diff options
Diffstat (limited to 'npc/jobs')
-rw-r--r-- | npc/jobs/1-1e/ninja.txt | 795 | ||||
-rw-r--r-- | npc/jobs/1-1e/taekwon.txt | 4 |
2 files changed, 723 insertions, 76 deletions
diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt index 03719e0be..d246bf399 100644 --- a/npc/jobs/1-1e/ninja.txt +++ b/npc/jobs/1-1e/ninja.txt @@ -1,74 +1,721 @@ -//===== eAthena Script =======================================
-//= Ninja Job Quest
-//===== Initial Version by: ==================================
-//= Lord Gywall
-//===== Current Version: =====================================
-//= 1.1c
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//= Temp Ninja Quest
-//===== Additional Comments: =================================
-//= 1.1b Fixed the below fix. [blackhole89]
-//= 1.1 Removed tRO specific questions; minor fixes. [blackhole89]
-//= 1.0 Fixed minor things [Lupus]
-//============================================================
-
-
-amatsu.gat,46,137,4 script Ninja Master 730,{
- mes "[Ninja Master]";
- mes "Huh, what?";
- if(Class==Job_Novice) goto N_Novice;
- mes "Hey! Get lost!";
- close;
-N_Novice:
- mes "Oh, a novice.. I guess your here to learn the ways of a Ninja.";
- next;
- menu "I wish to become a Ninja",N_Question,"What are the requirements?",N_Require,"Leave",-;
- close;
-
-N_Question:
- mes "[Ninja Master]";
- if(JobLevel<10 || SkillPoint) goto N_Bad;
- set @qnumber,rand(1,4);
- if(@qnumber==1) goto N_Q1;
- if(@qnumber==2) goto N_Q2;
- if(@qnumber==3) goto N_Q3;
- mes "Where can you find a Poison Toad?";
- next;
- menu "Amatsu Field",N_C,"Louyang Field",N_W,"Prontera Field",N_W,"Einbroch Field",N_W;
-N_Q1:
- mes "Which of these places does not have its own fields?";
- next;
- menu "Geffen",N_W,"Alberta",N_C,"Payon",N_W,"Lighthalzen",N_W;
-N_Q2:
- mes "Dammit.. which one is a fake weapon?";
- next;
- menu "Dirk",N_W,"Coward",N_W,"Stardust Blade",N_W,"Myrital",N_C;
-N_Q3:
- mes "Which is the odd one out?";
- next;
- menu "Super Novice",N_W,"Gunslinger",N_W,"TaeKwon",N_C,"Ninja",N_W;
-N_C:
- mes "[Ninja Master]";
- mes "..That's right.";
- mes "You can be a ninja from this day forward.";
- next;
- callfunc "Job_Change",Job_Ninja;
- mes "[Ninja Master]";
- mes "Congratulations. Now go train~ desu!";
- close;
-N_W:
- mes "Argh.. Dammit, you baka!";
- next;
- menu "Try again",N_Question,"Give up",-;
- close;
-N_Bad:
- mes "Wait a second.. You're either too low in job level or you have skill points left...";
- close;
-N_Require:
- mes "[Ninja Master]";
- mes "You have to correctly answer a question I fire at you randomly.";
- mes "Your job level must be at least 10 before trying.";
- close;
-}
+//===== eAthena Script ======================================= +//= Ninja Job Quest +//===== By: ================================================== +//= Legionaire +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena SVN that supports Ninjas +//===== Description: ========================================= +//= Semi-official Ninja Job Change script using dialogue from +//= Mandarin Aegis Ninja script. +//===== Additional Comments: ================================= +//= The dialouge isn't exactly the best available, but until +//= The official dialouge in English comes out, this is the +//= Best that I can do. +//= 1.1 Optimized, updated, checked [Lupus] +//============================================================ + + +que_ng.gat,30,65,3 script Cool Kid 730,{ + set @npcname$,"[Cool Kid]"; + if(Class == Job_Novice && JobLevel > 9){ + switch(NINJ_Q){ + case 1: + mes @npcname$; + mes "Mmm... This isn't a pressing matter."; + mes "Though I hope you can do it soon."; + mes "Wildcat Zhao, he's over in"; + mes "Einbroch"; + close; + case 2: + mes @npcname$; + mes "Don't forget to get something from him."; + mes "Otherwise he'll forget."; + close; + case 3: + mes @npcname$; + mes "Did you bring it back?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Yup, right here."; + next; + mes @npcname$; + mes "Ohh, not bad"; + mes "Hand it over."; + mes "Let's see... Well."; + mes "- *letter opening sounds*... -"; + next; + mes "["+strcharinfo(0)+"]"; + mes "- He's intently reading -"; + mes "- the letter I brought back. -"; + next; + mes @npcname$; + mes "Ai YA~!! How can this be?!"; + mes "He rejected my offer of a ceasefire!!!"; + mes "Could it be... Could it be...!"; + mes "That he's already made another sword?..."; + next; + mes @npcname$; + mes "Ohhh, my head hurts now."; + mes "Hey, sorry to bother you again."; + mes "I need something to fight"; + mes "Zhao with,"; + mes "but I don't have the materials."; + next; + mes @npcname$; + mes "If you bring me the materials..."; + mes "I'll acknowledge you..."; + mes "And let you become a Ninja."; + mes "I need you to get me..."; + mes "One piece of Phracon."; + mes "and five cygar, quick, there's no time!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Aahh!!"; + mes "This is..."; + next; + mes @npcname$; + mes "Hmm, what's the matter?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "These items... Were the ones"; + mes "I promised to Mr. Zhao..."; + next; + mes @npcname$; + mes "WHAT?!!!"; + mes "Then the person helping him..."; + mes "IS!"; + mes "Aaahhh..."; + mes "Ai ya, you fool!!!!"; + next; + mes @npcname$; + mes "Oh.. Oh... Calm.. Must be calm."; + mes "Haha..."; + next; + mes @npcname$; + mes "Well, you've already promised to help me."; + mes "No point in arguing now..."; + mes "We can do that later."; + mes "Quick, gather the items."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Oh.. Oh.. Ok.."; + next; + mes @npcname$; + mes "Quick~~!!"; + mes "Aiii~"; + next; + mes "["+strcharinfo(0)+"]"; + mes "- I have to give him 1 Phracon... -"; + mes "- and 5 Cyfars -"; + set NINJ_Q,4; + close; + case 4: + mes @npcname$; + if(countitem(7053) < 4 || countitem(1010) < 1){ + mes "Bring me a Phracon"; + mes "and five cyfar"; + mes "Right now, you still don't have enough."; + mes "It's urgent.. So do it quickly."; + close; + } + if(getskilllv(1) < 9){ + mes "Come back once you have the basic skills..."; + close; + } + delitem 1010,1; + delitem 7035,1; + mes "Oh... you've brought it."; + mes "Let's see..."; + mes "Mmm~ so you've brought it all"; + mes "and followed my instructions."; + next; + mes @npcname$; + mes "Huu... This doesn't look too bad."; + mes "Better than I expected at least?"; + next; + mes @npcname$; + mes "Ok."; + mes "I'll follow through with the ritual"; + mes "and change you into a Ninja."; + next; + mes @npcname$; + mes "Well, I guess I can introduce myself to you now."; + mes "I am part of the Doga Ninja clan"; + mes "the top Ninja head in the clan."; + mes "I'm the squad leader of the team..."; + mes "trying to find our chief, Kazma"; + mes "So here I am."; + next; + mes @npcname$; + mes "Actually, there's been a bit of a distrubance"; + mes "amongst our ranks"; + mes "so actually, I didn't want you"; + mes "to join the clan"; + mes "at first."; + next; + mes @npcname$; + mes "But Zhao, in the letter..."; + mes "rate you pretty high, and you performed"; + mes "orders rather well,"; + mes "so I had a change of mind."; + next; + mes @npcname$; + mes "Being a Ninja is a solitary job."; + mes "We value our work above all"; + mes "but not to the point of fanaticism."; + next; + mes @npcname$; + mes "Your path will be one of hardship."; + mes "Many of us live within villages..."; + mes "Working away covertly."; + next; + mes @npcname$; + mes "Our techniques and our equipmnet..."; + mes "How to handle and use them..."; + mes "That is all done covertly"; + mes "As well, buying and selling..."; + mes "is also done via special means, so,"; + mes "be especially careful."; + next; + mes @npcname$; + mes "Well, from now on"; + mes "You're a member of the ..."; + mes "Doga Ninja Clan."; + next; + mes @npcname$; + mes "Speed, as that of the western wind."; + mes "Movement, like the falling leaf in that wind"; + mes "Soft!!!"; + next; + mes @npcname$; + mes "Haaa!!!!"; + next; + nude; + callfunc "Job_Change",Job_Ninja; + callfunc "F_ClearJobVar"; + getitem 13010,1; + close; + default: + mes "["+strcharinfo(0)+"]"; + mes "Hey."; + next; + mes @npcname$; + mes "Oh?..."; + mes "That's impossible~!!"; + mes "You can see me!"; + next; + mes @npcname$; + mes "Aaaahhh~!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "- Kick the man with the chopsticks. -"; + next; + mes "["+strcharinfo(0)+"]"; + mes "- Huu~! -"; + mes "Ahh~!"; + mes "Ahh~! What are you doing?!"; + next; + mes @npcname$; + mes "Oh?..."; + mes "You aren't an assassin trying to kill me."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Oh jeez... What did I get myself into."; + mes "This guy is nuts."; + mes "Hasn't even seen me and is throwing stuff around..."; + next; + mes @npcname$; + mes "ohohoh~! Anger, anger~~"; + mes "My forever rival... Forever hated enemy!"; + mes "Wildcat!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "........"; + next; + mes @npcname$; + mes "Ahah~~~!!!"; + mes "E~E~"; + mes "Pa! Pa! Pa~"; + next; + mes "["+strcharinfo(0)+"]"; + mes "- I'm right here... -"; + next; + mes @npcname$; + mes "Mmm..."; + mes "Oh! Who are you?!"; + mes "When did you suddenly appear"; + mes "beside me!"; + mes "Here, TAKE THIS!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Augh...~"; + mes "Jeez, can't you stop..."; + mes "What are you doing now.."; + next; + mes @npcname$; + mes "Ohoho..."; + mes "Not bad, not bad~"; + mes "You managed to dodge my attacks..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "- What.. Is wrong with him... -"; + mes "- Not listening to me at all. -"; + next; + mes @npcname$; + mes "mmm~ok~"; + mes "Well, why did you come find me?"; + mes "What do you need?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "........."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Oh...mm..."; + mes "Right."; + mes "I want to become a Ninja."; + next; + mes @npcname$; + mes "Ok, great, perfect..."; + mes "BUT!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "....."; + next; + mes @npcname$; + mes "It's not that simple."; + next; + mes "["+strcharinfo(0)+"]"; + mes "... What now~"; + next; + mes @npcname$; + mes "I still have no trust in you."; + mes "In my opinion, you have no experience."; + mes "You'll have trouble becoming a Ninja."; + next; + mes @npcname$; + mes "So..."; + mes "You should!!!Go home~!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "..........."; + next; + mes @npcname$; + mes "Mmm..."; + mes "Right!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "..........."; + next; + mes @npcname$; + mes "Well, if you aren't deaf, leave."; + mes "You've seen it for yourself, I'm a busy fellow."; + mes "Aahh..."; + next; + mes @npcname$; + mes "My opponents are everywhere..."; + mes "I cannot afford to waste time!"; + next; + mes @npcname$; + mes "Well now, I've got to run"; + mes "You know, for practice and all."; + mes "*prepares to leave*"; + next; + mes @npcname$; + mes "I shall win next time!"; + mes "Wait for me."; + mes "Wildcat Zhao!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Wildcat... Zhao?"; + mes "You're fighting a cat?"; + next; + mes @npcname$; + mes "Uhh..? Oh that, hahaha~"; + mes "Wildcat Zhao is that fellow's..."; + mes "title."; + next; + mes @npcname$; + mes "He's a vicious and barbaric fellow."; + mes "For victory..."; + mes "He'll use any method."; + next; + mes @npcname$; + mes "His ninjutsu"; + mes "is also a bit too strong..."; + next; + mes @npcname$; + mes "Right now, both of our"; + mes "shuriken and scrolls..."; + mes "are still in repair, so,"; + mes "we're temporarily calling it a break."; + next; + mes @npcname$; + mes "If you really..."; + mes "Want to become a Ninja."; + mes "Wanna help me out?"; + mes "If you help me..."; + mes "I probably won't be able to make you a Ninja"; + mes "But I'll teach you several skills?"; + next; + if(select("Sure.:Reject.") == 2){ + mes "["+strcharinfo(0)+"]"; + mes "I'm not here to help"; + mes "Just looking for someone to teach me the skills."; + mes "Sorry."; + mes "Find somebody else."; + next; + mes @npcname$; + mes "Oh... I see..."; + mes "Ok then."; + mes "Sorry if I offended you."; + mes "You may leave now."; + close; + } + mes "["+strcharinfo(0)+"]"; + mes "Mm... Ok then."; + next; + mes @npcname$; + mes "Ok..great."; + mes "Bring this letter"; + mes "Over to Wildcat Zhao"; + mes "Grr... That fellow."; + next; + mes @npcname$; + mes "It basically says..."; + mes "Let's have a ceasefire"; + mes "While our equipment is being fixed."; + mes "You must get a reply from him."; + next; + mes @npcname$; + mes "I heard he's somewhere..."; + mes "in Einbroch..."; + mes "Don't know."; + mes "What's he doing over there?"; + mes "..."; + next; + mes @npcname$; + mes "Zhao..."; + mes "He changes his appearance..."; + mes "So check everybody, since you won't know who he is."; + next; + mes @npcname$; + mes "Don't give up though."; + mes "He likes high places."; + mes "Search around."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ok~"; + mes "Ok."; + set NINJ_Q,1; + close; + } + }else if(Class == Job_Novice && JobLevel < 10){ + mes @npcname$; + mes "Not enough training."; + mes "Come back later."; + close; + } + mes @npcname$; + if(Class == Job_Ninja){ + mes "Mm... How's it been?"; + mes "Missions can happen at any moment"; + mes "At any time"; + mes "Don't slack off"; + close; + } + mes "Oh what, this smell!!"; + mes "It's coming from you!."; + mes "It's been a long time since I've"; + mes "smelled anybody so stinky."; + mes "Away with you!"; + close; +} + +einbroch.gat,184,194,3 script Exceptional Man 881,{ + if(NINJ_Q >= 3 || Class == Job_Ninja) + set @npcname$,"[Red Cougar Zhao]"; + else + set @npcname$,"[Exceptional Man]"; + if(!NINJ_Q){ + mes @npcname$; + if(Class == Job_Ninja){ + mes "Oh, you're a Ninja now."; + mes "Stay true to the path, though there..."; + mes "may be difficulties ahead, remember..."; + mes "train hard."; + close; + } + mes "Whoo... So happy."; + mes "I've been to many places."; + mes "But a building this tall..."; + mes "First time I've seen it, and the scenery is beautiful too."; + mes "Really too sad that I don't have the time to admire it"; + mes "*sighs*"; + close; + } + switch(NINJ_Q){ + case 1: + mes @npcname$; + mes "The place I lived in..."; + mes "was peaceful, the air was good, the houses were small"; + mes "but warm."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Oh, it can't be!"; + mes "Amatsu?!!!"; + next; + mes @npcname$; + mes "Nope."; + mes "...."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Mmm~"; + mes "Wait..."; + mes "You've lived in Izlude before?"; + next; + mes @npcname$; + mes "Yes."; + mes "I come from Izlude."; + next; + mes @npcname$; + mes "Due to certain events though..."; + mes "I've come here, to the mines."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Really..."; + mes "Oh, do you know a person called.... Wildcat Zhao?"; + mes "He's a Ninja from Amatsu"; + next; + mes @npcname$; + mes "Hmm that's the first time I've heard that name."; + mes "You have some important reason.."; + mes "to meet him?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Yes, I have a latter to give him"; + mes "and I need a reply letter"; + mes "before I can change class"; + mes "and become a Ninja."; + next; + mes @npcname$; + mes "Mm.. So I see, you too, are a traveller."; + next; + mes @npcname$; + mes "Oh, I remember now"; + mes "I think... I know"; + mes "Who you're trying to find."; + next; + mes @npcname$; + mes "I saw him here"; + mes "or at least... I think I did."; + next; + mes @npcname$; + mes "I'd really like to help you"; + mes "but I still have..."; + mes "some unfinished business."; + next; + mes @npcname$; + mes "If you can help me do something"; + mes "I'll help you find him."; + next; + if(select("I'll find him myself.:Ok, I'll help you.") == 1){ + mes @npcname$; + mes "Ahh ok."; + mes "I understand."; + mes "Well, good luck"; + mes "if you ever are in"; + mes "need of help."; + mes "Before I leave"; + mes "tell me..."; + close; + }else{ + mes @npcname$; + mes "Mm Ok."; + mes "I came here"; + mes "to find some ores."; + mes "I have something that needs these ores"; + mes "in order to work"; + next; + mes @npcname$; + mes "I would come with you...."; + mes "But I need to watch over this, so."; + mes "If you can get me five Cyfars, and"; + mes "one Phracon..."; + mes "I would really appreciated it."; + next; + mes "["+strcharinfo(0)+"]"; + mes "- I need to bring, one Phracon and five Cyfars. -"; + set NINJ_Q,2; + close; + } + case 2: + if(countitem(1010) < 1 || countitem(7053) < 5){ + mes @npcname$; + mes "1 Phracon and 5 Cyfars."; + mes "Hmm the amount isn't enough."; + mes "Even though there's no hurry, still,"; + mes "bring back the correct amount."; + close; + } + mes @npcname$; + mes "Very good, very good.."; + mes "Mmm.... Ok."; + mes "You've given me what I needed"; + mes "now I need to help you in return"; + mes "and find him. Mmm...."; + next; + mes @npcname$; + mes "Let me see the letter."; + next; + mes "["+strcharinfo(0)+"]"; + mes "?????!!"; + next; + mes @npcname$; + mes "Oh? Can it be him..."; + mes "that sent it?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Oh.... So you are"; + mes "Wildcat~!"; + next; + mes @npcname$; + mes "No."; + mes "My name is not Wildcat Zhao"; + mes "It is Cougar Zhao."; + mes "Wildcat is the name that kid"; + mes "uses in order"; + mes "to aggravate me, haha."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hahaha... ~~"; + next; + set @npcname$,"[Red Cougar Zhao]"; + mes @npcname$; + mes "If you want to become a Ninja"; + mes "then you must not trust"; + mes "what you see."; + next; + mes @npcname$; + mes "The clothing and gear you see in books."; + mes "Is not used by real Ninjas"; + mes "or rather, there are very few"; + mes "who wear such things."; + next; + mes @npcname$; + mes "Do not forget."; + mes "Once the identity of a Ninja"; + mes "has been revealed, his life is"; + mes "forfeit."; + next; + mes @npcname$; + mes "Even right now"; + mes "what I say and tell you"; + mes "may not be the truth."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ohh..."; + mes "..........."; + next; + mes @npcname$; + mes "Well, can I see it?"; + mes "That letter."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Oh ok."; + mes "Hmm."; + mes "-*Takes out letter*-"; + next; + mes @npcname$; + mes "Mmmm.. Let's see..."; + mes "Oh, and here, I thought it would be"; + mes "another declaration of battle."; + mes "He wants a ceasfire now."; + next; + mes @npcname$; + mes "What to do, what to do."; + mes "You've already helped me"; + mes "make another sword."; + mes "Haha~"; + next; + mes @npcname$; + mes "I'll write a reply I guess."; + mes "From my point of view though"; + mes "based on the speed that you got what I asked for"; + mes "if you want to become a Ninja"; + mes "learn to become a bit faster"; + mes "and more experienced"; + next; + mes "["+strcharinfo(0)+"]"; + mes "....."; + next; + mes @npcname$; + mes "Wait."; + mes "I shall write a reply letter."; + mes "Let's see..."; + mes "Mm...*slides letter in*......"; + next; + mes @npcname$; + mes "Here you go."; + mes "Give it to him"; + mes "and he'll understand."; + next; + mes "["+strcharinfo(0)+"]"; + mes "- Good, got the letter -"; + mes "- that Mr. Zhao wrote in a second. -"; + next; + mes @npcname$; + mes "Well now, be on your way."; + mes "If you want to become a Ninja"; + mes "learn to treasure what time you have."; + next; + mes @npcname$; + mes "When you do become a Ninja"; + mes "Come have a chat with me"; + mes "I will be waiting for you."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Mmm.... Then I'll...."; + next; + mes @npcname$; + mes "Ohh.... It'll take awhile to get to Amatsu"; + mes "definitely a long trip."; + mes "I'll take "+strcharinfo(0)+" to Amatasu."; + mes "Ok."; + delitem 1010,1; + delitem 7053,5; + set NINJ_Q,3; + close2; + warp "amatsu.gat",113,127; + end; + case 3: + mes @npcname$; + mes "Hmmm I wonder what happened"; + mes "you haven't seen him yet"; + mes "why are you here?"; + next; + mes @npcname$; + mes "If you want"; + mes "I'll take you back to Amatsu."; + next; + if(select("No thanks.:Sure.") == 1){ + mes @npcname$; + mes "Mm, ok then."; + mes "The decision is yours to make."; + close; + } + mes @npcname$; + mes "Ok. Then I'll take you to Amatsu."; + close2; + warp "amatsu.gat",113,127; + end; + case 4: + mes @npcname$; + mes "Haha, the kid seems to order you"; + mes "to do lots of bothersome chores."; + mes "Work hard, all of these tasks"; + mes "will help you become a Ninja."; + close; + } +}
\ No newline at end of file diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt index 324e41097..6fc5cf7c2 100644 --- a/npc/jobs/1-1e/taekwon.txt +++ b/npc/jobs/1-1e/taekwon.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Tsuyuki //===== Current Version: ===================================== -//= 1.0 +//= 1.0a //===== Compatible With: ===================================== //= Freya //===== Description: ========================================= @@ -366,7 +366,7 @@ L_JobChangeA: mes "title. Mm. In that case, you"; mes "are now a ^ff0000Taekwon Boy^000000."; mes "Yes, that sounds good."; - jobchange Job_Taekwon; + callfunc "Job_Change",Job_Taekwon; callfunc "F_ClearJobVar"; getitem 2101,1; // Guard[0] next; |