diff options
Diffstat (limited to 'npc/merchants/ammo_boxes.txt')
-rw-r--r-- | npc/merchants/ammo_boxes.txt | 185 |
1 files changed, 85 insertions, 100 deletions
diff --git a/npc/merchants/ammo_boxes.txt b/npc/merchants/ammo_boxes.txt index 8ca5554e3..ba136f0e2 100644 --- a/npc/merchants/ammo_boxes.txt +++ b/npc/merchants/ammo_boxes.txt @@ -1,9 +1,9 @@ //===== eAthena Script ======================================== //= Casing Pack Dealer Kenny //===== By: ================================================== -//= SinSloth +//= eAthena dev team //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= eAthena 1.0+ //===== Description: ========================================= @@ -11,71 +11,55 @@ //===== Additional Comments: ================================= //= 1.0 First version. [SinSloth] //= 1.1 Optimized version - Reduced to only one function [SinSloth] +//= 1.2 Optimized^2 [ultramage] //============================================================ que_ng,187,149,3 script Casing Pack Dealer Kenny 83,{ - - if(BaseJob == Job_Gunslinger) + + if(BaseJob != Job_Gunslinger) { mes "[Kenny]"; mes "I am the Casing Dealer, Kenny!"; - mes "If your bullets are getting"; - mes "too heavy, come to me!"; + mes "I'm here to package the Shells"; + mes "and Bullets for Gunslingers."; next; mes "[Kenny]"; - mes "I can make you Casings and Packs,"; - mes "which will let you carry the"; - mes "Spheres at a lower weight!"; - mes "Come on! Take a look!"; - next; - switch( select( "Lightning Sphere Pack","Blind Sphere Pack","Poison Sphere Pack","Freezing Sphere Pack","Flare Sphere Pack","Bullet Casing","Shell of Blood Casing","Silver Bullet Casing","Cancel" )) - { - case 1: - callfunc "Func_Casing",13204,12144; - break; - case 2: - callfunc "Func_Casing",13206,12145; - break; - case 3 : - callfunc "Func_Casing",13205,12146; - break; - case 4 : - callfunc "Func_Casing",13207,12147; - break; - case 5 : - callfunc "Func_Casing",13203,12148; - break; - case 6 : - callfunc "Func_Casing",13200,12149; - break; - case 7 : - callfunc "Func_Casing",13202,12150; - break; - case 8 : - callfunc "Func_Casing",13201,12151; - break; - case 9: - goto L_Cancel; - break; - } + mes "But you don't look like a"; + mes "Gunslinger to me. I'm afraid"; + mes "that I must ask you to leave"; + mes "after you're done looking around."; + close; } + mes "[Kenny]"; mes "I am the Casing Dealer, Kenny!"; - mes "I'm here to package the Shells"; - mes "and Bullets for Gunslingers."; + mes "If your bullets are getting"; + mes "too heavy, come to me!"; next; mes "[Kenny]"; - mes "But you don't look like a"; - mes "Gunslinger to me. I'm afraid"; - mes "that I must ask you to leave"; - mes "after you're done looking around."; - close; - -L_Cancel: - mes "[Kenny]"; - mes "Alright. If there's"; - mes "something else I can help"; - mes "you with, please tell me."; + mes "I can make you Casings and Packs,"; + mes "which will let you carry the"; + mes "Spheres at a lower weight!"; + mes "Come on! Take a look!"; + next; + switch( select( "Lightning Sphere Pack","Blind Sphere Pack","Poison Sphere Pack","Freezing Sphere Pack","Flare Sphere Pack","Bullet Casing","Shell of Blood Casing","Silver Bullet Casing","Cancel" )) + { + case 1: callfunc "Func_Casing",13204,12144; break; + case 2: callfunc "Func_Casing",13206,12145; break; + case 3: callfunc "Func_Casing",13205,12146; break; + case 4: callfunc "Func_Casing",13207,12147; break; + case 5: callfunc "Func_Casing",13203,12148; break; + case 6: callfunc "Func_Casing",13200,12149; break; + case 7: callfunc "Func_Casing",13202,12150; break; + case 8: callfunc "Func_Casing",13201,12151; break; + case 9: + default: + mes "[Kenny]"; + mes "Alright. If there's"; + mes "something else I can help"; + mes "you with, please tell me."; + close; + } close; } @@ -93,62 +77,63 @@ function script Func_Casing { mes "You can trade a maximum of 50."; mes "Input 0 if you want to cancel."; next; - input @caser_amount; - if(@caser_amount < 1) goto L_Cancel; - else if(@caser_amount > 50) + input .@caser_amount; + if(.@caser_amount < 1) + { + mes "[Kenny]"; + mes "Alright. If there's"; + mes "something else I can help"; + mes "you with, please tell me."; + close; + } + if(.@caser_amount > 50) { mes "[Kenny]"; mes "You've exceeded the limit!"; mes "Try again next time?"; close; } - set @caser_bullet,@caser_amount * 500; - -//Weight checking - if(checkweight(getarg(1),@caser_amount) != 1) goto L_Weight; - -//Materials checking - else if(countitem(getarg(0)) < @caser_bullet) goto L_NoBullet; - -//Zeny checking - else if(Zeny < @caser_bullet) goto L_NoMoney; + set .@caser_bullet, .@caser_amount * 500; + + //Weight checking + if(checkweight(getarg(1), .@caser_amount) != 1) + { + mes "[Kenny]"; + mes "You are overweight."; + mes "Please clear your inventory."; + close; + } + + //Materials checking + if(countitem(getarg(0)) < .@caser_bullet) + { + mes "[Kenny]"; + mes "Huh......"; + mes "You don't have enough"; + mes "materials to trade for"; + mes "the number of items you"; + mes "want. Please come with the"; + mes "correct amount of items."; + close; + } + + //Zeny checking + if(Zeny < .@caser_bullet) + { + mes "[Kenny]"; + mes "Erm... You don't have enough money."; + mes "The fee is 500 zeny"; + mes "Check your zeny and come again."; + close; + } + mes "[Kenny]"; mes "Ah very well!"; mes "The number is confirmed!"; if(getarg(1) < 12149) mes "I'll get you the Packs right away."; else mes "I'll get you the Casings right away."; - set Zeny, Zeny - @caser_bullet; - delitem getarg(0),@caser_bullet; - getitem getarg(1),@caser_amount; - close; - -L_Weight: - mes "[Kenny]"; - mes "You are overweight."; - mes "Please clear your inventory."; - close; - -L_NoBullet: - mes "[Kenny]"; - mes "Huh......"; - mes "You don't have enough"; - mes "materials to trade for"; - mes "the number of items you"; - mes "want. Please come with the"; - mes "correct amount of items."; - close; - -L_NoMoney: - mes "[Kenny]"; - mes "Erm... You don't have enough money."; - mes "The fee is 500 zeny"; - mes "Check your zeny and come again."; - close; - -L_Cancel: - mes "[Kenny]"; - mes "Alright. If there's"; - mes "something else I can help"; - mes "you with, please tell me."; + set Zeny, Zeny - .@caser_bullet; + delitem getarg(0), .@caser_bullet; + getitem getarg(1), .@caser_amount; close; } |