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-//===== Hercules Script ======================================
-//= Old Pharmacist
-//===== By: ==================================================
-//= DZeroX
-//===== Current Version: =====================================
-//= 1.4
-//===== Description: =========================================
-//= Trade in items for potions.
-//= Breakdown of arguments used:
-//= arg(0): Herb required.
-//= arg(1): Zeny cost.
-//= arg(2): Potion given.
-//===== Additional Comments: =================================
-//= 1.0 Fully working. [DZeroX]
-//= 1.0a Minor fixes [Lupus]
-//= 1.1 Added changed the dialogs and name to fit the
-//= the official information. [DZeroX]
-//= 1.1a Removed .GATs [Lupus]
-//= 1.1b Fixed a bug in Orange Potion creating. Copy&Pasting = bad. [L0ne_W0lf]
-//= 1.2 Added checkweight, and input min/max values. [L0ne_W0lf]
-//= 1.3 Fixed minor condition check bug. (bugreport:597) [L0ne_W0lf]
-//= 1.4 Updated to match AEGIS script. [Kisuka]
-//============================================================
-
-alberta_in,16,28,4 script Pharmacist 1_M_PUBMASTER,{
- if (checkweight(1201,1) == 0) {
- mes "- Wait a moment! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please come back later -";
- mes "- after you put some items into kafra storage. -";
- close;
- }
- mes "[Old Pharmacist]";
- mes "Ummmm...";
- mes "What brings you here...?";
- switch(select("Make Potion:Talk.:Mixing Information:Cancel")) {
- case 1:
- next;
- if (MaxWeight - Weight < 5000) {
- mes "[Old Pharmacist]";
- mes "Why are you carrying these so many!";
- mes "Don't be greedy, carry only as much you need!";
- next;
- mes "[Old Pharmacist]";
- mes "You are too heavy to receive potions from me...";
- mes "Go store some items in your storage first!";
- close;
- } else {
- mes "[Old Pharmacist]";
- mes "You have all the stuff ready, right? Which one would you like?";
- switch(select("Red Potion.:Orange Potion.:Yellow Potion.:White Potion.:Blue Potion.:Green Potion.:Actually, I don't want anything.")) {
- case 1:
- callsub L_Making,507,3,501;
- case 2:
- next;
- mes "[Old Pharmacist]";
- if (countitem(507) < countitem(713)) {
- .@max = countitem(507);
- }
- else if (countitem(508) < countitem(713)) {
- .@max = countitem(508);
- }
- else {
- .@max = countitem(713);
- }
- if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) {
- mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
- mes "Get lost!";
- close;
- }
- if (Zeny < 3) {
- mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
- mes "Get lost!";
- close;
- }
- mes "How many?";
- switch(select("Make as many as I can.:I want to choose an amount.:Actually, I don't want anything.")) {
- case 1:
- next;
- if ((countitem(507) < .@max) || (countitem(508) < .@max) || (countitem(713) < .@max) || (Zeny < .@max*3)) {
- mes "[Old Pharmacist]";
- mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
- close;
- }
- Zeny -= (.@max*5);
- delitem 507,.@max; //Red_Herb
- delitem 508,.@max; //Yellow_Herb
- delitem 713,.@max; //Empty_Bottle
- getitem 502,.@max; //Orange_Potion
- break;
- case 2:
- next;
- mes "[Old Pharmacist]";
- mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
- input .@amount,0,101;
- if (.@amount == 0) {
- next;
- mes "[Old Pharmacist]";
- mes "Make up your mind, will you?!";
- close;
- }
- if (.@amount > 100) {
- next;
- mes "[Old Pharmacist]";
- mes "Are you deaf? I said less than 100!";
- close;
- }
- if ((countitem(507) < .@amount) || (countitem(508) < .@amount) || (countitem(713) < .@amount) || (Zeny < .@amount*3)) {
- next;
- mes "[Old Pharmacist]";
- mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
- close;
- }
- next;
- Zeny -= (.@amount*5);
- delitem 507,.@amount; //Red_Herb
- delitem 508,.@amount; //Yellow_Herb
- delitem 713,.@amount; //Empty_Bottle
- getitem 502,.@amount; //Orange_Potion
- break;
- case 3:
- next;
- mes "[Old Pharmacist]";
- mes "What?!";
- mes "Grrr...";
- mes "Bleh!";
- mes "Get lost!";
- close;
- }
- mes "[Old Pharmacist]";
- mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
- close;
- case 3:
- callsub L_Making,508,10,503;
- case 4:
- callsub L_Making,509,20,504;
- case 5:
- callsub L_Making,510,30,505;
- case 6:
- callsub L_Making,511,3,506;
- case 7:
- mes "[Old Pharmacist]";
- mes "What?!";
- mes "Grrr...";
- mes "Bleh!";
- mes "Get lost!";
- close;
- }
- }
- case 2:
- mes "[Old Pharmacist]";
- mes "With medicine, you can increase a person's ability to regenerate. But, they're only good up to a point. *Sigh* I'm starting to think of the days when I was young. I must be getting old.";
- next;
- mes "[Old Pharmacist]";
- mes "Anyways, a potion is merely a potion. Nothing more and nothing less.";
- close;
- case 3:
- mes "[Old Pharmacist]";
- mes "Hrrrmm...";
- mes "You young ones can be quite annoying. But, since you asked, I'll explain.";
- next;
- mes "[Old Pharmacist]";
- mes "Herbs work well by themselves, but if you use my special techniques and skills to make potions out of them, the effect is much much greater.";
- next;
- mes "[Old Pharmacist]";
- mes "If you ask eagerly and politely, I will make them for you. But, not for free... Don't worry though, I only charge a small fee, so it's not that expensive.";
- next;
- mes "[Old Pharmacist]";
- mes "Red Potion - ^0098E52 Red Herbs, 1 Empty Bottle, 2 zeny fee.^000000";
- mes "Orange Potion - ^0098E51 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 zeny fee.^000000";
- mes "Yellow Potion - ^0098E52 Yellow Herbs, 1 Empty Bottle, 10 zeny.^000000";
- next;
- mes "[Old Pharmacist]";
- mes "White Potion - ^0098E52 White Herbs, 1 Empty Bottle, 20 zeny fee.^000000";
- mes "Blue Potion - ^0098E52 Blue Herbs, 1 Empty Bottle, 30 zeny fee.^000000";
- mes "Green Potion - ^0098E52 Green Herbs, 1 Empty Bottle, 3 zeny fee.^000000";
- close;
- case 4:
- mes "[Old Pharmacist]";
- mes "What a boring person. If you have something to say, why don't you say it?!";
- close;
- }
-
-L_Making:
- next;
- mes "[Old Pharmacist]";
- if ((countitem(getarg(0))/2) < countitem(713)) {
- .@max = countitem(getarg(0))/2;
- } else {
- .@max = countitem(713);
- }
- if ((countitem(getarg(0)) < 2) || (countitem(713) == 0)) {
- mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
- mes "Get lost!";
- close;
- }
- if (Zeny < 3) {
- mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
- mes "Get lost!";
- close;
- }
- mes "How many?";
- switch(select("Make as many as I can.:I want to choose an amount.:Actually, I don't want anything.")) {
- case 1:
- next;
- if ((countitem(getarg(0)) < .@max*2) || (countitem(713) < .@max) || (Zeny < .@max*getarg(1))) {
- mes "[Old Pharmacist]";
- mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
- close;
- }
- Zeny -= (.@max*getarg(1));
- delitem getarg(0),.@max*2;
- delitem 713,.@max; //Empty_Bottle
- getitem getarg(2),.@max;
- break;
- case 2:
- next;
- mes "[Old Pharmacist]";
- mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
- input .@amount;
- next;
- if (.@amount == 0) {
- mes "[Old Pharmacist]";
- mes "Make up your mind, will you?!";
- close;
- }
- if (.@amount > 100) {
- mes "[Old Pharmacist]";
- mes "Are you deaf? I said less than 100!";
- close;
- }
- if ((countitem(getarg(0)) < .@amount*2) || (countitem(713) < .@amount) || (Zeny < .@amount*getarg(1))) {
- mes "[Old Pharmacist]";
- mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
- close;
- }
- Zeny -= (.@amount*getarg(1));
- delitem getarg(0),.@amount*2;
- delitem 713,.@amount; //Empty_Bottle
- getitem getarg(2),.@amount;
- break;
- case 3:
- next;
- mes "[Old Pharmacist]";
- mes "What?!";
- mes "Grrr...";
- mes "Bleh!";
- mes "Get lost!";
- close;
- }
- mes "[Old Pharmacist]";
- mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
- close;
-}