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-rw-r--r--npc/merchants/ammo_boxes.txt52
1 files changed, 22 insertions, 30 deletions
diff --git a/npc/merchants/ammo_boxes.txt b/npc/merchants/ammo_boxes.txt
index eaec0d687..ee3aa324c 100644
--- a/npc/merchants/ammo_boxes.txt
+++ b/npc/merchants/ammo_boxes.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= eAthena dev team
//===== Current Version: =====================================
-//= 1.2
+//= 1.2a
//===== Compatible With: =====================================
//= eAthena 1.0+
//===== Description: =========================================
@@ -12,14 +12,14 @@
//= 1.0 First version. [SinSloth]
//= 1.1 Optimized version - Reduced to only one function [SinSloth]
//= 1.2 Optimized^2, corrected npc's name [ultramage]
+//= 1.2a Optimized. Please, ommit extra NPC names [Lupus]
//============================================================
que_ng,187,149,3 script Magazine Dealer Kenny 83,{
-
- if(BaseJob != Job_Gunslinger)
- {
- mes "[Kenny]";
- mes "I am the Casing Dealer, Kenny!";
+
+ mes "[Kenny]";
+ mes "I am the Casing Dealer, Kenny!";
+ if(BaseJob != Job_Gunslinger) {
mes "I'm here to package the Shells";
mes "and Bullets for Gunslingers.";
next;
@@ -30,9 +30,6 @@ que_ng,187,149,3 script Magazine Dealer Kenny 83,{
mes "after you're done looking around.";
close;
}
-
- mes "[Kenny]";
- mes "I am the Casing Dealer, Kenny!";
mes "If your bullets are getting";
mes "too heavy, come to me!";
next;
@@ -70,7 +67,10 @@ function script Func_Casing {
next;
mes "[Kenny]";
mes "" +getitemname(getarg(1))+ " will";
- if(getarg(0) == 13202) { mes "cost 500 Shells of Blood"; } else mes "cost 500 " +getitemname(getarg(0))+ "s";
+ if(getarg(0) == 13202)
+ mes "cost 500 Shells of Blood";
+ else
+ mes "cost 500 " +getitemname(getarg(0))+ "s";
mes "and 500 zeny each.";
next;
mes "[Kenny]";
@@ -78,17 +78,14 @@ function script Func_Casing {
mes "Input 0 if you want to cancel.";
next;
input .@caser_amount;
- if(.@caser_amount < 1)
- {
- mes "[Kenny]";
+ mes "[Kenny]";
+ if(.@caser_amount < 1) {
mes "Alright. If there's";
mes "something else I can help";
mes "you with, please tell me.";
close;
}
- if(.@caser_amount > 50)
- {
- mes "[Kenny]";
+ if(.@caser_amount > 50) {
mes "You've exceeded the limit!";
mes "Try again next time?";
close;
@@ -96,18 +93,14 @@ function script Func_Casing {
set .@caser_bullet, .@caser_amount * 500;
//Weight checking
- if(checkweight(getarg(1), .@caser_amount) != 1)
- {
- mes "[Kenny]";
+ if(checkweight(getarg(1), .@caser_amount) != 1) {
mes "You are overweight.";
mes "Please clear your inventory.";
close;
}
//Materials checking
- if(countitem(getarg(0)) < .@caser_bullet)
- {
- mes "[Kenny]";
+ if(countitem(getarg(0)) < .@caser_bullet) {
mes "Huh......";
mes "You don't have enough";
mes "materials to trade for";
@@ -118,22 +111,21 @@ function script Func_Casing {
}
//Zeny checking
- if(Zeny < .@caser_bullet)
- {
- mes "[Kenny]";
+ if(Zeny < .@caser_bullet) {
mes "Erm... You don't have enough money.";
mes "The fee is 500 zeny";
mes "Check your zeny and come again.";
close;
}
-
- mes "[Kenny]";
+
mes "Ah very well!";
mes "The number is confirmed!";
- if(getarg(1) < 12149) mes "I'll get you the Packs right away.";
- else mes "I'll get you the Casings right away.";
+ if(getarg(1) < 12149)
+ mes "I'll get you the Packs right away.";
+ else
+ mes "I'll get you the Casings right away.";
set Zeny, Zeny - .@caser_bullet;
delitem getarg(0), .@caser_bullet;
getitem getarg(1), .@caser_amount;
close;
-}
+} \ No newline at end of file