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-//===== Hercules Script ======================================
-//= Advanced Refiner
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.5
-//===== Description: =========================================
-//= [Official Conversion]
-//= Refiner that uses Enriched ores to increase upgrade success.
-//= After a conversation with Doddler, it's been established that
-//= the advanced refiner works similar the the "Bubble Gum" item.
-//= The success percentage is not "increased" however, if it fails
-//= You get a second try. This tries twice at the same time,
-//= effectively giving you a re-roll on your attempt.
-//= - Dialog is only partly official to iRO.
-//= - Uses the iRO position for this NPC.
-//===== Additional Comments: =================================
-//= 1.0 First Version. [L0ne_W0lf]
-//= 1.1 Fixed a weird carriage return. o_o [L0ne_W0lf]
-//= 1.2 Optimizing refine method [Zephyrus]
-//= 1.3 Typo fixes [Yommy]
-//= 1.4 Removed unnecessary dialogs [Zephyrus]
-//= 1.4a Added 'disable_items' command. [Euphy]
-//= 1.4b Fixed coordinates. [Euphy]
-//= 1.5 Some official script updates. [Euphy]
-//============================================================
-
-payon,157,146,6 script Suhnbi#cash 4_M_03,{
- disable_items;
- mes "[Suhnbi]";
- mes "I am the Armsmith";
- mes "I can refine all kinds of weapons,";
- mes "armor and equipment, so let me";
- mes "know what you want to refine.";
- next;
-
- setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
- .@menu$ = "";
- for(.@i = 1; .@i<=10; ++.@i) {
- if (getequipisequiped(.@i)) {
- .@menu$ += .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
- .@equipped = 1;
- }
- .@menu$ += ":";
- }
- if (.@equipped == 0) {
- mes "[Suhnbi]";
- mes "I don't think I can refine any items you have...";
- close;
- }
- .@part = select(.@menu$);
-
- if (!getequipisequiped(.@part)) //custom check
- close;
- if (!getequipisenableref(.@part)) {
- mes "[Suhnbi]";
- mes "Go find another Blacksmith. You can't refine this thing.";
- close;
- }
- if (getequiprefinerycnt(.@part) >= 10) {
- mes "[Suhnbi]";
- mes "Hmm... someone perfected this already. I don't think I can work on it further.";
- close;
- }
-
- // Make sure you have the neccessary items and Zeny to refine your items
- // Determines chance of failure and verifies that you want to continue.
- switch(getequipweaponlv(.@part)) {
- case 1: callsub S_RefineValidate,1,7620,50,.@part; break;
- case 2: callsub S_RefineValidate,2,7620,200,.@part; break;
- case 3: callsub S_RefineValidate,3,7620,5000,.@part; break;
- case 4: callsub S_RefineValidate,4,7620,20000,.@part; break;
- default: callsub S_RefineValidate,0,7619,2000,.@part; break;
- }
-
- mes "[Suhnbi]";
- mes "Clang! Clang! Clang!";
- if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) {
- successrefitem .@part;
- next;
- emotion e_no1;
- mes "[Suhnbi]";
- mes "There you go! It's done.";
- mes "It's been a while since I've made such a fine "+((getequipweaponlv(.@part))?"weapon":"armor")+". You must be happy because it has become stronger!";
- close;
- }
- failedrefitem .@part;
- next;
- emotion (!rand(5))?e_cash:e_omg;
- mes "[Suhnbi]";
- mes "Uuuuuuuuuummmmmph!!!";
- next;
- mes "[Suhnbi]";
- mes "...";
- mes ".....";
- mes ".......Huhuhuhuhu~";
- mes "........It was your choice and my ability, no regret.";
- close;
-
-S_RefineValidate:
- mes "[Suhnbi]";
- if (getarg(0))
- mes "You want to refine a level " + getarg(0) + " weapon?";
- mes "To refine that, you'll need to have one ^ff9999" + getitemname(getarg(1)) + "^000000 and " + getarg(2) + " zeny.";
- mes "Would you like to continue?";
- next;
- if(select("Yes:No") == 1) {
- if (getequippercentrefinery(getarg(3)) < 100) {
- if (getarg(0)) {
- mes "[Suhnbi]";
- mes "Wow!!";
- mes "This weapon probably";
- mes "looks like it's been refined...";
- mes "many times...";
- mes "It may break if";
- mes "you refine it again.";
- next;
- mes "And if it breaks,";
- mes "you can't use it anymore!";
- mes "All the cards in it and the properties ^ff0000will be lost^000000!";
- mes "^ff0000Besides, the equipment will break!^000000";
- mes "Are you sure you still want to continue?";
- next;
- if(select("Yes:No") == 2) {
- mes "[Suhnbi]";
- mes "Good.";
- mes "Because if the weapon breaks from unreasonable refining, then I get a bad mood, too.";
- close;
- }
- } else {
- mes "[Suhnbi]";
- mes "Giggle. Giggle. Oh, you have guts, daring to refine this.";
- mes "You know it's pretty risky, don't you?";
- next;
- mes "If your defensive equipment is broken, you'll never be able to use it again.";
- mes "Even your cards and your modifications will ^ff0000completely disappear^000000.";
- //mes "Everything will disappear. As in... GONE!";
- mes "Do you really wish to continue?";
- next;
- if(select("Yes:No") == 2) {
- mes "[Suhnbi]";
- mes "What nonsense. You waste my precious time.";
- mes "Get lost, punk.";
- close;
- }
- }
- }
- if (countitem(getarg(1)) > 0 && Zeny > getarg(2)) {
- delitem getarg(1),1;
- Zeny -= getarg(2);
- return;
- }
- mes "[Suhnbi]";
- mes "Are these all you have?";
- mes "I'm very sorry, but I can't do anything without all the materials. Besides, I deserve some payments for my work, don't I?";
- close;
- }
- mes "[Suhnbi]";
- mes "I can't help it even if you're not happy about it...";
- close;
-}