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Diffstat (limited to 'npc/merchants/grandpa_pharmacist.txt')
-rw-r--r-- | npc/merchants/grandpa_pharmacist.txt | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/npc/merchants/grandpa_pharmacist.txt b/npc/merchants/grandpa_pharmacist.txt new file mode 100644 index 000000000..055e9e53c --- /dev/null +++ b/npc/merchants/grandpa_pharmacist.txt @@ -0,0 +1,163 @@ +//===== eAthena Script ======================================= +//= Grandpa Pharmacist +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= Trade in items for potions +//=============================== +//= Breakdown of arguments used +//= arg(0): first item id# +//= arg(1): 2nd item id# if needed, or else use 0 +//= arg(2): zeny cost +//= arg(3): potion id# +//= arg(4): potion name +//===== Additional Comments: ================================= +//= Fully working +//= 1.1 Negative input bug fixed [Lupus] +//= 1.2 Created a subfunc for the potion making part. Added more +//= input/zeny exploit checks. Added Lupus's "loopless" technique.[kobra_k88] +//============================================================ + + +alberta_in.gat,16,28,4 script Grampa Pharmacist 61, +{ + mes "[Grampa Pharmacist]"; + mes "Hmmm... what do you want...?"; + next; + menu "Make Potion",M_Make, "Talk",M_Talk, "Information",M_Info, "Cancel",M_End; + + M_Make: + mes "[Grampa Pharmacist]"; + mes "Did you prepare all the items needed? If so what potion do you want?"; + M_Menu: + next; + menu "Red Potion",M_0, "Orange Potion",M_1, "Yellow Potion",M_2, + "White Potion",M_3, "Blue Potion",M_4, "Green Potion",M_5, + "Nah, I change my mind.",M_End; + + M_0: + callsub sF_Make, 507, 0, 2, 501, "red"; + goto M_Menu; + M_1: + callsub sF_Make, 507, 508, 5, 502, "orange"; + goto M_Menu; + M_2: + callsub sF_Make, 508, 0, 10, 503, "yellow"; + goto M_Menu; + M_3: + callsub sF_Make, 509, 0, 20, 504, "white"; + goto M_Menu; + M_4: + callsub sF_Make, 510, 0, 30, 505, "blue"; + goto M_Menu; + M_5: + callsub sF_Make, 511, 0, 3, 506, "green"; + goto M_Menu; + + M_Talk: + mes "[Grampa Pharmacist]"; + mes "The right type of medicinal Herbs can replenish a person's HP or SP"; + mes ". ~Sigh~ I'm starting to reminisce about my youth.... a sign that I"; + mes "must be getting old....."; + next; + mes "[Grampa Pharmacist]"; + mes "... A potion is merely an, 'easy to use', form of medicinal Herbs"; + mes "..... nothing more and nothing less."; + close; + M_Info: + mes "[Grampa Pharmacist]"; + mes "~Sigh~... you young ones can be quite bothersome.. Fine, I will"; + mes "explain to you how potions work...."; + next; + mes "[Grampa Pharmacist]"; + mes "Though the bennefits from consuming the various Herbs found around"; + mes "Rune-Midgard are great... by refining them into potions, the"; + mes "effects of the Herbs are dramatically enhanced."; + next; + mes "[Grampa Pharmacist]"; + mes "The process of refining herbs into potions is a special one that I"; + mes "created. For a small fee I can make any potion you desire."; + next; + mes "[Grampa Pharmacist]"; + mes "^FF5533Red Potion^000000 - 2 Red Herbs, 1 Empty Bottle, 2 Zeny fee."; + mes "^FF8000Orange Potion^000000 - 1 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 Zeny fee."; + mes "^E8CF20Yellow Potion^000000 - 2 Yellow Herbs, 1 Empty Bottle, 10 Zeny fee."; + next; + mes "[Grampa Pharmacist]"; + mes "^999999White Potion^000000 - 2 White Herbs, 1 Empty Bottle, 20 Zeny fee."; + mes "^3355FFBlue Potion^000000 - 2 Blue Herbs, 1 Empty Bottle, 30 Zeny fee."; + mes "^00B000Green Potion^000000 - 2 Green Herbs, 1 Empty Bottle, 3 Zeny fee."; + close; + M_End: + mes "[Grampa Pharmacist]"; + mes "Didn't you have something to say?!"; + close; + +// Subfunction for making potions +//================================ +sF_Make: + set @herbnum, 2; + if(getarg(1) != 0) set @herbnum, 1; + if(countitem(getarg(0)) < @herbnum) goto L_NdHerbs; + if((countitem(getarg(1)) < @herbnum) && (getarg(1) != 0)) goto L_NdHerbs; + if(countitem(713) < 1) goto L_NdBottle; + if(Zeny < getarg(2)) goto L_NdZeny; + + mes "[Grampa Pharmacist]"; + mes "How many?"; + next; + menu "As many as possible.",sM_0a, "I will set the amount.",sM_0b, "Nah, forget about it",M_End; + + sM_0a: + set @amount, 1000; + if(zeny/getarg(2) < @amount) set @amount, zeny/getarg(2); + if(countitem(getarg(0))/@herbnum < @amount) set @amount, countitem(getarg(0))/@herbnum; + if((countitem(getarg(1))/@herbnum < @amount) && (countitem(getarg(1)) != 0)) set @amount, countitem(getarg(1))/@herbnum; + if(countitem(713) < @amount) set @amount, countitem(713); + if(@amount > 0) goto L_End; + mes "[Grampa Pharmacist]"; + mes "Jeez... you don't even have the right items....."; + close; + + sM_0b: + input @amount; + if(@amount<1 || @amount>1000) goto L_BadAmnt; + if(countitem(getarg(0))/@herbnum < @amount) goto L_NdHerbs; + if((countitem(getarg(1))/@herbnum < @amount) && (countitem(getarg(1)) != 0)) goto L_NdHerbs; + if(countitem(713) < @amount) goto L_NdBottle; + if(Zeny < (getarg(2)*@amount)) goto L_NdZeny; + + L_End: + mes "[Grampa Pharmacist]"; + mes "Here are your " +getarg(4)+ " potions."; + delitem getarg(0), (@amount*@herbnum); + if(getarg(1) != 0) delitem getarg(1), (@amount*@herbnum); + delitem 713, @amount; + set Zeny, Zeny - (getarg(2)*@amount); + getitem getarg(3), @amount; + close; + + L_NdBottle: + mes "[Grampa Pharmacist]"; + mes "You don't have enough empty bottles to put the medicine in you idiot!!"; + return; + + L_NdHerbs: + mes "[Grampa Pharmacist]"; + mes "You rascal! What did you expect from me? You didn't even bring all of the right herbs!"; + return; + + L_NdZeny: + mes "[Grampa Pharmacist]"; + mes "You don't have enough zeny for that many potions."; + return; + + L_BadAmnt: + mes "[Grampa Pharmacist]"; + mes "What?! That's not a valid amount!"; + return; +} |