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-rw-r--r--npc/merchants/clothes_dyer.txt32
1 files changed, 16 insertions, 16 deletions
diff --git a/npc/merchants/clothes_dyer.txt b/npc/merchants/clothes_dyer.txt
index 34c7fb7b2..431a51cab 100644
--- a/npc/merchants/clothes_dyer.txt
+++ b/npc/merchants/clothes_dyer.txt
@@ -50,7 +50,7 @@ function Dyes;
mes .n$;
mes "How may I assist you?";
next;
- switch(select("- Talk:- Dye Clothing:- Price List:- ^777777Cancel^000000")) {
+ switch(select("- Talk", "- Dye Clothing", "- Price List", "- ^777777Cancel^000000")) {
case 1:
mes .n$;
mes "Life may have gotten a bit better, but when I look at all of the orders I've received... Whew!";
@@ -89,40 +89,40 @@ function Dyes;
// Colors: [1]Orange, [2]Violet, [3]Red, [4]Black, [5]Green, [6]Blue, [7]White, [8]Yellow
switch(BaseJob) {
case Job_Novice:
- if (Sex) Dyes(4,1,6,2,5,3); else Dyes(6,1,3,2,5,3,4,4);
+ if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(6,1,3,2,5,3,4,4);
case Job_Swordman:
- if (Sex) Dyes(4,1,6,2,5,3); else Dyes(3,1,5,3,4,4);
+ if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(3,1,5,3,4,4);
case Job_Mage:
- if (Sex) Dyes(3,1,2,2,1,3,7,4); else Dyes(3,1,2,2,7,3,4,4);
+ if (Sex == SEX_MALE) Dyes(3,1,2,2,1,3,7,4); else Dyes(3,1,2,2,7,3,4,4);
case Job_Archer:
- if (Sex) Dyes(4,1,2,2,5,3); else Dyes(3,1,5,2,7,3,4,4);
+ if (Sex == SEX_MALE) Dyes(4,1,2,2,5,3); else Dyes(3,1,5,2,7,3,4,4);
case Job_Acolyte:
- if (Sex) Dyes(6,1,3,2,7,3,4,4); else Dyes(3,1,5,3,4,4);
+ if (Sex == SEX_MALE) Dyes(6,1,3,2,7,3,4,4); else Dyes(3,1,5,3,4,4);
case Job_Merchant:
- if (Sex) Dyes(4,1,6,2,5,3); else Dyes(2,1,5,3,4,4);
+ if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(2,1,5,3,4,4);
case Job_Thief:
- if (Sex) Dyes(5,1,3,2,7,4); else Dyes(3,1,7,3,4,4);
+ if (Sex == SEX_MALE) Dyes(5,1,3,2,7,4); else Dyes(3,1,7,3,4,4);
case Job_Knight:
case Job_Crusader:
- if (Sex) Dyes(2,1,3,3,4,4); else Dyes(6,1,7,3,4,4);
+ if (Sex == SEX_MALE) Dyes(2,1,3,3,4,4); else Dyes(6,1,7,3,4,4);
case Job_Priest:
case Job_Monk:
- if (Sex) Dyes(6,1,5,2,3,3,7,4); else Dyes(3,1,5,2,7,3,4,4);
+ if (Sex == SEX_MALE) Dyes(6,1,5,2,3,3,7,4); else Dyes(3,1,5,2,7,3,4,4);
case Job_Wizard:
case Job_Sage:
- if (Sex) Dyes(6,1,5,3,4,4); else Dyes(3,1,6,2,7,3,5,4);
+ if (Sex == SEX_MALE) Dyes(6,1,5,3,4,4); else Dyes(3,1,6,2,7,3,5,4);
case Job_Blacksmith:
case Job_Alchemist:
- if (Sex) Dyes(4,4,5,2,7,3); else Dyes(3,1,5,2,2,3,4,4);
+ if (Sex == SEX_MALE) Dyes(4,4,5,2,7,3); else Dyes(3,1,5,2,2,3,4,4);
case Job_Hunter:
case Job_Bard:
case Job_Dancer:
- if (Sex) Dyes(4,1,6,2,5,3); else Dyes(6,1,5,3,2,4);
+ if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(6,1,5,3,2,4);
case Job_Assassin:
case Job_Rogue:
- if (Sex) Dyes(6,1); else Dyes(4,1,8,2,7,3);
+ if (Sex == SEX_MALE) Dyes(6,1); else Dyes(4,1,8,2,7,3);
case Job_SuperNovice:
- if (Sex) Dyes(2,1,6,2,5,3,4,4); else Dyes(6,1,3,2,5,3,4,4);
+ if (Sex == SEX_MALE) Dyes(2,1,6,2,5,3,4,4); else Dyes(6,1,3,2,5,3,4,4);
default:
mes "Wow, I've never seen clothes like that before! I'm sorry, but I don't think I can paint it.";
close;
@@ -165,7 +165,7 @@ function Dyes {
mes "the default for free.";
mes "Are you sure?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes .n$;
setlook 7,0;