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Diffstat (limited to 'npc/merchants/socket_enchant2.txt')
-rw-r--r-- | npc/merchants/socket_enchant2.txt | 491 |
1 files changed, 0 insertions, 491 deletions
diff --git a/npc/merchants/socket_enchant2.txt b/npc/merchants/socket_enchant2.txt deleted file mode 100644 index 29573970d..000000000 --- a/npc/merchants/socket_enchant2.txt +++ /dev/null @@ -1,491 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Gepard -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Episode 12 Socket Enchant NPC -//================= Description =========================================== -//= Adds slots to selected weapons and armor. -//================= Current Version ======================================= -//= 1.1a -//========================================================================= - -- script Leablem#dummy::SocketEnchant2 FAKE_NPC,{ - if (checkweight(Knife,1) == 0) - { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you lose some weight. -"; - close; - } - mes "[Leablem]"; - mes "Good day. My name is Leablem,"; - mes "and I'm a technician that specializes in"; - mes "adding slots to weapons and armors."; - mes "It can be very hard sometimes, but I like"; - mes "what I do, and take pride in it."; - next; - mes "[Leablem]"; - mes "I've learned most of the things from my brother, Seyablem,"; - mes "but I think I still have a lot to learn."; - mes "So please understand my slotting services are limited,"; - mes "unlike my brother Seyablem."; - next; - mes "[Leablem]"; - mes "My brother wasn't so happy to teach me"; - mes "his skills because he was worried that his skills"; - mes "wouldn't be unique anymore. He did, however, his best"; - mes "to teach me."; - next; - mes "[Leablem]"; - mes "Thanks to him, I've learned lots of things."; - mes "I'm not very confident"; - mes "in trying many different things,"; - mes "but I'll do what"; - mes "I can do for now."; - next; - mes "[Leablem]"; - mes "In fact, there's one thing"; - mes "that my brother doesn't want me to do."; - mes "I don't want to upset him, so...let's just skip that part."; - mes "I'll say no more about it!"; - next; - mes "[Leablem]"; - mes "Anyways, do you have any equipment"; - mes "which you'd like to add to the slots?"; - mes "My service charge, the materials,"; - mes "and the success chance all depend on"; - mes "the specific item I'm working on."; - next; - switch(select("Weapon", "Armor", "About that thing you skipped", "More information", "Quit")) - { - case 1: - mes "[Leablem]"; - mes "Weapon, you said? Sure, no problem."; - mes "Weapons are divided into 4 different class"; - mes "depending on the work difficulty."; - mes "C class is the easiest one, and S class is the hardest one."; - mes "Which class would you like to try?"; - next; - switch(select("C", "B", "A", "S")) - { - case 1: - mes "[Leablem]"; - mes "C class, I see."; - mes "So, what kind of weapon do you have?"; - next; - switch(select("Book of Mother Earth", "Book of Billows", "Book of Gust of Wind", "Book of the Blazing Sun")) - { - case 1: callfunc "Func_Socket2",1554,1569,40,66,200,1010,10; - case 2: callfunc "Func_Socket2",1553,1568,40,66,200,1010,10; - case 3: callfunc "Func_Socket2",1556,1571,40,66,200,1010,10; - case 4: callfunc "Func_Socket2",1555,1570,40,66,200,1010,10; - } - case 2: - mes "[Leablem]"; - mes "You have chosen average B class."; - mes "So, what kind of weapon do you have?"; - next; - switch(select("Orcish Axe", "Scimiter", "Spike")) - { - case 1: callfunc "Func_Socket2",1304,1309,40,66,200,984,1; - case 2: callfunc "Func_Socket2",1113,1114,40,66,200,984,1; - case 3: callfunc "Func_Socket2",1523,1538,40,61,300,984,1; - } - case 3: - mes "[Leablem]"; - mes "A class? You seem to want little too much. But, no problem."; - mes "So, what kind of weapon do you have?"; - next; - switch(select("Dragon Killer", "Katar of Quaking", "Katar of Raging Blaze", "Katar of Frozen Icicle", "Katar of Piercing Wind", "Golden Mace", "Oriental Lute", "Queen's Whip", "Spectral Spear", "Gae Bolg", "Schweizersabel")) - { - case 1: callfunc "Func_Socket2",13001,13030,40,61,500,984,2; - case 2: callfunc "Func_Socket2", 1257, 1276,40,66,500,984,2; - case 3: callfunc "Func_Socket2", 1258, 1277,40,66,500,984,2; - case 4: callfunc "Func_Socket2", 1256, 1275,40,66,500,984,2; - case 5: callfunc "Func_Socket2", 1259, 1278,40,66,500,984,2; - case 6: callfunc "Func_Socket2", 1524, 1539,40,61,500,984,2; - case 7: callfunc "Func_Socket2", 1918, 1922,40,61,500,984,2; - case 8: callfunc "Func_Socket2", 1970, 1976,40,61,500,984,2; - case 9: callfunc "Func_Socket2", 1477, 1479,40,56,500,984,2; - case 10: callfunc "Func_Socket2", 1474, 1480,40,56,500,984,2; - case 11: callfunc "Func_Socket2", 1167, 1178,40,61,500,984,2; - } - case 4: - mes "[Leablem]"; - mes "Huh, S Class?! Oh my god, are you serious?*Tremble*"; - mes "So...which S class weapon would you like to make a slot?!"; - next; - switch(select("Zephyrus", "Mailbreaker", "Dragon Slayer", "Swordbreaker", "Assasin Dagger", "Grand Cross", "Executioner")) - { - case 1: callfunc "Func_Socket2",1468, 1481,40,51,1000,984,5,999,10; - case 2: callfunc "Func_Socket2",1225,13032,40,51,1000,984,5,999,10; - case 3: callfunc "Func_Socket2",1166, 1180,40,51,1000,984,5,999,10; - case 4: callfunc "Func_Socket2",1224,13031,40,51,1000,984,5,999,10; - case 5: callfunc "Func_Socket2",1232,13033,40,51,1000,984,5,999,10; - case 6: callfunc "Func_Socket2",1528, 1540,40,51,1000,984,5,999,10; - case 7: callfunc "Func_Socket2",1169, 1179,40,51,1000,984,5,999,10; - } - } - case 2: - mes "[Leablem]"; - mes "Armor, you said? Sure, no problem."; - mes "Weapons are divided into 4 different class"; - mes "depending on the work difficulty."; - mes "C class is the easiest one, and S class is the hardest one."; - mes "Which class would you like to try?"; - next; - switch(select("C", "B", "A", "S")) - { - case 1: - mes "[Leablem]"; - mes "C class, I see."; - mes "So, what kind of armor do you have?"; - next; - switch(select("Sunflower", "Ph.D Hat", "Big Ribbon", "Boys Cap")) - { - case 1: callfunc "Func_Socket2",2253,5351,40,66,100,999,3; - case 2: callfunc "Func_Socket2",5012,5347,40,66,100,999,3; - case 3: callfunc "Func_Socket2",2244,5348,40,66,100,999,5; - case 4: callfunc "Func_Socket2",5016,5349,40,66,100,999,5; - } - case 2: - mes "[Leablem]"; - mes "You have chosen average B class."; - mes "So, what kind of armor do you have?"; - next; - switch(select("Skull Ring", "High Heels")) - { - case 1: callfunc "Func_Socket2",2609,2715,40,61,300,999,5; - case 2: callfunc "Func_Socket2",2409,2432,40,61,300,999,5; - } - case 3: - mes "[Leablem]"; - mes "A class? You seem to want little too much. But, no problem."; - mes "So, what kind of armor do you have?"; - next; - switch (select("Pirate Bandana", "Black Leather Boots", (RENEWAL?"Special Ninja Suit": ""))) { - case 1: callfunc "Func_Socket2",2287,5350,50,61,500,985,1; // 50,61 - it's not a typo - case 2: callfunc "Func_Socket2",2425,2434,40,51,500,985,1; - case 3: callfunc "Func_Socket2",15053,15056,50,61,500,985,1; - } - case 4: - mes "[Leablem]"; - mes "Huh, S Class?! Oh my god, are you serious?*Tremble*"; - mes "So...which S class armor would you like to make a slot?!"; - next; - switch(select("Mage Coat", "Holy Robe", "Sacred Mission", "Undershirt", "Pantie")) - { - case 1: callfunc "Func_Socket2",2334,2372,40,51,1000,985,1; // Mage Coat has 10% success chance - case 2: callfunc "Func_Socket2",2327,2373,45,51,1000,985,1; // the rest has 5% - case 3: callfunc "Func_Socket2",2111,2128,45,51,1000,985,1; - case 4: callfunc "Func_Socket2",2522,2523,45,51,1000,985,1; - case 5: callfunc "Func_Socket2",2339,2371,45,51,1000,985,1; - } - } - case 3: - mes "[Leablem]"; - mes "Oh, it's nothing special, but he thinks"; - mes "it's not something for humans to mess with. "; - mes "I don't want to upset my brother,"; - mes "so I'd better forget about it."; - next; - mes "[Leablem]"; - mes "...That service itself has a very high success chance,"; - mes "but requires a lot of materials and a high-rate service charge. "; - mes "I highly doubt that anyone would actually want to use"; - mes "the service, even if I did open it."; - next; - mes "[Leablem]"; - mes "...Ummm..."; - next; - mes "[Leablem]"; - mes "............."; - next; - mes "[Leablem]"; - mes "............."; - next; - mes "[Leablem]"; - mes "You seem interested in using that service."; - mes "If you want, I can at least tell you about it. "; - mes "But you must promise to keep this a secret."; - mes "If my brother finds out what I'm about to tell you,"; - mes "he's gonna give me a beating!"; - next; - mes "[Leablem]"; - mes "This special service has a 90% success chance,"; - mes "but requires 2 Gold and 2 hundred million zeny:"; - mes "I can add slots to the Hat of the Sun God."; - next; - mes "[Leablem]"; - mes "My brother said that, even since ancient times, it's forbidden to modify that hat. "; - mes "But I believe humans are too curious not to"; - mes "experiment, especially when it's forbidden."; - mes "I just don't want my brother to yell at me. That's all."; - next; - switch(select("Use the Service","Quit")) - { - case 1: - mes "[Leablem]"; - mes "................."; - next; - mes "[Leablem]"; - mes "................."; - next; - mes "[Leablem]"; - mes "...Wh... What? No!"; - mes "Giving me that dirty look"; - mes "won't make me do it!"; - mes "No, I said no! No is no! No!"; - next; - mes "[Leablem]"; - mes "No, I won't! No!"; - next; - mes "[Leablem]"; - mes "I can't do it..."; - next; - mes "[Leablem]"; - mes "I can't do... It..."; - next; - mes "[Leablem]"; - mes "................."; - next; - mes "[Leablem]"; - mes "Umm..."; - next; - mes "[Leablem]"; - mes "You're so persistent. Okay, I'll make you an exception."; - mes "Just don't tell anyone,"; - mes "especially my brother. Do you promise?"; - next; - mes "[Leablem]"; - mes "Okay then, please bring me"; - mes "^FF00002 Gold, 2 hundred million zeny -- the service charge --,"; - mes "^FF0000and a Hat of the Sun God."; - mes "^FF0000You know your chance of success is 90% with this, don't you?^000000"; - mes "We don't have time to waste,"; - mes "so let's get down to business right away."; - next; - if ((Zeny > 199999999) && (countitem(Gold) > 1) && (countitem(Helm_Of_Sun) > 0)) - { - mes "[Leablem]"; - mes "Shall we start now?"; - mes "Pray to your gods for good luck."; - next; - .@a = rand(1,100); - if ((.@a > 4) && (.@a < 95)) - { - specialeffect EF_LORD; - mes "[Leablem]"; - mes "Excellent! Wow, I guess the 90% success chance is true!"; - mes "Look, the slot was added in the perfect place."; - mes "Congratulations."; - delitem Helm_Of_Sun,1; - delitem Gold,2; - Zeny -= 200000000; - getitem Helm_Of_Sun_,1; - next; - mes "[Leablem]"; - mes "This is the first and last time I will do this for you."; - mes "Don't ever tell anyone"; - mes "about this. Okay?"; - close; - } - else - { - specialeffect EF_SUI_EXPLOSION; - mes "[Leablem]"; - mes "Wah! Oh my god, we failed!"; - mes "My god, I guess we had the worst kind of luck..."; - mes "What should we do? ...This is why"; - mes "I didn't want to do in the first place!"; - delitem Helm_Of_Sun,1; - delitem Gold,2; - Zeny -= 200000000; - next; - mes "[Leablem]"; - mes "No, don't ever ask me to do such a risky thing again!"; - mes "Bah~"; - close; - } - } - else - { - mes "[Leablem]"; - mes "Umm..."; - next; - mes "[Leablem]"; - mes "You don't have enough materials."; - mes "Man, why did you even ask me to try?"; - mes "I'm not going to do this again for you,"; - mes "even if you bring enough materials. Bah~"; - close; - } - case 2: - mes "[Leablem]"; - mes "Don't ever tell anyone"; - mes "about what I told you. Okay?"; - close; - } - case 4: - mes "[Leablem]"; - mes "Do you want to know more information?"; - mes "Well, I don't think there's something"; - mes "that you specifically need to know."; - mes "But I can at least give you a tip."; - next; - mes "[Leablem]"; - mes "The slot technicians in each town"; - mes "provide different slotting success chances"; - mes "depending on your equipment's upgrade level."; - mes "I don't know if that's true,"; - mes "but I can see the difference in each town."; - next; - mes "[Leablem]"; - mes "For instance, a slot technician in one town"; - mes "provides a higher success chance to"; - mes "equipment items at higher upgrade levels,"; - mes "while a technician in another town has higher"; - mes "success at lower upgrade levels."; - next; - mes "[Leablem]"; - mes "When you fail to add a slot, the equipment"; - mes "will become broken and disappear."; - mes "I try my best to succeed, but"; - mes "slotting is complicated work."; - next; - mes "[Leablem]"; - mes "Oh, there's an important thing that you need to be careful about."; - mes "^FF0000Try not to carry two identical equipment items"; - mes "^FF0000with you when you add slots."; - mes "^FF0000Otherwise, slots may be added to one of the randomly chosen items,"; - mes "^FF0000and in the worst case, you may lose an item that is more valuable to you.^000000"; - next; - mes "[Leablem]"; - mes "I hope this information will be helpful to you."; - mes "Thanks."; - close; - case 5: - mes "[Leablem]"; - mes "Alright, then."; - close; - } -} - -payon,236,199,3 duplicate(SocketEnchant2) Leablem#pay 4_M_04 -lighthalzen,96,137,3 duplicate(SocketEnchant2) Leablem#lhz 4_M_04 -prt_in,22,60,6 duplicate(SocketEnchant2) Leablem#prt 4_M_04 -moc_ruins,154,86,3 duplicate(SocketEnchant2) Leablem#moc 4_M_04 - -function script Func_Socket2 { - - disable_items; - mes "[Leablem]"; - if(getarg(7,0) != 0 && getarg(8,0) != 0) - { - mes getitemname(getarg(0)) + "... Okay, then you need to bring me"; - mes "^FF0000" + (getarg(4) >= 1000 ? (getarg(4)/1000 + ",000") : getarg(4)) + ",000 zeny as service charge,"; - mes "^FF0000" + getarg(6) + "ea " + getitemname(getarg(5)) + " and " + getarg(8) + "ea " + getitemname(getarg(7)) + "."; - mes "^FF0000Of course, you need a " + getitemname(getarg(0)) + ".^000000"; - } - else - { - mes getitemname(getarg(0)) + "? Okay, then you need to bring me"; - mes "^FF0000" + (getarg(4) >= 1000 ? (getarg(4)/1000 + ",000") : getarg(4)) + ",000 zeny as service charge and " + getarg(6) + " " + getitemname(getarg(5)) + (getarg(6) > 1 && getarg(5) != 999 ? "s":"") + " as the requirement."; - mes "^FF0000Of course, don't forget to bring me a " + getitemname(getarg(0)) + "."; - mes "^FF0000You should have all items.^000000"; - } - next; - mes "[Leablem]"; - mes "Did you already bring all of them?"; - mes "For your information, if you fail to create a slot,"; - mes "you will lose all the item requirement as well as the target " + ((getiteminfo(getarg(0), ITEMINFO_LOC) & EQP_HAND_R) ? "weapon" : "armor") + "."; // EQP_HAND_R = 2, it's a weapon, otherwise armor - mes "Also remember, if the " + ((getiteminfo(getarg(0), ITEMINFO_LOC) & EQP_HAND_R) ? "weapon" : "armor") + " has been upgraded, and has been inserted with a card,"; - mes "you will lose them even if you succeed in creating a slot."; - next; - switch(select("Ask for slot creation.", "Try next time.")) - { - case 1: - if ((Zeny >= getarg(4)*1000) && (countitem(getarg(5)) >= getarg(6)) && (countitem(getarg(7,512)) >= getarg(8,0)) && (countitem(getarg(0)) > 0)) // if there's no getarg(7) and getarg(8) provided, check itemcount against 0 (we still need a valid item ID though) - { - mes "[Leablem]"; - mes "Alright then, let the work begin!"; - mes "You'd better pray for a successful result."; - next; - .@a = rand(1,100); - if ((.@a > getarg(2)) && (.@a < getarg(3))) - { - specialeffect EF_LORD; - mes "[Leablem]"; - mes "Great, it seems to be successful."; - mes "It looks pretty well done. Congratulations!"; - delitem getarg(0),1; - delitem getarg(5),getarg(6); - if (getarg(7,0) != 0 && getarg(8,0) != 0) - delitem getarg(7),getarg(8); - Zeny -= getarg(4)*1000; - getitem getarg(1),1; - next; - mes "[Leablem]"; - mes "See you again, buddy!"; - close; - } - else - { - specialeffect EF_SUI_EXPLOSION; - mes "[Leablem]"; - mes "Wah! ...I am so sorry, it failed."; - mes "However, I am completely innocent."; - mes "This is your luck, and it is destined by god, okay?"; - mes "Don't be so disappointed,"; - mes "and try next time."; - delitem getarg(0),1; - delitem getarg(5),getarg(6); - if (getarg(7,0) != 0 && getarg(8,0) != 0) - delitem getarg(7),getarg(8); - Zeny -= getarg(4)*1000; - next; - mes "[Leablem]"; - mes "See you again, buddy!"; - close; - } - } - else - { - mes "[Leablem]"; - mes "Are you stupid or what? You didn't bring all of the required items!"; - mes "Go bring them quick!"; - close; - } - case 2: - mes "[Leablem]"; - mes "See you next time."; - close; - } -} |