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-rw-r--r--npc/merchants/clothes_dyer.txt208
1 files changed, 119 insertions, 89 deletions
diff --git a/npc/merchants/clothes_dyer.txt b/npc/merchants/clothes_dyer.txt
index 489194428..38e44d3cb 100644
--- a/npc/merchants/clothes_dyer.txt
+++ b/npc/merchants/clothes_dyer.txt
@@ -1,24 +1,22 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Clothes Dyer
//===== By: ==================================================
//= Usnul
//===== Current Version: =====================================
//= 2.5
-//===== Compatible With: =====================================
-//= rAthena 1.0+
//===== Description: =========================================
//= Clothes dyer with standard palletes
//===== Additional Comments: =================================
//= Fully working
//= 2.1 Shortened some labels to make this script loading,
//= Added Black+White Colors desc [Lupus]
-//= 2.1a - added adv classes + baby class support [Lupus]
-//= 2.2 - Spell checked. [Nexon]
-//= 2.3 - Fixed dis $hit! [Poki#3]
-//= 2.4 - Disabled cloth dyeing since it's not implemented
-// on official servers and cause your client to crash
-// [Playtester]
-//= 2.5 - Optimized. [Euphy]
+//= 2.1a added adv classes + baby class support [Lupus]
+//= 2.2 Spell checked. [Nexon]
+//= 2.3 Fixed dis $hit! [Poki#3]
+//= 2.4 Disabled cloth dyeing since it's not implemented
+// on official servers and cause your client to crash
+// [Playtester]
+//= 2.5 Optimized. [Euphy]
//============================================================
prt_in,284,168,2 script Dyer Ginedin Rephere 55,{
@@ -35,75 +33,100 @@ function Dyes;
mes "How may I assist you?";
next;
switch(select("- Talk:- Dye Clothing:- Price List:- ^777777Cancel^000000")) {
- case 1:
- mes .n$;
- mes "Life may have gotten a bit better, but when I look at all of the orders I've received... Whew!";
- mes "It seems that the young women of Rune Midgard must be very well off these days.";
- next;
- mes .n$;
- mes "Not that I think that they are indulging in anything luxurious, mind you.";
- mes "I don't think there is anything wrong with the pursuit of beauty and being fashionable.";
- next;
- mes .n$;
- mes "For us humans, who have no colorful fur or decorative scales, clothes are one of the few ways we have to display our personality, style, and beauty.";
- next;
- mes .n$;
- mes "Haha... When I think about it, I really feel that my job is worthwhile. I believe that I provide a service that the people desire.";
- next;
- mes .n$;
- mes "Can you feel it too? The energy that is released when rough fabric and leather are brought to life with color?.....";
- next;
- mes .n$;
- mes "Although the process is very tedious and time consuming, the joy and happiness I feel when a dress is finished more than makes up for all of the hard work!!";
+ case 1:
+ mes .n$;
+ mes "Life may have gotten a bit better, but when I look at all of the orders I've received... Whew!";
+ mes "It seems that the young women of Rune Midgard must be very well off these days.";
+ next;
+ mes .n$;
+ mes "Not that I think that they are indulging in anything luxurious, mind you.";
+ mes "I don't think there is anything wrong with the pursuit of beauty and being fashionable.";
+ next;
+ mes .n$;
+ mes "For us humans, who have no colorful fur or decorative scales, clothes are one of the few ways we have to display our personality, style, and beauty.";
+ next;
+ mes .n$;
+ mes "Haha... When I think about it, I really feel that my job is worthwhile. I believe that I provide a service that the people desire.";
+ next;
+ mes .n$;
+ mes "Can you feel it too? The energy that is released when rough fabric and leather are brought to life with color?.....";
+ next;
+ mes .n$;
+ mes "Although the process is very tedious and time consuming, the joy and happiness I feel when a dress is finished more than makes up for all of the hard work!!";
+ break;
+ case 2:
+ mes .n$;
+ if (!.@EnableDyes) {
+ mes "Sorry, I'm too busy with other jobs to dye your clothes.";
break;
- case 2:
- mes .n$;
- if (!.@EnableDyes) {
- mes "Sorry, I'm too busy with other jobs to dye your clothes."; break; }
- mes "Oh... you need my work? Well... okay, sounds good.";
- next;
- mes .n$;
- mes "Please choose a color";
- mes "that suits you.";
- next;
- set .@eac, eaclass();
- switch(roclass(eaclass()&EAJ_UPPERMASK)) {
+ }
+ mes "Oh... you need my work? Well... okay, sounds good.";
+ next;
+ mes .n$;
+ mes "Please choose a color";
+ mes "that suits you.";
+ next;
- // Dyes(<color value>,<dye number>{,...});
- // Colors: [1]Orange, [2]Violet, [3]Red, [4]Black, [5]Green, [6]Blue, [7]White, [8]Yellow
+ // Dyes(<color value>,<dye number>{,...});
+ // Colors: [1]Orange, [2]Violet, [3]Red, [4]Black, [5]Green, [6]Blue, [7]White, [8]Yellow
+ switch(BaseJob) {
+ case Job_Novice:
+ if (Sex) Dyes(4,1,6,2,5,3); else Dyes(6,1,3,2,5,3,4,4);
+ case Job_Swordman:
+ if (Sex) Dyes(4,1,6,2,5,3); else Dyes(3,1,5,3,4,4);
+ case Job_Mage:
+ if (Sex) Dyes(3,1,2,2,1,3,7,4); else Dyes(3,1,2,2,7,3,4,4);
+ case Job_Archer:
+ if (Sex) Dyes(4,1,2,2,5,3); else Dyes(3,1,5,2,7,3,4,4);
+ case Job_Acolyte:
+ if (Sex) Dyes(6,1,3,2,7,3,4,4); else Dyes(3,1,5,3,4,4);
+ case Job_Merchant:
+ if (Sex) Dyes(4,1,6,2,5,3); else Dyes(2,1,5,3,4,4);
+ case Job_Thief:
+ if (Sex) Dyes(5,1,3,2,7,4); else Dyes(3,1,7,3,4,4);
+ case Job_Knight:
+ case Job_Crusader:
+ if (Sex) Dyes(2,1,3,3,4,4); else Dyes(6,1,7,3,4,4);
+ case Job_Priest:
+ case Job_Monk:
+ if (Sex) Dyes(6,1,5,2,3,3,7,4); else Dyes(3,1,5,2,7,3,4,4);
+ case Job_Wizard:
+ case Job_Sage:
+ if (Sex) Dyes(6,1,5,3,4,4); else Dyes(3,1,6,2,7,3,5,4);
+ case Job_Blacksmith:
+ case Job_Alchemist:
+ if (Sex) Dyes(4,4,5,2,7,3); else Dyes(3,1,5,2,2,3,4,4);
+ case Job_Hunter:
+ case Job_Bard:
+ case Job_Dancer:
+ if (Sex) Dyes(4,1,6,2,5,3); else Dyes(6,1,5,3,2,4);
+ case Job_Assassin:
+ case Job_Rogue:
+ if (Sex) Dyes(6,1); else Dyes(4,1,8,2,7,3);
+ case Job_SuperNovice:
+ if (Sex) Dyes(2,1,6,2,5,3,4,4); else Dyes(6,1,3,2,5,3,4,4);
+ default:
+ mes "Wow, I've never seen clothes like that before! I'm sorry, but I don't think I can paint it.";
+ close;
+ }
+ case 3:
+ mes .n$;
+ mes "Each color costs 10000z and 1 dye:";
+ mes " ";
+ mes " - ^FF4422Red^000000: Scarlet Dyestuffs";
+ mes " - ^D5A500Yellow^000000: Lemon Dyestuffs";
+ mes " - ^AA00AAViolet^000000: Violet Dyestuffs";
+ mes " - ^FF8800Orange^000000: Orange Dyestuffs";
+ mes " - ^4422FFBlue^000000: CobaltBlue Dyestuffs";
+ mes " - ^009500Green^000000: DarkGreen Dyestuffs";
+ mes " - Black: Black Dyestuffs";
+ mes " - White: White Dyestuffs";
+ break;
+ case 4:
+ goto L_End;
+ }
+ }
- case Job_Novice: if (Sex) Dyes(4,1,6,2,5,3); else Dyes(6,1,3,2,5,3,4,4);
- case Job_Swordman: if (Sex) Dyes(4,1,6,2,5,3); else Dyes(3,1,5,3,4,4);
- case Job_Mage: if (Sex) Dyes(3,1,2,2,1,3,7,4); else Dyes(3,1,2,2,7,3,4,4);
- case Job_Archer: if (Sex) Dyes(4,1,2,2,5,3); else Dyes(3,1,5,2,7,3,4,4);
- case Job_Acolyte: if (Sex) Dyes(6,1,3,2,7,3,4,4); else Dyes(3,1,5,3,4,4);
- case Job_Merchant: if (Sex) Dyes(4,1,6,2,5,3); else Dyes(2,1,5,3,4,4);
- case Job_Thief: if (Sex) Dyes(5,1,3,2,7,4); else Dyes(3,1,7,3,4,4);
- case Job_Knight: case Job_Crusader: if (Sex) Dyes(2,1,3,3,4,4); else Dyes(6,1,7,3,4,4);
- case Job_Priest: case Job_Monk: if (Sex) Dyes(6,1,5,2,3,3,7,4); else Dyes(3,1,5,2,7,3,4,4);
- case Job_Wizard: case Job_Sage: if (Sex) Dyes(6,1,5,3,4,4); else Dyes(3,1,6,2,7,3,5,4);
- case Job_Blacksmith: case Job_Alchemist: if (Sex) Dyes(4,4,5,2,7,3); else Dyes(3,1,5,2,2,3,4,4);
- case Job_Hunter: case Job_Bard: case Job_Dancer: if (Sex) Dyes(4,1,6,2,5,3); else Dyes(6,1,5,3,2,4);
- case Job_Assassin: case Job_Rogue: if (Sex) Dyes(6,1); else Dyes(4,1,8,2,7,3);
- case Job_SuperNovice: if (Sex) Dyes(2,1,6,2,5,3,4,4); else Dyes(6,1,3,2,5,3,4,4);
- default:
- mes "Wow, I've never seen clothes like that before! I'm sorry, but I don't think I can paint it.";
- close; }
- case 3:
- mes .n$;
- mes "Each color costs 10000z and 1 dye:";
- mes " ";
- mes " - ^FF4422Red^000000: Scarlet Dyestuffs";
- mes " - ^D5A500Yellow^000000: Lemon Dyestuffs";
- mes " - ^AA00AAViolet^000000: Violet Dyestuffs";
- mes " - ^FF8800Orange^000000: Orange Dyestuffs";
- mes " - ^4422FFBlue^000000: CobaltBlue Dyestuffs";
- mes " - ^009500Green^000000: DarkGreen Dyestuffs";
- mes " - Black: Black Dyestuffs";
- mes " - White: White Dyestuffs";
- break;
- case 4:
- goto L_End; } }
L_End:
mes .n$;
mes "Make yourself at home. Even though I don't have time for you.";
@@ -113,32 +136,39 @@ function Dyes {
setarray .@DyeName$[0],"the default color","Orange","Violet","Red","Black","Green","Blue","White","Yellow";
setarray .@DyeItems[0],0,980,981,975,983,979,978,982,976;
set .@menu$,"- Default:";
- for(set .@i,0; 1; set .@i,.@i+2) {
- if (!getarg(.@i,0)) break;
- set .@menu$, .@menu$+"- "+.@DyeName$[getarg(.@i)]+":"; }
+ for(set .@i,0; .@i<getargcount(); set .@i,.@i+2)
+ set .@menu$, .@menu$+"- "+.@DyeName$[getarg(.@i)]+":";
set .@menu$, .@menu$+"- ^777777Cancel^000000";
set .@s, select(.@menu$)-1;
- if (.@s==.@i-2) goto L_End;
+ if (.@s == (getargcount()/2)+1) goto L_End;
mes .n$;
- if (!.@s) {
+ if (.@s == 0) {
mes "I can change your dye to";
mes "the default for free.";
mes "Are you sure?";
next;
- if(select("Yes:No")==2) goto L_End;
- mes .n$;
- setlook 7,0;
- mes "Your clothes have been dyed "+.@DyeName$[0]+".";
- close; }
+ switch(select("Yes:No")) {
+ case 1:
+ mes .n$;
+ setlook 7,0;
+ mes "Your clothes have been dyed "+.@DyeName$[0]+".";
+ close;
+ case 2:
+ goto L_End;
+ }
+ }
if (!countitem(.@DyeItems[getarg((.@s-1)*2)])) {
mes "For me to dye your clothes, I'll need the appropriate Dyestuffs. Please check my price list for the information.";
- close; }
+ close;
+ }
if (Zeny < 10000) {
mes "I'm sorry, but you don't have enough money.";
- close; }
+ close;
+ }
delitem .@DyeItems[getarg((.@s-1)*2)],1;
set Zeny, Zeny-10000;
setlook 7, ((.@s)?(getarg((.@s-1)*2+1)):0);
mes "Your clothes have been dyed "+((.@s)?.@DyeName$[getarg((.@s-1)*2)]:.@DyeName$[0])+".";
- close; }
+ close;
+}
} \ No newline at end of file