diff options
Diffstat (limited to 'npc/merchants/inn.txt')
-rw-r--r-- | npc/merchants/inn.txt | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/npc/merchants/inn.txt b/npc/merchants/inn.txt index 7c4935942..8b3a34420 100644 --- a/npc/merchants/inn.txt +++ b/npc/merchants/inn.txt @@ -1,5 +1,5 @@ //===== Hercules Script ====================================== -//= Inn NPCs +//= Inn Npcs //===== By: ================================================== //= Darkchild (1.1) //= Playtester (1.2) @@ -17,19 +17,19 @@ //===== Additional Comments: ================================= //= 1.1 Blind Effect By Kobra_k88 (Taken from his old script) //= I added it to all of them though [Darkchild] -//= 1.1a Minor bug fixes and optimizations. Switched from @variables +//= 1.1a Minor bug fixes and optimizations. Switched from @variables //= to arguments.[kobra_k88] //= 1.2 Rewrote inn script [Playtester] //= 1.3 Added (finally) Rachel Inn Maid. Official warp -//= and save points[erKURITA] +//= and save points[erKURITA] //= 1.4 Added Hugel inn [erKurita] //= 1.5 Added "end;" after warping the player. [L0ne_W0lf] //= - Small corrections to the prontera Inns. //= - Removed the Cancel dialog. //= 1.6 More fixes, changed progression of "Rest"ing. //= - Corrected Morroc NPCs. [L0ne_W0lf] -//= 1.7 Corrected Payon NPC. [L0ne_W0lf] -//= 1.8 Corrected Geffen NPC. [L0ne_W0lf] +//= 1.7 Corrected Payon NPC. [L0ne_W0lf] +//= 1.8 Corrected Geffen NPC. [L0ne_W0lf] //= 1.9 Added the Inn for Al De baran. [L0ne_W0lf] //= 2.0 Added Inn for the Town of Veins. [L0ne_W0lf] //= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] @@ -46,73 +46,73 @@ //============================================================ -//======================== Prontera =================================== +//========================Prontera =================================== // West Side Inn ------------------- -prt_in,244,135,2 script Inn Employee#Sammy 53,{ +prt_in,244,135,2 script Inn Employee#Sammy 1_M_INNKEEPER,{ callfunc "F_InnMaid","[Employee Sammy]","Nenkaras","prt_in",238,130; warp "prt_in",247,104; end; } // East Side Inn ------------------ -prt_in,61,141,2 script Inn Employee#Ahlma 53,{ +prt_in,61,141,2 script Inn Employee#Ahlma 1_M_INNKEEPER,{ callfunc "F_InnMaid","[Employee Ahlma]","Nenkaras","prt_in",64,136; warp "prt_in",60,166; end; } -//======================== Alberta ==================================== -alberta_in,32,142,3 script Inn Employee#Jennie 53,{ +//========================Alberta ==================================== +alberta_in,32,142,3 script Inn Employee#Jennie 1_M_INNKEEPER,{ callfunc "F_InnMaid","[Employee Jennie]","'Fisherman Inn'!","alberta_in",26,142; warp "alberta_in",18,188; end; } -//====================== Geffen ====================================== -geffen_in,70,64,5 script Inn Employee#Cena 53,{ +//======================Geffen ====================================== +geffen_in,70,64,5 script Inn Employee#Cena 1_M_INNKEEPER,{ callfunc "F_InnMaid","[Employee Cena]","'Ifrit,' the only Inn in the city of Geffen.","geffen_in",70,59; warp "geffen_in",31,31; end; } -//======================= Payon ====================================== -payon_in01,132,62,5 script Inn Employee#Ahee 53,{ +//=======================Payon ====================================== +payon_in01,132,62,5 script Inn Employee#Ahee 1_M_INNKEEPER,{ callfunc "F_InnMaid","[Employee Ahee]","Payon Inn","payon_in01",136,61; warp "payon_in01",132,11; end; } -//======================== Morocc ==================================== +//========================Morocc ==================================== // North East -------------------------- /* -morocc_in,147,141,3 script Inn Employee#Hasna 53,{ +morocc_in,147,141,3 script Inn Employee#Hasna 1_M_INNKEEPER,{ callfunc "F_InnMaid","[Employee Hasna]","Morroc Inn","morocc_in",142,140; warp "morocc_in",173,135; end; } // South -------------------------------- -morocc_in,80,100,5 script Inn Employee#Manar 53,{ +morocc_in,80,100,5 script Inn Employee#Manar 1_M_INNKEEPER,{ callfunc "F_InnMaid","[Employee Manar]","Morroc Inn","morocc_in",78,95; warp "morocc_in",79,123; end; } */ -//====================== Aldebaran =================================== -aldeba_in,92,58,5 script Inn Maid#Rilim 53,{ +//======================Aldebaran =================================== +aldeba_in,92,58,5 script Inn Maid#Rilim 1_M_INNKEEPER,{ callfunc "F_InnMaid","[Rilim]","Al De Baran Inn","aldeba_in",92,50; warp "aldeba_in",92,112; end; } -//======================== Rachel ==================================== -ra_in01,376,69,4 script Inn Keeper#Annie 931,{ +//========================Rachel ==================================== +ra_in01,376,69,4 script Inn Keeper#Annie 4_M_RACHMAN1,{ callfunc "F_InnMaid","[Annie]","Rachel Inn","ra_in01",375,58; warp "ra_in01",384,128; end; } -//====================== Lighthalzen ================================= -lhz_in02,230,284,4 script Hotel Employee#01 86,{ +//======================Lighthalzen ================================= +lhz_in02,230,284,4 script Hotel Employee#01 4_M_04,{ mes "[Hotel Employee]"; mes "Welcome to"; mes "the Royal Dragon,"; @@ -137,7 +137,7 @@ lhz_in02,230,284,4 script Hotel Employee#01 86,{ mes "in order to check in."; close; } - set Zeny,Zeny - 5000; + Zeny -= 5000; mes "[Hotel Employee]"; mes "Thank you~"; mes "I hope you enjoy"; @@ -156,15 +156,15 @@ lhz_in02,230,284,4 script Hotel Employee#01 86,{ } } -//======================== Hugel ==================================== -hu_in01,246,107,3 script Inn Maid#Receptionist 53,{ +//========================Hugel ==================================== +hu_in01,246,107,3 script Inn Maid#Receptionist 1_M_INNKEEPER,{ callfunc "F_InnMaid","[Receptionist]","Hugel Inn","hu_in01",263,95; warp "hu_in01",267,5; end; } -//======================== Veins ==================================== -ve_in,157,219,5 script Inn Master#Receptionist 709,{ +//========================Veins ==================================== +ve_in,157,219,5 script Inn Master#Receptionist 4_M_SEAMAN,{ mes "[Inn Master]"; mes "Good day~"; mes "Welcome to the"; @@ -190,7 +190,7 @@ ve_in,157,219,5 script Inn Master#Receptionist 709,{ } mes "Enjoy your stay~"; close2; - set Zeny,Zeny - 5000; + Zeny -= 5000; percentheal 100,100; warp "ve_in",184,228; end; @@ -201,7 +201,7 @@ ve_in,157,219,5 script Inn Master#Receptionist 709,{ } } -//======================= Inn Function ============================== +//=======================Inn Function ============================== function script F_InnMaid { mes getarg(0); mes "Welcome to"; @@ -227,7 +227,7 @@ function script F_InnMaid { mes "I hope you"; mes "enjoy your rest~"; close2; - set Zeny,Zeny - 5000; + Zeny -= 5000; percentheal 100,100; return; case 3: |