diff options
Diffstat (limited to 'npc/merchants')
-rw-r--r-- | npc/merchants/falcon_flute.txt | 31 |
1 files changed, 23 insertions, 8 deletions
diff --git a/npc/merchants/falcon_flute.txt b/npc/merchants/falcon_flute.txt index 58ac4ae1d..f37baceaf 100644 --- a/npc/merchants/falcon_flute.txt +++ b/npc/merchants/falcon_flute.txt @@ -8,15 +8,16 @@ //===== Compatible With: =====================================
//= rAthena
//===== Description: =========================================
-//= An NPC which sells you an Falcon Flute so you're able to
-//= summon an Falcon wherever you are.
+//= An NPC which sells you a Falcon Flute so you're able to
+//= summon a Falcon wherever you are.
//===== Additional Comments: =================================
//= 1.0 First Version. [Masao]
+//= 1.1 Added Baby Hunter and Baby Ranger check. bugreport:5728 [Masao]
//============================================================
-- script Falcon Flute Trader#fft1::fflute 51,{
+- script Falcon Flute Trader::fflute -1,{
- if (Class == Job_Hunter || Class == Job_Sniper || Class == Job_Ranger || Class == Job_Ranger_T) {
+ if (Class == Job_Baby_Hunter || Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Ranger || Class == Job_Ranger || Class == Job_Ranger_T) {
mes "[Falcon Flute Trader]";
mes "Do you need a Falcon?";
mes "With a magical Flute, you can call your Falcon from anywhere!";
@@ -41,7 +42,7 @@ mes "[Falcon Flute Trader]";
mes "If you need a Falcon Flute I will sell them for 12,500 zeny. Or is that too expensive?";
next;
- if (Class == Job_Hunter || Class == Job_Sniper) {
+ if (Class == Job_Baby_Hunter || Class == Job_Hunter || Class == Job_Sniper) {
switch (select("Don't buy one:Buy a Falcon Flute")) {
case 1:
mes "[Falcon Flute Trader]";
@@ -49,6 +50,13 @@ close;
case 2:
if (Zeny >= 12500) {
+ if (countitem(12848) >= 1) {
+ mes "[Falcon Flute Trader]";
+ mes "As i can see you already have an Falcon Flute!";
+ mes "Don't worry my young friend, once you've purchased the Falcon Flute you won't need to do so again";
+ mes "since the Falcon Flute won't disappear upon usage, isn't that great?";
+ close;
+ }
mes "[Falcon Flute Trader]";
mes "Here, take this Flute.";
mes "With it you can whistle for your Falcon from anywhere.";
@@ -75,6 +83,13 @@ close;
case 2:
if (Zeny >= 10000) {
+ if (countitem(12848) >= 1) {
+ mes "[Falcon Flute Trader]";
+ mes "As i can see you already have an Falcon Flute!";
+ mes "Don't worry my young friend, once you've purchased the Falcon Flute you won't need to do so again";
+ mes "since the Falcon Flute won't disappear upon usage, isn't that great?";
+ close;
+ }
mes "[Falcon Flute Trader]";
mes "Here take this Flute.";
mes "With it you can whistle for your Falcon from anywhere.";
@@ -91,7 +106,7 @@ close;
}
}
- if (Class == Job_Archer){
+ if (Class == Job_Baby_Archer || Class == Job_Archer) {
mes "[Falcon Flute Trader]";
mes "Hello young one!";
mes "Currently i can't help you,";
@@ -103,5 +118,5 @@ close;
}
-hu_in01,386,306,3 duplicate(fflute) Falcon Flute Trader#fft2 51
-pay_arche,91,134,3 duplicate(fflute) Falcon Flute Trader#fft3 51
\ No newline at end of file +hu_in01,386,306,3 duplicate(fflute) Falcon Flute Trader#fft 51
+pay_arche,91,134,3 duplicate(fflute) Falcon Flute Trader#fft2 51
\ No newline at end of file |