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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Xantara
-//= Copyright (C) Maud_Dib
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Headgear Dyer (Cash)
-//================= Description ===========================================
-//= Change headgear's color. Cost is a Mysterious Dyestuff
-//================= Current Version =======================================
-//= 1.0
-//=========================================================================
-
-prt_in,253,168,4 script Alora 4_F_LGTGIRL,{
- // Mysterious Dyestuff
- .@dyeID = 6220;
- // Headgear Choices
- setarray .@hgn$[1], "Mage Hat","Beanie","Drooping Cat","Deviruchi Hat","Wig","Ribbon","Magestic Goat";
- // Mage Hats - Normal, Yellow, Blue, Brown, Gray, Red
- setarray .@hg_1[1], 5027, 5242, 5241, 5240, 5239, 5238;
- // Beanies - Normal, Pink, Blue, Brown
- setarray .@hg_2[1], 5076, 5237, 5236, 5235;
- // Drooping Cats - Normal, Blue, Brown, Gray, Pink, Yellow
- setarray .@hg_3[1], 5058, 5233, 5231, 5230, 5232, 5234;
- // Deviruchi Hats - Normal, Red, Gray, Brown
- setarray .@hg_4[1], 5038, 5227, 5228, 5229;
- // Wigs - Happy, Shiny, Marvelous, Fantastic
- setarray .@hg_5[1], 5273, 5274, 5275, 5276;
- // Ribbons - Normal, Black, Yellow, Green, Pink, Red, Orange, White
- setarray .@hg_6[1], 2208, 5191, 5192, 5193, 5194, 5195, 5196, 5197;
- // Magestic Goats - Normal, Evolved
- setarray .@hg_7[1], 2256, 5217;
-
- mes "[Alora]";
- mes "Hello, I can change your headgear's color if you bring me a Mysterious Dyestuff.";
- next;
- mes "[Alora]";
- mes "Do you have a headgear that you would like to dye?";
- next;
- for(.@i = 1; .@i < getarraysize(.@hgn$); ++.@i) {
- if(.@i == 1) .@menu$ = .@hgn$[.@i];
- else .@menu$ += ":"+ .@hgn$[.@i];
- }
- .@menu$ += ":Cancel";
- .@t = select(.@menu$);
- if(.@t == getarraysize(.@hgn$)) {
- mes "[Alora]";
- mes "Have a good journey adventurer!";
- mes "If you ever are curious to try a new color on your Kafra headgear or the ones you found on your adventures please come to me!";
- close;
- }
- mes "[Alora]";
- mes "Okay, what color do you want to change it to?";
- next;
- for(.@i = 1; .@i < getarraysize(getd(".@hg_"+.@t+"")); ++.@i) {
- if(.@i == 1 && .@t != 5)
- .@menu$ = "Normal";
- else if(.@i == 1 && .@t == 5)
- .@menu$ = getitemname(getd(".@hg_"+.@t+"["+.@i+"]"));
- else {
- sscanf(getitemname(getd(".@hg_"+.@t+"["+.@i+"]")),"%s "+ .@hgn$[.@t],.@colour$);
- .@menu$ += ":"+ .@colour$;
- }
- }
- .@menu$ += ":Cancel";
- .@c = select(.@menu$);
- if(.@c == getarraysize(getd(".@hg_"+.@t+""))) {
- mes "[Alora]";
- mes "Oh, okay no problem!";
- close;
- }
- .@dyHG = getd(".@hg_"+.@t+"["+.@c+"]");
- mes "[Alora]";
- mes "Oh I'm so excited aren't you?";
- mes "And just to be sure, what color is the "+ .@hgn$[.@t] +" you want me to use?";
- next;
- mes "[Alora]";
- mes "Please understand that I'm going to use the ^FF00001st "+ .@hgn$[.@t] +" of that color in your inventory!^000000";
- next;
- mes "[Alora]";
- mes "Any upgrades and cards will be dissolved by the mysterious dye, so be sure you are ok with having a ^0000FF+0 "+ getitemname(.@dyHG) +" without any cards.^000000";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Ok, thanks for the warning, I think I'll give you my";
- next;
- .@menu$ = "Nevermind";
- for(.@i = 1; .@i < getarraysize(getd(".@hg_"+.@t+"")); ++.@i) {
- if(.@i == 1) .@menu$ += ":Normal "+ getitemname(getd(".@hg_"+.@t+"["+.@i+"]"));
- else .@menu$ += ":"+ getitemname(getd(".@hg_"+.@t+"["+.@i+"]"));
- }
- .@mine = select(.@menu$) - 1;
- if(!.@mine) {
- mes "[Alora]";
- mes "It's best to be very sure, have a safe journey.";
- close;
- }
- .@myHG = getd(".@hg_"+.@t+"["+.@mine+"]");
- if(.@dyHG == .@myHG) {
- mes "[Alora]";
- mes "Woah what happened?";
- close;
- }
- if(!countitem(.@dyeID) || !countitem(.@myHG)) {
- mes "[Alora]";
- mes "Oh my, you seem to be missing something.";
- close;
- }
- mes "[Alora]";
- mes "Looks great doesn't it?!";
- mes "I hope you'll come back to dye more pretty headgears!";
- delitem .@dyeID,1; // Dyestuff
- delitem .@myHG,1; // Your headgear
- getitem .@dyHG,1; // Dyed headgear
- close;
-}