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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Playtester
-//= Copyright (C) Poki#3
-//= Copyright (C) Nexon
-//= Copyright (C) Lupus
-//= Copyright (C) Usnul
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Clothes Dyer
-//================= Description ===========================================
-//= Clothes dyer with standard palletes
-//================= Current Version =======================================
-//= 2.5
-//=========================================================================
-
-prt_in,284,168,2 script Dyer Ginedin Rephere 1_M_JOBTESTER,{
-function Dyes;
-
- .@EnableDyes = 1; // Disable (set to 0) if palettes cause errors [see note v2.4]
-
- .n$ = "[Dyer Ginedin Rephere]";
- mes .n$;
- mes "11... 12... Mmm... good. I think I'll be able to finish before tonight's party. Oh! I didn't notice you were here!";
- while(1) {
- next;
- mes .n$;
- mes "How may I assist you?";
- next;
- switch(select("- Talk", "- Dye Clothing", "- Price List", "- ^777777Cancel^000000")) {
- case 1:
- mes .n$;
- mes "Life may have gotten a bit better, but when I look at all of the orders I've received... Whew!";
- mes "It seems that the young women of Rune Midgard must be very well off these days.";
- next;
- mes .n$;
- mes "Not that I think that they are indulging in anything luxurious, mind you.";
- mes "I don't think there is anything wrong with the pursuit of beauty and being fashionable.";
- next;
- mes .n$;
- mes "For us humans, who have no colorful fur or decorative scales, clothes are one of the few ways we have to display our personality, style, and beauty.";
- next;
- mes .n$;
- mes "Haha... When I think about it, I really feel that my job is worthwhile. I believe that I provide a service that the people desire.";
- next;
- mes .n$;
- mes "Can you feel it too? The energy that is released when rough fabric and leather are brought to life with color?.....";
- next;
- mes .n$;
- mes "Although the process is very tedious and time consuming, the joy and happiness I feel when a dress is finished more than makes up for all of the hard work!!";
- break;
- case 2:
- mes .n$;
- if (!.@EnableDyes) {
- mes "Sorry, I'm too busy with other jobs to dye your clothes.";
- break;
- }
- mes "Oh... you need my work? Well... okay, sounds good.";
- next;
- mes .n$;
- mes "Please choose a color";
- mes "that suits you.";
- next;
-
- // Dyes(<color value>,<dye number>{,...});
- // Colors: [1]Orange, [2]Violet, [3]Red, [4]Black, [5]Green, [6]Blue, [7]White, [8]Yellow
- switch(BaseJob) {
- case Job_Novice:
- if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(6,1,3,2,5,3,4,4);
- case Job_Swordman:
- if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(3,1,5,3,4,4);
- case Job_Mage:
- if (Sex == SEX_MALE) Dyes(3,1,2,2,1,3,7,4); else Dyes(3,1,2,2,7,3,4,4);
- case Job_Archer:
- if (Sex == SEX_MALE) Dyes(4,1,2,2,5,3); else Dyes(3,1,5,2,7,3,4,4);
- case Job_Acolyte:
- if (Sex == SEX_MALE) Dyes(6,1,3,2,7,3,4,4); else Dyes(3,1,5,3,4,4);
- case Job_Merchant:
- if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(2,1,5,3,4,4);
- case Job_Thief:
- if (Sex == SEX_MALE) Dyes(5,1,3,2,7,4); else Dyes(3,1,7,3,4,4);
- case Job_Knight:
- case Job_Crusader:
- if (Sex == SEX_MALE) Dyes(2,1,3,3,4,4); else Dyes(6,1,7,3,4,4);
- case Job_Priest:
- case Job_Monk:
- if (Sex == SEX_MALE) Dyes(6,1,5,2,3,3,7,4); else Dyes(3,1,5,2,7,3,4,4);
- case Job_Wizard:
- case Job_Sage:
- if (Sex == SEX_MALE) Dyes(6,1,5,3,4,4); else Dyes(3,1,6,2,7,3,5,4);
- case Job_Blacksmith:
- case Job_Alchemist:
- if (Sex == SEX_MALE) Dyes(4,4,5,2,7,3); else Dyes(3,1,5,2,2,3,4,4);
- case Job_Hunter:
- case Job_Bard:
- case Job_Dancer:
- if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(6,1,5,3,2,4);
- case Job_Assassin:
- case Job_Rogue:
- if (Sex == SEX_MALE) Dyes(6,1); else Dyes(4,1,8,2,7,3);
- case Job_SuperNovice:
- if (Sex == SEX_MALE) Dyes(2,1,6,2,5,3,4,4); else Dyes(6,1,3,2,5,3,4,4);
- default:
- mes "Wow, I've never seen clothes like that before! I'm sorry, but I don't think I can paint it.";
- close;
- }
- case 3:
- mes .n$;
- mes "Each color costs 10000z and 1 dye:";
- mes " ";
- mes " - ^FF4422Red^000000: Scarlet Dyestuffs";
- mes " - ^D5A500Yellow^000000: Lemon Dyestuffs";
- mes " - ^AA00AAViolet^000000: Violet Dyestuffs";
- mes " - ^FF8800Orange^000000: Orange Dyestuffs";
- mes " - ^4422FFBlue^000000: CobaltBlue Dyestuffs";
- mes " - ^009500Green^000000: DarkGreen Dyestuffs";
- mes " - Black: Black Dyestuffs";
- mes " - White: White Dyestuffs";
- break;
- case 4:
- callsub L_End;
- }
- }
-
-L_End:
- mes .n$;
- mes "Make yourself at home. Even though I don't have time for you.";
- close;
-
-function Dyes {
- setarray .@DyeName$[0],"the default color","Orange","Violet","Red","Black","Green","Blue","White","Yellow";
- setarray .@DyeItems[0],0,980,981,975,983,979,978,982,976;
- .@menu$ = "- Default:";
- for(.@i = 0; .@i<getargcount(); .@i += 2)
- .@menu$ += "- "+.@DyeName$[getarg(.@i)]+":";
- .@menu$ += "- ^777777Cancel^000000";
- .@s = select(.@menu$)-1;
- if (.@s == (getargcount()/2)+1) callsub L_End;
- mes .n$;
- if (.@s == 0) {
- mes "I can change your dye to";
- mes "the default for free.";
- mes "Are you sure?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- mes .n$;
- setlook 7,0;
- mes "Your clothes have been dyed "+.@DyeName$[0]+".";
- close;
- case 2:
- callsub L_End;
- }
- }
- if (!countitem(.@DyeItems[getarg((.@s-1)*2)])) {
- mes "For me to dye your clothes, I'll need the appropriate Dyestuffs. Please check my price list for the information.";
- close;
- }
- if (Zeny < 10000) {
- mes "I'm sorry, but you don't have enough money.";
- close;
- }
- delitem .@DyeItems[getarg((.@s-1)*2)],1;
- Zeny -= 10000;
- setlook 7, ((.@s)?(getarg((.@s-1)*2+1)):0);
- mes "Your clothes have been dyed "+((.@s)?.@DyeName$[getarg((.@s-1)*2)]:.@DyeName$[0])+".";
- close;
-}
-}