diff options
Diffstat (limited to 'npc/merchants')
-rw-r--r-- | npc/merchants/clothes_dyer.txt | 2 | ||||
-rw-r--r-- | npc/merchants/coin_exchange.txt | 2 | ||||
-rw-r--r-- | npc/merchants/dye_maker.txt | 4 | ||||
-rw-r--r-- | npc/merchants/gemstone.txt | 2 | ||||
-rw-r--r-- | npc/merchants/inn.txt | 6 | ||||
-rw-r--r-- | npc/merchants/kunai_maker.txt | 2 | ||||
-rw-r--r-- | npc/merchants/old_pharmacist.txt | 4 | ||||
-rw-r--r-- | npc/merchants/refine.txt | 18 | ||||
-rw-r--r-- | npc/merchants/wander_pet_food.txt | 2 |
9 files changed, 21 insertions, 21 deletions
diff --git a/npc/merchants/clothes_dyer.txt b/npc/merchants/clothes_dyer.txt index 0251d7884..94fab1d5c 100644 --- a/npc/merchants/clothes_dyer.txt +++ b/npc/merchants/clothes_dyer.txt @@ -105,7 +105,7 @@ function Dyes; if (Sex) Dyes(6,1); else Dyes(4,1,8,2,7,3); case Job_SuperNovice: if (Sex) Dyes(2,1,6,2,5,3,4,4); else Dyes(6,1,3,2,5,3,4,4); - default: + default: mes "Wow, I've never seen clothes like that before! I'm sorry, but I don't think I can paint it."; close; } diff --git a/npc/merchants/coin_exchange.txt b/npc/merchants/coin_exchange.txt index 1e929bf86..160a7e5bc 100644 --- a/npc/merchants/coin_exchange.txt +++ b/npc/merchants/coin_exchange.txt @@ -8,7 +8,7 @@ //= [Official Conversion] //= Coin redemption NPCs. //===== Additional Comments: ================================= -//= 1.0 First version +//= 1.0 First version //= 1.1 Fixed checkweight. [Gepard] //= 1.2 Optimized and merged into one file. [Euphy] //============================================================ diff --git a/npc/merchants/dye_maker.txt b/npc/merchants/dye_maker.txt index 4434c5c39..b8ca80d06 100644 --- a/npc/merchants/dye_maker.txt +++ b/npc/merchants/dye_maker.txt @@ -9,7 +9,7 @@ //= Quests to create the eight colored Dyestuffs. //===== Additional Comments: ================================= //= 1.0 Fully working [kobra_k88] -//= 1.1 Spell Checked [Nexon] +//= 1.1 Spell Checked [Nexon] //= 1.2 Rescripted to Aegis 10.3 standard. [L0ne_W0lf] //= 1.2b Fixed typos in variable names [ultramage] //= 1.3 Made the checks more dynamic [ultramage] @@ -146,7 +146,7 @@ S_MakeDye: case 7: mes "Mmm... I need 30 White Herbs, 1 Counteragent, and 1 Empty bottle to make White Dyestuffs. The fee will be 3000 zeny."; setarray .@item[0], 509, 973, 713; - setarray .@count[0], 30, 1, 1; + setarray .@count[0], 30, 1, 1; set .@cost,3000; set .@dyestuff,982; break; diff --git a/npc/merchants/gemstone.txt b/npc/merchants/gemstone.txt index 1d8837f28..126dbeba4 100644 --- a/npc/merchants/gemstone.txt +++ b/npc/merchants/gemstone.txt @@ -13,7 +13,7 @@ //= in the cities/payon.txt //= 1.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 1.2 Updated input with min/max values. [L0ne_W0lf] -//= Added a checkweight. +//= Added a checkweight. //= 1.3 Fixed checks. [Euphy] //============================================================ diff --git a/npc/merchants/inn.txt b/npc/merchants/inn.txt index 56d8533cf..8b3a34420 100644 --- a/npc/merchants/inn.txt +++ b/npc/merchants/inn.txt @@ -17,7 +17,7 @@ //===== Additional Comments: ================================= //= 1.1 Blind Effect By Kobra_k88 (Taken from his old script) //= I added it to all of them though [Darkchild] -//= 1.1a Minor bug fixes and optimizations. Switched from @variables +//= 1.1a Minor bug fixes and optimizations. Switched from @variables //= to arguments.[kobra_k88] //= 1.2 Rewrote inn script [Playtester] //= 1.3 Added (finally) Rachel Inn Maid. Official warp @@ -28,8 +28,8 @@ //= - Removed the Cancel dialog. //= 1.6 More fixes, changed progression of "Rest"ing. //= - Corrected Morroc NPCs. [L0ne_W0lf] -//= 1.7 Corrected Payon NPC. [L0ne_W0lf] -//= 1.8 Corrected Geffen NPC. [L0ne_W0lf] +//= 1.7 Corrected Payon NPC. [L0ne_W0lf] +//= 1.8 Corrected Geffen NPC. [L0ne_W0lf] //= 1.9 Added the Inn for Al De baran. [L0ne_W0lf] //= 2.0 Added Inn for the Town of Veins. [L0ne_W0lf] //= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] diff --git a/npc/merchants/kunai_maker.txt b/npc/merchants/kunai_maker.txt index b2c624bb0..d3b70f35b 100644 --- a/npc/merchants/kunai_maker.txt +++ b/npc/merchants/kunai_maker.txt @@ -7,7 +7,7 @@ //===== Description: ========================================= //= Trades a few shurikens + ninja stones for elemental kunai. //===== Additional Comments: ================================= -//= 1.0 Added the npc. It uses a function that sends the item +//= 1.0 Added the npc. It uses a function that sends the item //= id of the 2 required items plus the amount. Can trade //= up to 500 units (5,000 kunais) at once. [erKURITA] //= 1.1 Officialized script [Playtester] diff --git a/npc/merchants/old_pharmacist.txt b/npc/merchants/old_pharmacist.txt index b866aa0db..d74b3287d 100644 --- a/npc/merchants/old_pharmacist.txt +++ b/npc/merchants/old_pharmacist.txt @@ -212,7 +212,7 @@ L_Making: Zeny -= (.@max*getarg(1)); delitem getarg(0),.@max*2; delitem 713,.@max; //Empty_Bottle - getitem getarg(2),.@max; + getitem getarg(2),.@max; break; case 2: next; @@ -238,7 +238,7 @@ L_Making: Zeny -= (.@amount*getarg(1)); delitem getarg(0),.@amount*2; delitem 713,.@amount; //Empty_Bottle - getitem getarg(2),.@amount; + getitem getarg(2),.@amount; break; case 3: next; diff --git a/npc/merchants/refine.txt b/npc/merchants/refine.txt index d417c6ba1..823fbea66 100644 --- a/npc/merchants/refine.txt +++ b/npc/merchants/refine.txt @@ -24,9 +24,9 @@ //= hacker that can change item [dafide18] //= 1.5 Fixed crashing due to badly used callfunc's [Skotlex] //= Lupus, don't rollback this important fix again! >.< -//= 1.5a Corrected an unneeded callfunc, fixed the anti-bot +//= 1.5a Corrected an unneeded callfunc, fixed the anti-bot //= exploit ruining the safe refine loop. [Skotlex] -//= 1.5b Fixed Spelling mistakes. [Nexon] +//= 1.5b Fixed Spelling mistakes. [Nexon] //= 1.6 Replaced all breaks for ends as per the new script engine [Skotlex] //= 1.7 Added Einbroch Refiners (Custom names ^^;) and a duplicated BS Shop. [Poki#3] //= 1.8 Added Lighthalzen Refiners (Custom names again ^^;) [Poki#3] @@ -661,27 +661,27 @@ function script refinemain { case 1: //Refine Level 1 Weapon set .@price,50; set .@material,1010; - set .@safe,7; + set .@safe,7; break; case 2: //Refine Level 2 Weapon set .@price,200; set .@material,1011; - set .@safe,6; + set .@safe,6; break; case 3: //Refine Level 3 Weapon set .@price,5000; set .@material,984; - set .@safe,5; + set .@safe,5; break; case 4: //Refine Level 4 Weapon set .@price,20000; set .@material,984; - set .@safe,4; + set .@safe,4; break; case 5: //Refine other stuff? set .@price,2000; set .@material,985; - set .@safe,4; + set .@safe,4; break; } if(.@features != 1) { @@ -809,7 +809,7 @@ function script refinemain { } else set .@menu2,2; switch(.@menu2){ - case 1: + case 1: set .@refinecnt,.@safe - getequiprefinerycnt(.@part); break; case 2: @@ -870,7 +870,7 @@ function script refinemain { mes "You changed it..."; mes "Get out before I stun you with my Hammer!!"; close; - } + } mes "Clang, clang!!!"; if(.@menu2 == 2 && getequippercentrefinery(.@part) <= rand(100)) { failedrefitem .@part; diff --git a/npc/merchants/wander_pet_food.txt b/npc/merchants/wander_pet_food.txt index 6fb0b41f7..42aba081d 100644 --- a/npc/merchants/wander_pet_food.txt +++ b/npc/merchants/wander_pet_food.txt @@ -9,7 +9,7 @@ //= Trade Broken Liquor Jars and alcohol for wanderer //= pet food, 'Spirit Liquor' //===== Additional Comments: ================================= -//= 1.0 First version +//= 1.0 First version //============================================================ prontera,218,218,3 script Pet Enthusiast 4W_KID,{ |