diff options
Diffstat (limited to 'npc/merchants')
-rw-r--r-- | npc/merchants/ammo_boxes.txt | 52 | ||||
-rw-r--r-- | npc/merchants/ammo_dealer.txt | 45 | ||||
-rw-r--r-- | npc/merchants/kunai_maker.txt | 46 |
3 files changed, 61 insertions, 82 deletions
diff --git a/npc/merchants/ammo_boxes.txt b/npc/merchants/ammo_boxes.txt index ee3aa324c..1b935309a 100644 --- a/npc/merchants/ammo_boxes.txt +++ b/npc/merchants/ammo_boxes.txt @@ -39,23 +39,21 @@ que_ng,187,149,3 script Magazine Dealer Kenny 83,{ mes "Spheres at a lower weight!"; mes "Come on! Take a look!"; next; - switch( select( "Lightning Sphere Pack","Blind Sphere Pack","Poison Sphere Pack","Freezing Sphere Pack","Flare Sphere Pack","Bullet Casing","Shell of Blood Casing","Silver Bullet Casing","Cancel" )) - { - case 1: callfunc "Func_Casing",13204,12144; break; - case 2: callfunc "Func_Casing",13206,12145; break; - case 3: callfunc "Func_Casing",13205,12146; break; - case 4: callfunc "Func_Casing",13207,12147; break; - case 5: callfunc "Func_Casing",13203,12148; break; - case 6: callfunc "Func_Casing",13200,12149; break; - case 7: callfunc "Func_Casing",13202,12150; break; - case 8: callfunc "Func_Casing",13201,12151; break; - case 9: - default: - mes "[Kenny]"; - mes "Alright. If there's"; - mes "something else I can help"; - mes "you with, please tell me."; - close; + switch(select("Lightning Sphere Pack","Blind Sphere Pack","Poison Sphere Pack","Freezing Sphere Pack","Flare Sphere Pack","Bullet Casing","Shell of Blood Casing","Silver Bullet Casing","Cancel")) { + case 1: callfunc "Func_Casing",13204,12144; break; + case 2: callfunc "Func_Casing",13206,12145; break; + case 3: callfunc "Func_Casing",13205,12146; break; + case 4: callfunc "Func_Casing",13207,12147; break; + case 5: callfunc "Func_Casing",13203,12148; break; + case 6: callfunc "Func_Casing",13200,12149; break; + case 7: callfunc "Func_Casing",13202,12150; break; + case 8: callfunc "Func_Casing",13201,12151; break; + default: + mes "[Kenny]"; + mes "Alright. If there's"; + mes "something else I can help"; + mes "you with, please tell me."; + close; } close; } @@ -77,30 +75,28 @@ function script Func_Casing { mes "You can trade a maximum of 50."; mes "Input 0 if you want to cancel."; next; - input .@caser_amount; + input .@amount; mes "[Kenny]"; - if(.@caser_amount < 1) { + if(.@amount < 1) { mes "Alright. If there's"; mes "something else I can help"; mes "you with, please tell me."; close; } - if(.@caser_amount > 50) { + if(.@amount > 50) { mes "You've exceeded the limit!"; mes "Try again next time?"; close; } - set .@caser_bullet, .@caser_amount * 500; - //Weight checking - if(checkweight(getarg(1), .@caser_amount) != 1) { + if(checkweight(getarg(1), .@amount) != 1) { mes "You are overweight."; mes "Please clear your inventory."; close; } //Materials checking - if(countitem(getarg(0)) < .@caser_bullet) { + if(countitem(getarg(0)) < .@amount * 500) { mes "Huh......"; mes "You don't have enough"; mes "materials to trade for"; @@ -111,7 +107,7 @@ function script Func_Casing { } //Zeny checking - if(Zeny < .@caser_bullet) { + if(Zeny < .@amount * 500) { mes "Erm... You don't have enough money."; mes "The fee is 500 zeny"; mes "Check your zeny and come again."; @@ -124,8 +120,8 @@ function script Func_Casing { mes "I'll get you the Packs right away."; else mes "I'll get you the Casings right away."; - set Zeny, Zeny - .@caser_bullet; - delitem getarg(0), .@caser_bullet; - getitem getarg(1), .@caser_amount; + set Zeny, Zeny - .@amount * 500; + delitem getarg(0), .@amount * 500; + getitem getarg(1), .@amount; close; }
\ No newline at end of file diff --git a/npc/merchants/ammo_dealer.txt b/npc/merchants/ammo_dealer.txt index 56870d633..14acae92d 100644 --- a/npc/merchants/ammo_dealer.txt +++ b/npc/merchants/ammo_dealer.txt @@ -13,7 +13,7 @@ //= 1.1 Converted from Aegis [Paradox924X] //= 1.2 More optimized conversion [Legionaire] //= 1.2a Removed .GATs [Lupus] -//= 1.3 Fixed [Playtester] +//= 1.3 Fixed [Playtester] Optimized. Got rid of @vars [Lupus] //============================================================ que_ng,187,156,3 script Bullet Dealer Tony 86,{ @@ -31,18 +31,18 @@ que_ng,187,156,3 script Bullet Dealer Tony 86,{ mes "And pay money~!"; next; switch(select("Poison Sphere:Flare Sphere:Lighting Sphere:Blind Sphere:Freezing Sphere:Cancel")) { - case 1: callfunc "Bullet_Trade",937,10,13205; break; - case 2: callfunc "Bullet_Trade",7097,2,13203; break; - case 3: callfunc "Bullet_Trade",7053,3,13204; break; - case 4: callfunc "Bullet_Trade",1024,5,13206; break; - case 5: callfunc "Bullet_Trade",7054,2,13207; break; - case 6: - mes "[Tony]"; - mes "Mmm~ Okay~"; - mes "Please visit again~"; - mes "I, Bullet-tooth Tony,"; - mes "Will always be here~!!!"; - close; + case 1: callfunc "Bullet_Trade",937,10,13205; break; + case 2: callfunc "Bullet_Trade",7097,2,13203; break; + case 3: callfunc "Bullet_Trade",7053,3,13204; break; + case 4: callfunc "Bullet_Trade",1024,5,13206; break; + case 5: callfunc "Bullet_Trade",7054,2,13207; break; + default: + mes "[Tony]"; + mes "Mmm~ Okay~"; + mes "Please visit again~"; + mes "I, Bullet-tooth Tony,"; + mes "Will always be here~!!!"; + close; } } mes "I'm a trader who supplies"; @@ -70,27 +70,24 @@ function script Bullet_Trade { mes "The maximum number you can trade is 500."; mes "If you want to cancel, input 0."; next; - input .@input; - set @tony,.@input; - set @tony1,.@input; - set @tony2,.@input * getarg(1); + input .@amount; mes "[Tony]"; - if (.@input < 1 || .@input > 500) { + if (.@amount < 1 || .@amount > 500) { mes "Invalid Amount!"; mes "Enter again~!"; close; - } else if ((countitem(1010) >= @tony) && (countitem(1011) >= @tony1) && (countitem(getarg(0)) >= @tony2)) { - if (checkweight(getarg(2),.@input * 30) == 0) { + } else if (countitem(1010) >= .@amount && countitem(1011) >= .@amount && countitem(getarg(0)) >= (.@amount*getarg(1))) { + if (checkweight(getarg(2),.@amount * 30) == 0) { mes "I cannot give it to you because your inventory is full. Come back after your inventory has more space."; close; } else { mes "Oh~ Good!"; mes "Trade number checked!"; mes "I'll trade immediately."; - delitem 1010,@tony; - delitem 1011,@tony1; - delitem getarg(0),@tony2; - getitem getarg(2),.@input * 30; + delitem 1010,.@amount; + delitem 1011,.@amount; + delitem getarg(0),.@amount * getarg(1); + getitem getarg(2),.@amount * 30; close; } } else { diff --git a/npc/merchants/kunai_maker.txt b/npc/merchants/kunai_maker.txt index 42be41584..32a238e96 100644 --- a/npc/merchants/kunai_maker.txt +++ b/npc/merchants/kunai_maker.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= eAthena dev team //===== Current Version: ===================================== -//= 1.2 +//= 1.2a //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= @@ -14,22 +14,19 @@ //= id of the 2 required items plus the amount. Can trade //= up to 500 units (5,000 kunais) at once. [erKURITA] //= 1.1 Officialized script [Playtester] -//= 1.2 Optimized/cleaned up a bit [ultramage] +//= 1.2a Optimized/cleaned up a bit [ultramage] //============================================================ que_ng,72,29,3 script Kunai Merchant Kashin 83,{ - - if(BaseJob != Job_Ninja) - { - mes "[Kashin]"; + + mes "[Kashin]"; + if(BaseJob != Job_Ninja) { mes "I am Kashin of the Wind. I distribute trade items to the shadows."; next; mes "[Kashin]"; mes "It doesn't seem like you are a Ninja... Just take a good look around and be on your way."; close; } - - mes "[Kashin]"; mes "I'm Kashin!"; mes "If you're ever short on Shurikens, come and see me."; next; @@ -38,15 +35,13 @@ que_ng,72,29,3 script Kunai Merchant Kashin 83,{ mes "Choose what you want."; next; - switch(select("Poison Kunais:Frost Kunais:Wind Kunais:Earth Kunais:Fire Kunais:Cancel")) - { + switch(select("Poison Kunais:Frost Kunais:Wind Kunais:Earth Kunais:Fire Kunais:Cancel")) { //usage: callfunc "Kunai_Trade",itemreqid1,itemreqct1,itemreqid2,itemreqct2,itemidtrade; case 1: callfunc "Kunai_Trade",13250,20,7524,1,13259; break; case 2: callfunc "Kunai_Trade",13251,8,7522,2,13255; break; case 3: callfunc "Kunai_Trade",13252,4,7523,2,13257; break; case 4: callfunc "Kunai_Trade",13253,2,7524,1,13256; break; case 5: callfunc "Kunai_Trade",13254,1,7521,2,13258; break; - case 6: default: mes "[Kashin]"; mes "Hmm~ Ok~"; @@ -66,44 +61,35 @@ function script Kunai_Trade { mes "You can trade up to 500 packs at a time."; mes "If you don't want to trade, just enter 0 as the amount."; next; + input .@amount; - input .@trade; - - if(.@trade < 1) - { - mes "[Kashin]"; + mes "[Kashin]"; + if(.@amount < 1) { mes "Hmm~ Ok~"; mes "Come again~"; mes "I, Kashin of the Wind, will always be at this place."; close; } - if(.@trade > 500) - { - mes "[Kashin]"; + if(.@amount > 500) { mes "You've exceeded the input amount!"; mes "Enter a valid number next time~!"; close; } - if(countitem(getarg(0)) < .@trade*getarg(1) || countitem(getarg(2)) < .@trade*getarg(3)) - { - mes "[Kashin]"; + if(countitem(getarg(0)) < .@amount*getarg(1) || countitem(getarg(2)) < .@amount*getarg(3)) { mes "Hmm... this is no good~"; mes "You don't have enough materials to trade in for the amount of Kunai's that you want."; mes "Bring some more if you want this amount."; close; } - if(checkweight(getarg(4), .@trade*10) == 0) - { - mes "[Kashin]"; + if(checkweight(getarg(4), .@amount*10) == 0) { mes "Your bag is too full to carry the trade items. Come back after you made room for the traded items."; close; } - mes "[Kashin]"; mes "Ok~ Very well!"; mes "Amount verified!"; mes "Here are your traded items."; - delitem getarg(0),getarg(1)*.@trade; - delitem getarg(2),getarg(3)*.@trade; - getitem getarg(4),10*.@trade; + delitem getarg(0),getarg(1)*.@amount; + delitem getarg(2),getarg(3)*.@amount; + getitem getarg(4),10*.@amount; close; -} +}
\ No newline at end of file |