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Diffstat (limited to 'npc/merchants/old_pharmacist.txt')
-rw-r--r-- | npc/merchants/old_pharmacist.txt | 255 |
1 files changed, 0 insertions, 255 deletions
diff --git a/npc/merchants/old_pharmacist.txt b/npc/merchants/old_pharmacist.txt deleted file mode 100644 index 1889ea3b9..000000000 --- a/npc/merchants/old_pharmacist.txt +++ /dev/null @@ -1,255 +0,0 @@ -//===== Hercules Script ====================================== -//= Old Pharmacist -//===== By: ================================================== -//= DZeroX -//===== Current Version: ===================================== -//= 1.4 -//===== Description: ========================================= -//= Trade in items for potions. -//= Breakdown of arguments used: -//= arg(0): Herb required. -//= arg(1): Zeny cost. -//= arg(2): Potion given. -//===== Additional Comments: ================================= -//= 1.0 Fully working. [DZeroX] -//= 1.0a Minor fixes [Lupus] -//= 1.1 Added changed the dialogs and name to fit the -//= the official information. [DZeroX] -//= 1.1a Removed .GATs [Lupus] -//= 1.1b Fixed a bug in Orange Potion creating. Copy&Pasting = bad. [L0ne_W0lf] -//= 1.2 Added checkweight, and input min/max values. [L0ne_W0lf] -//= 1.3 Fixed minor condition check bug. (bugreport:597) [L0ne_W0lf] -//= 1.4 Updated to match AEGIS script. [Kisuka] -//============================================================ - -alberta_in,16,28,4 script Pharmacist 1_M_PUBMASTER,{ - if (checkweight(1201,1) == 0) { - mes "- Wait a moment! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please come back later -"; - mes "- after you put some items into kafra storage. -"; - close; - } - mes "[Old Pharmacist]"; - mes "Ummmm..."; - mes "What brings you here...?"; - switch(select("Make Potion:Talk.:Mixing Information:Cancel")) { - case 1: - next; - if (MaxWeight - Weight < 5000) { - mes "[Old Pharmacist]"; - mes "Why are you carrying these so many!"; - mes "Don't be greedy, carry only as much you need!"; - next; - mes "[Old Pharmacist]"; - mes "You are too heavy to receive potions from me..."; - mes "Go store some items in your storage first!"; - close; - } else { - mes "[Old Pharmacist]"; - mes "You have all the stuff ready, right? Which one would you like?"; - switch(select("Red Potion.:Orange Potion.:Yellow Potion.:White Potion.:Blue Potion.:Green Potion.:Actually, I don't want anything.")) { - case 1: - callsub L_Making,507,3,501; - case 2: - next; - mes "[Old Pharmacist]"; - if (countitem(507) < countitem(713)) { - .@max = countitem(507); - } - else if (countitem(508) < countitem(713)) { - .@max = countitem(508); - } - else { - .@max = countitem(713); - } - if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) { - mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; - mes "Get lost!"; - close; - } - if (Zeny < 3) { - mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; - mes "Get lost!"; - close; - } - mes "How many?"; - switch(select("Make as many as I can.:I want to choose an amount.:Actually, I don't want anything.")) { - case 1: - next; - if ((countitem(507) < .@max) || (countitem(508) < .@max) || (countitem(713) < .@max) || (Zeny < .@max*3)) { - mes "[Old Pharmacist]"; - mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; - close; - } - Zeny -= (.@max*5); - delitem 507,.@max; //Red_Herb - delitem 508,.@max; //Yellow_Herb - delitem 713,.@max; //Empty_Bottle - getitem 502,.@max; //Orange_Potion - break; - case 2: - next; - mes "[Old Pharmacist]"; - mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions."; - input .@amount,0,101; - if (.@amount == 0) { - next; - mes "[Old Pharmacist]"; - mes "Make up your mind, will you?!"; - close; - } - if (.@amount > 100) { - next; - mes "[Old Pharmacist]"; - mes "Are you deaf? I said less than 100!"; - close; - } - if ((countitem(507) < .@amount) || (countitem(508) < .@amount) || (countitem(713) < .@amount) || (Zeny < .@amount*3)) { - next; - mes "[Old Pharmacist]"; - mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; - close; - } - next; - Zeny -= (.@amount*5); - delitem 507,.@amount; //Red_Herb - delitem 508,.@amount; //Yellow_Herb - delitem 713,.@amount; //Empty_Bottle - getitem 502,.@amount; //Orange_Potion - break; - case 3: - next; - mes "[Old Pharmacist]"; - mes "What?!"; - mes "Grrr..."; - mes "Bleh!"; - mes "Get lost!"; - close; - } - mes "[Old Pharmacist]"; - mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; - close; - case 3: - callsub L_Making,508,10,503; - case 4: - callsub L_Making,509,20,504; - case 5: - callsub L_Making,510,30,505; - case 6: - callsub L_Making,511,3,506; - case 7: - mes "[Old Pharmacist]"; - mes "What?!"; - mes "Grrr..."; - mes "Bleh!"; - mes "Get lost!"; - close; - } - } - case 2: - mes "[Old Pharmacist]"; - mes "With medicine, you can increase a person's ability to regenerate. But, they're only good up to a point. *Sigh* I'm starting to think of the days when I was young. I must be getting old."; - next; - mes "[Old Pharmacist]"; - mes "Anyways, a potion is merely a potion. Nothing more and nothing less."; - close; - case 3: - mes "[Old Pharmacist]"; - mes "Hrrrmm..."; - mes "You young ones can be quite annoying. But, since you asked, I'll explain."; - next; - mes "[Old Pharmacist]"; - mes "Herbs work well by themselves, but if you use my special techniques and skills to make potions out of them, the effect is much much greater."; - next; - mes "[Old Pharmacist]"; - mes "If you ask eagerly and politely, I will make them for you. But, not for free... Don't worry though, I only charge a small fee, so it's not that expensive."; - next; - mes "[Old Pharmacist]"; - mes "Red Potion - ^0098E52 Red Herbs, 1 Empty Bottle, 2 zeny fee.^000000"; - mes "Orange Potion - ^0098E51 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 zeny fee.^000000"; - mes "Yellow Potion - ^0098E52 Yellow Herbs, 1 Empty Bottle, 10 zeny.^000000"; - next; - mes "[Old Pharmacist]"; - mes "White Potion - ^0098E52 White Herbs, 1 Empty Bottle, 20 zeny fee.^000000"; - mes "Blue Potion - ^0098E52 Blue Herbs, 1 Empty Bottle, 30 zeny fee.^000000"; - mes "Green Potion - ^0098E52 Green Herbs, 1 Empty Bottle, 3 zeny fee.^000000"; - close; - case 4: - mes "[Old Pharmacist]"; - mes "What a boring person. If you have something to say, why don't you say it?!"; - close; - } - -L_Making: - next; - mes "[Old Pharmacist]"; - if ((countitem(getarg(0))/2) < countitem(713)) { - .@max = countitem(getarg(0))/2; - } else { - .@max = countitem(713); - } - if ((countitem(getarg(0)) < 2) || (countitem(713) == 0)) { - mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; - mes "Get lost!"; - close; - } - if (Zeny < 3) { - mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; - mes "Get lost!"; - close; - } - mes "How many?"; - switch(select("Make as many as I can.:I want to choose an amount.:Actually, I don't want anything.")) { - case 1: - next; - if ((countitem(getarg(0)) < .@max*2) || (countitem(713) < .@max) || (Zeny < .@max*getarg(1))) { - mes "[Old Pharmacist]"; - mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; - close; - } - Zeny -= (.@max*getarg(1)); - delitem getarg(0),.@max*2; - delitem 713,.@max; //Empty_Bottle - getitem getarg(2),.@max; - break; - case 2: - next; - mes "[Old Pharmacist]"; - mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions."; - input .@amount; - next; - if (.@amount == 0) { - mes "[Old Pharmacist]"; - mes "Make up your mind, will you?!"; - close; - } - if (.@amount > 100) { - mes "[Old Pharmacist]"; - mes "Are you deaf? I said less than 100!"; - close; - } - if ((countitem(getarg(0)) < .@amount*2) || (countitem(713) < .@amount) || (Zeny < .@amount*getarg(1))) { - mes "[Old Pharmacist]"; - mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; - close; - } - Zeny -= (.@amount*getarg(1)); - delitem getarg(0),.@amount*2; - delitem 713,.@amount; //Empty_Bottle - getitem getarg(2),.@amount; - break; - case 3: - next; - mes "[Old Pharmacist]"; - mes "What?!"; - mes "Grrr..."; - mes "Bleh!"; - mes "Get lost!"; - close; - } - mes "[Old Pharmacist]"; - mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; - close; -} |