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-rw-r--r--npc/merchants/hair_style.txt96
1 files changed, 48 insertions, 48 deletions
diff --git a/npc/merchants/hair_style.txt b/npc/merchants/hair_style.txt
index 7bfefadf4..f940a5982 100644
--- a/npc/merchants/hair_style.txt
+++ b/npc/merchants/hair_style.txt
@@ -43,7 +43,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "Welcome to Veronica's hair salon.";
mes "How can I help you?";
next;
- switch(select("See available hair styles.:Change hair style.:End conversation.")) {
+ switch(select("See available hair styles.", "Change hair style.", "End conversation.")) {
case 1:
mes "[Veronica]";
mes "We have a total of 19 styles, available from no.1 to no.19.";
@@ -73,7 +73,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "[Veronica]";
switch(.@style) {
case 1:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Play Dead' style!";
mes "It's a nice, basic haircut.";
mes "I notice that usually the";
@@ -89,7 +89,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "choice for Novices.";
close2; cutin "",255; end;
case 2:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's the 'Two Handed Sword";
mes "Mastery' style! It's perfect for";
mes "for Swordmen who might muss their";
@@ -105,7 +105,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "while wildly flailing a sword.";
close2; cutin "",255; end;
case 3:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Napalm Beat' style!";
mes "It's a unique look with a hint";
mes "of eccentricity that's offset";
@@ -119,7 +119,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "off the boys with their spells.";
close2; cutin "",255; end;
case 4:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's the 'Double Strafe'";
mes "style! The arrangement of the";
mes "hair conducts ambient static";
@@ -136,7 +136,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "granny-style hairbuns.";
close2; cutin "",255; end;
case 5:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Angelus' style!";
mes "It's for calm and devout people,";
mes "as well as those bashful,";
@@ -151,7 +151,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "is also practical in battle.";
close2; cutin "",255; end;
case 6:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Push Cart' style!";
mes "It was based on the design of a";
mes "cart...at least, that's what";
@@ -164,7 +164,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "it's also economical.";
close2; cutin "",255; end;
case 7:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Ooh, that's 'Envenom' style!";
mes "It looks great on Thieves and";
mes "and Assassins when they're";
@@ -180,7 +180,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "some cute guy.";
close2; cutin "",255; end;
case 8:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Bowling Bash' style!";
mes "A popular style for Knights, its";
mes "manly, rugged look tends to";
@@ -197,7 +197,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "to fighting with their hands.";
close2; cutin "",255; end;
case 9:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Venom Dust' style!";
mes "Definitely a look for rebels,";
mes "the sweeping, yet decidedly";
@@ -213,7 +213,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "...Although, it acutally doesn't.";
close2; cutin "",255; end;
case 10:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Turn Undead' style!";
mes "This is popular among Priests";
mes "that want a serious, yet a bit";
@@ -229,7 +229,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "make their hair to stick out anyway.";
close2; cutin "",255; end;
case 11:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Dragonology' style!";
mes "It's neat and clean cut, perfect";
mes "for studious people and looks";
@@ -246,7 +246,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "religious services.";
close2; cutin "",255; end;
case 12:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Mace Mastery' style!";
mes "A lot of care goes into making";
mes "that tussled hair say, 'I don't";
@@ -261,7 +261,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "stockings...";
close2; cutin "",255; end;
case 13:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Thunder Storm' style!";
mes "This hot, flamboyant hairstyle";
mes "flares out wildly like thunder.";
@@ -276,7 +276,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "that it can't be cute.";
close2; cutin "",255; end;
case 14:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Encore' style!";
mes "The elegant, flowing locks";
mes "fit well with Bards, or men who";
@@ -291,7 +291,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "with glasses.";
close2; cutin "",255; end;
case 15:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Grimtooth' style!";
mes "Spiky and unkempt, this style";
mes "is a popular counterculture";
@@ -308,7 +308,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "foreheads and cheekbones.";
close2; cutin "",255; end;
case 16:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Blitz Beat' style!";
mes "A funky and lively fashion,";
mes "this style was developed for a";
@@ -325,7 +325,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "lets their hair get trapped?";
close2; cutin "",255; end;
case 17:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Find Ore' style!";
mes "It's a practical, economical look";
mes "that is popular among Blacksmiths.";
@@ -342,7 +342,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "Blacksmith favorite.";
close2; cutin "",255; end;
case 18:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Fire Pillar' style!";
mes "It's a trendy look, in which";
mes "you cover one eye for that";
@@ -359,7 +359,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "looks great with Mage Hats.";
close2; cutin "",255; end;
case 19:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Guillotine Fist'";
mes "style! The smooth, slicked back";
mes "pompadour shows that you're";
@@ -437,7 +437,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "I shall proceed with your request.";
mes "Would you mind?";
next;
- if(select("No, I don't mind.:Yes, let me choose another one.") == 1) {
+ if(select("No, I don't mind.", "Yes, let me choose another one.") == 1) {
if(getlook(6) == 0) {
mes "[Veronica]";
mes "Oh, my, you haven't dyed your hair";
@@ -446,7 +446,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "Oh well, I will do it for free.";
mes "So what kind of color would you like?";
next;
- switch(select("Red.:Yellow.:Purple.:Orange.:Green.:Blue.:White.:Dark Brown.:Cancel.")) {
+ switch(select("Red.", "Yellow.", "Purple.", "Orange.", "Green.", "Blue.", "White.", "Dark Brown.", "Cancel.")) {
case 1:
.@pallete = 8;
break;
@@ -529,7 +529,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
}
L_cutin:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
if(getarg(0) < 10)
cutin "hair_m_0"+getarg(0),4;
else
@@ -558,7 +558,7 @@ alberta,33,141,7 script Roving Hair Dresser 4_M_BARBER,{
mes "waiting to be transformed into";
mes "works of magnificent art~!";
next;
- switch(select("What are you?:Do my hair, please!:.....")) {
+ switch(select("What are you?", "Do my hair, please!", ".....")) {
case 1:
mes "[Rui Vishop]";
mes "Do you not know that I, Rui";
@@ -658,7 +658,7 @@ alberta,33,141,7 script Roving Hair Dresser 4_M_BARBER,{
mes "stupid hair dresser to";
mes "do her clumsy work on you...";
next;
- if(select("No, please do my hair.:Umm, I changed my mind.") ==1 ) {
+ if(select("No, please do my hair.", "Umm, I changed my mind.") ==1 ) {
mes "[Rui Vishop]";
mes "O~k~a~y!";
mes "Now, let us begin~!";
@@ -713,7 +713,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{
mes "shy, tell me exactly how you";
mes "want me to make you glamorous~";
next;
- switch(select("Check all hairstyles:Change hairstyle:Cancel")) {
+ switch(select("Check all hairstyles", "Change hairstyle", "Cancel")) {
case 1:
mes "[Prince Shammi]";
mes "Oh, would you like to";
@@ -723,10 +723,10 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{
mes "[Prince Shammi]";
mes "Please, oh please, choose from the following styles and I will show you a preview.";
next;
- switch(select("Old Hairstyles:New Hairstyles")) {
+ switch(select("Old Hairstyles", "New Hairstyles")) {
case 1:
- if (Sex == 1) {
- switch(select("Petite Style:Executioner Style:Prince Style:Deviace Style:Cancel")) {
+ if (Sex == SEX_MALE) {
+ switch(select("Petite Style", "Executioner Style", "Prince Style", "Deviace Style", "Cancel")) {
case 1:
cutin "hair_m_20",4;
mes "[Prince Shammi]";
@@ -777,7 +777,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{
}
}
else {
- switch(select("Spring Rabbit Style:Harpy Style:Medusa Style:Isis Style:Cancel")) {
+ switch(select("Spring Rabbit Style", "Harpy Style", "Medusa Style", "Isis Style", "Cancel")) {
case 1:
cutin "hair_f_20",4;
mes "[Prince Shammi]";
@@ -830,8 +830,8 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{
}
break;
case 2:
- if (Sex == 1) {
- switch(select("Emergency Heal Perm:Aura Blade Cut:Power Swing:Renovatio Cut:Cancel")) {
+ if (Sex == SEX_MALE) {
+ switch(select("Emergency Heal Perm", "Aura Blade Cut", "Power Swing", "Renovatio Cut", "Cancel")) {
case 1:
cutin "hair_m_24",4;
mes "[Prince Shammi]";
@@ -870,7 +870,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{
}
}
else {
- switch(select("Assumptio Perm:Soul Changer Cut:X Tornado Cut:Oratio Cut:Cancel")) {
+ switch(select("Assumptio Perm", "Soul Changer Cut", "X Tornado Cut", "Oratio Cut", "Cancel")) {
case 1:
cutin "hair_f_24",4;
mes "[Prince Shammi]";
@@ -955,7 +955,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{
mes "Here's a list of the style names just in case you need them~";
next;
mes "[Prince Shammi]";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "No. 20: Petite Style";
mes "No. 21: Executioner Style";
mes "No. 22: Prince Style";
@@ -995,7 +995,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{
mes "you soooooooo beautiful!";
close;
}
- else if (getlook(VAR_HEAD) == .@input) {
+ else if (getlook(LOOK_HAIR) == .@input) {
mes "[Prince Shammi]";
mes "Oh dear me, you're not";
mes "going to waste money for";
@@ -1006,7 +1006,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{
close;
}
else {
- if (Sex == 1)
+ if (Sex == SEX_MALE)
cutin "hair_m_"+.@input+".BMP",4;
else
cutin "hair_f_"+.@input+".BMP",4;
@@ -1015,9 +1015,9 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{
mes "hairstyle that you wanted?";
mes "This is No. "+.@input+", by the way.";
next;
- switch(select("Yes.:No.")) {
+ switch(select("Yes.", "No.")) {
case 1:
- if (getlook(VAR_HEADPALETTE) == 0) {
+ if (getlook(LOOK_HAIR_COLOR) == 0) {
mes "[Prince Shammi]";
mes "Oh, Sweet Christmas,";
mes "I almost forgot! Would";
@@ -1026,7 +1026,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{
mes "a part of my service, so";
mes "please choose a color~";
next;
- switch(select("Red:Yellow:Purple:Orange:Green:Blue:White:Dark Brown")) {
+ switch(select("Red", "Yellow", "Purple", "Orange", "Green", "Blue", "White", "Dark Brown")) {
case 1:
.@headpalette = 8;
break;
@@ -1072,14 +1072,14 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{
delitem Long_Hair,100;
delitem Golden_Hair,100;
delitem Glossy_Hair,100;
- setlook VAR_HEAD,.@input;
- setlook VAR_HEADPALETTE,.@headpalette;
+ setlook LOOK_HAIR,.@input;
+ setlook LOOK_HAIR_COLOR,.@headpalette;
mes "[Prince Shammi]";
mes "Well, we're all finished!";
mes "And my, oh my, you look even";
mes "more fabulous that I thought";
mes "you would! Oh, I can't believe";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "how tough and elegant you are~";
mes "So ruggedly manly and handsome!";
}
@@ -1130,7 +1130,7 @@ lhz_in02,91,155,5 script Assistant Beautician#li 4_F_LGTGIRL,{
mes "H-h-h-h-h-hello! Can";
mes "I help you with anything?";
next;
- switch(select("What do you do?:Please change my hairstyle.:Who is Prince Shammi?")) {
+ switch(select("What do you do?", "Please change my hairstyle.", "Who is Prince Shammi?")) {
case 1:
mes "[Assistant Beautician]";
mes "Oh! Me...? I'm";
@@ -1191,7 +1191,7 @@ lhz_in02,91,155,5 script Assistant Beautician#li 4_F_LGTGIRL,{
mes "up for the material expenses.";
mes "Is that okay with you?";
next;
- switch(select("Of course~:On second thought...")) {
+ switch(select("Of course~", "On second thought...")) {
case 1:
mes "[Assistant Beautician]";
mes "Great! Now, please";
@@ -1221,7 +1221,7 @@ lhz_in02,91,155,5 script Assistant Beautician#li 4_F_LGTGIRL,{
mes "So this is the";
mes "style you want me";
mes "to try to do for you?";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
if (.@input < 10)
cutin "hair_m_0"+.@input+".BMP",4;
else
@@ -1234,7 +1234,7 @@ lhz_in02,91,155,5 script Assistant Beautician#li 4_F_LGTGIRL,{
cutin "hair_f_"+.@input+".BMP",4;
}
next;
- switch(select("Yes, let's try it~:Cancel.")) {
+ switch(select("Yes, let's try it~", "Cancel.")) {
case 1:
break;
case 2:
@@ -1272,8 +1272,8 @@ lhz_in02,91,155,5 script Assistant Beautician#li 4_F_LGTGIRL,{
mes "^333333*Pant Pant Pant*^000000";
next;
Zeny -= 250000;
- setlook VAR_HEAD,.@style_r;
- setlook VAR_HEADPALETTE,.@color_r;
+ setlook LOOK_HAIR,.@style_r;
+ setlook LOOK_HAIR_COLOR,.@color_r;
mes "[Assistant Beautician]";
mes "Bwahahaha! Success!";
if (.@input == .@style_r) {