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Diffstat (limited to 'npc/merchants/alchemist.txt')
-rw-r--r-- | npc/merchants/alchemist.txt | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/npc/merchants/alchemist.txt b/npc/merchants/alchemist.txt new file mode 100644 index 000000000..c0999273e --- /dev/null +++ b/npc/merchants/alchemist.txt @@ -0,0 +1,120 @@ +//===== eAthena Script ======================================= +//= Alchemist Shop +//===== By: ================================================== +//= Darkchild (1.0) +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 1.0+ +//===== Description: ========================================= +//= Selling Alchemist Shit :) +//===== Additional Comments: ================================= +//= Working. +//============================================================ +alde_alche.gat,24,188,3 script Gever AI Sharp 740, +{ + mes "[Gever AI Sharp]"; + mes "Welcome to the Alchemist Union."; + mes "How can I assist you today?"; + next; + menu "Purchase materials.",M_Material, "Purchase a production manual.",M_Manual, "Cancel Deal.", M_Bye; + + M_Material: + mes "[Gever AI Sharp]"; + mes "What would you like?"; + next; + menu "Medicine Bowl - 8z",-,"Cancel.",M_Bye; + + mes "[Gever AI Sharp]"; + mes "How many do you want?"; + mes "Enter '0' if you want to quit."; + next; + input @num; + if((@num < 1) || (@num > 10000)) goto M_Bye; + set @price,@num * 8; + mes "[Gever AI Sharp]"; + if(zeny < @price) goto sL_NoZeny; + if (checkweight(@item,@num) == 0) goto sL_OverW; + set zeny,Zeny-@price; + getitem 7134,@num; + goto L_Bye; + M_Manual: + mes "[Gever AI Sharp]"; + mes "What do you need?"; + mes "Manuals are generally 100,000 zeny."; + mes "Except for a couple of special manuals."; + next; + menu "Potion Creation Guide",sM_Pot, "Alchohol Creation Guide",sM_Alc, "Bottle Grenade Creation Guide",sM_Gren, + "Acid Bottle Creation Guide",sM_Acid, "Plant Bottle Creation Guide",sM_Plant, "Marine Sphere Bottle Creation Guide",sM_Mar, + "Glistening Coat Creation Guide",sM_Coat, "Concentration Potion Creation Guide",sM_Con, "Cancel Deal.",M_Bye; + sM_Pot: + set @itemid,7144; + set @price,100000; + set @itemname$,"Potion"; + goto L_Choice; + sM_Alc: + set @itemid,7127; + set @price,100000; + set @itemname$,"Alchohol"; + goto L_Choice; + sM_Gren: + set @itemid,7128; + set @price,100000; + set @itemname$,"Bottle Grenade"; + goto L_Choice; + sM_Acid: + set @itemid,7129; + set @price,100000; + set @itemname$,"Acid Bottle"; + goto L_Choice; + sM_Plant: + set @itemid,7130; + set @price,100000; + set @itemname$,"Plant Bottle"; + goto L_Choice; + sM_Mar: + set @itemid,7131; + set @price,100000; + set @itemname$,"Marine Sphere Bottle"; + goto L_Choice; + sM_Coat: + set @itemid,7132; + set @price,100000; + set @itemname$,"Glistening Coat"; + goto L_Choice; + sM_Con: + set @itemid,7133; + set @price,240000; + set @itemname$,"Concentration Potion"; + goto L_Choice; + L_Choice: + mes "[Gever AI Sharp]"; + mes "An " + @itemname$ + " Creation Guide??"; + if(@price == 100000) mes "That will be 100,000 Zeny"; + if(@price == 240000) mes "That will be 240,000 Zeny"; + next; + menu "Purchase.",-,"Quit.",M_Bye; + + mes "[Gever AI Sharp]"; + if(zeny < @price) goto sL_NoZeny; + if (checkweight(@itemid,1) == 0) goto sL_OverW; + getitem @itemid,1; + set zeny,zeny-@price; + L_Bye: + mes "Thank you for buying!"; + mes "Come again."; + close; + + sL_NoZeny: + mes "You dont seem to have enough money."; + close; + sL_OverW: + mes "Hmm.... it seems that you are overweight..."; + close; + + + M_Bye: + mes "[Gever AI Sharp]"; + mes "Then come again next time."; + close; +} |