1: - set .@refinecnt,.@safe - getequiprefinerycnt(.@part); + .@refinecnt = .@safe - getequiprefinerycnt(.@part); break; case 2: next; @@ -818,14 +818,14 @@ function script refinemain { mes "How many times would you like me to refine your item?"; next; input .@refinecnt; - set .@refinecheck,.@refinecnt + getequiprefinerycnt(.@part); + .@refinecheck = .@refinecnt + getequiprefinerycnt(.@part); if (.@refinecnt < 1 || .@refinecheck > 10) { mes "[" + getarg(0) + "]"; mes "I can't refine this item that many times."; close; } if(.@refinecheck > .@safe) { - set .@refinecheck,.@refinecheck - .@safe; + .@refinecheck -= .@safe; mes "[" + getarg(0) + "]"; mes "This will try to refine the equipment " + .@refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?"; next; @@ -842,7 +842,7 @@ function script refinemain { mes "You said so... So be it."; close; } - set .@fullprice,.@price * .@refinecnt; + .@fullprice = .@price * .@refinecnt; mes "[" + getarg(0) + "]"; mes "That will cost you " + .@refinecnt + " " + getitemname(.@material) + " and " + .@fullprice + " Zeny. Is that ok?"; next; @@ -877,17 +877,17 @@ function script refinemain { emotion e_omg; mes "[" + getarg(0) + "]"; mes "WAHHHH!!! I'm so sorry... I warned you this could happen..."; - set .@refinecnt,.@refinecnt - 1; + --.@refinecnt; if(.@refinecnt == 0) close; mes "Here's the unused Zeny and materials back..."; getitem .@material,.@refinecnt; - set .@fullprice,.@refinecnt * .@price; + .@fullprice = .@refinecnt * .@price; Zeny += .@fullprice; close; } successrefitem .@part; emotion e_no1; - set .@refinecnt,.@refinecnt - 1; + --.@refinecnt; next; } mes "[" + getarg(0) + "]"; @@ -946,12 +946,12 @@ function script phramain { next; switch(select("Phracon - 200 Zeny:Emveretarcon - 1000 Zeny:Ask about other Metals")) { case 1: - set .@material,1010; - set .@price,200; + .@material = 1010; + .@price = 200; break; case 2: - set .@material,1011; - set .@price,1000; + .@material = 1011; + .@price = 1000; break; case 3: mes "[" + getarg(0) + "]"; @@ -984,7 +984,7 @@ function script phramain { break; } } - set .@sell,.@input * .@price; + .@sell = .@input * .@price; if (Zeny < .@sell) { mes "[" + getarg(0) + "]"; mes "Err..."; @@ -1183,7 +1183,7 @@ sch_gld,340,80,7 script Repairman#sch_gld 4_M_04,{ // Equipment Repair Function //============================================================ function script repairmain { - set .@repairprice,5000; + .@repairprice = 5000; mes "["+getarg(0)+"]"; mes "Hey there!"; mes "Do you want me"; @@ -1193,14 +1193,14 @@ function script repairmain { next; switch(select("Actually, I do have some items...:None at the moment.")) { case 1: - set .@checkitem,1; + .@checkitem = 1; while (1) { if (getbrokenid(.@checkitem) == 0) { break; } - set .@checkitem,.@checkitem+1; + ++.@checkitem; } - set .@checkitem,.@checkitem-1; + --.@checkitem; if (!.@checkitem) { mes "["+getarg(0)+"]"; mes "Oh wow, this is incredible!"; @@ -1217,7 +1217,7 @@ function script repairmain { mes "" + .@checkitem + " are damaged."; mes "Would you like to repair?"; next; - set .@totalcost,.@repairprice*.@checkitem; + .@totalcost = .@repairprice*.@checkitem; mes "["+getarg(0)+"]"; mes "Each repair costs " + .@repairprice + " Zeny. So to repair all your damaged items would cost " + .@totalcost + " Zeny! Would you like to repair the items?"; next; @@ -1229,19 +1229,19 @@ function script repairmain { mes "Check your wallet before you receive the repair bill! I can't repair anything because you don't have enough Zeny."; close; } - set .@checkitem2,1; + .@checkitem2 = 1; while (1) { if (getbrokenid(.@checkitem2) == 0) { break; } - set .@checkitem2,.@checkitem2+1; + ++.@checkitem2; } - set .@checkitem2,.@checkitem2-1; + --.@checkitem2; if (.@checkitem == .@checkitem2) { Zeny -= .@totalcost; while (.@checkitem) { repair(.@checkitem); - set .@checkitem,.@checkitem-1; + --.@checkitem; } mes "["+getarg(0)+"]"; mes "Okay! All done. Now, try to be a little more careful. Items have lives too you know."; diff --git a/npc/merchants/renters.txt b/npc/merchants/renters.txt index cac757f85..00ff18dd5 100644 --- a/npc/merchants/renters.txt +++ b/npc/merchants/renters.txt @@ -26,9 +26,9 @@ // PecoPeco Breeder (for Knights)------------------------------------------- prontera,55,350,5 script Peco Peco Breeder#knt 8W_SOLDIER,{ - if(Upper==0) set .@price,2500; //Normal Peco - default price - if(Upper==1) set .@price,2500; //Armored Peco - if(Upper==2) set .@price,2500; //Baby Peco + if(Upper==0) .@price = 2500; //Normal Peco - default price + if(Upper==1) .@price = 2500; //Armored Peco + if(Upper==2) .@price = 2500; //Baby Peco mes "[Peco Peco Breeder]"; if (BaseJob == Job_Knight && Class < Job_Rune_Knight) { @@ -48,7 +48,7 @@ prontera,55,350,5 script Peco Peco Breeder#knt 8W_SOLDIER,{ mes "bankrupt?"; close; } - else if(getskilllv("KN_RIDING") == 0) { + else if(getskilllv(KN_RIDING) == 0) { mes "[Peco Peco Breeder]"; mes "I'm sorry, but you're"; mes "not eligible for this"; @@ -56,7 +56,7 @@ prontera,55,350,5 script Peco Peco Breeder#knt 8W_SOLDIER,{ mes "the Peco Peco Ride skill first."; close; } - else if(checkriding()) { + else if(checkmount()) { mes "[Peco Peco Breeder]"; mes "You're already"; mes "mounted on a"; @@ -68,7 +68,7 @@ prontera,55,350,5 script Peco Peco Breeder#knt 8W_SOLDIER,{ close; } Zeny -= .@price; - setriding; + setmount(MOUNT_PECO); close; case 2: mes "[Peco Peco Breeder]"; @@ -88,9 +88,9 @@ prontera,55,350,5 script Peco Peco Breeder#knt 8W_SOLDIER,{ // Grand PecoPeco Breeder (for Crusaders)------------------------------------------- prontera,232,318,3 script Peco Peco Breeder#cru 8W_SOLDIER,{ - if(Upper==0) set .@price,3500; //Normal Peco - default price - if(Upper==1) set .@price,3500; //Armored Peco - if(Upper==2) set .@price,3500; //Baby Peco + if(Upper==0) .@price = 3500; //Normal Peco - default price + if(Upper==1) .@price = 3500; //Armored Peco + if(Upper==2) .@price = 3500; //Baby Peco mes "[PecoPeco Breeder]"; if (BaseJob == Job_Crusader && Class < Job_Rune_Knight) { @@ -112,14 +112,14 @@ prontera,232,318,3 script Peco Peco Breeder#cru 8W_SOLDIER,{ mes "bring "+.@price+" zeny..."; close; } - else if(getskilllv("KN_RIDING") == 0) { + else if(getskilllv(KN_RIDING) == 0) { mes "[Peco Peco Breeder]"; mes "You must first learn"; mes "to ride a PecoPeco before"; mes "I can rent one to you."; close; } - else if(checkriding()) { + else if(checkmount()) { mes "[Peco Peco Breeder]"; mes "You are already"; mes "mounted on a Peco Peco."; @@ -130,7 +130,7 @@ prontera,232,318,3 script Peco Peco Breeder#cru 8W_SOLDIER,{ close; } Zeny -= .@price; - setriding; + setmount(MOUNT_PECO); close; case 2: mes "[PecoPeco Breeder]"; @@ -149,9 +149,9 @@ prontera,232,318,3 script Peco Peco Breeder#cru 8W_SOLDIER,{ // Falcon Master-------------------------------------------------------------- hu_in01,381,304,5 script Falcon Breeder#hnt 8W_SOLDIER,{ - if(Upper==0) set .@price,2500; //Normal Falcon - default price - if(Upper==1) set .@price,2500; //Scarf Falcon - if(Upper==2) set .@price,2500; //Baby Falcon + if(Upper==0) .@price = 2500; //Normal Falcon - default price + if(Upper==1) .@price = 2500; //Scarf Falcon + if(Upper==2) .@price = 2500; //Baby Falcon mes "[Falcon Breeder]"; if (BaseJob == Job_Hunter) { diff --git a/npc/merchants/socket_enchant.txt b/npc/merchants/socket_enchant.txt index 4c806a819..178f8ca98 100644 --- a/npc/merchants/socket_enchant.txt +++ b/npc/merchants/socket_enchant.txt @@ -281,7 +281,7 @@ function script Func_Socket { mes "Alright then, let the work begin!"; mes "You'd better pray for a successful result."; next; - set .@a, rand(1,100); + .@a = rand(1,100); if ((.@a > getarg(2)) && (.@a < getarg(3))) { specialeffect getarg(3) == 51 ? EF_LORD : EF_SANCTUARY; // only S Class items have Lord of Vermillion effect diff --git a/npc/merchants/socket_enchant2.txt b/npc/merchants/socket_enchant2.txt index dbdcfe379..08fe62ed9 100644 --- a/npc/merchants/socket_enchant2.txt +++ b/npc/merchants/socket_enchant2.txt @@ -277,7 +277,7 @@ mes "Shall we start now?"; mes "Pray to your gods for good luck."; next; - set .@a, rand(1,100); + .@a = rand(1,100); if ((.@a > 4) && (.@a < 95)) { specialeffect EF_LORD; @@ -417,7 +417,7 @@ function script Func_Socket2 { mes "Alright then, let the work begin!"; mes "You'd better pray for a successful result."; next; - set .@a, rand(1,100); + .@a = rand(1,100); if ((.@a > getarg(2)) && (.@a < getarg(3))) { specialeffect EF_LORD; |