diff options
Diffstat (limited to 'npc/jobs')
-rw-r--r-- | npc/jobs/1-1/thief.txt | 6 | ||||
-rw-r--r-- | npc/jobs/1-1e/gunslinger.txt | 2 | ||||
-rw-r--r-- | npc/jobs/2-1/hunter.txt | 2 | ||||
-rw-r--r-- | npc/jobs/2-1e/StarGladiator.txt | 4 | ||||
-rw-r--r-- | npc/jobs/3-1/warlock.txt | 4 | ||||
-rw-r--r-- | npc/jobs/3-2/wanderer.txt | 82 | ||||
-rw-r--r-- | npc/jobs/novice/novice.txt | 6 |
7 files changed, 53 insertions, 53 deletions
diff --git a/npc/jobs/1-1/thief.txt b/npc/jobs/1-1/thief.txt index 31abb61b7..8d7e452f3 100644 --- a/npc/jobs/1-1/thief.txt +++ b/npc/jobs/1-1/thief.txt @@ -79,7 +79,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 69,{ mes "[Thief Guildsman]"; mes "Hey, brother."; mes "Why are you here? Go back to your place~ go back~~"; - close; + close; }else{ mes "[Thief Guildsman]"; mes "What the heck...?"; @@ -87,7 +87,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 69,{ mes "[Thief Guildsman]"; mes "Hey, lady."; mes "Why are you here? Go back to your place~ go back~~"; - close; + close; } } } @@ -146,7 +146,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 69,{ mes "I can see your strong will to become a Thief......"; mes "But only with your will, you cannot make it in a real fight, can you?"; mes "So go and reach at least Basic Skill Level 9."; - close; + close; } mes "[Thief Guildsman]"; mes "Hmm.... I found your interesting criminal records from the data of the detective agency. Well you seem to have what it takes to be a good thief."; diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt index f715eed90..4b768a58a 100644 --- a/npc/jobs/1-1e/gunslinger.txt +++ b/npc/jobs/1-1e/gunslinger.txt @@ -358,7 +358,7 @@ payon,184,65,3 script Wise Bull Horn 866,{ mes "earth. Would you do this old"; mes "Gunslinger a favor a bring me"; mes "a cold glass of Milk, please?"; - close; + close; } delitem 519,1; // Milk set GUNS_Q,5; diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt index ec8a828c2..76c12d26b 100644 --- a/npc/jobs/2-1/hunter.txt +++ b/npc/jobs/2-1/hunter.txt @@ -1510,7 +1510,7 @@ job_hunte,55,120,0 duplicate(HntTrap) 23-6 -1,0,0 job_hunte,66,120,0 duplicate(HntTrap) 24-1 -1,0,0 job_hunte,66,121,0 duplicate(HntTrap) 24-2 -1,0,0 job_hunte,67,120,0 duplicate(HntTrap) 24-3 -1,0,0 -job_hunte,67,121,0 duplicate(HntTrap) 24-4 -1,0,0 +job_hunte,67,121,0 duplicate(HntTrap) 24-4 -1,0,0 job_hunte,114,118,0 duplicate(HntTrap) 25-1 -1,0,0 job_hunte,114,119,0 duplicate(HntTrap) 25-2 -1,0,0 job_hunte,115,118,0 duplicate(HntTrap) 25-3 -1,0,0 diff --git a/npc/jobs/2-1e/StarGladiator.txt b/npc/jobs/2-1e/StarGladiator.txt index 348ebe793..e58dc4dde 100644 --- a/npc/jobs/2-1e/StarGladiator.txt +++ b/npc/jobs/2-1e/StarGladiator.txt @@ -106,7 +106,7 @@ payon,215,102,3 script Moohyun#job_star 828,3,3,{ set STGL_Q,1; setquest 7007; close; - } + } mes "[Moohyun]"; mes "That's fine. Changing your"; mes "job is an important decision,"; @@ -178,7 +178,7 @@ payon,215,102,3 script Moohyun#job_star 828,3,3,{ mes "when you really need it. There"; mes "is no shame in being unable to"; mes "accomplish something alone..."; - close; + close; } mes "[Moohyun]"; mes "Ah, that. Beeryu has"; diff --git a/npc/jobs/3-1/warlock.txt b/npc/jobs/3-1/warlock.txt index 4ab6e19ef..43845777a 100644 --- a/npc/jobs/3-1/warlock.txt +++ b/npc/jobs/3-1/warlock.txt @@ -1488,7 +1488,7 @@ spl_in02,80,108,5 script Guild Master#Warlock 465,{ } } mes "[Master Egnoloria]"; - //Custom Translation + //Custom Translation mes "Ah......?"; close; } @@ -1737,7 +1737,7 @@ OnTimer293000: end; OnTimer303000: - mapannounce "job3_war02","The magic stabilization has failed. The fragment has lost it's power.",bc_map; // custom translation. + mapannounce "job3_war02","The magic stabilization has failed. The fragment has lost it's power.",bc_map; // custom translation. donpcevent "The chamber of magic#W::OnReset"; donpcevent "The chamber of magic#W2::OnReset"; donpcevent "The chamber of magic#W3::OnReset"; diff --git a/npc/jobs/3-2/wanderer.txt b/npc/jobs/3-2/wanderer.txt index 087095f9c..a373fd302 100644 --- a/npc/jobs/3-2/wanderer.txt +++ b/npc/jobs/3-2/wanderer.txt @@ -218,7 +218,7 @@ xmas,132,143,5 script Performance Manager#w 713,{ switch(select("I'm not interested.:What happened?:If you're not saying, why would you tell me that?")) { case 1: mes "[Stage Staff]"; - mes "Oh! What a ruthless world!"; + mes "Oh! What a ruthless world!"; close; case 2: mes "[Stage Staff]"; @@ -231,7 +231,7 @@ xmas,132,143,5 script Performance Manager#w 713,{ case 3: emotion e_ag; mes "[Stage Staff]"; - mes "I am not saying it? I'm too depressed! Well, now you know!"; + mes "I am not saying it? I'm too depressed! Well, now you know!"; next; break; } @@ -247,7 +247,7 @@ L_wh1: next; emotion e_wah; mes "[Stage Staff]"; - mes "People will put a collar on me! Oh, terrible, so terrible!"; + mes "People will put a collar on me! Oh, terrible, so terrible!"; next; goto L_wh2; case 2: @@ -256,7 +256,7 @@ L_wh1: mes "It's <Nuoli Ou>!"; mes "Do you know?"; mes "They are the worst people in the world."; - next; + next; break; case 3: mes "[Stage Staff]"; @@ -386,7 +386,7 @@ L_wh3: mes "Thanks to you, the performance went successfully as planned."; mes "They are really talented!"; mes "As a reward, I will prepare a stage especially for you."; - close; + close; } } mes "[Stage Staff]"; @@ -556,7 +556,7 @@ comodo,140,86,5 script Cheerless Minstrel#w 479,{ else { mes "["+strcharinfo(0)+"]"; mes "It doesn't look like a good idea to me."; - close; + close; } case 3: set .@scream,getskilllv(329); @@ -624,7 +624,7 @@ comodo,140,86,5 script Cheerless Minstrel#w 479,{ emotion e_lv,1; next; break; - } + } } mes "[Guitar Song]"; mes "Ah, oh, well!"; @@ -692,7 +692,7 @@ comodo,140,86,5 script Cheerless Minstrel#w 479,{ else { mes "[inability of the court musicians]"; mes "Where is my companion ..."; - close; + close; } } @@ -753,7 +753,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#w 879,{ emotion e_sob; mes "[Vacant Looking Lady]"; mes "Why didn't Guitar Song recognized me, ah? I still have no make-up on my face so he won't recognize me, ah? Ooo-ooo..."; - next; + next; menu "So you have to solve this problem?",-; emotion e_sob; mes "[Vacant Looking Lady]"; @@ -802,11 +802,11 @@ hu_in01,305,251,5 script Vacant Looking Lady#w 879,{ mes "[Dancer Kim]"; mes "I was once a beautiful dove, but now I became a hen."; mes "Dancer Kim's is no longer wanderer."; - next; + next; if (select("Don't give up.:You'll can handle it yourself.") == 2){ mes "[Dancer Kim]"; mes "My life has not came out from the abyss ..."; - close; + close; } mes "[Dancer Kim]"; mes "I already said that it's all over with Guitar Song."; @@ -828,8 +828,8 @@ hu_in01,305,251,5 script Vacant Looking Lady#w 879,{ if (select("Then there is nothing else to do.:Lets exercise.") == 1){ mes "[Dancer Kim]"; mes "There is no dream, no hope..."; - close; - } + close; + } mes "[Dancer Kim]"; mes "Do you want to exercise with me? Together?"; mes "Really?"; @@ -841,7 +841,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#w 879,{ mes "My heart now feels better!"; mes "I feel like my body is igniting for some action."; mes "And now I'm motivated to take advantage of the time and overcome all difficulties as soon as possible!"; - next; + next; menu "What are we going to do?",-; mes "[Dancer Kim]"; mes "I have a good idea!"; @@ -856,7 +856,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#w 879,{ else if (job_wan == 6 || job_wan == 7) { mes "[Dancer Kim]"; mes "I will wait for you in the Lake of Abyss."; - close; + close; } else if (job_wan == 8) { mes "[Dancer Kim]"; @@ -885,8 +885,8 @@ hu_fild05,342,130,5 script Dancer Kim#fild 879,{ if (select("No.:Yes.") == 1){ mes "[Dancer Kim]"; mes "Please prepare as fast as you can, before all of this will disappear from my interests!"; - close; - } + close; + } mes "[Dancer Kim]"; mes "Good! So, prepare!"; mes "Start!"; @@ -928,7 +928,7 @@ hu_fild05,342,130,5 script Dancer Kim#fild 879,{ mes "Ah, do me a favour, please."; mes "Can you bring Guitar Song to Lutie?"; mes "Say that his partner is waiting for him."; - next; + next; menu "No problem!",-; mes "[Dancer Kim]"; mes "You're a good person. I'm really happy that I met you."; @@ -950,7 +950,7 @@ hu_fild05,342,130,5 script Dancer Kim#fild 879,{ mes "- It looks like Dancer Kim cannot stand the pain and gives up. She sat down on the ground -"; set job_wan,6; changequest 2221,2220; - close; + close; } mes "[Dancer Kim]"; mes "Ah ...?"; @@ -960,7 +960,7 @@ hu_fild05,342,130,5 script Dancer Kim#fild 879,{ else if (job_wan == 8) { mes "[Dancer Kim]"; mes "Please tell Guitar Song that I'm waiting for him in Lutie."; - close; + close; } mes "[Dancer Kim]"; mes "Hunting Yellow Novus really is the best sport."; @@ -978,11 +978,11 @@ OnTouch: } if (.@bc_rd == 2){ mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map; - end; + end; } else { mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; - end; + end; } } end; @@ -999,11 +999,11 @@ OnTouch: } if (.@bc_rd == 2){ mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map; - end; + end; } else { mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; - end; + end; } } end; @@ -1020,11 +1020,11 @@ OnTouch: } if (.@bc_rd == 2){ mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map; - end; + end; } else { mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; - end; + end; } } end; @@ -1041,11 +1041,11 @@ OnTouch: } if (.@bc_rd == 2){ mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map; - end; + end; } else { mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; - end; + end; } } end; @@ -1062,11 +1062,11 @@ OnTouch: } if (.@bc_rd == 2){ mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map; - end; + end; } else { mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; - end; + end; } } end; @@ -1083,11 +1083,11 @@ OnTouch: } if (.@bc_rd == 2){ mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map; - end; + end; } else { mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; - end; + end; } } @@ -1105,11 +1105,11 @@ OnTouch: } if (.@bc_rd == 2){ mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map; - end; + end; } else { mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; - end; + end; } } end; @@ -1126,11 +1126,11 @@ OnTouch: } if (.@bc_rd == 2){ mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map; - end; + end; } else { mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; - end; + end; } } end; @@ -1147,11 +1147,11 @@ OnTouch: } if (.@bc_rd == 2){ mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map; - end; + end; } else { mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; - end; + end; } } end; @@ -1168,11 +1168,11 @@ OnTouch: } if (.@bc_rd == 2){ mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map; - end; + end; } else { mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map; - end; + end; } } end; @@ -1241,7 +1241,7 @@ if (job_wan == 9){ emotion e_lv,"Audience#xmas3"; emotion e_lv,"Audience#xmas4"; emotion e_lv,"Little Iraki#xm"; - emotion e_lv,"Mimi#xmas"; + emotion e_lv,"Mimi#xmas"; mes "[Audience]"; mes "Hello !!!!!"; next; diff --git a/npc/jobs/novice/novice.txt b/npc/jobs/novice/novice.txt index 807275e13..bc6bcae3b 100644 --- a/npc/jobs/novice/novice.txt +++ b/npc/jobs/novice/novice.txt @@ -622,7 +622,7 @@ new_1-2,32,172,4 script Chocolat#nv 96,{ mes "Why are you still here?"; close2; warp "prontera",156,90; - end; + end; } } @@ -1149,7 +1149,7 @@ new_5-3,96,30,4 duplicate(NvBrade) Brade#nv5 733 mes "I'll wait for you here."; mes "Wish you a good luck."; close; - } + } case 4: mes "[Swordman Guildsman]"; mes "If you have any questions about the Swordman class, please ask me."; @@ -1689,7 +1689,7 @@ new_5-3,109,41,4 duplicate(NvMer) Merchant Guide#nv5 97 next; mes "[Archer Guide]"; mes "Do you want to register to test skill experience?"; - mes "Would you like to test Archer skills?"; + mes "Would you like to test Archer skills?"; next; if(select("I want to test Archer skills.:I don't want to test it.") == 2) { mes "[Archer Guide]"; |