diff options
Diffstat (limited to 'npc/merchants/hd_refine.txt')
-rw-r--r-- | npc/merchants/hd_refine.txt | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/npc/merchants/hd_refine.txt b/npc/merchants/hd_refine.txt index 0091b36ef..31e3f5cdf 100644 --- a/npc/merchants/hd_refine.txt +++ b/npc/merchants/hd_refine.txt @@ -31,10 +31,10 @@ mes "So lets kick this into overdrive, what d' ya say? What item do you want to refine?"; next; setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; - set .@menu$,""; - for(set .@i,1; .@i<=10; set .@i,.@i+1) - set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Not equipped]")+":"; - set .@part, select(.@menu$); + .@menu$ = ""; + for(.@i = 1; .@i<=10; ++.@i) + .@menu$ += ((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Not equipped]")+":"; + .@part = select(.@menu$); if (!getequipisequiped(.@part)) { mes "[Blacksmith Mighty Hammer]"; switch(.@part) { @@ -85,15 +85,15 @@ switch(getequipweaponlv(.@part)) { default: case 0: - set .@price,20000; - set .@material,6241; //HD_Elunium + .@price = 20000; + .@material = 6241; //HD_Elunium break; case 1: case 2: case 3: case 4: - set .@price,20000; - set .@material,6240; //HD_Oridecon + .@price = 20000; + .@material = 6240; //HD_Oridecon break; } mes "[Blacksmith Mighty Hammer]"; @@ -170,10 +170,10 @@ lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 4_M_DWARF mes "Which equipment do you want to refine?"; next; setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; - set .@menu$,""; - for(set .@i,1; .@i<=10; set .@i,.@i+1) - set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Unequipped]")+":"; - set .@part, select(.@menu$); + .@menu$ = ""; + for(.@i = 1; .@i<=10; ++.@i) + .@menu$ += ((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Unequipped]")+":"; + .@part = select(.@menu$); if (!getequipisequiped(.@part)) { mes "[Basta]"; switch(.@part) { @@ -229,17 +229,17 @@ lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 4_M_DWARF switch(getequipweaponlv(.@part)) { default: case 0: - set .@price,100000; - set .@material,6225; //HD_Carnium - set .@type$,"armor"; + .@price = 100000; + .@material = 6225; //HD_Carnium + .@type$ = "armor"; break; case 1: case 2: case 3: case 4: - set .@price,100000; - set .@material,6226; //HD_Bradium - set .@type$,"weapon"; + .@price = 100000; + .@material = 6226; //HD_Bradium + .@type$ = "weapon"; break; } mes "[Basta]"; |