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Diffstat (limited to 'npc/merchants/alchemist.txt')
-rw-r--r-- | npc/merchants/alchemist.txt | 119 |
1 files changed, 0 insertions, 119 deletions
diff --git a/npc/merchants/alchemist.txt b/npc/merchants/alchemist.txt deleted file mode 100644 index 95703574d..000000000 --- a/npc/merchants/alchemist.txt +++ /dev/null @@ -1,119 +0,0 @@ -//===== eAthena Script ======================================= -//= Alchemist Shop -//===== By: ================================================== -//= Darkchild (1.0) -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= eAthena 1.0+ -//===== Description: ========================================= -//= Selling Alchemist Shit :) -//===== Additional Comments: ================================= -//= Working. -//============================================================ -alde_alche.gat,24,188,3 script Gever AI Sharp 740,{ - mes "[Gever AI Sharp]"; - mes "Welcome to the Alchemist Union."; - mes "How can I assist you today?"; - next; - menu "Purchase materials.",M_Material, "Purchase a production manual.",M_Manual, "Cancel Deal.", M_Bye; - - M_Material: - mes "[Gever AI Sharp]"; - mes "What would you like?"; - next; - menu "Medicine Bowl - 8z",-,"Cancel.",M_Bye; - - mes "[Gever AI Sharp]"; - mes "How many do you want?"; - mes "Enter '0' if you want to quit."; - next; - input @num; - if((@num < 1) || (@num > 10000)) goto M_Bye; - set @price,@num * 8; - mes "[Gever AI Sharp]"; - if(zeny < @price) goto sL_NoZeny; - if (checkweight(@item,@num) == 0) goto sL_OverW; - set zeny,Zeny-@price; - getitem 7134,@num; - goto L_Bye; - M_Manual: - mes "[Gever AI Sharp]"; - mes "What do you need?"; - mes "Manuals are generally 100,000 zeny."; - mes "Except for a couple of special manuals."; - next; - menu "Potion Creation Guide",sM_Pot, "Alchohol Creation Guide",sM_Alc, "Bottle Grenade Creation Guide",sM_Gren, - "Acid Bottle Creation Guide",sM_Acid, "Plant Bottle Creation Guide",sM_Plant, "Marine Sphere Bottle Creation Guide",sM_Mar, - "Glistening Coat Creation Guide",sM_Coat, "Concentration Potion Creation Guide",sM_Con, "Cancel Deal.",M_Bye; - sM_Pot: - set @itemid,7144; - set @price,100000; - set @itemname$,"Potion"; - goto L_Choice; - sM_Alc: - set @itemid,7127; - set @price,100000; - set @itemname$,"Alchohol"; - goto L_Choice; - sM_Gren: - set @itemid,7128; - set @price,100000; - set @itemname$,"Bottle Grenade"; - goto L_Choice; - sM_Acid: - set @itemid,7129; - set @price,100000; - set @itemname$,"Acid Bottle"; - goto L_Choice; - sM_Plant: - set @itemid,7130; - set @price,100000; - set @itemname$,"Plant Bottle"; - goto L_Choice; - sM_Mar: - set @itemid,7131; - set @price,100000; - set @itemname$,"Marine Sphere Bottle"; - goto L_Choice; - sM_Coat: - set @itemid,7132; - set @price,100000; - set @itemname$,"Glistening Coat"; - goto L_Choice; - sM_Con: - set @itemid,7133; - set @price,240000; - set @itemname$,"Concentration Potion"; - goto L_Choice; - L_Choice: - mes "[Gever AI Sharp]"; - mes "An " + @itemname$ + " Creation Guide??"; - if(@price == 100000) mes "That will be 100,000 Zeny"; - if(@price == 240000) mes "That will be 240,000 Zeny"; - next; - menu "Purchase.",-,"Quit.",M_Bye; - - mes "[Gever AI Sharp]"; - if(zeny < @price) goto sL_NoZeny; - if (checkweight(@itemid,1) == 0) goto sL_OverW; - getitem @itemid,1; - set zeny,zeny-@price; - L_Bye: - mes "Thank you for buying!"; - mes "Come again."; - close; - - sL_NoZeny: - mes "You dont seem to have enough money."; - close; - sL_OverW: - mes "Hmm.... it seems that you are overweight..."; - close; - - - M_Bye: - mes "[Gever AI Sharp]"; - mes "Then come again next time."; - close; -} |