diff options
Diffstat (limited to 'npc/merchants/clothes_dyer.txt')
-rw-r--r-- | npc/merchants/clothes_dyer.txt | 776 |
1 files changed, 388 insertions, 388 deletions
diff --git a/npc/merchants/clothes_dyer.txt b/npc/merchants/clothes_dyer.txt index 976d96dcb..8f179ae80 100644 --- a/npc/merchants/clothes_dyer.txt +++ b/npc/merchants/clothes_dyer.txt @@ -1,388 +1,388 @@ -//===== eAthena Script =======================================
-//= Clothes Dyer
-//===== By: ==================================================
-//= Usnul
-//===== Current Version: =====================================
-//= 2.4
-//===== Compatible With: =====================================
-//= eAthena 1.0+
-//===== Description: =========================================
-//= Clothes dyer with standard palletes
-//===== Additional Comments: =================================
-//= Fully working
-//= 2.1 Shortened some labels to make this script loading,
-//= Added Black+White Colors desc [Lupus]
-//= 2.1a - added adv classes + abby class support [Lupus]
-//= 2.2 – Spell checked. [Nexon]
-//= 2.3 - Fixed dis $hit! [Poki#3]
-//= 2.4 - Disabled cloth dyeing since it's not implemented
-// on official servers and cause your client to crash
-// [Playtester]
-//============================================================
-//Note: To enable it, replace L_Busy with L_Dye
-//============================================================
-
-
-// Dyer Ginedin Rephere ---------------------------------------------------
-prt_in.gat,284,168,2 script Dyer Ginedin Rephere 55,{
- mes "[Dyer Ginedin Rephere]";
- mes "11... 12... Mmm... good. I think I'll be able to finish before tonight’s party. Oh! I didn't notice that you were here. Anyway how may I assist you?";
-M_Menu:
- next;
- menu "-Talk",L_Talk,"-Dye Clothing",L_Busy,"-Price list",L_PriceList,"-Cancel",L_End;
-
-L_Talk:
- mes "[Dyer Ginedin Rephere]";
- mes "Life may have gotten a little better.... but when I look at all of the orders I've received... Whew!";
- mes "It seems that the young women of Rune Midgard must be very well off these days.";
- next;
- mes "[Dyer Ginedin Rephere]";
- mes "Not that I think that they are indulging in anything luxurious mind you.";
- mes "I don't think there is anything wrong with the pursuit of beauty and being fashionable.";
- next;
- mes "[Dyer Ginedin Rephere]";
- mes "For us humans, who have no colorful fur or decorative scales, clothes are one of the few ways we have to display our personality, style, and beauty.";
- next;
- mes "[Dyer Ginedin Rephere]";
- mes "Haha... When I think about it, I really feel that my job is worthwhile. I believe that I provide a service that the people desire.";
- next;
- mes "[Dyer Ginedin Rephere]";
- mes "Can you feel it too? The energy that is released when rough fabric and leather are brought to life with color?.....";
- next;
- mes "[Dyer Ginedin Rephere]";
- mes "Although the process is very tedious and time consuming, the joy and happiness I feel when a dress is finished.....";
- mes "more than makes up for all of the hard work!!";
- goto M_Menu;
-
-L_Dye:
- mes "[Dyer Ginedin Rephere]";
- mes "Oh... you need my work? Well... okay sounds good.";
- next;
- mes "[Dyer Ginedin Rephere]";
- mes "Please choose a color that suits you.";
- next;
- if(Sex==0) goto Female_dye;
-//=================================
-// Clothing Dyeing for Males
-//=================================
-
-Male_dye:
- if(BaseJob==Job_Novice || BaseJob==Job_Novice_High || BaseJob==Job_Baby) goto L_Novice_M;
- if(BaseJob==Job_Swordman || BaseJob==Job_Swordman_High || BaseJob==Job_Baby_Swordman) goto L_Swordman_M;
- if(BaseJob==Job_Mage || BaseJob==Job_Mage_High || BaseJob==Job_Baby_Mage) goto L_Mage_M;
- if(BaseJob==Job_Archer || BaseJob==Job_Archer_High || BaseJob==Job_Baby_Archer) goto L_Archer_M;
- if(BaseJob==Job_Acolyte || BaseJob==Job_Acolyte_High || BaseJob==Job_Baby_Acolyte) goto L_Acolyte_M;
- if(BaseJob==Job_Merchant || BaseJob==Job_Merchant_High || BaseJob==Job_Baby_Merchant) goto L_Merchant_M;
- if(BaseJob==Job_Thief || BaseJob==Job_Thief_High || BaseJob==Job_Baby_Thief) goto L_Thief_M;
- if(BaseJob==Job_Knight || BaseJob==Job_Knight2 || BaseJob==Job_Crusader || BaseJob==Job_Crusader2 || BaseJob==Job_Lord_Knight || BaseJob==Job_Lord_Knight2 || BaseJob==Job_Paladin || BaseJob==Job_Paladin2 || BaseJob==Job_Stalker || BaseJob==Job_Baby_Knight || BaseJob==Job_Baby_Knight2 || BaseJob==Job_Baby_Crusader || BaseJob==Job_Baby_Crusader2) goto L_Swordman2_M;
- if(BaseJob==Job_Priest || BaseJob==Job_Monk || BaseJob==Job_High_Priest || BaseJob==Job_Champion || BaseJob==Job_Baby_Priest || BaseJob==Job_Baby_Monk) goto L_Acolyte2_M;
- if(BaseJob==Job_Wizard || BaseJob==Job_High_Wizard || BaseJob==Job_Baby_Wizard) goto L_Mage2_M;
- if(BaseJob==Job_Blacksmith || BaseJob==Job_Alchem || BaseJob==Job_Whitesmith || BaseJob==Job_Creator || BaseJob==Job_Baby_Blacksmith || BaseJob==Job_Baby_Alchem) goto L_Merchant2_M;
- if(BaseJob==Job_Hunter || BaseJob==Job_Bard || BaseJob==Job_Sniper || BaseJob==Job_Clown || BaseJob==Job_Baby_Hunter || BaseJob==Job_Baby_Bard) goto L_Archer2_M;
- if(BaseJob==Job_Assassin || BaseJob==Job_Rogue || BaseJob==Job_Assassin_Cross || BaseJob==Job_Baby_Assassin || BaseJob==Job_Baby_Rogue) goto L_Thief2_M;
- if(BaseJob==Job_SuperNovice || BaseJob==Job_Super_Baby) goto L_Super_Novice_M;
- goto sL_Sorry;
-//NOTE: Although Sages have pellets, they color non existent piece's of clothing. They are not listed, so players won't waste their items and zeny.
-//Professors also have a problem <.< The only thing that changes is a part of there Fox scarf. The Stalker Placement is not a bug!
-
-L_Novice_M:
- set @black, 1;
- set @blue, 2;
- set @green, 3;
- menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End;
-L_Swordman_M:
- set @black, 1;
- set @blue, 2;
- set @green, 3;
- menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End;
-L_Mage_M:
- set @red, 1;
- set @violet, 2;
- set @orange, 3;
- set @white, 4;
- menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Violet",L_Dye_Violet,"- Orange",L_Dye_Orange,"- White",L_Dye_White,"- Cancel",L_End;
-L_Archer_M:
- set @black, 1;
- set @violet, 2;
- set @green, 3;
- menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Violet",L_Dye_Violet,"- Green",L_Dye_Green,"- Cancel",L_End;
-L_Acolyte_M:
- set @blue, 1;
- set @red, 2;
- set @white, 3;
- set @black, 4;
- menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End;
-L_Merchant_M:
- set @black, 1;
- set @blue, 2;
- set @green, 3;
- menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End;
-L_Thief_M:
- set @green, 1;
- set @red, 2;
- set @white, 4;
- menu "- Default",L_Dye_Default,"- Green",L_Dye_Green,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Cancel",L_End;
-L_Swordman2_M:
- set @violet, 1;
- set @red, 3;
- set @black, 4;
- menu "- Default",L_Dye_Default,"- Violet",L_Dye_Violet,"- Red",L_Dye_Red,"- Black",L_Dye_Black,"- Cancel",L_End;
-L_Acolyte2_M:
- set @blue, 1;
- set @green, 2;
- set @red, 3;
- set @white, 4;
- menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Cancel",L_End;
-L_Mage2_M:
- set @blue, 1;
- set @green, 3;
- set @black, 4;
- menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End;
-L_Merchant2_M:
- set @black, 1;
- set @green, 2;
- set @white, 3;
- menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Cancel",L_End;
-L_Archer2_M:
- set @black, 1;
- set @blue, 2;
- set @green, 3;
- menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End;
-L_Thief2_M:
- set @blue, 1;
- menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Cancel",L_End;
-L_Super_Novice_M:
- set @violet, 1;
- set @blue, 2;
- set @green, 3;
- set @black, 4;
- menu "- Default",L_Dye_Default,"- Violet",L_Dye_Violet,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End;
-
-
-//=================================
-// Clothing Dyeing for Females
-//=================================
-Female_dye:
- if(BaseJob==Job_Novice || BaseJob==Job_Novice_High || BaseJob==Job_Baby) goto L_Novice_F;
- if(BaseJob==Job_Swordman || BaseJob==Job_Swordman_High || BaseJob==Job_Baby_Swordman) goto L_Swordman_F;
- if(BaseJob==Job_Mage || BaseJob==Job_Mage_High || BaseJob==Job_Baby_Mage) goto L_Mage_F;
- if(BaseJob==Job_Archer || BaseJob==Job_Archer_High || BaseJob==Job_Baby_Archer) goto L_Archer_F;
- if(BaseJob==Job_Acolyte || BaseJob==Job_Acolyte_High || BaseJob==Job_Baby_Acolyte) goto L_Acolyte_F;
- if(BaseJob==Job_Merchant || BaseJob==Job_Merchant_High || BaseJob==Job_Baby_Merchant) goto L_Merchant_F;
- if(BaseJob==Job_Thief || BaseJob==Job_Thief_High || BaseJob==Job_Baby_Thief) goto L_Thief_F;
- if(BaseJob==Job_Knight || BaseJob==Job_Knight2 || BaseJob==Job_Crusader || BaseJob==Job_Crusader2 || BaseJob==Job_Lord_Knight || BaseJob==Job_Lord_Knight2 || BaseJob==Job_Paladin || BaseJob==Job_Paladin2 || BaseJob==Job_Stalker || BaseJob==Job_Baby_Knight || BaseJob==Job_Baby_Knight2 || BaseJob==Job_Baby_Crusader || BaseJob==Job_Baby_Crusader2) goto L_Swordman2_F;
- if(BaseJob==Job_Priest || BaseJob==Job_Baby_Priest) goto L_Acolyte2_F;
- if(BaseJob==Job_Wizard || BaseJob==Job_Sage || BaseJob==Job_High_Wizard || BaseJob==Job_Professor || BaseJob==Job_Baby_Wizard || BaseJob==Job_Baby_Sage) goto L_Mage2_F;
- if(BaseJob==Job_Blacksmith || BaseJob==Job_Alchem || BaseJob==Job_Whitesmith || BaseJob==Job_Creator || BaseJob==Job_Baby_Blacksmith || BaseJob==Job_Baby_Alchem) goto L_Merchant2_F;
- if(BaseJob==Job_Hunter || BaseJob==Job_Dancer || BaseJob==Job_Sniper || BaseJob==Job_Gypsy || BaseJob==Job_Baby_Hunter || BaseJob==Job_Baby_Dancer) goto L_Archer2_F;
- if(BaseJob==Job_Assassin || BaseJob==Job_Baby_Assassin) goto L_Thief2_F;
- if(BaseJob==Job_Rogue || BaseJob==Job_Assassin_Cross || BaseJob==Job_Baby_Rogue) goto L_Thief3_F;
- if(BaseJob==Job_SuperNovice || BaseJob==Job_Super_Baby) goto L_Super_Novice_F;
- goto sL_Sorry;
-//NOTE: Same problems as with Males. This time: Monk, High Priest, Champion.
-//Rogue and Assassin Cross have her own check, because the default dye is black <.< The Stalker Placement is not a bug!
-
-L_Novice_F:
- set @blue, 1;
- set @red, 2;
- set @green, 3;
- set @black, 4;
- menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End;
-L_Swordman_F:
- set @red, 1;
- set @green, 3;
- set @black, 4;
- menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End;
-L_Mage_F:
- set @red, 1;
- set @violet, 2;
- set @white, 3;
- set @black, 4;
- menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Violet",L_Dye_Violet,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End;
-L_Archer_F:
- set @red, 1;
- set @green, 2;
- set @white, 3;
- set @black, 4;
- menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End;
-L_Acolyte_F:
- set @red, 1;
- set @green, 3;
- set @black, 4;
- menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End;
-L_Merchant_F:
- set @violet, 1;
- set @green, 3;
- set @black, 4;
- menu "- Default",L_Dye_Default,"- Violet",L_Dye_Violet,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End;
-L_Thief_F:
- set @red, 1;
- set @white, 3;
- set @black, 4;
- menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End;
-L_Swordman2_F:
- set @blue, 1;
- set @white, 3;
- set @black, 4;
- menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End;
-L_Acolyte2_F:
- set @red, 1;
- set @green, 2;
- set @white, 3;
- set @black, 4;
- menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End;
-L_Mage2_F:
- set @red, 1;
- set @blue, 2;
- set @white, 3;
- set @green, 4;
- menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Green",L_Dye_Green,"- Cancel",L_End;
-L_Merchant2_F:
- set @red, 1;
- set @green, 2;
- set @violet, 3;
- set @black, 4;
- menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Violet",L_Dye_Violet,"- Black",L_Dye_Black,"- Cancel",L_End;
-L_Archer2_F:
- set @blue, 1;
- set @green, 3;
- set @violet, 4;
- menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Violet",L_Dye_Violet,"- Cancel",L_End;
-L_Thief2_F:
- set @black, 1;
- set @yellow, 2;
- set @white, 3;
- menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Yellow",L_Dye_Yellow,"- White",L_Dye_White,"- Cancel",L_End;
-L_Thief3_F:
- set @yellow, 2;
- set @white, 3;
- menu "- Default",L_Dye_Default,"- Yellow",L_Dye_Yellow,"- White",L_Dye_White,"- Cancel",L_End;
-L_Super_Novice_F:
- set @blue, 1;
- set @red, 2;
- set @green, 3;
- set @black, 4;
- menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End;
-
-//=================================
-// Rest of the script
-//=================================
-
-L_Dye_Default:
- mes "[Dyer Ginedin Rephere]";
- mes "I can change your dye to the default one for free.";
- mes "Are you sure?";
- next;
- menu "Yes",-,"No",L_End;
- mes "[Dyer Ginedin Rephere]";
- mes "OK. Here goes nothing.";
- setlook 7,0;
- close;
-L_Dye_Orange:
- mes "[Dyer Ginedin Rephere]";
- if(countitem(980) < 1) goto sL_NoDye;
- if(Zeny < 10000) goto sL_Zeny;
- delitem 980,1;
- set Zeny, Zeny - 10000;
- mes "Ok. I will dye you clothes orange.";
- setlook 7,@orange;
- close;
-L_Dye_Violet:
- mes "[Dyer Ginedin Rephere]";
- if(countitem(981) < 1) goto sL_NoDye;
- if(Zeny < 10000) goto sL_Zeny;
- delitem 981,1;
- set Zeny, Zeny - 10000;
- mes "Ok. I will dye you clothes Violet.";
- setlook 7,@violet;
- close;
-L_Dye_Red:
- mes "[Dyer Ginedin Rephere]";
- if(countitem(975) < 1) goto sL_NoDye;
- if(Zeny < 10000) goto sL_Zeny;
- delitem 975,1;
- set Zeny, Zeny - 10000;
- mes "Ok. I will dye you clothes red.";
- setlook 7,@red;
- close;
-L_Dye_Black:
- mes "[Dyer Ginedin Rephere]";
- if(countitem(983) < 1) goto sL_NoDye;
- if(Zeny < 10000) goto sL_Zeny;
- delitem 983,1;
- set Zeny, Zeny - 10000;
- mes "Ok. I will dye you clothes black.";
- setlook 7,@black;
- close;
-L_Dye_Green:
- mes "[Dyer Ginedin Rephere]";
- if(countitem(979) < 1) goto sL_NoDye;
- if(Zeny < 10000) goto sL_Zeny;
- delitem 979,1;
- set Zeny, Zeny - 10000;
- mes "Ok. I will dye you clothes green.";
- setlook 7,@green;
- close;
-L_Dye_Blue:
- mes "[Dyer Ginedin Rephere]";
- if(countitem(978) < 1) goto sL_NoDye;
- if(Zeny < 10000) goto sL_Zeny;
- delitem 978,1;
- set Zeny, Zeny - 10000;
- mes "Ok. I will dye you clothes blue.";
- setlook 7,@blue;
- close;
-L_Dye_White:
- mes "[Dyer Ginedin Rephere]";
- if(countitem(982) < 1) goto sL_NoDye;
- if(Zeny < 10000) goto sL_Zeny;
- delitem 982,1;
- set Zeny, Zeny - 10000;
- mes "Ok. I will dye you clothes white.";
- setlook 7,@white;
- close;
-L_Dye_Yellow:
- mes "[Dyer Ginedin Rephere]";
- if(countitem(976) < 1) goto sL_NoDye;
- if(Zeny < 10000) goto sL_Zeny;
- delitem 976,1;
- set Zeny, Zeny - 10000;
- mes "Ok. I will dye you clothes yellow.";
- setlook 7,@yellow;
- close;
-
-sL_Sorry:
- mes "Wow, your clothes is very strange, I haven't seen anything like it before. Hmmm... I'm sorry, but there is no way I can paint it.";
- close;
-
-sL_Zeny:
- mes "I'm sorry but you don't have enough money.";
- close;
-
-sL_NoDye:
- mes "For me to dye your clothes, I'll need the appropriate Dyestuff. Please check my price list for the information.";
- next;
-
-L_Busy:
- mes "Sorry, I'm too busy with other jobs to dye your clothes.";
- goto M_Menu;
-
-L_PriceList:
- mes "[Dyer Ginedin Rephere]";
- mes "Here is the list of colors you can choose from and their prices:";
- mes " ";
- mes " - ^FF4422Red^000000: 10000 zeny, 1 Scarlet Dyestuff";
- mes " - ^D5A500Yellow^000000: 10000 zeny, 1 Lemon Dyestuff";
- mes " - ^AA00AAViolet^000000: 10000 zeny, 1 Violet Dyestuff";
- mes " - ^FF8800Orange^000000: 10000 zeny, 1 Orange Dyestuff";
- mes " - ^4422FFBlue^000000: 10000 zeny, 1 CobaltBlue Dyestuff";
- mes " - ^009500Green^000000: 10000 zeny, 1 DarkGreen Dyestuff";
- mes " - Black: 10000 zeny, 1 Black Dyestuff";
- mes " - White: 10000 zeny, 1 White Dyestuff";
- goto M_Menu;
-
-L_End:
- mes "[Dyer Ginedin Rephere]";
- mes "Make yourself at home. Even though I don't have time for you.";
- close;
-}
+//===== eAthena Script ======================================= +//= Clothes Dyer +//===== By: ================================================== +//= Usnul +//===== Current Version: ===================================== +//= 2.4 +//===== Compatible With: ===================================== +//= eAthena 1.0+ +//===== Description: ========================================= +//= Clothes dyer with standard palletes +//===== Additional Comments: ================================= +//= Fully working +//= 2.1 Shortened some labels to make this script loading, +//= Added Black+White Colors desc [Lupus] +//= 2.1a - added adv classes + abby class support [Lupus] +//= 2.2 – Spell checked. [Nexon] +//= 2.3 - Fixed dis $hit! [Poki#3] +//= 2.4 - Disabled cloth dyeing since it's not implemented +// on official servers and cause your client to crash +// [Playtester] +//============================================================ +//Note: To enable it, replace L_Busy with L_Dye +//============================================================ + + +// Dyer Ginedin Rephere --------------------------------------------------- +prt_in.gat,284,168,2 script Dyer Ginedin Rephere 55,{ + mes "[Dyer Ginedin Rephere]"; + mes "11... 12... Mmm... good. I think I'll be able to finish before tonight’s party. Oh! I didn't notice that you were here. Anyway how may I assist you?"; +M_Menu: + next; + menu "-Talk",L_Talk,"-Dye Clothing",L_Busy,"-Price list",L_PriceList,"-Cancel",L_End; + +L_Talk: + mes "[Dyer Ginedin Rephere]"; + mes "Life may have gotten a little better.... but when I look at all of the orders I've received... Whew!"; + mes "It seems that the young women of Rune Midgard must be very well off these days."; + next; + mes "[Dyer Ginedin Rephere]"; + mes "Not that I think that they are indulging in anything luxurious mind you."; + mes "I don't think there is anything wrong with the pursuit of beauty and being fashionable."; + next; + mes "[Dyer Ginedin Rephere]"; + mes "For us humans, who have no colorful fur or decorative scales, clothes are one of the few ways we have to display our personality, style, and beauty."; + next; + mes "[Dyer Ginedin Rephere]"; + mes "Haha... When I think about it, I really feel that my job is worthwhile. I believe that I provide a service that the people desire."; + next; + mes "[Dyer Ginedin Rephere]"; + mes "Can you feel it too? The energy that is released when rough fabric and leather are brought to life with color?....."; + next; + mes "[Dyer Ginedin Rephere]"; + mes "Although the process is very tedious and time consuming, the joy and happiness I feel when a dress is finished....."; + mes "more than makes up for all of the hard work!!"; + goto M_Menu; + +L_Dye: + mes "[Dyer Ginedin Rephere]"; + mes "Oh... you need my work? Well... okay sounds good."; + next; + mes "[Dyer Ginedin Rephere]"; + mes "Please choose a color that suits you."; + next; + if(Sex==0) goto Female_dye; +//================================= +// Clothing Dyeing for Males +//================================= + +Male_dye: + if(BaseJob==Job_Novice || BaseJob==Job_Novice_High || BaseJob==Job_Baby) goto L_Novice_M; + if(BaseJob==Job_Swordman || BaseJob==Job_Swordman_High || BaseJob==Job_Baby_Swordman) goto L_Swordman_M; + if(BaseJob==Job_Mage || BaseJob==Job_Mage_High || BaseJob==Job_Baby_Mage) goto L_Mage_M; + if(BaseJob==Job_Archer || BaseJob==Job_Archer_High || BaseJob==Job_Baby_Archer) goto L_Archer_M; + if(BaseJob==Job_Acolyte || BaseJob==Job_Acolyte_High || BaseJob==Job_Baby_Acolyte) goto L_Acolyte_M; + if(BaseJob==Job_Merchant || BaseJob==Job_Merchant_High || BaseJob==Job_Baby_Merchant) goto L_Merchant_M; + if(BaseJob==Job_Thief || BaseJob==Job_Thief_High || BaseJob==Job_Baby_Thief) goto L_Thief_M; + if(BaseJob==Job_Knight || BaseJob==Job_Knight2 || BaseJob==Job_Crusader || BaseJob==Job_Crusader2 || BaseJob==Job_Lord_Knight || BaseJob==Job_Lord_Knight2 || BaseJob==Job_Paladin || BaseJob==Job_Paladin2 || BaseJob==Job_Stalker || BaseJob==Job_Baby_Knight || BaseJob==Job_Baby_Knight2 || BaseJob==Job_Baby_Crusader || BaseJob==Job_Baby_Crusader2) goto L_Swordman2_M; + if(BaseJob==Job_Priest || BaseJob==Job_Monk || BaseJob==Job_High_Priest || BaseJob==Job_Champion || BaseJob==Job_Baby_Priest || BaseJob==Job_Baby_Monk) goto L_Acolyte2_M; + if(BaseJob==Job_Wizard || BaseJob==Job_High_Wizard || BaseJob==Job_Baby_Wizard) goto L_Mage2_M; + if(BaseJob==Job_Blacksmith || BaseJob==Job_Alchem || BaseJob==Job_Whitesmith || BaseJob==Job_Creator || BaseJob==Job_Baby_Blacksmith || BaseJob==Job_Baby_Alchem) goto L_Merchant2_M; + if(BaseJob==Job_Hunter || BaseJob==Job_Bard || BaseJob==Job_Sniper || BaseJob==Job_Clown || BaseJob==Job_Baby_Hunter || BaseJob==Job_Baby_Bard) goto L_Archer2_M; + if(BaseJob==Job_Assassin || BaseJob==Job_Rogue || BaseJob==Job_Assassin_Cross || BaseJob==Job_Baby_Assassin || BaseJob==Job_Baby_Rogue) goto L_Thief2_M; + if(BaseJob==Job_SuperNovice || BaseJob==Job_Super_Baby) goto L_Super_Novice_M; + goto sL_Sorry; +//NOTE: Although Sages have pellets, they color non existent piece's of clothing. They are not listed, so players won't waste their items and zeny. +//Professors also have a problem <.< The only thing that changes is a part of there Fox scarf. The Stalker Placement is not a bug! + +L_Novice_M: + set @black, 1; + set @blue, 2; + set @green, 3; + menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End; +L_Swordman_M: + set @black, 1; + set @blue, 2; + set @green, 3; + menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End; +L_Mage_M: + set @red, 1; + set @violet, 2; + set @orange, 3; + set @white, 4; + menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Violet",L_Dye_Violet,"- Orange",L_Dye_Orange,"- White",L_Dye_White,"- Cancel",L_End; +L_Archer_M: + set @black, 1; + set @violet, 2; + set @green, 3; + menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Violet",L_Dye_Violet,"- Green",L_Dye_Green,"- Cancel",L_End; +L_Acolyte_M: + set @blue, 1; + set @red, 2; + set @white, 3; + set @black, 4; + menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; +L_Merchant_M: + set @black, 1; + set @blue, 2; + set @green, 3; + menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End; +L_Thief_M: + set @green, 1; + set @red, 2; + set @white, 4; + menu "- Default",L_Dye_Default,"- Green",L_Dye_Green,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Cancel",L_End; +L_Swordman2_M: + set @violet, 1; + set @red, 3; + set @black, 4; + menu "- Default",L_Dye_Default,"- Violet",L_Dye_Violet,"- Red",L_Dye_Red,"- Black",L_Dye_Black,"- Cancel",L_End; +L_Acolyte2_M: + set @blue, 1; + set @green, 2; + set @red, 3; + set @white, 4; + menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Cancel",L_End; +L_Mage2_M: + set @blue, 1; + set @green, 3; + set @black, 4; + menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; +L_Merchant2_M: + set @black, 1; + set @green, 2; + set @white, 3; + menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Cancel",L_End; +L_Archer2_M: + set @black, 1; + set @blue, 2; + set @green, 3; + menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End; +L_Thief2_M: + set @blue, 1; + menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Cancel",L_End; +L_Super_Novice_M: + set @violet, 1; + set @blue, 2; + set @green, 3; + set @black, 4; + menu "- Default",L_Dye_Default,"- Violet",L_Dye_Violet,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; + + +//================================= +// Clothing Dyeing for Females +//================================= +Female_dye: + if(BaseJob==Job_Novice || BaseJob==Job_Novice_High || BaseJob==Job_Baby) goto L_Novice_F; + if(BaseJob==Job_Swordman || BaseJob==Job_Swordman_High || BaseJob==Job_Baby_Swordman) goto L_Swordman_F; + if(BaseJob==Job_Mage || BaseJob==Job_Mage_High || BaseJob==Job_Baby_Mage) goto L_Mage_F; + if(BaseJob==Job_Archer || BaseJob==Job_Archer_High || BaseJob==Job_Baby_Archer) goto L_Archer_F; + if(BaseJob==Job_Acolyte || BaseJob==Job_Acolyte_High || BaseJob==Job_Baby_Acolyte) goto L_Acolyte_F; + if(BaseJob==Job_Merchant || BaseJob==Job_Merchant_High || BaseJob==Job_Baby_Merchant) goto L_Merchant_F; + if(BaseJob==Job_Thief || BaseJob==Job_Thief_High || BaseJob==Job_Baby_Thief) goto L_Thief_F; + if(BaseJob==Job_Knight || BaseJob==Job_Knight2 || BaseJob==Job_Crusader || BaseJob==Job_Crusader2 || BaseJob==Job_Lord_Knight || BaseJob==Job_Lord_Knight2 || BaseJob==Job_Paladin || BaseJob==Job_Paladin2 || BaseJob==Job_Stalker || BaseJob==Job_Baby_Knight || BaseJob==Job_Baby_Knight2 || BaseJob==Job_Baby_Crusader || BaseJob==Job_Baby_Crusader2) goto L_Swordman2_F; + if(BaseJob==Job_Priest || BaseJob==Job_Baby_Priest) goto L_Acolyte2_F; + if(BaseJob==Job_Wizard || BaseJob==Job_Sage || BaseJob==Job_High_Wizard || BaseJob==Job_Professor || BaseJob==Job_Baby_Wizard || BaseJob==Job_Baby_Sage) goto L_Mage2_F; + if(BaseJob==Job_Blacksmith || BaseJob==Job_Alchem || BaseJob==Job_Whitesmith || BaseJob==Job_Creator || BaseJob==Job_Baby_Blacksmith || BaseJob==Job_Baby_Alchem) goto L_Merchant2_F; + if(BaseJob==Job_Hunter || BaseJob==Job_Dancer || BaseJob==Job_Sniper || BaseJob==Job_Gypsy || BaseJob==Job_Baby_Hunter || BaseJob==Job_Baby_Dancer) goto L_Archer2_F; + if(BaseJob==Job_Assassin || BaseJob==Job_Baby_Assassin) goto L_Thief2_F; + if(BaseJob==Job_Rogue || BaseJob==Job_Assassin_Cross || BaseJob==Job_Baby_Rogue) goto L_Thief3_F; + if(BaseJob==Job_SuperNovice || BaseJob==Job_Super_Baby) goto L_Super_Novice_F; + goto sL_Sorry; +//NOTE: Same problems as with Males. This time: Monk, High Priest, Champion. +//Rogue and Assassin Cross have her own check, because the default dye is black <.< The Stalker Placement is not a bug! + +L_Novice_F: + set @blue, 1; + set @red, 2; + set @green, 3; + set @black, 4; + menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; +L_Swordman_F: + set @red, 1; + set @green, 3; + set @black, 4; + menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; +L_Mage_F: + set @red, 1; + set @violet, 2; + set @white, 3; + set @black, 4; + menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Violet",L_Dye_Violet,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; +L_Archer_F: + set @red, 1; + set @green, 2; + set @white, 3; + set @black, 4; + menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; +L_Acolyte_F: + set @red, 1; + set @green, 3; + set @black, 4; + menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; +L_Merchant_F: + set @violet, 1; + set @green, 3; + set @black, 4; + menu "- Default",L_Dye_Default,"- Violet",L_Dye_Violet,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; +L_Thief_F: + set @red, 1; + set @white, 3; + set @black, 4; + menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; +L_Swordman2_F: + set @blue, 1; + set @white, 3; + set @black, 4; + menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; +L_Acolyte2_F: + set @red, 1; + set @green, 2; + set @white, 3; + set @black, 4; + menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; +L_Mage2_F: + set @red, 1; + set @blue, 2; + set @white, 3; + set @green, 4; + menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Green",L_Dye_Green,"- Cancel",L_End; +L_Merchant2_F: + set @red, 1; + set @green, 2; + set @violet, 3; + set @black, 4; + menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Violet",L_Dye_Violet,"- Black",L_Dye_Black,"- Cancel",L_End; +L_Archer2_F: + set @blue, 1; + set @green, 3; + set @violet, 4; + menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Violet",L_Dye_Violet,"- Cancel",L_End; +L_Thief2_F: + set @black, 1; + set @yellow, 2; + set @white, 3; + menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Yellow",L_Dye_Yellow,"- White",L_Dye_White,"- Cancel",L_End; +L_Thief3_F: + set @yellow, 2; + set @white, 3; + menu "- Default",L_Dye_Default,"- Yellow",L_Dye_Yellow,"- White",L_Dye_White,"- Cancel",L_End; +L_Super_Novice_F: + set @blue, 1; + set @red, 2; + set @green, 3; + set @black, 4; + menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; + +//================================= +// Rest of the script +//================================= + +L_Dye_Default: + mes "[Dyer Ginedin Rephere]"; + mes "I can change your dye to the default one for free."; + mes "Are you sure?"; + next; + menu "Yes",-,"No",L_End; + mes "[Dyer Ginedin Rephere]"; + mes "OK. Here goes nothing."; + setlook 7,0; + close; +L_Dye_Orange: + mes "[Dyer Ginedin Rephere]"; + if(countitem(980) < 1) goto sL_NoDye; + if(Zeny < 10000) goto sL_Zeny; + delitem 980,1; + set Zeny, Zeny - 10000; + mes "Ok. I will dye you clothes orange."; + setlook 7,@orange; + close; +L_Dye_Violet: + mes "[Dyer Ginedin Rephere]"; + if(countitem(981) < 1) goto sL_NoDye; + if(Zeny < 10000) goto sL_Zeny; + delitem 981,1; + set Zeny, Zeny - 10000; + mes "Ok. I will dye you clothes Violet."; + setlook 7,@violet; + close; +L_Dye_Red: + mes "[Dyer Ginedin Rephere]"; + if(countitem(975) < 1) goto sL_NoDye; + if(Zeny < 10000) goto sL_Zeny; + delitem 975,1; + set Zeny, Zeny - 10000; + mes "Ok. I will dye you clothes red."; + setlook 7,@red; + close; +L_Dye_Black: + mes "[Dyer Ginedin Rephere]"; + if(countitem(983) < 1) goto sL_NoDye; + if(Zeny < 10000) goto sL_Zeny; + delitem 983,1; + set Zeny, Zeny - 10000; + mes "Ok. I will dye you clothes black."; + setlook 7,@black; + close; +L_Dye_Green: + mes "[Dyer Ginedin Rephere]"; + if(countitem(979) < 1) goto sL_NoDye; + if(Zeny < 10000) goto sL_Zeny; + delitem 979,1; + set Zeny, Zeny - 10000; + mes "Ok. I will dye you clothes green."; + setlook 7,@green; + close; +L_Dye_Blue: + mes "[Dyer Ginedin Rephere]"; + if(countitem(978) < 1) goto sL_NoDye; + if(Zeny < 10000) goto sL_Zeny; + delitem 978,1; + set Zeny, Zeny - 10000; + mes "Ok. I will dye you clothes blue."; + setlook 7,@blue; + close; +L_Dye_White: + mes "[Dyer Ginedin Rephere]"; + if(countitem(982) < 1) goto sL_NoDye; + if(Zeny < 10000) goto sL_Zeny; + delitem 982,1; + set Zeny, Zeny - 10000; + mes "Ok. I will dye you clothes white."; + setlook 7,@white; + close; +L_Dye_Yellow: + mes "[Dyer Ginedin Rephere]"; + if(countitem(976) < 1) goto sL_NoDye; + if(Zeny < 10000) goto sL_Zeny; + delitem 976,1; + set Zeny, Zeny - 10000; + mes "Ok. I will dye you clothes yellow."; + setlook 7,@yellow; + close; + +sL_Sorry: + mes "Wow, your clothes is very strange, I haven't seen anything like it before. Hmmm... I'm sorry, but there is no way I can paint it."; + close; + +sL_Zeny: + mes "I'm sorry but you don't have enough money."; + close; + +sL_NoDye: + mes "For me to dye your clothes, I'll need the appropriate Dyestuff. Please check my price list for the information."; + next; + +L_Busy: + mes "Sorry, I'm too busy with other jobs to dye your clothes."; + goto M_Menu; + +L_PriceList: + mes "[Dyer Ginedin Rephere]"; + mes "Here is the list of colors you can choose from and their prices:"; + mes " "; + mes " - ^FF4422Red^000000: 10000 zeny, 1 Scarlet Dyestuff"; + mes " - ^D5A500Yellow^000000: 10000 zeny, 1 Lemon Dyestuff"; + mes " - ^AA00AAViolet^000000: 10000 zeny, 1 Violet Dyestuff"; + mes " - ^FF8800Orange^000000: 10000 zeny, 1 Orange Dyestuff"; + mes " - ^4422FFBlue^000000: 10000 zeny, 1 CobaltBlue Dyestuff"; + mes " - ^009500Green^000000: 10000 zeny, 1 DarkGreen Dyestuff"; + mes " - Black: 10000 zeny, 1 Black Dyestuff"; + mes " - White: 10000 zeny, 1 White Dyestuff"; + goto M_Menu; + +L_End: + mes "[Dyer Ginedin Rephere]"; + mes "Make yourself at home. Even though I don't have time for you."; + close; +} |