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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) rAthena Team
-//= Copyright (C) Euphy
-//= Copyright (C) eAthena Team
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) MasterOfMuppets
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Elemental Stone Trader
-//================= Description ===========================================
-//= Trade impure types of elemental stones for pure ones.
-//================= Current Version =======================================
-//= 1.1
-//=========================================================================
-
-ama_in02,61,27,7 script Alchemist#ama 4_M_ALCHE_B,{
- mes "[Laspuchin Gregory]";
- mes "KeekeekeeKeheheh.";
- mes "This is amazing!";
- mes "The results are extraordinary!!";
- next;
- mes "[Laspuchin Gregory]";
- mes "Using my skills in this distant";
- mes "land was unexpected...";
- mes "Keheheh... The lord of palace";
- mes "was quite accomodating.";
- next;
- mes "[Laspuchin Gregory]";
- mes "Oops, I better be careful...";
- mes "If the guild finds out my";
- mes "location, stupid Myster will";
- mes "get mad at me. Kehehehkeh...";
- next;
- mes "[Laspuchin Gregory]";
- mes "What? Wanna say something?";
- mes "If you are here for tourism,";
- mes "enjoy your day off, then go back to your hometown.";
- mes "Keekeekee... Or else,";
- mes "I will let you taste my acid bottle...!";
- next;
- if (select("Please, excuse me", "Do you need help?") == 1) {
- mes "[Laspuchin Gregory]";
- mes "Keheheh... Did you hear";
- mes "what I said? It would be";
- mes "better to forget...";
- mes "Keekeekeekeekee...";
- close;
- }
- mes "[Laspuchin Gregory]";
- mes "Help, eh?...";
- mes "Now that I think about it...";
- mes "I need some items right now...";
- mes "Keeheeheekeehee...";
- next;
- mes "[Laspuchin Gregory]";
- mes "Sir Laspuchin needs some";
- mes "enchant stones for an experiment.";
- mes "I will use it efficiently...";
- mes "Do you have them now?";
- next;
- if (select("Nope", "I got some") == 1) {
- mes "[Laspuchin Gregory]";
- mes "Then, find 8 stones of one kind.";
- mes "If you bring 8 of one kind of";
- mes "enchant stones, I will change it";
- mes "to a better one...";
- next;
- mes "[Laspuchin Gregory]";
- mes "Then, find 8 stones of one kind.";
- mes "not the round gemstones but";
- mes "enchant stones.";
- mes "If you bring the wrong stones,";
- mes "I will throw a flame bottle!";
- next;
- mes "[Laspuchin Gregory]";
- mes "Bring me stones, slave~!!";
- mes "And keep your promise! Kehehehkehkeh...";
- close;
- }
- mes "[Laspuchin Gregory]";
- mes "Uh-huh, what did you bring?";
- next;
- setarray .@items[1],995,997,994,996;
- .@i = .@items[select("Mystic Frozen", "Great Nature", "Flame Heart", "Rough Wind")];
- mes "[Laspuchin Gregory]";
- if (countitem(.@i) > 7) {
- mes "I will take 8 of them and";
- mes "give you an enchant stone.";
- mes "How's that sound?";
- mes "Keheheh.....";
- next;
- mes "[Laspuchin Gregory]";
- mes "HeeHee, what do you want? Choose one!";
- next;
- .@menu$ = "";
- for(.@j = 1; .@j < 5; ++.@j) {
- if (.@items[.@j] != .@i) .@menu$ += getitemname(.@items[.@j]);
- .@menu$ += ":";
- }
- .@menu$ += "Cancel the trade";
- .@j = select(.@menu$);
- mes "[Laspuchin Gregory]";
- if (.@j == 5) {
- mes "Oh, well.";
- mes "Don't tell anyone about my location...";
- mes "Keheheh...after all, you did promise~";
- close;
- }
- else if (.@j == 4) {
- if (countitem(.@i) > 11) {
- delitem .@i,12;
- getitem 996,1;
- mes "Kehhehheh, You know something?";
- mes "I don't have many of those";
- mes "so I'm going to take ^0000FF12^000000 of yours, okay?";
- mes "Of course, it is okay.";
- mes "It is an honor to help Laspuchin!";
- close;
- }
- mes "Keheheh, You know something.";
- mes "I don't have many of these so";
- mes "I can't just get 8 of yours.";
- mes "If you want to change them to Rough Wind,";
- mes "bring me 4 more stones. 8 + 4 = 12...";
- mes "Requires ^0000FF12^000000 stones.";
- next;
- mes "[Laspuchin Gregory]";
- mes "Bring me stones, slave~!!";
- mes "And keep your promise! Kehheheheheh...";
- close;
- }
- else {
- delitem .@i,8;
- getitem .@items[.@j],1;
- mes "Keheheh! You've chosen a good one!";
- mes "Use it well...";
- mes "Bring me other stones if you have them!";
- close;
- }
- } else if (countitem(.@i)) {
- mes "You can't help Laspuchin with just a couple";
- mes "of enchant stones... I said 8!";
- mes "Bring me just 8 stones!";
- mes "Keheheh.....";
- next;
- mes "[Laspuchin Gregory]";
- mes "Bring me stones, slave~!!";
- mes "And keep your promise! Keheheheheh...";
- close;
- }
- mes "Keheheh~ Check your pockets";
- mes "before you tell me";
- mes "how foolish you are.....";
- next;
- mes "[Laspuchin Gregory]";
- mes "Bring me stones! You said you are going to help me!";
- mes "Keep your promises! Kehehehkehkeh...";
- close;
-}