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-rw-r--r--npc/jobs/1-1/thief.txt6
-rw-r--r--npc/jobs/1-1e/gunslinger.txt2
-rw-r--r--npc/jobs/2-1/hunter.txt2
-rw-r--r--npc/jobs/2-1e/StarGladiator.txt4
-rw-r--r--npc/jobs/3-1/warlock.txt4
-rw-r--r--npc/jobs/3-2/wanderer.txt82
-rw-r--r--npc/jobs/novice/novice.txt6
7 files changed, 53 insertions, 53 deletions
diff --git a/npc/jobs/1-1/thief.txt b/npc/jobs/1-1/thief.txt
index 31abb61b7..8d7e452f3 100644
--- a/npc/jobs/1-1/thief.txt
+++ b/npc/jobs/1-1/thief.txt
@@ -79,7 +79,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 69,{
mes "[Thief Guildsman]";
mes "Hey, brother.";
mes "Why are you here? Go back to your place~ go back~~";
- close;
+ close;
}else{
mes "[Thief Guildsman]";
mes "What the heck...?";
@@ -87,7 +87,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 69,{
mes "[Thief Guildsman]";
mes "Hey, lady.";
mes "Why are you here? Go back to your place~ go back~~";
- close;
+ close;
}
}
}
@@ -146,7 +146,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 69,{
mes "I can see your strong will to become a Thief......";
mes "But only with your will, you cannot make it in a real fight, can you?";
mes "So go and reach at least Basic Skill Level 9.";
- close;
+ close;
}
mes "[Thief Guildsman]";
mes "Hmm.... I found your interesting criminal records from the data of the detective agency. Well you seem to have what it takes to be a good thief.";
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt
index f715eed90..4b768a58a 100644
--- a/npc/jobs/1-1e/gunslinger.txt
+++ b/npc/jobs/1-1e/gunslinger.txt
@@ -358,7 +358,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
mes "earth. Would you do this old";
mes "Gunslinger a favor a bring me";
mes "a cold glass of Milk, please?";
- close;
+ close;
}
delitem 519,1; // Milk
set GUNS_Q,5;
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt
index ec8a828c2..76c12d26b 100644
--- a/npc/jobs/2-1/hunter.txt
+++ b/npc/jobs/2-1/hunter.txt
@@ -1510,7 +1510,7 @@ job_hunte,55,120,0 duplicate(HntTrap) 23-6 -1,0,0
job_hunte,66,120,0 duplicate(HntTrap) 24-1 -1,0,0
job_hunte,66,121,0 duplicate(HntTrap) 24-2 -1,0,0
job_hunte,67,120,0 duplicate(HntTrap) 24-3 -1,0,0
-job_hunte,67,121,0 duplicate(HntTrap) 24-4 -1,0,0
+job_hunte,67,121,0 duplicate(HntTrap) 24-4 -1,0,0
job_hunte,114,118,0 duplicate(HntTrap) 25-1 -1,0,0
job_hunte,114,119,0 duplicate(HntTrap) 25-2 -1,0,0
job_hunte,115,118,0 duplicate(HntTrap) 25-3 -1,0,0
diff --git a/npc/jobs/2-1e/StarGladiator.txt b/npc/jobs/2-1e/StarGladiator.txt
index 348ebe793..e58dc4dde 100644
--- a/npc/jobs/2-1e/StarGladiator.txt
+++ b/npc/jobs/2-1e/StarGladiator.txt
@@ -106,7 +106,7 @@ payon,215,102,3 script Moohyun#job_star 828,3,3,{
set STGL_Q,1;
setquest 7007;
close;
- }
+ }
mes "[Moohyun]";
mes "That's fine. Changing your";
mes "job is an important decision,";
@@ -178,7 +178,7 @@ payon,215,102,3 script Moohyun#job_star 828,3,3,{
mes "when you really need it. There";
mes "is no shame in being unable to";
mes "accomplish something alone...";
- close;
+ close;
}
mes "[Moohyun]";
mes "Ah, that. Beeryu has";
diff --git a/npc/jobs/3-1/warlock.txt b/npc/jobs/3-1/warlock.txt
index 4ab6e19ef..43845777a 100644
--- a/npc/jobs/3-1/warlock.txt
+++ b/npc/jobs/3-1/warlock.txt
@@ -1488,7 +1488,7 @@ spl_in02,80,108,5 script Guild Master#Warlock 465,{
}
}
mes "[Master Egnoloria]";
- //Custom Translation
+ //Custom Translation
mes "Ah......?";
close;
}
@@ -1737,7 +1737,7 @@ OnTimer293000:
end;
OnTimer303000:
- mapannounce "job3_war02","The magic stabilization has failed. The fragment has lost it's power.",bc_map; // custom translation.
+ mapannounce "job3_war02","The magic stabilization has failed. The fragment has lost it's power.",bc_map; // custom translation.
donpcevent "The chamber of magic#W::OnReset";
donpcevent "The chamber of magic#W2::OnReset";
donpcevent "The chamber of magic#W3::OnReset";
diff --git a/npc/jobs/3-2/wanderer.txt b/npc/jobs/3-2/wanderer.txt
index 087095f9c..a373fd302 100644
--- a/npc/jobs/3-2/wanderer.txt
+++ b/npc/jobs/3-2/wanderer.txt
@@ -218,7 +218,7 @@ xmas,132,143,5 script Performance Manager#w 713,{
switch(select("I'm not interested.:What happened?:If you're not saying, why would you tell me that?")) {
case 1:
mes "[Stage Staff]";
- mes "Oh! What a ruthless world!";
+ mes "Oh! What a ruthless world!";
close;
case 2:
mes "[Stage Staff]";
@@ -231,7 +231,7 @@ xmas,132,143,5 script Performance Manager#w 713,{
case 3:
emotion e_ag;
mes "[Stage Staff]";
- mes "I am not saying it? I'm too depressed! Well, now you know!";
+ mes "I am not saying it? I'm too depressed! Well, now you know!";
next;
break;
}
@@ -247,7 +247,7 @@ L_wh1:
next;
emotion e_wah;
mes "[Stage Staff]";
- mes "People will put a collar on me! Oh, terrible, so terrible!";
+ mes "People will put a collar on me! Oh, terrible, so terrible!";
next;
goto L_wh2;
case 2:
@@ -256,7 +256,7 @@ L_wh1:
mes "It's <Nuoli Ou>!";
mes "Do you know?";
mes "They are the worst people in the world.";
- next;
+ next;
break;
case 3:
mes "[Stage Staff]";
@@ -386,7 +386,7 @@ L_wh3:
mes "Thanks to you, the performance went successfully as planned.";
mes "They are really talented!";
mes "As a reward, I will prepare a stage especially for you.";
- close;
+ close;
}
}
mes "[Stage Staff]";
@@ -556,7 +556,7 @@ comodo,140,86,5 script Cheerless Minstrel#w 479,{
else {
mes "["+strcharinfo(0)+"]";
mes "It doesn't look like a good idea to me.";
- close;
+ close;
}
case 3:
set .@scream,getskilllv(329);
@@ -624,7 +624,7 @@ comodo,140,86,5 script Cheerless Minstrel#w 479,{
emotion e_lv,1;
next;
break;
- }
+ }
}
mes "[Guitar Song]";
mes "Ah, oh, well!";
@@ -692,7 +692,7 @@ comodo,140,86,5 script Cheerless Minstrel#w 479,{
else {
mes "[inability of the court musicians]";
mes "Where is my companion ...";
- close;
+ close;
}
}
@@ -753,7 +753,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#w 879,{
emotion e_sob;
mes "[Vacant Looking Lady]";
mes "Why didn't Guitar Song recognized me, ah? I still have no make-up on my face so he won't recognize me, ah? Ooo-ooo...";
- next;
+ next;
menu "So you have to solve this problem?",-;
emotion e_sob;
mes "[Vacant Looking Lady]";
@@ -802,11 +802,11 @@ hu_in01,305,251,5 script Vacant Looking Lady#w 879,{
mes "[Dancer Kim]";
mes "I was once a beautiful dove, but now I became a hen.";
mes "Dancer Kim's is no longer wanderer.";
- next;
+ next;
if (select("Don't give up.:You'll can handle it yourself.") == 2){
mes "[Dancer Kim]";
mes "My life has not came out from the abyss ...";
- close;
+ close;
}
mes "[Dancer Kim]";
mes "I already said that it's all over with Guitar Song.";
@@ -828,8 +828,8 @@ hu_in01,305,251,5 script Vacant Looking Lady#w 879,{
if (select("Then there is nothing else to do.:Lets exercise.") == 1){
mes "[Dancer Kim]";
mes "There is no dream, no hope...";
- close;
- }
+ close;
+ }
mes "[Dancer Kim]";
mes "Do you want to exercise with me? Together?";
mes "Really?";
@@ -841,7 +841,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#w 879,{
mes "My heart now feels better!";
mes "I feel like my body is igniting for some action.";
mes "And now I'm motivated to take advantage of the time and overcome all difficulties as soon as possible!";
- next;
+ next;
menu "What are we going to do?",-;
mes "[Dancer Kim]";
mes "I have a good idea!";
@@ -856,7 +856,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#w 879,{
else if (job_wan == 6 || job_wan == 7) {
mes "[Dancer Kim]";
mes "I will wait for you in the Lake of Abyss.";
- close;
+ close;
}
else if (job_wan == 8) {
mes "[Dancer Kim]";
@@ -885,8 +885,8 @@ hu_fild05,342,130,5 script Dancer Kim#fild 879,{
if (select("No.:Yes.") == 1){
mes "[Dancer Kim]";
mes "Please prepare as fast as you can, before all of this will disappear from my interests!";
- close;
- }
+ close;
+ }
mes "[Dancer Kim]";
mes "Good! So, prepare!";
mes "Start!";
@@ -928,7 +928,7 @@ hu_fild05,342,130,5 script Dancer Kim#fild 879,{
mes "Ah, do me a favour, please.";
mes "Can you bring Guitar Song to Lutie?";
mes "Say that his partner is waiting for him.";
- next;
+ next;
menu "No problem!",-;
mes "[Dancer Kim]";
mes "You're a good person. I'm really happy that I met you.";
@@ -950,7 +950,7 @@ hu_fild05,342,130,5 script Dancer Kim#fild 879,{
mes "- It looks like Dancer Kim cannot stand the pain and gives up. She sat down on the ground -";
set job_wan,6;
changequest 2221,2220;
- close;
+ close;
}
mes "[Dancer Kim]";
mes "Ah ...?";
@@ -960,7 +960,7 @@ hu_fild05,342,130,5 script Dancer Kim#fild 879,{
else if (job_wan == 8) {
mes "[Dancer Kim]";
mes "Please tell Guitar Song that I'm waiting for him in Lutie.";
- close;
+ close;
}
mes "[Dancer Kim]";
mes "Hunting Yellow Novus really is the best sport.";
@@ -978,11 +978,11 @@ OnTouch:
}
if (.@bc_rd == 2){
mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map;
- end;
+ end;
}
else {
mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
- end;
+ end;
}
}
end;
@@ -999,11 +999,11 @@ OnTouch:
}
if (.@bc_rd == 2){
mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map;
- end;
+ end;
}
else {
mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
- end;
+ end;
}
}
end;
@@ -1020,11 +1020,11 @@ OnTouch:
}
if (.@bc_rd == 2){
mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map;
- end;
+ end;
}
else {
mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
- end;
+ end;
}
}
end;
@@ -1041,11 +1041,11 @@ OnTouch:
}
if (.@bc_rd == 2){
mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map;
- end;
+ end;
}
else {
mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
- end;
+ end;
}
}
end;
@@ -1062,11 +1062,11 @@ OnTouch:
}
if (.@bc_rd == 2){
mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map;
- end;
+ end;
}
else {
mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
- end;
+ end;
}
}
end;
@@ -1083,11 +1083,11 @@ OnTouch:
}
if (.@bc_rd == 2){
mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map;
- end;
+ end;
}
else {
mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
- end;
+ end;
}
}
@@ -1105,11 +1105,11 @@ OnTouch:
}
if (.@bc_rd == 2){
mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map;
- end;
+ end;
}
else {
mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
- end;
+ end;
}
}
end;
@@ -1126,11 +1126,11 @@ OnTouch:
}
if (.@bc_rd == 2){
mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map;
- end;
+ end;
}
else {
mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
- end;
+ end;
}
}
end;
@@ -1147,11 +1147,11 @@ OnTouch:
}
if (.@bc_rd == 2){
mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map;
- end;
+ end;
}
else {
mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
- end;
+ end;
}
}
end;
@@ -1168,11 +1168,11 @@ OnTouch:
}
if (.@bc_rd == 2){
mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map;
- end;
+ end;
}
else {
mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
- end;
+ end;
}
}
end;
@@ -1241,7 +1241,7 @@ if (job_wan == 9){
emotion e_lv,"Audience#xmas3";
emotion e_lv,"Audience#xmas4";
emotion e_lv,"Little Iraki#xm";
- emotion e_lv,"Mimi#xmas";
+ emotion e_lv,"Mimi#xmas";
mes "[Audience]";
mes "Hello !!!!!";
next;
diff --git a/npc/jobs/novice/novice.txt b/npc/jobs/novice/novice.txt
index 807275e13..bc6bcae3b 100644
--- a/npc/jobs/novice/novice.txt
+++ b/npc/jobs/novice/novice.txt
@@ -622,7 +622,7 @@ new_1-2,32,172,4 script Chocolat#nv 96,{
mes "Why are you still here?";
close2;
warp "prontera",156,90;
- end;
+ end;
}
}
@@ -1149,7 +1149,7 @@ new_5-3,96,30,4 duplicate(NvBrade) Brade#nv5 733
mes "I'll wait for you here.";
mes "Wish you a good luck.";
close;
- }
+ }
case 4:
mes "[Swordman Guildsman]";
mes "If you have any questions about the Swordman class, please ask me.";
@@ -1689,7 +1689,7 @@ new_5-3,109,41,4 duplicate(NvMer) Merchant Guide#nv5 97
next;
mes "[Archer Guide]";
mes "Do you want to register to test skill experience?";
- mes "Would you like to test Archer skills?";
+ mes "Would you like to test Archer skills?";
next;
if(select("I want to test Archer skills.:I don't want to test it.") == 2) {
mes "[Archer Guide]";