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diff --git a/npc/merchants/alchemist.txt b/npc/merchants/alchemist.txt
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-//===== eAthena Script =======================================
-//= Alchemist Shop
-//===== By: ==================================================
-//= Darkchild (1.0)
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 1.0+
-//===== Description: =========================================
-//= Selling Alchemist Shit :)
-//===== Additional Comments: =================================
-//= Working.
-//============================================================
-alde_alche.gat,24,188,3 script Gever AI Sharp 740,{
- mes "[Gever AI Sharp]";
- mes "Welcome to the Alchemist Union.";
- mes "How can I assist you today?";
- next;
- menu "Purchase materials.",M_Material, "Purchase a production manual.",M_Manual, "Cancel Deal.", M_Bye;
-
- M_Material:
- mes "[Gever AI Sharp]";
- mes "What would you like?";
- next;
- menu "Medicine Bowl - 8z",-,"Cancel.",M_Bye;
-
- mes "[Gever AI Sharp]";
- mes "How many do you want?";
- mes "Enter '0' if you want to quit.";
- next;
- input @num;
- if((@num < 1) || (@num > 10000)) goto M_Bye;
- set @price,@num * 8;
- mes "[Gever AI Sharp]";
- if(zeny < @price) goto sL_NoZeny;
- if (checkweight(@item,@num) == 0) goto sL_OverW;
- set zeny,Zeny-@price;
- getitem 7134,@num;
- goto L_Bye;
- M_Manual:
- mes "[Gever AI Sharp]";
- mes "What do you need?";
- mes "Manuals are generally 100,000 zeny.";
- mes "Except for a couple of special manuals.";
- next;
- menu "Potion Creation Guide",sM_Pot, "Alchohol Creation Guide",sM_Alc, "Bottle Grenade Creation Guide",sM_Gren,
- "Acid Bottle Creation Guide",sM_Acid, "Plant Bottle Creation Guide",sM_Plant, "Marine Sphere Bottle Creation Guide",sM_Mar,
- "Glistening Coat Creation Guide",sM_Coat, "Concentration Potion Creation Guide",sM_Con, "Cancel Deal.",M_Bye;
- sM_Pot:
- set @itemid,7144;
- set @price,100000;
- set @itemname$,"Potion";
- goto L_Choice;
- sM_Alc:
- set @itemid,7127;
- set @price,100000;
- set @itemname$,"Alchohol";
- goto L_Choice;
- sM_Gren:
- set @itemid,7128;
- set @price,100000;
- set @itemname$,"Bottle Grenade";
- goto L_Choice;
- sM_Acid:
- set @itemid,7129;
- set @price,100000;
- set @itemname$,"Acid Bottle";
- goto L_Choice;
- sM_Plant:
- set @itemid,7130;
- set @price,100000;
- set @itemname$,"Plant Bottle";
- goto L_Choice;
- sM_Mar:
- set @itemid,7131;
- set @price,100000;
- set @itemname$,"Marine Sphere Bottle";
- goto L_Choice;
- sM_Coat:
- set @itemid,7132;
- set @price,100000;
- set @itemname$,"Glistening Coat";
- goto L_Choice;
- sM_Con:
- set @itemid,7133;
- set @price,240000;
- set @itemname$,"Concentration Potion";
- goto L_Choice;
- L_Choice:
- mes "[Gever AI Sharp]";
- mes "An " + @itemname$ + " Creation Guide??";
- if(@price == 100000) mes "That will be 100,000 Zeny";
- if(@price == 240000) mes "That will be 240,000 Zeny";
- next;
- menu "Purchase.",-,"Quit.",M_Bye;
-
- mes "[Gever AI Sharp]";
- if(zeny < @price) goto sL_NoZeny;
- if (checkweight(@itemid,1) == 0) goto sL_OverW;
- getitem @itemid,1;
- set zeny,zeny-@price;
- L_Bye:
- mes "Thank you for buying!";
- mes "Come again.";
- close;
-
- sL_NoZeny:
- mes "You dont seem to have enough money.";
- close;
- sL_OverW:
- mes "Hmm.... it seems that you are overweight...";
- close;
-
-
- M_Bye:
- mes "[Gever AI Sharp]";
- mes "Then come again next time.";
- close;
-}