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-//===== Hercules Script ======================================
-//= Bullet Dealers
-//===== By ===================================================
-//= Playtester, Paradox924X
-//===== Version ==============================================
-//= 1.5
-//===== Description ==========================================
-//= Bullet trader.
-//===== Comments =============================================
-//= 1.0 First version [Playtester]
-//= 1.1 Converted from Aegis [Paradox924X]
-//= 1.2 More optimized conversion [Legionaire]
-//= 1.2a Removed .GATs [Lupus]
-//= 1.3 Fixed [Playtester] Optimized. Got rid of @vars [Lupus]
-//= 1.4 Updated to match AEGIS script. [Kisuka]
-//= 1.5 Updated to match AEGIS script again. [Masao]
-//= 1.6 Moved Izlude duplicate to pre-re/re paths. [Euphy]
-//============================================================
-
-alberta,118,160,3 script Bullet Dealer Tony#alb::bdt 4_M_04,{
- if (BaseJob == Job_Gunslinger) {
- mes "[Tony]";
- mes "I'm Tony, the Bullet Dealer.";
- mes "Come to me whenever you're";
- mes "short on ammo. Just bring me";
- mes "the materials, and I'll make";
- mes "you the bullets you need.";
- next;
- switch(select("Poison Sphere:Flare Sphere:Lighting Sphere:Blind Sphere:Freezing Sphere:Cancel")) {
- case 1: callfunc "Bullet_Trade",937,10,13205; break;
- case 2: callfunc "Bullet_Trade",7097,2,13203; break;
- case 3: callfunc "Bullet_Trade",7053,3,13204; break;
- case 4: callfunc "Bullet_Trade",1024,5,13206; break;
- case 5: callfunc "Bullet_Trade",7054,2,13207; break;
- case 6:
- mes "[Tony]";
- mes "Changed your mind?";
- mes "Well, if you ever need";
- mes "any bullets, I'll be right";
- mes "here. Come back whenever";
- mes "you think you'll need more";
- mes "ammunition, Gunslinger.";
- close;
- }
- }
- mes "[Tony]";
- mes "Hey, I'm Tony. I'm in";
- mes "charge of distributing";
- mes "and making bullets for";
- mes "Gunslingers. It's just";
- mes "how our guild likes";
- mes "to do things.";
- next;
- mes "[Tony]";
- mes "I'm sorry if you came";
- mes "here to buy some bullets.";
- mes "I can only do business with";
- mes "fully fledged Gunslingers.";
- close;
-}
-
-function script Bullet_Trade {
- mes "[Tony]";
- mes "For every set of";
- mes "30 "+getitemname(getarg(2))+"s,";
- mes "you must give me";
- mes "1 Emveretarcon,";
- mes "1 Phracon, and";
- mes ""+getarg(1)+" "+getitemname(getarg(0))+".";
- next;
- mes "[Tony]";
- mes "Remember that I can give";
- mes "a maximum of 500 sets of";
- mes "30 bullets at a time. Please";
- mes "enter the number of bullet sets";
- mes "that you'd like. If you want to";
- mes "cancel, then just enter ''0.''";
- next;
- input .@amount;
- if (.@amount < 1 || .@amount > 500) {
- mes "[Tony]";
- mes "Hey, I can't give you";
- mes "that many bullets. Don't";
- mes "forget to enter a number";
- mes "that's no higher than 500";
- mes "if you want to trade your";
- mes "items for some bullets.";
- close;
- }
- if (countitem(1010) >= .@amount && countitem(1011) >= .@amount && countitem(getarg(0)) >= (.@amount*getarg(1))) {
- if (checkweight(getarg(2),.@amount * 30) == 0) {
- mes "[Tony]";
- mes "Eh? Your Inventory doesn't";
- mes "have enough space for this";
- mes "many bullets. Come back later";
- mes "after you make more space";
- mes "available. Try putting some of";
- mes "your things into Kafra Storage.";
- close;
- } else {
- mes "[Tony]";
- mes "Great, everything seems";
- mes "to be in order. Let me take";
- mes "these materials, and here are";
- mes "your bullets. It's a pleasure";
- mes "to do business with you~";
- delitem 1010,.@amount;
- delitem 1011,.@amount;
- delitem getarg(0),.@amount * getarg(1);
- getitem getarg(2),.@amount * 30;
- close;
- }
- } else {
- mes "[Tony]";
- mes "Huh. It looks like you";
- mes "don't have enough materials";
- mes "for that many bullets. Well,";
- mes "it's no problem. Just come";
- mes "back after gathering everything";
- mes "that you need, okay?";
- close;
- }
-}