summaryrefslogtreecommitdiff
path: root/npc/merchants/hair_style.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/merchants/hair_style.txt')
-rw-r--r--npc/merchants/hair_style.txt32
1 files changed, 16 insertions, 16 deletions
diff --git a/npc/merchants/hair_style.txt b/npc/merchants/hair_style.txt
index ea074efaa..7bfefadf4 100644
--- a/npc/merchants/hair_style.txt
+++ b/npc/merchants/hair_style.txt
@@ -383,7 +383,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "your current hairstyle. Why don't you";
mes "try a new hair accessory rather than changing your look?";
close;
- } else if((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) || (Zeny < 99800)) {
+ } else if((countitem(Counteragent) < 3) || (countitem(Mixture) < 3) || (countitem(Danggie) <100) || (countitem(Short_Daenggie) <100) || (countitem(Long_Hair) <100) || (countitem(Golden_Hair) <100) || (countitem(Glossy_Hair) <100) || (Zeny < 99800)) {
mes "[Veronica]";
mes "If you wish to change your";
mes "hairstyle, you should meet some";
@@ -494,13 +494,13 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "- *bzzzzzzz bzzzzzzz bzzzzzzz bzzzzzzz* -";
next;
Zeny -= 99800;
- delitem 973,3; // Counteragent
- delitem 974,3; // Mixture
- delitem 901,100; // Danggie
- delitem 1094,100; // Short_Daenggie
- delitem 1020,100; // Long_Hair
- delitem 1060,100; // Golden_Hair
- delitem 7152,100; // Glossy_Hair
+ delitem Counteragent,3; // Counteragent
+ delitem Mixture,3; // Mixture
+ delitem Danggie,100; // Danggie
+ delitem Short_Daenggie,100; // Short_Daenggie
+ delitem Long_Hair,100; // Long_Hair
+ delitem Golden_Hair,100; // Golden_Hair
+ delitem Glossy_Hair,100; // Glossy_Hair
setlook 1,.@style;
setlook 6,.@pallete;
cutin "",255;
@@ -924,7 +924,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{
mes "come back once you do, okay?";
close;
}
- else if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) < 100) || (countitem(1094) < 100) || (countitem(1020) < 100) || (countitem(1060) < 100) || (countitem(7152) < 100) || (Zeny < 99800)) {
+ else if ((countitem(Counteragent) < 3) || (countitem(Mixture) < 3) || (countitem(Danggie) < 100) || (countitem(Short_Daenggie) < 100) || (countitem(Long_Hair) < 100) || (countitem(Golden_Hair) < 100) || (countitem(Glossy_Hair) < 100) || (Zeny < 99800)) {
mes "[Prince Shammi]";
mes "If you've already decided";
mes "what hairstyle you'd like,";
@@ -1065,13 +1065,13 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{
mes "*Bzzzzzzzzzzzzzzzzzzzz*^000000";
next;
Zeny -= 99800;
- delitem 973,3; //Counteragent
- delitem 974,3; //Mixture
- delitem 901,100; //Danggie
- delitem 1094,100; //Short_Daenggie
- delitem 1020,100; //Long_Hair
- delitem 1060,100; //Golden_Hair
- delitem 7152,100; //Glossy_Hair
+ delitem Counteragent,3;
+ delitem Mixture,3;
+ delitem Danggie,100;
+ delitem Short_Daenggie,100;
+ delitem Long_Hair,100;
+ delitem Golden_Hair,100;
+ delitem Glossy_Hair,100;
setlook VAR_HEAD,.@input;
setlook VAR_HEADPALETTE,.@headpalette;
mes "[Prince Shammi]";